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monochroom test

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Mar 8th, 2014
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  1. 21:05:19: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
  2. 21:05:19: -------------------------------
  3. 21:05:19: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  4. 21:05:19: CPU Speed: 3309MHz
  5. 21:05:19: Physical Memory: 4095MB Total, 4095MB Free
  6. 21:05:19: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 21:05:19: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 21:05:19: Windows Version: 6.1 Build 7601 S
  9. 21:05:19: Aero is Enabled
  10. 21:05:19: -------------------------------
  11. 21:05:19: OBS Modules:
  12. 21:05:19: Base Address Module
  13. 21:05:19: 01360000 OBS.exe
  14. 21:05:19: 62A10000 OBSApi.dll
  15. 21:05:19: 6D520000 DShowPlugin.dll
  16. 21:05:19: 71630000 GraphicsCapture.dll
  17. 21:05:19: 725B0000 LogiLCD.dll
  18. 21:05:19: 6E600000 NoiseGate.dll
  19. 21:05:19: 6E510000 PSVPlugin.dll
  20. 21:05:19: 69AB0000 scenesw.dll
  21. 21:05:19: ------------------------------------------
  22. 21:05:19: Adapter 1
  23. 21:05:19: Video Adapter: NVIDIA GeForce GTX 770
  24. 21:05:19: Video Adapter Dedicated Video Memory: 2087387136
  25. 21:05:19: Video Adapter Shared System Memory: 2147807232
  26. 21:05:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  27. 21:05:19: ------------------------------------------
  28. 21:05:19: Adapter 2
  29. 21:05:19: Video Adapter: Intel(R) HD Graphics 3000
  30. 21:05:19: Video Adapter Dedicated Video Memory: 67108864
  31. 21:05:19: Video Adapter Shared System Memory: 1711276032
  32. 21:05:19: =====Stream Start: 2014-03-08, 21:05:19===============================================
  33. 21:05:19: Multithreaded optimizations: On
  34. 21:05:19: Base resolution: 1920x1080
  35. 21:05:19: Output resolution: 1920x1080
  36. 21:05:19: ------------------------------------------
  37. 21:05:19: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
  38. 21:05:20: ------------------------------------------
  39. 21:05:20: Audio Format: 48000 Hz
  40. 21:05:20: ------------------------------------------
  41. 21:05:20: Audio Channels: 2 Ch
  42. 21:05:20: Playback device Default
  43. 21:05:20: ------------------------------------------
  44. 21:05:20: Using desktop audio input: Luidsprekers (Razer Surround Audio Controller)
  45. 21:05:20: Using 7.1 surround speaker setup
  46. 21:05:20: ------------------------------------------
  47. 21:05:20: Using auxilary audio input: Microfoon (Turtle Beach P11 Headset)
  48. 21:05:20: ------------------------------------------
  49. 21:05:20: Audio Encoding: AAC
  50. 21:05:20: bitrate: 320
  51. 21:05:20: Using text output
  52. 21:05:20: Using text output
  53. 21:05:20: Using bitmap image
  54. 21:05:20: Using bitmap image
  55. 21:05:20: ------------------------------------------
  56. 21:05:20: device: Logitech HD Webcam C310,
  57. 21:05:20: device id \\?\usb#vid_046d&pid_081b&mi_00#7&1a79aabb&1&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  58. 21:05:20: chosen type: I420, usingFourCC: false, res: 1280x960 - 1280x960, frameIntervals: 333333-2000000
  59. 21:05:20: use buffering: false - 0, fourCC: 'I420'
  60. 21:05:20: audio device: Uitschakelen,
  61. 21:05:20: audio device id Disabled,
  62. 21:05:20:
  63. 21:05:20: Using directshow input
  64. 21:05:21: Using graphics capture
  65. 21:05:21: Scene buffering time set to 700
  66. 21:05:21: ObsNvenc{32,64}.dll not present
