AnormalPerson

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Mar 15th, 2020
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. script.Name = "banish in a nutshell xd lmao"
  88. ------------------------------------------------------------------------
  89. --------------------------------DA BANISH ????!!?? XD-------------------
  90. ------NO U DONT LEAK THUS....... begone you sKid..... XD----------------
  91. ------Edit by fattie called nguyenducloi123 LOL XD----------------------
  92. ------Also original by SHACKLUSTER THE SEXIEST MAN XD-------------------
  93. ------------------------------------------------------------------------
  94.  
  95. script:ClearAllChildren()
  96. wait(0.2)
  97.  
  98. Player = owner
  99. print'no u'
  100. print'begone th0t!'
  101. print'UpDaTe 20/11/2018 xD'
  102. daway = Player.Character
  103. PlayerGui = Player.PlayerGui
  104. Cam = workspace.CurrentCamera
  105. Backpack = Player.Backpack
  106. Character = Player.Character
  107. Humanoid = Character.Humanoid
  108.  
  109. RootPart = Character["HumanoidRootPart"]
  110. Torso = Character["Torso"]
  111. Head = Character["Head"]
  112. RightArm = Character["Right Arm"]
  113. LeftArm = Character["Left Arm"]
  114. RightLeg = Character["Right Leg"]
  115. LeftLeg = Character["Left Leg"]
  116. RootJoint = RootPart["RootJoint"]
  117. Neck = Torso["Neck"]
  118. RightShoulder = Torso["Right Shoulder"]
  119. LeftShoulder = Torso["Left Shoulder"]
  120. RightHip = Torso["Right Hip"]
  121. LeftHip = Torso["Left Hip"]
  122. local sick = Instance.new("Sound",Character)
  123. sick.Parent = Character
  124. sick:resume()
  125. sick.Looped = true
  126. sick.Volume = 5
  127. sick.Pitch = 1
  128. sick.SoundId = "rbxassetid://1034903243"
  129. sick.Name = "DA BANISH LOL"
  130.  
  131. function swait(num)
  132. if num == 0 or num == nil then
  133. ArtificialHB.Event:wait()
  134. else
  135. for i = 0, num do
  136. ArtificialHB.Event:wait()
  137. end
  138. end
  139. end
  140.  
  141. function chatfunc(text)
  142. local chat = coroutine.wrap(function()
  143. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  144. Character:FindFirstChild("TalkingBillBoard"):destroy()
  145. end
  146. local Bill = Instance.new("BillboardGui",Character)
  147. Bill.Size = UDim2.new(0,100,0,40)
  148. Bill.StudsOffset = Vector3.new(0,3,0)
  149. Bill.Adornee = Character.Head
  150. Bill.Name = "TalkingBillBoard"
  151. local Hehe = Instance.new("TextLabel",Bill)
  152. Hehe.BackgroundTransparency = 1
  153. Hehe.BorderSizePixel = 0
  154. Hehe.Text = ""
  155. Hehe.Font = "Cartoon"
  156. Hehe.TextSize = 40
  157. Hehe.TextStrokeTransparency = 0
  158. Hehe.Size = UDim2.new(1,0,0.5,0)
  159. coroutine.resume(coroutine.create(function()
  160. while Hehe ~= nil do
  161. swait()
  162. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  163. Hehe.Rotation = math.random(-5,5)
  164. Hehe.TextColor3 = Color3.new(1, 1, 1)
  165. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  166. end
  167. end))
  168. for i = 1,string.len(text),1 do
  169. swait()
  170. Hehe.Text = string.sub(text,1,i)
  171. end
  172. swait(90)--Re[math.random(1, 93)]
  173. for i = 0, 1, .025 do
  174. swait()
  175. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  176. Hehe.TextStrokeTransparency = i
  177. Hehe.TextTransparency = i
  178. end
  179. Bill:Destroy()
  180. end)
  181. chat()
  182. end
  183.  
  184. function onChatted(msg)
  185. chatfunc(msg)
  186. end
  187.  
  188. Player.Chatted:connect(onChatted)
  189.  
  190. local naeeym = Instance.new("BillboardGui",daway)
  191. naeeym.Size = UDim2.new(0,100,0,40)
  192. naeeym.StudsOffset = Vector3.new(0,2,0)
  193. naeeym.Adornee = daway.Head
  194. local tecks = Instance.new("TextLabel",naeeym)
  195. tecks.BackgroundTransparency = 1
  196. tecks.BorderSizePixel = 0
  197. tecks.Text = "DA BANISH XD"
  198. tecks.Font = "Fantasy"
  199. tecks.FontSize = "Size24"
  200. tecks.TextStrokeTransparency = 0
  201. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  202. tecks.TextColor3 = Color3.new(1,1,1)
  203. tecks.Size = UDim2.new(1,0,0.5,0)
  204.  
  205. IT = Instance.new
  206. CF = CFrame.new
  207. VT = Vector3.new
  208. RAD = math.rad
  209. C3 = Color3.new
  210. UD2 = UDim2.new
  211. BRICKC = BrickColor.new
  212. ANGLES = CFrame.Angles
  213. EULER = CFrame.fromEulerAnglesXYZ
  214. COS = math.cos
  215. ACOS = math.acos
  216. SIN = math.sin
  217. ASIN = math.asin
  218. ABS = math.abs
  219. MRANDOM = math.random
  220. FLOOR = math.floor
  221.  
  222. --//=================================\\
  223. --|| USEFUL VALUES
  224. --\\=================================//
  225.  
