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- [S_API FAIL] SteamAPI_Init() failed; no appID found.
- Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
- Using binned.
- 4.15.3-0+++UE4+Release-4.15 510 0
- Disabling core dumps.
- Signal 11 caught.
- Malloc Size=131076 LargeMemoryPoolOffset=131092
- Malloc Size=65535 LargeMemoryPoolOffset=196655
- Malloc Size=131160 LargeMemoryPoolOffset=327832
- Malloc Size=131160 LargeMemoryPoolOffset=459016
- Malloc Size=131160 LargeMemoryPoolOffset=590200
- Using binned.
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1243278994) SRandInit(1243278994).
- LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
- LogInit: Build: ++UE4+Release-4.15-CL-0
- LogInit: Engine Version: 4.15.3-0+++UE4+Release-4.15
- LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
- LogInit: Net CL: 0
- LogInit: Compiled (64-bit): May 19 2018 18:22:50
- LogInit: Compiled with Clang: 3.8.0 (tags/RELEASE_380/final)
- LogInit: Build Configuration: Shipping
- LogInit: Branch Name: ++UE4+Release-4.15
- LogInit: Command line: Redux/Engine/Binaries/Linux/CrashReportClient -Abslog=/home/tralph3/.config/Epic/PostalREDUX/Saved/Logs/PostalREDUX-CRC.log /home/tralph3/.config/Epic/PostalREDUX/Saved/Crashes/crashinfo-PostalREDUX-pid-93349-0003177C1F0A1712003A02904A1AAF94/
- LogInit: Base directory: /home/tralph3/.local/share/Steam/steamapps/common/POSTAL Redux/Engine/Binaries/Linux/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2020.10.19-02.58.31:748][ 0]LogInit: Linux hardware info:
- [2020.10.19-02.58.31:748][ 0]LogInit: - we are the first instance of this executable
- [2020.10.19-02.58.31:748][ 0]LogInit: - this process' id (pid) is 93373, parent process' id (ppid) is 93349
- [2020.10.19-02.58.31:748][ 0]LogInit: - we are not running under debugger
- [2020.10.19-02.58.31:748][ 0]LogInit: - machine network name is 'T430'
- [2020.10.19-02.58.31:748][ 0]LogInit: - user name is 'tralph3' (tralph3)
- [2020.10.19-02.58.31:748][ 0]LogInit: - we're logged in locally
- [2020.10.19-02.58.31:748][ 0]LogInit: - we're running with rendering
- [2020.10.19-02.58.31:748][ 0]LogInit: - CPU: GenuineIntel ' Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz' (signature: 0x306A9)
- [2020.10.19-02.58.31:748][ 0]LogInit: - Number of physical cores available for the process: 2
- [2020.10.19-02.58.31:748][ 0]LogInit: - Number of logical cores available for the process: 4
- [2020.10.19-02.58.31:748][ 0]LogInit: - Cache line size: 64
- [2020.10.19-02.58.31:748][ 0]LogInit: - Memory allocator used: binned
- [2020.10.19-02.58.31:748][ 0]LogLinux: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_REALTIME will be used.
- [2020.10.19-02.58.31:748][ 0]LogInit: Linux-specific commandline switches:
- [2020.10.19-02.58.31:748][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
- [2020.10.19-02.58.31:748][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
- [2020.10.19-02.58.31:748][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
- [2020.10.19-02.58.31:748][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
- [2020.10.19-02.58.31:748][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
- [2020.10.19-02.58.31:748][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
- [2020.10.19-02.58.31:748][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
- [2020.10.19-02.58.31:748][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7641 MB, 7825348 KB, 8013156352 bytes)
- [2020.10.19-02.58.31:749][ 0]LogUObjectArray: 146 objects as part of root set at end of initial load.
- [2020.10.19-02.58.31:749][ 0]LogUObjectAllocator: 24096 out of 0 bytes used by permanent object pool.
- [2020.10.19-02.58.31:749][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [33m[2020.10.19-02.58.31:749][ 0]LogPaths:Warning: No paths for game localization data were specifed in the game configuration.
- [0m[33m[2020.10.19-02.58.31:749][ 0]LogInit:Warning: No paths for engine localization data were specifed in the engine configuration.
- [0m[2020.10.19-02.58.31:749][ 0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
- [2020.10.19-02.58.31:751][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
- [2020.10.19-02.58.31:751][ 0]CrashReportClientLog: CrashReportReceiver disabled
- [2020.10.19-02.58.31:751][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
- [2020.10.19-02.58.31:752][ 0]LogExit: Preparing to exit.
- [2020.10.19-02.58.31:752][ 0]LogObj: Freed 0b from 0 cluster array pools.
- [2020.10.19-02.58.31:752][ 0]LogExit: Object subsystem successfully closed.
- [2020.10.19-02.58.31:752][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (2)
- [2020.10.19-02.58.31:752][ 0]LogExit: Exiting.
- CommonLinuxCrashHandler: Signal=11
- Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
- ./PostalREDUX.sh: line 5: 93349 Segmentation fault (core dumped) "$UE4_PROJECT_ROOT/PostalREDUX/Binaries/Linux/PostalREDUX-Linux-Shipping" $@
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