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  1. Initialize engine version: 5.6.7f1 (e80cc3114ac1)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Intel(R) HD Graphics 530 (ID=0x191b)
  6. Vendor: Intel
  7. VRAM: 2111 MB
  8. Driver: 23.20.16.4973
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\Tanki-X\tankix_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\Tanki-X\tankix_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\Tanki-X\tankix_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  13. Loading D:\Tanki-X\tankix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  14. Platform assembly: D:\Tanki-X\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  15. Loading D:\Tanki-X\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  16. Platform assembly: D:\Tanki-X\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  17. Loading D:\Tanki-X\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  18. Platform assembly: D:\Tanki-X\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll (this message is harmless)
  19. Loading D:\Tanki-X\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll into Unity Child Domain
  20. Platform assembly: D:\Tanki-X\tankix_Data\Managed\AmplifyBloom.dll (this message is harmless)
  21. Loading D:\Tanki-X\tankix_Data\Managed\AmplifyBloom.dll into Unity Child Domain
  22. Platform assembly: D:\Tanki-X\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
  23. Loading D:\Tanki-X\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
  24. - Completed reload, in 0.103 seconds
  25. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.Core.dll (this message is harmless)
  26. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.dll (this message is harmless)
  27. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.Xml.dll (this message is harmless)
  28. <RI> Initializing input.
  29.  
  30. <RI> Input initialized.
  31.  
  32. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  33. <RI> Initialized touch support.
  34.  
  35. UnloadTime: 4.126600 ms
  36. Platform assembly: D:\Tanki-X\tankix_Data\Managed\Mono.Security.dll (this message is harmless)
  37. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.Configuration.dll (this message is harmless)
  38. Load client logger config: file://D:/Tanki-X/tankix_Data/StreamingAssets/log4net.xml
  39. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  40. UnloadTime: 2.160000 ms
  41. Load client logger config: file://D:/Tanki-X/tankix_Data/StreamingAssets/log4net.xml
  42. LOG_MARK: Device type: Desktop
  43. LOG_MARK: Graphics device name: Intel(R) HD Graphics 530
  44. LOG_MARK: Graphics memory size: 2111 Mb
  45. LOG_MARK: Graphics shader model: 50
  46. LOG_MARK: Operating system: Windows 10 (10.0.0) 64bit
  47. LOG_MARK: System memory size: ~8064 Mb
  48. LOG_MARK: Processor type: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
  49. LOG_MARK: Processor count: 8
  50.  
  51. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 7520.
  52. Total: 108.923195 ms (FindLiveObjects: 0.540500 ms CreateObjectMapping: 0.960800 ms MarkObjects: 106.377899 ms DeleteObjects: 1.042200 ms)
  53.  
  54. AssetBundleDiskCache: requiredFreeSpace: 12451 bytes.
  55. LOG_MARK: Lobby load is completed
  56. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  57.  
  58. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  59.  
  60. LOG_MARK: Client session added: 281491455448329
  61. LOG_MARK: Lobby added
  62. LOG_MARK: Self user added: 281475000843806
  63. LOG_MARK: TopPanelAuthenticatedComponent added
  64. LOG_MARK: Device type: Desktop
  65. LOG_MARK: Graphics device name: Intel(R) HD Graphics 530
  66. LOG_MARK: Graphics memory size: 2111 Mb
  67. LOG_MARK: Graphics shader model: 50
  68. LOG_MARK: Operating system: Windows 10 (10.0.0) 64bit
  69. LOG_MARK: System memory size: ~8064 Mb
  70. LOG_MARK: Processor type: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
  71. LOG_MARK: Processor count: 8
  72. LOG_MARK: Lobby load is completed
  73. LOG_MARK: Garage scene start async loading
  74. Unloading 3 Unused Serialized files (Serialized files now loaded: 371)
  75. Shader 'UpdateRankEffect/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
  76. UnloadTime: 9.775400 ms
  77. Start cleaning in 7/1/2019 5:33:10 AM
  78. UsedMemory: 0
  79. LOG_MARK: User ready to lobby
  80.  
  81. Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 51410.
  82. Total: 722.540771 ms (FindLiveObjects: 12.211800 ms CreateObjectMapping: 9.669801 ms MarkObjects: 656.687195 ms DeleteObjects: 43.967899 ms)
  83.  
  84. Unloading 1 Unused Serialized files (Serialized files now loaded: 372)
  85.  
  86. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51410.
  87. Total: 814.153931 ms (FindLiveObjects: 11.137501 ms CreateObjectMapping: 11.708600 ms MarkObjects: 785.441101 ms DeleteObjects: 5.860300 ms)
  88.  
  89. Stop cleaning in 7/1/2019 5:33:13 AM
  90. UsedMemory: 0
  91. LOG_MARK: User is on Home screen.
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