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- Log uploaded on Sunday, May 20, 2018, 12:40:00 AM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Combat Extended: 0Harmony(1.0.9.1), CombatExtended(1.0.0.0)
- Combat Extended Guns: (no assemblies)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
- RimRoads: 0Harmony(1.0.9.1), RimRoads(1.18.0.0)
- [RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6580.39694)
- [RF] Basic Bridges [b18]: Rainbeau's Basic Bridges(1.0.6580.25978)
- Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
- HousekeeperAssistanceCat: HouseCatCleaningJob(1.0.0.0)
- Housekeeper Assistance Cat (CE compatibility patch): (no assemblies)
- [B18] Removable Mt.Rock Roof Patche: (no assemblies)
- Ceiling Light [B18]: (no assemblies)
- More Steel: (no assemblies)
- No Destructive Breaks: (no assemblies)
- Natural Wells (LateGame Solution): (no assemblies)
- Zombieland: 0Harmony(1.0.9.1), ZombieLand(1.10.2.0)
- Active Harmony patches:
- <AddHumanlikeOrders>c__AnonStoreyB.<>m__0: post: CombatExtended.Harmony.FloatMenuMakerMap_PatchKnowledge.Postfix
- <FollowAndMeleeAttack>c__AnonStorey3.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Combat_FollowAndMeleeAttack_KillIncappedTarget_Patch.Transpiler
- <ImpliedMeatDefs>c__Iterator0.MoveNext: post: CombatExtended.Harmony.Harmony_ThingDefGenerator_Meat.Postfix
- <JumpIfTargetDownedDistant>c__AnonStorey5.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Jump_JumpIfTargetDownedDistant_Patch.Transpiler
- <MakeNewToils>c__Iterator0.<>m__1: TRANS: [800]ZombieLand.Patches+JobDriver_AttackStatic_TickAction_Patch.Transpiler
- <TryFindRandomShellDef>c__AnonStorey0.<>m__0: post: CombatExtended.Harmony.Harmony_TurretGunUtility.Postfix
- ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: PRE: [800]ZombieLand.Patches+ArmorUtility_GetPostArmorDamage_Patch.Prefix post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
- ArmorUtilityCE.GetAfterArmorDamage: PRE: ZombieLand.Patches+ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix
- AttackTargetFinder.BestAttackTarget: post: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Transpiler
- AttackTargetFinder.GetAvailableShootingTargetsByScore: post: ZombieLand.Patches+AttackTargetFinder_GetAvailableShootingTargetsByScore_Patch.Postfix
- AttackTargetsCache.DeregisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_DeregisterTarget_Patch.Transpiler
- AttackTargetsCache.RegisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_RegisterTarget_Patch.Transpiler
- Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
- Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
- Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
- Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
- Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
- Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, RimRoads.HarmonyPatches.GetGizmos_RoadButtons
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: CompVehicle.HarmonyCompVehicle.ExitMapAndJoinOrCreateCaravan_PreFix
- CaravanPawnsNeedsUtility.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- CaravanPeopleAndItemsTabUtility.DoRow: TRANS: CompVehicle.HarmonyCompVehicle.DoRow_Transpiler
- CaravanPeopleAndItemsTabUtility.DoRows: PRE: CompVehicle.HarmonyCompVehicle.DoRows_PreFix
- CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- Corpse.GiveObservedThought: PRE: [800]ZombieLand.Patches+Corpse_GiveObservedThought_Patch.Prefix
- Corpse.RotStageChanged: post: ZombieLand.Patches+Corpse_RotStageChanged_Patch.Postfix
- DamageFlasher.GetDamagedMat: post: [0]ZombieLand.DamageFlasher_GetDamagedMat_Patch.Postfix
- DamageFlasher.Notify_DamageApplied: PRE: [800]ZombieLand.DamageFlasher_Notify_DamageApplied_Patch.Prefix
- DamageWorker_AddInjury.ApplyDamageToPart: post: CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DamageWorker_AddInjury.IsHeadshot: post: ZombieLand.Patches+DamageWorker_AddInjury_IsHeadshot_Patch.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: [800]ZombieLand.Patches+DebugWindowsOpener_ToggleDebugActionsMenu_Patch.Transpiler
- DefGenerator.GenerateImpliedDefs_PreResolve: post: CombatExtended.Harmony.Harmony_DefGenerator.Postfix
- Dialog_DebugActionsMenu.DoListingItems_World: post: RimRoads.HarmonyPatches.DoListingItems_World_PostFix
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_FormCaravan.DoWindowContents: PRE: CompVehicle.HarmonyCompVehicle.DoWindowContents_PreFix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- EditWindow_DebugInspector.CurrentDebugString: PRE: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Prefix TRANS: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Transpiler
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.AffectGoodwillWith: PRE: ZombieLand.Patches+Faction_AffectGoodwillWith_Patch.Prefix
- FactionManager.ExposeData: post: ZombieLand.Patches+FactionManager_ExposeData_Patch.Postfix
- Fire.DoFireDamage: TRANS: CombatExtended.Harmony.Harmony_Fire.Transpiler, ZombieLand.Patches+Fire_DoFireDamage_Patch.Transpiler
- Fire.VulnerableToRain: PRE: ZombieLand.Patches+Fire_VulnerableToRain_Patch.Prefix
- FireWatcher.UpdateObservations: TRANS: ZombieLand.Patches+FireWatcher_UpdateObservations_Patch.Transpiler
- FloatMenuMakerMap.AddHumanlikeOrders: post: CombatExtended.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus TRANS: CombatExtended.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler
- FloatMenuMakerMap.AddUndraftedOrders: TRANS: CompVehicle.HarmonyCompVehicle.AddUndraftedOrders_Transpiler
- FloatMenuUtility.GetMeleeAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
