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4hed

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Feb 27th, 2020
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  1.  
  2. ;ShowFlag.PostProcessMaterial=0
  3. ;ShowFlag.PostProcessing=0
  4. ;ShowFlag.PrecomputedVisibility=0
  5. ;ShowFlag.PreviewShadowsIndicator=0
  6. ;ShowFlag.ReflectionEnvironment=0
  7. ;ShowFlag.ReflectionOverride=0
  8. ;ShowFlag.Refraction=0
  9. ;ShowFlag.SelectionOutline=0
  10. ;ShowFlag.ShaderComplexity=0
  11. ;ShowFlag.ShadowFrustums=0
  12. ;ShowFlag.ShadowsFromEditorHiddenActors=0
  13. ;ShowFlag.SkeletalMeshes=0
  14. ;ShowFlag.SkyLighting=0
  15. ;ShowFlag.Snap=0
  16. ;ShowFlag.Specular=0
  17. ;ShowFlag.SpotLights=0
  18. ;ShowFlag.StaticMeshes=0
  19. ;ShowFlag.StationaryLightOverlap=0
  20. ;ShowFlag.StereoRendering=0
  21. ;ShowFlag.SubsurfaceScattering=0
  22. ;ShowFlag.TemporalAA=0
  23. ;ShowFlag.Tessellation=0
  24. ;ShowFlag.TestImage=0
  25. ;ShowFlag.TextRender=0
  26. ;ShowFlag.TexturedLightProfiles=0
  27. ;ShowFlag.Tonemapper=0
  28. ;ShowFlag.Translucency=0
  29. ;ShowFlag.VectorFields=0
  30. ;ShowFlag.VertexColors=0
  31. ;ShowFlag.Vignette=0
  32. ;ShowFlag.VisualizeAdaptiveDOF=0
  33. ;ShowFlag.VisualizeBuffer=0
  34. ;ShowFlag.VisualizeDOF=0
  35. ;ShowFlag.VisualizeDistanceFieldAO=0
  36. ;ShowFlag.VisualizeHDR=0
  37. ;ShowFlag.VisualizeLPV=0
  38. ;ShowFlag.VisualizeLightCulling=0
  39. ;ShowFlag.VisualizeMotionBlur=0
  40. ;ShowFlag.VisualizeOutOfBoundsPixels=0
  41. ;ShowFlag.VisualizeSSR=0
  42. ;ShowFlag.VisualizeSenses=0
  43. ;ShowFlag.VolumeLightingSamples=0
  44. ;ShowFlag.Wireframe=0
  45. ;SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
  46. ;TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  47. ;TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  48. ;TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  49. ;TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  50. ;TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  51. ;TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  52. ;TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  53. ;TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  54. ;TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  55. ;TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  56. ;TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  57. ;TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  58. ;TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  59. ;TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  60. ;TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  61. ;TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  62. ;TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  63. ;TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  64. ;TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  65. ;TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  66. ;TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  67. ;TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  68. ;TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  69. bDisablePhysXHardwareSupport=True
  70. bFirstRun=False
  71. bSmoothFrameRate=true
  72. ;r.AOTrimOldRecordsFraction=0
  73. r.AmbientOcclusionLevels=0
  74. r.Atmosphere=0
  75. r.BloomQuality=0
  76. ;r.ClearWithExcludeRects=0
  77. ;r.CompileShadersForDevelopment=0
  78. ;r.CustomDepth=0
  79. ;r.DefaultFeature.AmbientOcclusion=False
  80. ;r.DefaultFeature.AntiAliasing=0
  81. ;r.DefaultFeature.AutoExposure=False
  82. ;r.DefaultFeature.Bloom=False
  83. ;r.DefaultFeature.LensFlare=False
  84. ;r.DefaultFeature.MotionBlur=False
  85. ;r.DepthOfFieldQuality=0
  86. ;r.DetailMode=0
  87. ;r.EarlyZPass=0
  88. ;r.ExposureOffset=0.3
  89. ;r.HZBOcclusion=0
  90. ;r.LensFlareQuality=0
  91. ;r.LightFunctionQuality=0
  92. ;r.LightShaftQuality=0
  93. ;r.LightShafts=0
  94. ;r.MaxAnisotropy=0
  95. ;r.MotionBlurQuality=0
  96. ;r.PostProcessAAQuality=0
  97. ;r.ReflectionEnvironment=0
  98. ;r.RefractionQuality=0
  99. ;r.SSAOSmartBlur=0
  100. ;r.SSR.Quality=0
  101. ;r.SSS.SampleSet=0
  102. ;r.SSS.Scale=0
  103. r.SceneColorFringe.Max=0
  104. r.SceneColorFringeQuality=0
  105. ;r.Shadow.CSM.MaxCascades=1
  106. ;r.Shadow.CSM.TransitionScale=0
  107. ;r.Shadow.DistanceScale=0.1
  108. ;r.Shadow.MaxResolution=2
  109. ;r.Shadow.MinResolution=2
  110. ;r.Shadow.RadiusThreshold=0.1
  111. ;r.ShadowQuality=0
  112. ;r.TonemapperQuality=0
  113. ;r.TriangleOrderOptimization=1
  114. r.TrueSkyQuality=0
  115. ;r.UpsampleQuality=0
  116. ;r.ViewDistanceScale=0
  117. r.oneframethreadlag=1
  118. t.maxfps=70
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