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- CARD_1: Refleczer
- RANK: B, COLOR: Red
- ========================================
- CARD_2: Mad_Pecker
- RANK: B, COLOR: Red
- ========================================
- CARD_3: Crablaster
- RANK: B, COLOR: Red
- ========================================
- CARD_4: Batton M-501
- RANK: B, COLOR: Red
- SKILL_1: Red, Green
- [0-4 stars]
- Expired 1UP I
- Gain life energy equal to 6% of your attack once every 10 seconds when you defeat a target with a weapon or skill.
- [5 stars]
- Expired 1UP II
- Gain life energy equal to 8% of your attack once every 10 seconds when you defeat a target with a weapon or skill.
- ========================================
- CARD_5: Metall C-15
- RANK: B, COLOR: Yellow
- ========================================
- CARD_6: Earth Commander
- RANK: B, COLOR: Yellow
- ========================================
- CARD_7: Garakuta Robot
- RANK: B, COLOR: Yellow
- ========================================
- CARD_8: Jelly Seeker
- RANK: B, COLOR: Yellow
- SKILL_1: Yellow, Blue
- [0-4 stars]
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- [5 stars]
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- CARD_9: Ball De Voux
- RANK: B, COLOR: Blue
- ========================================
- CARD_10: Barrier Attacker
- RANK: B, COLOR: Blue
- ========================================
- CARD_11: Axe Max
- RANK: B, COLOR: Blue
- ========================================
- CARD_12: Notor Banger
- RANK: B, COLOR: Blue
- SKILL_1: Blue, Red
- [0-4 stars]
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- [5 stars]
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- ========================================
- CARD_13: Dig Labour
- RANK: B, COLOR: Green
- ========================================
- CARD_14: Pararoid R-5
- RANK: B, COLOR: Green
- ========================================
- CARD_15: Hoganmer
- RANK: B, COLOR: Green
- ========================================
- CARD_16: Victoroid
- RANK: B, COLOR: Green
- SKILL_1: Green, Yellow
- [0-4 stars]
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- [5 stars]
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- ========================================
- CARD_17: Charge Shot
- RANK: B, COLOR: Blue
- SKILL_2: Blue, Red, Yellow
- [0-4 stars]
- Mobility I
- The preparation time of the Charge Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- [5 stars]
- Mobility II
- The preparation time of the Charge Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- CARD_18: X
- RANK: B, COLOR: Red
- SKILL_2: Red, Blue, Yellow
- [0-4 stars]
- Enhanced Buster Mastery I
- Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- [5 stars]
- Enhanced Buster Mastery II
- Increases the effect of Buster Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- ========================================
- CARD_19: Strafing Barrage
- RANK: B, COLOR: Blue
- SKILL_2: Blue, Red, Green
- [0-4 stars]
- Power Increase I
- Increase the damage rate of the Strafing Barrage by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- [5 stars]
- Power Increase II
- Increase the damage rate of the Strafing Barrage by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- ========================================
- CARD_20: Axl
- RANK: B, COLOR: Red
- SKILL_2: Red, Blue, Green
- [0-4 stars]
- Tactical reinforcement - Modified I
- Increases the effect of Tactical reinforcement by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- [5 stars]
- Tactical reinforcement - Modified II
- Increases the effect of Tactical reinforcement by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- CARD_21: Massimo
- RANK: B, COLOR: Green
- SKILL_2: Green, Green, Red
- [0-4 stars]
- Mobility I
- The preparation time of the Berserker Charge is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- [5 stars]
- Mobility II
- The preparation time of the Berserker Charge is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- CARD_22: Pallette
- RANK: B, COLOR: Yellow
- SKILL_2: Yellow, Yellow, Blue
- [0-4 stars]
- Backdoor Program I
- When you hit your target with weapon, there is a chance to cause interference which will cancel new buffs 1 time. (Increased chance of triggering at 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- [5 stars]
- Backdoor Program II
- When you hit your target with weapon, there is a chance to cause interference which will cancel new buffs 1 time. (Increased chance of triggering at 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- ========================================
- CARD_23: Gigantic Mechaniloid CF-0
- RANK: A, COLOR: Red
- ========================================
- CARD_24: Anglerge
- RANK: A, COLOR: Red
- ========================================
- CARD_25: REX-2000
- RANK: A, COLOR: Red
- ========================================
- CARD_26: Launch Octopus
- RANK: A, COLOR: Red
- SKILL_1: Red, Blue
- [0-4 stars]
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- [5 stars]
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- ========================================
- CARD_27: Raiden
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Yellow
- [0-4 stars]
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- [5 stars]
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- ========================================
- CARD_28: Old Robot
- RANK: A, COLOR: Yellow
- ========================================
- CARD_29: Press Disposer
- RANK: A, COLOR: Yellow
- ========================================
- CARD_30: Mole Borer
- RANK: A, COLOR: Yellow
- ========================================
- CARD_31: Double
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- [0-4 stars]
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- [5 stars]
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- ========================================
- CARD_32: Crescent Grizzly
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Green
- [0-4 stars]
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- [5 stars]
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- ========================================
- CARD_33: Bee Blader
- RANK: A, COLOR: Blue
- ========================================
- CARD_34: Volt Kurageil
- RANK: A, COLOR: Blue
- ========================================
- CARD_35: Hell Crusher
- RANK: A, COLOR: Blue
- ========================================
- CARD_36: Crystal Snail
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Red
- [0-4 stars]
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- [5 stars]
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- CARD_37: Frost Walrus
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- [0-4 stars]
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- [5 stars]
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- ========================================
- CARD_38: Maoh The Giant
- RANK: A, COLOR: Green
- ========================================
- CARD_39: RT-55J
- RANK: A, COLOR: Green
- ========================================
- CARD_40: Raider Killer
- RANK: A, COLOR: Green
- ========================================
- CARD_41: Botos
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Blue
- [0-4 stars]
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- [5 stars]
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- ========================================
- CARD_42: Commander Yammark
- RANK: A, COLOR: Green
- SKILL_1: Green, Blue
- [0-4 stars]
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- [5 stars]
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- ========================================
- CARD_43: Z Saber
- RANK: A, COLOR: Yellow
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- Enhanced Melee Mastery I
- Increases the effect of Melee mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- [5 stars]
- Enhanced Melee Mastery II
- Increases the effect of Melee mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- ========================================
- CARD_44: Zero
- RANK: A, COLOR: Red
- SKILL_2: Red, Yellow, Blue
- [0-4 stars]
- Enhanced Rapid Response I
- Increase the chance of Rapid Response triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- [5 stars]
- Enhanced Rapid Response II
- Increase the chance of Rapid Response triggering by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- ========================================
- CARD_45: Explosive round
- RANK: A, COLOR: Blue
- SKILL_2: Blue, Yellow, Green
- [0-4 stars]
- Mobility I
- The preparation time of the Explosive round is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- [5 stars]
- Mobility II
- The preparation time of the Explosive round is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- ========================================
- CARD_46: Vile
- RANK: A, COLOR: Yellow
- SKILL_2: Yellow, Blue, Green
- [0-4 stars]
- Countering Avenger I
- Increases the effect of Revenge by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- [5 stars]
- Countering Avenger II
- Increases the effect of Revenge by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- CARD_47: Marino
- RANK: A, COLOR: Green
- SKILL_2: Green, Red, Red
- [0-4 stars]
- Godly Speed I
- Become accelerated after using Blink, increasing movement speed by 6.5%, can be stacked up to 3 stacks. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- [5 stars]
- Godly Speed II
- Become accelerated after using Blink, increasing movement speed by 9.75%, can be stacked up to 3 stacks. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- ========================================
- CARD_48: Layer
- RANK: A, COLOR: Red
- SKILL_2: Red, Yellow, Yellow
- [0-4 stars]
- Show Time I
- Reduced damage taken during Tenshouha by half. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- [5 stars]
- Show Time II
- Will not take any damage when using Tenshouha. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- CARD_49: Alia
- RANK: A, COLOR: Yellow
- SKILL_2: Yellow, Blue, Green
- [0-4 stars]
- Enhanced Intelligence analysis I
- Increase the chance of Intelligence analysis triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- [5 stars]
- Enhanced Intelligence analysis II
- Increase the chance of Intelligence analysis triggering by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- ========================================
- CARD_50: Dr. Cain
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- [0-4 stars]
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- [5 stars]
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- ========================================
- CARD_51: Epsilon
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- [0-4 stars]
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- [5 stars]
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- ========================================
- CARD_52: X & Zero
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Blue
- [0-4 stars]
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- [5 stars]
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- ========================================
- CARD_53: Dr. Doppler
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- [0-4 stars]
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- [5 stars]
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- ========================================
- CARD_54: General
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Red
- [0-4 stars]
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- [5 stars]
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- ========================================
- CARD_55: Professor Gaudile
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- [0-4 stars]
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- [5 stars]
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- CARD_56: Gate
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Green
- [0-4 stars]
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- [5 stars]
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- ========================================
- CARD_57: The beginning of legend
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Blue
- [0-4 stars]
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- [5 stars]
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- ========================================
- CARD_58: Vile MK-2 & Goliath
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- [0-4 stars]
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- [5 stars]
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- ========================================
- CARD_59: Gareth
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- [0-4 stars]
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- [5 stars]
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- ========================================
- CARD_60: Signas
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- [0-4 stars]
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- [5 stars]
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- ========================================
- CARD_61: Agile
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- [5 stars]
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- ========================================
- CARD_62: Ultimate Armor X
- RANK: S, COLOR: Green
- SKILL_2: Green, Blue, Blue
- [0-4 stars]
- Accelerate Charge I
- Reduce the time needed to charge Plasma Charge Shot to maximum level by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- [5 stars]
- Accelerate Charge II
- Reduce the time needed to charge Plasma Charge Shot to maximum level by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- ========================================
- CARD_63: Double Charged Shot
- RANK: S, COLOR: Red
- SKILL_2: Red, Blue, Green
- [0-4 stars]
- Mobility I
- The preparation time of the Double Charged Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- [5 stars]
- Mobility II
- The preparation time of the Double Charged Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- ========================================
- CARD_64: Giga Crush
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Red, Green
- [0-4 stars]
- Armor Improvement I
- Increase the natural recovery speed of Armor Energy by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- [5 stars]
- Armor Improvement II
- Increase the natural recovery speed of Armor Energy by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- ========================================
- CARD_65: Headbutt
