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- 2016-12-21 17:02:50.125 - Thread: 1 -> Log Started
- 2016-12-21 17:02:50.130 - Thread: 1 -> Timezone (local - UTC): -3h
- 2016-12-21 17:02:50.130 - Thread: 1 -> App Version: 01_166_011
- 2016-12-21 17:02:50.130 - Thread: 1 -> Steam build: Always true
- 2016-12-21 17:02:50.130 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-12-21 17:02:50.130 - Thread: 1 -> Environment.ProcessorCount: 6
- 2016-12-21 17:02:50.130 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
- 2016-12-21 17:02:50.130 - Thread: 1 -> Environment.CommandLine: E:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2016-12-21 17:02:50.130 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-12-21 17:02:50.130 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-12-21 17:02:50.131 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
- 2016-12-21 17:02:50.131 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-21 17:02:50.132 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-12-21 17:02:50.132 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-12-21 17:02:50.132 - Thread: 1 -> IntPtr.Size: 8
- 2016-12-21 17:02:50.132 - Thread: 1 -> Default Culture: es-UY
- 2016-12-21 17:02:50.132 - Thread: 1 -> Default UI Culture: en-US
- 2016-12-21 17:02:50.132 - Thread: 1 -> IsAdmin: False
- 2016-12-21 17:02:50.141 - Thread: 1 -> MyConfig.Load() - START
- 2016-12-21 17:02:50.145 - Thread: 1 -> Path: C:\Users\ifcor\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-21 17:02:50.194 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-12-21 17:02:50.194 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-12-21 17:02:50.194 - Thread: 1 -> Language: 0
- 2016-12-21 17:02:50.194 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-21 17:02:50.194 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-21 17:02:50.194 - Thread: 1 -> FirstTimeRun: False
- 2016-12-21 17:02:50.194 - Thread: 1 -> MinimalHud: False
- 2016-12-21 17:02:50.194 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2016-12-21 17:02:50.194 - Thread: 1 -> ControlsHints: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> RotationHints: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> AnimatedRotation: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> BuildingSizeHint: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> ShowCrosshair: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> DisableHeadbob: False
- 2016-12-21 17:02:50.194 - Thread: 1 -> CompressSaveGames: False
- 2016-12-21 17:02:50.194 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> UiTransparency: 1
- 2016-12-21 17:02:50.194 - Thread: 1 -> UiBkTransparency: 1
- 2016-12-21 17:02:50.194 - Thread: 1 -> GameVolume: 1
- 2016-12-21 17:02:50.194 - Thread: 1 -> MusicVolume: 0.2848848
- 2016-12-21 17:02:50.194 - Thread: 1 -> VoiceChatVolume: 1
- 2016-12-21 17:02:50.194 - Thread: 1 -> HudWarnings: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> VoiceChat: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> EnableReverb: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> EnableDynamicMusic: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> VideoAdapter: 0
- 2016-12-21 17:02:50.194 - Thread: 1 -> ScreenWidth: 1920
- 2016-12-21 17:02:50.194 - Thread: 1 -> ScreenHeight: 1080
- 2016-12-21 17:02:50.194 - Thread: 1 -> RefreshRate: 60000
- 2016-12-21 17:02:50.194 - Thread: 1 -> WindowMode: 2
- 2016-12-21 17:02:50.194 - Thread: 1 -> VerticalSync: False
- 2016-12-21 17:02:50.194 - Thread: 1 -> HardwareCursor: True
- 2016-12-21 17:02:50.194 - Thread: 1 -> RenderQuality: 1
- 2016-12-21 17:02:50.194 - Thread: 1 -> FieldOfView: 70.00001
- 2016-12-21 17:02:50.194 - Thread: 1 -> VegetationViewDistance: 100
- 2016-12-21 17:02:50.194 - Thread: 1 -> RenderInterpolation: False
- 2016-12-21 17:02:50.194 - Thread: 1 -> GrassDensity: 1
- 2016-12-21 17:02:50.194 - Thread: 1 -> ShadowMapResolution: 3
- 2016-12-21 17:02:50.194 - Thread: 1 -> AmbientOcclusionEnabled: False
- 2016-12-21 17:02:50.194 - Thread: 1 -> LowMemSwitchToLow: 0
- 2016-12-21 17:02:50.194 - Thread: 1 -> TextureQuality: 2
- 2016-12-21 17:02:50.194 - Thread: 1 -> VoxelQuality: 0
- 2016-12-21 17:02:50.194 - Thread: 1 -> NewsletterCurrentStatus: 1
- 2016-12-21 17:02:50.197 - Thread: 1 -> MyConfig.Load() - END
- 2016-12-21 17:02:50.198 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-12-21 17:02:51.405 - Thread: 1 -> WMI {
- 2016-12-21 17:02:51.412 - Thread: 1 -> {
- 2016-12-21 17:02:51.413 - Thread: 1 -> Caption = AMD Radeon (TM) R9 390 Series
- 2016-12-21 17:02:51.413 - Thread: 1 -> AdapterRam = 4293918720
- 2016-12-21 17:02:51.413 - Thread: 1 -> DriverVersion = 21.19.384.0
- 2016-12-21 17:02:51.413 - Thread: 1 -> DriverDate = 20161204000000.000000-000
- 2016-12-21 17:02:51.413 - Thread: 1 -> Description = AMD Radeon (TM) R9 390 Series
- 2016-12-21 17:02:51.413 - Thread: 1 -> DeviceID = VideoController1
- 2016-12-21 17:02:51.413 - Thread: 1 -> Name = AMD Radeon (TM) R9 390 Series
- 2016-12-21 17:02:51.413 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x67B1)
- 2016-12-21 17:02:51.413 - Thread: 1 -> VideoArchitecture = 5
- 2016-12-21 17:02:51.413 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_67B1&SUBSYS_20151462&REV_80\4&F1D09F1&0&0010
- 2016-12-21 17:02:51.413 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
- 2016-12-21 17:02:51.413 - Thread: 1 -> }
- 2016-12-21 17:02:51.413 - Thread: 1 -> }
- 2016-12-21 17:02:51.610 - Thread: 1 -> Steam.IsActive: True
- 2016-12-21 17:02:51.611 - Thread: 1 -> Steam.IsOnline: True
- 2016-12-21 17:02:51.611 - Thread: 1 -> Steam.OwnsGame: True
- 2016-12-21 17:02:51.611 - Thread: 1 -> Steam.UserId: 76561198039478723
- 2016-12-21 17:02:51.611 - Thread: 1 -> Steam.UserName: Malapersona
- 2016-12-21 17:02:51.611 - Thread: 1 -> Steam.Branch:
- 2016-12-21 17:02:51.611 - Thread: 1 -> Build date: 2016-12-16 07:34
- 2016-12-21 17:02:51.611 - Thread: 1 -> Build version: 0.1.6194.35238
- 2016-12-21 17:02:51.805 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-12-21 17:02:51.806 - Thread: 1 -> Game dir: E:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-21 17:02:51.806 - Thread: 1 -> Content dir: E:\Steam\steamapps\common\SpaceEngineers\Content
- 2016-12-21 17:02:51.806 - Thread: 1 -> Found processor count: 6
- 2016-12-21 17:02:51.806 - Thread: 1 -> Using processor count: 6
- 2016-12-21 17:02:54.566 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-21 17:02:54.603 - Thread: 1 -> d300b1e5f3e2e49434f18d3ca3308a9508135aed
