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DrawingJhon

Server Admin script

Dec 26th, 2020
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --||          USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 16
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local SC = false
  81.  
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85.  
  86. --//=================================\\
  87. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  88. --\\=================================//
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", script)
  91. ArtificialHB.Name = "ArtificialHB"
  92.  
  93. script:WaitForChild("ArtificialHB")
  94.  
  95. frame = Frame_Speed
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. script.ArtificialHB:Fire()
  101.  
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103.     tf = tf + s
  104.     if tf >= frame then
  105.         if allowframeloss then
  106.             ArtificialHB:Fire()
  107.             lastframe = tick()
  108.         else
  109.             for i = 1, math.floor(tf / frame) do
  110.                 ArtificialHB:Fire()
  111.             end
  112.             lastframe = tick()
  113.         end
  114.         if tossremainder then
  115.             tf = 0
  116.         else
  117.             tf = tf - frame * math.floor(tf / frame)
  118.         end
  119.     end
  120. end)
  121.  
  122. --//=================================\\
  123. --\\=================================//
  124.  
  125. --//=================================\\
  126. --||          SOME FUNCTIONS
  127. --\\=================================//
  128.  
  129. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  130.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  131. end
  132.  
  133. function PositiveAngle(NUMBER)
  134.     if NUMBER >= 0 then
  135.         NUMBER = 0
  136.     end
  137.     return NUMBER
  138. end
  139.  
  140. function NegativeAngle(NUMBER)
  141.     if NUMBER <= 0 then
  142.         NUMBER = 0
  143.     end
  144.     return NUMBER
  145. end
  146.  
  147. function Swait(NUMBER)
  148.     if NUMBER == 0 or NUMBER == nil then
  149.         ArtificialHB.Event:wait()
  150.     else
  151.         for i = 1, NUMBER do
  152.             ArtificialHB.Event:wait()
  153.         end
  154.     end
  155. end
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158.     local NEWMESH = IT(MESH)
  159.     if MESH == "SpecialMesh" then
  160.         NEWMESH.MeshType = MESHTYPE
  161.         if MESHID ~= "nil" and MESHID ~= "" then
  162.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163.         end
  164.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166.         end
  167.     end
  168.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169.     NEWMESH.Scale = SCALE
  170.     NEWMESH.Parent = PARENT
  171.     return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175.     local NEWPART = IT("Part")
  176.     NEWPART.formFactor = FORMFACTOR
  177.     NEWPART.Reflectance = REFLECTANCE
  178.     NEWPART.Transparency = TRANSPARENCY
  179.     NEWPART.CanCollide = false
  180.     NEWPART.Locked = true
  181.     NEWPART.Anchored = true
  182.     if ANCHOR == false then
  183.         NEWPART.Anchored = false
  184.     end
  185.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186.     NEWPART.Name = NAME
  187.     NEWPART.Size = SIZE
  188.     NEWPART.Position = Torso.Position
  189.     NEWPART.Material = MATERIAL
  190.     NEWPART:BreakJoints()
  191.     NEWPART.Parent = PARENT
  192.     return NEWPART
  193. end
  194.  
  195.     local function weldBetween(a, b)
  196.         local weldd = Instance.new("ManualWeld")
  197.         weldd.Part0 = a
  198.         weldd.Part1 = b
  199.         weldd.C0 = CFrame.new()
  200.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  201.         weldd.Parent = a
  202.         return weldd
  203.     end
  204.  
  205.  
  206. function QuaternionFromCFrame(cf)
  207.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  208.     local trace = m00 + m11 + m22
  209.     if trace > 0 then
  210.         local s = math.sqrt(1 + trace)
  211.         local recip = 0.5 / s
  212.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  213.     else
  214.         local i = 0
  215.         if m11 > m00 then
  216.             i = 1
  217.         end
  218.         if m22 > (i == 0 and m00 or m11) then
  219.             i = 2
  220.         end
  221.         if i == 0 then
  222.             local s = math.sqrt(m00 - m11 - m22 + 1)
  223.             local recip = 0.5 / s
  224.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  225.         elseif i == 1 then
  226.             local s = math.sqrt(m11 - m22 - m00 + 1)
  227.             local recip = 0.5 / s
  228.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  229.         elseif i == 2 then
  230.             local s = math.sqrt(m22 - m00 - m11 + 1)
  231.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232.         end
  233.     end
  234. end
  235.  
  236. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  237.     local xs, ys, zs = x + x, y + y, z + z
  238.     local wx, wy, wz = w * xs, w * ys, w * zs
  239.     local xx = x * xs
  240.     local xy = x * ys
  241.     local xz = x * zs
  242.     local yy = y * ys
  243.     local yz = y * zs
  244.     local zz = z * zs
  245.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  246. end
  247.  