  67. 21:05:21: Successfully loaded ObsNvenc.dll
  68. 21:05:21: ObsNvenc initialized successfully
  69. 21:05:21: CUDA loaded successfully
  70. 21:05:21: 1 CUDA capable devices found
  71. 21:05:21: [ GPU #0 - < GeForce GTX 770 > has Compute SM 3.0, NVENC Available ]
  72. 21:05:21: NVENC internal init finished successfully
  73. 21:05:21: NVENC supports 7 h264 presets
  74. 21:05:21: ------------------------------------------
  75. 21:05:21: Video Encoding: NVENC
  76. 21:05:21: fps: 30
  77. 21:05:21: width: 1920, height: 1080
  78. 21:05:21: preset: llhq
  79. 21:05:21: profile: main
  80. 21:05:21: level: autoselect
  81. 21:05:21: keyint: 30
  82. 21:05:21: CBR: no
  83. 21:05:21: CFR: no
  84. 21:05:21: max bitrate: 3000
  85. 21:05:21: avg bitrate: 3000
  86. 21:05:21: buffer size: 3000
  87. 21:05:21: quality: 10
  88. 21:05:21: ------------------------------------------
  89. 21:06:05: Total frames encoded: 1283, total frames duplicated: 5 (0.39%)
  90. 21:06:05: Total frames rendered: 1287, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  91. 21:06:05: Encoder closed
  92. 21:06:05: NVENC deinitialized
  93. 21:06:05:
  94. 21:06:05: Profiler time results:
  95. 21:06:05:
  96. 21:06:05: ==============================================================
  97. 21:06:05: video thread frame - [100%] [avg time: 1.773 ms] [children: 41.8%] [unaccounted: 58.2%]
  98. 21:06:05: | scene->Preprocess - [29.6%] [avg time: 0.524 ms]
  99. 21:06:05: | GPU download and conversion - [12.2%] [avg time: 0.217 ms] [children: 9.19%] [unaccounted: 3.05%]
  100. 21:06:05: | | flush - [4.96%] [avg time: 0.088 ms]
  101. 21:06:05: | | CopyResource - [1.8%] [avg time: 0.032 ms]
  102. 21:06:05: | | conversion to 4:2:0 - [2.43%] [avg time: 0.043 ms]
  103. 21:06:05: Convert444Threads - [100%] [avg time: 1.386 ms] [children: 99.3%] [unaccounted: 0.722%]
  104. 21:06:05: | Convert444toNV12 - [99.3%] [avg time: 1.376 ms]
  105. 21:06:05: encoder thread frame - [100%] [avg time: 14.474 ms] [children: 0.0622%] [unaccounted: 99.9%]
  106. 21:06:05: | sending stuff out - [0.0622%] [avg time: 0.009 ms]
  107. 21:06:05: ==============================================================
  108. 21:06:05:
  109. 21:06:05:
  110. 21:06:05: Profiler CPU results:
  111. 21:06:05:
  112. 21:06:05: ==============================================================
  113. 21:06:05: video thread frame - [cpu time: avg 0.824 ms, total 1060.81 ms] [avg calls per frame: 1]
  114. 21:06:05: | scene->Preprocess - [cpu time: avg 0.193 ms, total 249.6 ms] [avg calls per frame: 1]
  115. 21:06:05: | GPU download and conversion - [cpu time: avg 0.121 ms, total 156.002 ms] [avg calls per frame: 1]
  116. 21:06:05: | | flush - [cpu time: avg 0.06 ms, total 78 ms] [avg calls per frame: 1]
  117. 21:06:05: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  118. 21:06:05: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  119. 21:06:05: Convert444Threads - [cpu time: avg 1.247 ms, total 3151.22 ms] [avg calls per frame: 2]
  120. 21:06:05: | Convert444toNV12 - [cpu time: avg 1.247 ms, total 3151.22 ms] [avg calls per frame: 2]
  121. 21:06:05: encoder thread frame - [cpu time: avg 0.247 ms, total 312.002 ms] [avg calls per frame: 1]
  122. 21:06:05: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  123. 21:06:05: ==============================================================
  124. 21:06:05:
  125. 21:06:05: =====Stream End: 2014-03-08, 21:06:05=================================================
  126.  
  127.  
