Advertisement
Guest User

Untitled

a guest
Nov 14th, 2018
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 66.99 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY atomic the daddy c:
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  12. do
  13. print("FE Compatibility code by Mokiros")
  14. script.Parent = Player.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent and t.Function then
  40. t.Function(...)
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=Player then return end
  48. if io.isMouse then
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. else
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local Mouse = Player:GetMouse()
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  91. end
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. local sick = Instance.new("Sound",Character)
  113. sick.SoundId = "rbxassetid://165704299"
  114. sick.Looped = true
  115. sick.Pitch = 1
  116. sick.Volume = 1
  117. sick:Play()
  118.  
  119. IT = Instance.new
  120. CF = CFrame.new
  121. VT = Vector3.new
  122. RAD = math.rad
  123. C3 = Color3.new
  124. UD2 = UDim2.new
  125. BRICKC = BrickColor.new
  126. ANGLES = CFrame.Angles
  127. EULER = CFrame.fromEulerAnglesXYZ
  128. COS = math.cos
  129. ACOS = math.acos
  130. SIN = math.sin
  131. ASIN = math.asin
  132. ABS = math.abs
  133. MRANDOM = math.random
  134. FLOOR = math.floor
  135.  
  136. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  137. local NEWMESH = IT(MESH)
  138. if MESH == "SpecialMesh" then
  139. NEWMESH.MeshType = MESHTYPE
  140. if MESHID ~= "nil" and MESHID ~= "" then
  141. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  142. end
  143. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  144. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  145. end
  146. end
  147. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  148. NEWMESH.Scale = SCALE
  149. NEWMESH.Parent = PARENT
  150. return NEWMESH
  151. end
  152.  
  153. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  154. local NEWPART = IT("Part")
  155. NEWPART.formFactor = FORMFACTOR
  156. NEWPART.Reflectance = REFLECTANCE
  157. NEWPART.Transparency = TRANSPARENCY
  158. NEWPART.CanCollide = false
  159. NEWPART.Locked = true
  160. NEWPART.Anchored = true
  161. if ANCHOR == false then
  162. NEWPART.Anchored = false
  163. end
  164. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  165. NEWPART.Name = NAME
  166. NEWPART.Size = SIZE
  167. NEWPART.Position = Torso.Position
  168. NEWPART.Material = MATERIAL
  169. NEWPART:BreakJoints()
  170. NEWPART.Parent = PARENT
  171. return NEWPART
  172. end
  173.  
  174. --//=================================\\
  175. --|| CUSTOMIZATION
  176. --\\=================================//
  177.  
  178. Player_Size = 1 --Size of the player.
  179. Animation_Speed = 3
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181.  
  182. local Speed = 20
  183. local Effects2 = {}
  184.  
  185. --//=================================\\
  186. --|| END OF CUSTOMIZATION
  187. --\\=================================//
  188.  
  189. local function weldBetween(a, b)
  190. local weldd = Instance.new("ManualWeld")
  191. weldd.Part0 = a
  192. weldd.Part1 = b
  193. weldd.C0 = CFrame.new()
  194. weldd.C1 = b.CFrame:inverse() * a.CFrame
  195. weldd.Parent = a
  196. return weldd
  197. end
  198.  
  199. --//=================================\\
  200. --|| USEFUL VALUES
  201. --\\=================================//
  202.  
  203. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  206. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  207. local CHANGEDEFENSE = 0
  208. local CHANGEDAMAGE = 0
  209. local CHANGEMOVEMENT = 0
  210. local ANIM = "Idle"
  211. local ATTACK = false
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local KEYHOLD = false
  218. local CHANGE = 2 / Animation_Speed
  219. local WALKINGANIM = false
  220. local WALK = 0
  221. local VALUE1 = false
  222. local VALUE2 = false
  223. local ROBLOXIDLEANIMATION = IT("Animation")
  224. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  225. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  226. --ROBLOXIDLEANIMATION.Parent = Humanoid
  227. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  228. WEAPONGUI.Name = "Weapon GUI"
  229. local Weapon = IT("Model")
  230. Weapon.Name = "Adds"
  231. local HITFLOOR = nil
  232. local Effects = IT("Folder", Weapon)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character.Animate
  236. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  237. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  238. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  239. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  240. local UNANCHOR = true
  241.  
  242. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  243.  
  244. --//=================================\\
  245. --\\=================================//
  246.  
  247.  
  248. --//=================================\\
  249. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  250. --\\=================================//
  251.  
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "ArtificialHB"
  254.  
  255. script:WaitForChild("ArtificialHB")
  256.  