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Yellow, Red
- [0-4 stars]
- Power Increase I
- Increase the damage rate of the Headbutt by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- [5 stars]
- Power Increase II
- Increase the damage rate of the Headbutt by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- ========================================
- CARD_66: RiCO
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- [5 stars]
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- ========================================
- CARD_67: Dr. Light
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- [5 stars]
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- ========================================
- CARD_68: Mummy Armored Soldier
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Red
- [0-4 stars]
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- [5 stars]
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- ========================================
- CARD_69: Pumpkin Head Dark Man
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Red
- [0-4 stars]
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- [5 stars]
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- ========================================
- CARD_70: Dr. Psyche
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Red
- [0-4 stars]
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- [5 stars]
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- ========================================
- CARD_71: Duel with X-Hunters
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- [5 stars]
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- ========================================
- CARD_72: The Rebellion of Doppler
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- [5 stars]
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- ========================================
- CARD_73: Twin Heroes
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Blue
- [0-4 stars]
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- [5 stars]
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- ========================================
- CARD_74: Starting Dash
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- [0-4 stars]
- Starting Dash I
- Gains speed up status when entering a stage, with movement speed increased by 15%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- Starting Dash II
- Gains speed up status when entering a stage, with movement speed increased by 20%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_75: Burn Dinorex
- RANK: A, COLOR: Red
- SKILL_1: Red, Red
- [0-4 stars]
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- [5 stars]
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- ========================================
- CARD_76: Ground Scaravich
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- [0-4 stars]
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- [5 stars]
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- ========================================
- CARD_77: Gravity Beetle
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Blue
- [0-4 stars]
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- [5 stars]
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- ========================================
- CARD_78: Wire Sponge
- RANK: A, COLOR: Green
- SKILL_1: Green, Green
- [0-4 stars]
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- [5 stars]
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- CARD_79: Swordy
- RANK: B, COLOR: Red
- ========================================
- CARD_80: Ratty
- RANK: B, COLOR: Yellow
- ========================================
- CARD_81: Puffy
- RANK: B, COLOR: Blue
- ========================================
- CARD_82: Fishy
- RANK: B, COLOR: Green
- ========================================
- CARD_83: FireMan.EXE
- RANK: A, COLOR: Red
- SKILL_1: Red, Yellow
- [0-4 stars]
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- [5 stars]
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- ========================================
- CARD_84: GutsMan.EXE
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Green
- [0-4 stars]
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- [5 stars]
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- ========================================
- CARD_85: ColorMan.EXE
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Red
- [0-4 stars]
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- [5 stars]
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- ========================================
- CARD_86: NumberMan.EXE
- RANK: A, COLOR: Green
- SKILL_1: Green, Blue
- [0-4 stars]
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- [5 stars]
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- ========================================
- CARD_87: Eugene Chaud
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- [0-4 stars]
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- [5 stars]
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- ========================================
- CARD_88: Lan Hikari
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- [0-4 stars]
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- [5 stars]
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- ========================================
- CARD_89: Mayl Sakurai
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- [0-4 stars]
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- [5 stars]
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- ========================================
- CARD_90: Dex Oyama
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- [0-4 stars]
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- [5 stars]
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- ========================================
- CARD_91: Sigma (X4 3rd form)
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Green
- [0-4 stars]
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- [5 stars]
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- ========================================
- CARD_92: Storm Eagle
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- [0-4 stars]
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- [5 stars]
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- ========================================
- CARD_93: Big Bang Strike
- RANK: S, COLOR: Red
- SKILL_2: Red, Yellow, Blue
- [0-4 stars]
- Accelerate Charge I
- Reduce the duration needed to activate Big Bang Strike by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- [5 stars]
- Accelerate Charge II
- Reduce the duration needed to activate Big Bang Strike by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- ========================================
- CARD_94: Proto Shield
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- Mobility I
- The preparation time of the Proto Shield is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- [5 stars]
- Mobility II
- The preparation time of the Proto Shield is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- ========================================
- CARD_95: Super Mega Man
- RANK: S, COLOR: Red
- SKILL_2: Red, Blue, Green
- [0-4 stars]
- Enhanced Buster Mastery I
- Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- [5 stars]
- Enhanced Buster Mastery II
- Increases the effect of Buster Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- ========================================
- CARD_96: Supporting Beat
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Red, Green
- [0-4 stars]
- Enhanced Collaboration I
- Increases the effect of Collaboration by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- [5 stars]
- Enhanced Collaboration II
- Increases the effect of Collaboration by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- ========================================
- CARD_97: Roll
- RANK: A, COLOR: Green
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Sweeping Time I
- When you use Roll Swing or Mopping, remove all negative statuses you currently have
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- [5 stars]
- Sweeping Time II
- When you use any skill, remove all negative status you currently have
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- CARD_98: Supporting Eddie
- RANK: A, COLOR: Red
- SKILL_2: Red, Green, Yellow
- [0-4 stars]
- Show Time I
- Will not take any damage when using Supporting Eddie. (Extend the duration of invulnerability for 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- [5 stars]
- Show Time II
- Will not take any damage when using Supporting Eddie. (Extend the duration of invulnerability for 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- CARD_99: Rainy Turtloid
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Green
- [0-4 stars]
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- [5 stars]
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- ========================================
- CARD_100: Adion Ride Chaser
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Yellow
- [0-4 stars]
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- [5 stars]
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- ========================================
- CARD_101: Merry Christmas
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Red
- [0-4 stars]
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Divine Night Blessing I
- When HP is <50%, you get a defense enhancement status, which decreased damage received by 40%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Divine Night Blessing II
- When HP is <50%, you get a defense enhancement status, which decreased damage received by 50%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_102: First Dream of the Year
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Green
- [0-4 stars]
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- [5 stars]
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- ========================================
- CARD_103: Sigma
- RANK: S, COLOR: Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Enhanced Viral Spread I
- Increase the chance of Viral Spread triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- [5 stars]
- Enhanced Viral Spread II
- Increase the chance of Viral Spread triggering by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- ========================================
- CARD_104: Command Mission X
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Open Fire I
- Increase damage by 20% when equipping a Sprayer. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- [5 stars]
- Open Fire II
- Increase damage by 24% when equipping a Sprayer. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- ========================================
- CARD_105: Isoc
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- [5 stars]
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- ========================================
- CARD_106: Violen
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Red
- [0-4 stars]
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- [5 stars]
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- ========================================
- CARD_107: Berkana
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- [5 stars]
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- ========================================
- CARD_108: Colonel Redips
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- [5 stars]
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- CARD_109: Crash Roader
- RANK: B, COLOR: Red
- ========================================
- CARD_110: Crusher
- RANK: B, COLOR: Yellow
- ========================================
- CARD_111: Blady
- RANK: B, COLOR: Blue
- ========================================
- CARD_112: Snow Shooter
- RANK: B, COLOR: Green
- ========================================
- CARD_113: Mac
- RANK: A, COLOR: Red
- SKILL_1: Red, Blue
- [0-4 stars]
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- [5 stars]
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- CARD_114: Wild Jango
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Green
- [0-4 stars]
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- [5 stars]
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- ========================================
- CARD_115: Rabbit Ride Armor
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- [0-4 stars]
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- [5 stars]
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- ========================================
- CARD_116: Douglas
- RANK: A, COLOR: Green
- SKILL_1: Green, Blue
- [0-4 stars]
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- [5 stars]
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- CARD_117: Red
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- [0-4 stars]
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- [5 stars]
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- ========================================
- CARD_118: Nightmare Phenomenon
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- [0-4 stars]
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- [5 stars]
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- ========================================
- CARD_119: Velguarder
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- [0-4 stars]
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- [5 stars]
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- ========================================
- CARD_120: Shadow Devil
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- [0-4 stars]
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- [5 stars]
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- ========================================
- CARD_121: First Strike
- RANK: A, COLOR: Red
- SKILL_1: Red, Yellow
- [0-4 stars]
- First Strike I
- Gain damage enhancement when entering a stage, with damage increased by 12%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- First Strike II
- Gain damage enhancement when entering a stage, with damage increased by 16%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_122: Z Saber (Z)
- RANK: A, COLOR: Red
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Open Fire I
- Increase damage by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- [5 stars]
- Open Fire II
- Increase damage by 24% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- ========================================
- CARD_123: Zero Knuckle