- 2016-12-21 17:02:55.332 - Thread: 1 -> Loading scenarios
- 2016-12-21 17:02:55.392 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-21 17:02:55.393 - Thread: 1 -> Preallocate - START
- 2016-12-21 17:02:55.395 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-12-21 17:02:55.395 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-12-21 17:02:55.395 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-12-21 17:02:55.408 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-12-21 17:02:55.408 - Thread: 1 -> MyEntities - START
- 2016-12-21 17:02:55.438 - Thread: 1 -> MyEntities - END
- 2016-12-21 17:02:55.438 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-12-21 17:02:55.438 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-12-21 17:02:55.438 - Thread: 1 -> MyTransparentGeometry - START
- 2016-12-21 17:02:55.516 - Thread: 1 -> MyTransparentGeometry - END
- 2016-12-21 17:02:55.516 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-12-21 17:02:55.528 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-12-21 17:02:55.528 - Thread: 1 -> MyMath - START
- 2016-12-21 17:02:55.528 - Thread: 1 -> MyMath - END
- 2016-12-21 17:02:55.528 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-12-21 17:02:55.530 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-12-21 17:02:55.541 - Thread: 1 -> MyDefinitionManager - START
- 2016-12-21 17:02:55.541 - Thread: 1 -> MyDefinitionManager - END
- 2016-12-21 17:02:55.541 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyAIActionsParser - START
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyAIActionsParser - END
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerBase - START
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerBase - END
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerClientBase - START
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerClientBase - END
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-12-21 17:02:55.615 - Thread: 1 -> MyServerDebugCommands - START
- 2016-12-21 17:02:55.624 - Thread: 1 -> MyServerDebugCommands - END
- 2016-12-21 17:02:55.624 - Thread: 1 -> MyClientDebugCommands - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyClientDebugCommands - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyMultiplayerClient - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyMultiplayerClient - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyDedicatedServer - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyDedicatedServer - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyAiTargetManager - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyAiTargetManager - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyChatHistory - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyChatHistory - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MySyncDestructions - START
- 2016-12-21 17:02:55.625 - Thread: 1 -> MySyncDestructions - END
- 2016-12-21 17:02:55.625 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-12-21 17:02:55.664 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-12-21 17:02:55.664 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-12-21 17:02:55.665 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-12-21 17:02:55.665 - Thread: 1 -> MyCommandCharacter - START
- 2016-12-21 17:02:55.668 - Thread: 1 -> MyCommandCharacter - END
- 2016-12-21 17:02:55.668 - Thread: 1 -> MyCommandConsole - START
- 2016-12-21 17:02:55.669 - Thread: 1 -> MyCommandConsole - END
- 2016-12-21 17:02:55.669 - Thread: 1 -> MyCommandEntity - START
- 2016-12-21 17:02:55.672 - Thread: 1 -> MyCommandEntity - END
- 2016-12-21 17:02:55.672 - Thread: 1 -> MySyncScenario - START
- 2016-12-21 17:02:55.672 - Thread: 1 -> MySyncScenario - END
- 2016-12-21 17:02:55.672 - Thread: 1 -> MySyncEntity - START
- 2016-12-21 17:02:55.672 - Thread: 1 -> MySyncEntity - END
- 2016-12-21 17:02:55.672 - Thread: 1 -> Preallocate - END
- 2016-12-21 17:02:55.685 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2016-12-21 17:02:55.715 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2016-12-21 17:02:55.715 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-12-21 17:02:55.719 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-12-21 17:02:55.719 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6194.35238, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:02:55.719 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6194.35238, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:02:55.719 - Thread: 1 -> Assembly.Location: E:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-12-21 17:02:55.719 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-12-21 17:02:55.719 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-12-21 17:02:55.722 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-12-21 17:02:55.731 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2016-12-21 17:02:55.731 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2016-12-21 17:02:55.732 - Thread: 1 -> Virtualized: False
- 2016-12-21 17:02:55.737 - Thread: 1 -> Environment.ProcessorName: AMD Phenom(tm) II X6 1055T Processor
- 2016-12-21 17:02:55.739 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,160,478,720 bytes
- 2016-12-21 17:02:55.739 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2016-12-21 17:02:55.739 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 14,108,626,944 bytes
- 2016-12-21 17:02:55.739 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,496,832,512 bytes
- 2016-12-21 17:02:55.745 - Thread: 1 -> Drive C: | Capacity: 239,582,834,688 bytes | Free space: 188,026,540,032 bytes
- 2016-12-21 17:02:55.745 - Thread: 1 -> Drive D: | Capacity: 500,104,687,616 bytes | Free space: 347,023,179,776 bytes
- 2016-12-21 17:02:55.745 - Thread: 1 -> Drive E: | Capacity: 500,104,687,616 bytes | Free space: 248,520,744,960 bytes
- 2016-12-21 17:02:55.746 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-12-21 17:02:55.746 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-12-21 17:02:56.027 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-12-21 17:02:56.259 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2016-12-21 17:02:56.284 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-12-21 17:02:56.285 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-12-21 17:02:56.485 - Thread: 1 -> c9d22efd5560e7363d1a937e8cf1d8323b1e0830
- 2016-12-21 17:02:56.543 - Thread: 1 -> 97f7864c5022ddd7dd80192af6f2abe2e462d0e2
- 2016-12-21 17:02:56.564 - Thread: 1 -> a441b7b319015f3491b7f5555d3bdac49b3a4ee8
