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Dec 10th, 2018
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  1. ID=117839
  2. Random=1db00e17
  3. Flags=5c04
  4. Template->Name=Men-Units-Cavalier
  5. Location={3592,8896,0}
  6. Elevation=26
  7. Hover=-7
  8. Forward={-0.80904,-0.587754,0}
  9. Upward={0,-0,1}
  10. LuaName=
  11. AssociateID=0
  12. StandingOnID=0
  13. "ExpCap"=5
  14. "RememberStance"=CInterface
  15. "TriggeredOnSelection"=CInterface
  16. "WoodGatherRateTotal"=0
  17. "IsLeader"=false
  18. "OnGraphicsUpdate"=LuaFunc
  19. "StateString"=""
  20. "Bonuses"=""
  21. "AttribUpgradeLevelFatigueCap"=0
  22. "Buff"=Table
  23. "EventOnAttack"=Table
  24. "EventOnCreation"=Table
  25. "EventOnStruck"=Table
  26. "Exp"=0
  27. "MemberRespawnTime"=60
  28. "Upgrade"=Table
  29. "EventOnUnconscious"=Table
  30. "GatheringSpot"=CInterface
  31. "Ammo"=1
  32. "Class"=70
  33. "EventOnSkillPointSpent"=Table
  34. "IsSelected"=false
  35. "RememberTime"=CInterface
  36. "Cinematic"=false
  37. "CombatReady"=true
  38. "Leader"=CInterface
  39. "Skill"=0
  40. "StoneGatherRateString"=""
  41. "WoodGatherRateString"=""
  42. "EventOnCharge"=Table
  43. "EventOnEmote"=Table
  44. "GatherRateClock"=Table
  45. "SpendSkillPoint"=LuaFunc
  46. "EventOnAttackReady"=Table
  47. "MaxAmmo"=1
  48. "MemberRespawnTimer"=0
  49. "FormationState"=""
  50. "Loot"=CInterface
  51. "EventOnKnockDown"=Table
  52. "EventOnSelection"=Table
  53. "Formation"=Table
  54. "Modefier"=Table
  55. "Skin"=0
  56. "TalkStop"=LuaFunc
  57. "AttribUpgradeLevelDamage"=0
  58. "CheerOnIdle"=false
  59. "CurrentFormation"=CInterface
  60. "DeathAnimFrameCount"=118
  61. "EventClickOnLocation"=Table
  62. "EventOnDeath"=Table
  63. "EventOnWound"=Table
  64. "ReloadTime"=5
  65. "TalkNormal"=LuaFunc
  66. "Unconscious"=CInterface
  67. "currentSeason"=2
  68. "AttribUpgradeLevelHitRating"=0
  69. "Buffs"=""
  70. "EventOnDefend"=Table
  71. "EventOnIdle"=Table
  72. "EventOnStrike"=Table
  73. "GoldGatherRateString"=""
  74. "Mode"=0
  75. "AttribUpgradeLevelHealRate"=0
  76. "EventOnRun"=Table
  77. "NoAbilities"=CInterface
  78. "TriggeredOnHeartBeat"=CInterface
  79. "ActiveAbilities"=""
  80. "OnSelectedTimer"=0
  81. "ReloadCap"=5
  82. "RunSpeedBuff"=0
  83. "SubAssociate"=CInterface
  84. "BattalionTable"=Table
  85. "IsBurning"=false
  86. "SecondaryCommand"=Table
  87. "FoodGatherRateTotal"=0
  88. "Proto"=Table
  89. "Spell"=Table
  90. "StoneGatherRateTotal"=0
  91. "GoldGatherRateTotal"=0
  92. "IsSingleLeader"=false
  93. "Template"=Table
  94. "FlagBearer"=CInterface
  95. "Ability"=Table
  96. "EventClickOnUnit"=Table
  97. "TalkAngry"=LuaFunc
  98. "TimeToRemove"=-1
  99. "WalkSpeedBuff"=0
  100. "AbilityTrampleRunSpeedLost"=0
  101. "AcquiredTechs"=""
  102. "GestationParent"=CInterface
  103. "ReloadResourceAmount"=1
  104. "Statue"=CInterface
  105. "AttackMove"=false
  106. "EventOnHeartBeat"=Table
  107. "ReloadResource"=CInterface
  108. "AttackMoveLocation"=Table
  109. "AttribUpgradeLevelDefenceRating"=0
  110. "DisplayName"="Cavalier"
  111. "FoodGatherRateString"=""
  112. "armyID"=CInterface
  113. "HealRate"=1
  114. "Regroup"=-1
  115. "State"=Table
  116. "CollisionTaskingHack"=false
  117. "EventOnWalk"=Table
  118. "AddMemberLevelCount"=0
  119. "Remember"=Table
  120. "TalkBow"=LuaFunc
  121. AnimationStep=8
  122. AnimationLoop=1
  123. AnimationSpeed=1
  124. AnimationEnd={16777215,0}
  125. PrevAnimationTime=0
  126. Scale={1,1,1}
  127. Transparency=1
  128. ChildList.Count()=1
  129. Forward2d={-0.80904,-0.587754}
  130. ShownActioners=fff
  131. GreyedActioners=1
  132. RededActioners=0
  133. Name=
  134. View=950
  135. ViewHeightBonus=0
  136. Player=8
  137. HitPoints=600
  138. HitPointCap=600
  139. DefenceRating=20
  140. GatheringType=0
  141. ResourceType=0
  142. ResourceAmount=0
  143. DamageAbsorbtion[0]=0
  144. DamageAbsorbtion[1]=0
  145. DamageAbsorbtion[2]=0
  146. DamageAbsorbtion[3]=0
  147. DamageAbsorbtion[4]=0
  148. DamageAbsorbtion[5]=0
  149. DamageAbsorbtion[6]=0
  150. DamageResistance[0]=255
  151. DamageResistance[1]=255
  152. DamageResistance[2]=255
  153. DamageResistance[3]=255
  154. DamageResistance[4]=255
  155. DamageResistance[5]=255
  156. DamageResistance[6]=255
  157. DefenceBonus[0]=0
  158. DefenceBonus[1]=0
  159. DefenceBonus[2]=0
  160. DefenceBonus[3]=0
  161. GarrisonCalledSlots.size()=0
  162. GarrisonList.size()=0
  163. TargetedCount=0
  164. PositionEnd={3592,8896}
  165. Action.Type=0
  166. Action.Location={0,0,-1}
  167. Action.TargetID=0
  168. Action.RememberedLocation1={0,0,-1}
  169. Action.RememberedLocation2={0,0,-1}
  170. PrevAction.Type=0
  171. PrevAction.Location={0,0,-1}
  172. PrevAction.TargetID=0
  173. PrevAction.RememberedLocation1={0,0,-1}
  174. PrevAction.RememberedLocation2={0,0,-1}
  175. RangeHeightBonus=0
  176. WalkSpeed=60
  177. RunSpeed=95
  178. FormationID=0
  179. Fatigue=150
  180. FatigueCap=150
  181. Agility=10
  182. Fortitude=20
  183. Will=15
  184. Initiative=8
  185. Parry=0
  186. CounterParry=0
  187. Level=1
  188. Experience=0
  189. Stance=4
  190. CurWeapon=0
  191. Skill=0
  192. Weapon.size()=9
  193. Battalion->ID=0
  194. TurnOnCenter={0,0}
  195. TurnOnRadius=-1
  196. TurnOnInfo=10000
  197. TurnOnEntrance={0,0}
  198. TurnOnExit={0,0}
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