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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "D:\Program Files (x86)\DropBox\Dropbox\Hammer Maps and Textures\Snow.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading D:\Program Files (x86)\DropBox\Dropbox\Hammer Maps and Textures\Snow.vmf
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Program Files (x86)\DropBox\Dropbox\Hammer Maps and Textures\Snow.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2302 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 18 texinfos to 3
- Reduced 3 texdatas to 3 (72 bytes to 72)
- Writing D:\Program Files (x86)\DropBox\Dropbox\Hammer Maps and Textures\Snow.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "D:\Program Files (x86)\DropBox\Dropbox\Hammer Maps and Textures\Snow"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading d:\program files (x86)\dropbox\dropbox\hammer maps and textures\Snow.bsp
- reading d:\program files (x86)\dropbox\dropbox\hammer maps and textures\Snow.prt
- 100 portalclusters
- 180 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 10000
- Average clusters visible: 100
- Building PAS...
- Average clusters audible: 100
- visdatasize:3404 compressed from 3200
- writing d:\program files (x86)\dropbox\dropbox\hammer maps and textures\Snow.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "D:\Program Files (x86)\DropBox\Dropbox\Hammer Maps and Textures\Snow"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\program files (x86)\dropbox\dropbox\hammer maps and textures\Snow.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 141 faces
- 2471028 square feet [355828032.00 square inches]
- 1 Displacements
- 727051 Square Feet [104695440.00 Square Inches]
- 141 patches before subdivision
- 1331 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 5055, max 72
- transfer lists: 0.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 70/65536 1400/1310720 ( 0.1%)
- vertexes 247/65536 2964/786432 ( 0.4%)
- nodes 385/65536 12320/2097152 ( 0.6%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 81/0 1620/0 ( 0.0%)
- disp_tris 128/0 256/0 ( 0.0%)
- disp_lmsamples 63504/0 63504/0 ( 0.0%)
- faces 141/65536 7896/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 387/65536 12384/2097152 ( 0.6%)
- leaffaces 140/65536 280/131072 ( 0.2%)
- leafbrushes 240/65536 480/131072 ( 0.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 588/512000 2352/2048000 ( 0.1%)
- edges 321/256000 1284/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 254020/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3404/16777216 ( 0.0%)
- entdata [variable] 603/393216 ( 0.2%)
- LDR ambient table 387/65536 1548/262144 ( 0.6%)
- HDR ambient table 387/65536 1548/262144 ( 0.6%)
- LDR leaf ambient 1273/65536 35644/1835008 ( 1.9%)
- HDR leaf ambient 387/65536 10836/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86726/0 ( 0.0%)
- physics [variable] 2302/4194304 ( 0.1%)
- physics terrain [variable] 363/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 282
- Writing d:\program files (x86)\dropbox\dropbox\hammer maps and textures\Snow.bsp
- 6 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\DropBox\Dropbox\Hammer Maps and Textures\Snow.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\Snow.bsp"
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