ItzDerock

config.yml

Apr 2nd, 2019
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  1. database:
  2. #Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. #MySQL database host
  5. mySQLHost: localhost
  6. #MySQL connection port number
  7. mySQLPort: 3306
  8. #MySQL database name
  9. mySQLDatabase: db
  10. #MySQL database user
  11. mySQLUser: root
  12. #MySQL user's password
  13. mySQLPassword: ""
  14. #MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&nShop GUI"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 45
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: true
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: -1
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  59. priceModifiersType: BOTH
  60. #Choose if the gui shall be closed after using the Sell All feature
  61. closeGuiAfterSellAll: false
  62. #Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  63. openBulkGuiImmediately: false
  64. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  65. #Format is same as for regular items in shops.yml
  66. itemStackSizeCappedAt:
  67. 1:
  68. material: ENDER_PEARL
  69. size: 16
  70. 2:
  71. material: SNOW_BALL
  72. size: 16
  73. 3:
  74. material: SIGN
  75. size: 16
  76. 4:
  77. material: EGG
  78. size: 16
  79. 5:
  80. material: BUCKET
  81. size: 64
  82. 6:
  83. material: POTION
  84. damage: 8265
  85. size: 1
  86. 7:
  87. material: POTION
  88. damage: 8258
  89. size: 1
  90. 8:
  91. material: POTION
  92. damage: 8257
  93. size: 1
  94. 9:
  95. material: POTION
  96. damage: 8259
  97. size: 1
  98. 10:
  99. material: POTION
  100. damage: 8270
  101. size: 1
  102. 11:
  103. material: POTION
  104. damage: 16421
  105. size: 1
  106. 12:
  107. material: POTION
  108. damage: 8233
  109. size: 1
  110. 13:
  111. material: POTION
  112. damage: 8226
  113. size: 1
  114. 14:
  115. material: POTION
  116. damage: 8225
  117. size: 1
  118. 15:
  119. material: POTION
  120. damage: 8227
  121. size: 1
  122. 16:
  123. material: POTION
  124. damage: 8265
  125. size: 1
  126. 17:
  127. material: POTION
  128. damage: 8238
  129. size: 1
  130. 18:
  131. material: POTION
  132. damage: 16453
  133. size: 1
  134. 19:
  135. material: LAVA_BUCKET
  136. size: 64
  137. 20:
  138. material: DIAMOND_SWORD
  139. size: 1
  140. 21:
  141. material: DIAMOND_PICKAXE
  142. size: 1
  143. 22:
  144. material: DIAMOND_AXE
  145. size: 1
  146. 23:
  147. material: DIAMOND_SPADE
  148. size: 1
  149. 24:
  150. material: DIAMOND_HOE
  151. size: 1
  152. 25:
  153. material: IRON_SWORD
  154. size: 1
  155. 26:
  156. material: IRON_PICKAXE
  157. size: 1
  158. 27:
  159. material: IRON_AXE
  160. size: 1
  161. 28:
  162. material: IRON_SPADE
  163. size: 1
  164. 29:
  165. material: IRON_HOE
  166. size: 1
  167. 30:
  168. material: SHEARS
  169. size: 1
  170. 31:
  171. material: FISHING_ROD
  172. size: 1
  173. 32:
  174. material: BOW
  175. size: 1
  176. 33:
  177. material: FLINT_AND_STEEL
  178. size: 1
  179. 34:
  180. material: MOB_SPAWNER
  181. size: 1
  182.  
  183. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  184. disableShopsInGamemodes:
  185. - ADVENTURE
  186. - CREATIVE
  187. - SPECTATOR
  188. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  189. disableShopsInWorlds: []
  190.  
  191. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  192. displayPriceModifiersInPercents: true
  193.  
  194. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  195. disableSudoWorldPermissionCheck: false
  196.  
  197. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  198. disableSudoShopPermissionCheck: false
  199.  
  200. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  201. shopItemLoreFormat:
  202. #This lore will be applied to items
  203. item:
  204. - "&7Buy price: &c%buy%$"
  205. - "&7Sell price: &a%sell%$"
  206. - "&9Click with MMB to sell all"
  207. #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  208. itemBuyGUI:
  209. - "&7Buy price: &c%buy%$"
  210. #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  211. itemSellGUI:
  212. - "&7Sell price: &a%sell%$"
  213. #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  214. itemSellGUISellAll:
  215. - "&7Sell all for: &a%sell%$"
  216. #This one to permissions
  217. permission:
  218. - "&7Buy price: &c%buy%$"
  219. #And this one to enchantments
  220. enchantment:
  221. - "&7Buy price: &c%buy%$"
  222. #And the last one to commands
  223. command:
  224. - "&7Buy price: &c%buy%$"
  225.  