- FloatMenuUtility.GetRangedAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
- FoodUtility.GetPreyScoreFor: post: ZombieLand.Patches+FoodUtility_GetPreyScoreFor_Patch.Postfix
- ForbidUtility.IsForbidden: PRE: [800]ZombieLand.Patches+ForbidUtility_IsForbidden_Patch.Prefix
- ForbidUtility.SetForbiddenIfOutsideHomeArea: PRE: [800]ZombieLand.Patches+ForbidUtility_SetForbiddenIfOutsideHomeArea_Patch.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, ZombieLand.Patches+Game_FinalizeInit_Patch.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Faction_Patch.Postfix
- GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Thing_Patch.Postfix
- GenHostility.IsActiveThreatTo: PRE: [800]ZombieLand.Patches+GenHostility_IsActiveThreat_Patch.Prefix
- GenPath.ShouldNotEnterCell: post: DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
- GenRadial..cctor: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.<SetupRadialPattern>m__0: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.NumCellsInRadius: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialCellsAround: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadialPatternInRadius: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.RadiusOfNumCells: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenRadial.SetupRadialPattern: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
- GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
- GenSpawn.SpawningWipes: post: DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
- GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
- GhostDrawer.DrawGhostThing: PRE: DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
- GlobalControlsUtility.DoDate: post: ZombieLand.Patches+GlobalControlsUtility_DoDate_Patch.Postfix
- HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DisplayOperationalSystems post: ZombieLand.Patches+HealthCardUtility_DrawOverviewTab_Patch.Postfix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff.get_ShouldRemove: post: [0]ZombieLand.Patches+Hediff_ShouldRemove_Patch.Postfix
- HediffComp_GetsOld.CompPostInjuryHeal: TRANS: CombatExtended.Harmony.HediffComp_GetsOld_CompPostInjuryHeal_Patch.Transpiler
- HediffComp_TendDuration.CompTended: TRANS: CombatExtended.Harmony.HediffComp_TendDuration_CompTended.Transpiler
- HediffSet.get_PainTotal: PRE: ZombieLand.Patches+HediffSet_CalculatePain_Patch.Prefix
- HediffUtility.CanHealNaturally: PRE: [800]ZombieLand.Patches+HediffUtility_CanHealNaturally_Patch.Prefix
- Hediff_Injury.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_Injury.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_Injury.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
- Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.Harmony.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix
- ImmunityHandler.ImmunityHandlerTick: PRE: [800]ZombieLand.Patches+ImmunityHandler_ImmunityHandlerTick_Patch.Prefix
- JobDriver_Wait.CheckForAutoAttack: TRANS: [800]ZombieLand.Patches+JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, CombatExtended.Harmony.Harmony_JobDriverWait_CheckForAutoAttack.Transpiler, CompVehicle.HarmonyCompVehicle.CheckForAutoAttackTranspiler
- JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.Harmony.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.Harmony.Harmony_JobGiver_UnloadYourInventory.Transpiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- LordToil_Siege.LordToilTick: TRANS: CombatExtended.Harmony.Harmony_LordToil_Siege.Transpiler
- MainMenuDrawer.DoMainMenuControls: TRANS: ZombieLand.Patches+MainMenuDrawer_DoMainMenuControls_Path.Transpiler
- MainTabWindow_Menu.DoWindowContents: PRE: ZombieLand.Patches+MainTabWindow_Menu_DoWindowContents_Path.Prefix
- MainTabWindow_Menu.get_RequestedTabSize: post: ZombieLand.Patches+MainTabWindow_Menu_RequestedTabSize_Path.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- Map.FinalizeLoading: PRE: ZombieLand.Patches+Map_FinalizeLoading_Patch.Prefix
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: ZombieLand.Patches+MapInterface_MapInterfaceOnGUI_AfterMainTabs_Patch.Postfix
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: post: CombatExtended.Harmony.Harmony_MassUtility_Capacity.Postfix, CompVehicle.HarmonyCompVehicle.Capacity_PostFix
- MentalStateHandler.TryStartMentalState: TRANS: [800]ZombieLand.Patches+MentalStateHandler_TryStartMentalState_Patch.Transpiler
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MusicManagerPlay.get_DangerMusicMode: PRE: [800]ZombieLand.Patches+MusicManagerPlay_DangerMusicMode_Patch.Prefix
- Need.set_CurLevel: TRANS: [800]ZombieLand.Patches+Need_CurLevel_Patch.Transpiler
- PathFinder.FindPath: TRANS: ZombieLand.Patches+PathFinder_FindPath_Patch.Transpiler
- Pawn.AnythingToStrip: PRE: [800]ZombieLand.Patches+Pawn_AnythingToStrip_Patch.Prefix
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
- Pawn.Kill: PRE: [800]ZombieLand.Patches+Pawn_Kill_Patch.Prefix
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.ThreatDisabled: PRE: [800]ZombieLand.Patches+Pawn_ThreatDisabled_Patch.Prefix
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
- Pawn.TryStartAttack: PRE: [800]ZombieLand.Patches+Pawn_TryStartAttack_Patch.Prefix
- Pawn.get_Downed: PRE: [800]ZombieLand.Patches+Pawn_Downed_Patch.Prefix
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnCapacitiesHandler.GetLevel: TRANS: [800]ZombieLand.Patches+PawnCapacitiesHandler_GetLevel_Patch.Transpiler
- PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.Harmony.Harmony_PawnCapacityUtility.Prefix
- PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [800]ZombieLand.Patches+PawnCollisionTweenerUtility_PawnCollisionPosOffsetFor_Patch.Prefix
- PawnColumnWorker_DrugPolicy.DoCell: TRANS: CombatExtended.Harmony.PawnColumnWorkers_SwapButtons.Transpiler
- PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.OptWidth
- PawnColumnWorker_Outfit.DoCell: TRANS: CombatExtended.Harmony.PawnColumnWorkers_SwapButtons.Transpiler
- PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.MinWidth
- PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.OptWidth
- PawnComponentsUtility.RemoveComponentsOnKilled: post: ZombieLand.Patches+PawnComponentsUtility_RemoveComponentsOnKilled_Patch.Postfix
- PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: PRE: [800]ZombieLand.Patches+PawnDiedOrDownedThoughtsUtility_TryGiveThoughts_Patch.Prefix
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
- PawnGenerator.GenerateNewNakedPawn: PRE: [800]ZombieLand.Patches+PawnGenerator_GenerateNewNakedPawn_Patch.Prefix
- PawnGenerator.GeneratePawnInternal: post: JecsTools.HarmonyPatches.Post_GeneratePawnInternal
- PawnGraphicSet..ctor: TRANS: ZombieLand.PawnGraphicSet_Constructor_With_Pawn_Patch.Transpiler
- PawnGraphicSet.ResolveAllGraphics: post: ZombieLand.Patches+PawnGraphicSet_ResolveAllGraphics_Patch.Postfix
- PawnGraphicSet.ResolveApparelGraphics: post: [0]ZombieLand.Patches+PawnGraphicSet_ResolveApparelGraphics_Patch.Postfix
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnInventoryGenerator.GenerateInventoryFor: post: CombatExtended.Harmony.Harmony_PawnInventoryGenerator_GenerateInventoryFor.Postfix
- PawnNameColorUtility.PawnNameColorOf: PRE: [800]ZombieLand.Patches+PawnNameColorUtility_PawnNameColorOf_Patch.Prefix
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
- PawnRenderer.RenderPawnAt: PRE: [800]ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Prefix post: ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Postfix, PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
- PawnRenderer.RenderPawnInternal: post: [800]ZombieLand.Patches+PawnRenderer_RenderPawnInternal_Patch.Postfix
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
- Pawn_DrawTracker.DrawTrackerTick: post: [0]ZombieLand.Pawn_DrawTrackerDrawTrackerTick_Patch.Postfix
- Pawn_DrawTracker.get_DrawPos: post: [0]ZombieLand.Pawn_DrawTracker_DrawPos_Patch.Postfix
- Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.Harmony.Pawn_EquipmentTracker_AddEquipment.Postfix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix post: CombatExtended.Harmony.Pawn_EquipmentTracker_TryDropEquipment.Postfix
- Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.Harmony.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix
- Pawn_HealthTracker.CheckForStateChange: TRANS: CombatExtended.Harmony.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
- Pawn_HealthTracker.DropBloodFilth: TRANS: ZombieLand.Patches+Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
- Pawn_HealthTracker.MakeDowned: post: ZombieLand.Patches+Pawn_HealthTracker_MakeDowned_Patch.Postfix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage TRANS: ZombieLand.Patches+Pawn_HealthTracker_PreApplyDamage_Patch.Transpiler
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_InteractionsTracker.InteractionsTrackerTick: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_InteractionsTrackerTick_Patch.Transpiler
- Pawn_InteractionsTracker.TryInteractWith: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_TryInteractWith_Patch.Transpiler
- Pawn_MindState.Notify_DamageTaken: TRANS: ZombieLand.Patches+Pawn_MindState_Notify_DamageTaken_Patch.Transpiler
- Pawn_MindState.get_MeleeThreatStillThreat: TRANS: [800]ZombieLand.Patches+Pawn_MindState_MeleeThreatStillThreat_Patch.Transpiler
- Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Transpiler
- Pawn_NeedsTracker.get_AllNeeds: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AllNeeds_Patch.Transpiler
- Pawn_PathFollower.NeedNewPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_NeedNewPath_Patch.Transpiler
- Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleMove TRANS: ZombieLand.Patches+Pawn_PathFollower_StartPath_Patch.Transpiler
- Pawn_RecordsTracker.AddTo: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_AddTo_Patch.Transpiler
- Pawn_RecordsTracker.Increment: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_Increment_Patch.Transpiler
- Pawn_RelationsTracker.OpinionOf: TRANS: ZombieLand.Patches+Pawn_RelationsTracker_OpinionOf_Patch.Transpiler
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PossibleApparelSet.PairOverlapsAnything: PRE: [800]ZombieLand.Patches+PawnApparelGenerator_PossibleApparelSet_PairOverlapsAnything_Patch.Prefix
- Projectile.ImpactSomething: TRANS: ZombieLand.Patches+Projectile_ImpactSomething_Patch.Transpiler
- Projectile.Launch: post: ZombieLand.Patches+Projectile_Launch_Patch.Postfix
- ProjectileCE.Launch: post: ZombieLand.Patches+Projectile_Launch_Patch.PostfixCombatExtended
- RaidStrategyWorker_ImmediateAttackSappers.CanBeSapper: post: CombatExtended.Harmony.Harmony_RaidStrategyWorker_ImmediateAttackSappers_CanBeSapper.Postfix
- RaidStrategyWorker_ImmediateAttackSappers.CanUseWith: TRANS: CombatExtended.Harmony.Harmony_RaidStrategyWorker_ImmediateAttackSappers_CanUseWith.Transpiler
- Recipe_RemoveBodyPart.GetPartsToApplyOn: post: [0]ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.Postfix
- RelationsUtility.HasAnySocialMemoryWith: PRE: [800]ZombieLand.Patches+RelationsUtility_HasAnySocialMemoryWith_Patch.Prefix
- RelationsUtility.PawnsKnowEachOther: PRE: [800]ZombieLand.Patches+RelationsUtility_PawnsKnowEachOther_Patch.Prefix