  248. function QuaternionSlerp(a, b, t)
  249.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  250.     local startInterp, finishInterp;
  251.     if cosTheta >= 0.0001 then
  252.         if (1 - cosTheta) > 0.0001 then
  253.             local theta = ACOS(cosTheta)
  254.             local invSinTheta = 1 / SIN(theta)
  255.             startInterp = SIN((1 - t) * theta) * invSinTheta
  256.             finishInterp = SIN(t * theta) * invSinTheta
  257.         else
  258.             startInterp = 1 - t
  259.             finishInterp = t
  260.         end
  261.     else
  262.         if (1 + cosTheta) > 0.0001 then
  263.             local theta = ACOS(-cosTheta)
  264.             local invSinTheta = 1 / SIN(theta)
  265.             startInterp = SIN((t - 1) * theta) * invSinTheta
  266.             finishInterp = SIN(t * theta) * invSinTheta
  267.         else
  268.             startInterp = t - 1
  269.             finishInterp = t
  270.         end
  271.     end
  272.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  273. end
  274.  
  275. function Clerp(a, b, t)
  276.     local qa = {QuaternionFromCFrame(a)}
  277.     local qb = {QuaternionFromCFrame(b)}
  278.     local ax, ay, az = a.x, a.y, a.z
  279.     local bx, by, bz = b.x, b.y, b.z
  280.     local _t = 1 - t
  281.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283.  
  284. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  285.     local frame = IT("Frame")
  286.     frame.BackgroundTransparency = TRANSPARENCY
  287.     frame.BorderSizePixel = BORDERSIZEPIXEL
  288.     frame.Position = POSITION
  289.     frame.Size = SIZE
  290.     frame.BackgroundColor3 = COLOR
  291.     frame.BorderColor3 = BORDERCOLOR
  292.     frame.Name = NAME
  293.     frame.Parent = PARENT
  294.     return frame
  295. end
  296.  
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298.     local label = IT("TextLabel")
  299.     label.BackgroundTransparency = 1
  300.     label.Size = UD2(1, 0, 1, 0)
  301.     label.Position = UD2(0, 0, 0, 0)
  302.     label.TextColor3 = TEXTCOLOR
  303.     label.TextStrokeTransparency = STROKETRANSPARENCY
  304.     label.TextTransparency = TRANSPARENCY
  305.     label.FontSize = TEXTFONTSIZE
  306.     label.Font = TEXTFONT
  307.     label.BorderSizePixel = BORDERSIZEPIXEL
  308.     label.TextScaled = false
  309.     label.Text = TEXT
  310.     label.Name = NAME
  311.     label.Parent = PARENT
  312.     return label
  313. end
  314.  
  315. function NoOutlines(PART)
  316.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320.     local NEWWELD = IT(TYPE)
  321.     NEWWELD.Part0 = PART0
  322.     NEWWELD.Part1 = PART1
  323.     NEWWELD.C0 = C0
  324.     NEWWELD.C1 = C1
  325.     NEWWELD.Parent = PARENT
  326.     return NEWWELD
  327. end
  328.  
  329. local S = IT("Sound")
  330. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  331.     local NEWSOUND = nil
  332.     coroutine.resume(coroutine.create(function()
  333.         NEWSOUND = S:Clone()
  334.         NEWSOUND.Parent = PARENT
  335.         NEWSOUND.Volume = VOLUME
  336.         NEWSOUND.Pitch = PITCH
  337.         NEWSOUND.SoundId = "rbxassetid://"..ID
  338.         NEWSOUND:play()
  339.         if DOESLOOP == true then
  340.             NEWSOUND.Looped = true
  341.         else
  342.             repeat wait(1) until NEWSOUND.Playing == false
  343.             NEWSOUND:remove()
  344.         end
  345.     end))
  346.     return NEWSOUND
  347. end
  348.  
  349. function CFrameFromTopBack(at, top, back)
  350.     local right = top:Cross(back)
  351.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353.  