  226. #Logging settings
  227. log:
  228. #Define whether transactions will be logged to the console/main server log
  229. toConsole: true
  230. #Define whether transactions will be logged to a separate log
  231. toFile: false
  232. #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  233. formatDate: "yyyy/MM/dd HH:mm:ss"
  234. #Log message for bought items
  235. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  236. #Log message for sold items
  237. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  238. #Log message for sold all items
  239. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  240.  
  241. buttons:
  242. #"Go back button"
  243. goBack:
  244. item:
  245. #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  246. material: NETHER_STAR
  247. #Amount of the item
  248. amount: 1
  249. #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  250. damage: 0
  251. #(optional) Custom name
  252. name: "&c&lReturn to the categories"
  253. #(optional) Lore, can contain multiple lines
  254. lore:
  255. - "&7Click here to return"
  256. - "&7to the main menu"
  257. #Slot in each shop's GUI
  258. slot: 54
  259. #"Previous page" button
  260. previousPage:
  261. item:
  262. material: PAPER
  263. quantity: 1
  264. name: "&c&lPrevious page"
  265. slot: 45
  266. #"Next page" button
  267. nextPage:
  268. item:
  269. material: PAPER
  270. quantity: 1
  271. name: "&c&lNext page"
  272. slot: 53
  273.  
  274. #Elements of the bulk buy GUI
  275. amountSelectionGUIBulkBuy:
  276. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  277. size: 18
  278. #Choose if buttons type should be replaced with the bought item's type
  279. replaceButtonsType: true
  280. #Buttons
  281. buttons:
  282. #"Buy 1 stack" button
  283. buy1:
  284. #When no material is specified it will be the type of the item being bought
  285. item:
  286. quantity: 1
  287. name: "&aBuy 1 stack"
  288. lore:
  289. - "&7Price: &c%buy%$"
  290. #Value indicated the amount of stacks
  291. value: 1
  292. slot: 0
  293. #"Buy 2 stacks" button
  294. buy2:
  295. item:
  296. quantity: 2
  297. name: "&aBuy 2 stacks"
  298. lore:
  299. - "&7Price: &c%buy%$"
  300. value: 2
  301. slot: 1
  302. #"Buy 3 stacks" button
  303. buy3:
  304. item:
  305. quantity: 3
  306. name: "&aBuy 3 stacks"
  307. lore:
  308. - "&7Price: &c%buy%$"
  309. value: 3
  310. slot: 2
  311. #"Buy 4 stacks" button
  312. buy4:
  313. item:
  314. quantity: 4
  315. name: "&aBuy 4 stacks"
  316. lore:
  317. - "&7Price: &c%buy%$"
  318. value: 4
  319. slot: 3
  320. #"Buy 5 stacks" button
  321. buy5:
  322. item:
  323. quantity: 5
  324. name: "&aBuy 5 stacks"
  325. lore:
  326. - "&7Price: &c%buy%$"
  327. value: 5
  328. slot: 4
  329. #"Buy 6 stacks" button
  330. buy6:
  331. item:
  332. quantity: 6
  333. name: "&aBuy 6 stacks"
  334. lore:
  335. - "&7Price: &c%buy%$"
  336. value: 6
  337. slot: 5
  338. #"Buy 7 stacks" button
  339. buy7:
  340. item:
  341. quantity: 7
  342. name: "&aBuy 7 stacks"
  343. lore:
  344. - "&7Price: &c%buy%$"
  345. value: 7
  346. slot: 6
  347. #"Buy 8 stacks" button
  348. buy8:
  349. item:
  350. quantity: 8
  351. name: "&aBuy 8 stacks"
  352. lore:
  353. - "&7Price: &c%buy%$"
  354. value: 8
  355. slot: 7
  356. #"Buy 9 stacks" button
  357. buy9:
  358. item:
  359. quantity: 9
  360. name: "&aBuy 9 stacks"
  361. lore:
  362. - "&7Price: &c%buy%$"
  363. value: 9
  364. slot: 8
  365. #"Cancel" button
  366. cancel:
  367. item:
  368. material: STAINED_GLASS
  369. quantity: 1
  370. damage: 14
  371. name: "&c&lCancel"
  372. slot: 13
  373.  