- ReservationManager.CanReserve: PRE: [800]ZombieLand.Patches+ReservationManager_CanReserve_Patch.Prefix
- ReservationManager.Reserve: PRE: [800]ZombieLand.Patches+ReservationManager_Reserve_Patch.Prefix
- RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Scenario.GetFirstConfigPage: TRANS: ZombieLand.Patches+Scenario_GetFirstConfigPage_Patch.Transpiler
- SelectionDrawer.DrawSelectionOverlays: post: ZombieLand.Patches+SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- SituationalThoughtHandler.AppendSocialThoughts: PRE: [800]ZombieLand.Patches+SituationalThoughtHandler_AppendSocialThoughts_Patch.Prefix
- SmokepopBelt.CheckPreAbsorbDamage: PRE: CombatExtended.Harmony.Harmony_SmokepopBelt.Prefix
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- Stance_Warmup.StanceTick: TRANS: [800]ZombieLand.Patches+Stance_Warmup_StanceTick_Patch.Transpiler
- StatExtension.GetStatValue: PRE: [800]ZombieLand.Patches+StatExtension_GetStatValue_Patch.Prefix post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- StunHandler.Notify_DamageApplied: post: CombatExtended.Harmony.Harmony_StunHandler_Notify_DamageApplied.Postfix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- TargetingParameters.CanTarget: TRANS: [800]ZombieLand.Patches+TargetingParameters_CanTarget_Patch.Transpiler
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
- Thing.get_AmbientTemperature: PRE: [800]ZombieLand.Patches+Thing_AmbientTemperature_Patch.Prefix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
- Thing.set_Position: PRE: ZombieLand.Patches+Thing_Position_Patch.Prefix
- ThingListGroupHelper.Includes: TRANS: CombatExtended.Harmony.Harmony_ThingListGroupHelper.Transpiler
- ThingMaker.MakeThing: PRE: ZombieLand.Patches+ThingMaker_MakeThing_Patch.Prefix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
- ThingSelectionUtility.SelectableByMapClick: PRE: [800]ZombieLand.Patches+ThingSelectionUtility_SelectableByMapClick_Patch.Prefix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- ThoughtHandler.GetSocialThoughts: PRE: [800]ZombieLand.Patches+ThoughtHandler_GetSocialThoughts_Patch.Prefix
- ThoughtUtility.CanGetThought: PRE: [800]ZombieLand.Patches+ThoughtUtility_CanGetThought_Patch.Prefix
- ThoughtWorker_ColonistLeftUnburied.CurrentStateInternal: TRANS: ZombieLand.Patches+ThoughtWorker_ColonistLeftUnburied_CurrentStateInternal_Patch.Transpiler
- TickManager.TickManagerUpdate: TRANS: ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch.Transpiler
- TooltipUtility.ShotCalculationTipString: post: CombatExtended.Harmony.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
- TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.Harmony.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.GetDamageFactorFor: post: ZombieLand.Patches+Verb_GetDamageFactorFor_Patch.Postfix
- Verb.IsStillUsableBy: post: CombatExtended.Harmony.Harmony_Verb.Postfix
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix TRANS: CombatExtended.Harmony.Harmony_Verb_TryStartCastOn.Transpiler, [0]ZombieLand.Patches+Verb_TryStartCastOn_Patch.Transpiler
- VerbProperties.get_LaunchesProjectile: post: CombatExtended.Harmony.Harmony_VerbProperties.Postfix
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
- VerbTracker.VerbsTick: TRANS: CombatExtended.Harmony.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
- VerbUtility.GetProjectile: post: CombatExtended.Harmony.Harmony_VerbUtility.Postfix
- Verb_LaunchProjectile.TryCastShot: TRANS: [800]ZombieLand.Patches+Verb_LaunchProjectile_TryCastShot_Patch.Transpiler
- Verb_MeleeAttack.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_MeleeAttackBase.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttackBase.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttackBase.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- Widgets.ButtonText: TRANS: ZombieLand.Patches+Widgets_DoWindowContents_Path.Transpiler
- WorkGiver_HunterHunt.HasHuntingWeapon: post: CombatExtended.Harmony.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.Harmony.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, net.pardeike.zombieland:1.0.9.1, CombatExtended.Harmony:1.0.9.1, rimworld.jecrell.humanlikeorders:1.0.9.1, rimworld.jecrell.comps.vehicle:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.installedpart:1.0.9.1, rimworld.jecrell.abilityuser:1.0.9.1, chjees.shields:1.0.9.1, rimworld.jecrell.comps.slotloadable:1.0.9.1, rimworld.jecrell.jecstools.main:1.0.9.1, rimworld.jecrell.caravanjobs:1.0.9.1, rimworld.jecrell.rimroad:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.jecrell.comps.deflector:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, rimworld.jecrell.doorsexpanded:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Rebuilding mods list
- Adding mods from mods folder:
- Adding CombatExtendedGuns([Rimworld_dir]\Mods\CombatExtendedGuns)
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding zombieland-master([Rimworld_dir]\Mods\zombieland-master)
- Adding mods from Steam:
- Adding 1201575387(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1201575387)
- Adding 1245219876(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1245219876)
- Adding 1355637255(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1355637255)
- Adding 818773962(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818773962)
- Adding 1283484513(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1283484513)
- Adding 1269012125(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1269012125)
- Adding 1144595951(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1144595951)
