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- function removeWeapons()
- for k,v in pairs(player.GetAll()) do
- for x,y in pairs(v:GetWeapons()) do
- print("Removed " .. y:GetClass() .. " from " .. v:Nick())
- net.Start("properties")
- net.WriteString( "remove" , 32 )
- net.WriteEntity( y )
- net.SendToServer()
- end
- --end
- end
- end
- concommand.Add( "remove_weapons", removeWeapons)
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