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- Spellslinger AMPS
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- Assault
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- Critical Hit I
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit chance by 2%
- Critical Hit II
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit chance by 2%
- Critical Hit III
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit chance by 2%
- Critical Surge(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 1
- Critical Hits with damaging abilities generate 2 Spell Power
- Surge Damage I
- Power Cost: 1
- Assault Rank 1
- Increases all damage dealt with Spell Surged by 5%
- Surge Damage II
- Power Cost: 1
- Assault Rank 1
- Increases all damage dealt with Spell Surged by 5%
- Surge Damage III
- Power Cost: 1
- Assault Rank 1
- Increases all damage dealt with Spell Surged by 5%
- Frost Snap
- Power Cost: 3
- Assault Rank 1
- Getting hit by a target affected by your Cone of Frost or Frozen Bolt reduces their cooldowns by 0.50s
- Critical Severity I
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit Severity by 4%.
- Critical Severity II
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit Severity by 4%.
- Surgical Severity(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 2
- Critical Hit Severity increased by 35% while Spell Surged.
- Physical Damage I
- Power Cost: 1
- Assault Rank 2
- Increases Physical damage by 1%
- Physical Damage II
- Power Cost: 1
- Assault Rank 2
- Increases Physical damage by 1%
- Physical Damage III
- Power Cost: 1
- Assault Rank 2
- Increases Physical damage by 1%
- Physical Damage IV
- Power Cost: 1
- Assault Rank 2
- Increases Physical damage by 1%
- Deadly(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 3
- Mobile Fire, Rapid Fire, True Shot, and Assassinate have a 30% chance to increase your Physical damage by 2% for 15.0s, stacks 3 times.
- Strikethrough I
- Power Cost: 1
- Assault Rank 2
- Increases Strikethrough change by 1%
- Strikethrough II
- Power Cost: 1
- Assault Rank 2
- Increases Strikethrough change by 1%
- Strikethrough III
- Power Cost: 1
- Assault Rank 2
- Increases Strikethrough change by 1%
- Vegeance(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 2
- When an attack is deflected your Strikethrough chance increases by 14% for 10.0s
- Magic Damage I
- Power Cost: 1
- Assault Rank 2
- Increases Magic damage by 1%.
- Magic Damage II
- Power Cost: 1
- Assault Rank 2
- Increases Magic damage by 1%.
- Magic Damage III
- Power Cost: 1
- Assault Rank 2
- Increases Magic damage by 1%.
- Magic Damage IV
- Power Cost: 1
- Assault Rank 2
- Increases Magic damage by 1%.
- Spell Chain(CONNECTED WITH ABOVE)
- Power Cost: 1
- Assault Rank 3
- Each use of Charged Shot, Ignite, Frozen Bolt, and Flame Burst has a 30% chance to increase your Magic Damage by 2% for 15.0s, stacks 3 times.
- Heavy Weapon
- Power Cost: 3
- Assault Rank 2
- Increases Assault Power received from your weapon by 7%.
- Overpower
- Power Cost: 3
- Assault Rank 2
- Deal an additional 1 magic damage to stunned, disoriented, and dazed targets
- Wallow in Flame
- Power Cost: 4
- Assault Rank 2
- If targets are affected by iginite when hit by Flame Burst deal an additional 1 magic damage every 2.00s for 4.00s.
- Assault Power I
- Power Cost: 1
- Assault Rank 2
- Increases Assault Power by 1%.
- Assault Power II
- Power Cost: 1
- Assault Rank 2
- Increases Assault Power by 1%.
- Assault Power III
- Power Cost: 1
- Assault Rank 2
- Increases Assault Power by 1%.
- Assassinate(CONNECTED WITH ABOVE)
- Power Cost: 5
- Assault Rank 3
- Unlocks the Assassinate ability.
- Gunspliner
- Power Cost: 4
- Assault Rank 3
- Critical Hit Chance is increased by 2% for each assault ability on cooldown.