- RANK: A, COLOR: Green
- SKILL_2: Green, Red, Red
- [0-4 stars]
- Knuckle Enhancement I
- The preparation time of Zero Knuckle is reduced by 20% (The attack will gain an additional effect of gaining a random buff at 5 stars when hitting a target).When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- [5 stars]
- Knuckle Enhancement II
- The preparation time of Zero Knuckle is reduced by 20% and the attack will gain an additional effect of gaining a random buff when hitting a target.When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- ========================================
- CARD_124: Cyber-elf
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Red, Green
- [0-4 stars]
- Enhanced Cyber-elf I
- Increase the number of attacks and target-lock speed of Cyber-elf by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- [5 stars]
- Enhanced Cyber-elf II
- Increase the number of attacks and target-lock speed of Cyber-elf by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- ========================================
- CARD_125: Ciel System
- RANK: S, COLOR: Red
- SKILL_2: Red, Yellow, Green
- [0-4 stars]
- Enhance Preventive Shield I
- Increase the effective duration of Preventive Shield by 40% (It cannot be removed at 5 stars). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- [5 stars]
- Enhance Preventive Shield II
- Increase the effective duration of Preventive Shield by 40% and the shield cannot be removed. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- ========================================
- CARD_126: Boomerang Kuwanger
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- [0-4 stars]
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- [5 stars]
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- ========================================
- CARD_127: Flame Mammoth
- RANK: A, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Green
- [0-4 stars]
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- [5 stars]
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- ========================================
- CARD_128: Bospider
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Green
- [0-4 stars]
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- [5 stars]
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- ========================================
- CARD_129: Summer Mettaur Gigant
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- [0-4 stars]
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- [5 stars]
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- ========================================
- CARD_130: Summer Penguin
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Red
- [0-4 stars]
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- [5 stars]
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- ========================================
- CARD_131: Crisis Countdown 16-Hour
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Blue
- [0-4 stars]
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- [5 stars]
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- ========================================
- CARD_132: The Nightmare Virus
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Red
- [0-4 stars]
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- [5 stars]
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- ========================================
- CARD_133: Legacy for the New Generation
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Green
- [0-4 stars]
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- [5 stars]
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- ========================================
- CARD_134: Onward to Space…
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- [5 stars]
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- ========================================
- CARD_135: Spiral Blast Shot
- RANK: S, COLOR: Red
- SKILL_2: Red, Yellow, Yellow
- [0-4 stars]
- Mobility I
- The preparation time of the Spiral Blast Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- [5 stars]
- Mobility II
- The preparation time of the Spiral Blast Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- ========================================
- CARD_136: Aile
- RANK: A, COLOR: Blue
- SKILL_2: Blue, Red, Yellow
- [0-4 stars]
- Enhanced Soul Reveberation I
- Enhanced the effects of Soul Reverberation by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- [5 stars]
- Enhanced Soul Reveberation II
- Enhanced the effects of Soul Reverberation by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- ========================================
- CARD_137: MODEL ZX
- RANK: A, COLOR: Red
- SKILL_2: Red, Blue, Yellow
- [0-4 stars]
- M.E.G.A. System I
- During the transformation, delay the consumption of Biometal energy by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- [5 stars]
- M.E.G.A. System II
- During the transformation, delay the consumption of Biometal energy by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- ========================================
- CARD_138: Pandora
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Enhance Funnel I
- Increase the number of attacks and target-lock speed of funnels by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- [5 stars]
- Enhance Funnel II
- Increase the number of attacks and target-lock speed of funnels by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- ========================================
- CARD_139: Homing Plasma
- RANK: S, COLOR: Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Complete penetration I
- Homing Plasma now penetrates terrains and obstacles (at 5-Star, the duration of immobilization is extended). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- [5 stars]
- Complete penetration II
- Homing Plasma now penetrates terrains and obstacles, with the duration of immobilization extended. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- ========================================
- CARD_140: Happy Valentine's Day
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Blue, Blue
- [0-4 stars]
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- RiCO's Thoughts I
- When using character skill to hit a BOSS character, it will weaken the target's attack damage by 28%. This effect will only trigger once per battle and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- RiCO's Thoughts II
- When using character skill to hit a BOSS character, it will weaken the target's attack damage by 40%. This effect will only trigger once per battle and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_141: Tunnel Rhino
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Red
- [0-4 stars]
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- [5 stars]
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- ========================================
- CARD_142: Wheel Gator
- RANK: A, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Green
- [0-4 stars]
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- [5 stars]
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- CARD_143: Final Sigma W
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- [5 stars]
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- ========================================
- CARD_144: Gigantic Mechaniloid CF-0 Jealous-type
- RANK: A, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- [5 stars]
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- ========================================
- CARD_145: Kerberos
- RANK: B, COLOR: Red
- ========================================
- CARD_146: Carryarm
- RANK: B, COLOR: Yellow
- ========================================
- CARD_147: Pantheon Hunter
- RANK: B, COLOR: Blue
- ========================================
- CARD_148: Battle Tutle Bros.
- RANK: B, COLOR: Green
- ========================================
- CARD_149: Herculious Anchus
- RANK: A, COLOR: Red
- SKILL_1: Red, Yellow
- [0-4 stars]
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- [5 stars]
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- ========================================
- CARD_150: Hanumachine
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- [0-4 stars]
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- [5 stars]
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- ========================================
- CARD_151: Blizzack Staggroff
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Red
- [0-4 stars]
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- [5 stars]
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- ========================================
- CARD_152: Maha Ganeshariff
- RANK: A, COLOR: Green
- SKILL_1: Green, Yellow
- [0-4 stars]
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- [5 stars]
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- CARD_153: Omega 1st Form
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- [0-4 stars]
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- [5 stars]
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- ========================================
- CARD_154: Weil
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- [0-4 stars]
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- [5 stars]
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- ========================================
- CARD_155: Elpizo 2nd Form
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- [0-4 stars]
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- [5 stars]
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- ========================================
- CARD_156: Dark Elf
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- [0-4 stars]
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- [5 stars]
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- ========================================
- CARD_157: Leviathan
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Blue, Green
- [0-4 stars]
- Mobility I
- The preparation time of the Spirit of the Ocean is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- [5 stars]
- Mobility II
- The preparation time of the Spirit of the Ocean is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- ========================================
- CARD_158: MegaMan Volnutt
- RANK: A, COLOR: Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Open Fire I
- Increase damage by 20%. when equipping a buster.When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- [5 stars]
- Open Fire II
- Increase damage by 24% when equipping a buster. when equipping a buster.When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- ========================================
- CARD_159: Tron Bonne
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Blue
- [0-4 stars]
- Enhanced Beacon Bombs I
- The preparation time of Beacon Bombs is reduced by 20% and its travel speed increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- [5 stars]
- Enhanced Beacon Bombs II
- The preparation time of Beacon Bombs is reduced by 30% and its travel speed increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- ========================================
- CARD_160: Bonne Family
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- [5 stars]
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- ========================================
- CARD_161: Neon Tiger
- RANK: A, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- [5 stars]
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- ========================================
- CARD_162: Jet Stingray
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Red
- [0-4 stars]
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- [5 stars]
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- ========================================
- CARD_163: Infinity Mijinion
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- [5 stars]
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- CARD_164: Spike Rosered
- RANK: A, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- [5 stars]
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- ========================================
- CARD_165: Comrade Forever
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Red
- [0-4 stars]
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- [5 stars]
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- ========================================
- CARD_166: The supreme commander of Repliforce
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Yellow
- [0-4 stars]
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- [5 stars]
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- ========================================
- CARD_167: Magna Centipede
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Green
- [0-4 stars]
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- [5 stars]
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- CARD_168: Blizzard Wolfang
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Red
- [0-4 stars]
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_169: Copy X
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Blue, Green
- [0-4 stars]
- Buster Proficiency I
- Increase the effect of Buster Mastery and Buster Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- [5 stars]
- Buster Proficiency II
- Increase the effect of Buster Mastery and Buster Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- ========================================
- CARD_170: Omega
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Melee Proficiency I
- Increase the effect of Melee Proficiency and Melee Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- [5 stars]
- Melee Proficiency II
- Increase the effect of Melee Proficiency and Melee Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- ========================================
- CARD_171: Hoshio-kun
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Yellow
- [0-4 stars]
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Ramen Shield I
- When below 50% HP, gain the Ramen Shield that can withstand 100% attack damage. The skill will only be triggered once during a stage and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Ramen Shield II
- When below 50% HP, gain the Ramen Shield that can withstand 150% attack damage. The skill will only be triggered once during a stage and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_172: Taketento
- RANK: B, COLOR: Red
- ========================================
- CARD_173: Elec'n
- RANK: B, COLOR: Yellow
- ========================================