- 2016-12-21 17:02:56.594 - Thread: 1 -> Loading sound definitions
- 2016-12-21 17:02:56.601 - Thread: 1 -> Loading shadow textures definitions
- 2016-12-21 17:02:56.601 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2016-12-21 17:02:56.609 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-12-21 17:02:56.621 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-21 17:02:56.745 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (FiiO X3) - Channel #: 2
- 2016-12-21 17:02:59.518 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-21 17:02:59.527 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-21 17:02:59.528 - Thread: 1 -> Path: C:\Users\ifcor\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-21 17:02:59.582 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-21 17:02:59.740 - Thread: 1 -> MyGuiManager()
- 2016-12-21 17:02:59.936 - Thread: 1 -> MyScreenManager()
- 2016-12-21 17:03:00.031 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-21 17:03:00.031 - Thread: 1 -> Path: C:\Users\ifcor\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-21 17:03:00.069 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-21 17:03:00.079 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-21 17:03:01.107 - Thread: 9 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2016-12-21 17:03:01.107 - Thread: 9 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2016-12-21 17:03:04.668 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-21 17:03:04.668 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-21 17:03:04.668 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-21 17:03:04.818 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-12-21 17:03:07.773 - Thread: 1 -> MyGuiScreenNewsletter.ctor START
- 2016-12-21 17:03:07.808 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-12-21 17:03:07.815 - Thread: 1 -> Timer Frequency: 2728534
- 2016-12-21 17:03:07.815 - Thread: 1 -> Ticks per frame: 45666
- 2016-12-21 17:03:12.231 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:03:12.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:03:14.731 - Thread: 1 -> LoadSession() - Start
- 2016-12-21 17:03:14.731 - Thread: 1 -> C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853
- 2016-12-21 17:03:15.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:03:15.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:03:15.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:03:15.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:03:15.745 - Thread: 1 -> LoadSession() - End
- 2016-12-21 17:03:15.745 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-12-21 17:03:15.747 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-12-21 17:03:15.966 - Thread: 1 -> RunLoadingAction - START
- 2016-12-21 17:03:15.968 - Thread: 1 -> Loading session: C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853
- 2016-12-21 17:03:18.048 - Thread: 1 -> GC Memory: 230,634,512 B
- 2016-12-21 17:03:18.057 - Thread: 1 -> Process Memory: 871,366,656 B
- 2016-12-21 17:03:18.909 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-12-21 17:03:22.437 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:03:22.437 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-12-21 17:03:22.445 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-12-21 17:03:22.446 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-21 17:03:22.448 - Thread: 1 -> d300b1e5f3e2e49434f18d3ca3308a9508135aed
- 2016-12-21 17:03:22.670 - Thread: 1 -> Loading scenarios
- 2016-12-21 17:03:22.671 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-21 17:03:22.720 - Thread: 1 -> 08243064b17e62eccf1e42bc1119be546c70978d
- 2016-12-21 17:03:22.763 - Thread: 1 -> ac3b95dcdc2c495c384a6855d043411b7400a1e8
- 2016-12-21 17:03:22.845 - Thread: 1 -> bb04713a34c4e56509466c7fc43be4a362c704d7
- 2016-12-21 17:03:22.906 - Thread: 1 -> f487203d5638e18fae448638ab7f24966b0f2827
- 2016-12-21 17:03:22.983 - Thread: 1 -> 593961e83841743a2c3e4a0e9babf3dae41b4d7d
- 2016-12-21 17:03:23.018 - Thread: 1 -> 14ceee0bd921113c60969e3df343aae34c8fb96b
- 2016-12-21 17:03:23.169 - Thread: 1 -> 151607b616d98b0e78c80e6e1992e2fabc295090
- 2016-12-21 17:03:23.190 - Thread: 1 -> 0fc498aeb05b88ac7123102c3653b05d8f24024d
- 2016-12-21 17:03:23.228 - Thread: 1 -> c5adc210d0ee6a8da409f36c5af2eebb06412aae
- 2016-12-21 17:03:23.287 - Thread: 1 -> 0785476132c16a17a330e8c7e02ae81ddf0ba010
- 2016-12-21 17:03:23.374 - Thread: 1 -> 8fec6a7d6abb72e9786f2bac77497470b1a6454f
- 2016-12-21 17:03:23.400 - Thread: 1 -> 0e36cd28edcd2c2c7e1e14292dd1dded3a8d9852
- 2016-12-21 17:03:23.425 - Thread: 1 -> 0c3ab861f100bcf37e5ab8d5de20835febaa3213
- 2016-12-21 17:03:23.475 - Thread: 1 -> 2dff3db5cb166b87dd5c22646b62ef68ff2bda92
- 2016-12-21 17:03:23.537 - Thread: 1 -> 5bd55abc0a8a73ef191653184fbd887793c59cb8
- 2016-12-21 17:03:23.555 - Thread: 1 -> 38fd03f946feaa110598d0a304292514e37bbd18
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- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2016-12-21 17:03:39.192 - Thread: 1 -> Loading prefab: E:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2016-12-21 17:03:39.194 - Thread: 1 -> Loading respawn ships
- 2016-12-21 17:03:39.195 - Thread: 1 -> Loading spawn groups
- 2016-12-21 17:03:39.205 - Thread: 1 -> List of used mods (0) - START
- 2016-12-21 17:03:39.205 - Thread: 1 -> List of used mods - END
- 2016-12-21 17:03:39.281 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-12-21 17:03:39.292 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-12-21 17:03:39.292 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-21 17:03:39.320 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (FiiO X3) IF) (High Definition Audio Device) - Channel #: 2
- 2016-12-21 17:04:09.190 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-21 17:04:09.282 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-12-21 17:04:09.289 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:04:09.313 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6194.35221, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:04:09.314 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:04:09.314 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:04:09.314 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:04:09.332 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6194.35238, Culture=neutral, PublicKeyToken=null
- 2016-12-21 17:04:09.505 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-12-21 17:04:09.555 - Thread: 26 -> External debugger: listening...