  354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  355. function WACKYEFFECT(Table)
  356.     local TYPE = (Table.EffectType or "Sphere")
  357.     local SIZE = (Table.Size or VT(1,1,1))
  358.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  359.     local TRANSPARENCY = (Table.Transparency or 0)
  360.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  361.     local CFRAME = (Table.CFrame or Torso.CFrame)
  362.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  363.     local ROTATION1 = (Table.RotationX or 0)
  364.     local ROTATION2 = (Table.RotationY or 0)
  365.     local ROTATION3 = (Table.RotationZ or 0)
  366.     local MATERIAL = (Table.Material or "Neon")
  367.     local COLOR = (Table.Color or C3(1,1,1))
  368.     local TIME = (Table.Time or 45)
  369.     local SOUNDID = (Table.SoundID or nil)
  370.     local SOUNDPITCH = (Table.SoundPitch or nil)
  371.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  372.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  373.     local BOOMERANG = (Table.Boomerang or 0)
  374.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  375.     coroutine.resume(coroutine.create(function()
  376.         local PLAYSSOUND = false
  377.         local SOUND = nil
  378.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380.             PLAYSSOUND = true
  381.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382.         end
  383.         EFFECT.Color = COLOR
  384.         local MSH = nil
  385.         if TYPE == "Sphere" then
  386.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387.         elseif TYPE == "Block" or TYPE == "Box" then
  388.             MSH = IT("BlockMesh",EFFECT)
  389.             MSH.Scale = SIZE
  390.         elseif TYPE == "Wave" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392.         elseif TYPE == "Ring" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394.         elseif TYPE == "Slash" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396.         elseif TYPE == "Round Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Swirl" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  400.         elseif TYPE == "Skull" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Crystal" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404.         end
  405.         if MSH ~= nil then
  406.             local BOOMR1 = 1+BOOMERANG/50
  407.             local BOOMR2 = 1+SIZEBOOMERANG/50
  408.             local MOVESPEED = nil
  409.             if MOVEDIRECTION ~= nil then
  410.                 if USEBOOMERANGMATH == true then
  411.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  412.                 else
  413.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  414.                 end
  415.             end
  416.             local GROWTH = nil
  417.             if USEBOOMERANGMATH == true then
  418.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  419.             else
  420.                 GROWTH = (SIZE - ENDSIZE)
  421.             end
  422.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423.             if TYPE == "Block" then
  424.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425.             else
  426.                 EFFECT.CFrame = CFRAME
  427.             end
  428.             if USEBOOMERANGMATH == true then
  429.                 for LOOP = 1, TIME+1 do
  430.                     Swait()
  431.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  432.                     if TYPE == "Wave" then
  433.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  434.                     end
  435.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  436.                     if TYPE == "Block" then
  437.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438.                     else
  439.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  440.                     end
  441.                     if MOVEDIRECTION ~= nil then
  442.                         local ORI = EFFECT.Orientation
  443.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  444.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  445.                     end
  446.                 end
  447.             else
  448.                 for LOOP = 1, TIME+1 do
  449.                     Swait()
  450.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  451.                     if TYPE == "Wave" then
  452.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  453.                     end
  454.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  455.                     if TYPE == "Block" then
  456.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457.                     else
  458.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  459.                     end
  460.                     if MOVEDIRECTION ~= nil then
  461.                         local ORI = EFFECT.Orientation
  462.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  463.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  464.                     end
  465.                 end
  466.             end
  467.             EFFECT.Transparency = 1
  468.             if PLAYSSOUND == false then
  469.                 EFFECT:remove()
  470.             else
  471.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  472.                 EFFECT:remove()
  473.             end
  474.         else
  475.             if PLAYSSOUND == false then
  476.                 EFFECT:remove()
  477.             else
  478.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  479.                 EFFECT:remove()
  480.             end
  481.         end
  482.     end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486.     if TYPE == "Cyl" then
  487.         local MSH = IT("CylinderMesh",PART)
  488.     elseif TYPE == "Ball" then
  489.         local MSH = IT("SpecialMesh",PART)
  490.         MSH.MeshType = "Sphere"
  491.     elseif TYPE == "Wedge" then
  492.         local MSH = IT("SpecialMesh",PART)
  493.         MSH.MeshType = "Wedge"
  494.     end
  495. end
  496.  
  497. Debris = game:GetService("Debris")
  498.  
  499. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  500.     local DIRECTION = CF(StartPos,EndPos).lookVector
  501.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  502.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  503. end
  504.  
  505. --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  506. function Debree(Table)
  507.     local KindOf = (Table.Variant or "Ring")
  508.     local Position = (Table.Location or Torso.Position)
  509.     local Coloration = (Table.Color or C3(1,1,1))
  510.     local Texture = (Table.Material or "Slate")
  511.     local Fling = (Table.Scatter or 1)
  512.     local Number = (Table.Amount or 1)
  513.     local Rocks = (Table.DebreeCount or 1)
  514.     local Range = (Table.Distance or 1)
  515.     local Scale = (Table.Size or 1)
  516.     local Timer = (Table.Delay or 1.5)
  517.     coroutine.resume(coroutine.create(function()
  518.         local ScaleVector = VT(Scale,Scale,Scale)
  519.         local Boulders = {}
  520.         Position = CF(Position)
  521.         if KindOf == "Ring" or KindOf == "Both" then
  522.             for RockValue = 1, Number do
  523.                 local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  524.                 local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  525.                 BOULDER.CanCollide = true
  526.                 BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  527.                 BOULDER.Color = Coloration
  528.                 table.insert(Boulders,BOULDER)
  529.             end
  530.         end
  531.         if KindOf == "Loose" or KindOf == "Both" then
  532.             for RockValue = 1, Rocks do
  533.                 local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  534.                 local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  535.                 BOULDER.CanCollide = true
  536.                 BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  537.                 BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  538.                 BOULDER.Color = Coloration
  539.                 table.insert(Boulders,BOULDER)
  540.             end
  541.         end
  542.         if KindOf == "Random" then
  543.             for RockValue = 1, Number do
  544.                 local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  545.                 local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  546.                 BOULDER.CanCollide = true
  547.                 BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  548.                 BOULDER.Color = Coloration
  549.                 table.insert(Boulders,BOULDER)
  550.             end
  551.         end
  552.         wait(Timer)
  553.         for E = 1, 45 do
  554.             Swait()
  555.             for A = 1, #Boulders do
  556.                 Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  557.             end
  558.         end
  559.         for A = 1, #Boulders do
  560.             Boulders[A]:Destroy()
  561.         end
  562.     end))
  563. end
  564.  
