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walastika

Thrustmaster T.Flight HOTAS X Mapping for Star Citizen

Jun 21st, 2014
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  1. <!-- T-Flight HOTAS X Joystick mapping -->
  2. <ActionMaps version="0" >
  3.     <actionmap name="spaceship_view">
  4.     <!--
  5.         <action name="v_view_yaw_right">
  6.             <rebind device="joystick" input="js1_hat1_left" />
  7.         </action>      
  8.         <action name="v_view_yaw_left">
  9.             <rebind device="joystick" input="js1_hat1_right" />
  10.         </action>
  11.         <action name="v_view_pitch_up">
  12.             <rebind device="joystick" input="js1_hat1_down" />
  13.         </action>      
  14.         <action name="v_view_pitch_down">
  15.             <rebind device="joystick" input="js1_hat1_up" />
  16.         </action>
  17.     -->
  18.         <action name="v_view_cycle_fwd">
  19.             <rebind device="joystick" input="js1_button12" />
  20.         </action>
  21.     </actionmap>
  22.     <actionmap name="spaceship_movement">
  23.         <action name="v_throttle">
  24.             <rebind device="joystick" input="js1_throttlez" />
  25.         </action>
  26.         <action name="v_yaw">
  27.             <rebind device="joystick" input="js1_x" />
  28.         </action>
  29.         <action name="v_roll">
  30.             <rebind device="joystick" input="js1_rotz" />
  31.         </action>
  32.         <action name="v_ifcs_toggle_vector_decoupling">
  33.             <rebind device="joystick" input="js1_button9" />
  34.         </action>      
  35.         <action name="v_afterburner">
  36.             <rebind device="joystick" input="js1_button7" />
  37.         </action>
  38.         <action name="v_strafe_left">
  39.             <rebind device="joystick" input="js1_hat1_left" />
  40.         </action>
  41.         <action name="v_strafe_right">
  42.             <rebind device="joystick" input="js1_hat1_right" />
  43.         </action>
  44.         <action name="v_strafe_up">
  45.             <rebind device="joystick" input="js1_hat1_up" />
  46.         </action>
  47.         <action name="v_strafe_down">
  48.             <rebind device="joystick" input="js1_hat1_down" />
  49.         </action>
  50.         <action name="v_target_match_vel">
  51.             <rebind device="joystick" input="js1_button10" />
  52.         </action>
  53.     </actionmap>
  54.     <actionmap name="spaceship_targeting">
  55.         <action name="v_target_cycle_all_fwd">
  56.             <rebind device="joystick" input="js1_button11" />
  57.         </action>
  58.         <action name="v_target_missile_lock_focused">
  59.             <rebind device="joystick" input="js1_button4" />
  60.         </action>      
  61.         <action name="v_target_cycle_hostile_fwd">
  62.             <rebind device="joystick" input="js1_button5" />
  63.         </action>
  64.         <action name="v_target_nearest_hostile">
  65.             <rebind device="joystick" input="js1_button6" />
  66.         </action>
  67.     </actionmap>   
  68.     <actionmap name="spaceship_weapons">
  69.         <action name="v_attack1_group2">
  70.             <rebind device="joystick" input="js1_button2" />
  71.         </action>
  72.         <action name="v_attack1_group3">
  73.             <rebind device="joystick" input="js1_button3" />
  74.         </action>      
  75.     </actionmap>
  76.     <actionmap name="spaceship_missiles">
  77.         <action name="v_weapon_launch_missile">
  78.             <rebind device="joystick" input="js1_button4" />
  79.         </action>
  80.     </actionmap>
  81.     <actionmap name="spaceship_defensive">
  82.         <action name="v_weapon_launch_countermeasure">
  83.             <rebind device="joystick" input="js1_button8" />
  84.         </action>
  85.     </actionmap>   
  86. </ActionMaps>
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