DarkSamus993

xdive - card data

Mar 16th, 2022 (edited)
666
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 198.69 KB | None | 0 0
  1. CARD_1: Refleczer
  2. RANK: B, COLOR: Red
  3.  
  4. ========================================
  5.  
  6. CARD_2: Mad_Pecker
  7. RANK: B, COLOR: Red
  8.  
  9. ========================================
  10.  
  11. CARD_3: Crablaster
  12. RANK: B, COLOR: Red
  13.  
  14. ========================================
  15.  
  16. CARD_4: Batton M-501
  17. RANK: B, COLOR: Red
  18. SKILL_1: Red, Green
  19.  
  20. [0-4 stars]
  21. Expired 1UP I
  22. Gain life energy equal to 6% of your attack once every 10 seconds when you defeat a target with a weapon or skill.
  23.  
  24. [5 stars]
  25. Expired 1UP II
  26. Gain life energy equal to 8% of your attack once every 10 seconds when you defeat a target with a weapon or skill.
  27.  
  28. ========================================
  29.  
  30. CARD_5: Metall C-15
  31. RANK: B, COLOR: Yellow
  32.  
  33. ========================================
  34.  
  35. CARD_6: Earth Commander
  36. RANK: B, COLOR: Yellow
  37.  
  38. ========================================
  39.  
  40. CARD_7: Garakuta Robot
  41. RANK: B, COLOR: Yellow
  42.  
  43. ========================================
  44.  
  45. CARD_8: Jelly Seeker
  46. RANK: B, COLOR: Yellow
  47. SKILL_1: Yellow, Blue
  48.  
  49. [0-4 stars]
  50. Immobilize Resistance I
  51. 20% chance to become immune to the effects of Immobilize.
  52.  
  53. [5 stars]
  54. Immobilize Resistance II
  55. 30% chance to become immune to the effects of Immobilize.
  56.  
  57. ========================================
  58.  
  59. CARD_9: Ball De Voux
  60. RANK: B, COLOR: Blue
  61.  
  62. ========================================
  63.  
  64. CARD_10: Barrier Attacker
  65. RANK: B, COLOR: Blue
  66.  
  67. ========================================
  68.  
  69. CARD_11: Axe Max
  70. RANK: B, COLOR: Blue
  71.  
  72. ========================================
  73.  
  74. CARD_12: Notor Banger
  75. RANK: B, COLOR: Blue
  76. SKILL_1: Blue, Red
  77.  
  78. [0-4 stars]
  79. Damage Reduction Resistance I
  80. 20% chance to become immune to the effects of Damage Reduction.
  81.  
  82. [5 stars]
  83. Damage Reduction Resistance II
  84. 30% chance to become immune to the effects of Damage Reduction.
  85.  
  86. ========================================
  87.  
  88. CARD_13: Dig Labour
  89. RANK: B, COLOR: Green
  90.  
  91. ========================================
  92.  
  93. CARD_14: Pararoid R-5
  94. RANK: B, COLOR: Green
  95.  
  96. ========================================
  97.  
  98. CARD_15: Hoganmer
  99. RANK: B, COLOR: Green
  100.  
  101. ========================================
  102.  
  103. CARD_16: Victoroid
  104. RANK: B, COLOR: Green
  105. SKILL_1: Green, Yellow
  106.  
  107. [0-4 stars]
  108. Buster Amplification I
  109. Increase damage by 4% when equipping a buster.
  110.  
  111. [5 stars]
  112. Buster Amplification II
  113. Increase damage by 6% when equipping a buster.
  114.  
  115. ========================================
  116.  
  117. CARD_17: Charge Shot
  118. RANK: B, COLOR: Blue
  119. SKILL_2: Blue, Red, Yellow
  120.  
  121. [0-4 stars]
  122. Mobility I
  123. The preparation time of the Charge Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  124.  
  125. Immobilize Resistance I
  126. 20% chance to become immune to the effects of Immobilize.
  127.  
  128. [5 stars]
  129. Mobility II
  130. The preparation time of the Charge Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  131.  
  132. Immobilize Resistance II
  133. 30% chance to become immune to the effects of Immobilize.
  134.  
  135. ========================================
  136.  
  137. CARD_18: X
  138. RANK: B, COLOR: Red
  139. SKILL_2: Red, Blue, Yellow
  140.  
  141. [0-4 stars]
  142. Enhanced Buster Mastery I
  143. Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  144.  
  145. Buster Adaptability I
  146. Reduced damage taken by 4% when equipping a buster.
  147.  
  148. [5 stars]
  149. Enhanced Buster Mastery II
  150. Increases the effect of Buster Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  151.  
  152. Buster Adaptability II
  153. Reduced damage taken by 6% when equipping a buster.
  154.  
  155. ========================================
  156.  
  157. CARD_19: Strafing Barrage
  158. RANK: B, COLOR: Blue
  159. SKILL_2: Blue, Red, Green
  160.  
  161. [0-4 stars]
  162. Power Increase I
  163. Increase the damage rate of the Strafing Barrage by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  164.  
  165. Machine Gun Adaptability I
  166. Reduced damage taken by 4% when equipping a machine gun.
  167.  
  168. [5 stars]
  169. Power Increase II
  170. Increase the damage rate of the Strafing Barrage by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  171.  
  172. Machine Gun Adaptability II
  173. Reduced damage taken by 6% when equipping a machine gun.
  174.  
  175. ========================================
  176.  
  177. CARD_20: Axl
  178. RANK: B, COLOR: Red
  179. SKILL_2: Red, Blue, Green
  180.  
  181. [0-4 stars]
  182. Tactical reinforcement - Modified I
  183. Increases the effect of Tactical reinforcement by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  184.  
  185. Thorough Preparation Amplification I
  186. At 75% or more HP, increase damage by 4%.
  187.  
  188. [5 stars]
  189. Tactical reinforcement - Modified II
  190. Increases the effect of Tactical reinforcement by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  191.  
  192. Thorough Preparation Amplification II
  193. At 75% or more HP, increase damage by 5%.
  194.  
  195. ========================================
  196.  
  197. CARD_21: Massimo
  198. RANK: B, COLOR: Green
  199. SKILL_2: Green, Green, Red
  200.  
  201. [0-4 stars]
  202. Mobility I
  203. The preparation time of the Berserker Charge is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  204.  
  205. Crisis Adaptability I
  206. When below 30% HP, reduce damage taken by 6%.
  207.  
  208. [5 stars]
  209. Mobility II
  210. The preparation time of the Berserker Charge is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  211.  
  212. Crisis Adaptability II
  213. When below 30% HP, reduce damage taken by 8%.
  214.  
  215. ========================================
  216.  
  217. CARD_22: Pallette
  218. RANK: B, COLOR: Yellow
  219. SKILL_2: Yellow, Yellow, Blue
  220.  
  221. [0-4 stars]
  222. Backdoor Program I
  223. When you hit your target with weapon, there is a chance to cause interference which will cancel new buffs 1 time. (Increased chance of triggering at 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  224.  
  225. Damage Reduction Special Attack I
  226. When you hit a target in damage reduction status, increase damage you deal by 4%
  227.  
  228. [5 stars]
  229. Backdoor Program II
  230. When you hit your target with weapon, there is a chance to cause interference which will cancel new buffs 1 time. (Increased chance of triggering at 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  231.  
  232. Damage Reduction Special Attack II
  233. When you hit a target in damage reduction status, increase damage you deal by 6%
  234.  
  235. ========================================
  236.  
  237. CARD_23: Gigantic Mechaniloid CF-0
  238. RANK: A, COLOR: Red
  239.  
  240. ========================================
  241.  
  242. CARD_24: Anglerge
  243. RANK: A, COLOR: Red
  244.  
  245. ========================================
  246.  
  247. CARD_25: REX-2000
  248. RANK: A, COLOR: Red
  249.  
  250. ========================================
  251.  
  252. CARD_26: Launch Octopus
  253. RANK: A, COLOR: Red
  254. SKILL_1: Red, Blue
  255.  
  256. [0-4 stars]
  257. Launcher Amplification I
  258. Increase damage by 4% when equipping a launcher.
  259.  
  260. [5 stars]
  261. Launcher Amplification II
  262. Increase damage by 6% when equipping a launcher.
  263.  
  264. ========================================
  265.  
  266. CARD_27: Raiden
  267. RANK: A, COLOR: Red
  268. SKILL_1: Red, Green
  269. SKILL_2: Red, Green, Yellow
  270.  
  271. [0-4 stars]
  272. Melee Amplification I
  273. Increase damage by 4% when equipping a melee weapon.
  274.  
  275. Thorough Preparation Adaptability I
  276. When HP is 75% or higher, reduce damage taken by 4%.
  277.  
  278. [5 stars]
  279. Melee Amplification II
  280. Increase damage by 6% when equipping a melee weapon.
  281.  
  282. Thorough Preparation Adaptability II
  283. When HP is 75% or higher, reduce damage taken by 6%.
  284.  
  285. ========================================
  286.  
  287. CARD_28: Old Robot
  288. RANK: A, COLOR: Yellow
  289.  
  290. ========================================
  291.  
  292. CARD_29: Press Disposer
  293. RANK: A, COLOR: Yellow
  294.  
  295. ========================================
  296.  
  297. CARD_30: Mole Borer
  298. RANK: A, COLOR: Yellow
  299.  
  300. ========================================
  301.  
  302. CARD_31: Double
  303. RANK: A, COLOR: Yellow
  304. SKILL_1: Yellow, Yellow
  305.  
  306. [0-4 stars]
  307. Damage Reduction Resistance I
  308. 20% chance to become immune to the effects of Damage Reduction.
  309.  
  310. [5 stars]
  311. Damage Reduction Resistance II
  312. 30% chance to become immune to the effects of Damage Reduction.
  313.  
  314. ========================================
  315.  
  316. CARD_32: Crescent Grizzly
  317. RANK: A, COLOR: Yellow
  318. SKILL_1: Yellow, Red
  319. SKILL_2: Yellow, Red, Green
  320.  
  321. [0-4 stars]
  322. Melee Adaptability I
  323. Reduced damage taken by 4% when equipping a melee weapon.
  324.  
  325. CRIT Enhancement Special Attack I
  326. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  327.  
  328. [5 stars]
  329. Melee Adaptability II
  330. Reduced damage taken by 6% when equipping a melee weapon.
  331.  
  332. CRIT Enhancement Special Attack II
  333. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  334.  
  335. ========================================
  336.  
  337. CARD_33: Bee Blader
  338. RANK: A, COLOR: Blue
  339.  
  340. ========================================
  341.  
  342. CARD_34: Volt Kurageil
  343. RANK: A, COLOR: Blue
  344.  
  345. ========================================
  346.  
  347. CARD_35: Hell Crusher
  348. RANK: A, COLOR: Blue
  349.  
  350. ========================================
  351.  
  352. CARD_36: Crystal Snail
  353. RANK: A, COLOR: Blue
  354. SKILL_1: Blue, Yellow
  355. SKILL_2: Blue, Yellow, Red
  356.  
  357. [0-4 stars]
  358. Slow Special Attack I
  359. When you hit a target in slow status, increase the damage you deal by 4%
  360.  
  361. Crisis Adaptability I
  362. When below 30% HP, reduce damage taken by 6%.
  363.  
  364. [5 stars]
  365. Slow Special Attack II
  366. When you hit a target in slow status, increase the damage you deal by 6%
  367.  
  368. Crisis Adaptability II
  369. When below 30% HP, reduce damage taken by 8%.
  370.  
  371. ========================================
  372.  
  373. CARD_37: Frost Walrus
  374. RANK: A, COLOR: Blue
  375. SKILL_1: Blue, Green
  376.  
  377. [0-4 stars]
  378. Sprayer Adaptability I
  379. Reduced damage taken by 4% when equipping a Sprayer.
  380.  
  381. [5 stars]
  382. Sprayer Adaptability II
  383. Reduced damage taken by 6% when equipping a Sprayer.
  384.  
  385. ========================================
  386.  
  387. CARD_38: Maoh The Giant
  388. RANK: A, COLOR: Green
  389.  
  390. ========================================
  391.  
  392. CARD_39: RT-55J
  393. RANK: A, COLOR: Green
  394.  
  395. ========================================
  396.  
  397. CARD_40: Raider Killer
  398. RANK: A, COLOR: Green
  399.  
  400. ========================================
  401.  
  402. CARD_41: Botos
  403. RANK: A, COLOR: Green
  404. SKILL_1: Green, Red
  405. SKILL_2: Green, Red, Blue
  406.  
  407. [0-4 stars]
  408. Shield Special Attack I
  409. When you hit a target in shield status, increase damage you deal by 6%
  410.  
  411. Continuous Damage Special Attack I
  412. When you hit a target in continuous damage status, increase the damage you deal by 4%
  413.  
  414. [5 stars]
  415. Shield Special Attack II
  416. When you hit a target in shield status, increase damage you deal by 8%
  417.  
  418. Continuous Damage Special Attack II
  419. When you hit a target in continuous damage status, increase the damage you deal by 6%
  420.  
  421. ========================================
  422.  
  423. CARD_42: Commander Yammark
  424. RANK: A, COLOR: Green
  425. SKILL_1: Green, Blue
  426.  
  427. [0-4 stars]
  428. Machine Gun Amplification I
  429. Increase damage by 4% when equipping a machine gun.
  430.  
  431. [5 stars]
  432. Machine Gun Amplification II
  433. Increase damage by 6% when equipping a machine gun.
  434.  
  435. ========================================
  436.  
  437. CARD_43: Z Saber
  438. RANK: A, COLOR: Yellow
  439. SKILL_2: Yellow, Red, Blue
  440.  
  441. [0-4 stars]
  442. Enhanced Melee Mastery I
  443. Increases the effect of Melee mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  444.  
  445. Melee Adaptability I
  446. Reduced damage taken by 4% when equipping a melee weapon.
  447.  
  448. [5 stars]
  449. Enhanced Melee Mastery II
  450. Increases the effect of Melee mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  451.  
  452. Melee Adaptability II
  453. Reduced damage taken by 6% when equipping a melee weapon.
  454.  
  455. ========================================
  456.  
  457. CARD_44: Zero
  458. RANK: A, COLOR: Red
  459. SKILL_2: Red, Yellow, Blue
  460.  
  461. [0-4 stars]
  462. Enhanced Rapid Response I
  463. Increase the chance of Rapid Response triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  464.  
  465. BOSS Killer I
  466. When your target is a boss character, increase damage you deal by 4%
  467.  
  468. [5 stars]
  469. Enhanced Rapid Response II
  470. Increase the chance of Rapid Response triggering by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  471.  
  472. BOSS Killer II
  473. When your target is a boss character, increase damage you deal by 6%
  474.  
  475. ========================================
  476.  
  477. CARD_45: Explosive round
  478. RANK: A, COLOR: Blue
  479. SKILL_2: Blue, Yellow, Green
  480.  
  481. [0-4 stars]
  482. Mobility I
  483. The preparation time of the Explosive round is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  484.  
  485. CRID Enhancement Special Attack I
  486. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  487.  
  488. [5 stars]
  489. Mobility II
  490. The preparation time of the Explosive round is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  491.  
  492. CRID Enhancement Special Attack II
  493. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  494.  
  495. ========================================
  496.  
  497. CARD_46: Vile
  498. RANK: A, COLOR: Yellow
  499. SKILL_2: Yellow, Blue, Green
  500.  
  501. [0-4 stars]
  502. Countering Avenger I
  503. Increases the effect of Revenge by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  504.  
  505. Continuous Damage Resistance I
  506. 20% chance to become immune to the effects of Continuous Damage.
  507.  
  508. [5 stars]
  509. Countering Avenger II
  510. Increases the effect of Revenge by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  511.  
  512. Continuous Damage Resistance II
  513. 30% chance to become immune to the effects of Continuous Damage.
  514.  
  515. ========================================
  516.  
  517. CARD_47: Marino
  518. RANK: A, COLOR: Green
  519. SKILL_2: Green, Red, Red
  520.  
  521. [0-4 stars]
  522. Godly Speed I
  523. Become accelerated after using Blink, increasing movement speed by 6.5%, can be stacked up to 3 stacks. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  524.  
  525. Homeopathy Adaptability I
  526. When HP is 50% or higher, reduce damage taken by 4%.
  527.  
  528. [5 stars]
  529. Godly Speed II
  530. Become accelerated after using Blink, increasing movement speed by 9.75%, can be stacked up to 3 stacks. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  531.  
  532. Homeopathy Adaptability II
  533. When HP is 50% or higher, reduce damage taken by 5%.
  534.  
  535. ========================================
  536.  
  537. CARD_48: Layer
  538. RANK: A, COLOR: Red
  539. SKILL_2: Red, Yellow, Yellow
  540.  
  541. [0-4 stars]
  542. Show Time I
  543. Reduced damage taken during Tenshouha by half. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  544.  
  545. Summon Sentinel I
  546. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  547.  
  548. [5 stars]
  549. Show Time II
  550. Will not take any damage when using Tenshouha. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  551.  
  552. Summon Sentinel II
  553. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  554.  
  555. ========================================
  556.  
  557. CARD_49: Alia
  558. RANK: A, COLOR: Yellow
  559. SKILL_2: Yellow, Blue, Green
  560.  
  561. [0-4 stars]
  562. Enhanced Intelligence analysis I
  563. Increase the chance of Intelligence analysis triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  564.  
  565. Defense Reduction Special Attack I
  566. When you hit a target in defense reduction status, increase the damage you deal by 4%
  567.  
  568. [5 stars]
  569. Enhanced Intelligence analysis II
  570. Increase the chance of Intelligence analysis triggering by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  571.  
  572. Defense Reduction Special Attack II
  573. When you hit a target in defense reduction status, increase the damage you deal by 6%
  574.  
  575. ========================================
  576.  
  577. CARD_50: Dr. Cain
  578. RANK: S, COLOR: Red
  579. SKILL_1: Red, Red
  580.  
  581. [0-4 stars]
  582. Defense Reduction Resistance II
  583. 30% chance to become immune to the effects of Defense Reduction.
  584.  
  585. [5 stars]
  586. Defense Reduction Resistance III
  587. 40% chance to become immune to the effects of Defense Reduction.
  588.  
  589. ========================================
  590.  
  591. CARD_51: Epsilon
  592. RANK: S, COLOR: Red
  593. SKILL_1: Red, Green
  594.  
  595. [0-4 stars]
  596. Defense Enhancement Special Attack II
  597. When you hit a target in defense enhancement status, increase damage you deal by 8%
  598.  
  599. [5 stars]
  600. Defense Enhancement Special Attack III
  601. When you hit a target in defense enhancement status, increase damage you deal by 10%
  602.  
  603. ========================================
  604.  
  605. CARD_52: X & Zero
  606. RANK: S, COLOR: Red
  607. SKILL_1: Red, Blue
  608. SKILL_2: Red, Blue, Blue
  609.  
  610. [0-4 stars]
  611. Buster Adaptability II
  612. Reduced damage taken by 6% when equipping a buster.
  613.  
  614. Adversity Amplification II
  615. When below 50% HP, increase damage by 6%.
  616.  
  617. [5 stars]
  618. Buster Adaptability III
  619. Reduced damage taken by 8% when equipping a buster.
  620.  
  621. Adversity Amplification III
  622. When below 50% HP, increase damage by 8%.
  623.  
  624. ========================================
  625.  
  626. CARD_53: Dr. Doppler
  627. RANK: S, COLOR: Yellow
  628. SKILL_1: Yellow, Red
  629.  
  630. [0-4 stars]
  631. Slow Resistance II
  632. 30% chance to become immune to the effects of Slow.
  633.  
  634. [5 stars]
  635. Slow Resistance III
  636. 40% chance to become immune to the effects of Slow.
  637.  
  638. ========================================
  639.  
  640. CARD_54: General
  641. RANK: S, COLOR: Yellow
  642. SKILL_1: Yellow, Green
  643. SKILL_2: Yellow, Green, Red
  644.  
  645. [0-4 stars]
  646. Launcher Adaptability II
  647. Reduced damage taken by 6% when equipping a launcher.
  648.  
  649. Damage Enhancement Special Attack II
  650. When you hit a target in damage enhancement status, increase damage you deal by 8%
  651.  
  652. [5 stars]
  653. Launcher Adaptability III
  654. Reduced damage taken by 8% when equipping a launcher.
  655.  
  656. Damage Enhancement Special Attack III
  657. When you hit a target in damage enhancement status, increase damage you deal by 10%
  658.  
  659. ========================================
  660.  
  661. CARD_55: Professor Gaudile
  662. RANK: S, COLOR: Yellow
  663. SKILL_1: Yellow, Yellow
  664.  
  665. [0-4 stars]
  666. Sprayer Amplification II
  667. Increase damage by 6% when equipping a Sprayer.
  668.  
  669. [5 stars]
  670. Sprayer Amplification III
  671. Increase damage by 8% when equipping a Sprayer.
  672.  
  673. ========================================
  674.  
  675. CARD_56: Gate
  676. RANK: S, COLOR: Blue
  677. SKILL_1: Blue, Green
  678.  
  679. [0-4 stars]
  680. Defense Reduction Resistance II
  681. 30% chance to become immune to the effects of Defense Reduction.
  682.  
  683. [5 stars]
  684. Defense Reduction Resistance III
  685. 40% chance to become immune to the effects of Defense Reduction.
  686.  
  687. ========================================
  688.  
  689. CARD_57: The beginning of legend
  690. RANK: S, COLOR: Blue
  691. SKILL_1: Blue, Blue
  692. SKILL_2: Blue, Blue, Blue
  693.  
  694. [0-4 stars]
  695. Thorough Preparation Amplification II
  696. At 75% or more HP, increase damage by 5%.
  697.  
  698. Continuous Damage Resistance II
  699. 30% chance to become immune to the effects of Continuous Damage.
  700.  
  701. [5 stars]
  702. Thorough Preparation Amplification III
  703. At 75% or more HP, increase damage by 6%.
  704.  
  705. Continuous Damage Resistance III
  706. 40% chance to become immune to the effects of Continuous Damage.
  707.  
  708. ========================================
  709.  
  710. CARD_58: Vile MK-2 & Goliath
  711. RANK: S, COLOR: Blue
  712. SKILL_1: Blue, Yellow
  713.  
  714. [0-4 stars]
  715. Launcher Amplification II
  716. Increase damage by 6% when equipping a launcher.
  717.  
  718. [5 stars]
  719. Launcher Amplification III
  720. Increase damage by 8% when equipping a launcher.
  721.  
  722. ========================================
  723.  
  724. CARD_59: Gareth
  725. RANK: S, COLOR: Green
  726. SKILL_1: Green, Blue
  727.  
  728. [0-4 stars]
  729. Melee Adaptability II
  730. Reduced damage taken by 6% when equipping a melee weapon.
  731.  
  732. [5 stars]
  733. Melee Adaptability III
  734. Reduced damage taken by 8% when equipping a melee weapon.
  735.  
  736. ========================================
  737.  
  738. CARD_60: Signas
  739. RANK: S, COLOR: Green
  740. SKILL_1: Green, Yellow
  741.  
  742. [0-4 stars]
  743. Continuous Damage Resistance II
  744. 30% chance to become immune to the effects of Continuous Damage.
  745.  
  746. [5 stars]
  747. Continuous Damage Resistance III
  748. 40% chance to become immune to the effects of Continuous Damage.
  749.  
  750. ========================================
  751.  
  752. CARD_61: Agile
  753. RANK: S, COLOR: Green
  754. SKILL_1: Green, Red
  755. SKILL_2: Green, Red, Yellow
  756.  
  757. [0-4 stars]
  758. Acceleration Special Attack II
  759. When you hit a target in accelerated status, increase the damage you deal by 8%
  760.  
  761. Melee Amplification II
  762. Increase damage by 6% when equipping a melee weapon.
  763.  
  764. [5 stars]
  765. Acceleration Special Attack III
  766. When you hit a target in accelerated status, increase the damage you deal by 10%
  767.  
  768. Melee Amplification III
  769. Increase damage by 8% when equipping a melee weapon.
  770.  
  771. ========================================
  772.  
  773. CARD_62: Ultimate Armor X
  774. RANK: S, COLOR: Green
  775. SKILL_2: Green, Blue, Blue
  776.  
  777. [0-4 stars]
  778. Accelerate Charge I
  779. Reduce the time needed to charge Plasma Charge Shot to maximum level by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  780.  
  781. Buster Amplification II
  782. Increase damage by 6% when equipping a buster.
  783.  
  784. [5 stars]
  785. Accelerate Charge II
  786. Reduce the time needed to charge Plasma Charge Shot to maximum level by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  787.  
  788. Buster Amplification III
  789. Increase damage by 8% when equipping a buster.
  790.  
  791. ========================================
  792.  
  793. CARD_63: Double Charged Shot
  794. RANK: S, COLOR: Red
  795. SKILL_2: Red, Blue, Green
  796.  
  797. [0-4 stars]
  798. Mobility I
  799. The preparation time of the Double Charged Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  800.  
  801. Adversity Adaptability II
  802. When below 50% HP, reduce damage taken by 6%.
  803.  
  804. [5 stars]
  805. Mobility II
  806. The preparation time of the Double Charged Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  807.  
  808. Adversity Adaptability III
  809. When below 50% HP, reduce damage taken by 8%.
  810.  
  811. ========================================
  812.  
  813. CARD_64: Giga Crush
  814. RANK: S, COLOR: Blue
  815. SKILL_2: Blue, Red, Green
  816.  
  817. [0-4 stars]
  818. Armor Improvement I
  819. Increase the natural recovery speed of Armor Energy by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  820.  
  821. CRIT Enhancement Special Attack II
  822. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  823.  
  824. [5 stars]
  825. Armor Improvement II
  826. Increase the natural recovery speed of Armor Energy by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  827.  
  828. CRIT Enhancement Special Attack III
  829. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  830.  
  831. ========================================
  832.  
  833. CARD_65: Headbutt
  834. RANK: S, COLOR: Yellow
  835. SKILL_2: Yellow, Yellow, Red
  836.  
  837. [0-4 stars]
  838. Power Increase I
  839. Increase the damage rate of the Headbutt by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  840.  
  841. Defense Reduction Special Attack II
  842. When you hit a target in defense reduction status, increase the damage you deal by 6%
  843.  
  844. [5 stars]
  845. Power Increase II
  846. Increase the damage rate of the Headbutt by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  847.  
  848. Defense Reduction Special Attack III
  849. When you hit a target in defense reduction status, increase the damage you deal by 8%
  850.  
  851. ========================================
  852.  
  853. CARD_66: RiCO
  854. RANK: S, COLOR: Blue
  855. SKILL_1: Blue, Blue
  856. SKILL_2: Blue, Blue, Yellow
  857.  
  858. [0-4 stars]
  859. Machine Gun Adaptability II
  860. Reduced damage taken by 6% when equipping a machine gun.
  861.  
  862. Homeopathy Amplification II
  863. At 50% or more HP, increase damage by 4%.
  864.  
  865. [5 stars]
  866. Machine Gun Adaptability III
  867. Reduced damage taken by 8% when equipping a machine gun.
  868.  
  869. Homeopathy Amplification III
  870. At 50% or more HP, increase damage by 5%.
  871.  
  872. ========================================
  873.  
  874. CARD_67: Dr. Light
  875. RANK: S, COLOR: Yellow
  876. SKILL_1: Yellow, Yellow
  877. SKILL_2: Yellow, Yellow, Green
  878.  
  879. [0-4 stars]
  880. Damage Reduction Special Attack II
  881. When you hit a target in damage reduction status, increase damage you deal by 6%
  882.  
  883. Adversity Adaptability II
  884. When below 50% HP, reduce damage taken by 6%.
  885.  
  886. [5 stars]
  887. Damage Reduction Special Attack III
  888. When you hit a target in damage reduction status, increase damage you deal by 8%
  889.  
  890. Adversity Adaptability III
  891. When below 50% HP, reduce damage taken by 8%.
  892.  
  893. ========================================
  894.  
  895. CARD_68: Mummy Armored Soldier
  896. RANK: A, COLOR: Blue
  897. SKILL_1: Blue, Red
  898.  
  899. [0-4 stars]
  900. Sprayer Amplification I
  901. Increase damage by 4% when equipping a Sprayer.
  902.  
  903. [5 stars]
  904. Sprayer Amplification II
  905. Increase damage by 6% when equipping a Sprayer.
  906.  
  907. ========================================
  908.  
  909. CARD_69: Pumpkin Head Dark Man
  910. RANK: S, COLOR: Yellow
  911. SKILL_1: Yellow, Green
  912. SKILL_2: Yellow, Green, Red
  913.  
  914. [0-4 stars]
  915. Immobilize Resistance II
  916. 30% chance to become immune to the effects of Immobilize.
  917.  
  918. Immobilize Special Attack II
  919. When you hit a target in immobile status, increase the damage you deal by 6%
  920.  
  921. [5 stars]
  922. Immobilize Resistance III
  923. 40% chance to become immune to the effects of Immobilize.
  924.  
  925. Immobilize Special Attack III
  926. When you hit a target in immobile status, increase the damage you deal by 8%
  927.  
  928. ========================================
  929.  
  930. CARD_70: Dr. Psyche
  931. RANK: S, COLOR: Blue
  932. SKILL_1: Blue, Yellow
  933. SKILL_2: Blue, Yellow, Red
  934.  
  935. [0-4 stars]
  936. Slow Special Attack II
  937. When you hit a target in slow status, increase the damage you deal by 6%
  938.  
  939. Damage Reduction Resistance II
  940. 30% chance to become immune to the effects of Damage Reduction.
  941.  
  942. [5 stars]
  943. Slow Special Attack III
  944. When you hit a target in slow status, increase the damage you deal by 8%
  945.  
  946. Damage Reduction Resistance III
  947. 40% chance to become immune to the effects of Damage Reduction.
  948.  
  949. ========================================
  950.  