  565. --//=================================\\
  566. --||       MUSIC AND COLORS
  567. --\\=================================//
  568.  
  569. local BASECOLOR = C3(0,0,0)
  570. local BMUSIC = IT("Sound",RootPart)
  571. local VOLUME = 1
  572. local PITCH = 1
  573. local SONGID = 1442022177
  574. local PLAYING = false
  575. local INTRO = false
  576. local SCREENS = {}
  577. local SCREENWELDS = {}
  578. local GUISTEXT = {}
  579.  
  580. --//=================================\\
  581. --||            DAMAGING
  582. --\\=================================//
  583.  
  584. function ApplyDamage(Humanoid,Damage)
  585.     if Damage > 0 then
  586.         Damage = Damage * DAMAGEMULTIPLIER
  587.         if Humanoid.Health < 2000 then
  588.             if Humanoid.Health - Damage > 0 then
  589.                 Humanoid.Health = Humanoid.Health - Damage
  590.             else
  591.                 Humanoid.Parent:BreakJoints()
  592.             end
  593.         else
  594.             Humanoid.Parent:BreakJoints()
  595.         end
  596.     end
  597. end
  598.  
  599. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  600.     for index, CHILD in pairs(workspace:GetDescendants()) do
  601.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  602.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  603.             if HUM then
  604.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  605.                 if TORSO then
  606.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  607.                         if INSTAKILL == true then
  608.                             CHILD:BreakJoints()
  609.                         else
  610.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  611.                             ApplyDamage(HUM,DMG)
  612.                         end
  613.                         if FLING > 0 then
  614.                             for _, c in pairs(CHILD:GetChildren()) do
  615.                                 if c:IsA("BasePart") then
  616.                                     local bv = Instance.new("BodyVelocity")
  617.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  618.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  619.                                     bv.Parent = c
  620.                                     Debris:AddItem(bv,0.05)
  621.                                 end
  622.                             end
  623.                         end
  624.                     end
  625.                 end
  626.             end
  627.         end
  628.     end
  629. end
  630.  
  631. --//=================================\\
  632. --||    ATTACK FUNCTIONS AND STUFF
  633. --\\=================================//
  634.  
  635. local GLASSESWLD = nil
  636. function IntroThing()
  637.     ATTACK = true
  638.     Rooted = true
  639.     RootJoint.C0 = CF(0,250,0)
  640.     CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  641.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  642.         if HITFLOOR then
  643.             CONNECT:Disconnect()
  644.             local SOUND = CreateSound(606241996, Effects, 5, 1)
  645.             coroutine.resume(coroutine.create(function()
  646.                 repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  647.                 PLAYING = true
  648.             end))
  649.             for i=0, 0.4, 0.1 / Animation_Speed do
  650.                 Swait()
  651.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  652.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  653.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  654.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  655.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  656.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  657.             end
  658.             for i = 1, 3 do
  659.                 WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  660.             end
  661.             Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  662.             for i=0, 0.85, 0.1 / Animation_Speed do
  663.                 Swait()
  664.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  665.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  666.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  667.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  668.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  669.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  670.             end
  671.             for i=0, 1, 0.1 / Animation_Speed do
  672.                 Swait()
  673.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  674.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  675.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  676.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  677.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  678.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  679.             end
  680.             for i=0, 1, 0.1 / Animation_Speed do
  681.                 Swait()
  682.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  683.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  684.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  685.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  686.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  687.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  688.             end
  689.             local GLASSES = CreatePart(3, Character, "Fabric", 0, 0, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  690.             CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  691.             local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  692.             CreateSound(147722227, GLASSES, 2, 1.3, false)
  693.             for i=0, 0.25, 0.1 / Animation_Speed do
  694.                 Swait()
  695.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  696.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  697.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  698.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  699.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  700.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  701.             end
  702.             for i=0, 0.3, 0.1 / Animation_Speed do
  703.                 Swait()
  704.                 HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  705.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  706.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  707.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  708.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  709.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  710.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  711.             end
  712.             HELDWELD.Part0 = Head
  713.             HELDWELD.Parent = Head
  714.             HELDWELD.C0 = CF(0,0.1,-0.15)
  715.             HELDWELD.C1 = CF(0,0,0)
  716.             for i = 1, 3 do
  717.                 for i=0, 0.4, 0.1 / Animation_Speed do
  718.                     Swait()
  719.                     HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  720.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  721.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  722.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  723.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  724.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  725.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  726.                 end
  727.                 for i=0, 0.4, 0.1 / Animation_Speed do
  728.                     Swait()
  729.                     HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  730.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  731.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  732.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  733.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  734.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  735.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  736.                 end
