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Spellslinger AMPs

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Dec 18th, 2013
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  1. ###################################################################################
  2. Spellslinger AMPS
  3. ###################################################################################
  4. Assault
  5. ###################################################################################
  6.  
  7. Critical Hit I
  8. Power Cost: 1
  9. Assault Rank 1
  10. Increases Critical Hit chance by 2%
  11.  
  12. Critical Hit II
  13. Power Cost: 1
  14. Assault Rank 1
  15. Increases Critical Hit chance by 2%
  16.  
  17. Critical Hit III
  18. Power Cost: 1
  19. Assault Rank 1
  20. Increases Critical Hit chance by 2%
  21.  
  22. Critical Surge(CONNECTED WITH ABOVE)
  23. Power Cost: 2
  24. Assault Rank 1
  25. Critical Hits with damaging abilities generate 2 Spell Power
  26.  
  27. Surge Damage I
  28. Power Cost: 1
  29. Assault Rank 1
  30. Increases all damage dealt with Spell Surged by 5%
  31.  
  32. Surge Damage II
  33. Power Cost: 1
  34. Assault Rank 1
  35. Increases all damage dealt with Spell Surged by 5%
  36.  
  37. Surge Damage III
  38. Power Cost: 1
  39. Assault Rank 1
  40. Increases all damage dealt with Spell Surged by 5%
  41.  
  42. Frost Snap
  43. Power Cost: 3
  44. Assault Rank 1
  45. Getting hit by a target affected by your Cone of Frost or Frozen Bolt reduces their cooldowns by 0.50s
  46.  
  47. Critical Severity I
  48. Power Cost: 1
  49. Assault Rank 1
  50. Increases Critical Hit Severity by 4%.
  51.  
  52.  
  53. Critical Severity II
  54. Power Cost: 1
  55. Assault Rank 1
  56. Increases Critical Hit Severity by 4%.
  57.  
  58. Surgical Severity(CONNECTED WITH ABOVE)
  59. Power Cost: 2
  60. Assault Rank 2
  61. Critical Hit Severity increased by 35% while Spell Surged.
  62.  
  63. Physical Damage I
  64. Power Cost: 1
  65. Assault Rank 2
  66. Increases Physical damage by 1%
  67.  
  68. Physical Damage II
  69. Power Cost: 1
  70. Assault Rank 2
  71. Increases Physical damage by 1%
  72.  
  73. Physical Damage III
  74. Power Cost: 1
  75. Assault Rank 2
  76. Increases Physical damage by 1%
  77.  
  78. Physical Damage IV
  79. Power Cost: 1
  80. Assault Rank 2
  81. Increases Physical damage by 1%
  82.  
  83. Deadly(CONNECTED WITH ABOVE)
  84. Power Cost: 2
  85. Assault Rank 3
  86. Mobile Fire, Rapid Fire, True Shot, and Assassinate have a 30% chance to increase your Physical damage by 2% for 15.0s, stacks 3 times.
  87.  
  88. Strikethrough I
  89. Power Cost: 1
  90. Assault Rank 2
  91. Increases Strikethrough change by 1%
  92.  
  93. Strikethrough II
  94. Power Cost: 1
  95. Assault Rank 2
  96. Increases Strikethrough change by 1%
  97.  
  98. Strikethrough III
  99. Power Cost: 1
  100. Assault Rank 2
  101. Increases Strikethrough change by 1%
  102.  
  103. Vegeance(CONNECTED WITH ABOVE)
  104. Power Cost: 2
  105. Assault Rank 2
  106. When an attack is deflected your Strikethrough chance increases by 14% for 10.0s
  107.  
  108. Magic Damage I
  109. Power Cost: 1
  110. Assault Rank 2
  111. Increases Magic damage by 1%.
  112.  
  113.  
  114. Magic Damage II
  115. Power Cost: 1
  116. Assault Rank 2
  117. Increases Magic damage by 1%.
  118.  
  119.  
  120. Magic Damage III
  121. Power Cost: 1
  122. Assault Rank 2
  123. Increases Magic damage by 1%.
  124.  
  125.  
  126. Magic Damage IV
  127. Power Cost: 1
  128. Assault Rank 2
  129. Increases Magic damage by 1%.
  130.  
  131. Spell Chain(CONNECTED WITH ABOVE)
  132. Power Cost: 1
  133. Assault Rank 3
  134. Each use of Charged Shot, Ignite, Frozen Bolt, and Flame Burst has a 30% chance to increase your Magic Damage by 2% for 15.0s, stacks 3 times.