  226. Animation_Speed = 3
  227. local FORCERESET = false
  228. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  229. local Speed = 16
  230. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  231. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  232. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  233. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  234. local DAMAGEMULTIPLIER = 1
  235. local ANIM = "Idle"
  236. local ATTACK = false
  237. local EQUIPPED = false
  238. local HOLD = false
  239. local COMBO = 1
  240. local Rooted = false
  241. local SINE = 1
  242. local KEYHOLD = false
  243. local CHANGE = 2 / Animation_Speed
  244. local WALKINGANIM = false
  245. local VALUE1 = false
  246. local VALUE2 = false
  247. local ROBLOXIDLEANIMATION = IT("Animation")
  248. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  249. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  250. --ROBLOXIDLEANIMATION.Parent = Humanoid
  251. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  252. WEAPONGUI.Name = "BanishV3Gui"
  253. local Weapon = IT("Model")
  254. Weapon.Name = "Adds"
  255. local Effects = IT("Folder", Weapon)
  256. Effects.Name = "Effects"
  257. local ANIMATOR = Humanoid.Animator
  258. local ANIMATE = Character:FindFirstChild("Animate")
  259. local UNANCHOR = true
  260. local TOBANISH = {}
  261. script.Parent = PlayerGui
  262.  
  263. --//=================================\\
  264. --\\=================================//
  265.  
  266.  
  267. --//=================================\\
  268. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  269. --\\=================================//
  270.  
  271. ArtificialHB = Instance.new("BindableEvent", script)
  272. ArtificialHB.Name = "ArtificialHB"
  273.  
  274. script:WaitForChild("ArtificialHB")
  275.  
  276. frame = Frame_Speed
  277. tf = 0
  278. allowframeloss = false
  279. tossremainder = false
  280. lastframe = tick()
  281. script.ArtificialHB:Fire()
  282.  
  283. game:GetService("RunService").Heartbeat:connect(function(s, p)
  284. tf = tf + s
  285. if tf >= frame then
  286. if allowframeloss then
  287. script.ArtificialHB:Fire()
  288. lastframe = tick()
  289. else
  290. for i = 1, math.floor(tf / frame) do
  291. script.ArtificialHB:Fire()
  292. end
  293. lastframe = tick()
  294. end
  295. if tossremainder then
  296. tf = 0
  297. else
  298. tf = tf - frame * math.floor(tf / frame)
  299. end
  300. end
  301. end)
  302.  
  303. --//=================================\\
  304. --\\=================================//
  305.  
  306. --//=================================\\
  307. --|| SOME FUNCTIONS
  308. --\\=================================//
  309.  
  310. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  311. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  312. end
  313.  
  314. function PositiveAngle(NUMBER)
  315. if NUMBER >= 0 then
  316. NUMBER = 0
  317. end
  318. return NUMBER
  319. end
  320.  
  321. function NegativeAngle(NUMBER)
  322. if NUMBER <= 0 then
  323. NUMBER = 0
  324. end
  325. return NUMBER
  326. end
  327.  
  328. function Swait(NUMBER)
  329. if NUMBER == 0 or NUMBER == nil then
  330. ArtificialHB.Event:wait()
  331. else
  332. for i = 1, NUMBER do
  333. ArtificialHB.Event:wait()
  334. end
  335. end
  336. end
  337.  
  338. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  339. local NEWMESH = IT(MESH)
  340. if MESH == "SpecialMesh" then
  341. NEWMESH.MeshType = MESHTYPE
  342. if MESHID ~= "nil" and MESHID ~= "" then
  343. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  344. end
  345. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  346. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  347. end
  348. end
  349. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  350. NEWMESH.Scale = SCALE
  351. NEWMESH.Parent = PARENT
  352. return NEWMESH
  353. end
  354.  
  355. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  356. local NEWPART = IT("Part")
  357. NEWPART.formFactor = FORMFACTOR
  358. NEWPART.Reflectance = REFLECTANCE
  359. NEWPART.Transparency = TRANSPARENCY
  360. NEWPART.CanCollide = false
  361. NEWPART.Locked = true
  362. NEWPART.Anchored = true
  363. if ANCHOR == false then
  364. NEWPART.Anchored = false
  365. end
  366. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  367. NEWPART.Name = NAME
  368. NEWPART.Size = SIZE
  369. NEWPART.Position = Torso.Position
  370. NEWPART.Material = MATERIAL
  371. NEWPART:BreakJoints()
  372. NEWPART.Parent = PARENT
  373. return NEWPART
  374. end
  375.  
  376. local function weldBetween(a, b)
  377. local weldd = Instance.new("ManualWeld")
  378. weldd.Part0 = a
  379. weldd.Part1 = b
  380. weldd.C0 = CFrame.new()
  381. weldd.C1 = b.CFrame:inverse() * a.CFrame
  382. weldd.Parent = a
  383. return weldd
  384. end
  385.  
  386.  
  387. function QuaternionFromCFrame(cf)
  388. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  389. local trace = m00 + m11 + m22
  390. if trace > 0 then
  391. local s = math.sqrt(1 + trace)
  392. local recip = 0.5 / s
  393. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  394. else
  395. local i = 0
  396. if m11 > m00 then
  397. i = 1
  398. end
  399. if m22 > (i == 0 and m00 or m11) then
  400. i = 2
  401. end
  402. if i == 0 then
  403. local s = math.sqrt(m00 - m11 - m22 + 1)
  404. local recip = 0.5 / s
  405. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  406. elseif i == 1 then
  407. local s = math.sqrt(m11 - m22 - m00 + 1)
  408. local recip = 0.5 / s
  409. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  410. elseif i == 2 then
  411. local s = math.sqrt(m22 - m00 - m11 + 1)
  412. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  413. end
  414. end
  415. end
  416.  