- Adding 1092597668(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1092597668)
- Adding 777197241(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\777197241)
- Adding 824831260(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\824831260)
- Adding 882126182(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\882126182)
- Adding 815039373(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\815039373)
- Adding 764375772(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\764375772)
- Adding 1354018839(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1354018839)
- Adding 1082473678(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1082473678)
- Adding 765890823(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\765890823)
- Adding 1357965575(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357965575)
- Adding 1357964167(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357964167)
- Adding 1357970120(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357970120)
- Adding 1357967363(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357967363)
- Adding 1369719537(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1369719537)
- Adding 1369720817(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1369720817)
- Adding 731732064(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\731732064)
- Adding 1356838246(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1356838246)
- Adding 1156492920(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1156492920)
- Adding 960237962(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\960237962)
- Adding 960196012(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\960196012)
- Adding 1193981800(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1193981800)
- Adding 1193975866(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1193975866)
- Adding 1338280929(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1338280929)
- Adding 918226861(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918226861)
- Adding 839005762(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839005762)
- Adding 1291975094(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1291975094)
- Adding 817349848(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\817349848)
- Adding 1316188771(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1316188771)
- Adding 918200645(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918200645)
- Adding 918227266(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918227266)
- Adding 932008009(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\932008009)
- Adding 834522171(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\834522171)
- Adding 974125879(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\974125879)
- Adding 1092303758(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1092303758)
- Adding 1300947757(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1300947757)
- Adding 1220994808(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1220994808)
- Adding 1342150438(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1342150438)
- Adding 1222885837(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1222885837)
- Adding 1302867750(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1302867750)
- Adding 1359335581(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1359335581)
- Adding 928376710(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\928376710)
- Deactivating not-installed mods:
- Rebuilding mods list
- Adding mods from mods folder:
- Adding CombatExtendedGuns([Rimworld_dir]\Mods\CombatExtendedGuns)
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding zombieland-master([Rimworld_dir]\Mods\zombieland-master)
- Adding mods from Steam:
- Adding 1201575387(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1201575387)
- Adding 1245219876(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1245219876)
- Adding 1355637255(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1355637255)
- Adding 818773962(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818773962)
- Adding 1283484513(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1283484513)
- Adding 1269012125(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1269012125)
- Adding 1144595951(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1144595951)
- Adding 1092597668(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1092597668)
- Adding 777197241(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\777197241)
- Adding 824831260(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\824831260)
- Adding 882126182(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\882126182)
- Adding 815039373(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\815039373)
- Adding 764375772(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\764375772)
- Adding 1354018839(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1354018839)
- Adding 1082473678(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1082473678)
- Adding 765890823(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\765890823)
- Adding 1357965575(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357965575)
- Adding 1357964167(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357964167)
- Adding 1357970120(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357970120)
- Adding 1357967363(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1357967363)
- Adding 1369719537(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1369719537)