  135.  
  136. Heavy Weapon
  137. Power Cost: 3
  138. Assault Rank 2
  139. Increases Assault Power received from your weapon by 7%.
  140.  
  141. Overpower
  142. Power Cost: 3
  143. Assault Rank 2
  144. Deal an additional 1 magic damage to stunned, disoriented, and dazed targets
  145.  
  146. Wallow in Flame
  147. Power Cost: 4
  148. Assault Rank 2
  149. If targets are affected by iginite when hit by Flame Burst deal an additional 1 magic damage every 2.00s for 4.00s.
  150.  
  151. Assault Power I
  152. Power Cost: 1
  153. Assault Rank 2
  154. Increases Assault Power by 1%.
  155.  
  156. Assault Power II
  157. Power Cost: 1
  158. Assault Rank 2
  159. Increases Assault Power by 1%.
  160.  
  161. Assault Power III
  162. Power Cost: 1
  163. Assault Rank 2
  164. Increases Assault Power by 1%.
  165.  
  166. Assassinate(CONNECTED WITH ABOVE)
  167. Power Cost: 5
  168. Assault Rank 3
  169. Unlocks the Assassinate ability.
  170.  
  171. Gunspliner
  172. Power Cost: 4
  173. Assault Rank 3
  174. Critical Hit Chance is increased by 2% for each assault ability on cooldown.
  175.  
  176. Trigger Fingers
  177. Power Cost: 4
  178. Assault Rank 3
  179. Rapid Fire and Mobile Fire now reduce all active cooldowns by -0.50s per use
  180.  
  181. Withering Magic
  182. Power Cost: 3
  183. Assault Rank 3
  184. While Spell Surge is active, nearby enemies within 30 meters have their Magic Resistance reduced by 20%.
  185.  
  186. ###################################################################################
  187. Support
  188. ###################################################################################
  189.  
  190. Surged Focus I
  191. Power Cost: 1
  192. Support Rank 1
  193. Decreases all Focus costs by 10% while Spell Surged
  194.  
  195. Surged Focus II
  196. Power Cost: 1
  197. Support Rank 1
  198. Decreases all Focus costs by 10% while Spell Surged
  199.  
  200. Surged Focus III
  201. Power Cost: 1
  202. Support Rank 1
  203. Decreases all Focus costs by 10% while Spell Surged
  204.  
  205. Recovery I
  206. Power Cost: 1
  207. Support Rank 1
  208. Increases Focus Recovery by 0.1/s
  209.  
  210. Recovery II
  211. Power Cost: 1
  212. Support Rank 1
  213. Increases Focus Recovery by 0.1/s
  214.  
  215. Recovery III
  216. Power Cost: 1
  217. Support Rank 1
  218. Increases Focus Recovery by 0.1/s
  219.  
  220. Gather Essence(CONNECTED WITH ABOVE)
  221. Power Cost: 2
  222. Support Rank 1
  223. Receiving kill credit for an enemy restores 7 Focus.
  224.  
  225. Holy Armor
  226. Power Cost: 2
  227. Support Rank 1
  228. Healing an ally affected by Distortion, Healing Salve, or Affinity increases the ally's Armor by 5% for 10.0s.
  229.  
  230. Healing Cloak I
  231. Power Cost: 1
  232. Support Rank 1
  233. Your healing spells generate 2% less threat
  234.  
  235. Healing Cloak II
  236. Power Cost: 1
  237. Support Rank 1
  238. Your healing spells generate 2% less threat
  239.  
  240. Healing Cloak III
  241. Power Cost: 1
  242. Support Rank 1
  243. Your healing spells generate 2% less threat
  244.  
  245. Phase Cloak(CONNECTED WITH ABOVE)
  246. Power Cost: 2
  247. Support Rank 2
  248. Phase Shift now Pacifies attackers for its duration instead of increasing Deflect
  249.  
  250. Magi I
  251. Power Cost: 1
  252. Support Rank 2
  253. Max Focus increased by 15.
  254.  
  255. Magi II
  256. Power Cost: 1
  257. Support Rank 2
  258. Max Focus increased by 15.
  259.  
  260. Magi III
  261. Power Cost: 1
  262. Support Rank 2
  263. Max Focus increased by 15.
  264.  
  265. Magi IV
  266. Power Cost: 1
  267. Support Rank 2
  268. Max Focus increased by 15.
  269.  