  417. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  418. local xs, ys, zs = x + x, y + y, z + z
  419. local wx, wy, wz = w * xs, w * ys, w * zs
  420. local xx = x * xs
  421. local xy = x * ys
  422. local xz = x * zs
  423. local yy = y * ys
  424. local yz = y * zs
  425. local zz = z * zs
  426. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  427. end
  428.  
  429. function QuaternionSlerp(a, b, t)
  430. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  431. local startInterp, finishInterp;
  432. if cosTheta >= 0.0001 then
  433. if (1 - cosTheta) > 0.0001 then
  434. local theta = ACOS(cosTheta)
  435. local invSinTheta = 1 / SIN(theta)
  436. startInterp = SIN((1 - t) * theta) * invSinTheta
  437. finishInterp = SIN(t * theta) * invSinTheta
  438. else
  439. startInterp = 1 - t
  440. finishInterp = t
  441. end
  442. else
  443. if (1 + cosTheta) > 0.0001 then
  444. local theta = ACOS(-cosTheta)
  445. local invSinTheta = 1 / SIN(theta)
  446. startInterp = SIN((t - 1) * theta) * invSinTheta
  447. finishInterp = SIN(t * theta) * invSinTheta
  448. else
  449. startInterp = t - 1
  450. finishInterp = t
  451. end
  452. end
  453. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  454. end
  455.  
  456. function Clerp(a, b, t)
  457. local qa = {QuaternionFromCFrame(a)}
  458. local qb = {QuaternionFromCFrame(b)}
  459. local ax, ay, az = a.x, a.y, a.z
  460. local bx, by, bz = b.x, b.y, b.z
  461. local _t = 1 - t
  462. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  463. end
  464.  
  465. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  466. local frame = IT("Frame")
  467. frame.BackgroundTransparency = TRANSPARENCY
  468. frame.BorderSizePixel = BORDERSIZEPIXEL
  469. frame.Position = POSITION
  470. frame.Size = SIZE
  471. frame.BackgroundColor3 = COLOR
  472. frame.BorderColor3 = BORDERCOLOR
  473. frame.Name = NAME
  474. frame.Parent = PARENT
  475. return frame
  476. end
  477.  
  478. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  479. local label = IT("TextLabel")
  480. label.BackgroundTransparency = 1
  481. label.Size = UD2(1, 0, 1, 0)
  482. label.Position = UD2(0, 0, 0, 0)
  483. label.TextColor3 = TEXTCOLOR
  484. label.TextStrokeTransparency = STROKETRANSPARENCY
  485. label.TextTransparency = TRANSPARENCY
  486. label.FontSize = TEXTFONTSIZE
  487. label.Font = TEXTFONT
  488. label.BorderSizePixel = BORDERSIZEPIXEL
  489. label.TextScaled = false
  490. label.Text = TEXT
  491. label.Name = NAME
  492. label.Parent = PARENT
  493. return label
  494. end
  495.  
  496. function NoOutlines(PART)
  497. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  498. end
  499.  
  500. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  501. local NEWWELD = IT(TYPE)
  502. NEWWELD.Part0 = PART0
  503. NEWWELD.Part1 = PART1
  504. NEWWELD.C0 = C0
  505. NEWWELD.C1 = C1
  506. NEWWELD.Parent = PARENT
  507. return NEWWELD
  508. end
  509.  
  510. local S = IT("Sound")
  511. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  512. local NEWSOUND = nil
  513. coroutine.resume(coroutine.create(function()
  514. NEWSOUND = S:Clone()
  515. NEWSOUND.Parent = PARENT
  516. NEWSOUND.Volume = VOLUME
  517. NEWSOUND.Pitch = PITCH
  518. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  519. NEWSOUND:play()
  520. if DOESLOOP == true then
  521. NEWSOUND.Looped = true
  522. else
  523. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  524. NEWSOUND:remove()
  525. end
  526. end))
  527. return NEWSOUND
  528. end
  529.  
  530. function CFrameFromTopBack(at, top, back)
  531. local right = top:Cross(back)
  532. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  533. end
  534.  