- Trigger Fingers
- Power Cost: 4
- Assault Rank 3
- Rapid Fire and Mobile Fire now reduce all active cooldowns by -0.50s per use
- Withering Magic
- Power Cost: 3
- Assault Rank 3
- While Spell Surge is active, nearby enemies within 30 meters have their Magic Resistance reduced by 20%.
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- Support
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- Surged Focus I
- Power Cost: 1
- Support Rank 1
- Decreases all Focus costs by 10% while Spell Surged
- Surged Focus II
- Power Cost: 1
- Support Rank 1
- Decreases all Focus costs by 10% while Spell Surged
- Surged Focus III
- Power Cost: 1
- Support Rank 1
- Decreases all Focus costs by 10% while Spell Surged
- Recovery I
- Power Cost: 1
- Support Rank 1
- Increases Focus Recovery by 0.1/s
- Recovery II
- Power Cost: 1
- Support Rank 1
- Increases Focus Recovery by 0.1/s
- Recovery III
- Power Cost: 1
- Support Rank 1
- Increases Focus Recovery by 0.1/s
- Gather Essence(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 1
- Receiving kill credit for an enemy restores 7 Focus.
- Holy Armor
- Power Cost: 2
- Support Rank 1
- Healing an ally affected by Distortion, Healing Salve, or Affinity increases the ally's Armor by 5% for 10.0s.
- Healing Cloak I
- Power Cost: 1
- Support Rank 1
- Your healing spells generate 2% less threat
- Healing Cloak II
- Power Cost: 1
- Support Rank 1
- Your healing spells generate 2% less threat
- Healing Cloak III
- Power Cost: 1
- Support Rank 1
- Your healing spells generate 2% less threat
- Phase Cloak(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 2
- Phase Shift now Pacifies attackers for its duration instead of increasing Deflect
- Magi I
- Power Cost: 1
- Support Rank 2
- Max Focus increased by 15.
- Magi II
- Power Cost: 1
- Support Rank 2
- Max Focus increased by 15.
- Magi III
- Power Cost: 1
- Support Rank 2
- Max Focus increased by 15.
- Magi IV
- Power Cost: 1
- Support Rank 2
- Max Focus increased by 15.
- Desperation(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 3
- If your Focus is below 100 for 10.0s, you will regenerate 10 Focus every 2.00s for 8.0s. This can only occur once every 120.0s.
- Cooldown Reduction I
- Power Cost: 1
- Support Rank 2
- Reduces all cooldown lengths by 2%
- Cooldown Reduction II
- Power Cost: 1
- Support Rank 2
- Reduces all cooldown lengths by 2%
- Cooldown Reduction III
- Power Cost: 1
- Support Rank 2
- Reduces all cooldown lengths by 2%
- Support Power I
- Power Cost: 1
- Support Rank 2
- Increases Support by 1%
- Support Power II
- Power Cost: 1
- Support Rank 2
- Increases Support by 1%
- Support Power III
- Power Cost: 1
- Support Rank 2
- Increases Support by 1%
- Support Power IV
- Power Cost: 1
- Support Rank 3
- Increases Support by 1%
- Healing Torrent(CONNECTED WITH ABOVE)
- Power Cost: 5
- Support Rank 3
- Unlocks the Healing Torrent ability
- Savior I
- Power Cost: 1
- Support Rank 2
- Heals applies to low health targets have a 10% chance to heal the target an additional 1 health every 2.00s for 4.00s
- Savior II
- Power Cost: 1
- Support Rank 2
- Heals applies to low health targets have a 20% chance to heal the target an additional 1 health every 2.00s for 4.00s
- Savior III
- Power Cost: 1
- Support Rank 2
- Heals applies to low health targets have a 30% chance to heal the target an additional 1 health every 2.00s for 4.00s
- Spell Power(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 3
- Healing a target below 30% health generates 2 Spell Power
- Clarity
- Power Cost: 3
- Support Rank 2
- 10% chance that each use of an Instant or Cast Time ability will reduce the Focus cost of all abilities by 20% for 4.0s.
