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Feb 23rd, 2019
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  1. /*************
  2. * ambush.js *
  3. *************
  4. *
  5. * Oh. Oh, I see. This wasn't quite part of the plan.
  6. *
  7. * Looks like they won't let you take the Algorithm
  8. * without a fight. You'll need to carefully weave your
  9. * way through the guard drones.
  10. *
  11. * Well, time to improvise. Let's mess with their programming
  12. * a little, shall we?
  13. */
  14.  
  15. function startLevel(map) {
  16. function moveToward(obj, type) {
  17. var target = obj.findNearest(type);
  18. var leftDist = obj.getX() - target.x;
  19. var upDist = obj.getY() - target.y;
  20.  
  21. var direction;
  22. if (upDist == 0 && leftDist == 0) {
  23. return;
  24. } if (upDist > 0 && upDist >= leftDist) {
  25. direction = 'up';
  26. } else if (upDist < 0 && upDist < leftDist) {
  27. direction = 'down';
  28. } else if (leftDist > 0 && leftDist >= upDist) {
  29. direction = 'left';
  30. } else {
  31. direction = 'right';
  32. }
  33.  
  34. if (obj.canMove(direction)) {
  35. obj.move(direction);
  36. }
  37. }
  38.  
  39. map.defineObject('attackDrone', {
  40. 'type': 'dynamic',
  41. 'symbol': 'd',
  42. 'color': 'red',
  43. 'onCollision': function (player) {
  44. player.killedBy('an attack drone');
  45. },
  46. 'behavior': function (me) {
  47. if (Math.random() < 0.5) me.move('left');
  48. else me.move('up');
  49. }
  50. });
  51.  
  52. map.defineObject('reinforcementDrone', {
  53. 'type': 'dynamic',
  54. 'symbol': 'd',
  55. 'color': 'yellow',
  56. 'onCollision': function (player) {
  57. player.killedBy('a reinforcement drone');
  58. },
  59. 'behavior': function (me) {
  60. //if (Math.random() < 0.5) me.move('left');
  61. //else me.move('up');
  62. }
  63. });
  64.  
  65. map.defineObject('defenseDrone', {
  66. 'type': 'dynamic',
  67. 'symbol': 'd',
  68. 'color': 'green',
  69. 'onCollision': function (player) {
  70. player.killedBy('a defense drone');
  71. },
  72. 'behavior': function (me) {
  73. if (Math.random() < 0.5) me.move('right');
  74. else me.move('up');
  75. }
  76. });
  77.  
  78. // just for decoration
  79. map.defineObject('water', {
  80. 'symbol': '░',
  81. 'color': '#44f'
  82. });
  83.  
  84. map.placePlayer(0, 12);
  85.  
  86. for (var x = 0; x < map.getWidth(); x++) {
  87. map.placeObject(x, 10, 'block');
  88. map.placeObject(x, 14, 'block');
  89.  
  90. for (var y = 20; y < map.getHeight(); y++) {
  91. map.placeObject(x, y, 'water');
  92. }
  93. }
  94.  
  95. map.placeObject(23, 11, 'attackDrone');
  96. map.placeObject(23, 12, 'attackDrone');
  97. map.placeObject(23, 13, 'attackDrone');
  98.  
  99. map.placeObject(27, 11, 'defenseDrone');
  100. map.placeObject(27, 12, 'defenseDrone');
  101. map.placeObject(27, 13, 'defenseDrone');
  102.  
  103. map.placeObject(24, 11, 'reinforcementDrone');
  104. map.placeObject(25, 11, 'reinforcementDrone');
  105. map.placeObject(26, 11, 'reinforcementDrone');
  106. map.placeObject(24, 13, 'reinforcementDrone');
  107. map.placeObject(25, 13, 'reinforcementDrone');
  108. map.placeObject(26, 13, 'reinforcementDrone');
  109.  
  110. map.placeObject(map.getWidth()-1, 12, 'exit');
  111. }
  112.  
  113. function validateLevel(map) {
  114. map.validateExactlyXManyObjects(1, 'exit');
  115. }
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