  128. Last game capture log:
  129. 2014-03-08, 18:53:26: we're booting up:
  130. 18:53:26: CaptureThread: attached to process Gw2.exe
  131. 18:53:26: D3D9 Present
  132. 18:53:26: D3D9EndScene called
  133. 18:53:26: D3DPRESENT_PARAMETERS {
  134. 18:53:26: BackBufferWidth: 1920
  135. 18:53:26: BackBufferHeight: 1080
  136. 18:53:26: BackBufferFormat: D3DFMT_X8R8G8B8
  137. 18:53:26: BackBufferCount: 1
  138. 18:53:26: MultiSampleType: D3DMULTISAMPLE_NONE
  139. 18:53:26: MultiSampleQuality: 0
  140. 18:53:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  141. 18:53:26: hDeviceWindow: 1118980
  142. 18:53:26: Windowed: true
  143. 18:53:26: EnableAutoDepthStencil: true
  144. 18:53:26: AutoDepthStencilFormat: D3DFMT_D24S8
  145. 18:53:26: Flags: None
  146. 18:53:26: FullScreen_RefreshRateInHz: 0
  147. 18:53:26: PresentationInterval: 2147483648
  148. 18:53:26: };
  149. 18:53:26: successfully set up d3d9 hooks
  150. 18:53:26: D3D9Present called
  151. 18:53:26: DXGI Present
  152. 18:53:26: (half life scientist) everything.. seems to be in order
  153. 18:53:26: DoD3D9GPUHook: success
  154. 18:53:26: D3DSURFACE_DESC {
  155. 18:53:26: Format: D3DFMT_X8R8G8B8
  156. 18:53:26: Type: D3DRTYPE_SURFACE
  157. 18:53:26: Usage: D3DUSAGE_RENDERTARGET
  158. 18:53:26: Pool: D3DPOOL_DEFAULT
  159. 18:53:26: MultiSampleType: D3DMULTISAMPLE_NONE
  160. 18:53:26: MultiSampleQuality: 0
  161. 18:53:26: Width: 1920
  162. 18:53:26: Height: 1080
  163. 18:53:26: };
  164. 18:53:26: successfully capturing d3d9 frames via GPU
  165. 19:52:43: ---------------------- Cleared D3D9 Capture ----------------------
  166. 19:52:43: D3D9EndScene called
  167. 19:52:43: D3D9Present called
  168. 19:57:12: received restart event, capturing
  169. 19:57:12: DoD3D9GPUHook: success
  170. 19:57:12: D3DSURFACE_DESC {
  171. 19:57:12: Format: D3DFMT_X8R8G8B8
  172. 19:57:12: Type: D3DRTYPE_SURFACE
  173. 19:57:12: Usage: D3DUSAGE_RENDERTARGET
  174. 19:57:12: Pool: D3DPOOL_DEFAULT
  175. 19:57:12: MultiSampleType: D3DMULTISAMPLE_NONE
  176. 19:57:12: MultiSampleQuality: 0
  177. 19:57:12: Width: 1920
  178. 19:57:12: Height: 1080
  179. 19:57:12: };
  180. 19:57:12: successfully capturing d3d9 frames via GPU
  181. 19:57:14: ---------------------- Cleared D3D9 Capture ----------------------
  182. 19:57:14: D3D9EndScene called
  183. 19:57:14: D3D9Present called
  184. 19:57:14: received restart event, capturing
  185. 19:57:15: DoD3D9GPUHook: success
  186. 19:57:15: D3DSURFACE_DESC {
  187. 19:57:15: Format: D3DFMT_X8R8G8B8
  188. 19:57:15: Type: D3DRTYPE_SURFACE
  189. 19:57:15: Usage: D3DUSAGE_RENDERTARGET
  190. 19:57:15: Pool: D3DPOOL_DEFAULT
  191. 19:57:15: MultiSampleType: D3DMULTISAMPLE_NONE
  192. 19:57:15: MultiSampleQuality: 0
  193. 19:57:15: Width: 1920
  194. 19:57:15: Height: 1080
  195. 19:57:15: };
  196. 19:57:15: successfully capturing d3d9 frames via GPU
  197. 19:57:15: ---------------------- Cleared D3D9 Capture ----------------------
  198. 19:57:15: received restart event, capturing
  199. 19:57:15: DoD3D9GPUHook: success
  200. 19:57:15: D3D9EndScene called