- Blessed Weapon
- Power Cost: 3
- Support Rank 2
- Increases Support Power received from your weapon by 7%.
- Holy Fury
- Power Cost: 4
- Support Rank 2
- Critical hits with healing abilities generate 5 Spell Power
- Healing Aura
- Power Cost: 4
- Support Rank 3
- While Spell Surge is active, all allies within 30 meters regenerate 5 health every 1.0s
- Holly Roller
- Power Cost: 4
- Support Rank 3
- Support Power is increased by 1% for every unique Support Ability used in the last 10.0s
- Final Salvo
- Power Cost: 4
- Support Rank 3
- Upon death, apply a shield to allies within 30 meters with 11 health for 12.0s.
- True Affinity
- Power Cost: 4
- Support Rank 3
- Each Vitality Burst, Healing Torrent, and Regenerative Pulse also heals your Affinity target for 1.
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- Utility
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- Sprint I
- Power Cost: 1
- Utility Rank 1
- Increases your Sprint capacity by 7%
- Sprint II
- Power Cost: 1
- Utility Rank 1
- Increases your Sprint capacity by 7%
- Sprint III
- Power Cost: 1
- Utility Rank 1
- Increases your Sprint capacity by 7%
- Grit I
- Power Cost: 1
- Utility Rank 1
- Increases your Grit by 2%
- Grit II
- Power Cost: 1
- Utility Rank 1
- Increases your Grit by 2%
- Grit III
- Power Cost: 1
- Utility Rank 1
- Increases your Grit by 2%
- Resilient(CONNECTED WITH ABOVE)
- Power Cost: 2
- Utility Rank 1
- Restore 5 Health every 2.5s while below 30% Health
- Combat Health I
- Power Cost: 1
- Utility Rank 1
- Restore 2 Health every 5.0s while in combat
- Combat Health II
- Power Cost: 1
- Utility Rank 1
- Restore 3 Health every 5.0s while in combat
- Combat Health III
- Power Cost: 1
- Utility Rank 1
- Restore 5 Health every 5.0s while in combat
- Hyper Shield
- Power Cost: 2
- Utility Rank 1
- Reduces the reboot time on your shield by 1.00s
- Shield Capacity I
- Power Cost: 1
- Utility Rank 2
- Increases your Shield Capacity by 3%
- Shield Capacity II
- Power Cost: 1
- Utility Rank 2
- Increases your Shield Capacity by 3%
- Shield Capacity III
- Power Cost: 1
- Utility Rank 2
- Increases your Shield Capacity by 3%
- Shield Regen I
- Power Cost: 1
- Utility Rank 2
- Increases Shield Regeneration Rate by 1%
- Shield Regen II
- Power Cost: 1
- Utility Rank 2
- Increases Shield Regeneration Rate by 1%
- Shield Regen III
- Power Cost: 1
- Utility Rank 2
- Increases Shield Regeneration Rate by 1%
- Magic Resist I
- Power Cost: 1
- Utility Rank 2
- Increases your Magic Resist by 6%
- Magic Resist II
- Power Cost: 1
- Utility Rank 2
- Increases your Magic Resist by 6%
- Magic Resist III
- Power Cost: 1
- Utility Rank 2
- Increases your Magic Resist by 6%
- Improved Armor(CONNECTED WITH ABOVE)
- Power Cost: 2
- Utility Rank 3
- Increases Armor received from items by 2%
- CC Resist I
- Power Cost: 1
- Utility Rank 2
- Increases your CC Resilience by 2%
- CC Resist II
- Power Cost: 1
- Utility Rank 2
- Increases your CC Resilience by 2%
- CC Resist III
- Power Cost: 1
- Utility Rank 2
- Increases your CC Resilience by 2%
- Void Pact(CONNECTED WITH ABOVE)
- Power Cost: 5
- Utility Rank 3
- Unlocks the Void Pact ability.