- CARD_174: Count Bomb NEO
- RANK: B, COLOR: Blue
- ========================================
- CARD_175: Sniper Joe
- RANK: B, COLOR: Green
- ========================================
- CARD_176: Cut Man
- RANK: A, COLOR: Red
- SKILL_1: Red, Red
- [0-4 stars]
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- [5 stars]
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- ========================================
- CARD_177: Guts Man
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- [0-4 stars]
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- [5 stars]
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- ========================================
- CARD_178: Air Man
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Blue
- [0-4 stars]
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- [5 stars]
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- ========================================
- CARD_179: Wood Man
- RANK: A, COLOR: Green
- SKILL_1: Green, Green
- [0-4 stars]
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- [5 stars]
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- ========================================
- CARD_180: Dr. Wily
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- [0-4 stars]
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- [5 stars]
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- ========================================
- CARD_181: Kalinka
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- [0-4 stars]
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_182: Dr. Light
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- [0-4 stars]
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- [5 stars]
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- ========================================
- CARD_183: Dr. Cossack
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- [0-4 stars]
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- [5 stars]
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- ========================================
- CARD_184: Megaman Family
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Blue, Red
- [0-4 stars]
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- [5 stars]
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- CARD_185: Mega Man
- RANK: B, COLOR: Blue
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Enhanced Buster Mastery I
- Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- [5 stars]
- Enhanced Buster Mastery II
- Increases the effect of Buster Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- ========================================
- CARD_186: Leaf Shield
- RANK: B, COLOR: Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Quick Restart I
- Launch the leave shield and when it hits a target, there is a chance to make the skill available immediately again (triggers 100% at 5-star). This effect can only be triggered once more after a 15-second cooldown and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- [5 stars]
- Quick Restart II
- Launch the leave shield and when it hits a target, the skill will immediately become available again. This effect can only be triggered once more after a 15-second cooldown and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- ========================================
- CARD_187: Mega Man & Bass
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Blue
- [0-4 stars]
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- [5 stars]
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- ========================================
- CARD_188: Sigma Virus
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- [5 stars]
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- ========================================
- CARD_189: Iris
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Blue
- [0-4 stars]
- Repair Device I
- When summoning Floating Mines, remove a random negative status you have, with a chance to gain an invincible shield (increased chance of triggering at 5 stars). However, Mines summoned by Auto Defense will not trigger this effect. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- [5 stars]
- Repair Device II
- When summoning Floating Mines, remove a random negative status you have, with a chance to gain an invincible shield. However, Mines summoned by Auto Defense will not trigger this effect. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- ========================================
- CARD_190: Ferham
- RANK: S, COLOR: Red
- SKILL_2: Red, Yellow, Yellow
- [0-4 stars]
- Tyrant Queen I
- Enhance the effect of Quality of Queen by 20% and increase the chance to trigger Sadistic by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- [5 stars]
- Tyrant Queen II
- Enhance the effect of Quality of Queen by 30% and increase the chance to trigger Sadistic by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- CARD_191: Biometal Model X
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Blue
- [0-4 stars]
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- [5 stars]
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- ========================================
- CARD_192: Biometal Model Z
- RANK: A, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Red
- [0-4 stars]
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_193: Operator Trio
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- [5 stars]
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- ========================================
- CARD_194: Hero's Awakening
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Green
- [0-4 stars]
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- [5 stars]
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- CARD_195: Duel in Yggdrasil
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Red
- [0-4 stars]
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- [5 stars]
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- ========================================
- CARD_196: Mystery of True Identity
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- [5 stars]
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- ========================================
- CARD_197: Ragnarok
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- [5 stars]
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- ========================================
- CARD_198: Magnamalo
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Red, Blue
- [0-4 stars]
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- [5 stars]
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- ========================================
- CARD_199: Hunter
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- [5 stars]
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- ========================================
- CARD_200: Hunting companions
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Blue
- [0-4 stars]
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- [5 stars]
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- ========================================
- CARD_201: Master Utsushi
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Red
- [0-4 stars]
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- [5 stars]
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- ========================================
- CARD_202: Hinoa & Minoto
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Yellow
- [0-4 stars]
- Kamura Maiden I
- When your target is a boss character, increase damage you deal by 4%. When you are attacked by a boss character, reduce the damage you take by 4%
- Bunny Dango I
- When your HP drops below 50%, recover HP equivalent to 5% of your Attack once every 6 seconds.
- [5 stars]
- Kamura Maiden II
- When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
- Bunny Dango II
- When your HP drops below 50%, recover HP equivalent to 7% of your Attack once every 6 seconds.
- ========================================
- CARD_203: Bishaten
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Red
- [0-4 stars]
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- [5 stars]
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- CARD_204: Goss Harag
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Green
- [0-4 stars]
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- [5 stars]
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- ========================================
- CARD_205: Aknosom
- RANK: A, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Blue
- [0-4 stars]
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- [5 stars]
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- ========================================
- CARD_206: Tetranadon
- RANK: A, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Green, Yellow
- [0-4 stars]
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- [5 stars]
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- CARD_207: Third Armor X
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Blue, Blue
- [0-4 stars]
- Hyper Chip Enhancement I
- When you activate Hyper Chip, remove all negative status you currently have (and recover HP at 5 Star)
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- [5 stars]
- Hyper Chip Enhancement II
- When you activate Hyper Chip, remove all negative status you currently have and recover HP
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- ========================================
- CARD_208: Cross Charge Shot
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Mobility I
- The preparation time of the Cross Charge Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- Mobility II
- The preparation time of the Cross Charge Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_209: Sigma (X4 2nd form)
- RANK: S, COLOR: Green
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Complete penetration I
- Shoulder Boomerang now goes through terrains and obstacles (enhanced chasing effect at 5 Star)
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- [5 stars]
- Complete penetration II
- Shoulder Boomerang now goes through terrains and obstacles with a powerful chasing effect
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- ========================================
- CARD_210: MegaMan.EXE
- RANK: A, COLOR: Blue
- SKILL_2: Blue, Yellow, Green
- [0-4 stars]
- Enhance Sync I
- The Sync Rate increases at a rate of 20% over time. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- [5 stars]
- Enhance Sync II
- The Sync Rate is 100% when entering combat, and the Sync Rate increases at a rate of 20% over time. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- ========================================
- CARD_211: Charge Shot
- RANK: A, COLOR: Yellow
- SKILL_2: Yellow, Blue, Green
- [0-4 stars]
- Accelerate Charge I
- Reduce the time needed to charge Charge Shot to maximum level by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- [5 stars]
- Accelerate Charge II
- Reduce the time needed to charge Charge Shot to maximum level by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- ========================================
- CARD_212: Bass.EXE
- RANK: S, COLOR: Red
- SKILL_2: Red, Yellow, Yellow
- [0-4 stars]
- Ability Transformation I
- The activation rate of the Get Ability Program II is increased by 20%, and the re-activation time is now 5 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- [5 stars]
- Ability Transformation II
- The activation rate of the Get Ability Program II is increased by 30%, and the re-activation time is now 4 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- ========================================
- CARD_213: Life Aura
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Yellow, Red
- [0-4 stars]
- Life Virus I
- The effect of Life Aura is increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- [5 stars]
- Life Virus II
- The effect of Life Aura is increased by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- ========================================
- CARD_214: Magma Dragoon
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Enhance Spirit I
- The defense enhancement of Burning Spirit is increased by 25%, and the duration is increased by 3 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- [5 stars]
- Enhance Spirit II
- The defense enhancement of Burning Spirit is increased by 40%, and the duration is increased by 5 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- ========================================
- CARD_215: Summer Mammoth
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Yellow
- [0-4 stars]
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- [5 stars]
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- CARD_216: The Summer of the Operators
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Operation Cool Down I
- Get a preventive shield when entering the level to protect you from all negative statuses (time is extended at 5 stars). It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Operation Cool Down II
- Get a preventive shield when entering the level to protect you from all negative statuses. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_217: Armor Armarge
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Red
- [0-4 stars]
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- [5 stars]
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- ========================================
- CARD_218: Web Spider
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- [5 stars]
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- ========================================
- CARD_219: Command Mission Zero
- RANK: S, COLOR: Red
- SKILL_2: Red, Blue, Blue
- [0-4 stars]
- Wrath I
- The invulnerability time of Rampage is extended to 3 seconds, and the invulnerability protects you from negative status effects. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- [5 stars]
- Wrath II
- The invulnerability time of Rampage is extended to 4 seconds, and the invulnerability protects you from negative status effects. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- ========================================
- CARD_220: Harpuia
- RANK: S, COLOR: Green
- SKILL_2: Green, Green, Red
- [0-4 stars]
- Plasma Bit I
- When using Stage 3 of Triple Slash, you will also summon an enemy-seeking Plasma Bit that will release lightning after making contact with the target, or when it is attacked or after 6 seconds, dealing damage to targets within range and disabling them (damage enhanced at 5 stars).