  535. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  536. function WACKYEFFECT(Table)
  537. local TYPE = (Table.EffectType or "Sphere")
  538. local SIZE = (Table.Size or VT(0,0,0))
  539. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  540. local TRANSPARENCY = (Table.Transparency or 0)
  541. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  542. local CFRAME = (Table.CFrame or Torso.CFrame)
  543. local MOVEDIRECTION = (Table.MoveToPos or nil)
  544. local ROTATION1 = (Table.RotationX or 0)
  545. local ROTATION2 = (Table.RotationY or 0)
  546. local ROTATION3 = (Table.RotationZ or 0)
  547. local MATERIAL = (Table.Material or "Neon")
  548. local COLOR = (Table.Color or C3(0,1,0))
  549. local TIME = (Table.Time or 45)
  550. local SOUNDID = (Table.SoundID or nil)
  551. local SOUNDPITCH = (Table.SoundPitch or nil)
  552. local SOUNDVOLUME = (Table.SoundVolume or nil)
  553. coroutine.resume(coroutine.create(function()
  554. local PLAYSSOUND = false
  555. local SOUND = nil
  556. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  557. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  558. PLAYSSOUND = true
  559. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  560. end
  561. EFFECT.Color = COLOR
  562. local MSH = nil
  563. if TYPE == "Sphere" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Block" then
  566. MSH = IT("BlockMesh",EFFECT)
  567. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  568. elseif TYPE == "Wave" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  570. elseif TYPE == "Ring" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  572. elseif TYPE == "Slash" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574. elseif TYPE == "Round Slash" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  576. elseif TYPE == "Swirl" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  578. elseif TYPE == "Skull" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  580. elseif TYPE == "Crystal" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  582. end
  583. if MSH ~= nil then
  584. local MOVESPEED = nil
  585. if MOVEDIRECTION ~= nil then
  586. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  587. end
  588. local GROWTH = SIZE - ENDSIZE
  589. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  590. if TYPE == "Block" then
  591. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  592. else
  593. EFFECT.CFrame = CFRAME
  594. end
  595. for LOOP = 1, TIME+1 do
  596. Swait()
  597. MSH.Scale = MSH.Scale - GROWTH/TIME
  598. if TYPE == "Wave" then
  599. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  600. end
  601. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  602. if TYPE == "Block" then
  603. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  604. else
  605. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  606. end
  607. if MOVEDIRECTION ~= nil then
  608. local ORI = EFFECT.Orientation
  609. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  610. EFFECT.Orientation = ORI
  611. end
  612. end
  613. if PLAYSSOUND == false then
  614. EFFECT:remove()
  615. else
  616. SOUND.Stopped:Connect(function()
  617. EFFECT:remove()
  618. end)
  619. end
  620. else
  621. if PLAYSSOUND == false then
  622. EFFECT:remove()
  623. else
  624. repeat Swait() until SOUND.Playing == false
  625. EFFECT:remove()
  626. end
  627. end
  628. end))
  629. end
  630.  
  631. function MakeForm(PART,TYPE)
  632. if TYPE == "Cyl" then
  633. local MSH = IT("CylinderMesh",PART)
  634. elseif TYPE == "Ball" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Sphere"
  637. elseif TYPE == "Wedge" then
  638. local MSH = IT("SpecialMesh",PART)
  639. MSH.MeshType = "Wedge"
  640. end
  641. end
  642.  
  643. function SpawnTrail(FROM,TO,BIG)
  644. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  645. MakeForm(TRAIL,"Cyl")
  646. local DIST = (FROM - TO).Magnitude
  647. if BIG == true then
  648. TRAIL.Size = VT(10,DIST,10)
  649. else
  650. TRAIL.Size = VT(10,DIST,10)
  651. end
  652. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  653. coroutine.resume(coroutine.create(function()
  654. for i = 1, 5 do
  655. Swait()
  656. TRAIL.Transparency = TRAIL.Transparency + 0.1
  657. end
  658. TRAIL:remove()
  659. end))
  660. end
  661.  
  662. Debris = game:GetService("Debris")
  663.  
  664. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  665. local DIRECTION = CF(StartPos,EndPos).lookVector
  666. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  667. end
  668.  
  669. function turnto(position)
  670. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  671. end
  672.  
  673. --//=================================\\
  674. --|| WEAPON CREATION
  675. --\\=================================//
  676. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  677. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  678. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  679. MakeForm(Part,"Wedge")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  682. MakeForm(Part,"Wedge")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  684. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  685. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  686. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  689. MakeForm(Part,"Cyl")
  690. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  691. for i = 1, 8 do
  692. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  693. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  694. end
  695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  696. MakeForm(Part,"Cyl")
  697. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  698. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  699. MakeForm(Part,"Ball")
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  702. MakeForm(Part,"Wedge")
  703. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  704. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  707. MakeForm(Part,"Cyl")
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  709. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  710. MakeForm(Part,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  713. MakeForm(Part,"Cyl")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  716. MakeForm(Part,"Wedge")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  718. local LASTPART = Handle
  719. for i = 1, 10 do
  720. if LASTPART == Handle then
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  722. LASTPART = Part
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. else
  725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  726. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  727. LASTPART = Part
  728. end
  729. end
  730.  
  731. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  732. MakeForm(Barrel,"Cyl")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  735. MakeForm(Part,"Cyl")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  738. MakeForm(Part,"Wedge")
  739. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  740. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  741. MakeForm(Hole,"Cyl")
  742. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  743. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  744. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  745. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  746. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  747. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  748. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  749. coroutine.resume(coroutine.create(function()
  750. while wait() do
  751. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  752. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  753. end
  754. end))
  755.  
  756.  
  757. for _, c in pairs(Weapon:GetDescendants()) do
  758. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  759. c.Material = "Glass"
  760. c.Color = C3(0,0,0)
  761. elseif c.ClassName == "Part" and c.Name == "Eye" then
  762. c.Color = C3(1,1,1)
  763. c.Material = "Neon"
  764. end
  765. end
  766. local BODY = {}
  767. for _, c in pairs(Character:GetDescendants()) do
  768. if c:IsA("BasePart") and c.Name ~= "Handle" then
  769. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  770. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  771. end
  772. table.insert(BODY, {
  773. c,
  774. c.Parent,
  775. c.Material,
  776. c.Color,
  777. c.Transparency
  778. })
  779. elseif c:IsA("JointInstance") then
  780. table.insert(BODY, {
  781. c,
  782. c.Parent,
  783. nil,
  784. nil,
  785. nil
  786. })
  787. end
  788. end
  789. for e = 1, #BODY do
  790. if BODY[e] ~= nil then
  791. do
  792. local STUFF = BODY[e]
  793. local PART = STUFF[1]
  794. local PARENT = STUFF[2]
  795. local MATERIAL = STUFF[3]
  796. local COLOR = STUFF[4]
  797. local TRANSPARENCY = STUFF[5]
  798. if PART.ClassName == "Part" and PART ~= RootPart then
  799. PART.Material = MATERIAL
  800. PART.Color = COLOR
  801. PART.Transparency = TRANSPARENCY
  802. end
  803. PART.AncestryChanged:Connect(function()
  804. PART.Parent = PARENT
  805. end)
  806. end
  807. end
  808. end
  809. function refit()
  810. Character.Parent = workspace
  811. for e = 1, #BODY do
  812. if BODY[e] ~= nil then
  813. local STUFF = BODY[e]
  814. local PART = STUFF[1]
  815. local PARENT = STUFF[2]
  816. local MATERIAL = STUFF[3]
  817. local COLOR = STUFF[4]
  818. local TRANSPARENCY = STUFF[5]
  819. if PART:IsA("BasePart") and PART ~= RootPart then
  820. PART.Material = MATERIAL
  821. PART.Color = COLOR
  822. PART.Transparency = TRANSPARENCY
  823. end
  824. if PART.Parent ~= PARENT then
  825. Humanoid:remove()
  826. PART.Parent = PARENT
  827. Humanoid = IT("Humanoid", Character)
  828. end
  829. end
  830. end
  831. end
  832. Humanoid.Died:connect(function()
  833. refit()
  834. end)
  835. Weapon.Parent = Character
  836. for _, c in pairs(Weapon:GetChildren()) do
  837. if c.ClassName == "Part" then
  838. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  839. end
  840. end
  841. local SKILLTEXTCOLOR = C3(1,1,1)
  842. local SKILLFONT = "Arcade"
  843. local SKILLTEXTSIZE = 6
  844.  
  845. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  846. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  847. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  848. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  849. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  850. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  851.  
  852. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] WOW SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  853. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] OOF GATES XD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  854. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] TAUNT....", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  855. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MeRcY????", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  856. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWiTCH YEAH BOI", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  857. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] WaRp!?!?", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  858. local MODE = "lolxd"
  859. local CLOCKSPEED = 1.5
  860. function printbye(Name)
  861. local MESSAGES = {"BEGONE UR MOM, "}
  862. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  863. end
  864. if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then
  865. warn("Enjoy! Friends ;3")
  866. end
  867.  
  868. workspace.ChildAdded:connect(function(instance)
  869. for BANISH = 1, #TOBANISH do
  870. if TOBANISH[BANISH] ~= nil then
  871. if instance.Name == TOBANISH[BANISH] then
  872. coroutine.resume(coroutine.create(function()
  873. printbye(instance.Name)
  874. instance:ClearAllChildren()
  875. Debris:AddItem(instance,0.0005)
  876. end))
  877. end
  878. end
  879. end
  880. end)
  881.  
  882. --//=================================\\
  883. --|| DAMAGING
  884. --\\=================================//
  885.  
  886. function Banish(Foe)
  887. if Foe then
  888. coroutine.resume(coroutine.create(function()
  889. --if game.Players:FindFirstChild(Foe.Name) then
  890. table.insert(TOBANISH,Foe.Name)
  891. printbye(Foe.Name)
  892. --end
  893. Foe.Archivable = true
  894. local CLONE = Foe:Clone()
  895. Foe:Destroy()
  896. CLONE.Parent = Effects
  897. CLONE:BreakJoints()
  898. local MATERIALS = {"Glass","Neon"}
  899. for _, c in pairs(CLONE:GetDescendants()) do
  900. if c:IsA("BasePart") then
  901. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  902. CreateSound(2466940797, c, 15, 1.1, false)
  903. end
  904. c.Anchored = true
  905. c.Transparency = c.Transparency + 0.
  906. c.Material = MATERIALS[MRANDOM(1,2)]
  907. c.Color = C3(1,1,1)
  908. if c.ClassName == "MeshPart" then
  909. c.TextureID = ""
  910. end
  911. if c:FindFirstChildOfClass("SpecialMesh") then
  912. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  913. end
  914. if c:FindFirstChildOfClass("Decal") then
  915. c:FindFirstChildOfClass("Decal"):remove()
  916. end
  917. c.Name = "Banish"
  918. c.CanCollide = false
  919. else
  920. c:remove()
  921. end
  922. end
  923. local A = false
  924. for i = 1, 35 do
  925. if A == false then
  926. A = true
  927. elseif A == true then
  928. A = false
  929. end
  930. for _, c in pairs(CLONE:GetDescendants()) do
  931. if c:IsA("BasePart") then
  932. c.Anchored = true
  933. c.Material = MATERIALS[MRANDOM(1,2)]
  934. c.Transparency = c.Transparency + 0.8/35
  935. if A == false then
  936. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  937. elseif A == true then
  938. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  939. end
  940. end
  941. end
  942. Swait()
  943. end
  944. CLONE:remove()
  945. end))
  946. end
  947. end
  948.  
  949. function ApplyAoE(POSITION,RANGE,ISBANISH)
  950. local CHILDREN = workspace:GetDescendants()
  951. for index, CHILD in pairs(CHILDREN) do
  952. if CHILD.ClassName == "Model" and CHILD ~= Character then
  953. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  954. if HUM then
  955. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  956. if TORSO then
  957. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  958. if ISBANISH == true then
  959. Banish(CHILD)
  960. else
  961. if ISBANISH == "Gravity" then
  962. HUM.PlatformStand = true
  963. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  964. local grav = Instance.new("BodyPosition",TORSO)
  965. grav.D = 15
  966. grav.P = 10000
  967. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  968. grav.position = TORSO.Position
  969. grav.Name = "V3BanishForce"..Player.Name
  970. else
  971. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  972. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  973. end
  974. else
  975. HUM.PlatformStand = false
  976. end
  977. end
  978. elseif ISBANISH == "Gravity" then
  979. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  980. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  981. HUM.PlatformStand = false
  982. end
  983. end
  984. end
  985. end
  986. end
  987. end
  988. end
  989.  
  990. --//=================================\\
  991. --|| ATTACK FUNCTIONS AND STUFF
  992. --\\=================================//
  993.  
  994. function WOW_SHOT()
  995. ATTACK = true
  996. Rooted = false
  997. for i=0, 0.05, 0.3 / Animation_Speed do
  998. Swait()
  999. turnto(Mouse.Hit.p)
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1006. end
  1007. repeat
  1008. for i=0, 0.05, 0.3 / Animation_Speed do
  1009. Swait()
  1010. turnto(Mouse.Hit.p)
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1017. end
  1018. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1019. SpawnTrail(Hole.Position,POS)
  1020. if HIT ~= nil then
  1021. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1022. Banish(HIT.Parent)
  1023. end
  1024. end
  1025. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1026. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1027. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1028. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1029. for i=0, 0.05, 0.3 / Animation_Speed do
  1030. Swait()
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1037. end
  1038. until KEYHOLD == false
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042.  
  1043. function LELITS_TAUNT()
  1044. ATTACK = true
  1045. Rooted = true
  1046. local TAUNT = CreateSound(179497874,Torso,15,1.1,false)
  1047. coroutine.resume(coroutine.create(function()
  1048. repeat
  1049. Swait()
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. until ATTACK == false
  1057. end))
  1058. repeat wait() until TAUNT.Playing == false
  1059. ATTACK = false
  1060. Rooted = false
  1061. end
  1062.  
  1063. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1064. MakeForm(RightHole,"Cyl")
  1065. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1066. MakeForm(LeftHole,"Cyl")
  1067. function OOF_GATES()
  1068. chatfunc("OOF XD")
  1069. CreateSound(0, Torso, 10, 1, false)
  1070. ATTACK = true
  1071. Rooted = true
  1072. for i=0, 0.5, 0.1 / Animation_Speed do
  1073. Swait()
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1076. end
  1077. for i=0, 0.5, 0.1 / Animation_Speed do
  1078. Swait()
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1081. end
  1082. for i=0, 0.1, 0.1 / Animation_Speed do
  1083. Swait()
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1085. end
  1086. local DONE = false
  1087. local GATE = nil
  1088. local GATESPIN = true
  1089. coroutine.resume(coroutine.create(function()
  1090. repeat
  1091. Swait()
  1092. if GATE ~= nil then
  1093. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1094. end
  1095. until GATESPIN == false
  1096. end))
  1097. coroutine.resume(coroutine.create(function()
  1098. repeat
  1099. Swait()
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1102. until DONE == true
  1103. Swait(50)
  1104. for i = 1, 35 do
  1105. Swait(4)
  1106. local FIRED = false
  1107. local CHILDREN = workspace:GetDescendants()
  1108. for index, CHILD in pairs(CHILDREN) do
  1109. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1110. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1111. if HUM then
  1112. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1113. if TORSO then
  1114. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1115. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1116. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1117. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1118. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1119. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1120. Banish(CHILD)
  1121. FIRED = true
  1122. break
  1123. end
  1124. end
  1125. end
  1126. end
  1127. end
  1128. if FIRED == false then
  1129. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1130. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1131. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1132. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1133. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1134. if HITBOD ~= nil then
  1135. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1136. Banish(HITBOD.Parent)
  1137. end
  1138. end
  1139. end
  1140. end
  1141. for i = 1, 35 do
  1142. Swait(4)
  1143. local FIRED = false
  1144. local CHILDREN = workspace:GetDescendants()
  1145. for index, CHILD in pairs(CHILDREN) do
  1146. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1147. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1148. if HUM then
  1149. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1150. if TORSO then
  1151. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1152. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1153. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1154. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1155. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1156. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1157. Banish(CHILD)
  1158. FIRED = true
  1159. break
  1160. end
  1161. end
  1162. end
  1163. end
  1164. end
  1165. if FIRED == false then
  1166. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1167. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1168. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1169. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1170. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1171. if HITBOD ~= nil then
  1172. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1173. Banish(HITBOD.Parent)
  1174. end
  1175. end
  1176. end
  1177. end
  1178. for i = 1, 35 do
  1179. Swait(4)
  1180. local FIRED = false
  1181. local CHILDREN = workspace:GetDescendants()
  1182. for index, CHILD in pairs(CHILDREN) do
  1183. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1184. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1185. if HUM then
  1186. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1187. if TORSO then
  1188. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1189. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1190. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1191. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1192. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1193. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1194. Banish(CHILD)
  1195. FIRED = true
  1196. break
  1197. end
  1198. end
  1199. end
  1200. end
  1201. end
  1202. if FIRED == false then
  1203. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1204. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1205. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1206. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1207. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1208. if HITBOD ~= nil then
  1209. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1210. Banish(HITBOD.Parent)
  1211. end
  1212. end
  1213. end
  1214. end
  1215. for i = 1, 35 do
  1216. Swait(4)
  1217. local FIRED = false
  1218. local CHILDREN = workspace:GetDescendants()
  1219. for index, CHILD in pairs(CHILDREN) do
  1220. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1221. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1222. if HUM then
  1223. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1224. if TORSO then
  1225. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1226. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1227. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1228. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1230. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1231. Banish(CHILD)
  1232. FIRED = true
  1233. break
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end
  1239. if FIRED == false then
  1240. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1241. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1242. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1244. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1245. if HITBOD ~= nil then
  1246. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1247. Banish(HITBOD.Parent)
  1248. end
  1249. end
  1250. end
  1251. end
  1252. for i = 1, 35 do
  1253. Swait(4)
  1254. local FIRED = false
  1255. local CHILDREN = workspace:GetDescendants()
  1256. for index, CHILD in pairs(CHILDREN) do
  1257. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1258. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1259. if HUM then
  1260. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1261. if TORSO then
  1262. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1263. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1264. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1265. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1266. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1267. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1268. Banish(CHILD)
  1269. FIRED = true
  1270. break
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276. if FIRED == false then
  1277. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1278. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1279. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1280. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1281. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1282. if HITBOD ~= nil then
  1283. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1284. Banish(HITBOD.Parent)
  1285. end
  1286. end
  1287. end
  1288. end
  1289. for i = 1, 35 do
  1290. Swait(4)
  1291. local FIRED = false
  1292. local CHILDREN = workspace:GetDescendants()
  1293. for index, CHILD in pairs(CHILDREN) do
  1294. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1295. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1296. if HUM then
  1297. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1298. if TORSO then
  1299. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1300. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1301. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1302. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1303. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1304. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1305. Banish(CHILD)
  1306. FIRED = true
  1307. break
  1308. end
  1309. end
  1310. end
  1311. end
  1312. end
  1313. if FIRED == false then
  1314. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1315. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1316. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1317. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1318. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1319. if HITBOD ~= nil then
  1320. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1321. Banish(HITBOD.Parent)
  1322. end
  1323. end
  1324. end
  1325. end
  1326. for i = 1, 35 do
  1327. Swait(4)
  1328. local FIRED = false
  1329. local CHILDREN = workspace:GetDescendants()
  1330. for index, CHILD in pairs(CHILDREN) do
  1331. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1332. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1333. if HUM then
  1334. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1335. if TORSO then
  1336. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1337. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1338. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1339. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1340. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1341. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1342. Banish(CHILD)
  1343. FIRED = true
  1344. break
  1345. end
  1346. end
  1347. end
  1348. end
  1349. end
  1350. if FIRED == false then
  1351. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1352. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1353. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1354. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1355. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1356. if HITBOD ~= nil then
  1357. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1358. Banish(HITBOD.Parent)
  1359. end
  1360. end
  1361. end
  1362. end
  1363. for i = 1, 35 do
  1364. Swait(4)
  1365. local FIRED = false
  1366. local CHILDREN = workspace:GetDescendants()
  1367. for index, CHILD in pairs(CHILDREN) do
  1368. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1369. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1370. if HUM then
  1371. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1372. if TORSO then
  1373. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1374. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1375. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1376. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1377. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1378. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1379. Banish(CHILD)
  1380. FIRED = true
  1381. break
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. if FIRED == false then
  1388. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1389. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1390. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1391. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1392. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1393. if HITBOD ~= nil then
  1394. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1395. Banish(HITBOD.Parent)
  1396. end
  1397. end
  1398. end
  1399. end
  1400. for i = 1, 45 do
  1401. Swait()
  1402. GATE.Size = GATE.Size - VT(100,0,100)
  1403. end
  1404. GATESPIN = false
  1405. GATE:remove()
  1406. end))
  1407. Swait(15)
  1408. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1409. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1410. local DECAL = IT("Decal",GATE)
  1411. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1412. DECAL.Face = "Top"
  1413. GATE.CFrame = CF(HITPOS)
  1414. CreateSound(0, GATE, 7, 1.3, false)
  1415. for i = 1, 45 do
  1416. Swait()
  1417. GATE.Size = GATE.Size + VT(16,0,16)
  1418. end
  1419. CreateSound(213603013, RightHole, 7, 1, false)
  1420. CreateSound(213603013, LeftHole, 7, 1, false)
  1421. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1422. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1423. ATTACK = false
  1424. Rooted = false
  1425. DONE = true
  1426. end
  1427.  
  1428. Player_Size = 1
  1429. function SwItCh()
  1430. ATTACK = true
  1431. Rooted = true
  1432. if MODE == "lolxd" then
  1433. for i=0, 0.5, 0.1 / Animation_Speed do
  1434. Swait()
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1437. end
  1438. for i=0, 0.5, 0.1 / Animation_Speed do
  1439. Swait()
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1442. end
  1443. for i=0, 0.1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1446. end
  1447. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1448.  
  1449. for i=0, 0.01, 0.1 / Animation_Speed do
  1450. Swait()
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1454. end
  1455. sick.SoundId = "rbxassetid://319639950"
  1456. sick.Pitch = 0.99
  1457. CLOCKSPEED = 0.3
  1458. tecks.Text = "TRUE BANISH!??"
  1459. MODE = ""
  1460. elseif MODE == "" then
  1461. CreateSound(147722227, Torso, 4, 1.3, false)
  1462. for i=0, 0.5, 0.1 / Animation_Speed do
  1463. Swait()
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1466. end
  1467. for i=0, 0.5, 0.1 / Animation_Speed do
  1468. Swait()
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1471. end
  1472. for i=0, 0.1, 0.1 / Animation_Speed do
  1473. Swait()
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1475. end
  1476. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1477. sick.SoundId = "rbxassetid://698929986"
  1478. CLOCKSPEED = 2
  1479. tecks.Text = "DA BANISH XD"
  1480. MODE = "lolxd"
  1481. end
  1482. ATTACK = false
  1483. Rooted = false
  1484. end
  1485.  
  1486. function AttackTemplate()
  1487. ATTACK = true
  1488. Rooted = false
  1489. for i=0, 1, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1497. end
  1498. ATTACK = false
  1499. Rooted = false
  1500. end
  1501.  
  1502. --//=================================\\
  1503. --|| ASSIGN THINGS TO KEYS
  1504. --\\=================================//
  1505.  
  1506. function MouseDown(Mouse)
  1507. if ATTACK == false then
  1508. end
  1509. end
  1510.  
  1511. function MouseUp(Mouse)
  1512. HOLD = false
  1513. end
  1514.  
  1515. function KeyDown(Key)
  1516. KEYHOLD = true
  1517. if Key == "z" and ATTACK == false then
  1518. WOW_SHOT()
  1519. end
  1520.  
  1521. if Key == "f" and ATTACK == false then
  1522. OOF_GATES()
  1523. end
  1524.  
  1525. if Key == "v" and ATTACK == false then
  1526. chatfunc("OBAMA FOR PRESIDENT LOL")
  1527. wait(2)
  1528. chatfunc("U MAD BRO XDXDXDXDXD")
  1529. TOBANISH = {}
  1530. end
  1531.  
  1532. if Key == "q" and ATTACK == false then
  1533. for i=0, 0.5, 0.1 / Animation_Speed do
  1534. Swait()
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1537. end
  1538. local pos = RootPart.Position
  1539. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1540. CreateSound("1543318456", Torso, 30, 1)
  1541. end
  1542.  
  1543. if Key == "t" and ATTACK == false then
  1544. LELITS_TAUNT()
  1545. end
  1546.  
  1547. if Key == "p" and ATTACK == false then
  1548. SwItCh()
  1549. end
  1550. end
  1551.  
  1552. function KeyUp(Key)
  1553. KEYHOLD = false
  1554. end
  1555.  
  1556. Mouse.Button1Down:connect(function(NEWKEY)
  1557. MouseDown(NEWKEY)
  1558. end)
  1559. Mouse.Button1Up:connect(function(NEWKEY)
  1560. MouseUp(NEWKEY)
  1561. end)
  1562. Mouse.KeyDown:connect(function(NEWKEY)
  1563. KeyDown(NEWKEY)
  1564. end)
  1565. Mouse.KeyUp:connect(function(NEWKEY)
  1566. KeyUp(NEWKEY)
  1567. end)
  1568.  
  1569. --//=================================\\
  1570. --\\=================================//
  1571.  
  1572.  
  1573. function unanchor()
  1574. if UNANCHOR == true then
  1575. g = Character:GetChildren()
  1576. for i = 1, #g do
  1577. if g[i].ClassName == "Part" then
  1578. g[i].Anchored = false
  1579. end
  1580. end
  1581. end
  1582. end
  1583.  
  1584.  
  1585. --//=================================\\
  1586. --|| WRAP THE WHOLE SCRIPT UP
  1587. --\\=================================//
  1588.  
  1589. Humanoid.Changed:connect(function(Jump)
  1590. if Jump == "Jump" and (Disable_Jump == true) then
  1591. Humanoid.Jump = false
  1592. end
  1593. end)
  1594.  
  1595. local CONNECT = nil
  1596.  
  1597. while true do
  1598. Swait()
  1599. ANIMATE.Parent = nil
  1600. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1601. Humanoid = IT("Humanoid",Character)
  1602. end
  1603. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1604. v:Stop();
  1605. end
  1606. SINE = SINE + CHANGE
  1607. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1608. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1609. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1610. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1611. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1612. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1613. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1614. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1615. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1616. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1617. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1618. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1619. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1620. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1621. end
  1622. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1623. ANIM = "Jump"
  1624. if ATTACK == false then
  1625. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1631. end
  1632. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1633. ANIM = "Fall"
  1634. if ATTACK == false then
  1635. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1641. end
  1642. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1643. ANIM = "Idle"
  1644. if ATTACK == false then
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1651. end
  1652. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1653. ANIM = "Walk"
  1654. if ATTACK == false then
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1661. end
  1662. end
  1663. unanchor()
  1664. refit()
  1665. Humanoid.MaxHealth = 9000
  1666. Humanoid.Health = 9000
  1667. if Rooted == false then
  1668. Disable_Jump = false
  1669. Humanoid.WalkSpeed = Speed
  1670. elseif Rooted == true then
  1671. Disable_Jump = true
  1672. Humanoid.WalkSpeed = 0
  1673. end
  1674. end
  1675.  
  1676. --//=================================\\
  1677. --\\=================================//
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683. --//====================================================\\--
  1684. --|| END OF SCRIPT
  1685. --\\====================================================//--
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