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- public static Texture2D[] armorArmTexture = new Texture2D[10];
- public static Texture2D[] armorBodyTexture = new Texture2D[10];
- public static Texture2D[] armorHeadTexture = new Texture2D[12];
- public static Texture2D[] armorLegTexture = new Texture2D[10];
- public static int[] availableRecipe = new int[Recipe.maxRecipes];
- public static float[] availableRecipeY = new float[Recipe.maxRecipes];
- public static int background = 0;
- public static int[] backgroundHeight = new int[7];
- public static Texture2D[] backgroundTexture = new Texture2D[7];
- public static int[] backgroundWidth = new int[7];
- private static int backSpaceCount = 0;
- private int bgScroll;
- public static Texture2D blackTileTexture;
- public static bool bloodMoon = false;
- public static Texture2D boneArmTexture;
- public static float bottomWorld = 38400f;
- public static Texture2D bubbleTexture;
- public static float caveParrallax = 1f;
- public static string cDown = "S";
- public static Texture2D cdTexture;
- public static Texture2D chain2Texture;
- public static Texture2D chain3Texture;
- public static Texture2D chain4Texture;
- public static Texture2D chain5Texture;
- public static Texture2D chain6Texture;
- public static Texture2D chainTexture;
- public static Texture2D chat2Texture;
- public static Texture2D chatBackTexture;
- public static int chatLength = 600;
- public static int numChatLines = 7;
- public static ChatLine[] chatLine = new ChatLine[numChatLines];
- public static bool chatMode = false;
- public static bool chatRelease = false;
- public static string chatText = "";
- public static Texture2D chatTexture;
- public static int checkForSpawns = 0;
- public static Chest[] chest = new Chest[0x3e8];
- public static string cInv = "Escape";
- public static string cJump = "Space";
- public static string cLeft = "A";
- public static Player clientPlayer = new Player();
- public static Cloud[] cloud = new Cloud[100];
- public static int cloudLimit = 100;
- public static Texture2D[] cloudTexture = new Texture2D[4];
- private int colorDelay;
- public static CombatText[] combatText = new CombatText[100];
- public static string cRight = "D";
- public static string cThrowItem = "Q";
- public static string cUp = "W";
- public int curMusic;
- public static int curRelease = 3;
- public static float cursorAlpha = 0f;
- public static Color cursorColor = Color.White;
- public static int cursorColorDirection = 1;
- public static float cursorScale = 0f;
- public static Texture2D cursorTexture;
- public const double dayLength = 54000.0;
- public static bool dayTime = true;
- public static bool debugMode = false;
- public static string defaultIP = "";
- public static int drawTime = 0;
- public static bool dumbAI = false;
- public static int dungeonTiles;
- public static int dungeonX;
- public static int dungeonY;
- public static Dust[] dust = new Dust[0x7d0];
- public static Texture2D dustTexture;
- public static bool editSign = false;
- public static AudioEngine engine;
- public static int evilTiles;
- private static float exitScale = 0.8f;
- public static int fadeCounter = 0;
- public static Texture2D fadeTexture;
- public static bool fixedTiming = false;
- private int focusColor;
- private int focusMenu = -1;
- public static int focusRecipe;
- public static SpriteFont fontCombatText;
- public static SpriteFont fontDeathText;
- public static SpriteFont fontItemStack;
- public static SpriteFont fontMouseText;
- public static int frameRate = 0;
- public static bool frameRelease = false;
- public static bool gameMenu = true;
- public static string getIP = defaultIP;
- public static bool godMode = false;
- public static Gore[] gore = new Gore[0xc9];
- public static Texture2D[] goreTexture = new Texture2D[0x49];
- public static bool grabSky = false;
- public static bool grabSun = false;
- private GraphicsDeviceManager graphics;
- public static bool hasFocus = true;
- public static Texture2D heartTexture;
- public static int helpText = 0;
- public static bool hideUI = false;
- public static float[] hotbarScale = new float[] { 1f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f, 0.75f };
- public static bool ignoreErrors = true;