- *This skill is a summon. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- [5 stars]
- Plasma Bit II
- Increase the damage rate of Plasma Bit by 20%. When using Stage 3 of Triple Slash, you will also summon an enemy-seeking Plasma Bit that will release lightning after making contact with the target, or when it is attacked or after 6 seconds, dealing damage to targets within range and disabling them.
- *This skill is a summon. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- ========================================
- CARD_221: Hell Sigma
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- [5 stars]
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- CARD_222: X-Hunters
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Yellow
- [0-4 stars]
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- [5 stars]
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- ========================================
- CARD_223: Bit
- RANK: A, COLOR: Yellow
- SKILL_2: Yellow, Green, Green
- [0-4 stars]
- Protective Shield I
- Gain a shield when being hit, which can withstand 40% attack damage. This effect can only be triggered again after a 8-second cooldown. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- [5 stars]
- Protective Shield II
- Gain a shield when being hit, which can withstand 50% attack damage. This effect can only be triggered again after a 8-second cooldown. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- ========================================
- CARD_224: Colonel
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Enhanced Melee Mastery I
- Increases the effect of Melee mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- [5 stars]
- Enhanced Melee Mastery II
- Increases the effect of Melee mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- ========================================
- CARD_225: Blinking Slash
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Red, Red
- [0-4 stars]
- Mobility I
- The preparation time of the Blinking Slash is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- [5 stars]
- Mobility II
- The preparation time of the Blinking Slash is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- ========================================
- CARD_226: Falcon Armor X
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Falcon Boost I
- Become accelerated after using Giga Attack, increasing movement speed by 40.43%. (Extend the duration of invulnerability at 5 stars) When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- [5 stars]
- Falcon Boost II
- Become accelerated after using Giga Attack, increasing movement speed by 40.43%. Extend the invulnerability time of Armor Improvement by 1 second. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- ========================================
- CARD_227: Elite Hunter
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Blue, Red
- [0-4 stars]
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- [5 stars]
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- ========================================
- CARD_228: Hunter Crew
- RANK: A, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Blue
- [0-4 stars]
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- [5 stars]
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- ========================================
- CARD_229: Cancer Bubble
- RANK: A, COLOR: Red
- SKILL_1: Red, Blue
- [0-4 stars]
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- [5 stars]
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- ========================================
- CARD_230: Libra Scales
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Red
- [0-4 stars]
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- [5 stars]
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- ========================================
- CARD_231: Wolf Woods
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- [0-4 stars]
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- [5 stars]
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- ========================================
- CARD_232: Cygnus Wing
- RANK: A, COLOR: Green
- SKILL_1: Green, Yellow
- [0-4 stars]
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- [5 stars]
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- CARD_233: Sonia Strumm
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- [0-4 stars]
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- [5 stars]
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- ========================================
- CARD_234: Bud Bison
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Blue
- [0-4 stars]
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- [5 stars]
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- ========================================
- CARD_235: Geo Stelar
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- [0-4 stars]
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- [5 stars]
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- ========================================
- CARD_236: Luna Platz
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- [0-4 stars]
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- [5 stars]
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- ========================================
- CARD_237: Leo Kingdom
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- [5 stars]
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- CARD_238: Andromeda
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- [5 stars]
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- ========================================
- CARD_239: Pegasus Magic
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Blue, Red
- [0-4 stars]
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- [5 stars]
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- ========================================
- CARD_240: Dragon Sky
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- [5 stars]
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- CARD_241: EM Wave Change!
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Geo Stelar On Air! I
- When using character skills to hit a boss, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 45-second cooldown.
- [5 stars]
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Geo Stelar On Air! II
- When using character skills to hit a boss, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 30-second cooldown.
- ========================================
- CARD_242: Wolf Sigma
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Yellow
- [0-4 stars]
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- [5 stars]
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- ========================================
- CARD_243: DAN
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Blue
- [0-4 stars]
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- [5 stars]
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- ========================================
- CARD_244: R. MIKA
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Red
- [0-4 stars]
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- [5 stars]
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- ========================================
- CARD_245: JURI
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Green
- [0-4 stars]
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- [5 stars]
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- CARD_246: E. HONDA
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- [5 stars]
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- ========================================
- CARD_247: POISON
- RANK: A, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- [5 stars]
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- ========================================
- CARD_248: VEGA
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Blue
- [0-4 stars]
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- [5 stars]
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- ========================================
- CARD_249: LUCIA
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- [5 stars]
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- ========================================
- CARD_250: BLANKA
- RANK: A, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Red
- [0-4 stars]
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- [5 stars]
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- ========================================
- CARD_251: M. BISON
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Blue
- [0-4 stars]
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- [5 stars]
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- CARD_252: ZANGIEF
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Red
- [0-4 stars]
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- [5 stars]
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- ========================================
- CARD_253: CHUN-LI
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Green
- [0-4 stars]
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- [5 stars]
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- ========================================
- CARD_254: CAMMY
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Blue, Yellow
- [0-4 stars]
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_255: SAKURA
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- [5 stars]
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- ========================================
- CARD_256: KARIN
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- [5 stars]
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- ========================================
- CARD_257: RYU
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Red
- [0-4 stars]
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- [5 stars]
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- ========================================
- CARD_258: KEN
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- [5 stars]
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- ========================================
- CARD_259: AKUMA
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Red, Blue
- [0-4 stars]
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Master of the Fist I
- When your target is a player, increase damage you deal by 4%. When you are attacked by a player, reduce the damage you take by 4%.
- [5 stars]
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Master of the Fist II
- When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%.
- ========================================
- CARD_260: GUILE
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Yellow
- [0-4 stars]
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- [5 stars]
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- ========================================
- CARD_261: Sigma (X4 1st form)
- RANK: S, COLOR: Red
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Yellow
- [0-4 stars]
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- [5 stars]
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- ========================================
- CARD_262: Bass GS
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Mobility I
- The preparation time of Vanishing World is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- [5 stars]
- Mobility II
- The preparation time of Vanishing World is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- ========================================
- CARD_263: Roll Caskett
- RANK: S, COLOR: Red
- SKILL_2: Red, Green, Yellow
- [0-4 stars]
- Special Wrench I
- Enhance the effect of DEF reduction from Throw Wrench by 8% and increase its duration by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- [5 stars]
- Special Wrench II
- Enhance the effect of DEF reduction from Throw Wrench by 25% and increase its duration by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- ========================================
- CARD_264: RiCO & ViA
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Red
- [0-4 stars]
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Navigation Support I
- When your HP drops below 30%, recover 25% HP. This skill will only be activated once per stage.
- [5 stars]
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Navigation Support II
- When your HP drops below 30%, recover 35% HP. This skill will only be activated once per stage.