  257. frame = Frame_Speed
  258. tf = 0
  259. allowframeloss = false
  260. tossremainder = false
  261. lastframe = tick()
  262. script.ArtificialHB:Fire()
  263.  
  264. game:GetService("RunService").Heartbeat:connect(function(s, p)
  265. tf = tf + s
  266. if tf >= frame then
  267. if allowframeloss then
  268. script.ArtificialHB:Fire()
  269. lastframe = tick()
  270. else
  271. for i = 1, math.floor(tf / frame) do
  272. script.ArtificialHB:Fire()
  273. end
  274. lastframe = tick()
  275. end
  276. if tossremainder then
  277. tf = 0
  278. else
  279. tf = tf - frame * math.floor(tf / frame)
  280. end
  281. end
  282. end)
  283.  
  284. --//=================================\\
  285. --\\=================================//
  286.  
  287.  
  288.  
  289.  
  290.  
  291. --//=================================\\
  292. --|| SOME FUNCTIONS
  293. --\\=================================//
  294.  
  295. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  296. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  297. end
  298.  
  299. function PositiveAngle(NUMBER)
  300. if NUMBER >= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function NegativeAngle(NUMBER)
  307. if NUMBER <= 0 then
  308. NUMBER = 0
  309. end
  310. return NUMBER
  311. end
  312.  
  313. function Swait(NUMBER)
  314. if NUMBER == 0 or NUMBER == nil then
  315. ArtificialHB.Event:wait()
  316. else
  317. for i = 1, NUMBER do
  318. ArtificialHB.Event:wait()
  319. end
  320. end
  321. end
  322.  
  323. function QuaternionFromCFrame(cf)
  324. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  325. local trace = m00 + m11 + m22
  326. if trace > 0 then
  327. local s = math.sqrt(1 + trace)
  328. local recip = 0.5 / s
  329. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  330. else
  331. local i = 0
  332. if m11 > m00 then
  333. i = 1
  334. end
  335. if m22 > (i == 0 and m00 or m11) then
  336. i = 2
  337. end
  338. if i == 0 then
  339. local s = math.sqrt(m00 - m11 - m22 + 1)
  340. local recip = 0.5 / s
  341. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  342. elseif i == 1 then
  343. local s = math.sqrt(m11 - m22 - m00 + 1)
  344. local recip = 0.5 / s
  345. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  346. elseif i == 2 then
  347. local s = math.sqrt(m22 - m00 - m11 + 1)
  348. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  349. end
  350. end
  351. end
  352.  
  353. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  354. local xs, ys, zs = x + x, y + y, z + z
  355. local wx, wy, wz = w * xs, w * ys, w * zs
  356. local xx = x * xs
  357. local xy = x * ys
  358. local xz = x * zs
  359. local yy = y * ys
  360. local yz = y * zs
  361. local zz = z * zs
  362. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  363. end
  364.  
  365. function QuaternionSlerp(a, b, t)
  366. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  367. local startInterp, finishInterp;
  368. if cosTheta >= 0.0001 then
  369. if (1 - cosTheta) > 0.0001 then
  370. local theta = ACOS(cosTheta)
  371. local invSinTheta = 1 / SIN(theta)
  372. startInterp = SIN((1 - t) * theta) * invSinTheta
  373. finishInterp = SIN(t * theta) * invSinTheta
  374. else
  375. startInterp = 1 - t
  376. finishInterp = t
  377. end
  378. else
  379. if (1 + cosTheta) > 0.0001 then
  380. local theta = ACOS(-cosTheta)
  381. local invSinTheta = 1 / SIN(theta)
  382. startInterp = SIN((t - 1) * theta) * invSinTheta
  383. finishInterp = SIN(t * theta) * invSinTheta
  384. else
  385. startInterp = t - 1
  386. finishInterp = t
  387. end
  388. end
  389. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  390. end
  391.  
  392. function Clerp(a, b, t)
  393. local qa = {QuaternionFromCFrame(a)}
  394. local qb = {QuaternionFromCFrame(b)}
  395. local ax, ay, az = a.x, a.y, a.z
  396. local bx, by, bz = b.x, b.y, b.z
  397. local _t = 1 - t
  398. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  399. end
  400.  
  401. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  402. local frame = IT("Frame")
  403. frame.BackgroundTransparency = TRANSPARENCY
  404. frame.BorderSizePixel = BORDERSIZEPIXEL
  405. frame.Position = POSITION
  406. frame.Size = SIZE
  407. frame.BackgroundColor3 = COLOR
  408. frame.BorderColor3 = BORDERCOLOR
  409. frame.Name = NAME
  410. frame.Parent = PARENT
  411. return frame
  412. end
  413.  