  201. 19:57:15: D3D9Present called
  202. 19:57:15: D3DSURFACE_DESC {
  203. 19:57:15: Format: D3DFMT_X8R8G8B8
  204. 19:57:15: Type: D3DRTYPE_SURFACE
  205. 19:57:15: Usage: D3DUSAGE_RENDERTARGET
  206. 19:57:15: Pool: D3DPOOL_DEFAULT
  207. 19:57:15: MultiSampleType: D3DMULTISAMPLE_NONE
  208. 19:57:15: MultiSampleQuality: 0
  209. 19:57:15: Width: 1920
  210. 19:57:15: Height: 1080
  211. 19:57:15: };
  212. 19:57:15: successfully capturing d3d9 frames via GPU
  213. 19:57:15: ---------------------- Cleared D3D9 Capture ----------------------
  214. 19:57:15: received restart event, capturing
  215. 19:57:15: DoD3D9GPUHook: success
  216. 19:57:15: D3D9EndScene called
  217. 19:57:15: D3D9Present called
  218. 19:57:16: D3DSURFACE_DESC {
  219. 19:57:16: Format: D3DFMT_X8R8G8B8
  220. 19:57:16: Type: D3DRTYPE_SURFACE
  221. 19:57:16: Usage: D3DUSAGE_RENDERTARGET
  222. 19:57:16: Pool: D3DPOOL_DEFAULT
  223. 19:57:16: MultiSampleType: D3DMULTISAMPLE_NONE
  224. 19:57:16: MultiSampleQuality: 0
  225. 19:57:16: Width: 1920
  226. 19:57:16: Height: 1080
  227. 19:57:16: };
  228. 19:57:16: successfully capturing d3d9 frames via GPU
  229. 19:57:16: ---------------------- Cleared D3D9 Capture ----------------------
  230. 19:57:16: received restart event, capturing
  231. 19:57:16: DoD3D9GPUHook: success
  232. 19:57:16: D3D9EndScene called
  233. 19:57:16: D3D9Present called
  234. 19:57:16: D3DSURFACE_DESC {
  235. 19:57:16: Format: D3DFMT_X8R8G8B8
  236. 19:57:16: Type: D3DRTYPE_SURFACE
  237. 19:57:16: Usage: D3DUSAGE_RENDERTARGET
  238. 19:57:16: Pool: D3DPOOL_DEFAULT
  239. 19:57:16: MultiSampleType: D3DMULTISAMPLE_NONE
  240. 19:57:16: MultiSampleQuality: 0
  241. 19:57:16: Width: 1920
  242. 19:57:16: Height: 1080
  243. 19:57:16: };
  244. 19:57:16: successfully capturing d3d9 frames via GPU
  245. 19:57:16: ---------------------- Cleared D3D9 Capture ----------------------
  246. 19:57:16: received restart event, capturing
  247. 19:57:16: DoD3D9GPUHook: success
  248. 19:57:16: D3D9EndScene called
  249. 19:57:16: D3D9Present called
  250. 19:57:16: D3DSURFACE_DESC {
  251. 19:57:16: Format: D3DFMT_X8R8G8B8
  252. 19:57:16: Type: D3DRTYPE_SURFACE
  253. 19:57:16: Usage: D3DUSAGE_RENDERTARGET
  254. 19:57:16: Pool: D3DPOOL_DEFAULT
  255. 19:57:16: MultiSampleType: D3DMULTISAMPLE_NONE
  256. 19:57:16: MultiSampleQuality: 0
  257. 19:57:16: Width: 1920
  258. 19:57:16: Height: 1080
  259. 19:57:16: };
  260. 19:57:16: successfully capturing d3d9 frames via GPU
  261. 19:57:16: ---------------------- Cleared D3D9 Capture ----------------------
  262. 19:57:16: received restart event, capturing
  263. 19:57:17: DoD3D9GPUHook: success
  264. 19:57:17: D3D9EndScene called
  265. 19:57:17: D3D9Present called
  266. 19:57:22: Keepalive no longer found on d3d9, freeing capture data
  267. 19:57:22: ---------------------- Cleared D3D9 Capture ----------------------
  268. 19:57:22: D3D9EndScene called
  269. 19:57:22: D3D9Present called
  270. 19:57:25: received restart event, capturing
  271. 19:57:25: DoD3D9GPUHook: success
  272. 19:57:25: ---------------------- Cleared D3D9 Capture ----------------------