- ========================================
- CARD_265: Spidevil
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Red
- [0-4 stars]
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- [5 stars]
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- ========================================
- CARD_266: Rock on
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Blue
- [0-4 stars]
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- [5 stars]
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- ========================================
- CARD_267: Trans on
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Red, Green
- [0-4 stars]
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- [5 stars]
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- ========================================
- CARD_268: ShadowMan.EXE
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- [0-4 stars]
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- [5 stars]
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- ========================================
- CARD_269: Glyde.EXE
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- [0-4 stars]
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- [5 stars]
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- CARD_270: AirMan.EXE
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Red
- [0-4 stars]
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- [5 stars]
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- ========================================
- CARD_271: PharaohMan.EXE
- RANK: A, COLOR: Green
- SKILL_1: Green, Blue
- [0-4 stars]
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- [5 stars]
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- ========================================
- CARD_272: Mr. Match
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- [0-4 stars]
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- [5 stars]
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- ========================================
- CARD_273: Yai Ayanokoji
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- [0-4 stars]
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- [5 stars]
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- ========================================
- CARD_274: Dr. Wily
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Green
- [0-4 stars]
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- [5 stars]
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- ========================================
- CARD_275: Mr. Famous
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- [0-4 stars]
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- [5 stars]
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- ========================================
- CARD_276: Heat Guts Style
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Red
- [0-4 stars]
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- [5 stars]
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- ========================================
- CARD_277: Elec Team Style
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Green
- [0-4 stars]
- Double Adaptability (BM) II
- When you equip a buster and a machine gun at the same time, reduce damage taken by 8%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- [5 stars]
- Double Adaptability (BM) III
- When you equip a buster and a machine gun at the same time, reduce damage taken by 10%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- ========================================
- CARD_278: Aqua Custom Style
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Blue
- [0-4 stars]
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- [5 stars]
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- ========================================
- CARD_279: Wood Shield Style
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Yellow
- [0-4 stars]
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- [5 stars]
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- ========================================
- CARD_280: Life Virus R
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Double Amplification (BB) II
- When you equip two busters at the same time, increase damage by 8%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- [5 stars]
- Double Amplification (BB) III
- When you equip two busters at the same time, increase damage by 10%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- ========================================
- CARD_281: Nova Strike
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Blue, Green
- [0-4 stars]
- Nova Strike I
- Increase damage by 30% when hitting a target that has been slowed with Nova Strike. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Double Adaptability (BB) II
- When you equip two busters at the same time, reduce damage taken by 8%
- [5 stars]
- Nova Strike II
- Increase damage by 30% when hitting a target that has been slowed with Nova Strike. If the target has been slowed by Superconductor, increase damage by 50%. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
- Double Adaptability (BB) III
- When you equip two busters at the same time, reduce damage taken by 10%
- ========================================
- CARD_282: Dark MegaMan.EXE
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Blue
- [0-4 stars]
- Dark Chip I
- Gain enhanced DMG once every 10 seconds and increase damage by 2.45% for each stack. Stacks 15 times and functions in conjunction with Embrace the Dark. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- [5 stars]
- Dark Chip II
- Gain enhanced DMG once every 6 seconds and increase damage by 2.45% for each stack. Stacks 15 times and functions in conjunction with Embrace the Dark. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- ========================================
- CARD_283: Merry Christmas 2021
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Red
- [0-4 stars]
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Promise of Holy Night I
- When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Promise of Holy Night II
- When HP is <50%, gain enhanced DMG and increase damage by 50%. It can only be triggered once in a battle. when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_284: Izzy Glow
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Green
- [0-4 stars]
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- [5 stars]
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- ========================================
- CARD_285: Volt Catfish
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Red
- [0-4 stars]
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- [5 stars]
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- ========================================
- CARD_286: Overdrive Ostrich
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Red
- [0-4 stars]
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_287: Storm Owl
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- [5 stars]
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- ========================================
- CARD_288: Return to Origins
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Yellow
- [0-4 stars]
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- [5 stars]
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- ========================================
- CARD_289: The Mystery of Dr. Wily
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Blue
- [0-4 stars]
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- [5 stars]
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- ========================================
- CARD_290: The End of Dr. Wily
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Red
- [0-4 stars]
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- [5 stars]
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- ========================================
- CARD_291: Newfound Ambitions
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Green
- [0-4 stars]
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- [5 stars]
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- ========================================
- CARD_292: Flame Stag
- RANK: A, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Blue
- [0-4 stars]
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- [5 stars]
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- CARD_293: Spark Mandrill
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Green
- [0-4 stars]
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- [5 stars]
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- ========================================
- CARD_294: Blast Hornet
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Red
- [0-4 stars]
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- [5 stars]
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- ========================================
- CARD_295: Tidal Whale
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- [5 stars]
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- ========================================
- CARD_296: Bass
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Blue, Green
- [0-4 stars]
- Such Ego I
- Increases the effect of Self-Awareness by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- [5 stars]
- Such Ego II
- Increases the effect of Self-Awareness by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- ========================================
- CARD_297: Vile MK-II
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Red, Yellow
- [0-4 stars]
- Unleash Full Power I
- When riding the Goliath, damage is increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- [5 stars]
- Unleash Full Power II
- When riding the Goliath, damage is increased by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- ========================================
- CARD_298: X Memories
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Yellow
- [0-4 stars]
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- [5 stars]
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- ========================================
- CARD_299: Fugen
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Yellow
- [0-4 stars]
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Double Adaptability (SS) II
- When you equip two melee weapons at the same time, reduce damage taken by 8%
- [5 stars]
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Double Adaptability (SS) III
- When you equip two melee weapons at the same time, reduce damage taken by 10%
- ========================================
- CARD_300: Teostra
- RANK: A, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Yellow
- [0-4 stars]
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- [5 stars]
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- CARD_301: Somnacanth
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Red
- [0-4 stars]
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- [5 stars]
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- CARD_302: Rakna-Kadaki
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Red
- [0-4 stars]
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- [5 stars]
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- ========================================
- CARD_303: Almudron
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Blue
- [0-4 stars]
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- [5 stars]
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- ========================================
- CARD_304: Yomogi
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Bunny Dango I
- When your HP drops below 50%, recover HP equivalent to 5% of your Attack once every 6 seconds.
- [5 stars]
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Bunny Dango II
- When your HP drops below 50%, recover HP equivalent to 7% of your Attack once every 6 seconds.
- ========================================
- CARD_305: Chameleos Chameleon
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Green
- [0-4 stars]
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- [5 stars]
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- CARD_306: Godkarmachine O Inary
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- [5 stars]
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- ========================================
- CARD_307: Sigma (Unfinished)
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Blue
- [0-4 stars]
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- [5 stars]
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- ========================================
- CARD_308: Lumine
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Red
- [0-4 stars]
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- New Generation I
- When your target is a boss character, increase damage you deal by 2%. When you are attacked by a boss character, reduce the damage you take by 6%.
- [5 stars]
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- New Generation II
- When your target is a boss character, increase damage you deal by 3%. When you are attacked by a boss character, reduce the damage you take by 7%.
- ========================================
- CARD_309: Serpent
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- O.I.S. Launch I
- When below 50% HP, increase damage by 6%.
- [5 stars]
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- O.I.S. Launch II
- When below 50% HP, increase damage by 8%.
- ========================================
- CARD_310: Happy Valentine's Day 2022
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Red
- [0-4 stars]
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- iCO's Thoughts I
- When your HP drops below 30%, gain invulnerability status, preventing you from taking any damage(time is extended at 5 stars).. This skill will only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- iCO's Thoughts II
- When your HP drops below 30%, gain invulnerability status, preventing you from taking any damage. This skill will only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_311: Dynamo
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Weapon Maestro I
- Increases the effect of Weapon Expert by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- [5 stars]
- Weapon Maestro II
- Increases the effect of Weapon Expert by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- ========================================
- CARD_312: Cinnamon
- RANK: S, COLOR: Green
- SKILL_2: Green, Red, Blue
- [0-4 stars]
- Loving Heart I
- The recovery time for Sacrifice is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- [5 stars]
- Loving Heart II
- The recovery time for Sacrifice is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- ========================================
- CARD_313: Trone Bonne in Formal Attire
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- [5 stars]
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- ========================================
- CARD_314: Guild Development
- RANK: A, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Green
- [0-4 stars]
- Double Amplification (BS) I
- When you equip a buster and a melee weapon at the same time, increase damage by 6%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- [5 stars]
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- ========================================
- CARD_315: Successfully completed
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- [5 stars]
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- ========================================
- CARD_316: Lifesaver
- RANK: A, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Blue
- [0-4 stars]
- Double Amplification (EM) I
- When you equip a sprayer and a machine gun at the same time, increase damage by 6%
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- [5 stars]
- Double Amplification (EM) II
- When you equip a sprayer and a machine gun at the same time, increase damage by 8%
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- ========================================
- CARD_317: Elite Strike
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Double Amplification (EM) II
- When you equip a sprayer and a machine gun at the same time, increase damage by 8%
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- [5 stars]
- Double Amplification (EM) III
- When you equip a sprayer and a machine gun at the same time, increase damage by 10%
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- ========================================
- CARD_318: Bitter Struggle
- RANK: A, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Blue, Blue
- [0-4 stars]
- Double Amplification (BB) I
- When you equip two busters at the same time, increase damage by 6%
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- [5 stars]
- Double Amplification (BB) II
- When you equip two busters at the same time, increase damage by 8%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- CARD_319: Stopping a hundred with one
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Double Amplification (BB) II
- When you equip two busters at the same time, increase damage by 8%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- [5 stars]
- Double Amplification (BB) III
- When you equip two busters at the same time, increase damage by 10%
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- CARD_320: Members of the Resistance
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Green
- [0-4 stars]
- Double Amplification (ML) I
- When you equip a machine gun and a launcher at the same time, increase damage by 6%
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- [5 stars]
- Double Amplification (ML) II
- When you equip a machine gun and a launcher at the same time, increase damage by 8%
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- CARD_321: Elfs Convergence
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Green
- [0-4 stars]
- Double Amplification (ML) II
- When you equip a machine gun and a launcher at the same time, increase damage by 8%
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- [5 stars]
- Double Amplification (ML) III
- When you equip a machine gun and a launcher at the same time, increase damage by 10%
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- CARD_322: Investigate
- RANK: A, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Green
- [0-4 stars]
- Double Amplification (EL) I
- When you equip a sprayer and a launcher at the same time, increase damage by 6%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- Double Amplification (EL) II
- When you equip a sprayer and a launcher at the same time, increase damage by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_323: Final Showdown!
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Blue
- [0-4 stars]
- Double Amplification (SS) II
- When you equip two melee weapons at the same time, increase damage by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- [5 stars]
- Double Amplification (SS) III
- When you equip two melee weapons at the same time, increase damage by 10%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- CARD_324: ROCKMAN X DiVE
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Blue
- [0-4 stars]
- 2nd Year Anniversary I
- Reduced damage taken by 4%.
- Appreciation I
- Increase damage by 4%.
- [5 stars]
- 2nd Year Anniversary II
- Reduced damage taken by 5%.
- Appreciation II
- Increase damage by 5%.
- ========================================
- CARD_325: Gaea Armor X
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Blue, Blue
- [0-4 stars]
- Enhanced Armor Protection I
- The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- [5 stars]
- Enhanced Armor Protection II
- The damage taken reduction effect of Armor Protection is increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- ========================================
- CARD_326: Black Zero
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Red, Red
- [0-4 stars]
- Armed Liberation I
- Reduced damage taken by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- [5 stars]
- Armed Liberation II
- Reduced damage taken by 24% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- ========================================
- CARD_327: Proto Man's Trap
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- [5 stars]
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- ========================================
- CARD_328: The Greatest Battle Ever!