  414. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  415. local label = IT("TextLabel")
  416. label.BackgroundTransparency = 1
  417. label.Size = UD2(1, 0, 1, 0)
  418. label.Position = UD2(0, 0, 0, 0)
  419. label.TextColor3 = TEXTCOLOR
  420. label.TextStrokeTransparency = STROKETRANSPARENCY
  421. label.TextTransparency = TRANSPARENCY
  422. label.FontSize = TEXTFONTSIZE
  423. label.Font = TEXTFONT
  424. label.BorderSizePixel = BORDERSIZEPIXEL
  425. label.TextScaled = false
  426. label.Text = TEXT
  427. label.Name = NAME
  428. label.Parent = PARENT
  429. return label
  430. end
  431.  
  432. function NoOutlines(PART)
  433. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  434. end
  435.  
  436.  
  437. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  438. local NEWWELD = IT(TYPE)
  439. NEWWELD.Part0 = PART0
  440. NEWWELD.Part1 = PART1
  441. NEWWELD.C0 = C0
  442. NEWWELD.C1 = C1
  443. NEWWELD.Parent = PARENT
  444. return NEWWELD
  445. end
  446.  
  447. function CreateSound(ID, PARENT, VOLUME, PITCH)
  448. local NEWSOUND = nil
  449. coroutine.resume(coroutine.create(function()
  450. NEWSOUND = IT("Sound", PARENT)
  451. NEWSOUND.Volume = VOLUME
  452. NEWSOUND.Pitch = PITCH
  453. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  454. Swait()
  455. NEWSOUND:play()
  456. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  457. end))
  458. return NEWSOUND
  459. end
  460.  
  461. function CFrameFromTopBack(at, top, back)
  462. local right = top:Cross(back)
  463. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  464. end
  465.  
  466. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  467. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  468. local mesh = IT("SpecialMesh",wave)
  469. mesh.MeshType = "FileMesh"
  470. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  471. mesh.Scale = SIZE
  472. mesh.Offset = VT(0,0,-SIZE.X/8)
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  479. if DOESROT == true then
  480. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  481. end
  482. wave.Transparency = wave.Transparency + (0.5/WAIT)
  483. if wave.Transparency > 0.99 then
  484. wave:remove()
  485. end
  486. end
  487. end))
  488. end
  489.  
  490. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  491. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  492. local mesh = IT("SpecialMesh",wave)
  493. mesh.MeshType = "FileMesh"
  494. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  495. mesh.Scale = SIZE
  496. --mesh.Offset = VT(0,0,-SIZE.X/8)
  497. wave.CFrame = CFRAME
  498. coroutine.resume(coroutine.create(function(PART)
  499. for i = 1, WAIT do
  500. Swait()
  501. mesh.Scale = mesh.Scale + GROW
  502. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  503. if DOESROT == true then
  504. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  505. end
  506. wave.Transparency = wave.Transparency + (0.5/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  516. local mesh = IT("SpecialMesh",wave)
  517. mesh.MeshType = "FileMesh"
  518. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  519. mesh.Scale = SIZE
  520. wave.CFrame = CFRAME
  521. coroutine.resume(coroutine.create(function(PART)
  522. for i = 1, WAIT do
  523. Swait()
  524. mesh.Scale = mesh.Scale + GROW
  525. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  526. if DOESROT == true then
  527. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  528. end
  529. wave.Transparency = wave.Transparency + (0.5/WAIT)
  530. if wave.Transparency > 0.99 then
  531. wave:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537.  
  538. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  540. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  541. wave.CFrame = CFRAME
  542. coroutine.resume(coroutine.create(function(PART)
  543. for i = 1, WAIT do
  544. Swait()
  545. mesh.Scale = mesh.Scale * GROW
  546. wave.Transparency = wave.Transparency + (0.5/WAIT)
  547. if wave.Transparency > 0.99 then
  548. wave:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  555. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  556. local mesh = IT("SpecialMesh",wave)
  557. mesh.MeshType = "Sphere"
  558. mesh.Scale = SIZE
  559. mesh.Offset = VT(0,0,0)
  560. wave.CFrame = CFRAME
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, WAIT do
  563. Swait()
  564. mesh.Scale = mesh.Scale + GROW
  565. wave.Transparency = wave.Transparency + (1/WAIT)
  566. if wave.Transparency > 0.99 then
  567. wave:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MakeForm(PART,TYPE)
  574. if TYPE == "Cyl" then
  575. local MSH = IT("CylinderMesh",PART)
  576. elseif TYPE == "Ball" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Sphere"
  579. elseif TYPE == "Wedge" then
  580. local MSH = IT("SpecialMesh",PART)
  581. MSH.MeshType = "Wedge"
  582. end
  583. end
  584.  