  951. CARD_71: Duel with X-Hunters
  952. RANK: S, COLOR: Yellow
  953. SKILL_1: Yellow, Red
  954. SKILL_2: Yellow, Red, Blue
  955.  
  956. [0-4 stars]
  957. Crisis Adaptability II
  958. When below 30% HP, reduce damage taken by 8%.
  959.  
  960. Homeopathy Adaptability II
  961. When HP is 50% or higher, reduce damage taken by 5%.
  962.  
  963. [5 stars]
  964. Crisis Adaptability III
  965. When below 30% HP, reduce damage taken by 10%.
  966.  
  967. Homeopathy Adaptability III
  968. When HP is 50% or higher, reduce damage taken by 6%.
  969.  
  970. ========================================
  971.  
  972. CARD_72: The Rebellion of Doppler
  973. RANK: S, COLOR: Green
  974. SKILL_1: Green, Red
  975. SKILL_2: Green, Red, Yellow
  976.  
  977. [0-4 stars]
  978. Buster Amplification II
  979. Increase damage by 6% when equipping a buster.
  980.  
  981. Buster Adaptability II
  982. Reduced damage taken by 6% when equipping a buster.
  983.  
  984. [5 stars]
  985. Buster Amplification III
  986. Increase damage by 8% when equipping a buster.
  987.  
  988. Buster Adaptability III
  989. Reduced damage taken by 8% when equipping a buster.
  990.  
  991. ========================================
  992.  
  993. CARD_73: Twin Heroes
  994. RANK: S, COLOR: Red
  995. SKILL_1: Red, Blue
  996. SKILL_2: Red, Blue, Blue
  997.  
  998. [0-4 stars]
  999. Melee Amplification II
  1000. Increase damage by 6% when equipping a melee weapon.
  1001.  
  1002. Melee Adaptability II
  1003. Reduced damage taken by 6% when equipping a melee weapon.
  1004.  
  1005. [5 stars]
  1006. Melee Amplification III
  1007. Increase damage by 8% when equipping a melee weapon.
  1008.  
  1009. Melee Adaptability III
  1010. Reduced damage taken by 8% when equipping a melee weapon.
  1011.  
  1012. ========================================
  1013.  
  1014. CARD_74: Starting Dash
  1015. RANK: A, COLOR: Blue
  1016. SKILL_1: Blue, Green
  1017.  
  1018. [0-4 stars]
  1019. Starting Dash I
  1020. Gains speed up status when entering a stage, with movement speed increased by 15%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1021.  
  1022. [5 stars]
  1023. Starting Dash II
  1024. Gains speed up status when entering a stage, with movement speed increased by 20%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1025.  
  1026. ========================================
  1027.  
  1028. CARD_75: Burn Dinorex
  1029. RANK: A, COLOR: Red
  1030. SKILL_1: Red, Red
  1031.  
  1032. [0-4 stars]
  1033. Continuous Damage Special Attack I
  1034. When you hit a target in continuous damage status, increase the damage you deal by 4%
  1035.  
  1036. [5 stars]
  1037. Continuous Damage Special Attack II
  1038. When you hit a target in continuous damage status, increase the damage you deal by 6%
  1039.  
  1040. ========================================
  1041.  
  1042. CARD_76: Ground Scaravich
  1043. RANK: A, COLOR: Yellow
  1044. SKILL_1: Yellow, Yellow
  1045.  
  1046. [0-4 stars]
  1047. Defense Reduction Resistance I
  1048. 20% chance to become immune to the effects of Defense Reduction.
  1049.  
  1050. [5 stars]
  1051. Defense Reduction Resistance II
  1052. 30% chance to become immune to the effects of Defense Reduction.
  1053.  
  1054. ========================================
  1055.  
  1056. CARD_77: Gravity Beetle
  1057. RANK: A, COLOR: Blue
  1058. SKILL_1: Blue, Blue
  1059.  
  1060. [0-4 stars]
  1061. Immobilize Special Attack I
  1062. When you hit a target in immobile status, increase the damage you deal by 4%
  1063.  
  1064. [5 stars]
  1065. Immobilize Special Attack II
  1066. When you hit a target in immobile status, increase the damage you deal by 6%
  1067.  
  1068. ========================================
  1069.  
  1070. CARD_78: Wire Sponge
  1071. RANK: A, COLOR: Green
  1072. SKILL_1: Green, Green
  1073.  
  1074. [0-4 stars]
  1075. Thorough Preparation Amplification I
  1076. At 75% or more HP, increase damage by 4%.
  1077.  
  1078. [5 stars]
  1079. Thorough Preparation Amplification II
  1080. At 75% or more HP, increase damage by 5%.
  1081.  
  1082. ========================================
  1083.  
  1084. CARD_79: Swordy
  1085. RANK: B, COLOR: Red
  1086.  
  1087. ========================================
  1088.  
  1089. CARD_80: Ratty
  1090. RANK: B, COLOR: Yellow
  1091.  
  1092. ========================================
  1093.  
  1094. CARD_81: Puffy
  1095. RANK: B, COLOR: Blue
  1096.  
  1097. ========================================
  1098.  
  1099. CARD_82: Fishy
  1100. RANK: B, COLOR: Green
  1101.  
  1102. ========================================
  1103.  
  1104. CARD_83: FireMan.EXE
  1105. RANK: A, COLOR: Red
  1106. SKILL_1: Red, Yellow
  1107.  
  1108. [0-4 stars]
  1109. Sprayer Amplification I
  1110. Increase damage by 4% when equipping a Sprayer.
  1111.  
  1112. [5 stars]
  1113. Sprayer Amplification II
  1114. Increase damage by 6% when equipping a Sprayer.
  1115.  
  1116. ========================================
  1117.  
  1118. CARD_84: GutsMan.EXE
  1119. RANK: A, COLOR: Yellow
  1120. SKILL_1: Yellow, Green
  1121.  
  1122. [0-4 stars]
  1123. Homeopathy Amplification I
  1124. At 50% or more HP, increase damage by 3%.
  1125.  
  1126. [5 stars]
  1127. Homeopathy Amplification II
  1128. At 50% or more HP, increase damage by 4%.
  1129.  
  1130. ========================================
  1131.  
  1132. CARD_85: ColorMan.EXE
  1133. RANK: A, COLOR: Blue
  1134. SKILL_1: Blue, Red
  1135.  
  1136. [0-4 stars]
  1137. Defense Enhancement Special Attack I
  1138. When you hit a target in defense enhancement status, increase damage you deal by 6%
  1139.  
  1140. [5 stars]
  1141. Defense Enhancement Special Attack II
  1142. When you hit a target in defense enhancement status, increase damage you deal by 8%
  1143.  
  1144. ========================================
  1145.  
  1146. CARD_86: NumberMan.EXE
  1147. RANK: A, COLOR: Green
  1148. SKILL_1: Green, Blue
  1149.  
  1150. [0-4 stars]
  1151. Slow Resistance I
  1152. 20% chance to become immune to the effects of Slow.
  1153.  
  1154. [5 stars]
  1155. Slow Resistance II
  1156. 30% chance to become immune to the effects of Slow.
  1157.  
  1158. ========================================
  1159.  
  1160. CARD_87: Eugene Chaud
  1161. RANK: S, COLOR: Red
  1162. SKILL_1: Red, Blue
  1163.  
  1164. [0-4 stars]
  1165. Defense Reduction Special Attack II
  1166. When you hit a target in defense reduction status, increase the damage you deal by 6%
  1167.  
  1168. [5 stars]
  1169. Defense Reduction Special Attack III
  1170. When you hit a target in defense reduction status, increase the damage you deal by 8%
  1171.  
  1172. ========================================
  1173.  
  1174. CARD_88: Lan Hikari
  1175. RANK: S, COLOR: Yellow
  1176. SKILL_1: Yellow, Red
  1177.  
  1178. [0-4 stars]
  1179. Damage Reduction Resistance II
  1180. 30% chance to become immune to the effects of Damage Reduction.
  1181.  
  1182. [5 stars]
  1183. Damage Reduction Resistance III
  1184. 40% chance to become immune to the effects of Damage Reduction.
  1185.  
  1186. ========================================
  1187.  
  1188. CARD_89: Mayl Sakurai
  1189. RANK: S, COLOR: Blue
  1190. SKILL_1: Blue, Yellow
  1191.  
  1192. [0-4 stars]
  1193. Thorough Preparation Adaptability II
  1194. When HP is 75% or higher, reduce damage taken by 6%.
  1195.  
  1196. [5 stars]
  1197. Thorough Preparation Adaptability III
  1198. When HP is 75% or higher, reduce damage taken by 8%.
  1199.  
  1200. ========================================
  1201.  
  1202. CARD_90: Dex Oyama
  1203. RANK: S, COLOR: Green
  1204. SKILL_1: Green, Yellow
  1205.  
  1206. [0-4 stars]
  1207. Homeopathy Adaptability II
  1208. When HP is 50% or higher, reduce damage taken by 5%.
  1209.  
  1210. [5 stars]
  1211. Homeopathy Adaptability III
  1212. When HP is 50% or higher, reduce damage taken by 6%.
  1213.  
  1214. ========================================
  1215.  
  1216. CARD_91: Sigma (X4 3rd form)
  1217. RANK: S, COLOR: Yellow
  1218. SKILL_1: Yellow, Blue
  1219. SKILL_2: Yellow, Blue, Green
  1220.  
  1221. [0-4 stars]
  1222. Shield Special Attack II
  1223. When you hit a target in shield status, increase damage you deal by 8%
  1224.  
  1225. Sprayer Adaptability II
  1226. Reduced damage taken by 6% when equipping a Sprayer.
  1227.  
  1228. [5 stars]
  1229. Shield Special Attack III
  1230. When you hit a target in shield status, increase damage you deal by 10%
  1231.  
  1232. Sprayer Adaptability III
  1233. Reduced damage taken by 8% when equipping a Sprayer.
  1234.  
  1235. ========================================
  1236.  
  1237. CARD_92: Storm Eagle
  1238. RANK: A, COLOR: Blue
  1239. SKILL_1: Blue, Green
  1240.  
  1241. [0-4 stars]
  1242. Slow Resistance I
  1243. 20% chance to become immune to the effects of Slow.
  1244.  
  1245. [5 stars]
  1246. Slow Resistance II
  1247. 30% chance to become immune to the effects of Slow.
  1248.  
  1249. ========================================
  1250.  
  1251. CARD_93: Big Bang Strike
  1252. RANK: S, COLOR: Red
  1253. SKILL_2: Red, Yellow, Blue
  1254.  
  1255. [0-4 stars]
  1256. Accelerate Charge I
  1257. Reduce the duration needed to activate Big Bang Strike by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1258.  
  1259. Homeopathy Amplification II
  1260. At 50% or more HP, increase damage by 4%.
  1261.  
  1262. [5 stars]
  1263. Accelerate Charge II
  1264. Reduce the duration needed to activate Big Bang Strike by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1265.  
  1266. Homeopathy Amplification III
  1267. At 50% or more HP, increase damage by 5%.
  1268.  
  1269. ========================================
  1270.  
  1271. CARD_94: Proto Shield
  1272. RANK: S, COLOR: Yellow
  1273. SKILL_2: Yellow, Red, Blue
  1274.  
  1275. [0-4 stars]
  1276. Mobility I
  1277. The preparation time of the Proto Shield is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1278.  
  1279. Summon Sentinel II
  1280. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  1281.  
  1282. [5 stars]
  1283. Mobility II
  1284. The preparation time of the Proto Shield is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1285.  
  1286. Summon Sentinel III
  1287. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  1288.  
  1289. ========================================
  1290.  
  1291. CARD_95: Super Mega Man
  1292. RANK: S, COLOR: Red
  1293. SKILL_2: Red, Blue, Green
  1294.  
  1295. [0-4 stars]
  1296. Enhanced Buster Mastery I
  1297. Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1298.  
  1299. Buster Amplification II
  1300. Increase damage by 6% when equipping a buster.
  1301.  
  1302. [5 stars]
  1303. Enhanced Buster Mastery II
  1304. Increases the effect of Buster Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1305.  
  1306. Buster Amplification III
  1307. Increase damage by 8% when equipping a buster.
  1308.  
  1309. ========================================
  1310.  
  1311. CARD_96: Supporting Beat
  1312. RANK: S, COLOR: Blue
  1313. SKILL_2: Blue, Red, Green
  1314.  
  1315. [0-4 stars]
  1316. Enhanced Collaboration I
  1317. Increases the effect of Collaboration by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1318.  
  1319. Shield Special Attack II
  1320. When you hit a target in shield status, increase damage you deal by 8%
  1321.  
  1322. [5 stars]
  1323. Enhanced Collaboration II
  1324. Increases the effect of Collaboration by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1325.  
  1326. Shield Special Attack III
  1327. When you hit a target in shield status, increase damage you deal by 10%
  1328.  
  1329. ========================================
  1330.  
  1331. CARD_97: Roll
  1332. RANK: A, COLOR: Green
  1333. SKILL_2: Green, Red, Yellow
  1334.  
  1335. [0-4 stars]
  1336. Sweeping Time I
  1337. When you use Roll Swing or Mopping, remove all negative statuses you currently have
  1338.  
  1339. Player Sentinel I
  1340. When you are attacked by a player, reduce the damage you take by 4%
  1341.  
  1342. [5 stars]
  1343. Sweeping Time II
  1344. When you use any skill, remove all negative status you currently have
  1345.  
  1346. Player Sentinel II
  1347. When you are attacked by a player, reduce the damage you take by 6%
  1348.  
  1349. ========================================
  1350.  
  1351. CARD_98: Supporting Eddie
  1352. RANK: A, COLOR: Red
  1353. SKILL_2: Red, Green, Yellow
  1354.  
  1355. [0-4 stars]
  1356. Show Time I
  1357. Will not take any damage when using Supporting Eddie. (Extend the duration of invulnerability for 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1358.  
  1359. Continuous Damage Resistance I
  1360. 20% chance to become immune to the effects of Continuous Damage.
  1361.  
  1362. [5 stars]
  1363. Show Time II
  1364. Will not take any damage when using Supporting Eddie. (Extend the duration of invulnerability for 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1365.  
  1366. Continuous Damage Resistance II
  1367. 30% chance to become immune to the effects of Continuous Damage.
  1368.  
  1369. ========================================
  1370.  
  1371. CARD_99: Rainy Turtloid
  1372. RANK: A, COLOR: Red
  1373. SKILL_1: Red, Green
  1374. SKILL_2: Red, Green, Green
  1375.  
  1376. [0-4 stars]
  1377. Defense Reduction Resistance I
  1378. 20% chance to become immune to the effects of Defense Reduction.
  1379.  
  1380. Launcher Adaptability I
  1381. Reduced damage taken by 4% when equipping a launcher.
  1382.  
  1383. [5 stars]
  1384. Defense Reduction Resistance II
  1385. 30% chance to become immune to the effects of Defense Reduction.
  1386.  
  1387. Launcher Adaptability II
  1388. Reduced damage taken by 6% when equipping a launcher.
  1389.  
  1390. ========================================
  1391.  
  1392. CARD_100: Adion Ride Chaser
  1393. RANK: A, COLOR: Blue
  1394. SKILL_1: Blue, Yellow
  1395. SKILL_2: Blue, Yellow, Yellow
  1396.  
  1397. [0-4 stars]
  1398. Acceleration Special Attack I
  1399. When you hit a target in accelerated status, increase the damage you deal by 6%
  1400.  
  1401. Damage Enhancement Special Attack I
  1402. When you hit a target in damage enhancement status, increase damage you deal by 6%
  1403.  
  1404. [5 stars]
  1405. Acceleration Special Attack II
  1406. When you hit a target in accelerated status, increase the damage you deal by 8%
  1407.  
  1408. Damage Enhancement Special Attack II
  1409. When you hit a target in damage enhancement status, increase damage you deal by 8%
  1410.  
  1411. ========================================
  1412.  
  1413. CARD_101: Merry Christmas
  1414. RANK: S, COLOR: Red
  1415. SKILL_1: Red, Yellow
  1416. SKILL_2: Red, Yellow, Red
  1417.  
  1418. [0-4 stars]
  1419. Slow Resistance II
  1420. 30% chance to become immune to the effects of Slow.
  1421.  
  1422. Divine Night Blessing I
  1423. When HP is <50%, you get a defense enhancement status, which decreased damage received by 40%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1424.  
  1425. [5 stars]
  1426. Slow Resistance III
  1427. 40% chance to become immune to the effects of Slow.
  1428.  
  1429. Divine Night Blessing II
  1430. When HP is <50%, you get a defense enhancement status, which decreased damage received by 50%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1431.  
  1432. ========================================
  1433.  
  1434. CARD_102: First Dream of the Year
  1435. RANK: A, COLOR: Yellow
  1436. SKILL_1: Yellow, Green
  1437. SKILL_2: Yellow, Green, Green
  1438.  
  1439. [0-4 stars]
  1440. Adversity Adaptability I
  1441. When below 50% HP, reduce damage taken by 4%.
  1442.  
  1443. Defense Enhancement Special Attack I
  1444. When you hit a target in defense enhancement status, increase damage you deal by 6%
  1445.  
  1446. [5 stars]
  1447. Adversity Adaptability II
  1448. When below 50% HP, reduce damage taken by 6%.
  1449.  
  1450. Defense Enhancement Special Attack II
  1451. When you hit a target in defense enhancement status, increase damage you deal by 8%
  1452.  
  1453. ========================================
  1454.  
  1455. CARD_103: Sigma
  1456. RANK: S, COLOR: Green
  1457. SKILL_2: Green, Green, Blue
  1458.  
  1459. [0-4 stars]
  1460. Enhanced Viral Spread I
  1461. Increase the chance of Viral Spread triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1462.  
  1463. Slow Special Attack II
  1464. When you hit a target in slow status, increase the damage you deal by 6%
  1465.  
  1466. [5 stars]
  1467. Enhanced Viral Spread II
  1468. Increase the chance of Viral Spread triggering by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1469.  
  1470. Slow Special Attack III
  1471. When you hit a target in slow status, increase the damage you deal by 8%
  1472.  
  1473. ========================================
  1474.  
  1475. CARD_104: Command Mission X
  1476. RANK: S, COLOR: Red
  1477. SKILL_2: Red, Red, Yellow
  1478.  
  1479. [0-4 stars]
  1480. Open Fire I
  1481. Increase damage by 20% when equipping a Sprayer. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1482.  
  1483. Machine Gun Amplification II
  1484. Increase damage by 6% when equipping a machine gun.
  1485.  
  1486. [5 stars]
  1487. Open Fire II
  1488. Increase damage by 24% when equipping a Sprayer. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1489.  
  1490. Machine Gun Amplification III
  1491. Increase damage by 8% when equipping a machine gun.
  1492.  
  1493. ========================================
  1494.  
  1495. CARD_105: Isoc
  1496. RANK: S, COLOR: Red
  1497. SKILL_1: Red, Red
  1498. SKILL_2: Red, Red, Green
  1499.  
  1500. [0-4 stars]
  1501. Immobilize Resistance II
  1502. 30% chance to become immune to the effects of Immobilize.
  1503.  
  1504. Player Sentinel II
  1505. When you are attacked by a player, reduce the damage you take by 6%
  1506.  
  1507. [5 stars]
  1508. Immobilize Resistance III
  1509. 40% chance to become immune to the effects of Immobilize.
  1510.  
  1511. Player Sentinel III
  1512. When you are attacked by a player, reduce the damage you take by 8%
  1513.  
  1514. ========================================
  1515.  
  1516. CARD_106: Violen
  1517. RANK: S, COLOR: Yellow
  1518. SKILL_1: Yellow, Yellow
  1519. SKILL_2: Yellow, Yellow, Red
  1520.  
  1521. [0-4 stars]
  1522. Player Killer II
  1523. When your target is a player, increase damage you deal by 6%
  1524.  
  1525. CRID Enhancement Special Attack II
  1526. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  1527.  
  1528. [5 stars]
  1529. Player Killer III
  1530. When your target is a player, increase damage you deal by 8%
  1531.  
  1532. CRID Enhancement Special Attack III
  1533. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  1534.  
  1535. ========================================
  1536.  
  1537. CARD_107: Berkana
  1538. RANK: S, COLOR: Blue
  1539. SKILL_1: Blue, Blue
  1540. SKILL_2: Blue, Blue, Yellow
  1541.  
  1542. [0-4 stars]
  1543. Continuous Damage Special Attack II
  1544. When you hit a target in continuous damage status, increase the damage you deal by 6%
  1545.  
  1546. Sprayer Adaptability II
  1547. Reduced damage taken by 6% when equipping a Sprayer.
  1548.  
  1549. [5 stars]
  1550. Continuous Damage Special Attack III
  1551. When you hit a target in continuous damage status, increase the damage you deal by 8%
  1552.  
  1553. Sprayer Adaptability III
  1554. Reduced damage taken by 8% when equipping a Sprayer.
  1555.  
  1556. ========================================
  1557.  
  1558. CARD_108: Colonel Redips
  1559. RANK: S, COLOR: Green
  1560. SKILL_1: Green, Green
  1561. SKILL_2: Green, Green, Blue
  1562.  
  1563. [0-4 stars]
  1564. Boss Sentinel II
  1565. When you are attacked by a boss character, reduce the damage you take by 6%
  1566.  
  1567. Sprayer Amplification II
  1568. Increase damage by 6% when equipping a Sprayer.
  1569.  
  1570. [5 stars]
  1571. Boss Sentinel III
  1572. When you are attacked by a boss character, reduce the damage you take by 8%
  1573.  
  1574. Sprayer Amplification III
  1575. Increase damage by 8% when equipping a Sprayer.
  1576.  
  1577. ========================================
  1578.  
  1579. CARD_109: Crash Roader
  1580. RANK: B, COLOR: Red
  1581.  
  1582. ========================================
  1583.  
  1584. CARD_110: Crusher
  1585. RANK: B, COLOR: Yellow
  1586.  
  1587. ========================================
  1588.  
  1589. CARD_111: Blady
  1590. RANK: B, COLOR: Blue
  1591.  
  1592. ========================================
  1593.  
  1594. CARD_112: Snow Shooter
  1595. RANK: B, COLOR: Green
  1596.  
  1597. ========================================
  1598.  
  1599. CARD_113: Mac
  1600. RANK: A, COLOR: Red
  1601. SKILL_1: Red, Blue
  1602.  
  1603. [0-4 stars]
  1604. Player Killer I
  1605. When your target is a player, increase damage you deal by 4%
  1606.  
  1607. [5 stars]
  1608. Player Killer II
  1609. When your target is a player, increase damage you deal by 6%
  1610.  
  1611. ========================================
  1612.  
  1613. CARD_114: Wild Jango
  1614. RANK: A, COLOR: Yellow
  1615. SKILL_1: Yellow, Green
  1616.  
  1617. [0-4 stars]
  1618. Acceleration Special Attack I
  1619. When you hit a target in accelerated status, increase the damage you deal by 6%
  1620.  
  1621. [5 stars]
  1622. Acceleration Special Attack II
  1623. When you hit a target in accelerated status, increase the damage you deal by 8%
  1624.  
  1625. ========================================
  1626.  
  1627. CARD_115: Rabbit Ride Armor
  1628. RANK: A, COLOR: Blue
  1629. SKILL_1: Blue, Green
  1630.  
  1631. [0-4 stars]
  1632. Shield Special Attack I
  1633. When you hit a target in shield status, increase damage you deal by 6%
  1634.  
  1635. [5 stars]
  1636. Shield Special Attack II
  1637. When you hit a target in shield status, increase damage you deal by 8%
  1638.  
  1639. ========================================
  1640.  
  1641. CARD_116: Douglas
  1642. RANK: A, COLOR: Green
  1643. SKILL_1: Green, Blue
  1644.  
  1645. [0-4 stars]
  1646. No Weapon Resistance I
  1647. 20% chance to become immune to the effects of No Weapon.
  1648.  
  1649. [5 stars]
  1650. No Weapon Resistance II
  1651. 30% chance to become immune to the effects of No Weapon.
  1652.  
  1653. ========================================
  1654.  
  1655. CARD_117: Red
  1656. RANK: S, COLOR: Red
  1657. SKILL_1: Red, Red
  1658.  
  1659. [0-4 stars]
  1660. Crisis Amplification II
  1661. When below 30% HP, increase damage by 8%.
  1662.  
  1663. [5 stars]
  1664. Crisis Amplification III
  1665. When below 30% HP, increase damage by 10%.
  1666.  
  1667. ========================================
  1668.  
  1669. CARD_118: Nightmare Phenomenon
  1670. RANK: S, COLOR: Yellow
  1671. SKILL_1: Yellow, Red
  1672.  
  1673. [0-4 stars]
  1674. Thorough Preparation Adaptability II
  1675. When HP is 75% or higher, reduce damage taken by 6%.
  1676.  
  1677. [5 stars]
  1678. Thorough Preparation Adaptability III
  1679. When HP is 75% or higher, reduce damage taken by 8%.
  1680.  
  1681. ========================================
  1682.  
  1683. CARD_119: Velguarder
  1684. RANK: S, COLOR: Blue
  1685. SKILL_1: Blue, Yellow
  1686.  
  1687. [0-4 stars]
  1688. Acceleration Special Attack II
  1689. When you hit a target in accelerated status, increase the damage you deal by 8%
  1690.  
  1691. [5 stars]
  1692. Acceleration Special Attack III
  1693. When you hit a target in accelerated status, increase the damage you deal by 10%
  1694.  
  1695. ========================================
  1696.  
  1697. CARD_120: Shadow Devil
  1698. RANK: S, COLOR: Green
  1699. SKILL_1: Green, Yellow
  1700.  
  1701. [0-4 stars]
  1702. Damage Reduction Special Attack II
  1703. When you hit a target in damage reduction status, increase damage you deal by 6%
  1704.  
  1705. [5 stars]
  1706. Damage Reduction Special Attack III
  1707. When you hit a target in damage reduction status, increase damage you deal by 8%
  1708.  
  1709. ========================================
  1710.  
  1711. CARD_121: First Strike
  1712. RANK: A, COLOR: Red
  1713. SKILL_1: Red, Yellow
  1714.  
  1715. [0-4 stars]
  1716. First Strike I
  1717. Gain damage enhancement when entering a stage, with damage increased by 12%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1718.  
  1719. [5 stars]
  1720. First Strike II
  1721. Gain damage enhancement when entering a stage, with damage increased by 16%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1722.  
  1723. ========================================
  1724.  
  1725. CARD_122: Z Saber (Z)
  1726. RANK: A, COLOR: Red
  1727. SKILL_2: Red, Red, Green
  1728.  
  1729. [0-4 stars]
  1730. Open Fire I
  1731. Increase damage by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1732.  
  1733. Boss Sentinel I
  1734. When you are attacked by a boss character, reduce the damage you take by 4%
  1735.  
  1736. [5 stars]
  1737. Open Fire II
  1738. Increase damage by 24% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1739.  
  1740. Boss Sentinel II
  1741. When you are attacked by a boss character, reduce the damage you take by 6%
  1742.  
  1743. ========================================
  1744.  
  1745. CARD_123: Zero Knuckle
  1746. RANK: A, COLOR: Green
  1747. SKILL_2: Green, Red, Red
  1748.  
  1749. [0-4 stars]
  1750. Knuckle Enhancement I
  1751. The preparation time of Zero Knuckle is reduced by 20% (The attack will gain an additional effect of gaining a random buff at 5 stars when hitting a target).When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1752.  
  1753. No Weapon Special Attack I
  1754. When you hit a target in no weapon status, increase the damage you deal by 4%
  1755.  
  1756. [5 stars]
  1757. Knuckle Enhancement II
  1758. The preparation time of Zero Knuckle is reduced by 20% and the attack will gain an additional effect of gaining a random buff when hitting a target.When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1759.  
  1760. No Weapon Special Attack II
  1761. When you hit a target in no weapon status, increase the damage you deal by 6%
  1762.  
  1763. ========================================
  1764.  
  1765. CARD_124: Cyber-elf
  1766. RANK: S, COLOR: Yellow
  1767. SKILL_2: Yellow, Red, Green
  1768.  
  1769. [0-4 stars]
  1770. Enhanced Cyber-elf I
  1771. Increase the number of attacks and target-lock speed of Cyber-elf by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1772.  
  1773. Defense Reduction Resistance II
  1774. 30% chance to become immune to the effects of Defense Reduction.
  1775.  
  1776. [5 stars]
  1777. Enhanced Cyber-elf II
  1778. Increase the number of attacks and target-lock speed of Cyber-elf by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1779.  
  1780. Defense Reduction Resistance III
  1781. 40% chance to become immune to the effects of Defense Reduction.
  1782.  
  1783. ========================================
  1784.  
  1785. CARD_125: Ciel System
  1786. RANK: S, COLOR: Red
  1787. SKILL_2: Red, Yellow, Green
  1788.  
  1789. [0-4 stars]
  1790. Enhance Preventive Shield I
  1791. Increase the effective duration of Preventive Shield by 40% (It cannot be removed at 5 stars). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1792.  
  1793. Crisis Adaptability II
  1794. When below 30% HP, reduce damage taken by 8%.
  1795.  
  1796. [5 stars]
  1797. Enhance Preventive Shield II
  1798. Increase the effective duration of Preventive Shield by 40% and the shield cannot be removed. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1799.  
  1800. Crisis Adaptability III
  1801. When below 30% HP, reduce damage taken by 10%.
  1802.  
  1803. ========================================
  1804.  
  1805. CARD_126: Boomerang Kuwanger
  1806. RANK: A, COLOR: Yellow
  1807. SKILL_1: Yellow, Yellow
  1808.  
  1809. [0-4 stars]
  1810. Damage Enhancement Special Attack I
  1811. When you hit a target in damage enhancement status, increase damage you deal by 6%
  1812.  
