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- ID=117839
- Random=1db00e17
- Flags=5c04
- Template->Name=Men-Units-Cavalier
- Location={3592,8896,0}
- Elevation=26
- Hover=-7
- Forward={-0.80904,-0.587754,0}
- Upward={0,-0,1}
- LuaName=
- AssociateID=0
- StandingOnID=0
- "ExpCap"=5
- "RememberStance"=CInterface
- "TriggeredOnSelection"=CInterface
- "WoodGatherRateTotal"=0
- "IsLeader"=false
- "OnGraphicsUpdate"=LuaFunc
- "StateString"=""
- "Bonuses"=""
- "AttribUpgradeLevelFatigueCap"=0
- "Buff"=Table
- "EventOnAttack"=Table
- "EventOnCreation"=Table
- "EventOnStruck"=Table
- "Exp"=0
- "MemberRespawnTime"=60
- "Upgrade"=Table
- "EventOnUnconscious"=Table
- "GatheringSpot"=CInterface
- "Ammo"=1
- "Class"=70
- "EventOnSkillPointSpent"=Table
- "IsSelected"=false
- "RememberTime"=CInterface
- "Cinematic"=false
- "CombatReady"=true
- "Leader"=CInterface
- "Skill"=0
- "StoneGatherRateString"=""
- "WoodGatherRateString"=""
- "EventOnCharge"=Table
- "EventOnEmote"=Table
- "GatherRateClock"=Table
- "SpendSkillPoint"=LuaFunc
- "EventOnAttackReady"=Table
- "MaxAmmo"=1
- "MemberRespawnTimer"=0
- "FormationState"=""
- "Loot"=CInterface
- "EventOnKnockDown"=Table
- "EventOnSelection"=Table
- "Formation"=Table
- "Modefier"=Table
- "Skin"=0
- "TalkStop"=LuaFunc
- "AttribUpgradeLevelDamage"=0
- "CheerOnIdle"=false
- "CurrentFormation"=CInterface
- "DeathAnimFrameCount"=118
- "EventClickOnLocation"=Table
- "EventOnDeath"=Table
- "EventOnWound"=Table
- "ReloadTime"=5
- "TalkNormal"=LuaFunc
- "Unconscious"=CInterface
- "currentSeason"=2
- "AttribUpgradeLevelHitRating"=0
- "Buffs"=""
- "EventOnDefend"=Table
- "EventOnIdle"=Table
- "EventOnStrike"=Table
- "GoldGatherRateString"=""
- "Mode"=0
- "AttribUpgradeLevelHealRate"=0
- "EventOnRun"=Table
- "NoAbilities"=CInterface
- "TriggeredOnHeartBeat"=CInterface
- "ActiveAbilities"=""
- "OnSelectedTimer"=0
- "ReloadCap"=5
- "RunSpeedBuff"=0
- "SubAssociate"=CInterface
- "BattalionTable"=Table
- "IsBurning"=false
- "SecondaryCommand"=Table
- "FoodGatherRateTotal"=0
- "Proto"=Table
- "Spell"=Table
- "StoneGatherRateTotal"=0
- "GoldGatherRateTotal"=0
- "IsSingleLeader"=false
- "Template"=Table
- "FlagBearer"=CInterface
- "Ability"=Table
- "EventClickOnUnit"=Table
- "TalkAngry"=LuaFunc
- "TimeToRemove"=-1
- "WalkSpeedBuff"=0
- "AbilityTrampleRunSpeedLost"=0
- "AcquiredTechs"=""
- "GestationParent"=CInterface
- "ReloadResourceAmount"=1
- "Statue"=CInterface
- "AttackMove"=false
- "EventOnHeartBeat"=Table
- "ReloadResource"=CInterface
- "AttackMoveLocation"=Table
- "AttribUpgradeLevelDefenceRating"=0
- "DisplayName"="Cavalier"
- "FoodGatherRateString"=""
- "armyID"=CInterface
- "HealRate"=1
- "Regroup"=-1
- "State"=Table
- "CollisionTaskingHack"=false
- "EventOnWalk"=Table
- "AddMemberLevelCount"=0
- "Remember"=Table
- "TalkBow"=LuaFunc
- AnimationStep=8
- AnimationLoop=1
- AnimationSpeed=1
- AnimationEnd={16777215,0}
- PrevAnimationTime=0
- Scale={1,1,1}
- Transparency=1
- ChildList.Count()=1
- Forward2d={-0.80904,-0.587754}
- ShownActioners=fff
- GreyedActioners=1
- RededActioners=0
- Name=
- View=950
- ViewHeightBonus=0
- Player=8
- HitPoints=600
- HitPointCap=600
- DefenceRating=20
- GatheringType=0
- ResourceType=0
- ResourceAmount=0
- DamageAbsorbtion[0]=0
- DamageAbsorbtion[1]=0
- DamageAbsorbtion[2]=0
- DamageAbsorbtion[3]=0
- DamageAbsorbtion[4]=0
- DamageAbsorbtion[5]=0
- DamageAbsorbtion[6]=0
- DamageResistance[0]=255
- DamageResistance[1]=255
- DamageResistance[2]=255
- DamageResistance[3]=255
- DamageResistance[4]=255
- DamageResistance[5]=255
- DamageResistance[6]=255
- DefenceBonus[0]=0
- DefenceBonus[1]=0
- DefenceBonus[2]=0
- DefenceBonus[3]=0
- GarrisonCalledSlots.size()=0
- GarrisonList.size()=0
- TargetedCount=0
- PositionEnd={3592,8896}
- Action.Type=0
- Action.Location={0,0,-1}
- Action.TargetID=0
- Action.RememberedLocation1={0,0,-1}
- Action.RememberedLocation2={0,0,-1}
- PrevAction.Type=0
- PrevAction.Location={0,0,-1}
- PrevAction.TargetID=0
- PrevAction.RememberedLocation1={0,0,-1}
- PrevAction.RememberedLocation2={0,0,-1}
- RangeHeightBonus=0
- WalkSpeed=60
- RunSpeed=95
- FormationID=0
- Fatigue=150
- FatigueCap=150
- Agility=10
- Fortitude=20
- Will=15
- Initiative=8
- Parry=0
- CounterParry=0
- Level=1
- Experience=0
- Stance=4
- CurWeapon=0
- Skill=0
- Weapon.size()=9
- Battalion->ID=0
- TurnOnCenter={0,0}
- TurnOnRadius=-1
- TurnOnInfo=10000
- TurnOnEntrance={0,0}
- TurnOnExit={0,0}
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