- private static KeyboardState inputText;
- public static bool inputTextEnter = false;
- public static int invasionDelay = 0;
- public static int invasionSize = 0;
- public static int invasionType = 0;
- public static int invasionWarn = 0;
- public static double invasionX = 0.0;
- public static Texture2D inventoryBackTexture;
- private static float inventoryScale = 0.75f;
- public static Item[] item = new Item[0xc9];
- public static Texture2D[] itemTexture = new Texture2D[0xec];
- public static int jungleTiles;
- public static KeyboardState keyState = Keyboard.GetState();
- public static int lastItemUpdate;
- public static int lastNPCUpdate;
- public static float leftWorld = 0f;
- public static bool lightTiles = false;
- public static Liquid[] liquid = new Liquid[Liquid.resLiquid];
- public static LiquidBuffer[] liquidBuffer = new LiquidBuffer[0x2710];
- public static Texture2D[] liquidTexture = new Texture2D[2];
- public static Player[] loadPlayer = new Player[5];
- public static string[] loadPlayerPath = new string[5];
- public static string[] loadWorld = new string[5];
- public static string[] loadWorldPath = new string[5];
- private float logoRotation;
- private float logoRotationDirection = 1f;
- private float logoRotationSpeed = 1f;
- private float logoScale = 1f;
- private float logoScaleDirection = 1f;
- private float logoScaleSpeed = 1f;
- public static Texture2D logoTexture;
- public static int magmaBGFrame = 0;
- public static int magmaBGFrameCounter = 0;
- public static Texture2D manaTexture;
- public const int maxBackgrounds = 7;
- public const int maxChests = 0x3e8;
- public const int maxClouds = 100;
- public const int maxCloudTypes = 4;
- public const int maxCombatText = 100;
- public const int maxDust = 0x7d0;
- public const int maxGore = 200;
- public const int maxGoreTypes = 0x49;
- public const int maxHair = 0x11;
- public const int maxInventory = 0x2c;
- public const int maxItems = 200;
- public const int maxItemSounds = 0x10;
- public const int maxItemTypes = 0xec;
- public static int maxItemUpdates = 10;
- public const int maxLiquidTypes = 2;
- private static int maxMenuItems = 11;
- public const int maxMusic = 7;
- public const int maxNPCHitSounds = 3;
- public const int maxNPCKilledSounds = 3;
- public const int maxNPCs = 0x3e8;
- public const int maxNPCTypes = 0x2c;
- public static int maxNPCUpdates = 15;
- public const int maxPlayers = 8;
- public const int maxProjectiles = 0x3e8;
- public const int maxProjectileTypes = 0x26;
- public static int maxSectionsX = (maxTilesX / 200);
- public static int maxSectionsY = (maxTilesY / 150);
- public const int maxStars = 130;
- public const int maxStarTypes = 5;
- public const int maxTileSets = 80;
- public static float rightWorld = 134400f;
- public static int maxTilesX = ((((int) rightWorld) / 0x10) + 1);
- public static int maxTilesY = ((((int) bottomWorld) / 0x10) + 1);
- public const int maxWallTypes = 14;
- private float[] menuItemScale = new float[maxMenuItems];
- public static int menuMode = 0;
- public static bool menuMultiplayer = false;
- public static int meteorTiles;
- private const int MF_BYPOSITION = 0x400;
- public static short moonModY = 0;
- public static int moonPhase = 0;
- public static Texture2D moonTexture;
- public static Color mouseColor = new Color(0xff, 50, 0x5f);
- private static bool mouseExit = false;
- public static Item mouseItem = new Item();
- public static bool mouseLeftRelease = false;
- public static bool mouseRightRelease = false;
- public static MouseState mouseState = Mouse.GetState();
- public static byte mouseTextColor = 0;
- public static int mouseTextColorChange = 1;
- public static Microsoft.Xna.Framework.Audio.Cue[] music = new Microsoft.Xna.Framework.Audio.Cue[7];
- public static float[] musicFade = new float[7];
- public static float musicVolume = 0.75f;
- public static int myPlayer = 0;
- public static int netMode = 0;
- public static int netPlayCounter;
- public int newMusic;
- public static string newWorldName = "";
- public const double nightLength = 32400.0;
- public static NPC[] npc = new NPC[0x3e9];
- public static bool npcChatFocus1 = false;
- public static bool npcChatFocus2 = false;
- public static bool npcChatRelease = false;