- 2016-12-21 17:04:09.602 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.25
- 2016-12-21 17:04:09.677 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-12-21 17:04:09.688 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-12-21 17:04:09.689 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-12-21 17:04:09.689 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-12-21 17:04:09.718 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-12-21 17:04:09.718 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-12-21 17:04:09.718 - Thread: 1 -> MyLights.LoadData() - START
- 2016-12-21 17:04:09.722 - Thread: 1 -> MyLights.LoadData() - END
- 2016-12-21 17:04:10.104 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2016-12-21 17:04:10.912 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853\Alien-291759539d120000.vx2'
- 2016-12-21 17:04:11.476 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853\Titan-2124704365d19000.vx2'
- 2016-12-21 17:04:16.264 - Thread: 11 -> Info: Planet generator name: Alien
- 2016-12-21 17:04:16.276 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-291759539d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:04:16.298 - Thread: 11 -> Loading voxel storage from file 'C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853\Moon-1353915701d19000.vx2'
- 2016-12-21 17:04:18.312 - Thread: 12 -> Loading voxel storage from file 'C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853\EarthLike-1779144428d120000.vx2'
- 2016-12-21 17:04:18.449 - Thread: 9 -> Loading voxel storage from file 'C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853\Mars-2044023682d120000.vx2'
- 2016-12-21 17:04:18.848 - Thread: 10 -> Info: Planet generator name: Titan
- 2016-12-21 17:04:18.848 - Thread: 10 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-2124704365d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:04:18.849 - Thread: 10 -> Loading voxel storage from file 'C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853\Europa-595048092d19000.vx2'
- 2016-12-21 17:04:21.308 - Thread: 11 -> Info: Planet generator name: Moon
- 2016-12-21 17:04:21.309 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1353915701d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:04:24.993 - Thread: 12 -> Info: Planet generator name: EarthLike
- 2016-12-21 17:04:24.993 - Thread: 12 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1779144428d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:04:27.681 - Thread: 9 -> Info: Planet generator name: Mars
- 2016-12-21 17:04:27.682 - Thread: 9 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-2044023682d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:04:30.290 - Thread: 10 -> Info: Planet generator name: Europa
- 2016-12-21 17:04:30.291 - Thread: 10 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-595048092d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-21 17:04:30.695 - Thread: 1 -> Checkpoint.CameraAttachedTo: 123827524217776983
- 2016-12-21 17:04:30.766 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-12-21 17:04:30.767 - Thread: 1 -> Name = Star System 2016-12-20 18:53
- 2016-12-21 17:04:30.767 - Thread: 1 -> Description =
- 2016-12-21 17:04:30.767 - Thread: 1 -> GameDateTime = 01/01/2081 01:31:07
- 2016-12-21 17:04:30.767 - Thread: 1 -> Password =
- 2016-12-21 17:04:30.767 - Thread: 1 -> CurrentPath = C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853
- 2016-12-21 17:04:30.767 - Thread: 1 -> WorkshopId =
- 2016-12-21 17:04:30.767 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-12-21 17:04:30.767 - Thread: 1 -> ThumbPath = C:\Users\ifcor\AppData\Roaming\SpaceEngineers\Saves\76561198039478723\Star System 2016-12-20 1853\thumb.jpg
- 2016-12-21 17:04:30.771 - Thread: 1 -> Settings:
- 2016-12-21 17:04:30.772 - Thread: 1 -> GameMode = Survival
- 2016-12-21 17:04:30.772 - Thread: 1 -> MaxPlayers = 4
- 2016-12-21 17:04:30.772 - Thread: 1 -> OnlineMode = FRIENDS
- 2016-12-21 17:04:30.772 - Thread: 1 -> AutoHealing = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> WeaponsEnabled = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> ThrusterDamage = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> EnableSpectator = False
- 2016-12-21 17:04:30.772 - Thread: 1 -> EnableCopyPaste = False
- 2016-12-21 17:04:30.772 - Thread: 1 -> MaxFloatingObjects = 56
- 2016-12-21 17:04:30.772 - Thread: 1 -> MaxGridSize = 50000
- 2016-12-21 17:04:30.772 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2016-12-21 17:04:30.772 - Thread: 1 -> CargoShipsEnabled = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> EnvironmentHostility = NORMAL
- 2016-12-21 17:04:30.772 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-12-21 17:04:30.772 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2016-12-21 17:04:30.772 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2016-12-21 17:04:30.772 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2016-12-21 17:04:30.772 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2016-12-21 17:04:30.772 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2016-12-21 17:04:30.772 - Thread: 1 -> ClientCanSave = False
- 2016-12-21 17:04:30.772 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-12-21 17:04:30.772 - Thread: 1 -> PermanentDeath = False
- 2016-12-21 17:04:30.772 - Thread: 1 -> DestructibleBlocks = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> EnableScripts = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-12-21 17:04:30.772 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-12-21 17:04:30.772 - Thread: 1 -> ProceduralDensity = 0.25
- 2016-12-21 17:04:30.772 - Thread: 1 -> ProceduralSeed = 0
- 2016-12-21 17:04:30.772 - Thread: 1 -> DestructibleBlocks = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> EnableIngameScripts = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> ViewDistance = 20000
- 2016-12-21 17:04:30.772 - Thread: 1 -> Voxel destruction = True
- 2016-12-21 17:04:30.772 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-12-21 17:04:30.772 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-12-21 17:04:30.772 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-12-21 17:04:30.819 - Thread: 1 -> Session loaded
- 2016-12-21 17:04:30.819 - Thread: 1 -> RunLoadingAction - END
- 2016-12-21 17:04:30.821 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-12-21 17:04:31.036 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-12-21 17:04:31.036 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-12-21 17:04:31.037 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-12-21 17:04:31.050 - Thread: 1 -> Updating continues.