  273. 19:57:25: received restart event, capturing
  274. 19:57:25: DoD3D9GPUHook: success
  275. 19:57:25: D3D9EndScene called
  276. 19:57:25: D3D9Present called
  277. 19:57:25: ---------------------- Cleared D3D9 Capture ----------------------
  278. 19:57:25: received restart event, capturing
  279. 19:57:25: DoD3D9GPUHook: success
  280. 19:57:25: D3D9EndScene called
  281. 19:57:25: D3D9Present called
  282. 19:57:25: ---------------------- Cleared D3D9 Capture ----------------------
  283. 19:57:25: received restart event, capturing
  284. 19:57:26: DoD3D9GPUHook: success
  285. 19:57:26: D3D9EndScene called
  286. 19:57:26: D3D9Present called
  287. 19:57:26: D3DSURFACE_DESC {
  288. 19:57:26: Format: D3DFMT_X8R8G8B8
  289. 19:57:26: Type: D3DRTYPE_SURFACE
  290. 19:57:26: Usage: D3DUSAGE_RENDERTARGET
  291. 19:57:26: Pool: D3DPOOL_DEFAULT
  292. 19:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
  293. 19:57:26: MultiSampleQuality: 0
  294. 19:57:26: Width: 1920
  295. 19:57:26: Height: 1080
  296. 19:57:26: };
  297. 19:57:26: successfully capturing d3d9 frames via GPU
  298. 19:57:26: ---------------------- Cleared D3D9 Capture ----------------------
  299. 19:57:26: received restart event, capturing
  300. 19:57:26: DoD3D9GPUHook: success
  301. 19:57:26: D3D9EndScene called
  302. 19:57:26: D3D9Present called
  303. 19:57:26: D3DSURFACE_DESC {
  304. 19:57:26: Format: D3DFMT_X8R8G8B8
  305. 19:57:26: Type: D3DRTYPE_SURFACE
  306. 19:57:26: Usage: D3DUSAGE_RENDERTARGET
  307. 19:57:26: Pool: D3DPOOL_DEFAULT
  308. 19:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
  309. 19:57:26: MultiSampleQuality: 0
  310. 19:57:26: Width: 1920
  311. 19:57:26: Height: 1080
  312. 19:57:26: };
  313. 19:57:26: successfully capturing d3d9 frames via GPU
  314. 19:57:26: ---------------------- Cleared D3D9 Capture ----------------------
  315. 19:57:26: received restart event, capturing
  316. 19:57:26: DoD3D9GPUHook: success
  317. 19:57:26: D3D9EndScene called
  318. 19:57:26: D3D9Present called
  319. 19:57:26: D3DSURFACE_DESC {
  320. 19:57:26: Format: D3DFMT_X8R8G8B8
  321. 19:57:26: Type: D3DRTYPE_SURFACE
  322. 19:57:26: Usage: D3DUSAGE_RENDERTARGET
  323. 19:57:26: Pool: D3DPOOL_DEFAULT
  324. 19:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
  325. 19:57:26: MultiSampleQuality: 0
  326. 19:57:26: Width: 1920
  327. 19:57:26: Height: 1080
  328. 19:57:26: };
  329. 19:57:26: successfully capturing d3d9 frames via GPU
  330. 19:57:26: ---------------------- Cleared D3D9 Capture ----------------------
  331. 19:57:26: received restart event, capturing
  332. 19:57:27: DoD3D9GPUHook: success
  333. 19:57:27: D3D9EndScene called
  334. 19:57:27: D3D9Present called
  335. 19:57:29: D3DSURFACE_DESC {
  336. 19:57:29: Format: D3DFMT_X8R8G8B8
  337. 19:57:29: Type: D3DRTYPE_SURFACE
  338. 19:57:29: Usage: D3DUSAGE_RENDERTARGET
  339. 19:57:29: Pool: D3DPOOL_DEFAULT
  340. 19:57:29: MultiSampleType: D3DMULTISAMPLE_NONE
  341. 19:57:29: MultiSampleQuality: 0
  342. 19:57:29: Width: 1920
  343. 19:57:29: Height: 1080