- Adding 1369720817(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1369720817)
- Adding 731732064(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\731732064)
- Adding 1356838246(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1356838246)
- Adding 1156492920(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1156492920)
- Adding 960237962(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\960237962)
- Adding 960196012(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\960196012)
- Adding 1193981800(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1193981800)
- Adding 1193975866(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1193975866)
- Adding 1338280929(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1338280929)
- Adding 918226861(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918226861)
- Adding 839005762(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839005762)
- Adding 1291975094(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1291975094)
- Adding 817349848(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\817349848)
- Adding 1316188771(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1316188771)
- Adding 918200645(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918200645)
- Adding 918227266(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\918227266)
- Adding 932008009(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\932008009)
- Adding 834522171(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\834522171)
- Adding 974125879(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\974125879)
- Adding 1092303758(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1092303758)
- Adding 1300947757(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1300947757)
- Adding 1220994808(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1220994808)
- Adding 1342150438(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1342150438)
- Adding 1222885837(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1222885837)
- Adding 1302867750(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1302867750)
- Adding 1359335581(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1359335581)
- Adding 928376710(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\928376710)
- Deactivating not-installed mods:
- CombatExtended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
- Combat Extended :: initialized
- --- Thread 2 ---
- 71264ms LoadAllPlayData
- - 61856ms Load all active mods.
- - - 2ms Initializing [Core|Core]
- - - 0ms Initializing [818773962|HugsLib]
- - - 0ms Initializing [960196012|Combat Extended]
- - - 0ms Initializing [CombatExtendedGuns|Combat Extended Guns]
- - - 0ms Initializing [932008009|JecsTools]
- - - 0ms Initializing [1156492920|RimRoads]
- - - 0ms Initializing [1193981800|[RF] Basic Bridges - Fishing Add-On [b18]]
- - - 0ms Initializing [1193975866|[RF] Basic Bridges [b18]]
- - - 0ms Initializing [1316188771|Doors Expanded]
- - - 0ms Initializing [974125879|HousekeeperAssistanceCat]
- - - 0ms Initializing [1092303758|Housekeeper Assistance Cat (CE compatibility patch)]
- - - 0ms Initializing [1201575387|[B18] Removable Mt.Rock Roof Patche]
- - - 0ms Initializing [1342150438|Ceiling Light [B18]]
- - - 0ms Initializing [1245219876|More Steel]
- - - 0ms Initializing [1222885837|No Destructive Breaks]
- - - 0ms Initializing [1291975094|Natural Wells (LateGame Solution)]
- - - 0ms Initializing [928376710|Zombieland]
- - - 1ms Loading Core content
- - - 20ms Loading 818773962 content
- - - 25ms Loading 960196012 content
- - - 0ms Loading CombatExtendedGuns content
- - - 121ms Loading 932008009 content
- - - 15ms Loading 1156492920 content
- - - 8ms Loading 1193981800 content
- - - 7ms Loading 1193975866 content
- - - 16ms Loading 1316188771 content
- - - 6ms Loading 974125879 content
- - - 0ms Loading 1092303758 content
- - - 0ms Loading 1201575387 content
- - - 0ms Loading 1342150438 content
- - - 0ms Loading 1245219876 content
- - - 0ms Loading 1222885837 content
- - - 0ms Loading 1291975094 content
- - - 28ms Loading 928376710 content
- - - 37107ms Loading Core
- - - - 37106ms Loading all defs
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 1961ms Loading all patches
- - - - - 38ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 3ms Loading all patches
- - - - - 9ms Loading all patches
- - - - - 66ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 37ms Loading all patches
- - - - - 4ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 8ms Loading all patches
- - - - - 6ms Loading all patches
- - - 184ms Loading 818773962
- - - - 184ms Loading all defs
- - - 13081ms Loading 960196012
- - - - 13081ms Loading all defs
- - - 402ms Loading CombatExtendedGuns
- - - - 402ms Loading all defs
- - - 1059ms Loading 932008009
- - - - 1059ms Loading all defs
- - - 418ms Loading 1156492920
- - - - 418ms Loading all defs
- - - 994ms Loading 1193981800
- - - - 994ms Loading all defs
- - - 436ms Loading 1193975866
- - - - 436ms Loading all defs
- - - 431ms Loading 1316188771
- - - - 431ms Loading all defs
- - - 491ms Loading 974125879
- - - - 491ms Loading all defs
- - - 0ms Loading 1092303758
- - - - 0ms Loading all defs
- - - 0ms Loading 1201575387
- - - - 0ms Loading all defs
- - - 49ms Loading 1342150438
- - - - 49ms Loading all defs
- - - 115ms Loading 1245219876
- - - - 115ms Loading all defs
- - - 252ms Loading 1222885837
- - - - 252ms Loading all defs
- - - 1500ms Loading 1291975094
- - - - 1500ms Loading all defs
- - - 885ms Loading 928376710
- - - - 885ms Loading all defs
- - 166ms Load language metadata.