  270. Desperation(CONNECTED WITH ABOVE)
  271. Power Cost: 2
  272. Support Rank 3
  273. If your Focus is below 100 for 10.0s, you will regenerate 10 Focus every 2.00s for 8.0s. This can only occur once every 120.0s.
  274.  
  275. Cooldown Reduction I
  276. Power Cost: 1
  277. Support Rank 2
  278. Reduces all cooldown lengths by 2%
  279.  
  280. Cooldown Reduction II
  281. Power Cost: 1
  282. Support Rank 2
  283. Reduces all cooldown lengths by 2%
  284.  
  285. Cooldown Reduction III
  286. Power Cost: 1
  287. Support Rank 2
  288. Reduces all cooldown lengths by 2%
  289.  
  290. Support Power I
  291. Power Cost: 1
  292. Support Rank 2
  293. Increases Support by 1%
  294.  
  295. Support Power II
  296. Power Cost: 1
  297. Support Rank 2
  298. Increases Support by 1%
  299.  
  300. Support Power III
  301. Power Cost: 1
  302. Support Rank 2
  303. Increases Support by 1%
  304.  
  305. Support Power IV
  306. Power Cost: 1
  307. Support Rank 3
  308. Increases Support by 1%
  309.  
  310. Healing Torrent(CONNECTED WITH ABOVE)
  311. Power Cost: 5
  312. Support Rank 3
  313. Unlocks the Healing Torrent ability
  314.  
  315. Savior I
  316. Power Cost: 1
  317. Support Rank 2
  318. Heals applies to low health targets have a 10% chance to heal the target an additional 1 health every 2.00s for 4.00s
  319.  
  320. Savior II
  321. Power Cost: 1
  322. Support Rank 2
  323. Heals applies to low health targets have a 20% chance to heal the target an additional 1 health every 2.00s for 4.00s
  324.  
  325. Savior III
  326. Power Cost: 1
  327. Support Rank 2
  328. Heals applies to low health targets have a 30% chance to heal the target an additional 1 health every 2.00s for 4.00s
  329.  
  330. Spell Power(CONNECTED WITH ABOVE)
  331. Power Cost: 2
  332. Support Rank 3
  333. Healing a target below 30% health generates 2 Spell Power
  334.  
  335. Clarity
  336. Power Cost: 3
  337. Support Rank 2
  338. 10% chance that each use of an Instant or Cast Time ability will reduce the Focus cost of all abilities by 20% for 4.0s.
  339.  
  340. Blessed Weapon
  341. Power Cost: 3
  342. Support Rank 2
  343. Increases Support Power received from your weapon by 7%.
  344.  
  345. Holy Fury
  346. Power Cost: 4
  347. Support Rank 2
  348. Critical hits with healing abilities generate 5 Spell Power
  349.  
  350. Healing Aura
  351. Power Cost: 4
  352. Support Rank 3
  353. While Spell Surge is active, all allies within 30 meters regenerate 5 health every 1.0s
  354.  
  355. Holly Roller
  356. Power Cost: 4
  357. Support Rank 3
  358. Support Power is increased by 1% for every unique Support Ability used in the last 10.0s
  359.  
  360. Final Salvo
  361. Power Cost: 4
  362. Support Rank 3
  363. Upon death, apply a shield to allies within 30 meters with 11 health for 12.0s.
  364.  
  365. True Affinity
  366. Power Cost: 4
  367. Support Rank 3
  368. Each Vitality Burst, Healing Torrent, and Regenerative Pulse also heals your Affinity target for 1.
  369.  
  370. ###################################################################################
  371. Utility
  372. ###################################################################################
  373.  
  374. Sprint I
  375. Power Cost: 1
  376. Utility Rank 1
  377. Increases your Sprint capacity by 7%
  378.  
  379. Sprint II
  380. Power Cost: 1
  381. Utility Rank 1
  382. Increases your Sprint capacity by 7%
  383.  
  384. Sprint III
  385. Power Cost: 1
  386. Utility Rank 1
  387. Increases your Sprint capacity by 7%
  388.  
  389. Grit I
  390. Power Cost: 1
  391. Utility Rank 1
  392. Increases your Grit by 2%
  393.  
  394. Grit II
  395. Power Cost: 1
  396. Utility Rank 1
  397. Increases your Grit by 2%
  398.  