  344. 19:57:29: };
  345. 19:57:29: successfully capturing d3d9 frames via GPU
  346. 19:57:29: ---------------------- Cleared D3D9 Capture ----------------------
  347. 19:57:29: received restart event, capturing
  348. 19:57:29: DoD3D9GPUHook: success
  349. 19:57:29: D3D9EndScene called
  350. 19:57:29: D3D9Present called
  351. 19:57:29: D3DSURFACE_DESC {
  352. 19:57:29: Format: D3DFMT_X8R8G8B8
  353. 19:57:29: Type: D3DRTYPE_SURFACE
  354. 19:57:29: Usage: D3DUSAGE_RENDERTARGET
  355. 19:57:29: Pool: D3DPOOL_DEFAULT
  356. 19:57:29: MultiSampleType: D3DMULTISAMPLE_NONE
  357. 19:57:29: MultiSampleQuality: 0
  358. 19:57:29: Width: 1920
  359. 19:57:29: Height: 1080
  360. 19:57:29: };
  361. 19:57:29: successfully capturing d3d9 frames via GPU
  362. 19:57:29: ---------------------- Cleared D3D9 Capture ----------------------
  363. 19:57:29: received restart event, capturing
  364. 19:57:29: DoD3D9GPUHook: success
  365. 19:57:29: D3D9EndScene called
  366. 19:57:29: D3D9Present called
  367. 19:57:29: D3DSURFACE_DESC {
  368. 19:57:29: Format: D3DFMT_X8R8G8B8
  369. 19:57:29: Type: D3DRTYPE_SURFACE
  370. 19:57:29: Usage: D3DUSAGE_RENDERTARGET
  371. 19:57:29: Pool: D3DPOOL_DEFAULT
  372. 19:57:29: MultiSampleType: D3DMULTISAMPLE_NONE
  373. 19:57:29: MultiSampleQuality: 0
  374. 19:57:29: Width: 1920
  375. 19:57:29: Height: 1080
  376. 19:57:29: };
  377. 19:57:29: successfully capturing d3d9 frames via GPU
  378. 19:57:30: ---------------------- Cleared D3D9 Capture ----------------------
  379. 19:57:30: received restart event, capturing
  380. 19:57:30: DoD3D9GPUHook: success
  381. 19:57:30: D3D9EndScene called
  382. 19:57:30: D3D9Present called
  383. 19:57:30: ---------------------- Cleared D3D9 Capture ----------------------
  384. 19:57:30: received restart event, capturing
  385. 19:57:30: DoD3D9GPUHook: success
  386. 19:57:30: D3D9EndScene called
  387. 19:57:30: D3D9Present called
  388. 19:57:30: D3DSURFACE_DESC {
  389. 19:57:30: Format: D3DFMT_X8R8G8B8
  390. 19:57:30: Type: D3DRTYPE_SURFACE
  391. 19:57:30: Usage: D3DUSAGE_RENDERTARGET
  392. 19:57:30: Pool: D3DPOOL_DEFAULT
  393. 19:57:30: MultiSampleType: D3DMULTISAMPLE_NONE
  394. 19:57:30: MultiSampleQuality: 0
  395. 19:57:30: Width: 1920
  396. 19:57:30: Height: 1080
  397. 19:57:30: };
  398. 19:57:30: successfully capturing d3d9 frames via GPU
  399. 19:57:30: ---------------------- Cleared D3D9 Capture ----------------------
  400. 19:57:30: received restart event, capturing
  401. 19:57:30: DoD3D9GPUHook: success
  402. 19:57:30: D3D9EndScene called
  403. 19:57:30: D3D9Present called
  404. 19:57:30: D3DSURFACE_DESC {
  405. 19:57:30: Format: D3DFMT_X8R8G8B8
  406. 19:57:30: Type: D3DRTYPE_SURFACE
  407. 19:57:30: Usage: D3DUSAGE_RENDERTARGET
  408. 19:57:30: Pool: D3DPOOL_DEFAULT
  409. 19:57:30: MultiSampleType: D3DMULTISAMPLE_NONE
  410. 19:57:30: MultiSampleQuality: 0
  411. 19:57:30: Width: 1920
  412. 19:57:30: Height: 1080
  413. 19:57:30: };
  414. 19:57:30: successfully capturing d3d9 frames via GPU
  415. 19:57:31: ---------------------- Cleared D3D9 Capture ----------------------