  737.             end
  738.             for i = 1, 4 do
  739.                 Swait()
  740.                 local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
  741.                 local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  742.                 table.insert(SCREENS,SCREEN)
  743.                 table.insert(SCREENWELDS,SCREENWELD)
  744.                 local GUI = IT("SurfaceGui",SCREEN)
  745.                 for i = 1, 5 do
  746.                     local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  747.                     local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  748.                     TEXT.TextXAlignment = "Left"
  749.                     TEXT.TextWrapped = true
  750.                     table.insert(GUISTEXT,TEXT)
  751.                 end
  752.             end
  753.             for i=0, 1, 0.1 / Animation_Speed do
  754.                 Swait()
  755.                 HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  756.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  757.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  758.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  759.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  760.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  761.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  762.             end
  763.             for i=0, 0.1, 0.1 / Animation_Speed do
  764.                 Swait()
  765.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  766.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  767.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  768.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  769.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  770.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  771.             end
  772.             GLASSESWLD = HELDWELD
  773.             ATTACK = false
  774.             Rooted = false
  775.         end
  776.     end)
  777. end
  778. function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  779.     local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  780.     local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  781.     local GUI = IT("SurfaceGui",SCREEN)
  782.     local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  783.     local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  784.     TEXT.TextScaled = true
  785.     coroutine.resume(coroutine.create(function()
  786.         coroutine.resume(coroutine.create(function()
  787.             for i = 1, 5 do
  788.                 Swait()
  789.                 SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  790.             end
  791.         end))
  792.         if WaitTillFinished == false then
  793.             for i=0, 1.7, 0.1 / Animation_Speed do
  794.                 Swait()
  795.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  796.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  797.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  798.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  799.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801.             end
  802.         elseif WaitTillFinished == true then
  803.             repeat
  804.                 Swait()
  805.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  806.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  807.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  808.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  809.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811.             until ATTACK == false
  812.         end
  813.         coroutine.resume(coroutine.create(function()
  814.             SCREENWELD:Remove()
  815.             SCREEN.Anchored = true
  816.             for i = 1, 5 do
  817.                 Swait()
  818.                 SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  819.             end
  820.             SCREEN:Remove()
  821.         end))
  822.         if FinishesMoveEnd == true then
  823.             ATTACK = false
  824.             Rooted = false
  825.         end
  826.     end))
  827.     return SCREEN,TEXT
  828. end
  829. local Fling = function()
  830.     ATTACK = true
  831.     Rooted = false
  832.     Screening(";Fling",true,false)
  833.     wait(0.25)
  834.     RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  835.     CreateSound(138204323, RightArm, 2, 1.3, false)
  836.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  837.     if HITFLOOR then
  838.         Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  839.     end
  840.     ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  841.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  842. end
  843. local TpTo = function()
  844.     ATTACK = true
  845.     Rooted = true
  846.     local SCR, TEXT = Screening("",false,true)
  847.     for i = 1, 35 do
  848.         Swait()
  849.         local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  850.         TEXT.Text = TPSPOT
  851.     end
  852.     RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  853.     CreateSound(138204323, RightArm, 2, 1.3, false)
  854.     CreateSound(1127492102, Torso, 2, 1, false)
  855.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  856.     wait(0.1)
  857.     ATTACK = false
  858.     Rooted = false
  859. end
  860. local Hurl = function()
  861.     ATTACK = true
  862.     Rooted = false
  863.     local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  864.     local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  865.     local GUI = IT("SurfaceGui",SCREEN)
  866.     local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  867.     local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  868.     local ROCKS = {}
  869.     coroutine.resume(coroutine.create(function()
  870.         for i = 1, 5 do
  871.             Swait()
  872.             SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  873.         end
  874.     end))
  875.     for i = 1, 12 do
  876.         local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  877.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  878.         if HITFLOOR then
  879.             coroutine.resume(coroutine.create(function()
  880.                 local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  881.                 BOULDER.Color = HITFLOOR.Color
  882.                 BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  883.                 local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  884.                 table.insert(ROCKS,BOULDER)
  885.                 for i = 1, 35 do
  886.                     Swait()
  887.                     BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  888.                 end
  889.             end))
  890.         end
  891.     end
  892.     for i=0, 1.7, 0.1 / Animation_Speed do
  893.         Swait()
  894.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  895.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900.     end
  901.     if #ROCKS > 0 then
  902.         TEXT.Text = "[HURLING DEBREE]"
  903.         local GYRO = IT("BodyGyro",RootPart)
  904.         GYRO.D = 2
  905.         GYRO.P = 20000
  906.         GYRO.MaxTorque = VT(0,4000000,0)
  907.         GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  908.         coroutine.resume(coroutine.create(function()
  909.             repeat
  910.                 Swait()
  911.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  912.             until ATTACK == false
  913.             GYRO:Remove()
  914.         end))
  915.         local THROWING = true
  916.         coroutine.resume(coroutine.create(function()
  917.             repeat
  918.                 Swait()