  399. Grit III
  400. Power Cost: 1
  401. Utility Rank 1
  402. Increases your Grit by 2%
  403.  
  404. Resilient(CONNECTED WITH ABOVE)
  405. Power Cost: 2
  406. Utility Rank 1
  407. Restore 5 Health every 2.5s while below 30% Health
  408.  
  409. Combat Health I
  410. Power Cost: 1
  411. Utility Rank 1
  412. Restore 2 Health every 5.0s while in combat
  413.  
  414. Combat Health II
  415. Power Cost: 1
  416. Utility Rank 1
  417. Restore 3 Health every 5.0s while in combat
  418.  
  419. Combat Health III
  420. Power Cost: 1
  421. Utility Rank 1
  422. Restore 5 Health every 5.0s while in combat
  423.  
  424. Hyper Shield
  425. Power Cost: 2
  426. Utility Rank 1
  427. Reduces the reboot time on your shield by 1.00s
  428.  
  429. Shield Capacity I
  430. Power Cost: 1
  431. Utility Rank 2
  432. Increases your Shield Capacity by 3%
  433.  
  434. Shield Capacity II
  435. Power Cost: 1
  436. Utility Rank 2
  437. Increases your Shield Capacity by 3%
  438.  
  439. Shield Capacity III
  440. Power Cost: 1
  441. Utility Rank 2
  442. Increases your Shield Capacity by 3%
  443.  
  444. Shield Regen I
  445. Power Cost: 1
  446. Utility Rank 2
  447. Increases Shield Regeneration Rate by 1%
  448.  
  449. Shield Regen II
  450. Power Cost: 1
  451. Utility Rank 2
  452. Increases Shield Regeneration Rate by 1%
  453.  
  454. Shield Regen III
  455. Power Cost: 1
  456. Utility Rank 2
  457. Increases Shield Regeneration Rate by 1%
  458.  
  459. Magic Resist I
  460. Power Cost: 1
  461. Utility Rank 2
  462. Increases your Magic Resist by 6%
  463.  
  464. Magic Resist II
  465. Power Cost: 1
  466. Utility Rank 2
  467. Increases your Magic Resist by 6%
  468.  
  469. Magic Resist III
  470. Power Cost: 1
  471. Utility Rank 2
  472. Increases your Magic Resist by 6%
  473.  
  474. Improved Armor(CONNECTED WITH ABOVE)
  475. Power Cost: 2
  476. Utility Rank 3
  477. Increases Armor received from items by 2%
  478.  
  479. CC Resist I
  480. Power Cost: 1
  481. Utility Rank 2
  482. Increases your CC Resilience by 2%
  483.  
  484. CC Resist II
  485. Power Cost: 1
  486. Utility Rank 2
  487. Increases your CC Resilience by 2%
  488.  
  489. CC Resist III
  490. Power Cost: 1
  491. Utility Rank 2
  492. Increases your CC Resilience by 2%
  493.  
  494. Void Pact(CONNECTED WITH ABOVE)
  495. Power Cost: 5
  496. Utility Rank 3
  497. Unlocks the Void Pact ability.
  498.  
  499. Evasive Maneuvers
  500. Power Cost: 3
  501. Utility Rank 2
  502. When Dashing, any damage you take is reduced by 24%
  503.  
  504. Gadget Expert
  505. Power Cost: 3
  506. Utility Rank 2
  507. Reduces the cooldown on your equipped Gadget by 20%
  508.  
  509. Tech Shield
  510. Power Cost: 2
  511. Utility Rank 2
  512. While your Shields are active, your Technology Resistance is increased by 4%
  513.  
  514. Urgency
  515. Power Cost: 2
  516. Utility Rank 3
  517. Damage that reduces you below 30% Health decreases all active cooldowns by 3.00s
  518.  
  519. Readiness
  520. Power Cost: 4
  521. Utility Rank 3
  522. Performing a CC Break gives you 1 interrupt Armor by 6.0s
  523.  
  524. Homeward Bound
  525. Power Cost: 5
  526. Utility Rank 3
  527. Damage that would kill you instead causes you to cast Void Slip
  528.  
  529. Enhanced Shield
  530. Power Cost: 3
  531. Utility Rank 3
  532. After your shields have been at full for 8.0s, their capacity is increased by 15%
  533.  
  534.  
  535. ###################################################################################
  536. Hybrid
  537. ###################################################################################
  538.  
  539. Movement Speed I
  540. Power Cost: 1
  541. Hybrid Rank 2
  542. Increases Movement Speed by 2%
  543.  