- public static string npcChatText = "";
- public static int[] npcFrameCount = new int[] {
- 1, 2, 2, 3, 6, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 2, 0x10, 14, 0x10, 14, 14, 0x10, 2, 10, 1, 0x10, 0x10, 0x10, 3, 1, 14,
- 3, 1, 3, 1, 1, 0x10, 0x10, 1, 1, 1, 3, 3
- };
- public static int npcShop = 0;
- public static Texture2D[] npcTexture = new Texture2D[0x2c];
- public const int numArmorBody = 10;
- public const int numArmorHead = 12;
- public const int numArmorLegs = 10;
- public static int numAvailableRecipes;
- public static int numClouds = cloudLimit;
- private static int numLoadPlayers = 0;
- private static int numLoadWorlds = 0;
- public static int numStars;
- private static KeyboardState oldInputText;
- public static MouseState oldMouseState = Mouse.GetState();
- public static Player[] player = new Player[9];
- public static Texture2D playerBeltTexture;
- public static Texture2D playerEyesTexture;
- public static Texture2D playerEyeWhitesTexture;
- public static Texture2D[] playerHairTexture = new Texture2D[0x11];
- public static Texture2D playerHands2Texture;
- public static Texture2D playerHandsTexture;
- public static Texture2D playerHeadTexture;
- public static bool playerInventory = false;
- public static Texture2D playerPantsTexture;
- public static string PlayerPath = (SavePath + @"\Players");
- public static string playerPathName;
- public static Texture2D playerShirtTexture;
- public static Texture2D playerShoesTexture;
- public static Texture2D playerUnderShirt2Texture;
- public static Texture2D playerUnderShirtTexture;
- public static Projectile[] projectile = new Projectile[0x3e9];
- public static Texture2D[] projectileTexture = new Texture2D[0x26];
- [ThreadStatic]
- public static Random rand;
- public static Texture2D raTexture;
- public static Recipe[] recipe = new Recipe[Recipe.maxRecipes];
- public static bool releaseUI = false;
- public static bool resetClouds = true;
- public static Texture2D reTexture;
- public static double rockLayer;
- public static string SavePath = (Environment.GetFolderPath(Environment.SpecialFolder.Personal) + @"\My Games\Terraria");
- public static int saveTimer = 0;
- public static int screenHeight = 600;
- public static Vector2 screenLastPosition;
- public static Vector2 screenPosition;
- public static int screenWidth = 800;
- public const int sectionHeight = 150;
- public const int sectionWidth = 200;
- private Color selColor = Color.White;
- private int selectedMenu = -1;
- private int selectedPlayer;
- private int selectedWorld;
- private int setKey = -1;
- public Chest[] shop = new Chest[5];
- public static bool showFrameRate = false;
- public static bool showItemOwner = false;
- public static bool showSpam = false;
- public static bool showSplash = true;
- public static Texture2D shroomCapTexture;
- public static Sign[] sign = new Sign[0x3e8];
- public static bool signBubble = false;
- public static string signText = "";
- public static int signX = 0;
- public static int signY = 0;
- public static bool skipMenu = false;
- public static Microsoft.Xna.Framework.Audio.SoundBank soundBank;
- public static SoundEffect soundCoins;
- public static SoundEffect[] soundDig = new SoundEffect[3];
- public static SoundEffect soundDoorClosed;
- public static SoundEffect soundDoorOpen;
- public static SoundEffect soundDoubleJump;
- public static SoundEffect[] soundFemaleHit = new SoundEffect[3];
- public static SoundEffect soundGrab;
- public static SoundEffect soundGrass;
- public static SoundEffectInstance soundInstanceCoins;
- public static SoundEffectInstance[] soundInstanceDig = new SoundEffectInstance[3];
- public static SoundEffectInstance soundInstanceDoorClosed;
- public static SoundEffectInstance soundInstanceDoorOpen;
- public static SoundEffectInstance soundInstanceDoubleJump;
- public static SoundEffectInstance[] soundInstanceFemaleHit = new SoundEffectInstance[3];
- public static SoundEffectInstance soundInstanceGrab;
- public static SoundEffectInstance soundInstanceGrass;
- public static SoundEffectInstance[] soundInstanceItem = new SoundEffectInstance[0x11];
- public static SoundEffectInstance soundInstanceMenuClose;
- public static SoundEffectInstance soundInstanceMenuOpen;