- 2016-12-21 17:04:31.177 - Thread: 1 -> GC Memory: 2,192,818,248 B
- 2016-12-21 17:05:01.185 - Thread: 1 -> GC Memory: 3,608,774,120 B
- 2016-12-21 17:05:31.193 - Thread: 1 -> GC Memory: 5,460,357,216 B
- 2016-12-21 17:05:37.282 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:05:38.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:05:38.051 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:05:39.404 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-12-21 17:05:39.499 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-12-21 17:05:39.501 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-12-21 17:05:39.576 - Thread: 1 -> Loading voxel storage from file 'E:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2016-12-21 17:05:40.547 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:05:46.572 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:06:01.202 - Thread: 1 -> GC Memory: 5,734,777,008 B
- 2016-12-21 17:06:01.672 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2016-12-21 17:06:01.672 - Thread: 1 -> HardwareCursor: True
- 2016-12-21 17:06:01.672 - Thread: 1 -> Field of view: 1.221731
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.InterpolationEnabled: False
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.GrassDensityFactor: 1
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.ShadowQuality: LOW
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.AmbientOcclusionEnabled: False
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4
- 2016-12-21 17:06:01.672 - Thread: 1 -> Render.FoliageDetails: MEDIUM
- 2016-12-21 17:06:01.681 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-21 17:06:01.682 - Thread: 1 -> Path: C:\Users\ifcor\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-21 17:06:01.720 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-21 17:06:01.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:06:01.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:06:08.833 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:06:08.834 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:06:09.687 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:06:09.688 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:06:21.474 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:06:21.474 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:06:31.205 - Thread: 1 -> GC Memory: 4,812,458,608 B
- 2016-12-21 17:07:01.218 - Thread: 1 -> GC Memory: 4,823,907,608 B
- 2016-12-21 17:07:31.227 - Thread: 1 -> GC Memory: 4,840,885,232 B
- 2016-12-21 17:08:01.242 - Thread: 1 -> GC Memory: 2,406,128,040 B
- 2016-12-21 17:08:15.771 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:08:15.771 - Thread: 1 -> Character state: True
- 2016-12-21 17:08:15.771 - Thread: 1 -> IsServer: True
- 2016-12-21 17:08:15.771 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:08:15.771 - Thread: 1 -> Autosave
- 2016-12-21 17:08:15.774 - Thread: 1 -> Saving world - START
- 2016-12-21 17:08:15.775 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:08:15.775 - Thread: 1 -> Before snapshot.: GC Memory: 2,420,235,616 B
- 2016-12-21 17:08:16.050 - Thread: 1 -> After snapshot.: GC Memory: 2,422,648,184 B
- 2016-12-21 17:08:16.053 - Thread: 1 -> Directory cleanup: GC Memory: 2,422,648,184 B
- 2016-12-21 17:08:16.053 - Thread: 1 -> Saving world - END
- 2016-12-21 17:08:16.062 - Thread: 9 -> Session snapshot save - START
- 2016-12-21 17:08:16.063 - Thread: 9 -> Checking file access for files in target dir.
- 2016-12-21 17:08:16.889 - Thread: 9 -> Session snapshot save - END
- 2016-12-21 17:08:31.246 - Thread: 1 -> GC Memory: 2,434,842,328 B
- 2016-12-21 17:09:01.250 - Thread: 1 -> GC Memory: 2,433,070,960 B
- 2016-12-21 17:09:31.259 - Thread: 1 -> GC Memory: 2,277,184,096 B
- 2016-12-21 17:09:53.597 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:09:54.231 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-21 17:10:01.265 - Thread: 1 -> GC Memory: 2,279,202,112 B
- 2016-12-21 17:10:02.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:10:02.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:10:03.640 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:10:03.641 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-21 17:10:13.682 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:10:13.682 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-21 17:10:23.724 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:10:23.727 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-21 17:10:23.728 - Thread: 1 -> Next activation in 00:11:35.9585350
- 2016-12-21 17:10:31.273 - Thread: 1 -> GC Memory: 2,279,109,264 B
- 2016-12-21 17:10:58.569 - Thread: 1 -> Invalid queue index in the remove item message!
- 2016-12-21 17:11:01.282 - Thread: 1 -> GC Memory: 2,279,182,184 B
- 2016-12-21 17:11:14.151 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:11:14.151 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:11:31.291 - Thread: 1 -> GC Memory: 2,278,125,016 B
- 2016-12-21 17:11:42.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:11:42.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:12:01.300 - Thread: 1 -> GC Memory: 2,280,290,056 B
- 2016-12-21 17:12:31.308 - Thread: 1 -> GC Memory: 2,286,130,128 B
- 2016-12-21 17:13:01.316 - Thread: 1 -> GC Memory: 2,284,794,608 B
- 2016-12-21 17:13:15.776 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:13:15.776 - Thread: 1 -> Character state: True
- 2016-12-21 17:13:15.776 - Thread: 1 -> IsServer: True
- 2016-12-21 17:13:15.776 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:13:15.776 - Thread: 1 -> Autosave
- 2016-12-21 17:13:15.776 - Thread: 1 -> Saving world - START
- 2016-12-21 17:13:15.777 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:13:15.777 - Thread: 1 -> Before snapshot.: GC Memory: 2,284,744,992 B
- 2016-12-21 17:13:15.893 - Thread: 1 -> After snapshot.: GC Memory: 2,286,154,896 B
- 2016-12-21 17:13:15.893 - Thread: 1 -> Directory cleanup: GC Memory: 2,286,154,896 B
- 2016-12-21 17:13:15.893 - Thread: 1 -> Saving world - END
- 2016-12-21 17:13:15.894 - Thread: 9 -> Session snapshot save - START
- 2016-12-21 17:13:15.894 - Thread: 9 -> Checking file access for files in target dir.