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Double Amplification (SS) II
- When you equip two melee weapons at the same time, increase damage by 8%
- Double Adaptability (SS) II
- When you equip two melee weapons at the same time, reduce damage taken by 8%
- [5 stars]
- Double Amplification (SS) III
- When you equip two melee weapons at the same time, increase damage by 10%
- Double Adaptability (SS) III
- When you equip two melee weapons at the same time, reduce damage taken by 10%
- ========================================
- CARD_329: The Fateful Showdown!
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Red
- [0-4 stars]
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- [5 stars]
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- ========================================
- CARD_330: Metal Heroes
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- [5 stars]
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- ========================================
- CARD_331: The Ambition Resurges!
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Yellow
- [0-4 stars]
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- [5 stars]
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- ========================================
- CARD_332: The Threat from Space!
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- [5 stars]
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- ========================================
- CARD_333: Rabbit? Easter eggs!
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Blue, Yellow
- [0-4 stars]
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Easter Egg Delivery I
- When HP is <50%, you get an accelerated state, increasing movement speed by 25%, but can only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- [5 stars]
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Easter Egg Delivery II
- When HP is <50%, you get an accelerated state, increasing movement speed by 30%, but can only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- ========================================
- CARD_334: Command Mission
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Red
- [0-4 stars]
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- [5 stars]
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- ========================================
- CARD_335: Everyday Heroes
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- [5 stars]
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- ========================================
- CARD_336: Sigma (X3 1st form)
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Yellow
- [0-4 stars]
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- [5 stars]
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- ========================================
- CARD_337: Fourth Armor X
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Green, Yellow
- [0-4 stars]
- Armed Liberation I
- Reduced damage taken by 20% when equipping a buster. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- [5 stars]
- Armed Liberation II
- Reduced damage taken by 24% when equipping a buster. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- ========================================
- CARD_338: ProtoMan.EXE
- RANK: S, COLOR: Red
- SKILL_2: Red, Blue, Green
- [0-4 stars]
- Mobility I
- The preparation time of the Sonic Boom is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- [5 stars]
- Mobility II
- The preparation time of the Sonic Boom is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- ========================================
- CARD_339: Dark Dizzy
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Green
- [0-4 stars]
- Blind Resistance I
- 20% chance to become immune to the effects of Blind, stacks with similar effects.
- Double Adaptability (BE) II
- When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
- [5 stars]
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Double Adaptability (BE) III
- When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
- ========================================
- CARD_340: Toxic Seahorse
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Green
- [0-4 stars]
- Interference Resistance I
- 20% chance to become immune to the effects of Interference, stacks with similar effects.
- Double Adaptability (ML) II
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
- [5 stars]
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Double Adaptability (ML) III
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
- ========================================
- CARD_341: Slash Beast
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Green
- [0-4 stars]
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- [5 stars]
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- CARD_342: Shield Sheldon
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Yellow
- [0-4 stars]
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- [5 stars]
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- CARD_343: Swimsuit iCO
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Blue, Green
- [0-4 stars]
- Shelling Maestro I
- Increase the effect of Shelling Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Double Amplification (ML) II
- When you equip a machine gun and a launcher at the same time, increase damage by 8%
- [5 stars]
- Shelling Maestro II
- Increase the effect of Shelling Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Double Amplification (ML) III
- When you equip a machine gun and a launcher at the same time, increase damage by 10%
- ========================================
- CARD_344: Swimsuit Ciel
- RANK: S, COLOR: Red
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Ocean Star I
- The damage taken reduction effect of Safeguarding the Oceans is increased by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- [5 stars]
- Ocean Star II
- The damage taken reduction effect of Safeguarding the Oceans is increased by 15%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- ========================================
- CARD_345: Aile (ZXA)
- RANK: S, COLOR: Red
- SKILL_2: Red, Blue, Green
- [0-4 stars]
- Sword Cannon Maestro I
- Increase the effect of Sword Cannon Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- [5 stars]
- Sword Cannon Maestro II
- Increase the effect of Sword Cannon Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- ========================================
- CARD_346: Angepitoyeir
- RANK: S, COLOR: Green
- SKILL_2: Green, Blue, Blue
- [0-4 stars]
- Space Impact I
- When Rift Flash hits, it will slow the target and reduce its movement speed by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- [5 stars]
- Space Impact II
- When Rift Flash hits, it will slow the target and reduce its movement speed by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- ========================================
- CARD_347: Gate (Combat Type)
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Yellow, Blue
- [0-4 stars]
- Nightmare Boost I
- When activating Nightmare Hole, you get a damage enhancement status, which increases damage dealt by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- [5 stars]
- Nightmare Boost II
- When activating Nightmare Hole, you get a damage enhancement status, which increases damage dealt by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- ========================================
- CARD_348: Copy X (2nd Form)
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Red
- [0-4 stars]
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Double Adaptability (BB) II
- When you equip two busters at the same time, reduce damage taken by 8%
- [5 stars]
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Double Adaptability (BB) III
- When you equip two busters at the same time, reduce damage taken by 10%
- ========================================
- CARD_349: Fighting is Justice
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Yellow
- [0-4 stars]
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Double Amplification (EL) II
- When you equip a sprayer and a launcher at the same time, increase damage by 8%
- [5 stars]
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- Double Amplification (EL) III
- When you equip a sprayer and a launcher at the same time, increase damage by 10%
- ========================================
- CARD_350: Gears of Fate
- RANK: S, COLOR: Green
- SKILL_1: Green, Yellow
- SKILL_2: Green, Yellow, Yellow
- [0-4 stars]
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Double Adaptability (ML) II
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
- [5 stars]
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Double Adaptability (ML) III
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
- ========================================
- CARD_351: Cross Over
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- [5 stars]
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- ========================================
- CARD_352: I am the Messiah!
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Yellow
- [0-4 stars]
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- [5 stars]
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- ========================================
- CARD_353: Shadow Armor X
- RANK: S, COLOR: Red
- SKILL_2: Red, Green, Yellow
- [0-4 stars]
- Enhanced Armor Protection I
- The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- [5 stars]
- Enhanced Armor Protection II
- The damage taken reduction effect of Armor Protection is increased by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- ========================================
- CARD_354: Dame Luchika
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- [5 stars]
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- CRID Reduction Special Attack III
- When you hit a target in CRID Reduction status, increase damage you deal by 8%
- ========================================
- CARD_356: Knight of the Royal Order Fiorayne
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Red
- [0-4 stars]
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- [5 stars]
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- ========================================
- CARD_357: The Quest Damsel Chichae
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Red
- [0-4 stars]
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- [5 stars]
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- ========================================
- CARD_359: Sir Jae
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Blue
- [0-4 stars]
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- [5 stars]
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- ========================================
- CARD_360: The Scientist Bahari
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Green
- [0-4 stars]
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- [5 stars]
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- ========================================
- CARD_361: Doctor Tadori
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Green
- [0-4 stars]
- Snipe Boost I
- Increase damage you deal by 6% when hitting a target in extremely long range
- Snipe Adaptability I
- Reduce the damage taken by 6% when hit by an extremely long range attack.
- [5 stars]
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- ========================================
- CARD_362: The Smithy Minayle
- RANK: A, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Yellow
- [0-4 stars]
- Zero Distance Boost I
- Increase damage you deal by 6% when hitting a target in close proximity
- Zero Range Adaptability I
- Reduce the damage taken by 6% when hit by an extremely short range attack.
- [5 stars]
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- ========================================
- CARD_363: The Merchant Oboro
- RANK: A, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Blue
- [0-4 stars]
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- [5 stars]
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- ========================================
- CARD_364: Malzeno Dragoon
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Red
- [0-4 stars]
- Blind Resistance II
- 30% chance to become immune to the effects of Blind, stacks with similar effects.
- Double Amplification (EL) II
- When you equip a sprayer and a launcher at the same time, increase damage by 8%
- [5 stars]
- Blind Resistance III
- 40% chance to become immune to the effects of Blind, stacks with similar effects.
- Double Amplification (EL) III
- When you equip a sprayer and a launcher at the same time, increase damage by 10%
- ========================================
- CARD_365: The Demon of the Flames
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Red
- SKILL_2: Yellow, Red, Blue
- [0-4 stars]
- Interference Resistance II
- 30% chance to become immune to the effects of Interference, stacks with similar effects.
- Double Amplification (EM) II
- When you equip a sprayer and a machine gun at the same time, increase damage by 8%
- [5 stars]
- Interference Resistance III
- 40% chance to become immune to the effects of Interference, stacks with similar effects.
- Double Amplification (EM) III
- When you equip a sprayer and a machine gun at the same time, increase damage by 10%
- ========================================
- CARD_366: Droitclair
- RANK: S, COLOR: Green
- SKILL_2: Green, Blue, Blue
- [0-4 stars]
- Enhanced Sprayer Mastery I
- Increases the effect of Sprayer Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- [5 stars]
- Enhanced Sprayer Mastery II
- Increases the effect of Sprayer Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- CARD_367: Japanese version's 2nd anniversary
- RANK: S, COLOR: Red
- SKILL_1: Red, Blue
- SKILL_2: Red, Blue, Blue
- [0-4 stars]
- Japan's 2nd Anniversary Celebration I
- Reduced damage taken by 3%.