- - 139ms Loading language data: English
- - 267ms Copy all Defs from mods to global databases.
- - 331ms Resolve cross-references between non-implied Defs.
- - 77ms Rebind defs (early).
- - 42ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 78ms Rebind DefOfs (final).
- - 100ms Other def binding, resetting and global operations.
- - 7964ms Resolve references.
- - 3ms Generate implied Defs (post-resolve).
- - 153ms Error check all defs.
- - 10ms Load keyboard preferences.
- - 68ms Short hash giving.
- --- Main thread ---
- 9ms Loading assets of type UnityEngine.Texture2D for mod 818773962
- --- Main thread ---
- 182ms Loading assets of type UnityEngine.AudioClip for mod 960196012
- - 13ms Loading file Impact/Brass/brassimpact_1a
- - 1ms Loading file Impact/Brass/brassimpact_1b
- - 0ms Loading file Impact/Brass/brassimpact_1c
- - 0ms Loading file Impact/Brass/brassimpact_1d
- - 0ms Loading file Impact/Brass/brassimpact_1e
- - 0ms Loading file Impact/ShotgunShell/shellimpact
- - 0ms Loading file RocketLauncher/RL_PreImpact
- - 0ms Loading file Rocketloops/rcktlpDoomsday
- - 1ms Loading file Rocketloops/rcktlpNormalTiny
- - 84ms Loading file Turrets/120mm
- - 12ms Loading file Turrets/AGS
- - 12ms Loading file Turrets/dshk
- - 14ms Loading file Turrets/Explosion
- - 11ms Loading file Turrets/KPVT
- - 10ms Loading file Turrets/M240
- - 11ms Loading file Turrets/M2Browning_Shot
- --- Main thread ---
- 771ms Loading assets of type UnityEngine.Texture2D for mod 960196012
- --- Main thread ---
- 23ms Loading assets of type UnityEngine.Texture2D for mod CombatExtendedGuns
- --- Main thread ---
- 1ms Loading assets of type UnityEngine.Texture2D for mod 932008009
- --- Main thread ---
- 5ms Loading assets of type UnityEngine.Texture2D for mod 1156492920
- --- Main thread ---
- 49ms Loading assets of type UnityEngine.Texture2D for mod 1193981800
- --- Main thread ---
- 379ms Loading assets of type UnityEngine.Texture2D for mod 1193975866
- --- Main thread ---
- 108ms Loading assets of type UnityEngine.AudioClip for mod 1316188771
- - 11ms Loading file Misc/BlastDoor/BlastDoorClose
- - 10ms Loading file Misc/BlastDoor/BlastDoorOpen
- - 40ms Loading file Misc/Curtain/CurtainClose
- - 11ms Loading file Misc/Curtain/CurtainOpen
- - 11ms Loading file Misc/JailDoor/JailDoorClose
- - 11ms Loading file Misc/JailDoor/JailDoorOpen
- - 7ms Loading file Null/silence
- --- Main thread ---
- 119ms Loading assets of type UnityEngine.Texture2D for mod 1316188771
- --- Main thread ---
- 13ms Loading assets of type UnityEngine.Texture2D for mod 974125879
- --- Main thread ---
- 61ms Loading assets of type UnityEngine.Texture2D for mod 1342150438
- --- Main thread ---
- 81ms Loading assets of type UnityEngine.Texture2D for mod 1291975094
- --- Main thread ---
- 81ms Loading assets of type UnityEngine.AudioClip for mod 928376710
- - 1ms Loading file toxicSplash
- - 3ms Loading file zombiesClosingIn
- - 2ms Loading file zombiesRising
- - 1ms Loading file digout/digout1
- - 1ms Loading file digout/digout2
- - 2ms Loading file eating/eating1
- - 1ms Loading file eating/eating2
- - 1ms Loading file eating/eating3
- - 0ms Loading file eating/eating4
- - 0ms Loading file eating/eating5
- - 1ms Loading file eating/eating6
- - 0ms Loading file hit/hit1
- - 0ms Loading file hit/hit2
- - 0ms Loading file hit/hit3
- - 31ms Loading file hit/hit4
- - 0ms Loading file hit/hit5
- - 0ms Loading file hit/hit6
- - 1ms Loading file hit/hit7
- - 1ms Loading file raging/raging1
- - 1ms Loading file raging/raging2
- - 1ms Loading file raging/raging3
- - 1ms Loading file raging/raging4
- - 1ms Loading file raging/raging5
- - 1ms Loading file raging/raging6
- - 0ms Loading file raging/raging7
- - 0ms Loading file tink/tink1
- - 1ms Loading file tink/tink2
- - 0ms Loading file tink/tink3
- - 1ms Loading file tracking/tracking1
- - 1ms Loading file tracking/tracking2
- - 1ms Loading file tracking/tracking3
- - 1ms Loading file tracking/tracking4
- - 1ms Loading file tracking/tracking5
- --- Main thread ---
- 315ms Loading assets of type UnityEngine.Texture2D for mod 928376710
- --- Main thread ---
- 1940ms Load backstories.