  374. #Elements of the bulk buy GUI
  375. amountSelectionGUIBulkSell:
  376. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  377. size: 18
  378. #Choose if buttons type should be replaced with the sold item's type
  379. replaceButtonsType: true
  380. #Buttons
  381. buttons:
  382. #"Sell 1 stack" button
  383. sell1:
  384. #When no material is specified it will be the type of the item being bought
  385. item:
  386. quantity: 1
  387. name: "&aSell 1 stack"
  388. lore:
  389. - "&7Price: &c%sell%$"
  390. #Value indicated the amount of stacks
  391. value: 1
  392. slot: 0
  393. #"Sell 2 stacks" button
  394. sell2:
  395. item:
  396. quantity: 2
  397. name: "&aSell 2 stacks"
  398. lore:
  399. - "&7Price: &c%sell%$"
  400. value: 2
  401. slot: 1
  402. #"Sell 3 stacks" button
  403. sell3:
  404. item:
  405. quantity: 3
  406. name: "&aSell 3 stacks"
  407. lore:
  408. - "&7Price: &c%sell%$"
  409. value: 3
  410. slot: 2
  411. #"Sell 4 stacks" button
  412. sell4:
  413. item:
  414. quantity: 4
  415. name: "&aSell 4 stacks"
  416. lore:
  417. - "&7Price: &c%sell%$"
  418. value: 4
  419. slot: 3
  420. #"Sell 5 stacks" button
  421. sell5:
  422. item:
  423. quantity: 5
  424. name: "&aSell 5 stacks"
  425. lore:
  426. - "&7Price: &c%sell%$"
  427. value: 5
  428. slot: 4
  429. #"Sell 6 stacks" button
  430. sell6:
  431. item:
  432. quantity: 6
  433. name: "&aSell 6 stacks"
  434. lore:
  435. - "&7Price: &c%sell%$"
  436. value: 6
  437. slot: 5
  438. #"Sell 7 stacks" button
  439. sell7:
  440. item:
  441. quantity: 7
  442. name: "&aSell 7 stacks"
  443. lore:
  444. - "&7Price: &c%sell%$"
  445. value: 7
  446. slot: 6
  447. #"Sell 8 stacks" button
  448. sell8:
  449. item:
  450. quantity: 8
  451. name: "&aSell 8 stacks"
  452. lore:
  453. - "&7Price: &c%sell%$"
  454. value: 8
  455. slot: 7
  456. #"Sell 9 stacks" button
  457. sell9:
  458. item:
  459. quantity: 9
  460. name: "&aSell 9 stacks"
  461. lore:
  462. - "&7Price: &c%sell%$"
  463. value: 9
  464. slot: 8
  465. #"Cancel" button
  466. cancel:
  467. item:
  468. material: STAINED_GLASS
  469. quantity: 1
  470. damage: 14
  471. name: "&c&lCancel"
  472. slot: 13
  473.  