  416. 19:57:31: received restart event, capturing
  417. 19:57:31: DoD3D9GPUHook: success
  418. 19:57:31: D3D9EndScene called
  419. 19:57:31: D3D9Present called
  420. 19:57:31: D3DSURFACE_DESC {
  421. 19:57:31: Format: D3DFMT_X8R8G8B8
  422. 19:57:31: Type: D3DRTYPE_SURFACE
  423. 19:57:31: Usage: D3DUSAGE_RENDERTARGET
  424. 19:57:31: Pool: D3DPOOL_DEFAULT
  425. 19:57:31: MultiSampleType: D3DMULTISAMPLE_NONE
  426. 19:57:31: MultiSampleQuality: 0
  427. 19:57:31: Width: 1920
  428. 19:57:31: Height: 1080
  429. 19:57:31: };
  430. 19:57:31: successfully capturing d3d9 frames via GPU
  431. 19:57:31: ---------------------- Cleared D3D9 Capture ----------------------
  432. 19:57:31: received restart event, capturing
  433. 19:57:31: DoD3D9GPUHook: success
  434. 19:57:31: D3D9EndScene called
  435. 19:57:31: D3D9Present called
  436. 19:57:31: D3DSURFACE_DESC {
  437. 19:57:31: Format: D3DFMT_X8R8G8B8
  438. 19:57:31: Type: D3DRTYPE_SURFACE
  439. 19:57:31: Usage: D3DUSAGE_RENDERTARGET
  440. 19:57:31: Pool: D3DPOOL_DEFAULT
  441. 19:57:31: MultiSampleType: D3DMULTISAMPLE_NONE
  442. 19:57:31: MultiSampleQuality: 0
  443. 19:57:31: Width: 1920
  444. 19:57:31: Height: 1080
  445. 19:57:31: };
  446. 19:57:31: successfully capturing d3d9 frames via GPU
  447. 19:57:31: ---------------------- Cleared D3D9 Capture ----------------------
  448. 19:57:31: received restart event, capturing
  449. 19:57:31: DoD3D9GPUHook: success
  450. 19:57:31: D3D9EndScene called
  451. 19:57:31: D3D9Present called
  452. 19:57:32: ---------------------- Cleared D3D9 Capture ----------------------
  453. 19:57:32: received restart event, capturing
  454. 19:57:32: DoD3D9GPUHook: success
  455. 19:57:32: D3D9EndScene called
  456. 19:57:32: D3D9Present called
  457. 19:57:32: D3DSURFACE_DESC {
  458. 19:57:32: Format: D3DFMT_X8R8G8B8
  459. 19:57:32: Type: D3DRTYPE_SURFACE
  460. 19:57:32: Usage: D3DUSAGE_RENDERTARGET
  461. 19:57:32: Pool: D3DPOOL_DEFAULT
  462. 19:57:32: MultiSampleType: D3DMULTISAMPLE_NONE
  463. 19:57:32: MultiSampleQuality: 0
  464. 19:57:32: Width: 1920
  465. 19:57:32: Height: 1080
  466. 19:57:32: };
  467. 19:57:32: successfully capturing d3d9 frames via GPU
  468. 19:57:32: ---------------------- Cleared D3D9 Capture ----------------------
  469. 19:57:32: received restart event, capturing
  470. 19:57:32: DoD3D9GPUHook: success
  471. 19:57:32: D3D9EndScene called
  472. 19:57:32: D3D9Present called
  473. 19:57:32: D3DSURFACE_DESC {
  474. 19:57:32: Format: D3DFMT_X8R8G8B8
  475. 19:57:32: Type: D3DRTYPE_SURFACE
  476. 19:57:32: Usage: D3DUSAGE_RENDERTARGET
  477. 19:57:32: Pool: D3DPOOL_DEFAULT
  478. 19:57:32: MultiSampleType: D3DMULTISAMPLE_NONE
  479. 19:57:32: MultiSampleQuality: 0
  480. 19:57:32: Width: 1920
  481. 19:57:32: Height: 1080
  482. 19:57:32: };
  483. 19:57:32: successfully capturing d3d9 frames via GPU
  484. 19:57:32: ---------------------- Cleared D3D9 Capture ----------------------
  485. 19:57:32: received restart event, capturing
  486. 19:57:33: DoD3D9GPUHook: success
  487. 19:57:33: D3D9EndScene called