  1813. [5 stars]
  1814. Damage Enhancement Special Attack II
  1815. When you hit a target in damage enhancement status, increase damage you deal by 8%
  1816.  
  1817. ========================================
  1818.  
  1819. CARD_127: Flame Mammoth
  1820. RANK: A, COLOR: Red
  1821. SKILL_1: Red, Yellow
  1822. SKILL_2: Red, Yellow, Green
  1823.  
  1824. [0-4 stars]
  1825. Sprayer Adaptability I
  1826. Reduced damage taken by 4% when equipping a Sprayer.
  1827.  
  1828. Slow Special Attack I
  1829. When you hit a target in slow status, increase the damage you deal by 4%
  1830.  
  1831. [5 stars]
  1832. Sprayer Adaptability II
  1833. Reduced damage taken by 6% when equipping a Sprayer.
  1834.  
  1835. Slow Special Attack II
  1836. When you hit a target in slow status, increase the damage you deal by 6%
  1837.  
  1838. ========================================
  1839.  
  1840. CARD_128: Bospider
  1841. RANK: A, COLOR: Blue
  1842. SKILL_1: Blue, Blue
  1843. SKILL_2: Blue, Blue, Green
  1844.  
  1845. [0-4 stars]
  1846. Summon Sentinel I
  1847. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  1848.  
  1849. Adversity Amplification I
  1850. When below 50% HP, increase damage by 4%.
  1851.  
  1852. [5 stars]
  1853. Summon Sentinel II
  1854. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  1855.  
  1856. Adversity Amplification II
  1857. When below 50% HP, increase damage by 6%.
  1858.  
  1859. ========================================
  1860.  
  1861. CARD_129: Summer Mettaur Gigant
  1862. RANK: A, COLOR: Yellow
  1863. SKILL_1: Yellow, Blue
  1864.  
  1865. [0-4 stars]
  1866. Machine Gun Amplification I
  1867. Increase damage by 4% when equipping a machine gun.
  1868.  
  1869. [5 stars]
  1870. Machine Gun Amplification II
  1871. Increase damage by 6% when equipping a machine gun.
  1872.  
  1873. ========================================
  1874.  
  1875. CARD_130: Summer Penguin
  1876. RANK: S, COLOR: Green
  1877. SKILL_1: Green, Green
  1878. SKILL_2: Green, Green, Red
  1879.  
  1880. [0-4 stars]
  1881. Slow Special Attack II
  1882. When you hit a target in slow status, increase the damage you deal by 6%
  1883.  
  1884. Player Sentinel II
  1885. When you are attacked by a player, reduce the damage you take by 6%
  1886.  
  1887. [5 stars]
  1888. Slow Special Attack III
  1889. When you hit a target in slow status, increase the damage you deal by 8%
  1890.  
  1891. Player Sentinel III
  1892. When you are attacked by a player, reduce the damage you take by 8%
  1893.  
  1894. ========================================
  1895.  
  1896. CARD_131: Crisis Countdown 16-Hour
  1897. RANK: S, COLOR: Yellow
  1898. SKILL_1: Yellow, Green
  1899. SKILL_2: Yellow, Green, Blue
  1900.  
  1901. [0-4 stars]
  1902. Crisis Amplification II
  1903. When below 30% HP, increase damage by 8%.
  1904.  
  1905. Slow Resistance II
  1906. 30% chance to become immune to the effects of Slow.
  1907.  
  1908. [5 stars]
  1909. Crisis Amplification III
  1910. When below 30% HP, increase damage by 10%.
  1911.  
  1912. Slow Resistance III
  1913. 40% chance to become immune to the effects of Slow.
  1914.  
  1915. ========================================
  1916.  
  1917. CARD_132: The Nightmare Virus
  1918. RANK: S, COLOR: Blue
  1919. SKILL_1: Blue, Yellow
  1920. SKILL_2: Blue, Yellow, Red
  1921.  
  1922. [0-4 stars]
  1923. Damage Enhancement Special Attack II
  1924. When you hit a target in damage enhancement status, increase damage you deal by 8%
  1925.  
  1926. Damage Reduction Special Attack II
  1927. When you hit a target in damage reduction status, increase damage you deal by 6%
  1928.  
  1929. [5 stars]
  1930. Damage Enhancement Special Attack III
  1931. When you hit a target in damage enhancement status, increase damage you deal by 10%
  1932.  
  1933. Damage Reduction Special Attack III
  1934. When you hit a target in damage reduction status, increase damage you deal by 8%
  1935.  
  1936. ========================================
  1937.  
  1938. CARD_133: Legacy for the New Generation
  1939. RANK: S, COLOR: Red
  1940. SKILL_1: Red, Blue
  1941. SKILL_2: Red, Blue, Green
  1942.  
  1943. [0-4 stars]
  1944. Launcher Amplification II
  1945. Increase damage by 6% when equipping a launcher.
  1946.  
  1947. Machine Gun Adaptability II
  1948. Reduced damage taken by 6% when equipping a machine gun.
  1949.  
  1950. [5 stars]
  1951. Launcher Amplification III
  1952. Increase damage by 8% when equipping a launcher.
  1953.  
  1954. Machine Gun Adaptability III
  1955. Reduced damage taken by 8% when equipping a machine gun.
  1956.  
  1957. ========================================
  1958.  
  1959. CARD_134: Onward to Space…
  1960. RANK: S, COLOR: Green
  1961. SKILL_1: Green, Red
  1962. SKILL_2: Green, Red, Yellow
  1963.  
  1964. [0-4 stars]
  1965. Damage Reduction Resistance II
  1966. 30% chance to become immune to the effects of Damage Reduction.
  1967.  
  1968. Adversity Amplification II
  1969. When below 50% HP, increase damage by 6%.
  1970.  
  1971. [5 stars]
  1972. Damage Reduction Resistance III
  1973. 40% chance to become immune to the effects of Damage Reduction.
  1974.  
  1975. Adversity Amplification III
  1976. When below 50% HP, increase damage by 8%.
  1977.  
  1978. ========================================
  1979.  
  1980. CARD_135: Spiral Blast Shot
  1981. RANK: S, COLOR: Red
  1982. SKILL_2: Red, Yellow, Yellow
  1983.  
  1984. [0-4 stars]
  1985. Mobility I
  1986. The preparation time of the Spiral Blast Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1987.  
  1988. Thorough Preparation Amplification II
  1989. At 75% or more HP, increase damage by 5%.
  1990.  
  1991. [5 stars]
  1992. Mobility II
  1993. The preparation time of the Spiral Blast Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  1994.  
  1995. Thorough Preparation Amplification III
  1996. At 75% or more HP, increase damage by 6%.
  1997.  
  1998. ========================================
  1999.  
  2000. CARD_136: Aile
  2001. RANK: A, COLOR: Blue
  2002. SKILL_2: Blue, Red, Yellow
  2003.  
  2004. [0-4 stars]
  2005. Enhanced Soul Reveberation I
  2006. Enhanced the effects of Soul Reverberation by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2007.  
  2008. Melee Amplification I
  2009. Increase damage by 4% when equipping a melee weapon.
  2010.  
  2011. [5 stars]
  2012. Enhanced Soul Reveberation II
  2013. Enhanced the effects of Soul Reverberation by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2014.  
  2015. Melee Amplification II
  2016. Increase damage by 6% when equipping a melee weapon.
  2017.  
  2018. ========================================
  2019.  
  2020. CARD_137: MODEL ZX
  2021. RANK: A, COLOR: Red
  2022. SKILL_2: Red, Blue, Yellow
  2023.  
  2024. [0-4 stars]
  2025. M.E.G.A. System I
  2026. During the transformation, delay the consumption of Biometal energy by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2027.  
  2028. Homeopathy Adaptability I
  2029. When HP is 50% or higher, reduce damage taken by 4%.
  2030.  
  2031. [5 stars]
  2032. M.E.G.A. System II
  2033. During the transformation, delay the consumption of Biometal energy by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2034.  
  2035. Homeopathy Adaptability II
  2036. When HP is 50% or higher, reduce damage taken by 5%.
  2037.  
  2038. ========================================
  2039.  
  2040. CARD_138: Pandora
  2041. RANK: S, COLOR: Blue
  2042. SKILL_2: Blue, Green, Green
  2043.  
  2044. [0-4 stars]
  2045. Enhance Funnel I
  2046. Increase the number of attacks and target-lock speed of funnels by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2047.  
  2048. Player Killer II
  2049. When your target is a player, increase damage you deal by 6%
  2050.  
  2051. [5 stars]
  2052. Enhance Funnel II
  2053. Increase the number of attacks and target-lock speed of funnels by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2054.  
  2055. Player Killer III
  2056. When your target is a player, increase damage you deal by 8%
  2057.  
  2058. ========================================
  2059.  
  2060. CARD_139: Homing Plasma
  2061. RANK: S, COLOR: Green
  2062. SKILL_2: Green, Green, Blue
  2063.  
  2064. [0-4 stars]
  2065. Complete penetration I
  2066. Homing Plasma now penetrates terrains and obstacles (at 5-Star, the duration of immobilization is extended). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2067.  
  2068. Immobilize Special Attack II
  2069. When you hit a target in immobile status, increase the damage you deal by 6%
  2070.  
  2071. [5 stars]
  2072. Complete penetration II
  2073. Homing Plasma now penetrates terrains and obstacles, with the duration of immobilization extended. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2074.  
  2075. Immobilize Special Attack III
  2076. When you hit a target in immobile status, increase the damage you deal by 8%
  2077.  
  2078. ========================================
  2079.  
  2080. CARD_140: Happy Valentine's Day
  2081. RANK: S, COLOR: Green
  2082. SKILL_1: Green, Blue
  2083. SKILL_2: Green, Blue, Blue
  2084.  
  2085. [0-4 stars]
  2086. Continuous Damage Special Attack II
  2087. When you hit a target in continuous damage status, increase the damage you deal by 6%
  2088.  
  2089. RiCO's Thoughts I
  2090. When using character skill to hit a BOSS character, it will weaken the target's attack damage by 28%. This effect will only trigger once per battle and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2091.  
  2092. [5 stars]
  2093. Continuous Damage Special Attack III
  2094. When you hit a target in continuous damage status, increase the damage you deal by 8%
  2095.  
  2096. RiCO's Thoughts II
  2097. When using character skill to hit a BOSS character, it will weaken the target's attack damage by 40%. This effect will only trigger once per battle and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2098.  
  2099. ========================================
  2100.  
  2101. CARD_141: Tunnel Rhino
  2102. RANK: A, COLOR: Yellow
  2103. SKILL_1: Yellow, Red
  2104. SKILL_2: Yellow, Red, Red
  2105.  
  2106. [0-4 stars]
  2107. Sprayer Amplification I
  2108. Increase damage by 4% when equipping a Sprayer.
  2109.  
  2110. Defense Reduction Resistance I
  2111. 20% chance to become immune to the effects of Defense Reduction.
  2112.  
  2113. [5 stars]
  2114. Sprayer Amplification II
  2115. Increase damage by 6% when equipping a Sprayer.
  2116.  
  2117. Defense Reduction Resistance II
  2118. 30% chance to become immune to the effects of Defense Reduction.
  2119.  
  2120. ========================================
  2121.  
  2122. CARD_142: Wheel Gator
  2123. RANK: A, COLOR: Green
  2124. SKILL_1: Green, Yellow
  2125. SKILL_2: Green, Yellow, Green
  2126.  
  2127. [0-4 stars]
  2128. Crisis Amplification I
  2129. When below 30% HP, increase damage by 6%.
  2130.  
  2131. Player Killer I
  2132. When your target is a player, increase damage you deal by 4%
  2133.  
  2134. [5 stars]
  2135. Crisis Amplification II
  2136. When below 30% HP, increase damage by 8%.
  2137.  
  2138. Player Killer II
  2139. When your target is a player, increase damage you deal by 6%
  2140.  
  2141. ========================================
  2142.  
  2143. CARD_143: Final Sigma W
  2144. RANK: S, COLOR: Blue
  2145. SKILL_1: Blue, Blue
  2146. SKILL_2: Blue, Blue, Yellow
  2147.  
  2148. [0-4 stars]
  2149. No Weapon Resistance II
  2150. 30% chance to become immune to the effects of No Weapon.
  2151.  
  2152. Defense Enhancement Special Attack II
  2153. When you hit a target in defense enhancement status, increase damage you deal by 8%
  2154.  
  2155. [5 stars]
  2156. No Weapon Resistance III
  2157. 40% chance to become immune to the effects of No Weapon.
  2158.  
  2159. Defense Enhancement Special Attack III
  2160. When you hit a target in defense enhancement status, increase damage you deal by 10%
  2161.  
  2162. ========================================
  2163.  
  2164. CARD_144: Gigantic Mechaniloid CF-0 Jealous-type
  2165. RANK: A, COLOR: Red
  2166. SKILL_1: Red, Yellow
  2167. SKILL_2: Red, Red, Yellow
  2168.  
  2169. [0-4 stars]
  2170. Player Sentinel I
  2171. When you are attacked by a player, reduce the damage you take by 4%
  2172.  
  2173. Adversity Adaptability I
  2174. When below 50% HP, reduce damage taken by 4%.
  2175.  
  2176. [5 stars]
  2177. Player Sentinel II
  2178. When you are attacked by a player, reduce the damage you take by 6%
  2179.  
  2180. Adversity Adaptability II
  2181. When below 50% HP, reduce damage taken by 6%.
  2182.  
  2183. ========================================
  2184.  
  2185. CARD_145: Kerberos
  2186. RANK: B, COLOR: Red
  2187.  
  2188. ========================================
  2189.  
  2190. CARD_146: Carryarm
  2191. RANK: B, COLOR: Yellow
  2192.  
  2193. ========================================
  2194.  
  2195. CARD_147: Pantheon Hunter
  2196. RANK: B, COLOR: Blue
  2197.  
  2198. ========================================
  2199.  
  2200. CARD_148: Battle Tutle Bros.
  2201. RANK: B, COLOR: Green
  2202.  
  2203. ========================================
  2204.  
  2205. CARD_149: Herculious Anchus
  2206. RANK: A, COLOR: Red
  2207. SKILL_1: Red, Yellow
  2208.  
  2209. [0-4 stars]
  2210. Damage Reduction Special Attack I
  2211. When you hit a target in damage reduction status, increase damage you deal by 4%
  2212.  
  2213. [5 stars]
  2214. Damage Reduction Special Attack II
  2215. When you hit a target in damage reduction status, increase damage you deal by 6%
  2216.  
  2217. ========================================
  2218.  
  2219. CARD_150: Hanumachine
  2220. RANK: A, COLOR: Yellow
  2221. SKILL_1: Yellow, Blue
  2222.  
  2223. [0-4 stars]
  2224. Slow Resistance I
  2225. 20% chance to become immune to the effects of Slow.
  2226.  
  2227. [5 stars]
  2228. Slow Resistance II
  2229. 30% chance to become immune to the effects of Slow.
  2230.  
  2231. ========================================
  2232.  
  2233. CARD_151: Blizzack Staggroff
  2234. RANK: A, COLOR: Blue
  2235. SKILL_1: Blue, Red
  2236.  
  2237. [0-4 stars]
  2238. Thorough Preparation Adaptability I
  2239. When HP is 75% or higher, reduce damage taken by 4%.
  2240.  
  2241. [5 stars]
  2242. Thorough Preparation Adaptability II
  2243. When HP is 75% or higher, reduce damage taken by 6%.
  2244.  
  2245. ========================================
  2246.  
  2247. CARD_152: Maha Ganeshariff
  2248. RANK: A, COLOR: Green
  2249. SKILL_1: Green, Yellow
  2250.  
  2251. [0-4 stars]
  2252. Immobilize Resistance I
  2253. 20% chance to become immune to the effects of Immobilize.
  2254.  
  2255. [5 stars]
  2256. Immobilize Resistance II
  2257. 30% chance to become immune to the effects of Immobilize.
  2258.  
  2259. ========================================
  2260.  
  2261. CARD_153: Omega 1st Form
  2262. RANK: S, COLOR: Red
  2263. SKILL_1: Red, Green
  2264.  
  2265. [0-4 stars]
  2266. Player Killer II
  2267. When your target is a player, increase damage you deal by 6%
  2268.  
  2269. [5 stars]
  2270. Player Killer III
  2271. When your target is a player, increase damage you deal by 8%
  2272.  
  2273. ========================================
  2274.  
  2275. CARD_154: Weil
  2276. RANK: S, COLOR: Yellow
  2277. SKILL_1: Yellow, Red
  2278.  
  2279. [0-4 stars]
  2280. Thorough Preparation Amplification II
  2281. At 75% or more HP, increase damage by 5%.
  2282.  
  2283. [5 stars]
  2284. Thorough Preparation Amplification III
  2285. At 75% or more HP, increase damage by 6%.
  2286.  
  2287. ========================================
  2288.  
  2289. CARD_155: Elpizo 2nd Form
  2290. RANK: S, COLOR: Blue
  2291. SKILL_1: Blue, Blue
  2292.  
  2293. [0-4 stars]
  2294. Defense Reduction Special Attack II
  2295. When you hit a target in defense reduction status, increase the damage you deal by 6%
  2296.  
  2297. [5 stars]
  2298. Defense Reduction Special Attack III
  2299. When you hit a target in defense reduction status, increase the damage you deal by 8%
  2300.  
  2301. ========================================
  2302.  
  2303. CARD_156: Dark Elf
  2304. RANK: S, COLOR: Green
  2305. SKILL_1: Green, Green
  2306.  
  2307. [0-4 stars]
  2308. Shield Special Attack II
  2309. When you hit a target in shield status, increase damage you deal by 8%
  2310.  
  2311. [5 stars]
  2312. Shield Special Attack III
  2313. When you hit a target in shield status, increase damage you deal by 10%
  2314.  
  2315. ========================================
  2316.  
  2317. CARD_157: Leviathan
  2318. RANK: S, COLOR: Blue
  2319. SKILL_2: Blue, Blue, Green
  2320.  
  2321. [0-4 stars]
  2322. Mobility I
  2323. The preparation time of the Spirit of the Ocean is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2324.  
  2325. Slow Resistance II
  2326. 30% chance to become immune to the effects of Slow.
  2327.  
  2328. [5 stars]
  2329. Mobility II
  2330. The preparation time of the Spirit of the Ocean is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2331.  
  2332. Slow Resistance III
  2333. 40% chance to become immune to the effects of Slow.
  2334.  
  2335. ========================================
  2336.  
  2337. CARD_158: MegaMan Volnutt
  2338. RANK: A, COLOR: Blue
  2339. SKILL_2: Blue, Blue, Yellow
  2340.  
  2341. [0-4 stars]
  2342. Open Fire I
  2343. Increase damage by 20%. when equipping a buster.When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2344.  
  2345. Adversity Amplification I
  2346. When below 50% HP, increase damage by 4%.
  2347.  
  2348. [5 stars]
  2349. Open Fire II
  2350. Increase damage by 24% when equipping a buster. when equipping a buster.When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2351.  
  2352. Adversity Amplification II
  2353. When below 50% HP, increase damage by 6%.
  2354.  
  2355. ========================================
  2356.  
  2357. CARD_159: Tron Bonne
  2358. RANK: S, COLOR: Red
  2359. SKILL_2: Red, Red, Blue
  2360.  
  2361. [0-4 stars]
  2362. Enhanced Beacon Bombs I
  2363. The preparation time of Beacon Bombs is reduced by 20% and its travel speed increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2364.  
  2365. Launcher Adaptability II
  2366. Reduced damage taken by 6% when equipping a launcher.
  2367.  
  2368. [5 stars]
  2369. Enhanced Beacon Bombs II
  2370. The preparation time of Beacon Bombs is reduced by 30% and its travel speed increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2371.  
  2372. Launcher Adaptability III
  2373. Reduced damage taken by 8% when equipping a launcher.
  2374.  
  2375. ========================================
  2376.  
  2377. CARD_160: Bonne Family
  2378. RANK: S, COLOR: Green
  2379. SKILL_1: Green, Red
  2380. SKILL_2: Green, Red, Yellow
  2381.  
  2382. [0-4 stars]
  2383. Homeopathy Amplification II
  2384. At 50% or more HP, increase damage by 4%.
  2385.  
  2386. Launcher Amplification II
  2387. Increase damage by 6% when equipping a launcher.
  2388.  
  2389. [5 stars]
  2390. Homeopathy Amplification III
  2391. At 50% or more HP, increase damage by 5%.
  2392.  
  2393. Launcher Amplification III
  2394. Increase damage by 8% when equipping a launcher.
  2395.  
  2396. ========================================
  2397.  
  2398. CARD_161: Neon Tiger
  2399. RANK: A, COLOR: Red
  2400. SKILL_1: Red, Red
  2401. SKILL_2: Red, Red, Green
  2402.  
  2403. [0-4 stars]
  2404. Defense Reduction Special Attack I
  2405. When you hit a target in defense reduction status, increase the damage you deal by 4%
  2406.  
  2407. CRIT Enhancement Special Attack I
  2408. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  2409.  
  2410. [5 stars]
  2411. Defense Reduction Special Attack II
  2412. When you hit a target in defense reduction status, increase the damage you deal by 6%
  2413.  
  2414. CRIT Enhancement Special Attack II
  2415. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  2416.  
  2417. ========================================
  2418.  
  2419. CARD_162: Jet Stingray
  2420. RANK: A, COLOR: Yellow
  2421. SKILL_1: Yellow, Yellow
  2422. SKILL_2: Yellow, Yellow, Red
  2423.  
  2424. [0-4 stars]
  2425. Crisis Amplification I
  2426. When below 30% HP, increase damage by 6%.
  2427.  
  2428. Player Killer I
  2429. When your target is a player, increase damage you deal by 4%
  2430.  
  2431. [5 stars]
  2432. Crisis Amplification II
  2433. When below 30% HP, increase damage by 8%.
  2434.  
  2435. Player Killer II
  2436. When your target is a player, increase damage you deal by 6%
  2437.  
  2438. ========================================
  2439.  
  2440. CARD_163: Infinity Mijinion
  2441. RANK: A, COLOR: Blue
  2442. SKILL_1: Blue, Blue
  2443. SKILL_2: Blue, Blue, Yellow
  2444.  
  2445. [0-4 stars]
  2446. Player Sentinel I
  2447. When you are attacked by a player, reduce the damage you take by 4%
  2448.  
  2449. Continuous Damage Resistance I
  2450. 20% chance to become immune to the effects of Continuous Damage.
  2451.  
  2452. [5 stars]
  2453. Player Sentinel II
  2454. When you are attacked by a player, reduce the damage you take by 6%
  2455.  
  2456. Continuous Damage Resistance II
  2457. 30% chance to become immune to the effects of Continuous Damage.
  2458.  
  2459. ========================================
  2460.  
  2461. CARD_164: Spike Rosered
  2462. RANK: A, COLOR: Green
  2463. SKILL_1: Green, Green
  2464. SKILL_2: Green, Green, Blue
  2465.  
  2466. [0-4 stars]
  2467. Homeopathy Amplification I
  2468. At 50% or more HP, increase damage by 3%.
  2469.  
  2470. Damage Reduction Resistance I
  2471. 20% chance to become immune to the effects of Damage Reduction.
  2472.  
  2473. [5 stars]
  2474. Homeopathy Amplification II
  2475. At 50% or more HP, increase damage by 4%.
  2476.  
  2477. Damage Reduction Resistance II
  2478. 30% chance to become immune to the effects of Damage Reduction.
  2479.  
  2480. ========================================
  2481.  
  2482. CARD_165: Comrade Forever
  2483. RANK: S, COLOR: Red
  2484. SKILL_1: Red, Blue
  2485. SKILL_2: Red, Blue, Red
  2486.  
  2487. [0-4 stars]
  2488. Boss Sentinel II
  2489. When you are attacked by a boss character, reduce the damage you take by 6%
  2490.  
  2491. BOSS Killer II
  2492. When your target is a boss character, increase damage you deal by 6%
  2493.  
  2494. [5 stars]
  2495. Boss Sentinel III
  2496. When you are attacked by a boss character, reduce the damage you take by 8%
  2497.  
  2498. BOSS Killer III
  2499. When your target is a boss character, increase damage you deal by 8%
  2500.  
  2501. ========================================
  2502.  
  2503. CARD_166: The supreme commander of Repliforce
  2504. RANK: S, COLOR: Yellow
  2505. SKILL_1: Yellow, Blue
  2506. SKILL_2: Yellow, Blue, Yellow
  2507.  
  2508. [0-4 stars]
  2509. Player Sentinel II
  2510. When you are attacked by a player, reduce the damage you take by 6%
  2511.  
  2512. Acceleration Special Attack II
  2513. When you hit a target in accelerated status, increase the damage you deal by 8%
  2514.  
  2515. [5 stars]
  2516. Player Sentinel III
  2517. When you are attacked by a player, reduce the damage you take by 8%
  2518.  
  2519. Acceleration Special Attack III
  2520. When you hit a target in accelerated status, increase the damage you deal by 10%
  2521.  
  2522. ========================================
  2523.  
  2524. CARD_167: Magna Centipede
  2525. RANK: A, COLOR: Red
  2526. SKILL_1: Red, Green
  2527. SKILL_2: Red, Green, Green
  2528.  
  2529. [0-4 stars]
  2530. Acceleration Special Attack I
  2531. When you hit a target in accelerated status, increase the damage you deal by 6%
  2532.  
  2533. Crisis Adaptability I
  2534. When below 30% HP, reduce damage taken by 6%.
  2535.  
  2536. [5 stars]
  2537. Acceleration Special Attack II
  2538. When you hit a target in accelerated status, increase the damage you deal by 8%
  2539.  
  2540. Crisis Adaptability II
  2541. When below 30% HP, reduce damage taken by 8%.
  2542.  
  2543. ========================================
  2544.  
  2545. CARD_168: Blizzard Wolfang
  2546. RANK: A, COLOR: Blue
  2547. SKILL_1: Blue, Yellow
  2548. SKILL_2: Blue, Yellow, Red
  2549.  
  2550. [0-4 stars]
  2551. Thorough Preparation Amplification I
  2552. At 75% or more HP, increase damage by 4%.
  2553.  
  2554. No Skill Resistance I
  2555. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2556.  
  2557. [5 stars]
  2558. Thorough Preparation Amplification II
  2559. At 75% or more HP, increase damage by 5%.
  2560.  
  2561. No Skill Resistance II
  2562. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2563.  
  2564. ========================================
  2565.  
  2566. CARD_169: Copy X
  2567. RANK: S, COLOR: Blue
  2568. SKILL_2: Blue, Blue, Green
  2569.  
  2570. [0-4 stars]
  2571. Buster Proficiency I
  2572. Increase the effect of Buster Mastery and Buster Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2573.  
  2574. Homeopathy Adaptability II
  2575. When HP is 50% or higher, reduce damage taken by 5%.
  2576.  
  2577. [5 stars]
  2578. Buster Proficiency II
  2579. Increase the effect of Buster Mastery and Buster Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2580.  
  2581. Homeopathy Adaptability III
  2582. When HP is 50% or higher, reduce damage taken by 6%.
  2583.  
  2584. ========================================
  2585.  
  2586. CARD_170: Omega
  2587. RANK: S, COLOR: Red
  2588. SKILL_2: Red, Red, Green
  2589.  
  2590. [0-4 stars]
  2591. Melee Proficiency I
  2592. Increase the effect of Melee Proficiency and Melee Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2593.  
  2594. No Weapon Resistance II
  2595. 30% chance to become immune to the effects of No Weapon.
  2596.  
  2597. [5 stars]
  2598. Melee Proficiency II
  2599. Increase the effect of Melee Proficiency and Melee Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2600.  
  2601. No Weapon Resistance III
  2602. 40% chance to become immune to the effects of No Weapon.
  2603.  
  2604. ========================================
  2605.  
  2606. CARD_171: Hoshio-kun
  2607. RANK: S, COLOR: Green
  2608. SKILL_1: Green, Yellow
  2609. SKILL_2: Green, Yellow, Yellow
  2610.  
  2611. [0-4 stars]
  2612. BOSS Killer II
  2613. When your target is a boss character, increase damage you deal by 6%
  2614.  
  2615. Ramen Shield I
  2616. When below 50% HP, gain the Ramen Shield that can withstand 100% attack damage. The skill will only be triggered once during a stage and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2617.  
  2618. [5 stars]
  2619. BOSS Killer III
  2620. When your target is a boss character, increase damage you deal by 8%
  2621.  
  2622. Ramen Shield II
  2623. When below 50% HP, gain the Ramen Shield that can withstand 150% attack damage. The skill will only be triggered once during a stage and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2624.  
  2625. ========================================
  2626.  
  2627. CARD_172: Taketento
  2628. RANK: B, COLOR: Red
  2629.  
  2630. ========================================
  2631.  
  2632. CARD_173: Elec'n
  2633. RANK: B, COLOR: Yellow
  2634.  
  2635. ========================================
  2636.  
  2637. CARD_174: Count Bomb NEO
  2638. RANK: B, COLOR: Blue
  2639.  
  2640. ========================================
  2641.  
  2642. CARD_175: Sniper Joe
  2643. RANK: B, COLOR: Green
  2644.  
  2645. ========================================
  2646.  
  2647. CARD_176: Cut Man
  2648. RANK: A, COLOR: Red
  2649. SKILL_1: Red, Red
  2650.  
  2651. [0-4 stars]
  2652. Immobilize Special Attack I
  2653. When you hit a target in immobile status, increase the damage you deal by 4%
  2654.  
  2655. [5 stars]
  2656. Immobilize Special Attack II
  2657. When you hit a target in immobile status, increase the damage you deal by 6%
  2658.  
  2659. ========================================
  2660.  
  2661. CARD_177: Guts Man
  2662. RANK: A, COLOR: Yellow
  2663. SKILL_1: Yellow, Yellow
  2664.  