  474. #Elements of the regular buy/sell GUI
  475. amountSelectionGUI:
  476. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  477. size: 54
  478. #Slot of the item being bought/sold
  479. itemSlot: 22
  480. #Buttons
  481. buttons:
  482. #"Set to 1" button
  483. set1:
  484. item:
  485. material: STAINED_GLASS_PANE
  486. quantity: 1
  487. damage: 14
  488. name: "&c&lSet to 1"
  489. slot: 18
  490. #"Remove 10" button
  491. remove10:
  492. item:
  493. material: STAINED_GLASS_PANE
  494. quantity: 10
  495. damage: 14
  496. name: "&c&lRemove 10"
  497. slot: 19
  498. #"Remove 1" button
  499. remove1:
  500. item:
  501. material: STAINED_GLASS_PANE
  502. quantity: 1
  503. damage: 14
  504. name: "&c&lRemove 1"
  505. slot: 20
  506. #"Add 1" button
  507. add1:
  508. item:
  509. material: STAINED_GLASS_PANE
  510. quantity: 1
  511. damage: 5
  512. name: "&a&lAdd 1"
  513. slot: 24
  514. #"Add 10" button
  515. add10:
  516. item:
  517. material: STAINED_GLASS_PANE
  518. quantity: 10
  519. damage: 5
  520. name: "&a&lAdd 10"
  521. slot: 25
  522. #"Set to 16" button
  523. set16:
  524. item:
  525. material: STAINED_GLASS_PANE
  526. quantity: 16
  527. damage: 5
  528. name: "&a&lSet to 16"
  529. slot: 26
  530. #"Set to 64" button
  531. set64:
  532. item:
  533. material: STAINED_GLASS_PANE
  534. quantity: 64
  535. damage: 5
  536. name: "&a&lSet to 64"
  537. slot: 26
  538. #"Confirm" button
  539. confirm:
  540. item:
  541. material: STAINED_GLASS
  542. quantity: 1
  543. damage: 5
  544. name: "&a&lConfirm"
  545. slot: 39
  546. #"Sell all" button
  547. sellAll:
  548. item:
  549. material: STAINED_GLASS
  550. quantity: 1
  551. damage: 5
  552. name: "&a&lSell all"
  553. slot: 40
  554. #"Buy more" button
  555. buyMore:
  556. item:
  557. material: STAINED_GLASS
  558. quantity: 64
  559. damage: 5
  560. name: "&a&lBuy more"
  561. slot: 49
  562. #"Sell more" button
  563. sellMore:
  564. item:
  565. material: STAINED_GLASS
  566. quantity: 64
  567. damage: 5
  568. name: "&a&lSell more"
  569. slot: 49
  570. #"Cancel" button
  571. cancel:
  572. item:
  573. material: STAINED_GLASS
  574. quantity: 1
  575. damage: 14
  576. name: "&c&lCancel"
  577. slot: 41
  578.  
  579. shopMenuItems:
  580. #Has to be unique, value doesn't matter
  581. 1:
  582. item:
  583. #The same rules apply for material, amount, damage and lore as for goBackButton
  584. material: TNT
  585. quantity: 1
  586. name: "&c&lRaiding"
  587. #Shop ID from shops.yml
  588. shop: "raiding"
  589. #Slot in shops menu, counting from 0 to 53
  590. slot: 12
  591. 2:
  592. item:
  593. material: WHEAT
  594. quantity: 1
  595. damage: 0
  596. name: "&c&lFarming"
  597. shop: "farming"
  598. slot: 13
  599. 3:
  600. item:
  601. material: MOB_SPAWNER
  602. quantity: 1
  603. damage: 0
  604. name: "&c&lSpawners"
  605. shop: "spawners"
  606. slot: 14
  607. 4:
  608. item:
  609. material: ROTTEN_FLESH
  610. quantity: 1
  611. name: "&c&lMob Drops"
  612. shop: "mobdrops"
  613. slot: 20
  614. 5:
  615. item:
  616. material: NAME_TAG
  617. quantity: 1
  618. name: "&c&lMisc"
  619. shop: "misc"
  620. slot: 21
  621. 6:
  622. item:
  623. material: WOOL
  624. damage: 10
  625. quantity: 1
  626. name: "&c&lColored Blocks"
  627. shop: "coloredblocks"
  628. slot: 22
  629. 7:
  630. item:
  631. material: POTION
  632. quantity: 1
  633. damage: 8257
  634. name: "&c&lPotions"
  635. shop: "potions"
  636. slot: 23
  637. 8:
  638. item:
  639. material: DIAMOND_PICKAXE
  640. quantity: 1
  641. damage: 0
  642. name: "&c&lTools"
  643. shop: "tools"
  644. slot: 24
  645. 9:
  646. item:
  647. material: COOKED_BEEF
  648. quantity: 1
  649. name: "&c&lFood"
  650. shop: "food"
  651. slot: 30
  652. 10:
  653. item:
  654. material: GRASS
  655. quantity: 1
  656. name: '&c&lBlocks'
  657. shop: "blocks"
  658. slot: 31
  659. 11:
  660. item:
  661. material: DIAMOND
  662. quantity: 1
  663. name: '&c&lOres'
  664. shop: "ores"
  665. slot: 32
  666.  
  667. specialElements:
  668. balance:
  669. item:
  670. material: GOLD_NUGGET
  671. quantity: 1
  672. name: "&6&lYour balance"
  673. lore:
  674. - "&7$%balance%"
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