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- Shader Programs
- ===============
- Name Render When not defined use
- ========================================================================================
- <none> gui, menus <none>
- --- Shadow map ---
- shadow everything in shadow pass <none>
- shadow_solid <not used> shadow
- shadow_cutout <not used> shadow
- --- GBuffers ---
- gbuffers_basic leash, block selection box <none>
- gbuffers_textured particles gbuffers_basic
- gbuffers_textured_lit lit_particles, world border gbuffers_textured
- gbuffers_skybasic sky, horizon, stars, void gbuffers_basic
- gbuffers_skytextured sun, moon gbuffers_textured
- gbuffers_clouds clouds gbuffers_textured
- gbuffers_terrain solid, cutout, cutout_mip gbuffers_textured_lit
- gbuffers_terrain_solid <not used> gbuffers_terrain
- gbuffers_terrain_cutout_mip <not used> gbuffers_terrain
- gbuffers_terrain_cutout <not used> gbuffers_terrain
- gbuffers_damagedblock damaged_blocks gbuffers_terrain
- gbuffers_block block_entities gbuffers_terrain
- gbuffers_beaconbeam beacon beam gbuffers_textured
- gbuffers_item <not used> gbuffers_textured_lit
- gbuffers_entities entities gbuffers_textured_lit
- gbuffers_armor_glint glint on armor and handheld items gbuffers_textured
- gbuffers_spidereyes eyes of spider, enderman and dragon gbuffers_textured
- gbuffers_hand hand and opaque handheld objects gbuffers_textured_lit
- gbuffers_weather rain, snow gbuffers_textured_lit
- --- Deferred ---
- deferred <deferred> <none>
- deferred1 <deferred> <none>
- ...
- deferred15 <deferred> <none>
- deferred_last <internal> restore ping-pong buffers <none>
- --- GBuffers translucent ---
- gbuffers_water translucent gbuffers_terrain
- gbuffers_hand_water translucent handheld objects gbuffers_hand
- --- Composite ---
- composite <composite> <none>
- composite1 <composite> <none>
- ...
- composite15 <composite> <none>
- composite_last <internal> restore ping-pong buffers <none>
- --- Final ---
- final <final> <none>
- Remarks:
- - The programs shadow_solid, shadow_cutout, gbuffers_terrain_solid, gbuffers_terrain_cutout and gbuffers_terrain_cutout_mip are not used
- Todo:
- - Separate programs for world border, entities (by id, by type), cape, elytra, wolf collar, etc.
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