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IGCCS.ini

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Dec 12th, 2018
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  1. [Config]
  2. // ----------------------------------------------------------------------------
  3. // -- Port Game Client Connects to, must stay OPEN for public access,
  4. // -- can be changed to own. This port is used while generating ServerInfo.bmd
  5. // ----------------------------------------------------------------------------
  6. TCP_PORT = 44405
  7.  
  8. // ----------------------------------------------------------------------------
  9. // -- Port used for internal communication among DS, CS and GS
  10. // -- Must stay CLOSED for public access. Can be changed to own.
  11. // -- Same must be used in each GameServer.ini (ConnectServerPort key)
  12. // -- managed by current Connect Server
  13. // ----------------------------------------------------------------------------
  14. UDP_PORT = 55667
  15.  
  16. // ---------------------------------------------------------
  17. // -- Maximum simultaneous connections on CS TCP_PORT
  18. // ---------------------------------------------------------
  19. MaxConnectionsPerIP = 15
  20.  
  21. // ---------------------------------------------------------
  22. // -- Maximum packets per second received from specified IP
  23. // ---------------------------------------------------------
  24. MaxPacketsPerSecond = 3000
  25.  
  26. // ---------------------------------------------------------
  27. // -- If using a IGC.Launcher (Premium) in a Proxy Mode
  28. // -- set IP the IGC.Launcher Server connects from
  29. // -- If running it from same PC as server leave default
  30. // ---------------------------------------------------------
  31. LauncherProxyWhiteListIP = 127.0.0.1
  32.  
  33. [AutoUpdate]
  34. // ---------------------------------------------------------
  35. // -- Enables or disables auto update feature, 0/1
  36. // ---------------------------------------------------------
  37. UseAutoUpdate = 1
  38.  
  39. // ---------------------------------------------------------
  40. // -- Not used at the moment, format x.xx.xx
  41. // ---------------------------------------------------------
  42. Version     = 0.00.01
  43.  
  44. // ---------------------------------------------------------------------------
  45. // -- Name of file storing versions list at HostURL, max 20 characters
  46. // ---------------------------------------------------------------------------
  47. VersionFile = version.dat
  48.  
  49. // ---------------------------------------------------------------------------
  50. // -- URL of host update packages are stored at Support of HTTP and FTP only.
  51. // -- Trailing lash required, max 100 characters
  52. // -- e.g. http://my.domain.com/patches/ or ftp://my.server.com/updates/
  53. // ---------------------------------------------------------------------------
  54. HostURL     = http://www.nexus-mu.com/Patches/
  55.  
  56. // ---------------------------------------------------------------------------
  57. // -- Username to login to FTP server, ignored for HTTP, max 20 characters
  58. // ---------------------------------------------------------------------------
  59. FTPLogin    = launcher@nexus-mu.com
  60.  
  61. // ---------------------------------------------------------------------------
  62. // -- Password to login to FTP server, ignored for HTTP, max 20 characters
  63. // ---------------------------------------------------------------------------
  64. FTPPasswd   = 5ACJXOaI2%HY
  65.  
  66. // ---------------------------------------------------------------------------
  67. // -- Port of the FTP Host location
  68. // ---------------------------------------------------------------------------
  69. FTPPort     = 21
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