  2665. [0-4 stars]
  2666. Shield Special Attack I
  2667. When you hit a target in shield status, increase damage you deal by 6%
  2668.  
  2669. [5 stars]
  2670. Shield Special Attack II
  2671. When you hit a target in shield status, increase damage you deal by 8%
  2672.  
  2673. ========================================
  2674.  
  2675. CARD_178: Air Man
  2676. RANK: A, COLOR: Blue
  2677. SKILL_1: Blue, Blue
  2678.  
  2679. [0-4 stars]
  2680. Continuous Damage Special Attack I
  2681. When you hit a target in continuous damage status, increase the damage you deal by 4%
  2682.  
  2683. [5 stars]
  2684. Continuous Damage Special Attack II
  2685. When you hit a target in continuous damage status, increase the damage you deal by 6%
  2686.  
  2687. ========================================
  2688.  
  2689. CARD_179: Wood Man
  2690. RANK: A, COLOR: Green
  2691. SKILL_1: Green, Green
  2692.  
  2693. [0-4 stars]
  2694. Thorough Preparation Adaptability I
  2695. When HP is 75% or higher, reduce damage taken by 4%.
  2696.  
  2697. [5 stars]
  2698. Thorough Preparation Adaptability II
  2699. When HP is 75% or higher, reduce damage taken by 6%.
  2700.  
  2701. ========================================
  2702.  
  2703. CARD_180: Dr. Wily
  2704. RANK: S, COLOR: Red
  2705. SKILL_1: Red, Red
  2706.  
  2707. [0-4 stars]
  2708. Damage Enhancement Special Attack II
  2709. When you hit a target in damage enhancement status, increase damage you deal by 8%
  2710.  
  2711. [5 stars]
  2712. Damage Enhancement Special Attack III
  2713. When you hit a target in damage enhancement status, increase damage you deal by 10%
  2714.  
  2715. ========================================
  2716.  
  2717. CARD_181: Kalinka
  2718. RANK: S, COLOR: Yellow
  2719. SKILL_1: Yellow, Yellow
  2720.  
  2721. [0-4 stars]
  2722. No Skill Resistance II
  2723. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2724.  
  2725. [5 stars]
  2726. No Skill Resistance III
  2727. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2728.  
  2729. ========================================
  2730.  
  2731. CARD_182: Dr. Light
  2732. RANK: S, COLOR: Blue
  2733. SKILL_1: Blue, Blue
  2734.  
  2735. [0-4 stars]
  2736. Adversity Amplification II
  2737. When below 50% HP, increase damage by 6%.
  2738.  
  2739. [5 stars]
  2740. Adversity Amplification III
  2741. When below 50% HP, increase damage by 8%.
  2742.  
  2743. ========================================
  2744.  
  2745. CARD_183: Dr. Cossack
  2746. RANK: S, COLOR: Green
  2747. SKILL_1: Green, Green
  2748.  
  2749. [0-4 stars]
  2750. Defense Reduction Resistance II
  2751. 30% chance to become immune to the effects of Defense Reduction.
  2752.  
  2753. [5 stars]
  2754. Defense Reduction Resistance III
  2755. 40% chance to become immune to the effects of Defense Reduction.
  2756.  
  2757. ========================================
  2758.  
  2759. CARD_184: Megaman Family
  2760. RANK: S, COLOR: Green
  2761. SKILL_1: Green, Blue
  2762. SKILL_2: Green, Blue, Red
  2763.  
  2764. [0-4 stars]
  2765. Player Sentinel II
  2766. When you are attacked by a player, reduce the damage you take by 6%
  2767.  
  2768. Confusion Resistance II
  2769. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2770.  
  2771. [5 stars]
  2772. Player Sentinel III
  2773. When you are attacked by a player, reduce the damage you take by 8%
  2774.  
  2775. Confusion Resistance III
  2776. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2777.  
  2778. ========================================
  2779.  
  2780. CARD_185: Mega Man
  2781. RANK: B, COLOR: Blue
  2782. SKILL_2: Blue, Green, Green
  2783.  
  2784. [0-4 stars]
  2785. Enhanced Buster Mastery I
  2786. Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2787.  
  2788. Buster Adaptability I
  2789. Reduced damage taken by 4% when equipping a buster.
  2790.  
  2791. [5 stars]
  2792. Enhanced Buster Mastery II
  2793. Increases the effect of Buster Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2794.  
  2795. Buster Adaptability II
  2796. Reduced damage taken by 6% when equipping a buster.
  2797.  
  2798. ========================================
  2799.  
  2800. CARD_186: Leaf Shield
  2801. RANK: B, COLOR: Green
  2802. SKILL_2: Green, Green, Blue
  2803.  
  2804. [0-4 stars]
  2805. Quick Restart I
  2806. Launch the leave shield and when it hits a target, there is a chance to make the skill available immediately again (triggers 100% at 5-star). This effect can only be triggered once more after a 15-second cooldown and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2807.  
  2808. Slow Special Attack I
  2809. When you hit a target in slow status, increase the damage you deal by 4%
  2810.  
  2811. [5 stars]
  2812. Quick Restart II
  2813. Launch the leave shield and when it hits a target, the skill will immediately become available again. This effect can only be triggered once more after a 15-second cooldown and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2814.  
  2815. Slow Special Attack II
  2816. When you hit a target in slow status, increase the damage you deal by 6%
  2817.  
  2818. ========================================
  2819.  
  2820. CARD_187: Mega Man & Bass
  2821. RANK: S, COLOR: Yellow
  2822. SKILL_1: Yellow, Blue
  2823. SKILL_2: Yellow, Blue, Blue
  2824.  
  2825. [0-4 stars]
  2826. Defense Enhancement Special Attack II
  2827. When you hit a target in defense enhancement status, increase damage you deal by 8%
  2828.  
  2829. Continuous Damage Resistance II
  2830. 30% chance to become immune to the effects of Continuous Damage.
  2831.  
  2832. [5 stars]
  2833. Defense Enhancement Special Attack III
  2834. When you hit a target in defense enhancement status, increase damage you deal by 10%
  2835.  
  2836. Continuous Damage Resistance III
  2837. 40% chance to become immune to the effects of Continuous Damage.
  2838.  
  2839. ========================================
  2840.  
  2841. CARD_188: Sigma Virus
  2842. RANK: S, COLOR: Red
  2843. SKILL_1: Red, Green
  2844. SKILL_2: Red, Red, Green
  2845.  
  2846. [0-4 stars]
  2847. Damage Reduction Special Attack II
  2848. When you hit a target in damage reduction status, increase damage you deal by 6%
  2849.  
  2850. Thorough Preparation Adaptability II
  2851. When HP is 75% or higher, reduce damage taken by 6%.
  2852.  
  2853. [5 stars]
  2854. Damage Reduction Special Attack III
  2855. When you hit a target in damage reduction status, increase damage you deal by 8%
  2856.  
  2857. Thorough Preparation Adaptability III
  2858. When HP is 75% or higher, reduce damage taken by 8%.
  2859.  
  2860. ========================================
  2861.  
  2862. CARD_189: Iris
  2863. RANK: S, COLOR: Red
  2864. SKILL_2: Red, Red, Blue
  2865.  
  2866. [0-4 stars]
  2867. Repair Device I
  2868. When summoning Floating Mines, remove a random negative status you have, with a chance to gain an invincible shield (increased chance of triggering at 5 stars). However, Mines summoned by Auto Defense will not trigger this effect. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  2869.  
  2870. Homeopathy Adaptability II
  2871. When HP is 50% or higher, reduce damage taken by 5%.
  2872.  
  2873. [5 stars]
  2874. Repair Device II
  2875. When summoning Floating Mines, remove a random negative status you have, with a chance to gain an invincible shield. However, Mines summoned by Auto Defense will not trigger this effect. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  2876.  
  2877. Homeopathy Adaptability III
  2878. When HP is 50% or higher, reduce damage taken by 6%.
  2879.  
  2880. ========================================
  2881.  
  2882. CARD_190: Ferham
  2883. RANK: S, COLOR: Red
  2884. SKILL_2: Red, Yellow, Yellow
  2885.  
  2886. [0-4 stars]
  2887. Tyrant Queen I
  2888. Enhance the effect of Quality of Queen by 20% and increase the chance to trigger Sadistic by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2889.  
  2890. Out of Control Resistance II
  2891. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2892.  
  2893. [5 stars]
  2894. Tyrant Queen II
  2895. Enhance the effect of Quality of Queen by 30% and increase the chance to trigger Sadistic by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  2896.  
  2897. Out of Control Resistance III
  2898. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2899.  
  2900. ========================================
  2901.  
  2902. CARD_191: Biometal Model X
  2903. RANK: A, COLOR: Blue
  2904. SKILL_1: Blue, Blue
  2905. SKILL_2: Blue, Blue, Blue
  2906.  
  2907. [0-4 stars]
  2908. No Weapon Resistance I
  2909. 20% chance to become immune to the effects of No Weapon.
  2910.  
  2911. Buster Adaptability II
  2912. Reduced damage taken by 6% when equipping a buster.
  2913.  
  2914. [5 stars]
  2915. No Weapon Resistance II
  2916. 30% chance to become immune to the effects of No Weapon.
  2917.  
  2918. Buster Adaptability III
  2919. Reduced damage taken by 8% when equipping a buster.
  2920.  
  2921. ========================================
  2922.  
  2923. CARD_192: Biometal Model Z
  2924. RANK: A, COLOR: Red
  2925. SKILL_1: Red, Red
  2926. SKILL_2: Red, Red, Red
  2927.  
  2928. [0-4 stars]
  2929. Defense Enhancement Special Attack I
  2930. When you hit a target in defense enhancement status, increase damage you deal by 6%
  2931.  
  2932. No Skill Resistance II
  2933. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2934.  
  2935. [5 stars]
  2936. Defense Enhancement Special Attack II
  2937. When you hit a target in defense enhancement status, increase damage you deal by 8%
  2938.  
  2939. No Skill Resistance III
  2940. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  2941.  
  2942. ========================================
  2943.  
  2944. CARD_193: Operator Trio
  2945. RANK: S, COLOR: Yellow
  2946. SKILL_1: Yellow, Yellow
  2947. SKILL_2: Yellow, Yellow, Green
  2948.  
  2949. [0-4 stars]
  2950. Melee Adaptability II
  2951. Reduced damage taken by 6% when equipping a melee weapon.
  2952.  
  2953. No Weapon Resistance II
  2954. 30% chance to become immune to the effects of No Weapon.
  2955.  
  2956. [5 stars]
  2957. Melee Adaptability III
  2958. Reduced damage taken by 8% when equipping a melee weapon.
  2959.  
  2960. No Weapon Resistance III
  2961. 40% chance to become immune to the effects of No Weapon.
  2962.  
  2963. ========================================
  2964.  
  2965. CARD_194: Hero's Awakening
  2966. RANK: S, COLOR: Blue
  2967. SKILL_1: Blue, Blue
  2968. SKILL_2: Blue, Blue, Green
  2969.  
  2970. [0-4 stars]
  2971. Confusion Resistance II
  2972. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2973.  
  2974. Out of Control Resistance II
  2975. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2976.  
  2977. [5 stars]
  2978. Confusion Resistance III
  2979. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2980.  
  2981. Out of Control Resistance III
  2982. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2983.  
  2984. ========================================
  2985.  
  2986. CARD_195: Duel in Yggdrasil
  2987. RANK: S, COLOR: Yellow
  2988. SKILL_1: Yellow, Yellow
  2989. SKILL_2: Yellow, Yellow, Red
  2990.  
  2991. [0-4 stars]
  2992. Boss Sentinel II
  2993. When you are attacked by a boss character, reduce the damage you take by 6%
  2994.  
  2995. Adversity Amplification II
  2996. When below 50% HP, increase damage by 6%.
  2997.  
  2998. [5 stars]
  2999. Boss Sentinel III
  3000. When you are attacked by a boss character, reduce the damage you take by 8%
  3001.  
  3002. Adversity Amplification III
  3003. When below 50% HP, increase damage by 8%.
  3004.  
  3005. ========================================
  3006.  
  3007. CARD_196: Mystery of True Identity
  3008. RANK: S, COLOR: Red
  3009. SKILL_1: Red, Red
  3010. SKILL_2: Red, Red, Yellow
  3011.  
  3012. [0-4 stars]
  3013. Immobilize Special Attack II
  3014. When you hit a target in immobile status, increase the damage you deal by 6%
  3015.  
  3016. Shield Special Attack II
  3017. When you hit a target in shield status, increase damage you deal by 8%
  3018.  
  3019. [5 stars]
  3020. Immobilize Special Attack III
  3021. When you hit a target in immobile status, increase the damage you deal by 8%
  3022.  
  3023. Shield Special Attack III
  3024. When you hit a target in shield status, increase damage you deal by 10%
  3025.  
  3026. ========================================
  3027.  
  3028. CARD_197: Ragnarok
  3029. RANK: S, COLOR: Green
  3030. SKILL_1: Green, Green
  3031. SKILL_2: Green, Green, Blue
  3032.  
  3033. [0-4 stars]
  3034. Crisis Adaptability II
  3035. When below 30% HP, reduce damage taken by 8%.
  3036.  
  3037. Crisis Amplification II
  3038. When below 30% HP, increase damage by 8%.
  3039.  
  3040. [5 stars]
  3041. Crisis Adaptability III
  3042. When below 30% HP, reduce damage taken by 10%.
  3043.  
  3044. Crisis Amplification III
  3045. When below 30% HP, increase damage by 10%.
  3046.  
  3047. ========================================
  3048.  
  3049. CARD_198: Magnamalo
  3050. RANK: S, COLOR: Red
  3051. SKILL_1: Red, Blue
  3052. SKILL_2: Red, Red, Blue
  3053.  
  3054. [0-4 stars]
  3055. Acceleration Special Attack II
  3056. When you hit a target in accelerated status, increase the damage you deal by 8%
  3057.  
  3058. Continuous Damage Special Attack II
  3059. When you hit a target in continuous damage status, increase the damage you deal by 6%
  3060.  
  3061. [5 stars]
  3062. Acceleration Special Attack III
  3063. When you hit a target in accelerated status, increase the damage you deal by 10%
  3064.  
  3065. Continuous Damage Special Attack III
  3066. When you hit a target in continuous damage status, increase the damage you deal by 8%
  3067.  
  3068. ========================================
  3069.  
  3070. CARD_199: Hunter
  3071. RANK: S, COLOR: Blue
  3072. SKILL_1: Blue, Yellow
  3073. SKILL_2: Blue, Blue, Yellow
  3074.  
  3075. [0-4 stars]
  3076. Machine Gun Amplification II
  3077. Increase damage by 6% when equipping a machine gun.
  3078.  
  3079. BOSS Killer II
  3080. When your target is a boss character, increase damage you deal by 6%
  3081.  
  3082. [5 stars]
  3083. Machine Gun Amplification III
  3084. Increase damage by 8% when equipping a machine gun.
  3085.  
  3086. BOSS Killer III
  3087. When your target is a boss character, increase damage you deal by 8%
  3088.  
  3089. ========================================
  3090.  
  3091. CARD_200: Hunting companions
  3092. RANK: S, COLOR: Yellow
  3093. SKILL_1: Yellow, Blue
  3094. SKILL_2: Yellow, Blue, Blue
  3095.  
  3096. [0-4 stars]
  3097. Immobilize Resistance II
  3098. 30% chance to become immune to the effects of Immobilize.
  3099.  
  3100. Continuous Damage Resistance II
  3101. 30% chance to become immune to the effects of Continuous Damage.
  3102.  
  3103. [5 stars]
  3104. Immobilize Resistance III
  3105. 40% chance to become immune to the effects of Immobilize.
  3106.  
  3107. Continuous Damage Resistance III
  3108. 40% chance to become immune to the effects of Continuous Damage.
  3109.  
  3110. ========================================
  3111.  
  3112. CARD_201: Master Utsushi
  3113. RANK: S, COLOR: Green
  3114. SKILL_1: Green, Green
  3115. SKILL_2: Green, Green, Red
  3116.  
  3117. [0-4 stars]
  3118. Adversity Adaptability II
  3119. When below 50% HP, reduce damage taken by 6%.
  3120.  
  3121. Summon Sentinel II
  3122. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  3123.  
  3124. [5 stars]
  3125. Adversity Adaptability III
  3126. When below 50% HP, reduce damage taken by 8%.
  3127.  
  3128. Summon Sentinel III
  3129. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  3130.  
  3131. ========================================
  3132.  
  3133. CARD_202: Hinoa & Minoto
  3134. RANK: S, COLOR: Red
  3135. SKILL_1: Red, Yellow
  3136. SKILL_2: Red, Yellow, Yellow
  3137.  
  3138. [0-4 stars]
  3139. Kamura Maiden I
  3140. When your target is a boss character, increase damage you deal by 4%. When you are attacked by a boss character, reduce the damage you take by 4%
  3141.  
  3142. Bunny Dango I
  3143. When your HP drops below 50%, recover HP equivalent to 5% of your Attack once every 6 seconds.
  3144.  
  3145. [5 stars]
  3146. Kamura Maiden II
  3147. When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
  3148.  
  3149. Bunny Dango II
  3150. When your HP drops below 50%, recover HP equivalent to 7% of your Attack once every 6 seconds.
  3151.  
  3152. ========================================
  3153.  
  3154. CARD_203: Bishaten
  3155. RANK: A, COLOR: Yellow
  3156. SKILL_1: Yellow, Green
  3157. SKILL_2: Yellow, Green, Red
  3158.  
  3159. [0-4 stars]
  3160. No Skill Resistance I
  3161. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3162.  
  3163. Confusion Resistance I
  3164. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3165.  
  3166. [5 stars]
  3167. No Skill Resistance II
  3168. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3169.  
  3170. Confusion Resistance II
  3171. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3172.  
  3173. ========================================
  3174.  
  3175. CARD_204: Goss Harag
  3176. RANK: A, COLOR: Blue
  3177. SKILL_1: Blue, Blue
  3178. SKILL_2: Blue, Blue, Green
  3179.  
  3180. [0-4 stars]
  3181. Machine Gun Amplification I
  3182. Increase damage by 4% when equipping a machine gun.
  3183.  
  3184. Defense Reduction Special Attack I
  3185. When you hit a target in defense reduction status, increase the damage you deal by 4%
  3186.  
  3187. [5 stars]
  3188. Machine Gun Amplification II
  3189. Increase damage by 6% when equipping a machine gun.
  3190.  
  3191. Defense Reduction Special Attack II
  3192. When you hit a target in defense reduction status, increase the damage you deal by 6%
  3193.  
  3194. ========================================
  3195.  
  3196. CARD_205: Aknosom
  3197. RANK: A, COLOR: Red
  3198. SKILL_1: Red, Red
  3199. SKILL_2: Red, Red, Blue
  3200.  
  3201. [0-4 stars]
  3202. Shield Special Attack I
  3203. When you hit a target in shield status, increase damage you deal by 6%
  3204.  
  3205. Crisis Amplification I
  3206. When below 30% HP, increase damage by 6%.
  3207.  
  3208. [5 stars]
  3209. Shield Special Attack II
  3210. When you hit a target in shield status, increase damage you deal by 8%
  3211.  
  3212. Crisis Amplification II
  3213. When below 30% HP, increase damage by 8%.
  3214.  
  3215. ========================================
  3216.  
  3217. CARD_206: Tetranadon
  3218. RANK: A, COLOR: Green
  3219. SKILL_1: Green, Yellow
  3220. SKILL_2: Green, Green, Yellow
  3221.  
  3222. [0-4 stars]
  3223. Launcher Amplification I
  3224. Increase damage by 4% when equipping a launcher.
  3225.  
  3226. Out of Control Resistance I
  3227. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3228.  
  3229. [5 stars]
  3230. Launcher Amplification II
  3231. Increase damage by 6% when equipping a launcher.
  3232.  
  3233. Out of Control Resistance II
  3234. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3235.  
  3236. ========================================
  3237.  
  3238. CARD_207: Third Armor X
  3239. RANK: S, COLOR: Yellow
  3240. SKILL_2: Yellow, Blue, Blue
  3241.  
  3242. [0-4 stars]
  3243. Hyper Chip Enhancement I
  3244. When you activate Hyper Chip, remove all negative status you currently have (and recover HP at 5 Star)
  3245.  
  3246. Buster Adaptability II
  3247. Reduced damage taken by 6% when equipping a buster.
  3248.  
  3249. [5 stars]
  3250. Hyper Chip Enhancement II
  3251. When you activate Hyper Chip, remove all negative status you currently have and recover HP
  3252.  
  3253. Buster Adaptability III
  3254. Reduced damage taken by 8% when equipping a buster.
  3255.  
  3256. ========================================
  3257.  
  3258. CARD_208: Cross Charge Shot
  3259. RANK: S, COLOR: Blue
  3260. SKILL_2: Blue, Blue, Yellow
  3261.  
  3262. [0-4 stars]
  3263. Mobility I
  3264. The preparation time of the Cross Charge Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3265.  
  3266. No Skill Resistance II
  3267. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3268.  
  3269. [5 stars]
  3270. Mobility II
  3271. The preparation time of the Cross Charge Shot is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3272.  
  3273. No Skill Resistance III
  3274. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3275.  
  3276. ========================================
  3277.  
  3278. CARD_209: Sigma (X4 2nd form)
  3279. RANK: S, COLOR: Green
  3280. SKILL_2: Green, Red, Yellow
  3281.  
  3282. [0-4 stars]
  3283. Complete penetration I
  3284. Shoulder Boomerang now goes through terrains and obstacles (enhanced chasing effect at 5 Star)
  3285.  
  3286. Player Killer II
  3287. When your target is a player, increase damage you deal by 6%
  3288.  
  3289. [5 stars]
  3290. Complete penetration II
  3291. Shoulder Boomerang now goes through terrains and obstacles with a powerful chasing effect
  3292.  
  3293. Player Killer III
  3294. When your target is a player, increase damage you deal by 8%
  3295.  
  3296. ========================================
  3297.  
  3298. CARD_210: MegaMan.EXE
  3299. RANK: A, COLOR: Blue
  3300. SKILL_2: Blue, Yellow, Green
  3301.  
  3302. [0-4 stars]
  3303. Enhance Sync I
  3304. The Sync Rate increases at a rate of 20% over time. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3305.  
  3306. Boss Sentinel I
  3307. When you are attacked by a boss character, reduce the damage you take by 4%
  3308.  
  3309. [5 stars]
  3310. Enhance Sync II
  3311. The Sync Rate is 100% when entering combat, and the Sync Rate increases at a rate of 20% over time. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3312.  
  3313. Boss Sentinel II
  3314. When you are attacked by a boss character, reduce the damage you take by 6%
  3315.  
  3316. ========================================
  3317.  
  3318. CARD_211: Charge Shot
  3319. RANK: A, COLOR: Yellow
  3320. SKILL_2: Yellow, Blue, Green
  3321.  
  3322. [0-4 stars]
  3323. Accelerate Charge I
  3324. Reduce the time needed to charge Charge Shot to maximum level by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3325.  
  3326. Buster Amplification I
  3327. Increase damage by 4% when equipping a buster.
  3328.  
  3329. [5 stars]
  3330. Accelerate Charge II
  3331. Reduce the time needed to charge Charge Shot to maximum level by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3332.  
  3333. Buster Amplification II
  3334. Increase damage by 6% when equipping a buster.
  3335.  
  3336. ========================================
  3337.  
  3338. CARD_212: Bass.EXE
  3339. RANK: S, COLOR: Red
  3340. SKILL_2: Red, Yellow, Yellow
  3341.  
  3342. [0-4 stars]
  3343. Ability Transformation I
  3344. The activation rate of the Get Ability Program II is increased by 20%, and the re-activation time is now 5 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3345.  
  3346. Damage Enhancement Special Attack II
  3347. When you hit a target in damage enhancement status, increase damage you deal by 8%
  3348.  
  3349. [5 stars]
  3350. Ability Transformation II
  3351. The activation rate of the Get Ability Program II is increased by 30%, and the re-activation time is now 4 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3352.  
  3353. Damage Enhancement Special Attack III
  3354. When you hit a target in damage enhancement status, increase damage you deal by 10%
  3355.  
  3356. ========================================
  3357.  
  3358. CARD_213: Life Aura
  3359. RANK: S, COLOR: Yellow
  3360. SKILL_2: Yellow, Yellow, Red
  3361.  
  3362. [0-4 stars]
  3363. Life Virus I
  3364. The effect of Life Aura is increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3365.  
  3366. Player Killer II
  3367. When your target is a player, increase damage you deal by 6%
  3368.  
  3369. [5 stars]
  3370. Life Virus II
  3371. The effect of Life Aura is increased by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3372.  
  3373. Player Killer III
  3374. When your target is a player, increase damage you deal by 8%
  3375.  
  3376. ========================================
  3377.  
  3378. CARD_214: Magma Dragoon
  3379. RANK: S, COLOR: Red
  3380. SKILL_2: Red, Red, Green
  3381.  
  3382. [0-4 stars]
  3383. Enhance Spirit I
  3384. The defense enhancement of Burning Spirit is increased by 25%, and the duration is increased by 3 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3385.  
  3386. Continuous Damage Special Attack II
  3387. When you hit a target in continuous damage status, increase the damage you deal by 6%
  3388.  
  3389. [5 stars]
  3390. Enhance Spirit II
  3391. The defense enhancement of Burning Spirit is increased by 40%, and the duration is increased by 5 seconds. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3392.  
  3393. Continuous Damage Special Attack III
  3394. When you hit a target in continuous damage status, increase the damage you deal by 8%
  3395.  
  3396. ========================================
  3397.  
  3398. CARD_215: Summer Mammoth
  3399. RANK: S, COLOR: Blue
  3400. SKILL_1: Blue, Green
  3401. SKILL_2: Blue, Green, Yellow
  3402.  
  3403. [0-4 stars]
  3404. Slow Resistance II
  3405. 30% chance to become immune to the effects of Slow.
  3406.  
  3407. Sprayer Amplification II
  3408. Increase damage by 6% when equipping a Sprayer.
  3409.  
  3410. [5 stars]
  3411. Slow Resistance III
  3412. 40% chance to become immune to the effects of Slow.
  3413.  
  3414. Sprayer Amplification III
  3415. Increase damage by 8% when equipping a Sprayer.
  3416.  
  3417. ========================================
  3418.  
  3419. CARD_216: The Summer of the Operators
  3420. RANK: S, COLOR: Yellow
  3421. SKILL_1: Yellow, Yellow
  3422. SKILL_2: Yellow, Yellow, Green
  3423.  
  3424. [0-4 stars]
  3425. Homeopathy Amplification II
  3426. At 50% or more HP, increase damage by 4%.
  3427.  
  3428. Operation Cool Down I
  3429. Get a preventive shield when entering the level to protect you from all negative statuses (time is extended at 5 stars). It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3430.  
  3431. [5 stars]
  3432. Homeopathy Amplification III
  3433. At 50% or more HP, increase damage by 5%.
  3434.  
  3435. Operation Cool Down II
  3436. Get a preventive shield when entering the level to protect you from all negative statuses. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3437.  
  3438. ========================================
  3439.  
  3440. CARD_217: Armor Armarge
  3441. RANK: A, COLOR: Yellow
  3442. SKILL_1: Yellow, Blue
  3443. SKILL_2: Yellow, Blue, Red
  3444.  
  3445. [0-4 stars]
  3446. Crisis Adaptability I
  3447. When below 30% HP, reduce damage taken by 6%.
  3448.  
  3449. Adversity Adaptability I
  3450. When below 50% HP, reduce damage taken by 4%.
  3451.  
  3452. [5 stars]
  3453. Crisis Adaptability II
  3454. When below 30% HP, reduce damage taken by 8%.
  3455.  
  3456. Adversity Adaptability II
  3457. When below 50% HP, reduce damage taken by 6%.
  3458.  
  3459. ========================================
  3460.  
  3461. CARD_218: Web Spider
  3462. RANK: A, COLOR: Green
  3463. SKILL_1: Green, Red
  3464. SKILL_2: Green, Red, Yellow
  3465.  
  3466. [0-4 stars]
  3467. Damage Enhancement Special Attack I
  3468. When you hit a target in damage enhancement status, increase damage you deal by 6%
  3469.  
  3470. Immobilize Special Attack I
  3471. When you hit a target in immobile status, increase the damage you deal by 4%
  3472.  
  3473. [5 stars]
  3474. Damage Enhancement Special Attack II
  3475. When you hit a target in damage enhancement status, increase damage you deal by 8%
  3476.  
  3477. Immobilize Special Attack II
  3478. When you hit a target in immobile status, increase the damage you deal by 6%
  3479.  
  3480. ========================================
  3481.  
  3482. CARD_219: Command Mission Zero
  3483. RANK: S, COLOR: Red
  3484. SKILL_2: Red, Blue, Blue
  3485.  
  3486. [0-4 stars]
  3487. Wrath I
  3488. The invulnerability time of Rampage is extended to 3 seconds, and the invulnerability protects you from negative status effects. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3489.  
  3490. Crisis Amplification II
  3491. When below 30% HP, increase damage by 8%.
  3492.  
  3493. [5 stars]
  3494. Wrath II
  3495. The invulnerability time of Rampage is extended to 4 seconds, and the invulnerability protects you from negative status effects. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3496.  
  3497. Crisis Amplification III
  3498. When below 30% HP, increase damage by 10%.
  3499.  
  3500. ========================================
  3501.  
  3502. CARD_220: Harpuia
  3503. RANK: S, COLOR: Green
  3504. SKILL_2: Green, Green, Red
  3505.  
  3506. [0-4 stars]
  3507. Plasma Bit I
  3508. When using Stage 3 of Triple Slash, you will also summon an enemy-seeking Plasma Bit that will release lightning after making contact with the target, or when it is attacked or after 6 seconds, dealing damage to targets within range and disabling them (damage enhanced at 5 stars).