  488. 19:57:33: D3D9Present called
  489. 19:57:33: D3DSURFACE_DESC {
  490. 19:57:33: Format: D3DFMT_X8R8G8B8
  491. 19:57:33: Type: D3DRTYPE_SURFACE
  492. 19:57:33: Usage: D3DUSAGE_RENDERTARGET
  493. 19:57:33: Pool: D3DPOOL_DEFAULT
  494. 19:57:33: MultiSampleType: D3DMULTISAMPLE_NONE
  495. 19:57:33: MultiSampleQuality: 0
  496. 19:57:33: Width: 1920
  497. 19:57:33: Height: 1080
  498. 19:57:33: };
  499. 19:57:33: successfully capturing d3d9 frames via GPU
  500. 19:57:33: ---------------------- Cleared D3D9 Capture ----------------------
  501. 19:57:33: received restart event, capturing
  502. 19:57:33: DoD3D9GPUHook: success
  503. 19:57:33: D3D9EndScene called
  504. 19:57:33: D3D9Present called
  505. 19:57:33: D3DSURFACE_DESC {
  506. 19:57:33: Format: D3DFMT_X8R8G8B8
  507. 19:57:33: Type: D3DRTYPE_SURFACE
  508. 19:57:33: Usage: D3DUSAGE_RENDERTARGET
  509. 19:57:33: Pool: D3DPOOL_DEFAULT
  510. 19:57:33: MultiSampleType: D3DMULTISAMPLE_NONE
  511. 19:57:33: MultiSampleQuality: 0
  512. 19:57:33: Width: 1920
  513. 19:57:33: Height: 1080
  514. 19:57:33: };
  515. 19:57:33: successfully capturing d3d9 frames via GPU
  516. 19:57:33: ---------------------- Cleared D3D9 Capture ----------------------
  517. 19:57:33: received restart event, capturing
  518. 19:57:33: DoD3D9GPUHook: success
  519. 19:57:33: D3D9EndScene called
  520. 19:57:33: D3D9Present called
  521. 19:57:33: D3DSURFACE_DESC {
  522. 19:57:33: Format: D3DFMT_X8R8G8B8
  523. 19:57:33: Type: D3DRTYPE_SURFACE
  524. 19:57:33: Usage: D3DUSAGE_RENDERTARGET
  525. 19:57:33: Pool: D3DPOOL_DEFAULT
  526. 19:57:33: MultiSampleType: D3DMULTISAMPLE_NONE
  527. 19:57:33: MultiSampleQuality: 0
  528. 19:57:33: Width: 1920
  529. 19:57:33: Height: 1080
  530. 19:57:33: };
  531. 19:57:33: successfully capturing d3d9 frames via GPU
  532. 19:57:34: ---------------------- Cleared D3D9 Capture ----------------------
  533. 19:57:34: received restart event, capturing
  534. 19:57:34: DoD3D9GPUHook: success
  535. 19:57:34: D3D9EndScene called
  536. 19:57:34: D3D9Present called
  537. 19:57:34: D3DSURFACE_DESC {
  538. 19:57:34: Format: D3DFMT_X8R8G8B8
  539. 19:57:34: Type: D3DRTYPE_SURFACE
  540. 19:57:34: Usage: D3DUSAGE_RENDERTARGET
  541. 19:57:34: Pool: D3DPOOL_DEFAULT
  542. 19:57:34: MultiSampleType: D3DMULTISAMPLE_NONE
  543. 19:57:34: MultiSampleQuality: 0
  544. 19:57:34: Width: 1920
  545. 19:57:34: Height: 1080
  546. 19:57:34: };
  547. 19:57:34: successfully capturing d3d9 frames via GPU
  548. 19:57:34: ---------------------- Cleared D3D9 Capture ----------------------
  549. 19:57:34: received restart event, capturing
  550. 19:57:34: DoD3D9GPUHook: success
  551. 19:57:34: D3D9EndScene called
  552. 19:57:34: D3D9Present called
  553. 19:57:39: Keepalive no longer found on d3d9, freeing capture data
  554. 19:57:39: ---------------------- Cleared D3D9 Capture ----------------------
  555. 19:57:39: D3D9EndScene called
  556. 19:57:39: D3D9Present called
  557. 19:57:39: received restart event, capturing
  558. 19:57:39: DoD3D9GPUHook: success
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