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Jan 19th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if (me.canMove('right')) {
  25. me.move('right');
  26. } else {
  27. me.move('down');
  28. }
  29.  
  30.  
  31. if (player.teleportersAreReady) {
  32. // Do not add teleporters more than once
  33. return;
  34. }
  35.  
  36. // Place two teleporters at the map
  37. map.placeObject(player.getX(), player.getY() - 1, 'teleporter');
  38. map.placeObject(map.getWidth() - 2, 7, 'teleporter');
  39.  
  40. // We need teleporters objects, so find them
  41. var objs = map.getDynamicObjects();
  42. var teleporters = [];
  43.  
  44. for (var i = 0, len = objs.length; i < len; i++) {
  45. if (objs[i].getType() == 'teleporter') {
  46. teleporters.push(objs[i]);
  47. }
  48. }
  49.  
  50. // Link teleporters one to another
  51. teleporters[0].setTarget(teleporters[1]);
  52. teleporters[1].setTarget(teleporters[0]);
  53.  
  54. // We need an indicator to know if teleporters already
  55. // in place or not. Use "player" object from the closure
  56. player.teleportersAreReady = true;
  57.  
  58.  
  59.  
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66. }
  67. });
  68.  
  69. map.defineObject('barrier', {
  70. 'symbol': '░',
  71. 'color': 'purple',
  72. 'impassable': true,
  73. 'passableFor': ['robot']
  74. });
  75.  
  76. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  77. map.placeObject(1, 1, 'robot');
  78. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  79. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  80.  
  81. for (var x = 0; x < map.getWidth(); x++) {
  82. map.placeObject(x, 0, 'block');
  83. if (x != map.getWidth() - 2) {
  84. map.placeObject(x, 9, 'block');
  85. }
  86. }
  87.  
  88. for (var y = 1; y < 9; y++) {
  89. map.placeObject(0, y, 'block');
  90. map.placeObject(map.getWidth() - 1, y, 'block');
  91. }
  92.  
  93. for (var i = 0; i < 4; i++) {
  94. map.placeObject(20 - i, i + 1, 'block');
  95. map.placeObject(35 - i, 8 - i, 'block');
  96. }
  97. }
  98.  
  99. function validateLevel(map) {
  100. map.validateExactlyXManyObjects(1, 'exit');
  101. map.validateExactlyXManyObjects(1, 'robot');
  102. map.validateAtMostXObjects(1, 'greenKey');
  103. }
  104.  
  105. function onExit(map) {
  106. if (!map.getPlayer().hasItem('greenKey')) {
  107. map.writeStatus("We need to get that key!");
  108. return false;
  109. } else {
  110. return true;
  111. }
  112. }
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