- Thank you for your support I
- Increase damage by 3%.
- [5 stars]
- Japan's 2nd Anniversary Celebration II
- Reduced damage taken by 6%.
- Thank you for your support II
- Increase damage by 6%.
- ========================================
- CARD_368: Gifts from Eratoeir
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Yellow
- SKILL_2: Yellow, Yellow, Yellow
- [0-4 stars]
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- [5 stars]
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- ========================================
- CARD_369: Gifts from Droitclair
- RANK: S, COLOR: Green
- SKILL_1: Green, Green
- SKILL_2: Green, Green, Green
- [0-4 stars]
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- [5 stars]
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- ========================================
- CARD_370: Gifts from Angepitoyeir
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Blue
- [0-4 stars]
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- [5 stars]
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- ========================================
- CARD_371: Mega Man Killer
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Yellow
- [0-4 stars]
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Double Amplification (BM) II
- When you equip a buster and a machine gun at the same time, increase damage by 8%
- [5 stars]
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Double Amplification (BM) III
- When you equip a buster and a machine gun at the same time, increase damage by 10%
- ========================================
- CARD_372: Time Machine
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Blue, Yellow
- [0-4 stars]
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Double Adaptability (BE) II
- When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
- [5 stars]
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Double Adaptability (BE) III
- When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
- ========================================
- CARD_373: Super Computer
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Red
- SKILL_2: Blue, Red, Red
- [0-4 stars]
- Zero Range Adaptability II
- Reduce the damage taken by 8% when hit by an extremely short range attack.
- Zero Distance Boost II
- Increase damage you deal by 8% when hitting a target in close proximity
- [5 stars]
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- ========================================
- CARD_374: The Liquidator
- RANK: S, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Blue
- [0-4 stars]
- Snipe Adaptability II
- Reduce the damage taken by 8% when hit by an extremely long range attack.
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- [5 stars]
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- ========================================
- CARD_375: Stardroids
- RANK: S, COLOR: Red
- SKILL_1: Red, Yellow
- SKILL_2: Red, Yellow, Blue
- [0-4 stars]
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- [5 stars]
- CRID Reduction Special Attack III
- When you hit a target in CRID Reduction status, increase damage you deal by 8%
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- ========================================
- CARD_376: RiCO
- RANK: S, COLOR: Green
- SKILL_2: Green, Blue, Blue
- [0-4 stars]
- Mobility I
- The preparation time for the Data Analysis is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- [5 stars]
- Mobility II
- The preparation time for the Data Analysis is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- ========================================
- CARD_377: iCO
- RANK: S, COLOR: Yellow
- SKILL_2: Yellow, Yellow, Red
- [0-4 stars]
- Mobility I
- The preparation time for the Analyzer Wall is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- [5 stars]
- Mobility II
- The preparation time for the Analyzer Wall is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- ========================================
- CARD_378: Nana
- RANK: S, COLOR: Green
- SKILL_2: Green, Yellow, Yellow
- [0-4 stars]
- Enhanced Special Armor I
- Special Armor's damage reduction rate is increased to 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- [5 stars]
- Enhanced Special Armor II
- Special Armor's damage reduction rate is increased to 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- ========================================
- CARD_379: Super Bass
- RANK: S, COLOR: Red
- SKILL_2: Red, Blue, Yellow
- [0-4 stars]
- Enhanced Bassnium I
- Increases the effect of Bassnium by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- [5 stars]
- Enhanced Bassnium II
- Increases the effect of Bassnium by 100%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- ========================================
- CARD_380: Roll.EXE
- RANK: S, COLOR: Blue
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Continuous Shot I
- When using Roll Arrow, gain damage enhancement and increase damage dealt by 24%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- [5 stars]
- Continuous Shot II
- When using Roll Arrow, gain damage enhancement and increase damage dealt by 36%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- ========================================
- CARD_381: Rogue
- RANK: S, COLOR: Green
- SKILL_2: Green, Red, Red
- [0-4 stars]
- Radiowave Shield I
- When below 42% HP, reduce damage taken by 26%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- [5 stars]
- Radiowave Shield II
- When below 42% HP, reduce damage taken by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- ========================================
- CARD_382: Merry Christmas 2022
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Blue
- [0-4 stars]
- Double Adaptability (ML) II
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
- Holy Night Prayers I
- When your HP drops below 50%, recover HP equivalent to 6% of your Attack once every 6 seconds.
- [5 stars]
- Double Adaptability (ML) III
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
- Holy Night Prayers II
- When your HP drops below 50%, recover HP equivalent to 8% of your Attack once every 6 seconds.
- ========================================
- CARD_384: Devil May Cry
- RANK: S, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Green
- [0-4 stars]
- Devil May Cry I
- When your target is a boss character, increase damage you deal by 5%. When you are attacked by a boss character, reduce the damage you take by 5%
- Sin Devil Trigger I
- When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Sin Devil Trigger I" status is activated, the "Sin Devil Trigger II" status will be disabled.
- [5 stars]
- Devil May Cry II
- When your target is a boss character, increase damage you deal by 7%. When you are attacked by a boss character, reduce the damage you take by 7%
- Sin Devil Trigger II
- When HP is <50%, gain enhanced DMG and increase damage by 50%. It can only be triggered once in a battle. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Sin Devil Trigger II" status is activated, the "Sin Devil Trigger I" status will be disabled.
- ========================================
- CARD_385: Demon King Urizen
- RANK: S, COLOR: Yellow
- SKILL_1: Yellow, Green
- SKILL_2: Yellow, Green, Green
- [0-4 stars]
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Absolute Evil I
- When your target is a player, increase damage you deal by 5%. When you are attacked by a player, reduce the damage you take by 5%
- [5 stars]
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Absolute Evil II
- When your target is a player, increase damage you deal by 7%. When you are attacked by a player, reduce the damage you take by 7%
- ========================================
- CARD_386: Nero
- RANK: S, COLOR: Green
- SKILL_1: Green, Blue
- SKILL_2: Green, Blue, Green
- [0-4 stars]
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- Combo Effect I
- There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
- [5 stars]
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- Combo Effect II
- There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
- ========================================
- CARD_387: Dante
- RANK: S, COLOR: Red
- SKILL_1: Red, Red
- SKILL_2: Red, Red, Yellow
- [0-4 stars]
- Double Amplification (BS) II
- When you equip a buster and a melee weapon at the same time, increase damage by 8%
- Combo Effect I
- There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
- [5 stars]
- Double Amplification (BS) III
- When you equip a buster and a melee weapon at the same time, increase damage by 10%
- Combo Effect II
- There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
- ========================================
- CARD_388: V
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Blue
- SKILL_2: Blue, Blue, Red
- [0-4 stars]
- Snipe Boost II
- Increase damage you deal by 8% when hitting a target in extremely long range
- Combo Effect I
- There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
- [5 stars]
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- Combo Effect II
- There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
- ========================================
- CARD_389: Vergil
- RANK: S, COLOR: Blue
- SKILL_1: Blue, Yellow
- SKILL_2: Blue, Yellow, Blue
- [0-4 stars]
- Double Amplification (SS) II
- When you equip two melee weapons at the same time, increase damage by 8%
- Combo Effect I
- There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
- [5 stars]
- Double Amplification (SS) III
- When you equip two melee weapons at the same time, increase damage by 10%
- Combo Effect II
- There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
- When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
- ========================================
- CARD_390: Morph Moth
- RANK: A, COLOR: Red
- SKILL_1: Red, Green
- SKILL_2: Red, Green, Blue
- [0-4 stars]
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Double Adaptability (BS) I
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
- [5 stars]
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Double Adaptability (BS) II
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
- ========================================
- CARD_391: Bubble Crab
- RANK: A, COLOR: Blue
- SKILL_1: Blue, Green
- SKILL_2: Blue, Green, Green
- [0-4 stars]
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Double Adaptability (BE) I
- When you equip a buster and a sprayer at the same time, reduce damage taken by 6%
- [5 stars]
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Double Adaptability (BE) II
- When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
- ========================================
- CARD_392: Blizzard Buffalo
- RANK: A, COLOR: Green
- SKILL_1: Green, Red
- SKILL_2: Green, Red, Red
- [0-4 stars]
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Double Adaptability (BM) I
- When you equip a buster and a machine gun at the same time, reduce damage taken by 6%
- [5 stars]
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Double Adaptability (BM) II
- When you equip a buster and a machine gun at the same time, reduce damage taken by 8%
- ========================================
- CARD_393: Crush Crawfish
- RANK: A, COLOR: Yellow
- SKILL_1: Yellow, Blue
- SKILL_2: Yellow, Blue, Red
- [0-4 stars]
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Double Adaptability (BB) I
- When you equip two busters at the same time, reduce damage taken by 6%
- [5 stars]
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Double Adaptability (BB) II
- When you equip two busters at the same time, reduce damage taken by 8%
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