  919.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  920.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  921.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  922.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  923.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  924.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  925.             until THROWING == false
  926.         end))
  927.         for E = 1, #ROCKS do
  928.             wait(0.05)
  929.             local ROCK = ROCKS[E]
  930.             coroutine.resume(coroutine.create(function()
  931.                 ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  932.                 CreateSound(147722227, ROCK, 2, 1.3, false)
  933.                 local KILL = false
  934.                 for i = 1, 70 do
  935.                     Swait()
  936.                     for i = 1, 4 do
  937.                         ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  938.                         local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  939.                         if HIT then
  940.                             KILL = true
  941.                             CreateSound(174580476, ROCK, 2, 1.6, false)
  942.                             ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  943.                             for E = 1, 2 do
  944.                                 for i = 1, 4 do
  945.                                     WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  946.                                 end
  947.                             end
  948.                             Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  949.                             break
  950.                         else
  951.                             WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  952.                         end
  953.                     end
  954.                     if KILL == true then
  955.                         break
  956.                     end
  957.                 end
  958.                 ROCK.Transparency = 1
  959.                 Debris:AddItem(ROCK,5)
  960.             end))
  961.             wait(0.05)
  962.         end
  963.         THROWING = false
  964.     end
  965.     coroutine.resume(coroutine.create(function()
  966.         SCREENWELD:Remove()
  967.         SCREEN.Anchored = true
  968.         for i = 1, 5 do
  969.             Swait()
  970.             SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  971.         end
  972.         SCREEN:Remove()
  973.     end))
  974.     ATTACK = false
  975.     Rooted = false
  976. end
  977. local Kill = function()
  978.     local TARGET = Mouse.Target
  979.     if TARGET ~= nil then
  980.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  981.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  982.             local ROOT = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso")
  983.             if ROOT and HUM.Health > 0 then
  984.                 local FOE = ROOT.Parent
  985.                 ATTACK = true
  986.                 Rooted = false
  987.                 Screening(";Kill",true,false)
  988.                 wait(0.25)
  989.                 RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  990.                 CreateSound(138204323, RightArm, 2, 1.3, false)
  991.                 for index, CHILD in pairs(FOE:GetChildren()) do
  992.                     if CHILD:IsA("BasePart") then
  993.                         if CHILD.Name == "Head" then
  994.                             WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  995.                         elseif CHILD.Name ~= "HumanoidRootPart" then
  996.                             WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  997.                         end
  998.                     end
  999.                 end
  1000.                 FOE:BreakJoints()
  1001.             end
  1002.         end
  1003.     end
  1004. end
  1005. local ATTAC = function()
  1006.     ATTACK = true
  1007.     Rooted = false
  1008.     for i=0, 1, 0.1 / Animation_Speed do
  1009.         Swait()
  1010.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016.     end
  1017.     ATTACK = false
  1018.     Rooted = false
  1019. end
  1020. local LITTLEIDLE = false
  1021. function UniqueIdleAnimation()
  1022.     coroutine.resume(coroutine.create(function()
  1023.         for i=0, 0.1, 0.1 / Animation_Speed do
  1024.             Swait()
  1025.             if ATTACK == true or ANIM ~= "Idle" then
  1026.                 break
  1027.             end
  1028.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1029.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1030.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1032.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1033.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035.         end
  1036.         for i=0, 0.4, 0.1 / Animation_Speed do
  1037.             Swait()
  1038.             if ATTACK == true or ANIM ~= "Idle" then
  1039.                 break
  1040.             end
  1041.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1042.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1043.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048.         end
  1049.         for i=0, 1.3, 0.1 / Animation_Speed do
  1050.             Swait()
  1051.             if ATTACK == true or ANIM ~= "Idle" then
  1052.                 break
  1053.             end
  1054.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1055.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1056.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1059.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.         end
  1062.         for i=0, 0.3, 0.1 / Animation_Speed do
  1063.             Swait()
  1064.             if ATTACK == true or ANIM ~= "Idle" then
  1065.                 break
  1066.             end
  1067.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1068.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1069.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074.         end
  1075.         for i=0, 0.1, 0.1 / Animation_Speed do
  1076.             Swait()
  1077.             if ATTACK == true or ANIM ~= "Idle" then
  1078.                 break
  1079.             end
  1080.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1081.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1082.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.         end
  1088.         LITTLEIDLE = false
  1089.     end))
  1090. end
  1091.  
  1092. --//=================================\\
  1093. --||         GUIS AND KEYS
  1094. --\\=================================//
  1095.  
  1096. local COLOR = C3(1,1,1)
  1097. local SKILLFONT = "Legacy"
  1098. local SIZE = 2.5
  1099. local MOUSE = 2097542191
  1100. local MELEE = 2097543015
  1101. local BODY = 2097543382
  1102. local PROJECTILE = 2097544084
  1103. local AOE = 2097544884
  1104. local ULTIMATE = 2097545381
  1105.  
  1106. local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1107. local GUIS = {}
  1108.  
  1109. for i = 1, #ATTACKS do
  1110.     local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1111.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1112.     SKILLTEXT.TextXAlignment = "Right"
  1113.     local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1114.     BUTTONDISPLAY.TextXAlignment = "Left"
  1115.     if ATTACKS[i][3] then
  1116.         local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1117.         IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1118.         IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1119.         IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1120.         IMAGETODISPLAY.BackgroundTransparency = 1
  1121.         IMAGETODISPLAY.ZIndex = 0
  1122.     end
  1123.     table.insert(GUIS,SKILLTEXT)
  1124. end
  1125.  