- Evasive Maneuvers
- Power Cost: 3
- Utility Rank 2
- When Dashing, any damage you take is reduced by 24%
- Gadget Expert
- Power Cost: 3
- Utility Rank 2
- Reduces the cooldown on your equipped Gadget by 20%
- Tech Shield
- Power Cost: 2
- Utility Rank 2
- While your Shields are active, your Technology Resistance is increased by 4%
- Urgency
- Power Cost: 2
- Utility Rank 3
- Damage that reduces you below 30% Health decreases all active cooldowns by 3.00s
- Readiness
- Power Cost: 4
- Utility Rank 3
- Performing a CC Break gives you 1 interrupt Armor by 6.0s
- Homeward Bound
- Power Cost: 5
- Utility Rank 3
- Damage that would kill you instead causes you to cast Void Slip
- Enhanced Shield
- Power Cost: 3
- Utility Rank 3
- After your shields have been at full for 8.0s, their capacity is increased by 15%
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- Hybrid
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- Movement Speed I
- Power Cost: 1
- Hybrid Rank 2
- Increases Movement Speed by 2%
- Movement Speed II
- Power Cost: 1
- Hybrid Rank 2
- Increases Movement Speed by 2%
- Movement Speed III
- Power Cost: 1
- Hybrid Rank 2
- Increases Movement Speed by 2%
- Danger Danger(CONNECTED WITH ABOVE)
- Power Cost: 2
- Hybrid Rank 3
- Movement Speed is increased by 18% for 8.0s when Health is brought below 30%
- Spell Power Capacity I
- Power Cost: 1
- Hybrid Rank 2
- Increases Spell Power capacity by 2.5
- Spell Power Capacity II
- Power Cost: 1
- Hybrid Rank 2
- Increases Spell Power capacity by 2.5
- Spell Power Capacity III
- Power Cost: 1
- Hybrid Rank 2
- Increases Spell Power capacity by 2.5
- Spell Power Capacity IV
- Power Cost: 1
- Hybrid Rank 3
- Increases Spell Power capacity by 2.5
- Power Surge(CONNECTED WITH ABOVE)
- Power Cost: 5
- Hybrid Rank 3
- Increases Assault and Support Power by 12% while Spell Surged
- Spell Power Regen I
- Power Cost: 1
- Hybrid Rank 2
- Generate an additional 1 Spell Power every 3.0s
- Spell Power Regen II
- Power Cost: 1
- Hybrid Rank 2
- Generate an additional 1 Spell Power every 3.0s
- Spell Power Regen III
- Power Cost: 1
- Hybrid Rank 2
- Generate an additional 1 Spell Power every 3.0s
- Preparation
- Power Cost: 3
- Hybrid Rank 2
- When you enter combat, all active cooldowns are reduced by 2.00s and you gain 10 Spell Power
- Path Expert
- Power Cost: 3
- Hybrid Rank 2
- Decreases the cooldown on your Path Ability by 17%
- Shock & Awe
- Power Cost: 3
- Hybrid Rank 3
- Successfully interrupting a target gives you 1 Interrupt Armor for 6.0s
- The One
- Power Cost: 4
- Hybrid Rank 3
- Your Deflect chance is increased by 20% while Spell Surge is active
- Focus Stone
- Power Cost: 4
- Hybrid Rank 3
- Gather Focus now produces a Healing, Focus, or Spell Power stone that lasts for 180.00
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- PvP Offense
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- Life Steal I
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Life Steal by 2%
- Life Steal II
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Life Steal by 2%
- Life Steal III
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Life Steal by 2%
- PvP Offense I
- Power Cost: 1
- PvP Offense Rank 2
- Increases PvP Offense rating by 0.5 per level
- PvP Offense II
- Power Cost: 1
- PvP Offense Rank 2
- Increases PvP Offense rating by 0.5 per level
- PvP Offense III
- Power Cost: 1
- PvP Offense Rank 2
- Increases PvP Offense rating by 0.5 per level
- Assassin(CONNECTED WITH ABOVE)
- Power Cost: 1
- PvP Offense Rank 3
- Killing blows increase Assault Power by 5% for 15.0s, stacks 4 times
- Ignore Armor I
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Armor Penetration by 2%
- Ignore Armor II
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Armor Penetration by 2%
- Ignore Armor III
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Armor Penetration by 2%
- Penetrating Rounds(CONNECTED WITH ABOVE)
- Power Cost: 2
- PvP Offense Rank 3
- Critical Hits reduce the target's PVP Defense Rating by 10% for 5.0s
- True Sight
- Power Cost: 3
- PvP Offense Rank 2
- While Spell Surged, your chance to detect stealthed players is increased by 50%.