  3509. *This skill is a summon. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  3510.  
  3511. Slow Resistance II
  3512. 30% chance to become immune to the effects of Slow.
  3513.  
  3514. [5 stars]
  3515. Plasma Bit II
  3516. Increase the damage rate of Plasma Bit by 20%. When using Stage 3 of Triple Slash, you will also summon an enemy-seeking Plasma Bit that will release lightning after making contact with the target, or when it is attacked or after 6 seconds, dealing damage to targets within range and disabling them.
  3517. *This skill is a summon. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  3518.  
  3519. Slow Resistance III
  3520. 40% chance to become immune to the effects of Slow.
  3521.  
  3522. ========================================
  3523.  
  3524. CARD_221: Hell Sigma
  3525. RANK: S, COLOR: Yellow
  3526. SKILL_1: Yellow, Yellow
  3527. SKILL_2: Yellow, Yellow, Green
  3528.  
  3529. [0-4 stars]
  3530. Launcher Amplification II
  3531. Increase damage by 6% when equipping a launcher.
  3532.  
  3533. Confusion Resistance II
  3534. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3535.  
  3536. [5 stars]
  3537. Launcher Amplification III
  3538. Increase damage by 8% when equipping a launcher.
  3539.  
  3540. Confusion Resistance III
  3541. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3542.  
  3543. ========================================
  3544.  
  3545. CARD_222: X-Hunters
  3546. RANK: S, COLOR: Blue
  3547. SKILL_1: Blue, Red
  3548. SKILL_2: Blue, Red, Yellow
  3549.  
  3550. [0-4 stars]
  3551. Adversity Adaptability II
  3552. When below 50% HP, reduce damage taken by 6%.
  3553.  
  3554. Immobilize Special Attack II
  3555. When you hit a target in immobile status, increase the damage you deal by 6%
  3556.  
  3557. [5 stars]
  3558. Adversity Adaptability III
  3559. When below 50% HP, reduce damage taken by 8%.
  3560.  
  3561. Immobilize Special Attack III
  3562. When you hit a target in immobile status, increase the damage you deal by 8%
  3563.  
  3564. ========================================
  3565.  
  3566. CARD_223: Bit
  3567. RANK: A, COLOR: Yellow
  3568. SKILL_2: Yellow, Green, Green
  3569.  
  3570. [0-4 stars]
  3571. Protective Shield I
  3572. Gain a shield when being hit, which can withstand 40% attack damage. This effect can only be triggered again after a 8-second cooldown. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3573.  
  3574. Melee Amplification II
  3575. Increase damage by 6% when equipping a melee weapon.
  3576.  
  3577. [5 stars]
  3578. Protective Shield II
  3579. Gain a shield when being hit, which can withstand 50% attack damage. This effect can only be triggered again after a 8-second cooldown. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3580.  
  3581. Melee Amplification III
  3582. Increase damage by 8% when equipping a melee weapon.
  3583.  
  3584. ========================================
  3585.  
  3586. CARD_224: Colonel
  3587. RANK: S, COLOR: Red
  3588. SKILL_2: Red, Red, Yellow
  3589.  
  3590. [0-4 stars]
  3591. Enhanced Melee Mastery I
  3592. Increases the effect of Melee mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3593.  
  3594. Confusion Special Attack II
  3595. When you hit a target in Confusion status, increase the damage you deal by 6%
  3596.  
  3597. [5 stars]
  3598. Enhanced Melee Mastery II
  3599. Increases the effect of Melee mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3600.  
  3601. Confusion Special Attack III
  3602. When you hit a target in Confusion status, increase the damage you deal by 8%
  3603.  
  3604. ========================================
  3605.  
  3606. CARD_225: Blinking Slash
  3607. RANK: S, COLOR: Yellow
  3608. SKILL_2: Yellow, Red, Red
  3609.  
  3610. [0-4 stars]
  3611. Mobility I
  3612. The preparation time of the Blinking Slash is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3613.  
  3614. CRIT Enhancement Special Attack II
  3615. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  3616.  
  3617. [5 stars]
  3618. Mobility II
  3619. The preparation time of the Blinking Slash is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  3620.  
  3621. CRIT Enhancement Special Attack III
  3622. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  3623.  
  3624. ========================================
  3625.  
  3626. CARD_226: Falcon Armor X
  3627. RANK: S, COLOR: Blue
  3628. SKILL_2: Blue, Blue, Yellow
  3629.  
  3630. [0-4 stars]
  3631. Falcon Boost I
  3632. Become accelerated after using Giga Attack, increasing movement speed by 40.43%. (Extend the duration of invulnerability at 5 stars) When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  3633.  
  3634. Buster Amplification II
  3635. Increase damage by 6% when equipping a buster.
  3636.  
  3637. [5 stars]
  3638. Falcon Boost II
  3639. Become accelerated after using Giga Attack, increasing movement speed by 40.43%. Extend the invulnerability time of Armor Improvement by 1 second. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  3640.  
  3641. Buster Amplification III
  3642. Increase damage by 8% when equipping a buster.
  3643.  
  3644. ========================================
  3645.  
  3646. CARD_227: Elite Hunter
  3647. RANK: S, COLOR: Blue
  3648. SKILL_1: Blue, Red
  3649. SKILL_2: Blue, Blue, Red
  3650.  
  3651. [0-4 stars]
  3652. Double Amplification (BS) II
  3653. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  3654.  
  3655. Double Adaptability (BS) II
  3656. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  3657.  
  3658. [5 stars]
  3659. Double Amplification (BS) III
  3660. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  3661.  
  3662. Double Adaptability (BS) III
  3663. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  3664.  
  3665. ========================================
  3666.  
  3667. CARD_228: Hunter Crew
  3668. RANK: A, COLOR: Green
  3669. SKILL_1: Green, Yellow
  3670. SKILL_2: Green, Yellow, Blue
  3671.  
  3672. [0-4 stars]
  3673. Launcher Adaptability I
  3674. Reduced damage taken by 4% when equipping a launcher.
  3675.  
  3676. Adversity Adaptability I
  3677. When below 50% HP, reduce damage taken by 4%.
  3678.  
  3679. [5 stars]
  3680. Launcher Adaptability II
  3681. Reduced damage taken by 6% when equipping a launcher.
  3682.  
  3683. Adversity Adaptability II
  3684. When below 50% HP, reduce damage taken by 6%.
  3685.  
  3686. ========================================
  3687.  
  3688. CARD_229: Cancer Bubble
  3689. RANK: A, COLOR: Red
  3690. SKILL_1: Red, Blue
  3691.  
  3692. [0-4 stars]
  3693. Homeopathy Amplification I
  3694. At 50% or more HP, increase damage by 3%.
  3695.  
  3696. [5 stars]
  3697. Homeopathy Amplification II
  3698. At 50% or more HP, increase damage by 4%.
  3699.  
  3700. ========================================
  3701.  
  3702. CARD_230: Libra Scales
  3703. RANK: A, COLOR: Yellow
  3704. SKILL_1: Yellow, Red
  3705.  
  3706. [0-4 stars]
  3707. Machine Gun Adaptability I
  3708. Reduced damage taken by 4% when equipping a machine gun.
  3709.  
  3710. [5 stars]
  3711. Machine Gun Adaptability II
  3712. Reduced damage taken by 6% when equipping a machine gun.
  3713.  
  3714. ========================================
  3715.  
  3716. CARD_231: Wolf Woods
  3717. RANK: A, COLOR: Blue
  3718. SKILL_1: Blue, Green
  3719.  
  3720. [0-4 stars]
  3721. Melee Adaptability I
  3722. Reduced damage taken by 4% when equipping a melee weapon.
  3723.  
  3724. [5 stars]
  3725. Melee Adaptability II
  3726. Reduced damage taken by 6% when equipping a melee weapon.
  3727.  
  3728. ========================================
  3729.  
  3730. CARD_232: Cygnus Wing
  3731. RANK: A, COLOR: Green
  3732. SKILL_1: Green, Yellow
  3733.  
  3734. [0-4 stars]
  3735. Confusion Resistance I
  3736. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3737.  
  3738. [5 stars]
  3739. Confusion Resistance II
  3740. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3741.  
  3742. ========================================
  3743.  
  3744. CARD_233: Sonia Strumm
  3745. RANK: S, COLOR: Red
  3746. SKILL_1: Red, Green
  3747.  
  3748. [0-4 stars]
  3749. Sprayer Adaptability II
  3750. Reduced damage taken by 6% when equipping a Sprayer.
  3751.  
  3752. [5 stars]
  3753. Sprayer Adaptability III
  3754. Reduced damage taken by 8% when equipping a Sprayer.
  3755.  
  3756. ========================================
  3757.  
  3758. CARD_234: Bud Bison
  3759. RANK: S, COLOR: Yellow
  3760. SKILL_1: Yellow, Blue
  3761.  
  3762. [0-4 stars]
  3763. Crisis Adaptability II
  3764. When below 30% HP, reduce damage taken by 8%.
  3765.  
  3766. [5 stars]
  3767. Crisis Adaptability III
  3768. When below 30% HP, reduce damage taken by 10%.
  3769.  
  3770. ========================================
  3771.  
  3772. CARD_235: Geo Stelar
  3773. RANK: S, COLOR: Blue
  3774. SKILL_1: Blue, Yellow
  3775.  
  3776. [0-4 stars]
  3777. Boss Sentinel II
  3778. When you are attacked by a boss character, reduce the damage you take by 6%
  3779.  
  3780. [5 stars]
  3781. Boss Sentinel III
  3782. When you are attacked by a boss character, reduce the damage you take by 8%
  3783.  
  3784. ========================================
  3785.  
  3786. CARD_236: Luna Platz
  3787. RANK: S, COLOR: Green
  3788. SKILL_1: Green, Red
  3789.  
  3790. [0-4 stars]
  3791. Thorough Preparation Adaptability II
  3792. When HP is 75% or higher, reduce damage taken by 6%.
  3793.  
  3794. [5 stars]
  3795. Thorough Preparation Adaptability III
  3796. When HP is 75% or higher, reduce damage taken by 8%.
  3797.  
  3798. ========================================
  3799.  
  3800. CARD_237: Leo Kingdom
  3801. RANK: S, COLOR: Red
  3802. SKILL_1: Red, Yellow
  3803. SKILL_2: Red, Red, Yellow
  3804.  
  3805. [0-4 stars]
  3806. Damage Reduction Resistance II
  3807. 30% chance to become immune to the effects of Damage Reduction.
  3808.  
  3809. Sprayer Amplification II
  3810. Increase damage by 6% when equipping a Sprayer.
  3811.  
  3812. [5 stars]
  3813. Damage Reduction Resistance III
  3814. 40% chance to become immune to the effects of Damage Reduction.
  3815.  
  3816. Sprayer Amplification III
  3817. Increase damage by 8% when equipping a Sprayer.
  3818.  
  3819. ========================================
  3820.  
  3821. CARD_238: Andromeda
  3822. RANK: S, COLOR: Yellow
  3823. SKILL_1: Yellow, Green
  3824. SKILL_2: Yellow, Yellow, Green
  3825.  
  3826. [0-4 stars]
  3827. Defense Reduction Special Attack II
  3828. When you hit a target in defense reduction status, increase the damage you deal by 6%
  3829.  
  3830. Out of Control Special Attack II
  3831. When you hit a target in Out of Control status, increase the damage you deal by 6%
  3832.  
  3833. [5 stars]
  3834. Defense Reduction Special Attack III
  3835. When you hit a target in defense reduction status, increase the damage you deal by 8%
  3836.  
  3837. Out of Control Special Attack III
  3838. When you hit a target in Out of Control status, increase the damage you deal by 8%
  3839.  
  3840. ========================================
  3841.  
  3842. CARD_239: Pegasus Magic
  3843. RANK: S, COLOR: Blue
  3844. SKILL_1: Blue, Red
  3845. SKILL_2: Blue, Blue, Red
  3846.  
  3847. [0-4 stars]
  3848. Slow Special Attack II
  3849. When you hit a target in slow status, increase the damage you deal by 6%
  3850.  
  3851. Immobilize Resistance II
  3852. 30% chance to become immune to the effects of Immobilize.
  3853.  
  3854. [5 stars]
  3855. Slow Special Attack III
  3856. When you hit a target in slow status, increase the damage you deal by 8%
  3857.  
  3858. Immobilize Resistance III
  3859. 40% chance to become immune to the effects of Immobilize.
  3860.  
  3861. ========================================
  3862.  
  3863. CARD_240: Dragon Sky
  3864. RANK: S, COLOR: Green
  3865. SKILL_1: Green, Blue
  3866. SKILL_2: Green, Green, Blue
  3867.  
  3868. [0-4 stars]
  3869. Machine Gun Amplification II
  3870. Increase damage by 6% when equipping a machine gun.
  3871.  
  3872. Out of Control Resistance II
  3873. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3874.  
  3875. [5 stars]
  3876. Machine Gun Amplification III
  3877. Increase damage by 8% when equipping a machine gun.
  3878.  
  3879. Out of Control Resistance III
  3880. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3881.  
  3882. ========================================
  3883.  
  3884. CARD_241: EM Wave Change!
  3885. RANK: S, COLOR: Blue
  3886. SKILL_1: Blue, Green
  3887. SKILL_2: Blue, Green, Green
  3888.  
  3889. [0-4 stars]
  3890. Buster Adaptability II
  3891. Reduced damage taken by 6% when equipping a buster.
  3892.  
  3893. Geo Stelar On Air! I
  3894. When using character skills to hit a boss, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 45-second cooldown.
  3895.  
  3896. [5 stars]
  3897. Buster Adaptability III
  3898. Reduced damage taken by 8% when equipping a buster.
  3899.  
  3900. Geo Stelar On Air! II
  3901. When using character skills to hit a boss, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 30-second cooldown.
  3902.  
  3903. ========================================
  3904.  
  3905. CARD_242: Wolf Sigma
  3906. RANK: S, COLOR: Blue
  3907. SKILL_1: Blue, Red
  3908. SKILL_2: Blue, Red, Yellow
  3909.  
  3910. [0-4 stars]
  3911. Player Killer II
  3912. When your target is a player, increase damage you deal by 6%
  3913.  
  3914. Launcher Adaptability II
  3915. Reduced damage taken by 6% when equipping a launcher.
  3916.  
  3917. [5 stars]
  3918. Player Killer III
  3919. When your target is a player, increase damage you deal by 8%
  3920.  
  3921. Launcher Adaptability III
  3922. Reduced damage taken by 8% when equipping a launcher.
  3923.  
  3924. ========================================
  3925.  
  3926. CARD_243: DAN
  3927. RANK: A, COLOR: Red
  3928. SKILL_1: Red, Green
  3929. SKILL_2: Red, Green, Blue
  3930.  
  3931. [0-4 stars]
  3932. Immobilize Resistance I
  3933. 20% chance to become immune to the effects of Immobilize.
  3934.  
  3935. Slow Resistance I
  3936. 20% chance to become immune to the effects of Slow.
  3937.  
  3938. [5 stars]
  3939. Immobilize Resistance II
  3940. 30% chance to become immune to the effects of Immobilize.
  3941.  
  3942. Slow Resistance II
  3943. 30% chance to become immune to the effects of Slow.
  3944.  
  3945. ========================================
  3946.  
  3947. CARD_244: R. MIKA
  3948. RANK: A, COLOR: Yellow
  3949. SKILL_1: Yellow, Blue
  3950. SKILL_2: Yellow, Blue, Red
  3951.  
  3952. [0-4 stars]
  3953. Player Sentinel I
  3954. When you are attacked by a player, reduce the damage you take by 4%
  3955.  
  3956. Thorough Preparation Adaptability I
  3957. When HP is 75% or higher, reduce damage taken by 4%.
  3958.  
  3959. [5 stars]
  3960. Player Sentinel II
  3961. When you are attacked by a player, reduce the damage you take by 6%
  3962.  
  3963. Thorough Preparation Adaptability II
  3964. When HP is 75% or higher, reduce damage taken by 6%.
  3965.  
  3966. ========================================
  3967.  
  3968. CARD_245: JURI
  3969. RANK: A, COLOR: Blue
  3970. SKILL_1: Blue, Yellow
  3971. SKILL_2: Blue, Yellow, Green
  3972.  
  3973. [0-4 stars]
  3974. Acceleration Special Attack I
  3975. When you hit a target in accelerated status, increase the damage you deal by 6%
  3976.  
  3977. Out of Control Resistance I
  3978. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3979.  
  3980. [5 stars]
  3981. Acceleration Special Attack II
  3982. When you hit a target in accelerated status, increase the damage you deal by 8%
  3983.  
  3984. Out of Control Resistance II
  3985. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  3986.  
  3987. ========================================
  3988.  
  3989. CARD_246: E. HONDA
  3990. RANK: A, COLOR: Green
  3991. SKILL_1: Green, Red
  3992. SKILL_2: Green, Red, Yellow
  3993.  
  3994. [0-4 stars]
  3995. Homeopathy Adaptability I
  3996. When HP is 50% or higher, reduce damage taken by 4%.
  3997.  
  3998. Defense Reduction Resistance I
  3999. 20% chance to become immune to the effects of Defense Reduction.
  4000.  
  4001. [5 stars]
  4002. Homeopathy Adaptability II
  4003. When HP is 50% or higher, reduce damage taken by 5%.
  4004.  
  4005. Defense Reduction Resistance II
  4006. 30% chance to become immune to the effects of Defense Reduction.
  4007.  
  4008. ========================================
  4009.  
  4010. CARD_247: POISON
  4011. RANK: A, COLOR: Red
  4012. SKILL_1: Red, Red
  4013. SKILL_2: Red, Red, Green
  4014.  
  4015. [0-4 stars]
  4016. Preventive Shield Special Attack I
  4017. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  4018.  
  4019. Damage Reduction Resistance I
  4020. 20% chance to become immune to the effects of Damage Reduction.
  4021.  
  4022. [5 stars]
  4023. Preventive Shield Special Attack II
  4024. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4025.  
  4026. Damage Reduction Resistance II
  4027. 30% chance to become immune to the effects of Damage Reduction.
  4028.  
  4029. ========================================
  4030.  
  4031. CARD_248: VEGA
  4032. RANK: A, COLOR: Yellow
  4033. SKILL_1: Yellow, Yellow
  4034. SKILL_2: Yellow, Yellow, Blue
  4035.  
  4036. [0-4 stars]
  4037. Adversity Amplification I
  4038. When below 50% HP, increase damage by 4%.
  4039.  
  4040. Interference Special Attack I
  4041. When you hit a target in interference status, increase the damage you deal by 6%
  4042.  
  4043. [5 stars]
  4044. Adversity Amplification II
  4045. When below 50% HP, increase damage by 6%.
  4046.  
  4047. Interference Special Attack II
  4048. When you hit a target in interference status, increase the damage you deal by 8%
  4049.  
  4050. ========================================
  4051.  
  4052. CARD_249: LUCIA
  4053. RANK: A, COLOR: Blue
  4054. SKILL_1: Blue, Blue
  4055. SKILL_2: Blue, Blue, Yellow
  4056.  
  4057. [0-4 stars]
  4058. Damage Reduction Special Attack I
  4059. When you hit a target in damage reduction status, increase damage you deal by 4%
  4060.  
  4061. Homeopathy Amplification I
  4062. At 50% or more HP, increase damage by 3%.
  4063.  
  4064. [5 stars]
  4065. Damage Reduction Special Attack II
  4066. When you hit a target in damage reduction status, increase damage you deal by 6%
  4067.  
  4068. Homeopathy Amplification II
  4069. At 50% or more HP, increase damage by 4%.
  4070.  
  4071. ========================================
  4072.  
  4073. CARD_250: BLANKA
  4074. RANK: A, COLOR: Green
  4075. SKILL_1: Green, Green
  4076. SKILL_2: Green, Green, Red
  4077.  
  4078. [0-4 stars]
  4079. Immobilize Special Attack I
  4080. When you hit a target in immobile status, increase the damage you deal by 4%
  4081.  
  4082. Crisis Amplification I
  4083. When below 30% HP, increase damage by 6%.
  4084.  
  4085. [5 stars]
  4086. Immobilize Special Attack II
  4087. When you hit a target in immobile status, increase the damage you deal by 6%
  4088.  
  4089. Crisis Amplification II
  4090. When below 30% HP, increase damage by 8%.
  4091.  
  4092. ========================================
  4093.  
  4094. CARD_251: M. BISON
  4095. RANK: S, COLOR: Red
  4096. SKILL_1: Red, Yellow
  4097. SKILL_2: Red, Yellow, Blue
  4098.  
  4099. [0-4 stars]
  4100. Player Killer II
  4101. When your target is a player, increase damage you deal by 6%
  4102.  
  4103. Confusion Resistance II
  4104. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4105.  
  4106. [5 stars]
  4107. Player Killer III
  4108. When your target is a player, increase damage you deal by 8%
  4109.  
  4110. Confusion Resistance III
  4111. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4112.  
  4113. ========================================
  4114.  
  4115. CARD_252: ZANGIEF
  4116. RANK: S, COLOR: Yellow
  4117. SKILL_1: Yellow, Green
  4118. SKILL_2: Yellow, Green, Red
  4119.  
  4120. [0-4 stars]
  4121. Player Sentinel II
  4122. When you are attacked by a player, reduce the damage you take by 6%
  4123.  
  4124. Shield Special Attack II
  4125. When you hit a target in shield status, increase damage you deal by 8%
  4126.  
  4127. [5 stars]
  4128. Player Sentinel III
  4129. When you are attacked by a player, reduce the damage you take by 8%
  4130.  
  4131. Shield Special Attack III
  4132. When you hit a target in shield status, increase damage you deal by 10%
  4133.  
  4134. ========================================
  4135.  
  4136. CARD_253: CHUN-LI
  4137. RANK: S, COLOR: Blue
  4138. SKILL_1: Blue, Red
  4139. SKILL_2: Blue, Red, Green
  4140.  
  4141. [0-4 stars]
  4142. Out of Control Special Attack II
  4143. When you hit a target in Out of Control status, increase the damage you deal by 6%
  4144.  
  4145. Boss Sentinel II
  4146. When you are attacked by a boss character, reduce the damage you take by 6%
  4147.  
  4148. [5 stars]
  4149. Out of Control Special Attack III
  4150. When you hit a target in Out of Control status, increase the damage you deal by 8%
  4151.  
  4152. Boss Sentinel III
  4153. When you are attacked by a boss character, reduce the damage you take by 8%
  4154.  
  4155. ========================================
  4156.  
  4157. CARD_254: CAMMY
  4158. RANK: S, COLOR: Green
  4159. SKILL_1: Green, Blue
  4160. SKILL_2: Green, Blue, Yellow
  4161.  
  4162. [0-4 stars]
  4163. Interference Special Attack II
  4164. When you hit a target in interference status, increase the damage you deal by 8%
  4165.  
  4166. No Skill Resistance II
  4167. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4168.  
  4169. [5 stars]
  4170. Interference Special Attack III
  4171. When you hit a target in interference status, increase the damage you deal by 10%
  4172.  
  4173. No Skill Resistance III
  4174. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4175.  
  4176. ========================================
  4177.  
  4178. CARD_255: SAKURA
  4179. RANK: S, COLOR: Red
  4180. SKILL_1: Red, Red
  4181. SKILL_2: Red, Red, Yellow
  4182.  
  4183. [0-4 stars]
  4184. Continuous Damage Resistance II
  4185. 30% chance to become immune to the effects of Continuous Damage.
  4186.  
  4187. Defocus Special Attack II
  4188. When you hit a target in Defocus status, increase the damage you deal by 6%
  4189.  
  4190. [5 stars]
  4191. Continuous Damage Resistance III
  4192. 40% chance to become immune to the effects of Continuous Damage.
  4193.  
  4194. Defocus Special Attack III
  4195. When you hit a target in Defocus status, increase the damage you deal by 8%
  4196.  
  4197. ========================================
  4198.  
  4199. CARD_256: KARIN
  4200. RANK: S, COLOR: Yellow
  4201. SKILL_1: Yellow, Yellow
  4202. SKILL_2: Yellow, Yellow, Green
  4203.  
  4204. [0-4 stars]
  4205. Confusion Special Attack II
  4206. When you hit a target in Confusion status, increase the damage you deal by 6%
  4207.  
  4208. BOSS Killer II
  4209. When your target is a boss character, increase damage you deal by 6%
  4210.  
  4211. [5 stars]
  4212. Confusion Special Attack III
  4213. When you hit a target in Confusion status, increase the damage you deal by 8%
  4214.  
  4215. BOSS Killer III
  4216. When your target is a boss character, increase damage you deal by 8%
  4217.  
  4218. ========================================
  4219.  
  4220. CARD_257: RYU
  4221. RANK: S, COLOR: Blue
  4222. SKILL_1: Blue, Blue
  4223. SKILL_2: Blue, Blue, Red
  4224.  
  4225. [0-4 stars]
  4226. Crisis Amplification II
  4227. When below 30% HP, increase damage by 8%.
  4228.  
  4229. Crisis Adaptability II
  4230. When below 30% HP, reduce damage taken by 8%.
  4231.  
  4232. [5 stars]
  4233. Crisis Amplification III
  4234. When below 30% HP, increase damage by 10%.
  4235.  
  4236. Crisis Adaptability III
  4237. When below 30% HP, reduce damage taken by 10%.
  4238.  
  4239. ========================================
  4240.  
  4241. CARD_258: KEN
  4242. RANK: S, COLOR: Green
  4243. SKILL_1: Green, Green
  4244. SKILL_2: Green, Green, Blue
  4245.  
  4246. [0-4 stars]
  4247. Defense Enhancement Special Attack II
  4248. When you hit a target in defense enhancement status, increase damage you deal by 8%
  4249.  
  4250. Thorough Preparation Amplification II
  4251. At 75% or more HP, increase damage by 5%.
  4252.  
  4253. [5 stars]
  4254. Defense Enhancement Special Attack III
  4255. When you hit a target in defense enhancement status, increase damage you deal by 10%
  4256.  
  4257. Thorough Preparation Amplification III
  4258. At 75% or more HP, increase damage by 6%.
  4259.  
  4260. ========================================
  4261.  
  4262. CARD_259: AKUMA
  4263. RANK: S, COLOR: Red
  4264. SKILL_1: Red, Blue
  4265. SKILL_2: Red, Red, Blue
  4266.  
  4267. [0-4 stars]
  4268. Preventive Shield Special Attack II
  4269. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4270.  
  4271. Master of the Fist I
  4272. When your target is a player, increase damage you deal by 4%. When you are attacked by a player, reduce the damage you take by 4%.
  4273.  
  4274. [5 stars]
  4275. Preventive Shield Special Attack III
  4276. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  4277.  
  4278. Master of the Fist II
  4279. When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%.
  4280.  
  4281. ========================================
  4282.  
  4283. CARD_260: GUILE
  4284. RANK: S, COLOR: Green
  4285. SKILL_1: Green, Yellow
  4286. SKILL_2: Green, Yellow, Yellow
  4287.  
  4288. [0-4 stars]
  4289. Defense Reduction Resistance II
  4290. 30% chance to become immune to the effects of Defense Reduction.
  4291.  
  4292. Immobilize Resistance II
  4293. 30% chance to become immune to the effects of Immobilize.
  4294.  
  4295. [5 stars]
  4296. Defense Reduction Resistance III
  4297. 40% chance to become immune to the effects of Defense Reduction.
  4298.  
  4299. Immobilize Resistance III
  4300. 40% chance to become immune to the effects of Immobilize.
  4301.  
  4302. ========================================
  4303.  
  4304. CARD_261: Sigma (X4 1st form)
  4305. RANK: S, COLOR: Red
  4306. SKILL_1: Blue, Red
  4307. SKILL_2: Blue, Red, Yellow
  4308.  
  4309. [0-4 stars]
  4310. Interference Special Attack II
  4311. When you hit a target in interference status, increase the damage you deal by 8%
  4312.  
  4313. Melee Amplification II
  4314. Increase damage by 6% when equipping a melee weapon.
  4315.  
  4316. [5 stars]
  4317. Interference Special Attack III
  4318. When you hit a target in interference status, increase the damage you deal by 10%
  4319.  
  4320. Melee Amplification III
  4321. Increase damage by 8% when equipping a melee weapon.
  4322.  
  4323. ========================================
  4324.  
  4325. CARD_262: Bass GS
  4326. RANK: S, COLOR: Yellow
  4327. SKILL_2: Yellow, Yellow, Green
  4328.  
  4329. [0-4 stars]
  4330. Mobility I
  4331. The preparation time of Vanishing World is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4332.  
  4333. Thorough Preparation Amplification II
  4334. At 75% or more HP, increase damage by 5%.
  4335.  
  4336. [5 stars]
  4337. Mobility II
  4338. The preparation time of Vanishing World is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4339.  
  4340. Thorough Preparation Amplification III
  4341. At 75% or more HP, increase damage by 6%.
  4342.  
  4343. ========================================
  4344.  
  4345. CARD_263: Roll Caskett
  4346. RANK: S, COLOR: Red
  4347. SKILL_2: Red, Green, Yellow
  4348.  
  4349. [0-4 stars]
  4350. Special Wrench I
  4351. Enhance the effect of DEF reduction from Throw Wrench by 8% and increase its duration by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4352.  
  4353. Thorough Preparation Adaptability II
  4354. When HP is 75% or higher, reduce damage taken by 6%.
  4355.  
  4356. [5 stars]
  4357. Special Wrench II
  4358. Enhance the effect of DEF reduction from Throw Wrench by 25% and increase its duration by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4359.  
  4360. Thorough Preparation Adaptability III
  4361. When HP is 75% or higher, reduce damage taken by 8%.
  4362.  
  4363. ========================================
  4364.  
  4365. CARD_264: RiCO & ViA
  4366. RANK: S, COLOR: Blue
  4367. SKILL_1: Blue, Yellow
  4368. SKILL_2: Blue, Yellow, Red
  4369.  
