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  1. # ---------------------------------------------- #
  2. # General Configuration #
  3. # ---------------------------------------------- #
  4. # If you are unsure of how to use this file, #
  5. # but would like to change how the plugin shows #
  6. # text, visit the BukkitDev page at: #
  7. # http://dev.bukkit.org/bukkit-plugins/skillapi/ #
  8. # and look at the default configuration section #
  9. # ---------------------------------------------- #
  10. Accounts:
  11.  
  12. # The main class group used for GUI displays
  13. main-class-group: 'class'
  14.  
  15. # Currently disabled, ignore this
  16. one-per-class: 'false'
  17.  
  18. # The max number of accounts a normal user can use
  19. max-accounts: 3
  20.  
  21. # The max number of accounts users can have with certain permissions
  22. # must be in the format '<permission>:<accounts>'
  23. perm-accounts:
  24. - 'skillapi.account.admin:10'
  25.  
  26. # While targeting settings aren't necessary most of the time,
  27. # they can help make running ally checks much faster if
  28. # you are able to use them.
  29. Targeting:
  30.  
  31. # Whether or not all monsters are enemies.
  32. # If you are using pets that include zombies/spiders/etc,
  33. # you shouldn't enable this.
  34. monsters-enemy: 'false'
  35.  
  36. # Whether or not all passive mobs are allies.
  37. # If there are custom passive mobs that you can fight,
  38. # you should not enable this.
  39. passive-ally: 'false'
  40.  
  41. # Whether or not all players are allies.
  42. # If you have any PvP, this should not be enabled.
  43. player-ally: 'false'
  44.  
  45. Saving:
  46.  
  47. # Whether or not to auto save data periodically
  48. auto-save: 'false'
  49.  
  50. # How often to auto-save in minutes
  51. minutes: 30
  52.  
  53. # Whether or not to use an SQL database to save
  54. sql-database: 'false'
  55.  
  56. # Details for connecting to the database
  57. sql-details:
  58. host: 'localhost'
  59. port: 54321
  60. database: 'plugins'
  61. username: 'username'
  62. password: 'password'
  63.  
  64. Classes:
  65.  
  66. # Whether or not to use SkillAPI's health system
  67. modify-health: 'true'
  68.  
  69. # The default health for players without a class
  70. classless-hp: 20
  71.  
  72. # Whether or not non-castable auto-leveled skills are shown
  73. show-auto-skills: 'false'
  74.  
  75. # Whether or not attributes are enabled
  76. attributes-enabled: 'true'
  77.  
  78. # Whether or not attributes can be refunded
  79. attributes-downgrade: 'false'
  80.  
  81. # This casts the dynamic skill for the player when they level up,
  82. # allowing you to use dynamic mechanics for level up effects. If
  83. # there is no existing dynamic skill with the name, no effect
  84. # will be played. For level-specific effects, use the level condition.
  85. level-up-skill: 'lvlup'
  86.  
  87. Mana:
  88.  
  89. # Whether or not to use SkillAPI's mana system
  90. enabled: 'true'
  91.  
  92. # How frequently mana is gained in seconds
  93. freq: 1
  94.  
  95. Skills:
  96.  
  97. # Whether or not players are allowed to downgrade skills
  98. allow-downgrade: 'true'
  99.  
  100. # Whether or not messages should be shown on casting a skill
  101. show-messages: 'true'
  102.  
  103. # The radius in which to show cast messages to nearby players
  104. message-radius: 20
  105.  
  106. # Blocks to ignore when using the Block mechanic in dynamic skills
  107. block-filter:
  108. - 'chest'
  109. - 'ender chest'
  110. - 'trapped chest'
  111. - 'redstone*'
  112. - 'wall sign'
  113. - 'sign post'
  114.  
  115. Items:
  116.  
  117. # Whether or not to use SkillAPI's lore requirements feature
  118. lore-requirements: 'true'
  119.  
  120. # The text used for class requirements in the lore
  121. lore-class-text: 'Class Req: '
  122.  
  123. # the text used for level requirements in the lore
  124. lore-level-text: 'Level Req: '
  125.  
  126. # The text used for excluded classes in the lore
  127. lore-exclude-text: 'Excluded Class: '
  128.  
  129. # How many players to check for the requirements each tick
  130. # This should be increased on larger servers to prevent
  131. # large delays before the same player is checked again
  132. players-per-check: 1
  133.  
  134. GUI:
  135.  
  136. # Whether or not to lock the health bar to 10 hearts
  137. # This does not affect total health, only the display
  138. old-health-bar: 'false'
  139.  
  140. # This is what to display using the level bar, if anything.
  141. # Options are: none, mana, level
  142. level-bar: 'none'
  143.  
  144. # This is what to display using the food bar, if anything.
  145. # Options are: none, mana, exp
  146. food-bar: 'none'
  147.  
  148. # Whether or not to use the action bar
  149. use-action-bar: 'false'
  150.  
  151. # The text to display on the action bar.
