Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- gl.glNormal3d(
- (R+rr*Math.cos(u))*Math.cos(v)-(R+r*Math.cos(u))*Math.cos(v),
- (R+rr*Math.cos(u))*Math.sin(v)-(R+r*Math.cos(u))*Math.sin(v),
- (rr*Math.sin(u)-r*Math.sin(u)));
- gl.glVertex3d((R+r*Math.cos(u))*Math.cos(v),
- (R+r*Math.cos(u))*Math.sin(v),
- r*Math.sin(u));
- gl.glNormal3d(
- (R+rr*Math.cos(u+du))*Math.cos(v+dv)-(R+r*Math.cos(u+du))*Math.cos(v+du),
- (R+rr*Math.cos(u+du))*Math.sin(v+dv)-(R+r*Math.cos(u+du))*Math.sin(v+du),
- rr*Math.sin(u+du)-r*Math.sin(u+du));
- gl.glVertex3d((R+r*Math.cos(u+du))*Math.cos(v+dv),
- (R+r*Math.cos(u+du))*Math.sin(v+dv),
- r*Math.sin(u+du));
Add Comment
Please, Sign In to add comment