  4370. [0-4 stars]
  4371. Melee Amplification II
  4372. Increase damage by 6% when equipping a melee weapon.
  4373.  
  4374. Navigation Support I
  4375. When your HP drops below 30%, recover 25% HP. This skill will only be activated once per stage.
  4376.  
  4377. [5 stars]
  4378. Melee Amplification III
  4379. Increase damage by 8% when equipping a melee weapon.
  4380.  
  4381. Navigation Support II
  4382. When your HP drops below 30%, recover 35% HP. This skill will only be activated once per stage.
  4383.  
  4384. ========================================
  4385.  
  4386. CARD_265: Spidevil
  4387. RANK: S, COLOR: Yellow
  4388. SKILL_1: Yellow, Yellow
  4389. SKILL_2: Yellow, Yellow, Red
  4390.  
  4391. [0-4 stars]
  4392. Out of Control Special Attack II
  4393. When you hit a target in Out of Control status, increase the damage you deal by 6%
  4394.  
  4395. Player Sentinel II
  4396. When you are attacked by a player, reduce the damage you take by 6%
  4397.  
  4398. [5 stars]
  4399. Out of Control Special Attack III
  4400. When you hit a target in Out of Control status, increase the damage you deal by 8%
  4401.  
  4402. Player Sentinel III
  4403. When you are attacked by a player, reduce the damage you take by 8%
  4404.  
  4405. ========================================
  4406.  
  4407. CARD_266: Rock on
  4408. RANK: S, COLOR: Yellow
  4409. SKILL_1: Yellow, Blue
  4410. SKILL_2: Yellow, Blue, Blue
  4411.  
  4412. [0-4 stars]
  4413. No Weapon Resistance II
  4414. 30% chance to become immune to the effects of No Weapon.
  4415.  
  4416. Preventive Shield Special Attack II
  4417. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4418.  
  4419. [5 stars]
  4420. No Weapon Resistance III
  4421. 40% chance to become immune to the effects of No Weapon.
  4422.  
  4423. Preventive Shield Special Attack III
  4424. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  4425.  
  4426. ========================================
  4427.  
  4428. CARD_267: Trans on
  4429. RANK: S, COLOR: Red
  4430. SKILL_1: Red, Green
  4431. SKILL_2: Red, Red, Green
  4432.  
  4433. [0-4 stars]
  4434. Summon Sentinel II
  4435. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4436.  
  4437. Homeopathy Amplification II
  4438. At 50% or more HP, increase damage by 4%.
  4439.  
  4440. [5 stars]
  4441. Summon Sentinel III
  4442. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  4443.  
  4444. Homeopathy Amplification III
  4445. At 50% or more HP, increase damage by 5%.
  4446.  
  4447. ========================================
  4448.  
  4449. CARD_268: ShadowMan.EXE
  4450. RANK: A, COLOR: Red
  4451. SKILL_1: Red, Green
  4452.  
  4453. [0-4 stars]
  4454. Damage Enhancement Special Attack I
  4455. When you hit a target in damage enhancement status, increase damage you deal by 6%
  4456.  
  4457. [5 stars]
  4458. Damage Enhancement Special Attack II
  4459. When you hit a target in damage enhancement status, increase damage you deal by 8%
  4460.  
  4461. ========================================
  4462.  
  4463. CARD_269: Glyde.EXE
  4464. RANK: A, COLOR: Yellow
  4465. SKILL_1: Yellow, Yellow
  4466.  
  4467. [0-4 stars]
  4468. No Weapon Resistance I
  4469. 20% chance to become immune to the effects of No Weapon.
  4470.  
  4471. [5 stars]
  4472. No Weapon Resistance II
  4473. 30% chance to become immune to the effects of No Weapon.
  4474.  
  4475. ========================================
  4476.  
  4477. CARD_270: AirMan.EXE
  4478. RANK: A, COLOR: Blue
  4479. SKILL_1: Blue, Red
  4480.  
  4481. [0-4 stars]
  4482. Buster Amplification I
  4483. Increase damage by 4% when equipping a buster.
  4484.  
  4485. [5 stars]
  4486. Buster Amplification II
  4487. Increase damage by 6% when equipping a buster.
  4488.  
  4489. ========================================
  4490.  
  4491. CARD_271: PharaohMan.EXE
  4492. RANK: A, COLOR: Green
  4493. SKILL_1: Green, Blue
  4494.  
  4495. [0-4 stars]
  4496. Preventive Shield Special Attack I
  4497. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  4498.  
  4499. [5 stars]
  4500. Preventive Shield Special Attack II
  4501. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4502.  
  4503. ========================================
  4504.  
  4505. CARD_272: Mr. Match
  4506. RANK: S, COLOR: Red
  4507. SKILL_1: Red, Yellow
  4508.  
  4509. [0-4 stars]
  4510. Out of Control Special Attack II
  4511. When you hit a target in Out of Control status, increase the damage you deal by 6%
  4512.  
  4513. [5 stars]
  4514. Out of Control Special Attack III
  4515. When you hit a target in Out of Control status, increase the damage you deal by 8%
  4516.  
  4517. ========================================
  4518.  
  4519. CARD_273: Yai Ayanokoji
  4520. RANK: S, COLOR: Yellow
  4521. SKILL_1: Yellow, Red
  4522.  
  4523. [0-4 stars]
  4524. Fodder Sentinel II
  4525. When you are attacked by a Fodder, reduce the damage you take by 6%
  4526.  
  4527. [5 stars]
  4528. Fodder Sentinel III
  4529. When you are attacked by a Fodder, reduce the damage you take by 8%
  4530.  
  4531. ========================================
  4532.  
  4533. CARD_274: Dr. Wily
  4534. RANK: S, COLOR: Blue
  4535. SKILL_1: Blue, Green
  4536.  
  4537. [0-4 stars]
  4538. Adversity Adaptability II
  4539. When below 50% HP, reduce damage taken by 6%.
  4540.  
  4541. [5 stars]
  4542. Adversity Adaptability III
  4543. When below 50% HP, reduce damage taken by 8%.
  4544.  
  4545. ========================================
  4546.  
  4547. CARD_275: Mr. Famous
  4548. RANK: S, COLOR: Green
  4549. SKILL_1: Green, Blue
  4550.  
  4551. [0-4 stars]
  4552. Confusion Special Attack II
  4553. When you hit a target in Confusion status, increase the damage you deal by 6%
  4554.  
  4555. [5 stars]
  4556. Confusion Special Attack III
  4557. When you hit a target in Confusion status, increase the damage you deal by 8%
  4558.  
  4559. ========================================
  4560.  
  4561. CARD_276: Heat Guts Style
  4562. RANK: S, COLOR: Red
  4563. SKILL_1: Red, Red
  4564. SKILL_2: Red, Red, Red
  4565.  
  4566. [0-4 stars]
  4567. Adversity Amplification II
  4568. When below 50% HP, increase damage by 6%.
  4569.  
  4570. Defocus Special Attack II
  4571. When you hit a target in Defocus status, increase the damage you deal by 6%
  4572.  
  4573. [5 stars]
  4574. Adversity Amplification III
  4575. When below 50% HP, increase damage by 8%.
  4576.  
  4577. Defocus Special Attack III
  4578. When you hit a target in Defocus status, increase the damage you deal by 8%
  4579.  
  4580. ========================================
  4581.  
  4582. CARD_277: Elec Team Style
  4583. RANK: S, COLOR: Yellow
  4584. SKILL_1: Yellow, Green
  4585. SKILL_2: Yellow, Green, Green
  4586.  
  4587. [0-4 stars]
  4588. Double Adaptability (BM) II
  4589. When you equip a buster and a machine gun at the same time, reduce damage taken by 8%
  4590.  
  4591. Interference Special Attack II
  4592. When you hit a target in interference status, increase the damage you deal by 8%
  4593.  
  4594. [5 stars]
  4595. Double Adaptability (BM) III
  4596. When you equip a buster and a machine gun at the same time, reduce damage taken by 10%
  4597.  
  4598. Interference Special Attack III
  4599. When you hit a target in interference status, increase the damage you deal by 10%
  4600.  
  4601. ========================================
  4602.  
  4603. CARD_278: Aqua Custom Style
  4604. RANK: S, COLOR: Blue
  4605. SKILL_1: Blue, Blue
  4606. SKILL_2: Blue, Blue, Blue
  4607.  
  4608. [0-4 stars]
  4609. Defocus Resistance II
  4610. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4611.  
  4612. Summon Sentinel II
  4613. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4614.  
  4615. [5 stars]
  4616. Defocus Resistance III
  4617. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  4618.  
  4619. Summon Sentinel III
  4620. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  4621.  
  4622. ========================================
  4623.  
  4624. CARD_279: Wood Shield Style
  4625. RANK: S, COLOR: Green
  4626. SKILL_1: Green, Yellow
  4627. SKILL_2: Green, Yellow, Yellow
  4628.  
  4629. [0-4 stars]
  4630. Homeopathy Adaptability II
  4631. When HP is 50% or higher, reduce damage taken by 5%.
  4632.  
  4633. Machine Gun Adaptability II
  4634. Reduced damage taken by 6% when equipping a machine gun.
  4635.  
  4636. [5 stars]
  4637. Homeopathy Adaptability III
  4638. When HP is 50% or higher, reduce damage taken by 6%.
  4639.  
  4640. Machine Gun Adaptability III
  4641. Reduced damage taken by 8% when equipping a machine gun.
  4642.  
  4643. ========================================
  4644.  
  4645. CARD_280: Life Virus R
  4646. RANK: S, COLOR: Green
  4647. SKILL_1: Green, Red
  4648. SKILL_2: Green, Red, Yellow
  4649.  
  4650. [0-4 stars]
  4651. Double Amplification (BB) II
  4652. When you equip two busters at the same time, increase damage by 8%
  4653.  
  4654. Fodder Killer II
  4655. When your target is a Fodder, increase damage you deal by 6%
  4656.  
  4657. [5 stars]
  4658. Double Amplification (BB) III
  4659. When you equip two busters at the same time, increase damage by 10%
  4660.  
  4661. Fodder Killer III
  4662. When your target is a Fodder, increase damage you deal by 8%
  4663.  
  4664. ========================================
  4665.  
  4666. CARD_281: Nova Strike
  4667. RANK: S, COLOR: Blue
  4668. SKILL_2: Blue, Blue, Green
  4669.  
  4670. [0-4 stars]
  4671. Nova Strike I
  4672. Increase damage by 30% when hitting a target that has been slowed with Nova Strike. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  4673.  
  4674. Double Adaptability (BB) II
  4675. When you equip two busters at the same time, reduce damage taken by 8%
  4676.  
  4677. [5 stars]
  4678. Nova Strike II
  4679. Increase damage by 30% when hitting a target that has been slowed with Nova Strike. If the target has been slowed by Superconductor, increase damage by 50%. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
  4680.  
  4681. Double Adaptability (BB) III
  4682. When you equip two busters at the same time, reduce damage taken by 10%
  4683.  
  4684. ========================================
  4685.  
  4686. CARD_282: Dark MegaMan.EXE
  4687. RANK: S, COLOR: Red
  4688. SKILL_2: Red, Red, Blue
  4689.  
  4690. [0-4 stars]
  4691. Dark Chip I
  4692. Gain enhanced DMG once every 10 seconds and increase damage by 2.45% for each stack. Stacks 15 times and functions in conjunction with Embrace the Dark. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4693.  
  4694. Adversity Adaptability II
  4695. When below 50% HP, reduce damage taken by 6%.
  4696.  
  4697. [5 stars]
  4698. Dark Chip II
  4699. Gain enhanced DMG once every 6 seconds and increase damage by 2.45% for each stack. Stacks 15 times and functions in conjunction with Embrace the Dark. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4700.  
  4701. Adversity Adaptability III
  4702. When below 50% HP, reduce damage taken by 8%.
  4703.  
  4704. ========================================
  4705.  
  4706. CARD_283: Merry Christmas 2021
  4707. RANK: S, COLOR: Red
  4708. SKILL_1: Red, Yellow
  4709. SKILL_2: Red, Yellow, Red
  4710.  
  4711. [0-4 stars]
  4712. Out of Control Resistance II
  4713. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4714.  
  4715. Promise of Holy Night I
  4716. When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4717.  
  4718. [5 stars]
  4719. Out of Control Resistance III
  4720. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4721.  
  4722. Promise of Holy Night II
  4723. When HP is <50%, gain enhanced DMG and increase damage by 50%. It can only be triggered once in a battle. when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4724.  
  4725. ========================================
  4726.  
  4727. CARD_284: Izzy Glow
  4728. RANK: A, COLOR: Red
  4729. SKILL_1: Red, Green
  4730. SKILL_2: Red, Green, Green
  4731.  
  4732. [0-4 stars]
  4733. Machine Gun Amplification I
  4734. Increase damage by 4% when equipping a machine gun.
  4735.  
  4736. Machine Gun Adaptability II
  4737. Reduced damage taken by 6% when equipping a machine gun.
  4738.  
  4739. [5 stars]
  4740. Machine Gun Amplification II
  4741. Increase damage by 6% when equipping a machine gun.
  4742.  
  4743. Machine Gun Adaptability III
  4744. Reduced damage taken by 8% when equipping a machine gun.
  4745.  
  4746. ========================================
  4747.  
  4748. CARD_285: Volt Catfish
  4749. RANK: A, COLOR: Blue
  4750. SKILL_1: Blue, Yellow
  4751. SKILL_2: Blue, Yellow, Red
  4752.  
  4753. [0-4 stars]
  4754. Interference Special Attack I
  4755. When you hit a target in interference status, increase the damage you deal by 6%
  4756.  
  4757. Melee Adaptability II
  4758. Reduced damage taken by 6% when equipping a melee weapon.
  4759.  
  4760. [5 stars]
  4761. Interference Special Attack II
  4762. When you hit a target in interference status, increase the damage you deal by 8%
  4763.  
  4764. Melee Adaptability III
  4765. Reduced damage taken by 8% when equipping a melee weapon.
  4766.  
  4767. ========================================
  4768.  
  4769. CARD_286: Overdrive Ostrich
  4770. RANK: A, COLOR: Yellow
  4771. SKILL_1: Yellow, Blue
  4772. SKILL_2: Yellow, Blue, Red
  4773.  
  4774. [0-4 stars]
  4775. Summon Sentinel I
  4776. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  4777.  
  4778. No Skill Resistance II
  4779. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4780.  
  4781. [5 stars]
  4782. Summon Sentinel II
  4783. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4784.  
  4785. No Skill Resistance III
  4786. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4787.  
  4788. ========================================
  4789.  
  4790. CARD_287: Storm Owl
  4791. RANK: A, COLOR: Green
  4792. SKILL_1: Green, Red
  4793. SKILL_2: Green, Red, Yellow
  4794.  
  4795. [0-4 stars]
  4796. Damage Reduction Special Attack I
  4797. When you hit a target in damage reduction status, increase damage you deal by 4%
  4798.  
  4799. Preventive Shield Special Attack II
  4800. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4801.  
  4802. [5 stars]
  4803. Damage Reduction Special Attack II
  4804. When you hit a target in damage reduction status, increase damage you deal by 6%
  4805.  
  4806. Preventive Shield Special Attack III
  4807. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  4808.  
  4809. ========================================
  4810.  
  4811. CARD_288: Return to Origins
  4812. RANK: S, COLOR: Yellow
  4813. SKILL_1: Yellow, Yellow
  4814. SKILL_2: Yellow, Yellow, Yellow
  4815.  
  4816. [0-4 stars]
  4817. Buster Amplification II
  4818. Increase damage by 6% when equipping a buster.
  4819.  
  4820. Immobilize Special Attack II
  4821. When you hit a target in immobile status, increase the damage you deal by 6%
  4822.  
  4823. [5 stars]
  4824. Buster Amplification III
  4825. Increase damage by 8% when equipping a buster.
  4826.  
  4827. Immobilize Special Attack III
  4828. When you hit a target in immobile status, increase the damage you deal by 8%
  4829.  
  4830. ========================================
  4831.  
  4832. CARD_289: The Mystery of Dr. Wily
  4833. RANK: S, COLOR: Blue
  4834. SKILL_1: Blue, Blue
  4835. SKILL_2: Blue, Blue, Blue
  4836.  
  4837. [0-4 stars]
  4838. Short Range Adaptability II
  4839. Reduce the damage taken by 6% when hit by a short range attack.
  4840.  
  4841. Preventive Shield Special Attack II
  4842. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4843.  
  4844. [5 stars]
  4845. Short Range Adaptability III
  4846. Reduce the damage taken by 8% when hit by a short range attack.
  4847.  
  4848. Preventive Shield Special Attack III
  4849. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  4850.  
  4851. ========================================
  4852.  
  4853. CARD_290: The End of Dr. Wily
  4854. RANK: S, COLOR: Red
  4855. SKILL_1: Red, Red
  4856. SKILL_2: Red, Red, Red
  4857.  
  4858. [0-4 stars]
  4859. Fodder Killer II
  4860. When your target is a Fodder, increase damage you deal by 6%
  4861.  
  4862. Thorough Preparation Amplification II
  4863. At 75% or more HP, increase damage by 5%.
  4864.  
  4865. [5 stars]
  4866. Fodder Killer III
  4867. When your target is a Fodder, increase damage you deal by 8%
  4868.  
  4869. Thorough Preparation Amplification III
  4870. At 75% or more HP, increase damage by 6%.
  4871.  
  4872. ========================================
  4873.  
  4874. CARD_291: Newfound Ambitions
  4875. RANK: S, COLOR: Green
  4876. SKILL_1: Green, Green
  4877. SKILL_2: Green, Green, Green
  4878.  
  4879. [0-4 stars]
  4880. Long Range Boost II
  4881. Increase damage you deal by 6% when hitting a target in long range
  4882.  
  4883. Launcher Adaptability II
  4884. Reduced damage taken by 6% when equipping a launcher.
  4885.  
  4886. [5 stars]
  4887. Long Range Boost III
  4888. Increase damage you deal by 8% when hitting a target in long range
  4889.  
  4890. Launcher Adaptability III
  4891. Reduced damage taken by 8% when equipping a launcher.
  4892.  
  4893. ========================================
  4894.  
  4895. CARD_292: Flame Stag
  4896. RANK: A, COLOR: Red
  4897. SKILL_1: Red, Yellow
  4898. SKILL_2: Red, Yellow, Blue
  4899.  
  4900. [0-4 stars]
  4901. Adversity Amplification I
  4902. When below 50% HP, increase damage by 4%.
  4903.  
  4904. Defocus Resistance II
  4905. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4906.  
  4907. [5 stars]
  4908. Adversity Amplification II
  4909. When below 50% HP, increase damage by 6%.
  4910.  
  4911. Defocus Resistance III
  4912. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  4913.  
  4914. ========================================
  4915.  
  4916. CARD_293: Spark Mandrill
  4917. RANK: A, COLOR: Yellow
  4918. SKILL_1: Yellow, Blue
  4919. SKILL_2: Yellow, Blue, Green
  4920.  
  4921. [0-4 stars]
  4922. Slow Special Attack I
  4923. When you hit a target in slow status, increase the damage you deal by 4%
  4924.  
  4925. Damage Reduction Resistance II
  4926. 30% chance to become immune to the effects of Damage Reduction.
  4927.  
  4928. [5 stars]
  4929. Slow Special Attack II
  4930. When you hit a target in slow status, increase the damage you deal by 6%
  4931.  
  4932. Damage Reduction Resistance III
  4933. 40% chance to become immune to the effects of Damage Reduction.
  4934.  
  4935. ========================================
  4936.  
  4937. CARD_294: Blast Hornet
  4938. RANK: A, COLOR: Blue
  4939. SKILL_1: Blue, Green
  4940. SKILL_2: Blue, Green, Red
  4941.  
  4942. [0-4 stars]
  4943. Confusion Resistance I
  4944. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4945.  
  4946. Defocus Special Attack II
  4947. When you hit a target in Defocus status, increase the damage you deal by 6%
  4948.  
  4949. [5 stars]
  4950. Confusion Resistance II
  4951. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4952.  
  4953. Defocus Special Attack III
  4954. When you hit a target in Defocus status, increase the damage you deal by 8%
  4955.  
  4956. ========================================
  4957.  
  4958. CARD_295: Tidal Whale
  4959. RANK: A, COLOR: Green
  4960. SKILL_1: Green, Red
  4961. SKILL_2: Green, Red, Yellow
  4962.  
  4963. [0-4 stars]
  4964. Sprayer Adaptability I
  4965. Reduced damage taken by 4% when equipping a Sprayer.
  4966.  
  4967. Slow Special Attack II
  4968. When you hit a target in slow status, increase the damage you deal by 6%
  4969.  
  4970. [5 stars]
  4971. Sprayer Adaptability II
  4972. Reduced damage taken by 6% when equipping a Sprayer.
  4973.  
  4974. Slow Special Attack III
  4975. When you hit a target in slow status, increase the damage you deal by 8%
  4976.  
  4977. ========================================
  4978.  
  4979. CARD_296: Bass
  4980. RANK: S, COLOR: Yellow
  4981. SKILL_2: Yellow, Blue, Green
  4982.  
  4983. [0-4 stars]
  4984. Such Ego I
  4985. Increases the effect of Self-Awareness by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4986.  
  4987. Adversity Amplification II
  4988. When below 50% HP, increase damage by 6%.
  4989.  
  4990. [5 stars]
  4991. Such Ego II
  4992. Increases the effect of Self-Awareness by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  4993.  
  4994. Adversity Amplification III
  4995. When below 50% HP, increase damage by 8%.
  4996.  
  4997. ========================================
  4998.  
  4999. CARD_297: Vile MK-II
  5000. RANK: S, COLOR: Blue
  5001. SKILL_2: Blue, Red, Yellow
  5002.  
  5003. [0-4 stars]
  5004. Unleash Full Power I
  5005. When riding the Goliath, damage is increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5006.  
  5007. Launcher Amplification II
  5008. Increase damage by 6% when equipping a launcher.
  5009.  
  5010. [5 stars]
  5011. Unleash Full Power II
  5012. When riding the Goliath, damage is increased by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5013.  
  5014. Launcher Amplification III
  5015. Increase damage by 8% when equipping a launcher.
  5016.  
  5017. ========================================
  5018.  
  5019. CARD_298: X Memories
  5020. RANK: S, COLOR: Red
  5021. SKILL_1: Red, Blue
  5022. SKILL_2: Red, Blue, Yellow
  5023.  
  5024. [0-4 stars]
  5025. Buster Amplification II
  5026. Increase damage by 6% when equipping a buster.
  5027.  
  5028. Immobilize Resistance II
  5029. 30% chance to become immune to the effects of Immobilize.
  5030.  
  5031. [5 stars]
  5032. Buster Amplification III
  5033. Increase damage by 8% when equipping a buster.
  5034.  
  5035. Immobilize Resistance III
  5036. 40% chance to become immune to the effects of Immobilize.
  5037.  
  5038. ========================================
  5039.  
  5040. CARD_299: Fugen
  5041. RANK: S, COLOR: Blue
  5042. SKILL_1: Blue, Blue
  5043. SKILL_2: Blue, Blue, Yellow
  5044.  
  5045. [0-4 stars]
  5046. Zero Distance Boost II
  5047. Increase damage you deal by 8% when hitting a target in close proximity
  5048.  
  5049. Double Adaptability (SS) II
  5050. When you equip two melee weapons at the same time, reduce damage taken by 8%
  5051.  
  5052. [5 stars]
  5053. Zero Distance Boost III
  5054. Increase damage you deal by 10% when hitting a target in close proximity
  5055.  
  5056. Double Adaptability (SS) III
  5057. When you equip two melee weapons at the same time, reduce damage taken by 10%
  5058.  
  5059. ========================================
  5060.  
  5061. CARD_300: Teostra
  5062. RANK: A, COLOR: Red
  5063. SKILL_1: Red, Yellow
  5064. SKILL_2: Red, Yellow, Yellow
  5065.  
  5066. [0-4 stars]
  5067. Defense Reduction Special Attack I
  5068. When you hit a target in defense reduction status, increase the damage you deal by 4%
  5069.  
  5070. Fodder Killer I
  5071. When your target is a Fodder, increase damage you deal by 4%
  5072.  
  5073. [5 stars]
  5074. Defense Reduction Special Attack II
  5075. When you hit a target in defense reduction status, increase the damage you deal by 6%
  5076.  
  5077. Fodder Killer II
  5078. When your target is a Fodder, increase damage you deal by 6%
  5079.  
  5080. ========================================
  5081.  
  5082. CARD_301: Somnacanth
  5083. RANK: A, COLOR: Blue
  5084. SKILL_1: Blue, Green
  5085. SKILL_2: Blue, Green, Red
  5086.  
  5087. [0-4 stars]
  5088. Defocus Resistance I
  5089. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  5090.  
  5091. Fodder Sentinel I
  5092. When you are attacked by a Fodder, reduce the damage you take by 4%
  5093.  
  5094. [5 stars]
  5095. Defocus Resistance II
  5096. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  5097.  
  5098. Fodder Sentinel II
  5099. When you are attacked by a Fodder, reduce the damage you take by 6%
  5100.  
  5101. ========================================
  5102.  
  5103. CARD_302: Rakna-Kadaki
  5104. RANK: A, COLOR: Yellow
  5105. SKILL_1: Yellow, Red
  5106. SKILL_2: Yellow, Red, Red
  5107.  
  5108. [0-4 stars]
  5109. Continuous Damage Resistance I
  5110. 20% chance to become immune to the effects of Continuous Damage.
  5111.  
  5112. Preventive Shield Special Attack I
  5113. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  5114.  
  5115. [5 stars]
  5116. Continuous Damage Resistance II
  5117. 30% chance to become immune to the effects of Continuous Damage.
  5118.  
  5119. Preventive Shield Special Attack II
  5120. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  5121.  
  5122. ========================================
  5123.  
  5124. CARD_303: Almudron
  5125. RANK: A, COLOR: Green
  5126. SKILL_1: Green, Red
  5127. SKILL_2: Green, Red, Blue
  5128.  
  5129. [0-4 stars]
  5130. Homeopathy Adaptability I
  5131. When HP is 50% or higher, reduce damage taken by 4%.
  5132.  
  5133. Boss Sentinel I
  5134. When you are attacked by a boss character, reduce the damage you take by 4%
  5135.  
  5136. [5 stars]
  5137. Homeopathy Adaptability II
  5138. When HP is 50% or higher, reduce damage taken by 5%.
  5139.  
  5140. Boss Sentinel II
  5141. When you are attacked by a boss character, reduce the damage you take by 6%
  5142.  
  5143. ========================================
  5144.  
  5145. CARD_304: Yomogi
  5146. RANK: S, COLOR: Green
  5147. SKILL_1: Green, Green
  5148. SKILL_2: Green, Green, Blue
  5149.  
  5150. [0-4 stars]
  5151. Machine Gun Amplification II
  5152. Increase damage by 6% when equipping a machine gun.
  5153.  
  5154. Bunny Dango I
  5155. When your HP drops below 50%, recover HP equivalent to 5% of your Attack once every 6 seconds.
  5156.  
  5157. [5 stars]
  5158. Machine Gun Amplification III
  5159. Increase damage by 8% when equipping a machine gun.
  5160.  
  5161. Bunny Dango II
  5162. When your HP drops below 50%, recover HP equivalent to 7% of your Attack once every 6 seconds.
  5163.  
  5164. ========================================
  5165.  
  5166. CARD_305: Chameleos Chameleon
  5167. RANK: S, COLOR: Red
  5168. SKILL_1: Red, Green
  5169. SKILL_2: Red, Green, Green
  5170.  
  5171. [0-4 stars]
  5172. Sprayer Adaptability II
  5173. Reduced damage taken by 6% when equipping a Sprayer.
  5174.  
  5175. Sprayer Amplification II
  5176. Increase damage by 6% when equipping a Sprayer.
  5177.  
  5178. [5 stars]
  5179. Sprayer Adaptability III
  5180. Reduced damage taken by 8% when equipping a Sprayer.
  5181.  
  5182. Sprayer Amplification III
  5183. Increase damage by 8% when equipping a Sprayer.
  5184.  
  5185. ========================================
  5186.  
  5187. CARD_306: Godkarmachine O Inary
  5188. RANK: S, COLOR: Yellow
  5189. SKILL_1: Yellow, Yellow
  5190. SKILL_2: Yellow, Yellow, Green
  5191.  
  5192. [0-4 stars]
  5193. Blind Special Attack II
  5194. When you hit a target in Blind status, increase the damage you deal by 6%
  5195.  
  5196. Long Range Adaptability II
  5197. Reduce the damage taken by 6% when hit by a long range attack.
  5198.  
  5199. [5 stars]
  5200. Blind Special Attack III
  5201. When you hit a target in Blind status, increase the damage you deal by 8%
  5202.  
  5203. Long Range Adaptability III
  5204. Reduce the damage taken by 8% when hit by a long range attack.
  5205.  
  5206. ========================================
  5207.  
  5208. CARD_307: Sigma (Unfinished)
  5209. RANK: S, COLOR: Red
  5210. SKILL_1: Red, Green
  5211. SKILL_2: Red, Green, Blue
  5212.  
  5213. [0-4 stars]
  5214. Defocus Resistance II
  5215. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  5216.  
  5217. Mid Range Boost II
  5218. Increase damage you deal by 6% when hitting a target in mid range
  5219.  
  5220. [5 stars]
  5221. Defocus Resistance III
  5222. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  5223.  
  5224. Mid Range Boost III
  5225. Increase damage you deal by 8% when hitting a target in mid range
  5226.  
  5227. ========================================
  5228.  
  5229. CARD_308: Lumine
  5230. RANK: S, COLOR: Blue
  5231. SKILL_1: Blue, Green
  5232. SKILL_2: Blue, Green, Red
  5233.  