- --- Main thread ---
- 24ms Inject selected language data into game data.
- Combat Extended :: Ammo injected
- Combat Extended :: Bounds pre-generated
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 9443.
- Total: 62.778332 ms (FindLiveObjects: 0.665705 ms CreateObjectMapping: 1.418613 ms MarkObjects: 60.405334 ms DeleteObjects: 0.287541 ms)
- Loading game from file New Arrivals4 with mods Core, 818773962, 960196012, CombatExtendedGuns, 932008009, 1156492920, 1193981800, 1193975866, 1316188771, 974125879, 1092303758, 1201575387, 1342150438, 1245219876, 1222885837, 1291975094, and 928376710
- --- Thread 6 ---
- 22061ms Loading game from file New Arrivals4
- - 692ms InitLoading (read file)
- - 0ms Load compressed things
- - 6425ms Load non-compressed things
- - 314ms FinalizeLoading
- - - 0ms Load compressed things
- - - 0ms Load non-compressed things
- - - 0ms Load compressed things
- - - 0ms Load non-compressed things
- - 1ms Merge compressed and non-compressed thing lists
- - 2343ms Spawn everything into the map
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15752.
- Total: 188.886139 ms (FindLiveObjects: 2.029602 ms CreateObjectMapping: 3.290053 ms MarkObjects: 183.519180 ms DeleteObjects: 0.045881 ms)
- CE :: Pawn Michael for BodyPartGroup Teeth could not find matching verb (in AllVerbs: CombatExtended.Verb_MeleeAttackCE(Teeth/Bite),CombatExtended.Verb_MeleeAttackCE(LeftHand/left fist),CombatExtended.Verb_MeleeAttackCE(RightHand/right fist)) [While evaluating DamageInfo (def=ZombieBite, amount= 3, instigator=Michael, angle=0.0)]
- CE :: Race Ibex has multiple ToolCE with linkedBodyPartsGroup=HeadAttackTool which can not be distunguished between. Consider using different linkedBodyPartsGroups. [While evaluating DamageInfo (def=Blunt, amount= 4, instigator=Ibex28833, angle=45.0)]
- Explosion could not affect cell (242, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 202): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 202): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (245, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (246, 0, 203): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (245, 0, 202): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (244, 0, 201): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (243, 0, 200): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (238, 0, 197): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 196): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (238, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 196): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 196): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 196): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (240, 0, 198): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 196): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 199): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (239, 0, 196): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (241, 0, 206): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (242, 0, 206): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Explosion could not affect cell (237, 0, 205): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
- Cat16535 ate Hare_Corpse65745 but no body part was found. Replacing with core part.
- Explosion could not affect cell (0, 0, 10): System.NullReferenceException: Object reference not set to an instance of an object
- at ZombieLand.Patches/ArmorUtility_GetPostArmorDamage_Patch.GetAfterArmorDamagePrefix (Verse.DamageInfo&,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x00120>
- at (wrapper dynamic-method) CombatExtended.ArmorUtilityCE.GetAfterArmorDamage_Patch1 (Verse.DamageInfo,Verse.Pawn,Verse.BodyPartRecord,bool&) <0x000b4>
- at CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.ArmorReroute (Verse.Pawn,Verse.DamageInfo&) <0x0006b>
- at (wrapper dynamic-method) Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch1 (object,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x000a6>
- at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x0049e>
- at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
- at Verse.DamageWorker_Flame.Apply (Verse.DamageInfo,Verse.Thing) <0x0018a>
- at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
- at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x004a2>
- at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x0049d>
- at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00034>
- at Verse.Explosion.AffectCell (Verse.IntVec3) <0x000f2>
- at Verse.Explosion.Tick () <0x000db>
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