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- local tiles = gettiles()
- local water = {}
- for _, tile in ipairs(tiles) do
- local id = tile.items[i].id
- if id == 622 then
- table.insert({tile.posx, tile.posy, tile.posz}, id)
- end
- end
- local pos = water[math.random(#water)]
- useitemon('fishing rod', ground(pos))
- wait(1000)
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