  5234. [0-4 stars]
  5235. No Weapon Special Attack II
  5236. When you hit a target in no weapon status, increase the damage you deal by 6%
  5237.  
  5238. New Generation I
  5239. When your target is a boss character, increase damage you deal by 2%. When you are attacked by a boss character, reduce the damage you take by 6%.
  5240.  
  5241. [5 stars]
  5242. No Weapon Special Attack III
  5243. When you hit a target in no weapon status, increase the damage you deal by 8%
  5244.  
  5245. New Generation II
  5246. When your target is a boss character, increase damage you deal by 3%. When you are attacked by a boss character, reduce the damage you take by 7%.
  5247.  
  5248. ========================================
  5249.  
  5250. CARD_309: Serpent
  5251. RANK: S, COLOR: Green
  5252. SKILL_1: Green, Green
  5253. SKILL_2: Green, Green, Blue
  5254.  
  5255. [0-4 stars]
  5256. No Skill Special Attack II
  5257. When you hit a target in no skill status, increase the damage you deal by 6%
  5258.  
  5259. O.I.S. Launch I
  5260. When below 50% HP, increase damage by 6%.
  5261.  
  5262. [5 stars]
  5263. No Skill Special Attack III
  5264. When you hit a target in no skill status, increase the damage you deal by 8%
  5265.  
  5266. O.I.S. Launch II
  5267. When below 50% HP, increase damage by 8%.
  5268.  
  5269. ========================================
  5270.  
  5271. CARD_310: Happy Valentine's Day 2022
  5272. RANK: S, COLOR: Yellow
  5273. SKILL_1: Yellow, Red
  5274. SKILL_2: Yellow, Red, Red
  5275.  
  5276. [0-4 stars]
  5277. Fodder Sentinel II
  5278. When you are attacked by a Fodder, reduce the damage you take by 6%
  5279.  
  5280. iCO's Thoughts I
  5281. When your HP drops below 30%, gain invulnerability status, preventing you from taking any damage(time is extended at 5 stars).. This skill will only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5282.  
  5283. [5 stars]
  5284. Fodder Sentinel III
  5285. When you are attacked by a Fodder, reduce the damage you take by 8%
  5286.  
  5287. iCO's Thoughts II
  5288. When your HP drops below 30%, gain invulnerability status, preventing you from taking any damage. This skill will only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5289.  
  5290. ========================================
  5291.  
  5292. CARD_311: Dynamo
  5293. RANK: S, COLOR: Blue
  5294. SKILL_2: Blue, Green, Green
  5295.  
  5296. [0-4 stars]
  5297. Weapon Maestro I
  5298. Increases the effect of Weapon Expert by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5299.  
  5300. Short Range Boost II
  5301. Increase damage you deal by 6% when hitting a target in short range
  5302.  
  5303. [5 stars]
  5304. Weapon Maestro II
  5305. Increases the effect of Weapon Expert by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5306.  
  5307. Short Range Boost III
  5308. Increase damage you deal by 8% when hitting a target in short range
  5309.  
  5310. ========================================
  5311.  
  5312. CARD_312: Cinnamon
  5313. RANK: S, COLOR: Green
  5314. SKILL_2: Green, Red, Blue
  5315.  
  5316. [0-4 stars]
  5317. Loving Heart I
  5318. The recovery time for Sacrifice is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5319.  
  5320. Fodder Sentinel II
  5321. When you are attacked by a Fodder, reduce the damage you take by 6%
  5322.  
  5323. [5 stars]
  5324. Loving Heart II
  5325. The recovery time for Sacrifice is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5326.  
  5327. Fodder Sentinel III
  5328. When you are attacked by a Fodder, reduce the damage you take by 8%
  5329.  
  5330. ========================================
  5331.  
  5332. CARD_313: Trone Bonne in Formal Attire
  5333. RANK: S, COLOR: Yellow
  5334. SKILL_1: Yellow, Yellow
  5335. SKILL_2: Yellow, Yellow, Green
  5336.  
  5337. [0-4 stars]
  5338. Fodder Killer II
  5339. When your target is a Fodder, increase damage you deal by 6%
  5340.  
  5341. Fodder Sentinel II
  5342. When you are attacked by a Fodder, reduce the damage you take by 6%
  5343.  
  5344. [5 stars]
  5345. Fodder Killer III
  5346. When your target is a Fodder, increase damage you deal by 8%
  5347.  
  5348. Fodder Sentinel III
  5349. When you are attacked by a Fodder, reduce the damage you take by 8%
  5350.  
  5351. ========================================
  5352.  
  5353. CARD_314: Guild Development
  5354. RANK: A, COLOR: Green
  5355. SKILL_1: Green, Yellow
  5356. SKILL_2: Green, Yellow, Green
  5357.  
  5358. [0-4 stars]
  5359. Double Amplification (BS) I
  5360. When you equip a buster and a melee weapon at the same time, increase damage by 6%
  5361.  
  5362. CRIT Reduction Resistance I
  5363. 20% chance to become immune to the effects of CRIT Reduction.
  5364.  
  5365. [5 stars]
  5366. Double Amplification (BS) II
  5367. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  5368.  
  5369. CRIT Reduction Resistance II
  5370. 30% chance to become immune to the effects of CRIT Reduction.
  5371.  
  5372. ========================================
  5373.  
  5374. CARD_315: Successfully completed
  5375. RANK: S, COLOR: Blue
  5376. SKILL_1: Blue, Green
  5377. SKILL_2: Blue, Green, Green
  5378.  
  5379. [0-4 stars]
  5380. Double Amplification (BS) II
  5381. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  5382.  
  5383. CRIT Reduction Resistance II
  5384. 30% chance to become immune to the effects of CRIT Reduction.
  5385.  
  5386. [5 stars]
  5387. Double Amplification (BS) III
  5388. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  5389.  
  5390. CRIT Reduction Resistance III
  5391. 40% chance to become immune to the effects of CRIT Reduction.
  5392.  
  5393. ========================================
  5394.  
  5395. CARD_316: Lifesaver
  5396. RANK: A, COLOR: Green
  5397. SKILL_1: Green, Green
  5398. SKILL_2: Green, Green, Blue
  5399.  
  5400. [0-4 stars]
  5401. Double Amplification (EM) I
  5402. When you equip a sprayer and a machine gun at the same time, increase damage by 6%
  5403.  
  5404. CRID Reduction Resistance I
  5405. 20% chance to become immune to the effects of CRID Reduction.
  5406.  
  5407. [5 stars]
  5408. Double Amplification (EM) II
  5409. When you equip a sprayer and a machine gun at the same time, increase damage by 8%
  5410.  
  5411. CRID Reduction Resistance II
  5412. 30% chance to become immune to the effects of CRID Reduction.
  5413.  
  5414. ========================================
  5415.  
  5416. CARD_317: Elite Strike
  5417. RANK: S, COLOR: Yellow
  5418. SKILL_1: Yellow, Yellow
  5419. SKILL_2: Yellow, Yellow, Green
  5420.  
  5421. [0-4 stars]
  5422. Double Amplification (EM) II
  5423. When you equip a sprayer and a machine gun at the same time, increase damage by 8%
  5424.  
  5425. CRID Reduction Resistance II
  5426. 30% chance to become immune to the effects of CRID Reduction.
  5427.  
  5428. [5 stars]
  5429. Double Amplification (EM) III
  5430. When you equip a sprayer and a machine gun at the same time, increase damage by 10%
  5431.  
  5432. CRID Reduction Resistance III
  5433. 40% chance to become immune to the effects of CRID Reduction.
  5434.  
  5435. ========================================
  5436.  
  5437. CARD_318: Bitter Struggle
  5438. RANK: A, COLOR: Green
  5439. SKILL_1: Green, Blue
  5440. SKILL_2: Green, Blue, Blue
  5441.  
  5442. [0-4 stars]
  5443. Double Amplification (BB) I
  5444. When you equip two busters at the same time, increase damage by 6%
  5445.  
  5446. Defocus Resistance I
  5447. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  5448.  
  5449. [5 stars]
  5450. Double Amplification (BB) II
  5451. When you equip two busters at the same time, increase damage by 8%
  5452.  
  5453. Defocus Resistance II
  5454. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  5455.  
  5456. ========================================
  5457.  
  5458. CARD_319: Stopping a hundred with one
  5459. RANK: S, COLOR: Blue
  5460. SKILL_1: Blue, Green
  5461. SKILL_2: Blue, Green, Green
  5462.  
  5463. [0-4 stars]
  5464. Double Amplification (BB) II
  5465. When you equip two busters at the same time, increase damage by 8%
  5466.  
  5467. Defocus Resistance II
  5468. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  5469.  
  5470. [5 stars]
  5471. Double Amplification (BB) III
  5472. When you equip two busters at the same time, increase damage by 10%
  5473.  
  5474. Defocus Resistance III
  5475. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  5476.  
  5477. ========================================
  5478.  
  5479. CARD_320: Members of the Resistance
  5480. RANK: A, COLOR: Green
  5481. SKILL_1: Green, Red
  5482. SKILL_2: Green, Red, Green
  5483.  
  5484. [0-4 stars]
  5485. Double Amplification (ML) I
  5486. When you equip a machine gun and a launcher at the same time, increase damage by 6%
  5487.  
  5488. Out of Control Resistance I
  5489. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5490.  
  5491. [5 stars]
  5492. Double Amplification (ML) II
  5493. When you equip a machine gun and a launcher at the same time, increase damage by 8%
  5494.  
  5495. Out of Control Resistance II
  5496. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5497.  
  5498. ========================================
  5499.  
  5500. CARD_321: Elfs Convergence
  5501. RANK: S, COLOR: Yellow
  5502. SKILL_1: Yellow, Red
  5503. SKILL_2: Yellow, Red, Green
  5504.  
  5505. [0-4 stars]
  5506. Double Amplification (ML) II
  5507. When you equip a machine gun and a launcher at the same time, increase damage by 8%
  5508.  
  5509. Out of Control Resistance II
  5510. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5511.  
  5512. [5 stars]
  5513. Double Amplification (ML) III
  5514. When you equip a machine gun and a launcher at the same time, increase damage by 10%
  5515.  
  5516. Out of Control Resistance III
  5517. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5518.  
  5519. ========================================
  5520.  
  5521. CARD_322: Investigate
  5522. RANK: A, COLOR: Green
  5523. SKILL_1: Green, Green
  5524. SKILL_2: Green, Green, Green
  5525.  
  5526. [0-4 stars]
  5527. Double Amplification (EL) I
  5528. When you equip a sprayer and a launcher at the same time, increase damage by 6%
  5529.  
  5530. No Skill Resistance I
  5531. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5532.  
  5533. [5 stars]
  5534. Double Amplification (EL) II
  5535. When you equip a sprayer and a launcher at the same time, increase damage by 8%
  5536.  
  5537. No Skill Resistance II
  5538. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5539.  
  5540. ========================================
  5541.  
  5542. CARD_323: Final Showdown!
  5543. RANK: S, COLOR: Red
  5544. SKILL_1: Red, Blue
  5545. SKILL_2: Red, Blue, Blue
  5546.  
  5547. [0-4 stars]
  5548. Double Amplification (SS) II
  5549. When you equip two melee weapons at the same time, increase damage by 8%
  5550.  
  5551. No Skill Resistance II
  5552. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5553.  
  5554. [5 stars]
  5555. Double Amplification (SS) III
  5556. When you equip two melee weapons at the same time, increase damage by 10%
  5557.  
  5558. No Skill Resistance III
  5559. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5560.  
  5561. ========================================
  5562.  
  5563. CARD_324: ROCKMAN X DiVE
  5564. RANK: S, COLOR: Blue
  5565. SKILL_1: Blue, Red
  5566. SKILL_2: Blue, Red, Blue
  5567.  
  5568. [0-4 stars]
  5569. 2nd Year Anniversary I
  5570. Reduced damage taken by 4%.
  5571.  
  5572. Appreciation I
  5573. Increase damage by 4%.
  5574.  
  5575. [5 stars]
  5576. 2nd Year Anniversary II
  5577. Reduced damage taken by 5%.
  5578.  
  5579. Appreciation II
  5580. Increase damage by 5%.
  5581.  
  5582. ========================================
  5583.  
  5584. CARD_325: Gaea Armor X
  5585. RANK: S, COLOR: Yellow
  5586. SKILL_2: Yellow, Blue, Blue
  5587.  
  5588. [0-4 stars]
  5589. Enhanced Armor Protection I
  5590. The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5591.  
  5592. Boss Sentinel II
  5593. When you are attacked by a boss character, reduce the damage you take by 6%
  5594.  
  5595. [5 stars]
  5596. Enhanced Armor Protection II
  5597. The damage taken reduction effect of Armor Protection is increased by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5598.  
  5599. Boss Sentinel III
  5600. When you are attacked by a boss character, reduce the damage you take by 8%
  5601.  
  5602. ========================================
  5603.  
  5604. CARD_326: Black Zero
  5605. RANK: S, COLOR: Blue
  5606. SKILL_2: Blue, Red, Red
  5607.  
  5608. [0-4 stars]
  5609. Armed Liberation I
  5610. Reduced damage taken by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5611.  
  5612. Player Sentinel II
  5613. When you are attacked by a player, reduce the damage you take by 6%
  5614.  
  5615. [5 stars]
  5616. Armed Liberation II
  5617. Reduced damage taken by 24% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5618.  
  5619. Player Sentinel III
  5620. When you are attacked by a player, reduce the damage you take by 8%
  5621.  
  5622. ========================================
  5623.  
  5624. CARD_327: Proto Man's Trap
  5625. RANK: S, COLOR: Green
  5626. SKILL_1: Green, Red
  5627. SKILL_2: Green, Red, Yellow
  5628.  
  5629. [0-4 stars]
  5630. Double Amplification (BS) II
  5631. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  5632.  
  5633. Double Adaptability (BS) II
  5634. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  5635.  
  5636. [5 stars]
  5637. Double Amplification (BS) III
  5638. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  5639.  
  5640. Double Adaptability (BS) III
  5641. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  5642.  
  5643. ========================================
  5644.  
  5645. CARD_328: The Greatest Battle Ever!
  5646. RANK: S, COLOR: Green
  5647. SKILL_1: Green, Red
  5648. SKILL_2: Green, Red, Yellow
  5649.  
  5650. [0-4 stars]
  5651. Double Amplification (SS) II
  5652. When you equip two melee weapons at the same time, increase damage by 8%
  5653.  
  5654. Double Adaptability (SS) II
  5655. When you equip two melee weapons at the same time, reduce damage taken by 8%
  5656.  
  5657. [5 stars]
  5658. Double Amplification (SS) III
  5659. When you equip two melee weapons at the same time, increase damage by 10%
  5660.  
  5661. Double Adaptability (SS) III
  5662. When you equip two melee weapons at the same time, reduce damage taken by 10%
  5663.  
  5664. ========================================
  5665.  
  5666. CARD_329: The Fateful Showdown!
  5667. RANK: S, COLOR: Green
  5668. SKILL_1: Green, Green
  5669. SKILL_2: Green, Green, Red
  5670.  
  5671. [0-4 stars]
  5672. No Weapon Resistance II
  5673. 30% chance to become immune to the effects of No Weapon.
  5674.  
  5675. No Weapon Special Attack II
  5676. When you hit a target in no weapon status, increase the damage you deal by 6%
  5677.  
  5678. [5 stars]
  5679. No Weapon Resistance III
  5680. 40% chance to become immune to the effects of No Weapon.
  5681.  
  5682. No Weapon Special Attack III
  5683. When you hit a target in no weapon status, increase the damage you deal by 8%
  5684.  
  5685. ========================================
  5686.  
  5687. CARD_330: Metal Heroes
  5688. RANK: S, COLOR: Yellow
  5689. SKILL_1: Yellow, Red
  5690. SKILL_2: Yellow, Red, Blue
  5691.  
  5692. [0-4 stars]
  5693. No Skill Resistance II
  5694. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5695.  
  5696. No Skill Special Attack II
  5697. When you hit a target in no skill status, increase the damage you deal by 6%
  5698.  
  5699. [5 stars]
  5700. No Skill Resistance III
  5701. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5702.  
  5703. No Skill Special Attack III
  5704. When you hit a target in no skill status, increase the damage you deal by 8%
  5705.  
  5706. ========================================
  5707.  
  5708. CARD_331: The Ambition Resurges!
  5709. RANK: S, COLOR: Green
  5710. SKILL_1: Green, Yellow
  5711. SKILL_2: Green, Yellow, Yellow
  5712.  
  5713. [0-4 stars]
  5714. CRIT Reduction Resistance II
  5715. 30% chance to become immune to the effects of CRIT Reduction.
  5716.  
  5717. CRIT Enhancement Special Attack II
  5718. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  5719.  
  5720. [5 stars]
  5721. CRIT Reduction Resistance III
  5722. 40% chance to become immune to the effects of CRIT Reduction.
  5723.  
  5724. CRIT Enhancement Special Attack III
  5725. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  5726.  
  5727. ========================================
  5728.  
  5729. CARD_332: The Threat from Space!
  5730. RANK: S, COLOR: Yellow
  5731. SKILL_1: Yellow, Red
  5732. SKILL_2: Yellow, Red, Blue
  5733.  
  5734. [0-4 stars]
  5735. CRID Reduction Resistance II
  5736. 30% chance to become immune to the effects of CRID Reduction.
  5737.  
  5738. Blind Special Attack II
  5739. When you hit a target in Blind status, increase the damage you deal by 6%
  5740.  
  5741. [5 stars]
  5742. CRID Reduction Resistance III
  5743. 40% chance to become immune to the effects of CRID Reduction.
  5744.  
  5745. Blind Special Attack III
  5746. When you hit a target in Blind status, increase the damage you deal by 8%
  5747.  
  5748. ========================================
  5749.  
  5750. CARD_333: Rabbit? Easter eggs!
  5751. RANK: S, COLOR: Green
  5752. SKILL_1: Green, Blue
  5753. SKILL_2: Green, Blue, Yellow
  5754.  
  5755. [0-4 stars]
  5756. Confusion Resistance II
  5757. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5758.  
  5759. Easter Egg Delivery I
  5760. When HP is <50%, you get an accelerated state, increasing movement speed by 25%, but can only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5761.  
  5762. [5 stars]
  5763. Confusion Resistance III
  5764. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5765.  
  5766. Easter Egg Delivery II
  5767. When HP is <50%, you get an accelerated state, increasing movement speed by 30%, but can only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5768.  
  5769. ========================================
  5770.  
  5771. CARD_334: Command Mission
  5772. RANK: S, COLOR: Blue
  5773. SKILL_1: Blue, Blue
  5774. SKILL_2: Blue, Blue, Red
  5775.  
  5776. [0-4 stars]
  5777. Defocus Resistance II
  5778. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  5779.  
  5780. BOSS Killer II
  5781. When your target is a boss character, increase damage you deal by 6%
  5782.  
  5783. [5 stars]
  5784. Defocus Resistance III
  5785. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  5786.  
  5787. BOSS Killer III
  5788. When your target is a boss character, increase damage you deal by 8%
  5789.  
  5790. ========================================
  5791.  
  5792. CARD_335: Everyday Heroes
  5793. RANK: S, COLOR: Red
  5794. SKILL_1: Red, Red
  5795. SKILL_2: Red, Red, Yellow
  5796.  
  5797. [0-4 stars]
  5798. CRIT Reduction Resistance II
  5799. 30% chance to become immune to the effects of CRIT Reduction.
  5800.  
  5801. No Weapon Special Attack II
  5802. When you hit a target in no weapon status, increase the damage you deal by 6%
  5803.  
  5804. [5 stars]
  5805. CRIT Reduction Resistance III
  5806. 40% chance to become immune to the effects of CRIT Reduction.
  5807.  
  5808. No Weapon Special Attack III
  5809. When you hit a target in no weapon status, increase the damage you deal by 8%
  5810.  
  5811. ========================================
  5812.  
  5813. CARD_336: Sigma (X3 1st form)
  5814. RANK: S, COLOR: Green
  5815. SKILL_1: Green, Green
  5816. SKILL_2: Green, Green, Yellow
  5817.  
  5818. [0-4 stars]
  5819. CRID Reduction Resistance II
  5820. 30% chance to become immune to the effects of CRID Reduction.
  5821.  
  5822. No Skill Special Attack II
  5823. When you hit a target in no skill status, increase the damage you deal by 6%
  5824.  
  5825. [5 stars]
  5826. CRID Reduction Resistance III
  5827. 40% chance to become immune to the effects of CRID Reduction.
  5828.  
  5829. No Skill Special Attack III
  5830. When you hit a target in no skill status, increase the damage you deal by 8%
  5831.  
  5832. ========================================
  5833.  
  5834. CARD_337: Fourth Armor X
  5835. RANK: S, COLOR: Blue
  5836. SKILL_2: Blue, Green, Yellow
  5837.  
  5838. [0-4 stars]
  5839. Armed Liberation I
  5840. Reduced damage taken by 20% when equipping a buster. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5841.  
  5842. CRIT Enhancement Special Attack II
  5843. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  5844.  
  5845. [5 stars]
  5846. Armed Liberation II
  5847. Reduced damage taken by 24% when equipping a buster. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5848.  
  5849. CRIT Enhancement Special Attack III
  5850. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  5851.  
  5852. ========================================
  5853.  
  5854. CARD_338: ProtoMan.EXE
  5855. RANK: S, COLOR: Red
  5856. SKILL_2: Red, Blue, Green
  5857.  
  5858. [0-4 stars]
  5859. Mobility I
  5860. The preparation time of the Sonic Boom is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5861.  
  5862. CRID Enhancement Special Attack II
  5863. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  5864.  
  5865. [5 stars]
  5866. Mobility II
  5867. The preparation time of the Sonic Boom is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5868.  
  5869. CRID Enhancement Special Attack III
  5870. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  5871.  
  5872. ========================================
  5873.  
  5874. CARD_339: Dark Dizzy
  5875. RANK: A, COLOR: Red
  5876. SKILL_1: Red, Green
  5877. SKILL_2: Red, Green, Green
  5878.  
  5879. [0-4 stars]
  5880. Blind Resistance I
  5881. 20% chance to become immune to the effects of Blind, stacks with similar effects.
  5882.  
  5883. Double Adaptability (BE) II
  5884. When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
  5885.  
  5886. [5 stars]
  5887. Blind Resistance II
  5888. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5889.  
  5890. Double Adaptability (BE) III
  5891. When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
  5892.  
  5893. ========================================
  5894.  
  5895. CARD_340: Toxic Seahorse
  5896. RANK: A, COLOR: Blue
  5897. SKILL_1: Blue, Yellow
  5898. SKILL_2: Blue, Yellow, Green
  5899.  
  5900. [0-4 stars]
  5901. Interference Resistance I
  5902. 20% chance to become immune to the effects of Interference, stacks with similar effects.
  5903.  
  5904. Double Adaptability (ML) II
  5905. When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
  5906.  
  5907. [5 stars]
  5908. Interference Resistance II
  5909. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5910.  
  5911. Double Adaptability (ML) III
  5912. When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
  5913.  
  5914. ========================================
  5915.  
  5916. CARD_341: Slash Beast
  5917. RANK: A, COLOR: Yellow
  5918. SKILL_1: Yellow, Blue
  5919. SKILL_2: Yellow, Blue, Green
  5920.  
  5921. [0-4 stars]
  5922. BOSS Killer I
  5923. When your target is a boss character, increase damage you deal by 4%
  5924.  
  5925. Blind Resistance II
  5926. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  5927.  
  5928. [5 stars]
  5929. BOSS Killer II
  5930. When your target is a boss character, increase damage you deal by 6%
  5931.  
  5932. Blind Resistance III
  5933. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  5934.  
  5935. ========================================
  5936.  
  5937. CARD_342: Shield Sheldon
  5938. RANK: A, COLOR: Green
  5939. SKILL_1: Green, Red
  5940. SKILL_2: Green, Red, Yellow
  5941.  
  5942. [0-4 stars]
  5943. Fodder Killer I
  5944. When your target is a Fodder, increase damage you deal by 4%
  5945.  
  5946. Interference Resistance II
  5947. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  5948.  
  5949. [5 stars]
  5950. Fodder Killer II
  5951. When your target is a Fodder, increase damage you deal by 6%
  5952.  
  5953. Interference Resistance III
  5954. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  5955.  
  5956. ========================================
  5957.  
  5958. CARD_343: Swimsuit iCO
  5959. RANK: S, COLOR: Blue
  5960. SKILL_2: Blue, Blue, Green
  5961.  
  5962. [0-4 stars]
  5963. Shelling Maestro I
  5964. Increase the effect of Shelling Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5965.  
  5966. Double Amplification (ML) II
  5967. When you equip a machine gun and a launcher at the same time, increase damage by 8%
  5968.  
  5969. [5 stars]
  5970. Shelling Maestro II
  5971. Increase the effect of Shelling Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5972.  
  5973. Double Amplification (ML) III
  5974. When you equip a machine gun and a launcher at the same time, increase damage by 10%
  5975.  
  5976. ========================================
  5977.  
  5978. CARD_344: Swimsuit Ciel
  5979. RANK: S, COLOR: Red
  5980. SKILL_2: Red, Red, Yellow
  5981.  
  5982. [0-4 stars]
  5983. Ocean Star I
  5984. The damage taken reduction effect of Safeguarding the Oceans is increased by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5985.  
  5986. Interference Special Attack II
  5987. When you hit a target in interference status, increase the damage you deal by 8%
  5988.  
  5989. [5 stars]
  5990. Ocean Star II
  5991. The damage taken reduction effect of Safeguarding the Oceans is increased by 15%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  5992.  
  5993. Interference Special Attack III
  5994. When you hit a target in interference status, increase the damage you deal by 10%
  5995.  
  5996. ========================================
  5997.  
  5998. CARD_345: Aile (ZXA)
  5999. RANK: S, COLOR: Red
  6000. SKILL_2: Red, Blue, Green
  6001.  
  6002. [0-4 stars]
  6003. Sword Cannon Maestro I
  6004. Increase the effect of Sword Cannon Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6005.  
  6006. Blind Resistance II
  6007. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6008.  
  6009. [5 stars]
  6010. Sword Cannon Maestro II
  6011. Increase the effect of Sword Cannon Adaptability by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6012.  
  6013. Blind Resistance III
  6014. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  6015.  
  6016. ========================================
  6017.  
  6018. CARD_346: Angepitoyeir
  6019. RANK: S, COLOR: Green
  6020. SKILL_2: Green, Blue, Blue
  6021.  
  6022. [0-4 stars]
  6023. Space Impact I
  6024. When Rift Flash hits, it will slow the target and reduce its movement speed by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6025.  
  6026. Mid Range Boost II
  6027. Increase damage you deal by 6% when hitting a target in mid range
  6028.  
  6029. [5 stars]
  6030. Space Impact II
  6031. When Rift Flash hits, it will slow the target and reduce its movement speed by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6032.  
  6033. Mid Range Boost III
  6034. Increase damage you deal by 8% when hitting a target in mid range
  6035.  
  6036. ========================================
  6037.  
  6038. CARD_347: Gate (Combat Type)
  6039. RANK: S, COLOR: Yellow
  6040. SKILL_2: Yellow, Yellow, Blue
  6041.  
  6042. [0-4 stars]
  6043. Nightmare Boost I
  6044. When activating Nightmare Hole, you get a damage enhancement status, which increases damage dealt by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6045.  
  6046. Interference Resistance II
  6047. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6048.  
  6049. [5 stars]
  6050. Nightmare Boost II
  6051. When activating Nightmare Hole, you get a damage enhancement status, which increases damage dealt by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6052.  
  6053. Interference Resistance III
  6054. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  6055.  
  6056. ========================================
  6057.  
  6058. CARD_348: Copy X (2nd Form)
  6059. RANK: S, COLOR: Blue
  6060. SKILL_1: Blue, Red
  6061. SKILL_2: Blue, Red, Red
  6062.  
  6063. [0-4 stars]
  6064. Blind Special Attack II
  6065. When you hit a target in Blind status, increase the damage you deal by 6%
  6066.  
  6067. Double Adaptability (BB) II
  6068. When you equip two busters at the same time, reduce damage taken by 8%
  6069.  
  6070. [5 stars]
  6071. Blind Special Attack III
  6072. When you hit a target in Blind status, increase the damage you deal by 8%
  6073.  
  6074. Double Adaptability (BB) III
  6075. When you equip two busters at the same time, reduce damage taken by 10%
  6076.  
  6077. ========================================
  6078.  
  6079. CARD_349: Fighting is Justice
  6080. RANK: S, COLOR: Red
  6081. SKILL_1: Red, Yellow
  6082. SKILL_2: Red, Yellow, Yellow
  6083.  
  6084. [0-4 stars]
  6085. Zero Distance Boost II
  6086. Increase damage you deal by 8% when hitting a target in close proximity
  6087.  
  6088. Double Amplification (EL) II
  6089. When you equip a sprayer and a launcher at the same time, increase damage by 8%
  6090.  
  6091. [5 stars]
  6092. Zero Distance Boost III
  6093. Increase damage you deal by 10% when hitting a target in close proximity
  6094.  
  6095. Double Amplification (EL) III
  6096. When you equip a sprayer and a launcher at the same time, increase damage by 10%
  6097.  
  6098. ========================================
  6099.  
  6100. CARD_350: Gears of Fate
  6101. RANK: S, COLOR: Green
  6102. SKILL_1: Green, Yellow
  6103. SKILL_2: Green, Yellow, Yellow
  6104.  
  6105. [0-4 stars]
  6106. Mid Range Adaptability II
  6107. Reduce the damage taken by 6% when hit by a mid range attack.
  6108.  
  6109. Double Adaptability (ML) II
  6110. When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
  6111.  
  6112. [5 stars]
  6113. Mid Range Adaptability III
  6114. Reduce the damage taken by 8% when hit by a mid range attack.
  6115.  