- 2016-12-21 17:13:16.051 - Thread: 9 -> Session snapshot save - END
- 2016-12-21 17:13:31.327 - Thread: 1 -> GC Memory: 2,285,788,360 B
- 2016-12-21 17:14:01.336 - Thread: 1 -> GC Memory: 2,286,065,344 B
- 2016-12-21 17:14:31.344 - Thread: 1 -> GC Memory: 2,287,685,136 B
- 2016-12-21 17:15:01.353 - Thread: 1 -> GC Memory: 2,284,125,856 B
- 2016-12-21 17:15:31.361 - Thread: 1 -> GC Memory: 2,283,604,776 B
- 2016-12-21 17:16:01.369 - Thread: 1 -> GC Memory: 2,283,856,696 B
- 2016-12-21 17:16:11.176 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:16:15.193 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:16:19.209 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:16:31.378 - Thread: 1 -> GC Memory: 2,289,462,272 B
- 2016-12-21 17:17:01.387 - Thread: 1 -> GC Memory: 2,292,111,208 B
- 2016-12-21 17:17:31.395 - Thread: 1 -> GC Memory: 2,292,064,096 B
- 2016-12-21 17:18:01.404 - Thread: 1 -> GC Memory: 2,283,841,080 B
- 2016-12-21 17:18:15.780 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:18:15.780 - Thread: 1 -> Character state: True
- 2016-12-21 17:18:15.780 - Thread: 1 -> IsServer: True
- 2016-12-21 17:18:15.780 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:18:15.780 - Thread: 1 -> Autosave
- 2016-12-21 17:18:15.780 - Thread: 1 -> Saving world - START
- 2016-12-21 17:18:15.781 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:18:15.781 - Thread: 1 -> Before snapshot.: GC Memory: 2,283,623,072 B
- 2016-12-21 17:18:15.910 - Thread: 1 -> After snapshot.: GC Memory: 2,285,172,824 B
- 2016-12-21 17:18:15.910 - Thread: 1 -> Directory cleanup: GC Memory: 2,285,172,824 B
- 2016-12-21 17:18:15.910 - Thread: 1 -> Saving world - END
- 2016-12-21 17:18:15.910 - Thread: 10 -> Session snapshot save - START
- 2016-12-21 17:18:15.911 - Thread: 10 -> Checking file access for files in target dir.
- 2016-12-21 17:18:16.068 - Thread: 10 -> Session snapshot save - END
- 2016-12-21 17:18:31.411 - Thread: 1 -> GC Memory: 2,284,798,504 B
- 2016-12-21 17:19:01.420 - Thread: 1 -> GC Memory: 2,286,305,896 B
- 2016-12-21 17:19:31.428 - Thread: 1 -> GC Memory: 2,286,344,840 B
- 2016-12-21 17:20:01.437 - Thread: 1 -> GC Memory: 2,283,608,576 B
- 2016-12-21 17:20:31.445 - Thread: 1 -> GC Memory: 2,283,841,088 B
- 2016-12-21 17:21:01.454 - Thread: 1 -> GC Memory: 2,288,082,728 B
- 2016-12-21 17:21:31.461 - Thread: 1 -> GC Memory: 2,287,148,216 B
- 2016-12-21 17:22:00.632 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:22:00.632 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-21 17:22:01.470 - Thread: 1 -> GC Memory: 2,287,220,208 B
- 2016-12-21 17:22:10.674 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:22:10.675 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-21 17:22:20.716 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:22:20.716 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-21 17:22:30.758 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:22:30.759 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-21 17:22:30.759 - Thread: 1 -> Next activation in 00:10:21.6258198
- 2016-12-21 17:22:31.482 - Thread: 1 -> GC Memory: 2,299,556,224 B
- 2016-12-21 17:23:01.492 - Thread: 1 -> GC Memory: 2,292,318,304 B
- 2016-12-21 17:23:15.801 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:23:15.801 - Thread: 1 -> Character state: True
- 2016-12-21 17:23:15.801 - Thread: 1 -> IsServer: True
- 2016-12-21 17:23:15.801 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:23:15.801 - Thread: 1 -> Autosave
- 2016-12-21 17:23:15.801 - Thread: 1 -> Saving world - START
- 2016-12-21 17:23:15.802 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:23:15.802 - Thread: 1 -> Before snapshot.: GC Memory: 2,298,188,608 B
- 2016-12-21 17:23:15.934 - Thread: 1 -> After snapshot.: GC Memory: 2,300,301,696 B
- 2016-12-21 17:23:15.934 - Thread: 1 -> Directory cleanup: GC Memory: 2,300,301,696 B
- 2016-12-21 17:23:15.934 - Thread: 1 -> Saving world - END
- 2016-12-21 17:23:15.935 - Thread: 9 -> Session snapshot save - START
- 2016-12-21 17:23:15.935 - Thread: 9 -> Checking file access for files in target dir.