  544. Movement Speed II
  545. Power Cost: 1
  546. Hybrid Rank 2
  547. Increases Movement Speed by 2%
  548.  
  549. Movement Speed III
  550. Power Cost: 1
  551. Hybrid Rank 2
  552. Increases Movement Speed by 2%
  553.  
  554. Danger Danger(CONNECTED WITH ABOVE)
  555. Power Cost: 2
  556. Hybrid Rank 3
  557. Movement Speed is increased by 18% for 8.0s when Health is brought below 30%
  558.  
  559. Spell Power Capacity I
  560. Power Cost: 1
  561. Hybrid Rank 2
  562. Increases Spell Power capacity by 2.5
  563.  
  564. Spell Power Capacity II
  565. Power Cost: 1
  566. Hybrid Rank 2
  567. Increases Spell Power capacity by 2.5
  568.  
  569. Spell Power Capacity III
  570. Power Cost: 1
  571. Hybrid Rank 2
  572. Increases Spell Power capacity by 2.5
  573.  
  574. Spell Power Capacity IV
  575. Power Cost: 1
  576. Hybrid Rank 3
  577. Increases Spell Power capacity by 2.5
  578.  
  579. Power Surge(CONNECTED WITH ABOVE)
  580. Power Cost: 5
  581. Hybrid Rank 3
  582. Increases Assault and Support Power by 12% while Spell Surged
  583.  
  584. Spell Power Regen I
  585. Power Cost: 1
  586. Hybrid Rank 2
  587. Generate an additional 1 Spell Power every 3.0s
  588.  
  589. Spell Power Regen II
  590. Power Cost: 1
  591. Hybrid Rank 2
  592. Generate an additional 1 Spell Power every 3.0s
  593.  
  594. Spell Power Regen III
  595. Power Cost: 1
  596. Hybrid Rank 2
  597. Generate an additional 1 Spell Power every 3.0s
  598.  
  599. Preparation
  600. Power Cost: 3
  601. Hybrid Rank 2
  602. When you enter combat, all active cooldowns are reduced by 2.00s and you gain 10 Spell Power
  603.  
  604. Path Expert
  605. Power Cost: 3
  606. Hybrid Rank 2
  607. Decreases the cooldown on your Path Ability by 17%
  608.  
  609. Shock & Awe
  610. Power Cost: 3
  611. Hybrid Rank 3
  612. Successfully interrupting a target gives you 1 Interrupt Armor for 6.0s
  613.  
  614. The One
  615. Power Cost: 4
  616. Hybrid Rank 3
  617. Your Deflect chance is increased by 20% while Spell Surge is active
  618.  
  619. Focus Stone
  620. Power Cost: 4
  621. Hybrid Rank 3
  622. Gather Focus now produces a Healing, Focus, or Spell Power stone that lasts for 180.00
  623.  
  624.  
  625. ###################################################################################
  626. PvP Offense
  627. ###################################################################################
  628.  
  629. Life Steal I
  630. Power Cost: 1
  631. PvP Offense Rank 2
  632. Increases your Life Steal by 2%
  633.  
  634. Life Steal II
  635. Power Cost: 1
  636. PvP Offense Rank 2
  637. Increases your Life Steal by 2%
  638.  
  639. Life Steal III
  640. Power Cost: 1
  641. PvP Offense Rank 2
  642. Increases your Life Steal by 2%
  643.  
  644. PvP Offense I
  645. Power Cost: 1
  646. PvP Offense Rank 2
  647. Increases PvP Offense rating by 0.5 per level
  648.  
  649.  
  650. PvP Offense II
  651. Power Cost: 1
  652. PvP Offense Rank 2
  653. Increases PvP Offense rating by 0.5 per level
  654.  
  655.  
  656. PvP Offense III
  657. Power Cost: 1
  658. PvP Offense Rank 2
  659. Increases PvP Offense rating by 0.5 per level
  660.  
  661. Assassin(CONNECTED WITH ABOVE)
  662. Power Cost: 1
  663. PvP Offense Rank 3
  664. Killing blows increase Assault Power by 5% for 15.0s, stacks 4 times
  665.  
  666. Ignore Armor I
  667. Power Cost: 1
  668. PvP Offense Rank 2
  669. Increases your Armor Penetration by 2%
  670.  
  671. Ignore Armor II
  672. Power Cost: 1
  673. PvP Offense Rank 2
  674. Increases your Armor Penetration by 2%
  675.  
