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Remove Weapons

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Aug 18th, 2017
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  1. function removeWeapons()
  2. for k,v in pairs(player.GetAll()) do
  3. for x,y in pairs(v:GetWeapons()) do
  4. print("Removed " .. y:GetClass() .. " from " .. v:Nick())
  5. net.Start("properties")
  6. net.WriteString( "remove" , 32 )
  7. net.WriteEntity( y )
  8. net.SendToServer()
  9. end
  10. --end
  11. end
  12. end
  13. concommand.Add( "remove_weapons", removeWeapons)
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