  6116. Double Adaptability (ML) III
  6117. When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
  6118.  
  6119. ========================================
  6120.  
  6121. CARD_351: Cross Over
  6122. RANK: S, COLOR: Yellow
  6123. SKILL_1: Yellow, Red
  6124. SKILL_2: Yellow, Red, Blue
  6125.  
  6126. [0-4 stars]
  6127. Snipe Boost II
  6128. Increase damage you deal by 8% when hitting a target in extremely long range
  6129.  
  6130. Snipe Adaptability II
  6131. Reduce the damage taken by 8% when hit by an extremely long range attack.
  6132.  
  6133. [5 stars]
  6134. Snipe Boost III
  6135. Increase damage you deal by 10% when hitting a target in extremely long range
  6136.  
  6137. Snipe Adaptability III
  6138. Reduce the damage taken by 10% when hit by an extremely long range attack.
  6139.  
  6140. ========================================
  6141.  
  6142. CARD_352: I am the Messiah!
  6143. RANK: S, COLOR: Blue
  6144. SKILL_1: Blue, Yellow
  6145. SKILL_2: Blue, Yellow, Yellow
  6146.  
  6147. [0-4 stars]
  6148. Short Range Boost II
  6149. Increase damage you deal by 6% when hitting a target in short range
  6150.  
  6151. Zero Range Adaptability II
  6152. Reduce the damage taken by 8% when hit by an extremely short range attack.
  6153.  
  6154. [5 stars]
  6155. Short Range Boost III
  6156. Increase damage you deal by 8% when hitting a target in short range
  6157.  
  6158. Zero Range Adaptability III
  6159. Reduce the damage taken by 10% when hit by an extremely short range attack.
  6160.  
  6161. ========================================
  6162.  
  6163. CARD_353: Shadow Armor X
  6164. RANK: S, COLOR: Red
  6165. SKILL_2: Red, Green, Yellow
  6166.  
  6167. [0-4 stars]
  6168. Enhanced Armor Protection I
  6169. The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6170.  
  6171. Long Range Adaptability II
  6172. Reduce the damage taken by 6% when hit by a long range attack.
  6173.  
  6174. [5 stars]
  6175. Enhanced Armor Protection II
  6176. The damage taken reduction effect of Armor Protection is increased by 40%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6177.  
  6178. Long Range Adaptability III
  6179. Reduce the damage taken by 8% when hit by a long range attack.
  6180.  
  6181. ========================================
  6182.  
  6183. CARD_354: Dame Luchika
  6184. RANK: S, COLOR: Yellow
  6185. SKILL_1: Yellow, Red
  6186. SKILL_2: Yellow, Red, Blue
  6187.  
  6188. [0-4 stars]
  6189. CRIT Reduction Special Attack II
  6190. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  6191.  
  6192. CRID Reduction Special Attack II
  6193. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  6194.  
  6195. [5 stars]
  6196. CRIT Reduction Special Attack III
  6197. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  6198.  
  6199. CRID Reduction Special Attack III
  6200. When you hit a target in CRID Reduction status, increase damage you deal by 8%
  6201.  
  6202. ========================================
  6203.  
  6204. CARD_356: Knight of the Royal Order Fiorayne
  6205. RANK: S, COLOR: Yellow
  6206. SKILL_1: Yellow, Red
  6207. SKILL_2: Yellow, Red, Red
  6208.  
  6209. [0-4 stars]
  6210. Blind Special Attack II
  6211. When you hit a target in Blind status, increase the damage you deal by 6%
  6212.  
  6213. Defense Reduction Special Attack II
  6214. When you hit a target in defense reduction status, increase the damage you deal by 6%
  6215.  
  6216. [5 stars]
  6217. Blind Special Attack III
  6218. When you hit a target in Blind status, increase the damage you deal by 8%
  6219.  
  6220. Defense Reduction Special Attack III
  6221. When you hit a target in defense reduction status, increase the damage you deal by 8%
  6222.  
  6223. ========================================
  6224.  
  6225. CARD_357: The Quest Damsel Chichae
  6226. RANK: S, COLOR: Blue
  6227. SKILL_1: Blue, Red
  6228. SKILL_2: Blue, Red, Red
  6229.  
  6230. [0-4 stars]
  6231. Long Range Boost II
  6232. Increase damage you deal by 6% when hitting a target in long range
  6233.  
  6234. Mid Range Adaptability II
  6235. Reduce the damage taken by 6% when hit by a mid range attack.
  6236.  
  6237. [5 stars]
  6238. Long Range Boost III
  6239. Increase damage you deal by 8% when hitting a target in long range
  6240.  
  6241. Mid Range Adaptability III
  6242. Reduce the damage taken by 8% when hit by a mid range attack.
  6243.  
  6244. ========================================
  6245.  
  6246. CARD_359: Sir Jae
  6247. RANK: S, COLOR: Red
  6248. SKILL_1: Red, Blue
  6249. SKILL_2: Red, Blue, Blue
  6250.  
  6251. [0-4 stars]
  6252. No Weapon Special Attack II
  6253. When you hit a target in no weapon status, increase the damage you deal by 6%
  6254.  
  6255. No Skill Special Attack II
  6256. When you hit a target in no skill status, increase the damage you deal by 6%
  6257.  
  6258. [5 stars]
  6259. No Weapon Special Attack III
  6260. When you hit a target in no weapon status, increase the damage you deal by 8%
  6261.  
  6262. No Skill Special Attack III
  6263. When you hit a target in no skill status, increase the damage you deal by 8%
  6264.  
  6265. ========================================
  6266.  
  6267. CARD_360: The Scientist Bahari
  6268. RANK: A, COLOR: Blue
  6269. SKILL_1: Blue, Red
  6270. SKILL_2: Blue, Red, Green
  6271.  
  6272. [0-4 stars]
  6273. Short Range Boost I
  6274. Increase damage you deal by 4% when hitting a target in short range
  6275.  
  6276. Short Range Adaptability I
  6277. Reduce the damage taken by 4% when hit by a short range attack.
  6278.  
  6279. [5 stars]
  6280. Short Range Boost II
  6281. Increase damage you deal by 6% when hitting a target in short range
  6282.  
  6283. Short Range Adaptability II
  6284. Reduce the damage taken by 6% when hit by a short range attack.
  6285.  
  6286. ========================================
  6287.  
  6288. CARD_361: Doctor Tadori
  6289. RANK: A, COLOR: Yellow
  6290. SKILL_1: Yellow, Yellow
  6291. SKILL_2: Yellow, Yellow, Green
  6292.  
  6293. [0-4 stars]
  6294. Snipe Boost I
  6295. Increase damage you deal by 6% when hitting a target in extremely long range
  6296.  
  6297. Snipe Adaptability I
  6298. Reduce the damage taken by 6% when hit by an extremely long range attack.
  6299.  
  6300. [5 stars]
  6301. Snipe Boost II
  6302. Increase damage you deal by 8% when hitting a target in extremely long range
  6303.  
  6304. Snipe Adaptability II
  6305. Reduce the damage taken by 8% when hit by an extremely long range attack.
  6306.  
  6307. ========================================
  6308.  
  6309. CARD_362: The Smithy Minayle
  6310. RANK: A, COLOR: Green
  6311. SKILL_1: Green, Green
  6312. SKILL_2: Green, Green, Yellow
  6313.  
  6314. [0-4 stars]
  6315. Zero Distance Boost I
  6316. Increase damage you deal by 6% when hitting a target in close proximity
  6317.  
  6318. Zero Range Adaptability I
  6319. Reduce the damage taken by 6% when hit by an extremely short range attack.
  6320.  
  6321. [5 stars]
  6322. Zero Distance Boost II
  6323. Increase damage you deal by 8% when hitting a target in close proximity
  6324.  
  6325. Zero Range Adaptability II
  6326. Reduce the damage taken by 8% when hit by an extremely short range attack.
  6327.  
  6328. ========================================
  6329.  
  6330. CARD_363: The Merchant Oboro
  6331. RANK: A, COLOR: Red
  6332. SKILL_1: Red, Blue
  6333. SKILL_2: Red, Blue, Blue
  6334.  
  6335. [0-4 stars]
  6336. Long Range Boost I
  6337. Increase damage you deal by 4% when hitting a target in long range
  6338.  
  6339. Long Range Adaptability I
  6340. Reduce the damage taken by 4% when hit by a long range attack.
  6341.  
  6342. [5 stars]
  6343. Long Range Boost II
  6344. Increase damage you deal by 6% when hitting a target in long range
  6345.  
  6346. Long Range Adaptability II
  6347. Reduce the damage taken by 6% when hit by a long range attack.
  6348.  
  6349. ========================================
  6350.  
  6351. CARD_364: Malzeno Dragoon
  6352. RANK: S, COLOR: Green
  6353. SKILL_1: Green, Red
  6354. SKILL_2: Green, Red, Red
  6355.  
  6356. [0-4 stars]
  6357. Blind Resistance II
  6358. 30% chance to become immune to the effects of Blind, stacks with similar effects.
  6359.  
  6360. Double Amplification (EL) II
  6361. When you equip a sprayer and a launcher at the same time, increase damage by 8%
  6362.  
  6363. [5 stars]
  6364. Blind Resistance III
  6365. 40% chance to become immune to the effects of Blind, stacks with similar effects.
  6366.  
  6367. Double Amplification (EL) III
  6368. When you equip a sprayer and a launcher at the same time, increase damage by 10%
  6369.  
  6370. ========================================
  6371.  
  6372. CARD_365: The Demon of the Flames
  6373. RANK: S, COLOR: Yellow
  6374. SKILL_1: Yellow, Red
  6375. SKILL_2: Yellow, Red, Blue
  6376.  
  6377. [0-4 stars]
  6378. Interference Resistance II
  6379. 30% chance to become immune to the effects of Interference, stacks with similar effects.
  6380.  
  6381. Double Amplification (EM) II
  6382. When you equip a sprayer and a machine gun at the same time, increase damage by 8%
  6383.  
  6384. [5 stars]
  6385. Interference Resistance III
  6386. 40% chance to become immune to the effects of Interference, stacks with similar effects.
  6387.  
  6388. Double Amplification (EM) III
  6389. When you equip a sprayer and a machine gun at the same time, increase damage by 10%
  6390.  
  6391. ========================================
  6392.  
  6393. CARD_366: Droitclair
  6394. RANK: S, COLOR: Green
  6395. SKILL_2: Green, Blue, Blue
  6396.  
  6397. [0-4 stars]
  6398. Enhanced Sprayer Mastery I
  6399. Increases the effect of Sprayer Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6400.  
  6401. Sprayer Amplification II
  6402. Increase damage by 6% when equipping a Sprayer.
  6403.  
  6404. [5 stars]
  6405. Enhanced Sprayer Mastery II
  6406. Increases the effect of Sprayer Mastery by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6407.  
  6408. Sprayer Amplification III
  6409. Increase damage by 8% when equipping a Sprayer.
  6410.  
  6411. ========================================
  6412.  
  6413. CARD_367: Japanese version's 2nd anniversary
  6414. RANK: S, COLOR: Red
  6415. SKILL_1: Red, Blue
  6416. SKILL_2: Red, Blue, Blue
  6417.  
  6418. [0-4 stars]
  6419. Japan's 2nd Anniversary Celebration I
  6420. Reduced damage taken by 3%.
  6421.  
  6422. Thank you for your support I
  6423. Increase damage by 3%.
  6424.  
  6425. [5 stars]
  6426. Japan's 2nd Anniversary Celebration II
  6427. Reduced damage taken by 6%.
  6428.  
  6429. Thank you for your support II
  6430. Increase damage by 6%.
  6431.  
  6432. ========================================
  6433.  
  6434. CARD_368: Gifts from Eratoeir
  6435. RANK: S, COLOR: Yellow
  6436. SKILL_1: Yellow, Yellow
  6437. SKILL_2: Yellow, Yellow, Yellow
  6438.  
  6439. [0-4 stars]
  6440. Mid Range Boost II
  6441. Increase damage you deal by 6% when hitting a target in mid range
  6442.  
  6443. Double Amplification (BS) II
  6444. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  6445.  
  6446. [5 stars]
  6447. Mid Range Boost III
  6448. Increase damage you deal by 8% when hitting a target in mid range
  6449.  
  6450. Double Amplification (BS) III
  6451. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  6452.  
  6453. ========================================
  6454.  
  6455. CARD_369: Gifts from Droitclair
  6456. RANK: S, COLOR: Green
  6457. SKILL_1: Green, Green
  6458. SKILL_2: Green, Green, Green
  6459.  
  6460. [0-4 stars]
  6461. Adversity Amplification II
  6462. When below 50% HP, increase damage by 6%.
  6463.  
  6464. Homeopathy Amplification II
  6465. At 50% or more HP, increase damage by 4%.
  6466.  
  6467. [5 stars]
  6468. Adversity Amplification III
  6469. When below 50% HP, increase damage by 8%.
  6470.  
  6471. Homeopathy Amplification III
  6472. At 50% or more HP, increase damage by 5%.
  6473.  
  6474. ========================================
  6475.  
  6476. CARD_370: Gifts from Angepitoyeir
  6477. RANK: S, COLOR: Blue
  6478. SKILL_1: Blue, Blue
  6479. SKILL_2: Blue, Blue, Blue
  6480.  
  6481. [0-4 stars]
  6482. Short Range Boost II
  6483. Increase damage you deal by 6% when hitting a target in short range
  6484.  
  6485. Double Adaptability (BS) II
  6486. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  6487.  
  6488. [5 stars]
  6489. Short Range Boost III
  6490. Increase damage you deal by 8% when hitting a target in short range
  6491.  
  6492. Double Adaptability (BS) III
  6493. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  6494.  
  6495. ========================================
  6496.  
  6497. CARD_371: Mega Man Killer
  6498. RANK: S, COLOR: Red
  6499. SKILL_1: Red, Green
  6500. SKILL_2: Red, Green, Yellow
  6501.  
  6502. [0-4 stars]
  6503. Mid Range Adaptability II
  6504. Reduce the damage taken by 6% when hit by a mid range attack.
  6505.  
  6506. Double Amplification (BM) II
  6507. When you equip a buster and a machine gun at the same time, increase damage by 8%
  6508.  
  6509. [5 stars]
  6510. Mid Range Adaptability III
  6511. Reduce the damage taken by 8% when hit by a mid range attack.
  6512.  
  6513. Double Amplification (BM) III
  6514. When you equip a buster and a machine gun at the same time, increase damage by 10%
  6515.  
  6516. ========================================
  6517.  
  6518. CARD_372: Time Machine
  6519. RANK: S, COLOR: Green
  6520. SKILL_1: Green, Blue
  6521. SKILL_2: Green, Blue, Yellow
  6522.  
  6523. [0-4 stars]
  6524. Short Range Adaptability II
  6525. Reduce the damage taken by 6% when hit by a short range attack.
  6526.  
  6527. Double Adaptability (BE) II
  6528. When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
  6529.  
  6530. [5 stars]
  6531. Short Range Adaptability III
  6532. Reduce the damage taken by 8% when hit by a short range attack.
  6533.  
  6534. Double Adaptability (BE) III
  6535. When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
  6536.  
  6537. ========================================
  6538.  
  6539. CARD_373: Super Computer
  6540. RANK: S, COLOR: Blue
  6541. SKILL_1: Blue, Red
  6542. SKILL_2: Blue, Red, Red
  6543.  
  6544. [0-4 stars]
  6545. Zero Range Adaptability II
  6546. Reduce the damage taken by 8% when hit by an extremely short range attack.
  6547.  
  6548. Zero Distance Boost II
  6549. Increase damage you deal by 8% when hitting a target in close proximity
  6550.  
  6551. [5 stars]
  6552. Zero Range Adaptability III
  6553. Reduce the damage taken by 10% when hit by an extremely short range attack.
  6554.  
  6555. Zero Distance Boost III
  6556. Increase damage you deal by 10% when hitting a target in close proximity
  6557.  
  6558. ========================================
  6559.  
  6560. CARD_374: The Liquidator
  6561. RANK: S, COLOR: Green
  6562. SKILL_1: Green, Red
  6563. SKILL_2: Green, Red, Blue
  6564.  
  6565. [0-4 stars]
  6566. Snipe Adaptability II
  6567. Reduce the damage taken by 8% when hit by an extremely long range attack.
  6568.  
  6569. Snipe Boost II
  6570. Increase damage you deal by 8% when hitting a target in extremely long range
  6571.  
  6572. [5 stars]
  6573. Snipe Adaptability III
  6574. Reduce the damage taken by 10% when hit by an extremely long range attack.
  6575.  
  6576. Snipe Boost III
  6577. Increase damage you deal by 10% when hitting a target in extremely long range
  6578.  
  6579. ========================================
  6580.  
  6581. CARD_375: Stardroids
  6582. RANK: S, COLOR: Red
  6583. SKILL_1: Red, Yellow
  6584. SKILL_2: Red, Yellow, Blue
  6585.  
  6586. [0-4 stars]
  6587. CRID Reduction Special Attack II
  6588. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  6589.  
  6590. CRIT Reduction Special Attack II
  6591. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  6592.  
  6593. [5 stars]
  6594. CRID Reduction Special Attack III
  6595. When you hit a target in CRID Reduction status, increase damage you deal by 8%
  6596.  
  6597. CRIT Reduction Special Attack III
  6598. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  6599.  
  6600. ========================================
  6601.  
  6602. CARD_376: RiCO
  6603. RANK: S, COLOR: Green
  6604. SKILL_2: Green, Blue, Blue
  6605.  
  6606. [0-4 stars]
  6607. Mobility I
  6608. The preparation time for the Data Analysis is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6609.  
  6610. Mid Range Adaptability II
  6611. Reduce the damage taken by 6% when hit by a mid range attack.
  6612.  
  6613. [5 stars]
  6614. Mobility II
  6615. The preparation time for the Data Analysis is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6616.  
  6617. Mid Range Adaptability III
  6618. Reduce the damage taken by 8% when hit by a mid range attack.
  6619.  
  6620. ========================================
  6621.  
  6622. CARD_377: iCO
  6623. RANK: S, COLOR: Yellow
  6624. SKILL_2: Yellow, Yellow, Red
  6625.  
  6626. [0-4 stars]
  6627. Mobility I
  6628. The preparation time for the Analyzer Wall is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6629.  
  6630. Short Range Adaptability II
  6631. Reduce the damage taken by 6% when hit by a short range attack.
  6632.  
  6633. [5 stars]
  6634. Mobility II
  6635. The preparation time for the Analyzer Wall is reduced by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6636.  
  6637. Short Range Adaptability III
  6638. Reduce the damage taken by 8% when hit by a short range attack.
  6639.  
  6640. ========================================
  6641.  
  6642. CARD_378: Nana
  6643. RANK: S, COLOR: Green
  6644. SKILL_2: Green, Yellow, Yellow
  6645.  
  6646. [0-4 stars]
  6647. Enhanced Special Armor I
  6648. Special Armor's damage reduction rate is increased to 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6649.  
  6650. Long Range Boost II
  6651. Increase damage you deal by 6% when hitting a target in long range
  6652.  
  6653. [5 stars]
  6654. Enhanced Special Armor II
  6655. Special Armor's damage reduction rate is increased to 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6656.  
  6657. Long Range Boost III
  6658. Increase damage you deal by 8% when hitting a target in long range
  6659.  
  6660. ========================================
  6661.  
  6662. CARD_379: Super Bass
  6663. RANK: S, COLOR: Red
  6664. SKILL_2: Red, Blue, Yellow
  6665.  
  6666. [0-4 stars]
  6667. Enhanced Bassnium I
  6668. Increases the effect of Bassnium by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6669.  
  6670. Mid Range Boost II
  6671. Increase damage you deal by 6% when hitting a target in mid range
  6672.  
  6673. [5 stars]
  6674. Enhanced Bassnium II
  6675. Increases the effect of Bassnium by 100%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6676.  
  6677. Mid Range Boost III
  6678. Increase damage you deal by 8% when hitting a target in mid range
  6679.  
  6680. ========================================
  6681.  
  6682. CARD_380: Roll.EXE
  6683. RANK: S, COLOR: Blue
  6684. SKILL_2: Blue, Green, Green
  6685.  
  6686. [0-4 stars]
  6687. Continuous Shot I
  6688. When using Roll Arrow, gain damage enhancement and increase damage dealt by 24%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6689.  
  6690. Long Range Adaptability II
  6691. Reduce the damage taken by 6% when hit by a long range attack.
  6692.  
  6693. [5 stars]
  6694. Continuous Shot II
  6695. When using Roll Arrow, gain damage enhancement and increase damage dealt by 36%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6696.  
  6697. Long Range Adaptability III
  6698. Reduce the damage taken by 8% when hit by a long range attack.
  6699.  
  6700. ========================================
  6701.  
  6702. CARD_381: Rogue
  6703. RANK: S, COLOR: Green
  6704. SKILL_2: Green, Red, Red
  6705.  
  6706. [0-4 stars]
  6707. Radiowave Shield I
  6708. When below 42% HP, reduce damage taken by 26%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6709.  
  6710. Short Range Boost II
  6711. Increase damage you deal by 6% when hitting a target in short range
  6712.  
  6713. [5 stars]
  6714. Radiowave Shield II
  6715. When below 42% HP, reduce damage taken by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6716.  
  6717. Short Range Boost III
  6718. Increase damage you deal by 8% when hitting a target in short range
  6719.  
  6720. ========================================
  6721.  
  6722. CARD_382: Merry Christmas 2022
  6723. RANK: S, COLOR: Yellow
  6724. SKILL_1: Yellow, Blue
  6725. SKILL_2: Yellow, Blue, Blue
  6726.  
  6727. [0-4 stars]
  6728. Double Adaptability (ML) II
  6729. When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
  6730.  
  6731. Holy Night Prayers I
  6732. When your HP drops below 50%, recover HP equivalent to 6% of your Attack once every 6 seconds.
  6733.  
  6734. [5 stars]
  6735. Double Adaptability (ML) III
  6736. When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
  6737.  
  6738. Holy Night Prayers II
  6739. When your HP drops below 50%, recover HP equivalent to 8% of your Attack once every 6 seconds.
  6740.  
  6741. ========================================
  6742.  
  6743. CARD_384: Devil May Cry
  6744. RANK: S, COLOR: Red
  6745. SKILL_1: Red, Green
  6746. SKILL_2: Red, Green, Green
  6747.  
  6748. [0-4 stars]
  6749. Devil May Cry I
  6750. When your target is a boss character, increase damage you deal by 5%. When you are attacked by a boss character, reduce the damage you take by 5%
  6751.  
  6752. Sin Devil Trigger I
  6753. When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6754. When the "Sin Devil Trigger I" status is activated, the "Sin Devil Trigger II" status will be disabled.
  6755.  
  6756. [5 stars]
  6757. Devil May Cry II
  6758. When your target is a boss character, increase damage you deal by 7%. When you are attacked by a boss character, reduce the damage you take by 7%
  6759.  
  6760. Sin Devil Trigger II
  6761. When HP is <50%, gain enhanced DMG and increase damage by 50%. It can only be triggered once in a battle. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6762. When the "Sin Devil Trigger II" status is activated, the "Sin Devil Trigger I" status will be disabled.
  6763.  
  6764. ========================================
  6765.  
  6766. CARD_385: Demon King Urizen
  6767. RANK: S, COLOR: Yellow
  6768. SKILL_1: Yellow, Green
  6769. SKILL_2: Yellow, Green, Green
  6770.  
  6771. [0-4 stars]
  6772. Player Killer II
  6773. When your target is a player, increase damage you deal by 6%
  6774.  
  6775. Absolute Evil I
  6776. When your target is a player, increase damage you deal by 5%. When you are attacked by a player, reduce the damage you take by 5%
  6777.  
  6778. [5 stars]
  6779. Player Killer III
  6780. When your target is a player, increase damage you deal by 8%
  6781.  
  6782. Absolute Evil II
  6783. When your target is a player, increase damage you deal by 7%. When you are attacked by a player, reduce the damage you take by 7%
  6784.  
  6785. ========================================
  6786.  
  6787. CARD_386: Nero
  6788. RANK: S, COLOR: Green
  6789. SKILL_1: Green, Blue
  6790. SKILL_2: Green, Blue, Green
  6791.  
  6792. [0-4 stars]
  6793. Double Adaptability (BS) II
  6794. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  6795.  
  6796. Combo Effect I
  6797. There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6798. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
  6799.  
  6800. [5 stars]
  6801. Double Adaptability (BS) III
  6802. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  6803.  
  6804. Combo Effect II
  6805. There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6806. When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
  6807.  
  6808. ========================================
  6809.  
  6810. CARD_387: Dante
  6811. RANK: S, COLOR: Red
  6812. SKILL_1: Red, Red
  6813. SKILL_2: Red, Red, Yellow
  6814.  
  6815. [0-4 stars]
  6816. Double Amplification (BS) II
  6817. When you equip a buster and a melee weapon at the same time, increase damage by 8%
  6818.  
  6819. Combo Effect I
  6820. There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6821. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
  6822.  
  6823. [5 stars]
  6824. Double Amplification (BS) III
  6825. When you equip a buster and a melee weapon at the same time, increase damage by 10%
  6826.  
  6827. Combo Effect II
  6828. There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6829. When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
  6830.  
  6831. ========================================
  6832.  
  6833. CARD_388: V
  6834. RANK: S, COLOR: Blue
  6835. SKILL_1: Blue, Blue
  6836. SKILL_2: Blue, Blue, Red
  6837.  
  6838. [0-4 stars]
  6839. Snipe Boost II
  6840. Increase damage you deal by 8% when hitting a target in extremely long range
  6841.  
  6842. Combo Effect I
  6843. There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6844. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
  6845.  
  6846. [5 stars]
  6847. Snipe Boost III
  6848. Increase damage you deal by 10% when hitting a target in extremely long range
  6849.  
  6850. Combo Effect II
  6851. There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6852. When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
  6853.  
  6854. ========================================
  6855.  
  6856. CARD_389: Vergil
  6857. RANK: S, COLOR: Blue
  6858. SKILL_1: Blue, Yellow
  6859. SKILL_2: Blue, Yellow, Blue
  6860.  
  6861. [0-4 stars]
  6862. Double Amplification (SS) II
  6863. When you equip two melee weapons at the same time, increase damage by 8%
  6864.  
  6865. Combo Effect I
  6866. There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6867. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
  6868.  
  6869. [5 stars]
  6870. Double Amplification (SS) III
  6871. When you equip two melee weapons at the same time, increase damage by 10%
  6872.  
  6873. Combo Effect II
  6874. There is a chance to increase damage dealt on enemy by 5% when you perform any attack. It can be stacked up to 4 levels. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
  6875. When the "Combo Effect II" status is activated, the "Combo Effect I" status will be disabled.
  6876.  
  6877. ========================================
  6878.  
  6879. CARD_390: Morph Moth
  6880. RANK: A, COLOR: Red
  6881. SKILL_1: Red, Green
  6882. SKILL_2: Red, Green, Blue
  6883.  
  6884. [0-4 stars]
  6885. Blind Special Attack I
  6886. When you hit a target in Blind status, increase the damage you deal by 4%
  6887.  
  6888. Double Adaptability (BS) I
  6889. When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
  6890.  
  6891. [5 stars]
  6892. Blind Special Attack II
  6893. When you hit a target in Blind status, increase the damage you deal by 6%
  6894.  
  6895. Double Adaptability (BS) II
  6896. When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
  6897.  
  6898. ========================================
  6899.  
  6900. CARD_391: Bubble Crab
  6901. RANK: A, COLOR: Blue
  6902. SKILL_1: Blue, Green
  6903. SKILL_2: Blue, Green, Green
  6904.  
  6905. [0-4 stars]
  6906. Out of Control Special Attack I
  6907. When you hit a target in Out of Control status, increase the damage you deal by 4%
  6908.  
  6909. Double Adaptability (BE) I
  6910. When you equip a buster and a sprayer at the same time, reduce damage taken by 6%
  6911.  
  6912. [5 stars]
  6913. Out of Control Special Attack II
  6914. When you hit a target in Out of Control status, increase the damage you deal by 6%
  6915.  
  6916. Double Adaptability (BE) II
  6917. When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
  6918.  
  6919. ========================================
  6920.  
  6921. CARD_392: Blizzard Buffalo
  6922. RANK: A, COLOR: Green
  6923. SKILL_1: Green, Red
  6924. SKILL_2: Green, Red, Red
  6925.  
  6926. [0-4 stars]
  6927. Confusion Special Attack I
  6928. When you hit a target in Confusion status, increase the damage you deal by 4%
  6929.  
  6930. Double Adaptability (BM) I
  6931. When you equip a buster and a machine gun at the same time, reduce damage taken by 6%
  6932.  
  6933. [5 stars]
  6934. Confusion Special Attack II
  6935. When you hit a target in Confusion status, increase the damage you deal by 6%
  6936.  
  6937. Double Adaptability (BM) II
  6938. When you equip a buster and a machine gun at the same time, reduce damage taken by 8%
  6939.  
  6940. ========================================
  6941.  
  6942. CARD_393: Crush Crawfish
  6943. RANK: A, COLOR: Yellow
  6944. SKILL_1: Yellow, Blue
  6945. SKILL_2: Yellow, Blue, Red
  6946.  
  6947. [0-4 stars]
  6948. Defocus Special Attack I
  6949. When you hit a target in Defocus status, increase the damage you deal by 4%
  6950.  
  6951. Double Adaptability (BB) I
  6952. When you equip two busters at the same time, reduce damage taken by 6%
  6953.  
  6954. [5 stars]
  6955. Defocus Special Attack II
  6956. When you hit a target in Defocus status, increase the damage you deal by 6%
  6957.  
  6958. Double Adaptability (BB) II
  6959. When you equip two busters at the same time, reduce damage taken by 8%
Add Comment
Please, Sign In to add comment