  152. # Available filters:
  153. # {combo} - the player's current click combo
  154. # {class} - the player's main class name
  155. # {level} - the player's main class level
  156. # {exp} - the player's main class exp
  157. # {expReq} - the player's main class required experience
  158. # {expLeft} - the player's main class experience until the next level
  159. # {health} - the player's current health
  160. # {maxHealth} - the player's max health
  161. # {mana} - the player's current mana
  162. # {maxMana} - the player's max mana
  163. # {name} - the name of the player
  164. # {attr} - the player's attribute points
  165. # {sp} - the player's main class skill points
  166. # {value:<key>} - a skill value
  167. action-bar-text: '{combo}'
  168.  
  169. # Whether or not to display class information on a scoreboard
  170. scoreboard-enabled: 'false'
  171.  
  172. # Whether or not to add a prefix to players with their class name
  173. show-class-name: 'true'
  174.  
  175. # Whether or not to display a player's level below their name
  176. show-class-level: 'true'
  177.  
  178. # Whether or not to use map trees instead of the regular ones
  179. # View map.yml for further customization for this option
  180. # Also add more schemes by adding folders in the "img" folder
  181. # Allow for both map skill trees and regular ones by setting
  182. # this to "partial"
  183. map-tree-enabled: 'false'
  184.  
  185. Click Combos:
  186.  
  187. # Whether or not to use click combinations
  188. enabled: 'true'
  189.  
  190. # Whether or not left clicks are allowed at all
  191. use-click-left: 'true'
  192.  
  193. # Whether or not right clicks are allowed at all
  194. use-click-right: 'true'
  195.  
  196. # Whether or not shift clicks are allowed at all
  197. use-click-shift: 'false'
  198.  
  199. # How many clicks are needed to perform a combo
  200. combo-size: 4
  201.  
  202. # Inactivity time in seconds before clicks for a combo are reset
  203. click-time: 1.0
  204.  
  205. Skill Bar:
  206.  
  207. # Whether or not to use skill bars
  208. enabled: 'false'
  209.  
  210. # Whether or not to show skill cooldowns in the skill bar
  211. show-cooldown: 'true'
  212.  
  213. # The item to use as a placeholder in the skill bar
  214. empty-icon:
  215. material: 'PUMPKIN_SEEDS'
  216. data: 0
  217. text: '&7Unassigned'
  218.  
  219. # The default layout for skill bars
  220. # Players can customize unlocked slots
  221. layout:
  222. 1:
  223. skill: 'true'
  224. locked: 'false'
  225. 2:
  226. skill: 'true'
  227. locked: 'false'
  228. 3:
  229. skill: 'true'
  230. locked: 'false'
  231. 4:
  232. skill: 'true'
  233. locked: 'false'
  234. 5:
  235. skill: 'true'
  236. locked: 'false'
  237. 6:
  238. skill: 'false'
  239. locked: 'false'
  240. 7:
  241. skill: 'false'
  242. locked: 'false'
  243. 8:
  244. skill: 'false'
  245. locked: 'false'
  246. 9:
  247. skill: 'false'
  248. locked: 'false'
  249.  
  250. Experience:
  251.  
  252. # Whether or not to use vanilla exp drops for class exp
  253. # Note: any dropped exp will not count towards class exp,
  254. # only enabled sources will count. By default, this is only
  255. # mob deaths.
  256. use-exp-orbs: 'false'
  257.  
  258. # Whether or not to prevent gaining experience from mobs
  259. # spawned via a mob spawner block
  260. block-mob-spawner: 'true'
  261.  
  262. # Whether or not to prevent gaining experience from mobs
  263. # spawned via a mob spawn egg
  264. block-mob-egg: 'true'
  265.  
  266. # Whether or not to prevent gaining experience while
  267. # in creative mode
  268. block-creative: 'true'
  269.  
  270. # Whether or not to display a message when gaining experience
  271. exp-message-enabled: 'true'
  272.  
  273. # Whether or not to display a message when gaining a level
  274. level-message-enabled: 'true'
  275.  
  276. # The formula used for calculating required experience
  277. # The formula is: x*lvl*lvl + y*lvl + z
  278. formula:
  279. x: 1
  280. y: 8
  281. z: 16
  282.  
  283. # The experience yields from each mob type
  284. # When exp orbs are enabled, these values are ignored
  285. yields:
  286. blaze: 10
  287. cavespider: 5
  288. creeper: 3
  289. enderdragon: 400
  290. enderman: 5
  291. ghast: 5
  292. giant: 20
  293. irongolem: 10
  294. magmacube: 1
  295. pigzombie: 5
  296. player: 5
  297. silverfish: 2
  298. skeleton: 3
  299. slime: 1
  300. spider: 3
  301. witch: 3
  302. wither: 500
  303. witherskeleton: 5
  304. zombie: 2
  305.  
  306. # How much logging to do when loading SkillAPI
  307. # When testing setting up skills/classes, increase this to 1-5
  308. Logging: 0
  309.  
  310. Worlds:
  311.  
  312. # Whether or not to enable the world restriction
  313. enable: 'false'
  314.  
  315. # Whether or not to use the list as an enabling list
  316. # If true, only worlds in the list will let players use SkillAPI
  317. # If false, any world not in the list will let players use SkillAPI
  318. use-as-enabling: 'true'
  319.  
  320. # The worlds to include in the enable/disable list
  321. worlds:
  322. - 'world'
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