- 2016-12-21 17:23:16.098 - Thread: 9 -> Session snapshot save - END
- 2016-12-21 17:23:31.492 - Thread: 1 -> GC Memory: 2,301,201,152 B
- 2016-12-21 17:24:01.499 - Thread: 1 -> GC Memory: 2,316,403,720 B
- 2016-12-21 17:24:31.505 - Thread: 1 -> GC Memory: 2,316,892,008 B
- 2016-12-21 17:24:55.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:24:55.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:25:01.512 - Thread: 1 -> GC Memory: 2,293,869,504 B
- 2016-12-21 17:25:13.443 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:25:14.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:25:14.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:25:19.469 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:25:23.486 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:25:31.521 - Thread: 1 -> GC Memory: 2,299,108,736 B
- 2016-12-21 17:26:01.529 - Thread: 1 -> GC Memory: 2,305,979,008 B
- 2016-12-21 17:26:31.537 - Thread: 1 -> GC Memory: 2,295,453,280 B
- 2016-12-21 17:27:01.545 - Thread: 1 -> GC Memory: 2,295,338,632 B
- 2016-12-21 17:27:31.553 - Thread: 1 -> GC Memory: 2,295,361,872 B
- 2016-12-21 17:28:01.563 - Thread: 1 -> GC Memory: 2,295,575,464 B
- 2016-12-21 17:28:14.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:28:14.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:28:15.805 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:28:15.805 - Thread: 1 -> Character state: True
- 2016-12-21 17:28:15.805 - Thread: 1 -> IsServer: True
- 2016-12-21 17:28:15.805 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:28:15.805 - Thread: 1 -> Autosave
- 2016-12-21 17:28:15.805 - Thread: 1 -> Saving world - START
- 2016-12-21 17:28:15.806 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:28:15.806 - Thread: 1 -> Before snapshot.: GC Memory: 2,295,950,504 B
- 2016-12-21 17:28:15.945 - Thread: 1 -> After snapshot.: GC Memory: 2,297,579,456 B
- 2016-12-21 17:28:15.945 - Thread: 1 -> Directory cleanup: GC Memory: 2,297,579,456 B
- 2016-12-21 17:28:15.945 - Thread: 1 -> Saving world - END
- 2016-12-21 17:28:15.946 - Thread: 10 -> Session snapshot save - START
- 2016-12-21 17:28:15.947 - Thread: 10 -> Checking file access for files in target dir.
- 2016-12-21 17:28:16.116 - Thread: 10 -> Session snapshot save - END
- 2016-12-21 17:28:31.564 - Thread: 1 -> GC Memory: 2,298,611,496 B
- 2016-12-21 17:29:01.573 - Thread: 1 -> GC Memory: 2,300,352,128 B
- 2016-12-21 17:29:31.581 - Thread: 1 -> GC Memory: 2,301,707,400 B
- 2016-12-21 17:30:01.590 - Thread: 1 -> GC Memory: 2,298,147,696 B
- 2016-12-21 17:30:31.599 - Thread: 1 -> GC Memory: 2,298,293,352 B
- 2016-12-21 17:31:01.608 - Thread: 1 -> GC Memory: 2,298,439,896 B
- 2016-12-21 17:31:21.421 - Thread: 1 -> Invalid queue index in the remove item message!
- 2016-12-21 17:31:31.615 - Thread: 1 -> GC Memory: 2,298,416,720 B
- 2016-12-21 17:31:33.538 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:31:33.538 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:32:01.623 - Thread: 1 -> GC Memory: 2,301,161,944 B
- 2016-12-21 17:32:01.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:32:01.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:32:31.632 - Thread: 1 -> GC Memory: 2,302,516,584 B
- 2016-12-21 17:32:53.355 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:32:53.355 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-21 17:33:01.645 - Thread: 1 -> GC Memory: 2,303,054,208 B
- 2016-12-21 17:33:03.397 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:33:03.397 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-21 17:33:13.438 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:33:14.455 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-21 17:33:15.825 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:33:15.826 - Thread: 1 -> Character state: True
- 2016-12-21 17:33:15.826 - Thread: 1 -> IsServer: True
- 2016-12-21 17:33:15.826 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:33:15.826 - Thread: 1 -> Autosave
- 2016-12-21 17:33:15.826 - Thread: 1 -> Saving world - START
- 2016-12-21 17:33:15.826 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:33:15.826 - Thread: 1 -> Before snapshot.: GC Memory: 2,304,263,480 B
- 2016-12-21 17:33:15.971 - Thread: 1 -> After snapshot.: GC Memory: 2,305,954,512 B
- 2016-12-21 17:33:15.971 - Thread: 1 -> Directory cleanup: GC Memory: 2,305,954,512 B
- 2016-12-21 17:33:15.971 - Thread: 1 -> Saving world - END
- 2016-12-21 17:33:15.972 - Thread: 9 -> Session snapshot save - START
- 2016-12-21 17:33:15.973 - Thread: 9 -> Checking file access for files in target dir.
- 2016-12-21 17:33:16.137 - Thread: 9 -> Session snapshot save - END
- 2016-12-21 17:33:23.489 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-21 17:33:23.489 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-21 17:33:23.489 - Thread: 1 -> Next activation in 00:11:57.9469070
- 2016-12-21 17:33:31.661 - Thread: 1 -> GC Memory: 2,309,116,704 B
- 2016-12-21 17:34:01.666 - Thread: 1 -> GC Memory: 2,309,214,008 B
- 2016-12-21 17:34:16.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:34:16.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:34:21.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:34:21.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:34:28.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:34:28.877 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:34:31.674 - Thread: 1 -> GC Memory: 2,311,469,080 B
- 2016-12-21 17:34:31.857 - Thread: 1 -> Saving world - START
- 2016-12-21 17:34:31.858 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:34:31.858 - Thread: 1 -> Before snapshot.: GC Memory: 2,310,624,512 B
- 2016-12-21 17:34:32.001 - Thread: 1 -> After snapshot.: GC Memory: 2,312,204,336 B
- 2016-12-21 17:34:32.001 - Thread: 1 -> Directory cleanup: GC Memory: 2,312,204,336 B
- 2016-12-21 17:34:32.001 - Thread: 1 -> Saving world - END
- 2016-12-21 17:34:32.001 - Thread: 10 -> Session snapshot save - START
- 2016-12-21 17:34:32.002 - Thread: 10 -> Checking file access for files in target dir.