  1126. Mouse.Button1Down:connect(function(NEWKEY)
  1127.    
  1128. end)
  1129. Mouse.Button1Up:connect(function(NEWKEY)
  1130.    
  1131. end)
  1132. Mouse.KeyDown:connect(function(NEWKEY)
  1133.     KEYHOLD = true
  1134.     if NEWKEY == "m" then
  1135.         if SC == false then
  1136.             SC = true
  1137.         else
  1138.             SC = false
  1139.         end
  1140.     end
  1141.     if ATTACK == false then
  1142.         for E = 1, #ATTACKS do
  1143.             if ATTACKS[E][4] ~= nil then
  1144.                 if NEWKEY == ATTACKS[E][2] then
  1145.                     ATTACKS[E][4]()
  1146.                 end
  1147.             end
  1148.         end
  1149.     end
  1150. end)
  1151. Mouse.KeyUp:connect(function(NEWKEY)
  1152.     KEYHOLD = false
  1153. end)
  1154.  
  1155. --//=================================\\
  1156. --\\=================================//
  1157.  
  1158. function unanchor()
  1159.     for _, c in pairs(Character:GetChildren()) do
  1160.         if c:IsA("BasePart") and c ~= RootPart then
  1161.             c.Anchored = false
  1162.         end
  1163.     end
  1164.     if UNANCHOR == true then
  1165.         RootPart.Anchored = false
  1166.     else
  1167.         RootPart.Anchored = true
  1168.     end
  1169. end
  1170.  
  1171. --//=================================\\
  1172. --||    WRAP THE WHOLE SCRIPT UP
  1173. --\\=================================//
  1174.  
  1175. Humanoid.Changed:connect(function(Jump)
  1176.     if Jump == "Jump" and (Disable_Jump == true) then
  1177.         Humanoid.Jump = false
  1178.     end
  1179. end)
  1180.  
  1181. local MOVINGSCREENS = false
  1182. local TIMESTAMP = 0
  1183. while true do
  1184.     Swait()
  1185.     script.Parent = WEAPONGUI
  1186.     ANIMATE.Parent = nil
  1187.     ANIMATOR.Parent = nil
  1188.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1189.         v:Stop();
  1190.     end
  1191.     SINE = SINE + CHANGE
  1192.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1193.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1194.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1195.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1196.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1197.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1198.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1199.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1200.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1201.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1202.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1203.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1204.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1205.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1206.     end
  1207.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1208.         ANIM = "Jump"
  1209.         if ATTACK == false then
  1210.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.         end
  1217.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1218.         ANIM = "Fall"
  1219.         if ATTACK == false then
  1220.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.         end
  1227.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1228.         ANIM = "Idle"
  1229.         if ATTACK == false then
  1230.             if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1231.                 LITTLEIDLE = true
  1232.                 UniqueIdleAnimation()
  1233.             end
  1234.             if LITTLEIDLE == false then
  1235.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1236.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.             end
  1242.         end
  1243.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1244.         ANIM = "Walk"
  1245.         if ATTACK == false then
  1246.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1247.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1248.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1251.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1252.         end
  1253.     end
  1254.     for _, c in pairs(Character:GetChildren()) do
  1255.         if c:IsA("Accessory") then
  1256.             if c.Name == "Nerd Glasses" then
  1257.                 c:Destroy()
  1258.             end
  1259.         end
  1260.     end
  1261.     unanchor()
  1262.     Humanoid.MaxHealth = 1e3
  1263.     Humanoid.Health = 1e3
  1264.     if Rooted == false then
  1265.         Disable_Jump = false
  1266.         Humanoid.WalkSpeed = Speed
  1267.     elseif Rooted == true then
  1268.         Disable_Jump = true
  1269.         Humanoid.WalkSpeed = 0
  1270.     end
  1271.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1272.     BMUSIC.Looped = true
  1273.     BMUSIC.Pitch = PITCH
  1274.     BMUSIC.Volume = VOLUME
  1275.     BMUSIC.Playing = PLAYING
  1276.     BMUSIC.EmitterSize = 50
  1277.     if BMUSIC.Parent ~= RootPart then
  1278.         print("Fixing music")
  1279.         BMUSIC = IT("Sound",RootPart)
  1280.         BMUSIC.SoundId = "rbxassetid://"..SONGID
  1281.         BMUSIC.Looped = true
  1282.         BMUSIC.Pitch = PITCH
  1283.         BMUSIC.Volume = VOLUME
  1284.         BMUSIC.Playing = true
  1285.         BMUSIC.EmitterSize = 50
  1286.         BMUSIC.TimePosition = TIMESTAMP
  1287.         FIXING = true
  1288.     else
  1289.         if FIXING == false then
  1290.             TIMESTAMP = BMUSIC.TimePosition
  1291.         else
  1292.             FIXING = false
  1293.         end
  1294.     end
  1295.     if Head:FindFirstChild("face") then
  1296.         Head.face.Texture = "rbxassetid://62682458"
  1297.     end
  1298.     Humanoid.Name = "ADMIN"
  1299.     if INTRO == false and ATTACK == false then
  1300.         INTRO = true
  1301.         coroutine.resume(coroutine.create(function()
  1302.             IntroThing()
  1303.         end))
  1304.     end
  1305.     if #SCREENS > 0 then
  1306.         for E = 1, #SCREENS do
  1307.             SCREENS[E].Transparency = MRANDOM(90,99)/100
  1308.         end
  1309.     end
  1310.     if #SCREENWELDS > 0 then
  1311.         if SC == true then
  1312.             if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1313.                 MOVINGSCREENS = true
  1314.                 coroutine.resume(coroutine.create(function()
  1315.                     wait(1)
