Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- BJ Blazkowicz Combat Servitor
- Wounds 15
- Armour (Machine): All 6
- Soak: 8
- WS 30 (3)
- BS 30 (3) (+10 from red dot sight)
- S 40 (8)
- T 40 (8)
- Ag 20 (2)
- Int 20 (2)
- Per 30 (3)
- Wp 40 (4)
- Fel --
- Skills
- Awareness (per)
- Talents
- Two Weapon Wielder
- Traits
- Auto-Stabilised
- Darksight
- Flyer (2) (Null Gravity Conditions Only)
- Machine (6)
- Natural Weapon (Servo-fists)
- Sturdy
- Unnatural Strength (x2)
- Unnatural Toughness (x2)
- Weapons
- Servo Fist (1d5+8, Primitive)
- Shock Glove (1d10+8 I, Shocking)
- Retobi-pattern Missile Launcher (red dot laser sight) Rld 2 full
- Frag Missile 2d10 X Pen 4 Blast 6 (4/4)
- Krak Missile 3d10+10 X Pen 10 Blast 1 (4/4)
- Doomguy - Murder Servitor (For real this time)
- Wounds- 14
- Soak- 10
- AP- 9
- WS- 55
- BS- 22
- S- 42
- T- 50
- AG- 44
- INT- 20
- PER- 40
- WP- 40
- FEL- 02
- Skills: Acrobatics (ag) +10, Awareness (Per) +10, Climb (S) +20, Concealment (Ag) +10, Dodge (Ag) +10, Search (Per) +10, Silent Move (Ag) +20, Tracking (Int) +20
- Talents: Ambidextrous, Berserk Charge (Gain +20 to WS instead of 10 on Charge)
- Crippling Strike (When the character's melee attack causes Critical Damage, add +4 Damage)
- Crushing Blow (Add +2 to Melee damage)
- Frenzy (Spend a round GETTIN' MAD, next round get a +10 to WS, S, T, and WP, -20 to BS and INT, must attack nearest enemy in Melee combat, or move towards them. Immune to Fear, Pinning, Stunning Effects, Effects of Fatigue, my not Parry, Retreat, or Flee)
- Lightning Reflexes (Character rolls twice his AG bonus when rolling for Initiative. If they have Unnatural Agility, add +1 to the multiplier before factoring the bonus)
- Melee Weapon Training (Universal)
- Step Aside (May make an additional dodge once per round)
- Swift Attack (May make two Melee attacks a turn as a full action. With Two Weapon Wielder, you get two attacks with one weapon, and one attack with the other.)
- Two Weapon Wielder (Melee)
- Traits: Brutal Charge (+3 Damage on charge), Dark Sight, Flyer 6 (Null gravity only), Improved Natural Weapons, Machine 3, Multiple Arms, Natural Weapons, Unnatural Speed, Unnatural Strength (x2), Unnatural Toughness (x2)
- Weapons:
- Viscerator Limb, 1d10+14 R; Pen 2; Tearing, Unbalanced
- Mono Talons, 1d10+10 R; Pen 2
- Electro Flail, 1d10+3 I, Flexible, Shocking
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement