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- SHIN MEGAMI TENSEI MANUAL:
- This is kind of a translation, kind of a revision of the manual that comes with
- Shin Megami Tensei. Part of it is translated, part of it is rewritten to explain
- the stuff the Japanese manual didn't explain.
- ################################################################################
- CONTENTS
- ################################################################################
- STORY
- DESCRIPTION OF SCREEN DISPLAY
- COMMANDS
- STATUS SCREEN
- COMBAT
- DEMON FUSION
- PLACES IN THE GAME
- ITEMS
- SPELLS
- ALIGNMENT
- RACE/ALIGNMENT/FUSION DATA
- ################################################################################
- STORY
- ################################################################################
- Tokyo. Capital of Japan. Within Kichijoji, a district within the city, a young
- man lived together with his mother. Kindhearted and thoughtful toward his
- mother, the young man had been living in peace and tranquility.
- One night, the boy had a strange dream.
- A maze within another dimension. A talking gate. A young man hung on a cross.
- Another young man being tormented by a demon. A mysterious woman. And a
- strange ceremony--
- When the young man awoke, he found that the area around him was in a state of
- confusion; a murder had occured within the nearby Inogashira park. The park
- was closed off by the police, and the entire district was cut off from the
- rest of the city, the citizens forbidden to travel with the culprit on the
- loose. Furthermore, as he woke, the boy was sent an unintelligible message via
- email. When he downloaded the program attached to it, he discovered that it
- was a "demon summoning program," designed to make demons into "minions," and
- give the user the ability to summon them at will...
- TITLE SCREEN:
- Press the start button, and you will go to the title screen. Use the left and
- right keys or the select button, and the start/A button to pick up a choice.
- START:
- Start a new game from the beginning.
- CONTINUE:
- If you save the game while playing, your party's status will be saved. You can
- save up to two different games--choose the data you would like to restore and
- press the A button. You can save the game either at Communication Terminals or
- at the computer in the Hero's room.
- NAME ENTRY:
- Throughout the course of the game, you will be asked to name several characters
- in your party. Press the A button to pick a letter, and the B button to correct
- any mistakes. The X button will change the case of the letters.
- SETTING ABILITIES:
- When first meeting the various heroes within your party, you will be asked to
- set their abilities. You will be given 18 points to distribute among each
- character's 6 parameters as you see fit. The Up and Down buttons cycle through
- the statistics, and the right or A button to add points. The Left or B button
- will can be used to cancel points you have already distributed.
- ################################################################################
- DESCRIPTION OF SCREEN DISPLAY
- ################################################################################
- DUNGEON (3D) SCREEN
- MOON PHASE:
- This displays the current phase of the moon. As you walk around, the moon
- phases change from a new moon (0/8 Moon) to a Full moon (8/8 Moon) and back
- again. Moon phase has many subtle effects on the game, most notably in the
- strength of enemies and how they react to conversation.
- CURRENT LOCATION:
- This will display the current floor you are on, and the direction you are
- facing. There are certain areas in the game where this information will not
- be displayed.
- MONEY:
- This displays how much money your party is carrying. At the start of the game,
- you will use Yen as your form of currency, but later on in the game this will
- change to Makka.
- MAGNETITE:
- This displays how much Magnetite your party is currying. "MAG" is short for
- Magnetite. Magnetite is a greenish liquid that is the source of energy that
- your demon minions will use. In order to manifest within the human world,
- demons need Magnetite energy. When you walk around with demons in your party,
- your Magnetite supply will dwindle as your minions consume the Magnetite they
- need to survive. Once your Magnetite hits 0, any demons you have summoned will
- start to lose their HP until they die. You can get MAG from either defeating
- demons, or by conversing with them and asking for it.
- COMMAND WINDOW:
- When you press the A button, it will call up the command window. Look in the
- section called "Commands" for more details.
- PARTY MEMBERS:
- This displays the current members of your party and their order. Their names,
- HP/MAX HP, MP, and Status will be displayed.
- AUTOMAPPING SYSTEM:
- At a certain point in the game, the hero will obtain an automapping program
- that he can install into his handheld computer. Using the Automapping program,
- you can call up a map of all the places within a dungeon that you have explored.
- The party's position will be indicated by a yellow block. Any staircases or
- elevators will also be displayed on the map.
- FIELD (2D) SCREEN
- In the overworld (outdoors) the map will be displayed as an overhead 2D field.
- Transparent menus will display moon phase, current location and when you are
- not moving, money and Magnetite levels as well. Pressing the A button will call
- up the command screen. To return to the field, press the B button.
- ################################################################################
- COMMANDS
- ################################################################################
- "COMP"
- These are the commands that are controlled through the use of your handheld
- computer. If the hero is dead, unconscious, or otherwise incapacitated, you
- will not be able to use these commands.
- SUMMON MINION:
- Summon a demon from within your computer and add it to a party. Summoning a
- demon will require an expenditure of money.
- RETURN MINION:
- Remove a demon currently within your party and digitally store it within
- your computer. (Demons within your computer do not use up Magnetite.)
- DISMISS MINION:
- If you no longer need a minion, you can use this command to dismiss them.
- Dismissed demons are gone from the party permanently! (Though you can always
- re-fuse them, or meet up with them again in random encounters and "re-hire"
- them.)
- CHANGE ORDER:
- Change the marching order of your party. Characters in the front ranks are
- more likely to be targeted with enemy attacks.
- AUTOMAPPING:
- Displays the map of the current area.
- DEVIL ANALYZE
- With this program, you can analyze the status of any demons that you have met
- in the past. The Hero can also use this program in battle to analyze any demons
- you might be fighting. In order to register a demon in the program, you must
- either kill it or get it to join you to record its data. Also, your handheld
- computer has a limited amount of memory and can only store a limited number of
- data files in it. Should you go over the limit, the data of demons you met last
- will be erased in favor of the new data.
- You do not start the game with the Devil Analyze program; you will obtain it
- at a specific story event.
- "MAGIC"
- All the human members of your party other than the Hero can use magic, and this
- command will pull up the list of spells they can currently cast. (Many demon
- minions can also use magic) Any attack magic will only be displayed in the list
- during battle.
- "ITEM"
- USE:
- Use any item that you are carrying.
- EQUIP:
- This command will allow you to equip any weapons and armor that you come across
- in your travels. However, there are some pieces of equipment that have gender
- or alignment restrictions in terms of who can use them. Only human party members
- can equip weapons and armor.
- DISCARD:
- Throw away any items you don't need.
- "STATUS"
- This will display a character's status screen. Pressing the A button on the
- hero's status screen will display all the items you are carrying. Pressing
- the A button on any other human party member's status screen will display a
- list of all the spells they currently know.
- ################################################################################
- STATUS SCREEN
- ################################################################################
- LV:
- Your current level. This will raise as your experience increases.
- HP/Max HP:
- Your life force. When it reaches 0 you will die, and when you gain levels the
- max HP rating will increase. You can refresh your HP at places like the Healing
- Dojo.
- MP/Max MP:
- This represents your magic power, and as you use spells, it will decrease. It
- can also be healed at Healing Dojos.
- EXP:
- Your experience. It raises as you defeat enemies.
- NEXT:
- The amount of experience before you can raise a level.
- ST:
- This displays any status conditions you may have. They are as follows:
- DEAD, DYING: Either dead, or near dead.
- STONE: Petrified. Cannot move or act at all.
- PARALY: Paralysis. In addition to not being able to move, as you walk, your HP
- will decrease.
- FREEZE: Frozen solid. Cannot move or act for the duration.
- SLEEP: Asleep.
- BIND: In a state of shock--cannot move like paralysis, but not as severe.
- PANIC: Stricken with fear--panicked characters are confused and may try to
- run or otherwise act unpredictably.
- HAPPY: In a state of total bliss--happy characters may not follow orders, and
- just stand still and bask in their joy.
- MUTE: Magical abilities are sealed off, and spells cannot be used.
- POISON: Stricken with poison. Poisoned characters take damage as they walk.
- FLY: Cursed, and turned into a fly. Flies are hard to hit in battle, but their
- stats are all dropped to extremely low levels until the curse is broken.
- FROG: Cursed, and turned into a frog. Even worse than being turned into a fly;
- not only do you suffer the lower stats, but you're not hard to hit either.
- CURSE: Cursed with a general-purpose curse. Usually you get this when you equip
- a cursed item. Effects vary depending on the nature of the curse.
- EQUIPMENT:
- In the upper right-hand corner of the status screen for humans, their current
- equipment will be displayed. Weapons fall into the categories of Sword, (Melee)
- Gun, and Ammo. Armor breaks down into Helmet, Suit, Gloves, and Boots.
- ABILITY SCORES:
- STRENGTH: This statistic affects the damage that you do with direct hand-to-hand
- attacks.
- INTELLIGENCE: Affects demon conversation--most demons are not happy being the
- minion of a summoner less inteliigent than they are, and will be harder to
- convince to join. Intelligence also affects spellcasters' casting abilities.
- MAGIC: This affects your magic power and defense, and your maximum MP level.
- VITALITY: Affects your ability to withstand physical attacks, and your maximum
- HP level.
- SPEED: This statistic affects the speed at which you act in a battle round.
- LUCK: Affects various parameters in the game--chance at escaping a battle,
- chance of getting a sneak attack, chance of enemies dropping treasure, etc.
- These are the base parameters each character or demon has--the following are
- "derivative" parameters:
- POWER: Attack power with your melee weapon and gun (direct attack for minions)
- ACCURACY: Accuracy of your melee weapon and gun (direct attack for minions)
- DEFENSE: Your defense power against direct physical attacks.
- EVADE: Your chance of dodging attacks entirely.
- MAGIC POWER: The strength and intensity of your spells.
- MAGIC EFFECT: The effectiveness of your spells. (mostly seen in all-or-nothing
- spells, when the spell either works or it doesn't)
- ITEM:
- This only appears on the Hero's status screen. Press A and you can get a list
- of all the items you're currently carrying. You can scroll the list with the
- up and down buttons on the controller.
- MAGIC:
- This lists all the spells that your allies have learned. You can scroll the
- list with the up and down buttons.
- DEMON-ONLY STATS
- RACE:
- This is listed by the left of the demon's name. All demons can be broken down
- into races, which affect their abilities and their properties when fusing. Demon
- races also break down into multiple "families." These "families" affect fusions
- as well. This is covered in more detail in the "Race" section.
- LV:
- This is the demon's level. It's the same as for humans, except that demons do
- not raise in experience levels when they are in your party.
- CP:
- This is short for "Change Points" and it is a measurement of how much Magnetite
- the demon expends when it manifests itself in the human world. The larger the
- number, the more Magnetite it consumes when you walk with it active in your
- party.
- ALIGN:
- The demon's alignment. Alignment has a very large effect on the game story-wise,
- and is covered in the "Alignment" section.
- ################################################################################
- COMBAT
- ################################################################################
- Combat in Shin Megami Tensei operates in "rounds." At the start of each round,
- you decide the actions of each of your party members, and once you confirm your
- commands, your characters and the enemies carry them out, and then the next
- round begins. This continues until one side is wiped out. (or runs away)
- When you first encounter an enemy, you will get the following options:
- FIGHT:
- Pick this if you want to fight the enemy. You will then be prompted to pick
- commands for each of your party members individually. Read the section on
- "combat commands" for more details.
- ESCAPE:
- Attempt to avoid fighting and escape from the enemy. You won't always succeed
- when you try to run. Also if you happen to get into a fight where a wall is
- located directly behind you, it will be impossible to run as there is nowhere
- to retreat to.
- TALK:
- Talk to the enemies. This is how you can get demon minions. Read the section
- on "demon conversation" for more details.
- AUTO:
- Turn on Autobattle. When you turn on Autobattle, everyone in the party will
- keep attacking the enemy until one side dies. Your party members will only be
- able to use Attack, Sword, Gun, Extra or Defend. Since your characters will not
- attempt to heal or use magic, this option is best used when facing weak enemies
- (or enemies that do not reflect physical attacks.) If you want to halt an
- Autobattle, hold the B button in the middle of the battle, and you will return
- to the command menu when the current round ends.
- Please note that one of the ASM hacks made to Shin Megami Tensei slightly
- FUBARs the autobattle system. It is nothing major, but keep in mind that if
- you wish to cancel an already-engaged autobattle, you have to HOLD THE B
- BUTTON instead of simply pressing it.
- COMBAT COMMANDS:
- These are the commands you will get when you choose to "Fight" the enemy.
- SWORD: Attack with your hand-to-hand weapon. Minions do not get this option.
- GUN: Attack the enemy with your gun. Minions do not get this option.
- COMP: Use your COMP (arm terminal computer). This option is only available to
- the hero. If he is dead, unconscious, or otherwise incapacitated, you will not
- be able to use it. Computer commands are as follows:
- CHANGE ORDER:
- This changes the party order. The actual changing will occur when the
- Hero'sturn comes in the upcoming battle round.
- SUMMON MINION:
- Summon a minion into an empty party slot. The summoning will occur when the
- Hero's turn comes in the upcoming battle round.
- DEVIL ANALYZE:
- Analyze the demons that you are currently fighting. You cannot use this
- command until you have gotten the Devil Analyze program. Also, this command
- does not actually take the place of another action in battle; after
- analyzing the demon you can return to the fight menu and make another
- choice.
- ITEM: Use an item. Only human party members get this option.
- DEFEND: Guard against enemy attacks. Characters that are defending are harder
- to hit, and they take less damage when they actually do get hit.
- MAGIC: Cast any spells currently learned. The Hero doesn't get this command. (as
- he can't cast any spells)
- ATTACK: This is your minions' command to attack normally. Humans don't get this
- command (as their attacks are broken down into Sword and Gun)
- EXTRA: If a minion has a special attack (a bite, a tail swipe, etc) this command
- will use them. If a minion has more than one special attack and you pick this,
- it will pick a special attack at random.
- RETURN: This command is only available to minions. It takes them out of the
- active party and returns them to your Stock in your COMP.
- THE FLOW OF BATTLE-POINTS OF INTEREST
- #1) Pick your commands right and eliminate the enemy. After winning a battle,
- you will receive money and experience--and if you're lucky, Magnetite and/or
- items as well.
- #2) If all the human members of your party are killed or incapacited (DEAD,
- DYING, or STONE) you will lose the battle. Even if you still have minions left
- alive, the game will still be over. If this happens, you will have to return
- to the title screen and restore from your last saved game.
- #3) Whenever a character gains enough experience to gain a new level, you will
- receive an ability point which you can give to any one of their six attributes.
- In addition, when the Hero gains levels, the number of demons that he will be
- able to make into minions will increase, allowing you to build an even stronger
- party.
- #4) Your actions in Shin Megami Tensei have a big impact on the outcome of the
- story of the game. Combat is no exception. When demons on Earth die they simply
- return to their plane of origin, so if you've killed Jack Frost 5,000 times,
- he's going to remember that when you next try to get him to join you. Your
- actions in combat will also have an effect on your alignment, which although
- slight, will add up over the course of the game.
- DEMON CONVERSATION--POINTS OF INTEREST
- #1) Getting demons to join you is an integral part of Shin Megami Tensei, and
- you can only do so by talking to them. If you meet an enemy that you'd like to
- join the ranks of your party, select "TALK" and start a conversation with them.
- Pick your commands wisely and respond to the demon's requests well; if you
- please it, it will ask what you want. (or join you outright, perhaps) You can
- then ask it to join you, or, if you wish, ask it for money, magnetite, or just
- to leave you alone.
- #2) Not all demons you meet up will join you. No matter how good a bargainer
- you are, demons that are a higher level than your summoner will not join you.
- In addition, the only demons that will join you through conversation are those
- that are Neutral on the Light-Dark alignment axis; (see the Alignment section)
- while you can talk your way out of a fight with Dark demons, they will not join
- you. You can't even bargain with Light demons--they will just ignore you
- completely.
- #3) When you first get the Demon Summoning program, it can only stock six demons
- in total, so if your COMP is full, you won't be able to get any new demons to
- join you unless you make some space first. However, there are several places
- throughout the game where you will be able to upgrade your program to increase
- your stock to a maximum of 12 minions.
- THE ART OF SUMMONING
- #1) When you have a demon minion inside your COMP's Stock, you can call them
- forth to join your party at any time. You can have up to three minions active in
- your party simultaneously, though at one point in the story you can find an
- upgrade to your COMP that allows you to summon a fourth. In this way you can
- create a party to your own style--focusing on hand-to-hand combat, magic,
- healing, etc.
- #2) Summoning a minion from your Stock costs money. If you don't have enough
- money, you won't be able to summon the demon. In addition, when summoning your
- demons, it's a good idea to pay attention to where in the party lineup you put
- them; the closer a character is to the front, the more likely it is that they
- will get attacked.
- #3) It's important to keep an eye on your Magnetite when walking around dungeon
- areas. While having a party full of high-level bruisers can be helpful, your
- Magnetite will drain like water through a sieve and you'll soon find you can no
- longer sustain the party. (or worse, all your minions will die) Keep track of
- your minions' CP levels, and summon the high-CP ones in moderation.
- ################################################################################
- DEMON FUSION
- ################################################################################
- Throughout the game, you will find "Heretic Mansion." At the Mansion, you can fuse
- your current minions together to create new, more powerful, demons. There are
- many demons in the game that you can only get through Fusion--as you can only
- recruit Neutral demons through conversation, if you want Light or Dark demons,
- you must Fuse them. As Dark and Light demons tend to be substantially more
- powerful than Neutral ones, it is usually worth the effort to make them.
- HOW TO FUSE DEMONS:
- When you enter the Heretic Mansion, the old man there will allow you to fuse two or
- three of your demon minions together and create a new one. Once you pick what
- type of fusion you want to do, you will be presented with a list of your current
- minions. Pick the ones you want and you will be shown what demon you will get
- with the ones you have chosen. You will be asked if you want to go ahead with the
- fusion; pick yes, and your minions will fuse and the resulting minion will join
- your party.
- NOTE:
- There are restrictions on what demons you can and cannot fuse. You cannot create
- any demons whose levels surpasses that of your Summoner's, nor can you create
- any demons that are already part of your party. In addition, you cannot use any
- dead demons as fusion components--you need to revive them before you can use them
- in a Fusion.
- SHORTCUTS:
- If you hold down the L and Left buttons when picking the first demon you want to
- use in your fusion (second demon if you are doing a triple fusion) you can the Race
- pf the demon you fuse in the "Result" column of the Fusion screen. If you hold down
- the R and Right buttons when picking your demons, you can see the Name of the
- resulting demon next to the Result Column.
- Deciphering the "Result" Column:
- O: "Normal" fusion. The fusion will follow the "normal" fusion rules.
- %: "Element" fusion. The fusion will result in the creation of an Element.
- Elements are a special type of demon, normally created when fusing two demons
- of the same Race together. Seirei have the ability to "level up" demons.
- (See below)
- 1: This occurs when fusing a "normal" demon with an Element. The "target" demon
- will raise one rank. e.g. Femme Dakini (LV 45) fused with the right Element
- would become the next more powerful Femme, in this case Femme Scylla (LV 49).
- 2: This is the same as "1", except that the "target" demon would raise TWO ranks.
- e.g. Femme Dakini (LV 45) fused with the right Seirei would "skip" Femme
- Scylla (LV 49) and go one more rank higher to become Femme Rangda (LV 54).
- X: Like a "1" fusion, except the "target demon goes DOWN one rank. E.G. an "X"
- fusion with Femme Dakini (LV 45) would drop her one rank down and turn her
- into Femme Gorgon (LV 39).
- ?: A random fusion; whatever comes out will be completely random. Usually this
- happens when demons of the same Family, but not the same Race, are fused.
- .: Can't fuse at all.
- D: Will fuse into a Dark demon. Dark demons don't follow the same fusion rules
- as Neutral and Light demons when used as a "component."
- SWORD FUSIONS:
- Later in the game, you will find several swords that you can use in fusions, just
- like you would with demons. You can fuse a sword with a demon at the Jakyo Manor
- and create some powerful weapons; however, sword fusions are much more limited
- than demon fusions, and usually only specific demons can be fused with specific
- swords. You'll need to experiment to find out what combinations will work and
- what will not.
- ################################################################################
- PLACES IN THE GAME
- ################################################################################
- HEALING DOJO (HEALER), MESSIAN CHURCH (MESSIAH), GAIAN TEMPLE (GAIA)
- All three of these institutions provide healing of HP and MP in exchange for
- money. You can also pay them to heal status ailments, break any curses, or
- resurrect dead characters. In addition to their curative services, you can buy
- various magical items at these institutions. The Healing Dojo, Messian Church,
- and Gaian Temples are associated with the alignments of Neutrality, Law, and
- Chaos respectively.
- THE HERETIC MANSION (MANSION)
- You can fuse your minions (or fusion swords) here.
- BAR (BAR)
- In addition to the purveying of fine alcoholic beverages to heal your HP and MP,
- bars are a good place to pick up information.
- WEAPON AND ARMOR SHOP (ARMS/GUNS/SWORD/SURVIVAL/KNIVES/ANTIQUES)
- Here you can buy weapons and armor. Weapon stores are usually divided into gun
- and melee weapon stores, whereas different types of armor are usually all sold
- in the same shop.
- JUNK SHOP (JUNK/DRUGS)
- You can buy all sorts of items here, usually "one-shot" items that get consumed
- after one use. A general-purpose store.
- RAG'S SHOP (RAG'S)
- Rag is a jeweler who deals in all sorts of rare items. He doesn't take money, and
- instead will exchange any jewels you find for either items or Seirei.
- TRANSPORT TERMINAL
- This is where you can save your game. In addition, when at a terminal, you can
- teleport your party to any other terminal that you've already visited.
- ################################################################################
- ITEMS
- ################################################################################
- Life Stone: This heals 25% of your maximum HP. Useful in demon negotiations.
- Bead: Heals your HP to max.
- MEDICINE:
- Medicine: Heals a small amount of HP.
- Gyuotan: A special pill to heal HP. Heals more than Ointment.
- Muscle Drink: Heals HP over your maximum. Drink too much you'll regret it
- though.
- Soma: Heals HP and MP to max, and cures all conditions except death and curses.
- Soul Incense: Revives dead or dying comrades. Doesn't always work.
- INCENSE:
- Strength Incense: Raises a human character's "Strength" up one point, and heals
- their HP to full.
- Intelligence Incense: Raises a human character's "Intelligence" up one point,
- and heals their HP to full.
- Magic Incense: Raises a human character's "Magic" up one point, and heals their
- HP to full.
- Vitality Incense: Raises a human character's "Vitality" up one point, and heals
- their HP to full.
- Speed Incense: Raises a human character's "Speed" up one point, and heals their
- HP to full.
- Luck Incense: Raises a human character's "Luck" up one point, and heals their HP
- to full.
- WEAPONS:
- Molotov Cocktail: Has the same effect as Agi.
- Hand Grenade: Has the same affect as Zan.
- Stinger: A portable missile, has the same effect as Mazan.
- Dragon ATM: A portable missile with the same effect as Mazanma.
- MAGIC STONES:
- Agilao Stone: Has the effect of Agilao.
- Maragi Stone: Has the effect of Maragi.
- Zionga Stone: Has the effect of Zionga.
- Mazio Stone: Has the effect of Mazio.
- Mabufu Stone: Has the effect of Mabufu.
- GEMS:
- You can trade the following at Rag's Shop:
- Garnet Emerald Sapphire
- Amethyst Pearl Opal
- Aquamarine Ruby Topaz
- Diamond Onyx Turquoise
- OTHER:
- Holy Water: Has the effect of Hama on the enemy.
- Hamaya: Has the effect of a Megido Spell on the enemy.
- Hell-Soul: Has the effect of a Maragion spell on the enemy.
- Hiko-Bari: Needles that attempt to kill a single enemy.
- Pentagram: Reflects enemy attacks.
- Segaki Rice: Has the effect of Hama spell on enemies that are a lower level
- than the user.
- Kodokuzara: Has the effect of a Mudo spell.
- Nyorai Statue: Will automatically resurrect the Chaos Hero or the Hero (if the
- Hero's alignment is Neutral or Chaos) and heal their HP to half when their HP
- hits 0.
- Amida Beads: Will automatically block instant death for the Chaos Hero or the
- Hero (should his alignment be Neutral or Chaos)
- Rosary: Has the effect of the Nyorai Statue and Amida Beads on the Law Hero or
- the Hero (should his alignment be Law)
- Amulet: Negates damage from damage zones on the current floor.
- Talisman: Automatically protects against curse attacks.
- Core Shield: Blocks damage from damage zones until the next full moon.
- ################################################################################
- SPELLS
- ################################################################################
- Offensive Spells (direct damage):
- AGI (3 MP), AGILAO (7 MP)
- Summons a ball of flame to attack a single enemy.
- MARAGI (5 MP), MARAGION (9 MP)
- Summons a wall of flame to attack multiple enemies.
- BUFU (3 MP), BUFULA (8 MP)
- Summons a blizzard to attack a single enemy. Often freezes it too.
- MABUFU (6 MP), MABUFULA (11 MP)
- Summons a blizzard to attack multiple enemies. Often freezes them too.
- ZIO (4 MP), ZIONGA (9 MP)
- Summons a bolt of lightning to attack a single enemy. Often shocks it too.
- MAZIO (7 MP), MAZIONGA (12 MP)
- Summons bolts of lightning to attack multiple enemies. Often freezes them too.
- ZAN (2 MP), ZANMA (5 MP)
- Fires a shockwave of kinetic energy at an enemy.
- MAZAN (4 MP), MAZANMA (7 MP)
- Fires a shockwave of kinetic energy to attack multiple enemies.
- HAMA (5 MP)
- Destroys a single zombie or other undead. (Occasionally works on the living)
- MAHAMA (10 MP)
- Destroys a group of zombies or other undead. (Sometimes works on the living)
- MUDO (3 MP)
- Curse a single enemy--if successful, it will die on the spot.
- MAMUDO (9 MP)
- Curses a group of enemies--those affected die instantly.
- TENTARAFOO (14 MP)
- Assaults the nervous system of opponents to cause damage and often panic.
- RIMUDRA (8 MP)
- Sacrifices the caster (DYING status) to do lots of damage to the enemy.
- Note: The user isn't sacrificed despite the manual saying so.
- Offensive spells (indirect):
- DORMINA (3 MP)
- Puts the enemy to sleep.
- SHIBABOO (3)
- Binds the enemy, stopping their movements.
- PULINPA (2)
- Confuses the enemy and makes them panic.
- HAPILMA (2)
- Puts the enemy into a state of pure happiness.
- MARIN KARIN (6)
- Charms the enemy.
- MAKAJAMA (4)
- Seals off the enemy's magic.
- MAKATORANDA (2)
- Absorbs the target's magic, refilling the caster's own.
- TARUNDA (4)
- Reduces the enemy's attack power.
- RAKUNDA (4)
- Reduces the enemy's defense power
- SUKUNDA (2)
- Reduces the enemy's accuracy.
- Defense SPELLS:
- TARUKAJA (4)
- Raises the party's attack power.
- RAKUKAJA (4)
- Raises the party's defense power.
- SUKUKAJA (2)
- Raises the party's accuracy.
- MAKAKAJA (4)
- Raises the party's magic defense.
- TETRAJA
- Defends the party against enemies with energy-drain attacks.
- MAKARAKARN (6)
- Reflects the enemy's magic spells.
- TETRAKARN (5)
- Reflects the enemy's physical attacks.
- DIA (2), DIARAMA (4), DIARAHAN (8)
- Heals a single party member's wounds.
- MEDIA (6), MEDIARAHAN (14)
- Heals the entire party's wounds.
- PATRA (2)
- Heals one ally's FREEZE, SLEEP, BIND, PANIC, CHARM, HAPPY, and CLOSE ailments.
- ME PATRA (4)
- Works the same as Patra, except it affects the whole party.
- POSUMUDI (4)
- Heals an ally's POISON.
- PARALADI (6)
- Heals an ally's PARALY.
- PETRADI (10)
- Heals an ally's STONE.
- RECARM (12)
- Revives a DYING ally and brings their HP back to 1/8 of their max HP.
- SAMARECARM (24)
- Revives a DEAD or DYING ally, and completely heals their HP to full. If the
- target is DEAD, then sometimes the spell fails.
- RECARMDRA (8/ALL)
- Sacrifices the caster entirely (DEAD status) to heal the party's HP and MP to
- full. (Takes 8 MP to cast, but dead characters lose all their MP)
- MAKATORA (10)
- Gives 10 of the caster's MP to an ally.
- SPECIAL MAGIC:
- MAPPER (2)
- Displays a map of the nearby area when in 3D dungeons. Lasts until the next
- new moon.
- TRAESTO (6)
- Warps the party out of a 3D dungeon to where they entered.
- TRAPORT (6)
- Warps the party to the last terminal they saved the game at.
- ESTOMA (6)
- Prevents monsters that are lower level than you from attacking, until the next
- full moon.
- SABBATMA (8)
- Summons one of your minions.
- ################################################################################
- ALIGNMENT
- ################################################################################
- Shin Megami Tensei is a game of moral ambiguity. Throughout the game, you will be
- presented with a number of choices that will affect the outcome story. None is
- specifically "right" or "wrong" per se; it is up to the player to decide what
- the "right thing to do" is. You eventually will have to "pick your side" within
- the game in the form of your Alignment. The ideals of each faction within the
- game fall within different Alignments, and the faction you side with will
- ultimately determine your player's Alignment as well. In addition, every demon
- you meet in the game has its own Alignment, and how they will react to you will
- depend on how similar (or different) your Alignments are.
- Alignments fall along two axes--the Law/Chaos axis, and the Light/Dark axis.
- LAW/CHAOS
- By far the most important alignment axis within Shin Megami Tensei, a person's
- position on it reflects their ethical ideals. The primary point of contention is
- a battle over what is more important; structure and order, or individual freedom.
- Those that most value rules and structure tend to gravitate to Law, whereas those
- that value freedom and individuality tend to gravitate to Chaos.
- LAW:
- Those who follow the path of Law tend to believe that morality is absolute, and
- rules are of paramount importance. Society should fall into a strict heirarchy
- with unbending laws; if everyone follows the law to the letter, there will be no
- conflict and thus peace and prosperity will follow. Individual freedoms, or even
- individual lives, are meaningless in the face of the collective, and those that
- try to bend or break the rules should be punished harshly.
- CHAOS:
- Those who follow the path of Chaos tend to believe that life has no rules, and
- the idea that happiness can stem from strict adherance to them is foolish. Laws
- and the idea of the group ethic are meaningless and only serve to restrain
- freedoms, preventing individuals from reaching their true potential. The disorder
- and chaos that will result from the lack of order is to be expected; there will
- be a lot of death as a result, but natural selection will weed out the unfit,
- ensuring the continual improvement of humankind.
- NEUTRALITY:
- Those who follow the path of Neutrality land smack in the middle of the
- philosophies of Law and Chaos. Rather than favoring order over freedom, or vice
- versa, they believe that maintaining balance between the two is of the utmost
- importance. Problems should be handled on a case-by-case basis; sometimes
- favoring the group, sometimes favoring the individual, depending on the
- situation. Happiness can never be achieved at either extreme, so individuals that
- would push either philosophy must be stopped in order to achieve harmony.
- DARK/LIGHT
- Dark/Light is a more nebulous alignment axis. The official definition is that
- "Light is closer to being like a god, Dark is closer to being like a demon." A
- creature's position on the Dark/Light axis primarily reflects how it is viewed by
- its worshippers or those that "believe" in it, and is not really changable.
- Entities loved and worshipped tend to fall into the Light category, whereas those
- hated and feared fall into the Dark category. However since one man's god is
- another man's demon, often you will have the same person/deity/demon have both a
- Light AND a Dark form. (For example, the ancient fertility god Baal was a
- benevolent deity loved by the Babylonians, but vilified and by the Christians,
- who called him Beelzebub. Baal would be a Light entity, and Beelzebub a Dark
- entity, despite being the same person/god.) Light and Dark only applies to
- supernatural entities; as humans are neither gods nor demons, they will always
- be Neutral on this axis.
- LIGHT:
- Light demons are generally gods that are loved and worshipped by large numbers of
- people. As such, they often fall into the general category of being "good," but
- not always--many Light gods/demons routinely perform heinously cruel acts. Light
- demons rarely ever show themselves on the human plane, and most must be
- explicitly fused or summoned. Should you have a chance encounter a Light demon in
- your travels, you will find them aloof and unwilling to lower themselves to
- negotiation with a mere human.
- DARK:
- Dark demons are generally gods or that are hated and feared by large numbers of
- people, and as such are often "evil," though not invariably--many Dark
- gods/demons are kind and benevolent. (as one man's demon is another's god) Dark
- demons are found much more frequently on the human plane than Light demons. While
- they generally are perfectly willing to talk and negotiate with humans, they will
- not willingly join or submit to them.
- NEUTRAL:
- Neutral demons are those that are neither widely worshipped nor vilified.
- Generally Neutral demons are monsters or supernatural beings like elves, pixies,
- or minor deities/demons. Creatures that are not supernatural at all (like humans)
- fall into this category by default. As neutral demons are much closer to humans
- than dark or light demons, they are the most open to conversation and negotiation
- with them as well. Neutral demons are the only types of demons that will
- willingly become the minions of budding demon summoners through negotiation.
- HOW ALIGNMENT AFFECTS GAMEPLAY:
- In addition to affecting the outcome of the story, your characters' alignments
- have affects on gameplay as well. Two of the human characters that will join you
- have preset alignments--the Law Hero and the Chaos Hero--but the Hero and the
- Heroine's alignments start out Neutral and change constantly throughout the game
- based on your actions, until you have "officially" sided with one of the factions
- in the game and your alignment is permanently set.
