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BJ and Doomguy

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Dec 19th, 2018
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  1. BJ Blazkowicz Combat Servitor
  2. Wounds 15
  3. Armour (Machine): All 6
  4. Soak: 8
  5. WS 30 (3)
  6. BS 30 (3) (+10 from red dot sight)
  7. S 40 (8)
  8. T 40 (8)
  9. Ag 20 (2)
  10. Int 20 (2)
  11. Per 30 (3)
  12. Wp 40 (4)
  13. Fel --
  14. Skills
  15. Awareness (per)
  16. Talents
  17. Two Weapon Wielder
  18. Traits
  19. Auto-Stabilised
  20. Darksight
  21. Flyer (2) (Null Gravity Conditions Only)
  22. Machine (6)
  23. Natural Weapon (Servo-fists)
  24. Sturdy
  25. Unnatural Strength (x2)
  26. Unnatural Toughness (x2)
  27. Weapons
  28. Servo Fist (1d5+8, Primitive)
  29. Shock Glove (1d10+8 I, Shocking)
  30. Retobi-pattern Missile Launcher (red dot laser sight) Rld 2 full
  31. Frag Missile 2d10 X Pen 4 Blast 6 (4/4)
  32. Krak Missile 3d10+10 X Pen 10 Blast 1 (4/4)
  33.  
  34.  
  35. Doomguy - Murder Servitor (For real this time)
  36. Wounds- 14
  37. Soak- 10
  38. AP- 9
  39. WS- 55
  40. BS- 22
  41. S- 42
  42. T- 50
  43. AG- 44
  44. INT- 20
  45. PER- 40
  46. WP- 40
  47. FEL- 02
  48. Skills: Acrobatics (ag) +10, Awareness (Per) +10, Climb (S) +20, Concealment (Ag) +10, Dodge (Ag) +10, Search (Per) +10, Silent Move (Ag) +20, Tracking (Int) +20
  49. Talents: Ambidextrous, Berserk Charge (Gain +20 to WS instead of 10 on Charge)
  50. Crippling Strike (When the character's melee attack causes Critical Damage, add +4 Damage)
  51. Crushing Blow (Add +2 to Melee damage)
  52. Frenzy (Spend a round GETTIN' MAD, next round get a +10 to WS, S, T, and WP, -20 to BS and INT, must attack nearest enemy in Melee combat, or move towards them. Immune to Fear, Pinning, Stunning Effects, Effects of Fatigue, my not Parry, Retreat, or Flee)
  53. Lightning Reflexes (Character rolls twice his AG bonus when rolling for Initiative. If they have Unnatural Agility, add +1 to the multiplier before factoring the bonus)
  54. Melee Weapon Training (Universal)
  55. Step Aside (May make an additional dodge once per round)
  56. Swift Attack (May make two Melee attacks a turn as a full action. With Two Weapon Wielder, you get two attacks with one weapon, and one attack with the other.)
  57. Two Weapon Wielder (Melee)
  58. Traits: Brutal Charge (+3 Damage on charge), Dark Sight, Flyer 6 (Null gravity only), Improved Natural Weapons, Machine 3, Multiple Arms, Natural Weapons, Unnatural Speed, Unnatural Strength (x2), Unnatural Toughness (x2)
  59. Weapons:
  60. Viscerator Limb, 1d10+14 R; Pen 2; Tearing, Unbalanced
  61. Mono Talons, 1d10+10 R; Pen 2
  62. Electro Flail, 1d10+3 I, Flexible, Shocking
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