  1316.                     MOVINGSCREENS = false
  1317.                 end))
  1318.                 for E = 1, #SCREENWELDS do
  1319.                     coroutine.resume(coroutine.create(function()
  1320.                         local MATH1 = MRANDOM(-25,25)/10+1
  1321.                         local MATH2 = MRANDOM(-45,45)
  1322.                         for i = 1, 55 do
  1323.                             Swait()
  1324.                             SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1325.                         end
  1326.                     end))
  1327.                 end
  1328.             end
  1329.         elseif SC == false then
  1330.             for E = 1, #SCREENWELDS do
  1331.                 if E == 1 then
  1332.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1333.                 elseif E == 2 then
  1334.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1335.                 elseif E == 3 then
  1336.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1337.                 elseif E == 4 then
  1338.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1339.                 end
  1340.             end
  1341.         end
  1342.     end
  1343.     local SECONDS = math.floor(workspace.DistributedGameTime)
  1344.     local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1345.     local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1346.     local SECONDS = SECONDS - (MINUTES * 60)
  1347.     local MINUTES = MINUTES - (HOURS * 60)
  1348.     if #GUISTEXT > 0 then
  1349.         for E = 1, #GUISTEXT do
  1350.             local TXT = GUISTEXT[E]
  1351.             if E == 1 then
  1352.                 TXT.Text = "SERVER STATS;"
  1353.             elseif E == 2 then
  1354.                 TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1355.             elseif E == 3 then
  1356.                 TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1357.             elseif E == 4 then
  1358.                 TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1359.             elseif E == 5 then
  1360.                 TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1361.             end
  1362.         end
  1363.     end
  1364.     local SPACEJECTS = {}
  1365.     for index, CHILD in pairs(workspace:GetChildren()) do
  1366.         table.insert(SPACEJECTS,CHILD)
  1367.     end
  1368.     table.insert(SPACEJECTS,game.Lighting)
  1369.     table.insert(SPACEJECTS,game.Workspace)
  1370.     local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1371.     if #GUISTEXT > 0 then
  1372.         if MRANDOM(1,125) == 1 then
  1373.             for E = 1, #GUISTEXT do
  1374.                 local TXT = GUISTEXT[E]
  1375.                 local TEXT = ""
  1376.                 local DOINGS = {"MONITORING","CHECKING"}
  1377.                 local OLDTEXT = string.sub(TXT.Text,3)
  1378.                 if E > 5 then
  1379.                     if E <= 15 then
  1380.                         if MRANDOM(1,3) == 1 then
  1381.                             repeat
  1382.                                 local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1383.                                 if MRANDOM(1,2) == 1 then
  1384.                                     TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1385.                                     for Z = 1, #MALWARE do
  1386.                                         if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1387.                                             TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1388.                                             if TEXT ~= OLDTEXT then
  1389.                                                 CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1390.                                             end
  1391.                                             TXT.TextColor3 = C3(1,0,0)
  1392.                                             break
  1393.                                         else
  1394.                                             TXT.TextColor3 = C3(1,1,1)
  1395.                                         end
  1396.                                     end
  1397.                                     break
  1398.                                 end
  1399.                                 if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1400.                                     local ES = {"SUCCES.","!FAILURE!"}
  1401.                                     TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1402.                                 end
  1403.                             until TEXT ~= ""
  1404.                             local DESIREDTEXT = ">>"..TEXT
  1405.                             TXT.Text = DESIREDTEXT
  1406.                         end
  1407.                     elseif E > 15 then
  1408.                         local N = E-15
  1409.                         local POP = 0
  1410.                         repeat
  1411.                             for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1412.                                 POP = POP + 1
  1413.                                 if POP == N then
  1414.                                     TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1415.                                     break
  1416.                                 else
  1417.                                     TEXT = "NOP"
  1418.                                 end
  1419.                             end
  1420.                         until TEXT ~= ""
  1421.                         if TEXT ~= "NOP" then
  1422.                             local DESIREDTEXT = ">>"..TEXT
  1423.                             TXT.Text = DESIREDTEXT
  1424.                         else
  1425.                             TXT.Text = ""
  1426.                         end
  1427.                     end
  1428.                 end
  1429.             end
  1430.         end
  1431.     end
  1432. end
  1433.  
  1434. --//=================================\\
  1435. --\\=================================//
  1436.  
  1437.  
  1438.  
  1439.  
  1440.  
  1441. --//====================================================\\--
  1442. --||                     END OF SCRIPT
  1443. --\\====================================================//--
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