- Most notably, your alignment affects the items you can equip and use--some
- weapons and armor can only be worn by those of a certain alignment--but for the
- Hero, alignment has a large impact on your summoning ability as well. As you
- gravitate to either Law or Chaos, you will find demons of the same alignment act
- more favorably to you--and conversely, those of the opposing alignment act more
- hostile to you. Characters far enough down one path will find that demons of the
- opposite alignment will outright refuse to join when negotiating with them. You
- will still be able to fuse demons of an alignment opposite that of your Hero, but
- he will not be able to summon or control them. Neutral summoners have no
- restrictions and can summon and negotiate with both Law and Chaos demons--but
- maintaining a Neutral alignment is a difficult thing to do, and can gain the
- summoner the enmity of both the Law AND the Chaos factions...
- ################################################################################
- RACE/ALIGNMENT/FUSION DATA
- ################################################################################
- DEMON FAMILIES:
- FAMILY: RACE:
- -------------------------------------------------------------------------------
- God: Deity (MA), Megami (ME)
- Guardian: Tenma (RM), Kishin (KS), Femme (KJ), Vile (JS)
- Magica: Tyrant (MO), Yoma (YO), Night (YA), Fairy (YS)
- Aerial: Divine (TS), Fallen (DA), Seraph (SE)
- Dragon: Dragon (RJ), Snake (RO), Drake (JR)
- Bird: Avian (RC), Flight (YC), Raptor (KC)
- Beast: Avatar (SH), Holy (SJ), Beast (MJ), Wilder (YJ)
- Demoniac: Touki (TK), Brute (YK), Jirae (CR), Jaki (JK)
- Element: Element (SR)
- Evil Spirit: Haunt (YU), Spirit (AR), Undead (SK)
- Foul: Foul (GD)
- Human: Hybrid (JJ), Messian (MK), Gaian (GK)
- Machine: Machine (MC)
- ALIGNMENT/RACE CHART
- _______________________________LIGHT_______________________________
- |SERAPH . . TENMA|
- | DEITY . AVATAR . KISHIN DRAGON |
- | AVIAN MEGAMI . . |
- | DIVINE . ELEMENT . |
- | HOLY . . |
- |...................................................................|
- | . . FEMME |
- | YOMA . TOUKI . |
- | . . SNAKE |
- | JIRAE . BEAST . |
- LAW |MESSIAN . FAIRY . GAIAN| CHAOS
- | . . |
- | FLIGHT . HYBRID . BRUTE |
- | . . NIGHT |
- | . . FALLEN |
- |...................................................................|
- | JAKI . UNDEAD . FOUL |
- | RAPTOR . . SPIRIT |
- | . WILDER . HAUNT |
- | . . DRAKE |
- |VILE . . TYRANT|
- --------------------------------DARK--------------------------------
- DESCRIPTION OF EACH DEMON RACE:
- These are general descriptions of each of the demon races. These are by no means
- absolute though, and many demons fall outside the "description" of their race.
- (And a lot of race-hopping happens between Megaten games as well)
- DEITY: (Light-Law)
- These are very powerful gods, often the heads of their pantheons and wielding
- awesome power. Usually they're benevolent, widely-loved gods.
- MEGAMI: (Light-Law)
- Megami are powerful and benevolent goddesses. They are most often gods of love,
- fertility, and the like, and are among the kindest of the deities.
- TENMA: (Light-Chaos)
- The Tenma serve as a counterbalance to the Deities, and in comparison to the easy-
- goingness of the Deities, are strict with both themselves and others. Often Tenma
- are guardian or protector deities a level above the Kishin.
- KISHIN: (Light-Chaos)
- Kishin are fierce warrior deities, the type that a warrior might pray to before
- going into battle. While violent in nature, they are usually benevolent guardian
- deities, protecting people (or something) from that which would harm them.
- SERAPH: (Light-Law)
- The Seraphs are the top-ranking angels in the Hebrew god YHVH's army. They are all
- hand-picked by YHVH and are extremely powerful. They command all of the lower-
- ranking angels.
- DIVINE: (Light-Law)
- These are all of the lower angels that fall under the command of the Seraphs.
- They are mostly messengers and foot-soldiers that operate and carry out all the
- menial tasks of those angels ranking higher than them.
- DRAGON: (Light-Chaos)
- Dragons are ancient dragon gods. Powerful and intelligent, they rank among the
- oldest of the gods, and their wisdom surpasses that of humanity with the
- experience they have by quite a good margin.
- AVIAN: (Light-Law)
- Avians are bird gods, and usually serve as messengers or mounts of more powerful
- deities. They are still quite powerful in their own right.
- AVATAR: (Light-Neutral)
- Very powerful gods that have the form of beasts or animals. They are strong and
- fierce, and dedicated to rooting out and destroying evil.
- HOLY: (Light-Law)
- The Holy are like a rank below that of the Avatars. They are holy beasts and
- often have their own worshippers, but more often serve as the steeds for more
- powerful gods, much like the Avians.
- ELEMENT: (Light-Neutral)
- Elements are spirits of the four elements: Earth, Water, Fire, and Air.
- VILE: (Dark-Law)
- Viles are among the most evil and cruel of the gods, often spreading fear,
- death, and pestilence among humanity. Often they are gods of death or the "evil
- deity" in the "Good God-Evil God" pantheons.
- TYRANT: (Dark-Chaos)
- Led by Lucifer himself, the Tyrants are mostly powerful ancient gods that were
- turned into demons and thrown into the Abyss by YHVH. They are constantly
- plotting to overthrow YHVH and his minions and restore the old order.
- DRAKE: (Dark-Chaos)
- Drakes are mostly dragons of low intelligence that cannot think of much more
- than satisfying their own hunger and greed. They leave a trail of death and
- destruction in their wake wherever they go.
- RAPTOR: (Dark-Law)
- Raptors are mostly demon birds that are bringers of ill-omens to humanity.
- Often they abduct humans to eat their souls or turn them into more of their kind.
- WILDER: (Dark-Neutral)
- Wilders are very similar to Drakes in that they are constantly afflicted with
- an all-consuming hunger. They will attack and kill anything and everything in
- order to consume it in a vain attempt at satiation.
- JAKI: (Dark-Law)
- The Jaki are more or less your perfect example of a malevolent low-level demon.
- They hate their lot in life and are filled with the need for revenge, and lash
- out to bring others down with them.
- HAUNT: (Dark-Chaos)
- Haunts are undead humans whose spirits were so strong that even in death they
- manage to retain their bodies (or some sort of physical form) with their minds
- more or less intact.
- SPIRIT: (Dark-Chaos)
- Spirits are undead whose spirits were not as strong as those of Haunts and thus
- they could not keep a hold on their bodies. They travel about as semi-corporeal
- ghosts or spirits, not being able to pass on.
- UNDEAD: (Dark-Neutral)
- The Undead are undead monsters, people or animals whose bodies were animated by
- magic upon death. They are mindless drones with no intelligence or memories of
- their former life--your basic zombies.
- FOUL: (Dark-Chaos)
- Fouls are those demons and monsters that don't really fit into any other category
- very well. Often weird things like blobs or slimes end up in this category. Also,
- living people who are possessed by demons or spirits fall into the Foul category
- as well.
- FEMME: (Neutral-Chaos)
- The Femme are warrior goddesses that cut down their enemies mercilessly. They
- usually do not have enough worshippers to become major figures in their
- pantheons, but can be quite powerful nonetheless.
- YOMA: (Neutral-Law)
- Yoma are usually powerful but low-ranking gods in their pantheons. They are
- usually benevolent and helpful, but do not attract large numbers of followers
- like the major deities in their pantheons.
- NIGHT: (Neutral-Chaos)
- Demons of the night that are usually very much like humans. While not evil
- per se, a lot of them have the power to drain humans of their life energy--
- things like vampires and succubi fall into this category.
- FAIRY: (Neutral-Neutral)
- Fairies are fairies, sprites, and other such supernatural creatures--usually rather
- benign and indifferent to the conflicts of the gods. Usually they're just
- interested in having fun and pay little attention to more serious matters.
- BEAST: (Neutral-Neutral)
- Beasts are your general-purpose animal demons. Dangerous, but not malicious.
- Supernatural animals and monsters that are not gods or demons fall into this
- category.
- TOUKI: (Neutral-Neutral)
- Touki are much like Kishin of lesser power. They're fierce and warlike like the
- Kishin, but instead of being protector deities, they're usually just low-ranking
- gods that like to fight or fighting thralls of more powerful deities.
- BRUTE: (Neutral-Chaos)
- Brutes are general purpose humanoid monsters--supernatural, but usually neither
- god nor demon. They are similar to the Touki in that they are humanoid and
- intelligent, but not as driven to fight.
- JIRAE: (Neutral-Law)
- The Jirae are low-ranking demons that get their power from the earth, and are
- often earth spirits. Many are powerful, the top Jirae even being deity-level,
- but lack divine power that the other gods have.
- HYBRID: (Neutral-Neutral)
- Hybrids are were-creatures and lycanthropes, or people that have been fused with
- animals.
- MESSIAN: (Neutral-Law)
- Messians are humans that belong to the Messian Church, and believe strongly in
- the tenets of Law. They fight for freedom from the demons, believing that a
- savior will come to destroy them and bring about the rule of their god. The
- Messians hate the Gaians with a passion.
- GAIAN: (Neutral-Chaos)
- Gaians are humans that belong to the Church of Gaia, which believes strongly in
- the tenets of Chaos. Rather than destroy the demons, the Gaians welcome them,
- and hope to establish a society where humans and demons can coexist happily. The
- Gaians despise the Messian Church.
- FUSION CHART:
- MA ME TM KS KJ YO YA YS SE TS DA RJ RO RC YC SH SJ MJ TK YK CR JJ
- ---------------------------------------------------------------------
- MA -- ** -- -- ME ME YO YA -- ME TM TM KS TE DA RJ RO SH KS TK YK MJ
- ME -- -- -- YS TM CR YO -- DA TM KJ RJ TS DA RJ RO SH KJ TK YK RO
- TE -- ** ** ME DA YO -- GD YO KS RJ TS DA RJ RO SH KS TK YK JR
- KI -- ** KJ DA KJ TM KJ YA TM RJ RO KJ RJ RO SH RJ RO TK SH
- KJ !! YA DA YA ME ME TK KS ME YK YO KS RO SH RO TK YO JR
- YO !! ** ** MA DA YA KJ RC RO DA JJ JR YK KJ TK YK MJ
- YA !! ** MA DA YO RO JR KC KC MJ JJ YJ KJ JK AR YU
- YS !! TS ME TE SH SJ TS DA RO MJ SJ KJ YO YK YK
- SE -- ** ** TM RJ ME RC RJ SH SJ YO YO YS YK
- TE !! YO TM SJ ME RC RJ SH SJ YO YO YS YK
- DA !! JR KJ YO YA YO MJ JJ KJ YU JK YJ
- RJ -- ** TM KS RO RO RO KS TK JR TM
- RO !! RJ KJ RC SH SJ KS TK YK MJ
- RC !! ** RJ SH SJ SH YA YJ MJ
- YC !! RC RC YK KJ DA KC YK
- SH !! ** ** KS RO RO RO
- SJ !! ** SH MJ MJ YJ
- MJ !! JJ TK SJ SJ
- TO !! ** ** KS
- YK !! ** YO
- CH !! YS
- JJ --
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