- Reorient
- Power Cost: 2
- PvP Offense Rank 2
- If you Dash while under the Daze effect, it will be removed
- Headhunter
- Power Cost: 4
- PvP Offense Rank 3
- Killing an enemy while Spell Surged restores 10 Spell Power
- Dangerous Gadgetry
- Power Cost: 4
- PvP Offense Rank 3
- Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity
- Spell Armor
- Power Cost: 5
- PvP Offense Rank 3
- Activating Spell Surge now generates 1 Interrupt Armor but the cooldown on Spell Surges is increased by 3.00s
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- PvP Defense
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- Deflect Crit I
- Power Cost: 1
- PvP Defense Rank 2
- Increases Deflect Critical Hit chance by 2%
- Deflect Crit II
- Power Cost: 1
- PvP Defense Rank 2
- Increases Deflect Critical Hit chance by 2%
- Deflect Crit III
- Power Cost: 1
- PvP Defense Rank 2
- Increases Deflect Critical Hit chance by 2%
- Shift Defenses(CONNECTED WITH ABOVE)
- Power Cost: 2
- PvP Defense Rank 2
- When you are affected by a critical hit, gain 5% bonus Deflect Crit for 5.0s.
- PVP Defense I
- Power Cost: 1
- PvP Defense Rank 2
- Increases PVP Defense rating by 0.5 per level
- PVP Defense II
- Power Cost: 1
- PvP Defense Rank 2
- Increases PVP Defense rating by 0.5 per level
- PVP Defense III
- Power Cost: 1
- PvP Defense Rank 2
- Increases PVP Defense rating by 0.5 per level
- Bolstering Touch(CONNECTED WITH ABOVE)
- Power Cost: 5
- PvP Defense Rank 3
- Your freeform target heals buff your ally's PVP Defense by 5%
- Deflect I
- Power Cost: 5
- PvP Defense Rank 2
- Increases Deflect Chance by 1%
- Deflect II
- Power Cost: 5
- PvP Defense Rank 2
- Increases Deflect Chance by 1%
- Deflect II
- Power Cost: 5
- PvP Defense Rank 2
- Increases Deflect Chance by 1%
- Calm(CONNECTED WITH ABOVE)
- Power Cost: 2
- PvP Defense Rank 3
- Deflects debuff the attacker, reducing their Assault Power by 10% for 5.0s
- Astral Belt
- Power Cost: 2
- PvP Defense Rank 2
- Astral Infusion now gives 1 Interrupt Armor for 6.0s
- Fury
- Power Cost: 3
- PvP Defense Rank 2
- If an ally you've recently healed dies, you generate an additional 1 Spell Power every 0.30s for 10.0s
- Frost Armor
- Power Cost: 4
- PvP Defense Rank 3
- Taking melee damage Snares the attacker by 25% for 3.0s
- Defensive Gadgetry
- Power Cost: 4
- PvP Defense Rank 3
- Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity
- Flame Armor
- Power Cost: 4
- PvP Defense Rank 3
- Taking melee damage causes the attacker to take 1 magic damage
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