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Jun 18th, 2018
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  1. Shader Programs
  2. ===============
  3. Name Render When not defined use
  4. ========================================================================================
  5. <none> gui, menus <none>
  6. --- Shadow map ---
  7. shadow everything in shadow pass <none>
  8. shadow_solid <not used> shadow
  9. shadow_cutout <not used> shadow
  10. --- GBuffers ---
  11. gbuffers_basic leash, block selection box <none>
  12. gbuffers_textured particles gbuffers_basic
  13. gbuffers_textured_lit lit_particles, world border gbuffers_textured
  14. gbuffers_skybasic sky, horizon, stars, void gbuffers_basic
  15. gbuffers_skytextured sun, moon gbuffers_textured
  16. gbuffers_clouds clouds gbuffers_textured
  17. gbuffers_terrain solid, cutout, cutout_mip gbuffers_textured_lit
  18. gbuffers_terrain_solid <not used> gbuffers_terrain
  19. gbuffers_terrain_cutout_mip <not used> gbuffers_terrain
  20. gbuffers_terrain_cutout <not used> gbuffers_terrain
  21. gbuffers_damagedblock damaged_blocks gbuffers_terrain
  22. gbuffers_block block_entities gbuffers_terrain
  23. gbuffers_beaconbeam beacon beam gbuffers_textured
  24. gbuffers_item <not used> gbuffers_textured_lit
  25. gbuffers_entities entities gbuffers_textured_lit
  26. gbuffers_armor_glint glint on armor and handheld items gbuffers_textured
  27. gbuffers_spidereyes eyes of spider, enderman and dragon gbuffers_textured
  28. gbuffers_hand hand and opaque handheld objects gbuffers_textured_lit
  29. gbuffers_weather rain, snow gbuffers_textured_lit
  30. --- Deferred ---
  31. deferred <deferred> <none>
  32. deferred1 <deferred> <none>
  33. ...
  34. deferred15 <deferred> <none>
  35. deferred_last <internal> restore ping-pong buffers <none>
  36. --- GBuffers translucent ---
  37. gbuffers_water translucent gbuffers_terrain
  38. gbuffers_hand_water translucent handheld objects gbuffers_hand
  39. --- Composite ---
  40. composite <composite> <none>
  41. composite1 <composite> <none>
  42. ...
  43. composite15 <composite> <none>
  44. composite_last <internal> restore ping-pong buffers <none>
  45. --- Final ---
  46. final <final> <none>
  47.  
  48. Remarks:
  49. - The programs shadow_solid, shadow_cutout, gbuffers_terrain_solid, gbuffers_terrain_cutout and gbuffers_terrain_cutout_mip are not used
  50.  
  51. Todo:
  52. - Separate programs for world border, entities (by id, by type), cape, elytra, wolf collar, etc.
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