- public static SoundEffectInstance soundInstanceMenuTick;
- public static SoundEffectInstance[] soundInstanceNPCHit = new SoundEffectInstance[4];
- public static SoundEffectInstance[] soundInstanceNPCKilled = new SoundEffectInstance[4];
- public static SoundEffectInstance[] soundInstancePlayerHit = new SoundEffectInstance[3];
- public static SoundEffectInstance soundInstancePlayerKilled;
- public static SoundEffectInstance[] soundInstanceRoar = new SoundEffectInstance[2];
- public static SoundEffectInstance soundInstanceRun;
- public static SoundEffectInstance soundInstanceShatter;
- public static SoundEffectInstance[] soundInstanceSplash = new SoundEffectInstance[2];
- public static SoundEffectInstance[] soundInstanceTink = new SoundEffectInstance[3];
- public static SoundEffectInstance[] soundInstanceZombie = new SoundEffectInstance[3];
- public static SoundEffect[] soundItem = new SoundEffect[0x11];
- public static SoundEffect soundMenuClose;
- public static SoundEffect soundMenuOpen;
- public static SoundEffect soundMenuTick;
- public static SoundEffect[] soundNPCHit = new SoundEffect[4];
- public static SoundEffect[] soundNPCKilled = new SoundEffect[4];
- public static SoundEffect[] soundPlayerHit = new SoundEffect[3];
- public static SoundEffect soundPlayerKilled;
- public static SoundEffect[] soundRoar = new SoundEffect[2];
- public static SoundEffect soundRun;
- public static SoundEffect soundShatter;
- public static SoundEffect[] soundSplash = new SoundEffect[2];
- public static SoundEffect[] soundTink = new SoundEffect[3];
- public static float soundVolume = 1f;
- public static SoundEffect[] soundZombie = new SoundEffect[3];
- public static int spawnTileX;
- public static int spawnTileY;
- private int splashCounter;
- public static Texture2D splashTexture;
- private SpriteBatch spriteBatch;
- public static int stackCounter = 0;
- public static int stackDelay = 7;
- public static int stackSplit;
- public static Star[] star = new Star[130];
- public static Texture2D[] starTexture = new Texture2D[5];
- public static string statusText = "";
- public static bool stopSpawns = false;
- public static bool stopTimeOuts = false;
- public static short sunModY = 0;
- public static Texture2D sunTexture;
- public static Color[] teamColor = new Color[5];
- public static Texture2D teamTexture;
- public static Texture2D textBackTexture;
- private int textBlinkerCount;
- private int textBlinkerState;
- public static Tile[,] tile = new Tile[maxTilesX, maxTilesY];
- public static bool[] tileBlockLight = new bool[80];
- public static Color tileColor;
- public static bool[] tileDungeon = new bool[80];
- public static bool[] tileFrameImportant = new bool[80];
- public static bool[] tileLavaDeath = new bool[80];
- public static bool[] tileNoAttach = new bool[80];
- public static bool[] tileNoFail = new bool[80];
- public static bool tilesLoaded = false;
- public static bool[] tileSolid = new bool[80];
- public static bool[] tileSolidTop = new bool[80];
- public static bool[] tileStone = new bool[80];
- public static bool[] tileTable = new bool[80];
- public static Texture2D[] tileTexture = new Texture2D[80];
- public static bool[] tileWaterDeath = new bool[80];
- public static double time = 13500.0;
- public static int timeOut = 120;
- public bool toggleFullscreen;
- private static Item toolTip = new Item();
- public static float topWorld = 0f;
- public static Texture2D treeBranchTexture;
- public static Texture2D treeTopTexture;
- public static int updateTime = 0;
- public static bool verboseNetplay = false;
- public static string versionNumber = "v1.0.2";
- public static bool[] wallHouse = new bool[14];
- public static Texture2D[] wallTexture = new Texture2D[14];
- public static Microsoft.Xna.Framework.Audio.WaveBank waveBank;
- private static bool webAuth = false;
- public static bool webProtect = false;
- public static float windSpeed = 0f;
- public static float windSpeedSpeed = 0f;
- public static int worldID;
- public static string worldName = "";
- public static string WorldPath = (SavePath + @"\Worlds");
- public static string worldPathName;
- public static double worldSurface;
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