- 2016-12-21 17:34:32.004 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:34:32.004 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:34:32.160 - Thread: 10 -> Session snapshot save - END
- 2016-12-21 17:34:45.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:34:45.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:35:01.686 - Thread: 1 -> GC Memory: 2,303,768,408 B
- 2016-12-21 17:35:31.694 - Thread: 1 -> GC Memory: 2,304,627,552 B
- 2016-12-21 17:35:33.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:35:33.919 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:36:01.702 - Thread: 1 -> GC Memory: 2,306,854,096 B
- 2016-12-21 17:36:12.562 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:36:12.563 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:36:31.711 - Thread: 1 -> GC Memory: 2,306,447,152 B
- 2016-12-21 17:36:39.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:36:39.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:37:01.719 - Thread: 1 -> GC Memory: 2,307,246,688 B
- 2016-12-21 17:37:01.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:37:01.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:37:03.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:37:03.592 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:37:06.161 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 17:37:06.161 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 17:37:06.161 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 17:37:06.301 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 17:37:18.472 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:37:21.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:37:21.501 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:37:24.497 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:37:28.514 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
- 2016-12-21 17:37:31.729 - Thread: 1 -> GC Memory: 2,314,875,896 B
- 2016-12-21 17:37:45.450 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:37:45.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:37:46.873 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 17:37:46.873 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 17:37:46.873 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 17:37:46.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 17:38:01.737 - Thread: 1 -> GC Memory: 2,310,006,792 B
- 2016-12-21 17:38:15.829 - Thread: 1 -> Autosave initiated
- 2016-12-21 17:38:15.829 - Thread: 1 -> Character state: True
- 2016-12-21 17:38:15.829 - Thread: 1 -> IsServer: True
- 2016-12-21 17:38:15.829 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-21 17:38:15.829 - Thread: 1 -> Autosave
- 2016-12-21 17:38:15.829 - Thread: 1 -> Saving world - START
- 2016-12-21 17:38:15.830 - Thread: 1 -> Making world state snapshot.
- 2016-12-21 17:38:15.830 - Thread: 1 -> Before snapshot.: GC Memory: 2,311,657,016 B
- 2016-12-21 17:38:15.981 - Thread: 1 -> After snapshot.: GC Memory: 2,313,838,768 B
- 2016-12-21 17:38:15.981 - Thread: 1 -> Directory cleanup: GC Memory: 2,313,838,768 B
- 2016-12-21 17:38:15.981 - Thread: 1 -> Saving world - END
- 2016-12-21 17:38:15.982 - Thread: 10 -> Session snapshot save - START
- 2016-12-21 17:38:15.983 - Thread: 10 -> Checking file access for files in target dir.
- 2016-12-21 17:38:16.149 - Thread: 10 -> Session snapshot save - END
- 2016-12-21 17:38:31.751 - Thread: 1 -> GC Memory: 2,314,544,184 B
- 2016-12-21 17:38:58.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:38:58.813 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:39:01.760 - Thread: 1 -> GC Memory: 2,312,027,128 B
- 2016-12-21 17:39:05.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:39:05.842 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:39:16.147 - Thread: 1 -> Raising event on object which is not recognized by replication: Grid_S_Small_1 {1551A69B404D7F4}
- 2016-12-21 17:39:31.768 - Thread: 1 -> GC Memory: 2,322,194,400 B
- 2016-12-21 17:40:01.777 - Thread: 1 -> GC Memory: 2,309,512,008 B
- 2016-12-21 17:40:31.785 - Thread: 1 -> GC Memory: 2,310,742,464 B
- 2016-12-21 17:41:01.794 - Thread: 1 -> GC Memory: 2,311,007,032 B
- 2016-12-21 17:41:28.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:41:28.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:41:31.802 - Thread: 1 -> GC Memory: 2,310,163,592 B
- 2016-12-21 17:41:35.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:41:35.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:41:56.553 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:41:56.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:41:58.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:41:58.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:42:01.810 - Thread: 1 -> GC Memory: 2,374,657,496 B
- 2016-12-21 17:42:10.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:42:10.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:42:10.445 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 17:42:10.445 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 17:42:10.445 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-21 17:42:10.462 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-21 17:42:16.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-21 17:42:16.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-21 17:42:31.819 - Thread: 1 -> GC Memory: 2,373,887,448 B
- 2016-12-21 17:42:58.918 - Thread: 17 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- at SharpDX.Result.CheckError()
- at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
- at VRage.Render11.Resources.Internal.MyGeneratedTexture.Reset(DataBox[] dataBoxes)
- at VRage.Render11.Resources.MyGeneratedTextureManager.Reset(MyGeneratedTexture tex, Byte[] data, Int32 nchannels)
- at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message)
- at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, MessageFilterDelegate filter)
- at VRageRender.MyRender11.ProcessMessageQueue()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback()
- at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2016-12-21 17:42:58.922 - Thread: 17 -> Hiding window
- 2016-12-21 17:42:58.925 - Thread: 26 -> External debugger: interrupted.
- 2016-12-21 17:42:58.930 - Thread: 17 -> Network readers disposed
- 2016-12-21 17:42:59.595 - Thread: 17 -> Hiding window done
- 2016-12-21 17:42:59.595 - Thread: 17 -> Showing message
- 2016-12-21 17:42:59.607 - Thread: 17 -> ERROR: branch name cannot be resolved, services=
- 2016-12-21 17:42:59.607 - Thread: 17 -> ERROR: branch name cannot be resolved, services=
- 2016-12-21 17:42:59.607 - Thread: 17 -> ERROR: branch name cannot be resolved, services=
- 2016-12-21 17:42:59.666 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at Sandbox.Game.Entities.Cube.MyRefinery.ChangeRequirementsToResults(MyBlueprintDefinitionBase queueItem, MyFixedPoint blueprintAmount)
- at Sandbox.Game.Entities.Cube.MyRefinery.ProcessQueueItems(Int32 timeDelta)
- at Sandbox.Game.Entities.Cube.MyRefinery.UpdateProduction(Int32 timeDelta)
- at Sandbox.Game.Entities.Cube.MyProductionBlock.UpdateProduction()
- at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__8(MyEntity x)
- at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
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