  676. Ignore Armor III
  677. Power Cost: 1
  678. PvP Offense Rank 2
  679. Increases your Armor Penetration by 2%
  680.  
  681. Penetrating Rounds(CONNECTED WITH ABOVE)
  682. Power Cost: 2
  683. PvP Offense Rank 3
  684. Critical Hits reduce the target's PVP Defense Rating by 10% for 5.0s
  685.  
  686. True Sight
  687. Power Cost: 3
  688. PvP Offense Rank 2
  689. While Spell Surged, your chance to detect stealthed players is increased by 50%.
  690.  
  691. Reorient
  692. Power Cost: 2
  693. PvP Offense Rank 2
  694. If you Dash while under the Daze effect, it will be removed
  695.  
  696. Headhunter
  697. Power Cost: 4
  698. PvP Offense Rank 3
  699. Killing an enemy while Spell Surged restores 10 Spell Power
  700.  
  701. Dangerous Gadgetry
  702. Power Cost: 4
  703. PvP Offense Rank 3
  704. Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity
  705.  
  706. Spell Armor
  707. Power Cost: 5
  708. PvP Offense Rank 3
  709. Activating Spell Surge now generates 1 Interrupt Armor but the cooldown on Spell Surges is increased by 3.00s
  710.  
  711. ###################################################################################
  712. PvP Defense
  713. ###################################################################################
  714.  
  715. Deflect Crit I
  716. Power Cost: 1
  717. PvP Defense Rank 2
  718. Increases Deflect Critical Hit chance by 2%
  719. Deflect Crit II
  720. Power Cost: 1
  721. PvP Defense Rank 2
  722. Increases Deflect Critical Hit chance by 2%
  723.  
  724. Deflect Crit III
  725. Power Cost: 1
  726. PvP Defense Rank 2
  727. Increases Deflect Critical Hit chance by 2%
  728.  
  729. Shift Defenses(CONNECTED WITH ABOVE)
  730. Power Cost: 2
  731. PvP Defense Rank 2
  732. When you are affected by a critical hit, gain 5% bonus Deflect Crit for 5.0s.
  733.  
  734. PVP Defense I
  735. Power Cost: 1
  736. PvP Defense Rank 2
  737. Increases PVP Defense rating by 0.5 per level
  738.  
  739. PVP Defense II
  740. Power Cost: 1
  741. PvP Defense Rank 2
  742. Increases PVP Defense rating by 0.5 per level
  743.  
  744. PVP Defense III
  745. Power Cost: 1
  746. PvP Defense Rank 2
  747. Increases PVP Defense rating by 0.5 per level
  748.  
  749. Bolstering Touch(CONNECTED WITH ABOVE)
  750. Power Cost: 5
  751. PvP Defense Rank 3
  752. Your freeform target heals buff your ally's PVP Defense by 5%
  753.  
  754. Deflect I
  755. Power Cost: 5
  756. PvP Defense Rank 2
  757. Increases Deflect Chance by 1%
  758.  
  759. Deflect II
  760. Power Cost: 5
  761. PvP Defense Rank 2
  762. Increases Deflect Chance by 1%
  763.  
  764. Deflect II
  765. Power Cost: 5
  766. PvP Defense Rank 2
  767. Increases Deflect Chance by 1%
  768.  
  769. Calm(CONNECTED WITH ABOVE)
  770. Power Cost: 2
  771. PvP Defense Rank 3
  772. Deflects debuff the attacker, reducing their Assault Power by 10% for 5.0s
  773.  
  774. Astral Belt
  775. Power Cost: 2
  776. PvP Defense Rank 2
  777. Astral Infusion now gives 1 Interrupt Armor for 6.0s
  778.  
  779. Fury
  780. Power Cost: 3
  781. PvP Defense Rank 2
  782. If an ally you've recently healed dies, you generate an additional 1 Spell Power every 0.30s for 10.0s
  783.  
  784. Frost Armor
  785. Power Cost: 4
  786. PvP Defense Rank 3
  787. Taking melee damage Snares the attacker by 25% for 3.0s
  788.  
  789. Defensive Gadgetry
  790. Power Cost: 4
  791. PvP Defense Rank 3
  792. Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity
  793.  
  794. Flame Armor
  795. Power Cost: 4
  796. PvP Defense Rank 3
  797. Taking melee damage causes the attacker to take 1 magic damage
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