  585. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  586. if FLOOR ~= nil then
  587. coroutine.resume(coroutine.create(function()
  588. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  589. PART.CFrame = CF(POSITION)
  590. for i = 1, 45 do
  591. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  592. RingPiece.Material = FLOOR.Material
  593. RingPiece.Color = FLOOR.Color
  594. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  595. Debris:AddItem(RingPiece,SWAIT/100)
  596. end
  597. PART:remove()
  598. end))
  599. end
  600. end
  601.  
  602. function CheckTableForString(Table, String)
  603. for i, v in pairs(Table) do
  604. if string.find(string.lower(String), string.lower(v)) then
  605. return true
  606. end
  607. end
  608. return false
  609. end
  610.  
  611. function CheckIntangible(Hit)
  612. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  613. if Hit and Hit.Parent then
  614. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  615. return true
  616. end
  617. end
  618. return false
  619. end
  620.  
  621. Debris = game:GetService("Debris")
  622.  
  623. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  624. local Direction = CFrame.new(StartPos, Vec).lookVector
  625. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  626. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  627. if RayHit and CheckIntangible(RayHit) then
  628. if DelayIfHit then
  629. wait()
  630. end
  631. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  632. end
  633. return RayHit, RayPos, RayNormal
  634. end
  635.  
  636. function turnto(position)
  637. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  638. end
  639.  
  640. --//=================================\\
  641. --|| WEAPON CREATION
  642. --\\=================================//
  643.  
  644. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  645. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  647. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648.  
  649. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  650. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  652. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  654. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  656. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657.  
  658. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  659. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  661. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  663. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  665. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  667. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668.  
  669. for _, c in pairs(Weapon:GetChildren()) do
  670. if c.ClassName == "Part" then
  671. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  672. end
  673. end
  674.  
  675. Weapon.Parent = Character
  676.  
  677. Humanoid.Died:connect(function()
  678. ATTACK = true
  679. end)
  680.  
  681. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  682. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  683. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  684. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  685.  
  686. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Godly Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  687. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Godly Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  688. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  689. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  690.  
  691. --//=================================\\
  692. --|| DAMAGE FUNCTIONS
  693. --\\=================================//
  694.  
  695. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  696. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  697. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  698. local BODYGYRO = IT("BodyGyro", STATPART)
  699. local BODYPOSITION = IT("BodyPosition", STATPART)
  700. BODYPOSITION.P = 2000
  701. BODYPOSITION.D = 100
  702. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  703. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  704. game:GetService("Debris"):AddItem(STATPART ,5)
  705. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  706. BILLBOARDGUI.Adornee = STATPART
  707. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  708. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  709. BILLBOARDGUI.AlwaysOnTop = false
  710. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  711. TEXTLABEL.BackgroundTransparency = 1
  712. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  713. TEXTLABEL.Text = TEXT
  714. TEXTLABEL.Font = "SciFi"
  715. TEXTLABEL.FontSize="Size42"
  716. TEXTLABEL.TextColor3 = COLOR
  717. TEXTLABEL.TextStrokeTransparency = 1
  718. TEXTLABEL.TextScaled = true
  719. TEXTLABEL.TextWrapped = true
  720. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  721. if LABELTYPE == "Normal" then
  722. for i = 1, 30 do
  723. Swait()
  724. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  725. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  726. end
  727. elseif LABELTYPE == "Debuff" then
  728. for i = 1, 30 do
  729. Swait()
  730. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  731. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  732. end
  733. elseif LABELTYPE == "Shock" then
  734. local ORIGIN = STATPART.Position
  735. for i = 1, 30 do
  736. Swait()
  737. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  738. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  739. end
  740. end
  741. THEPART.Parent = nil
  742. end),STATPART, BODYPOSITION, TEXTLABEL)
  743. end
  744.  
  745. --//=================================\\
  746. --|| DAMAGING
  747. --\\=================================//
  748.  
  749. function killnearest(position,range,maxstrength,direction)
  750. for i,v in ipairs(workspace:GetChildren()) do
  751. local body = v:GetChildren()
  752. for part = 1, #body do
  753. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  754. if(body[part].Position - position).Magnitude < range then
  755. if v.ClassName == "Model" then
  756. --v:BreakJoints()
  757. end
  758. local POS = position
  759. coroutine.resume(coroutine.create(function()
  760. body[part].Anchored = true
  761. body[part].Parent = Effects
  762. body[part].CanCollide = true
  763. local SIZE = body[part].Size
  764. body[part].Material = "Neon"
  765. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  766. for i = 1, 75 do
  767. Swait()
  768. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  769. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  770. end
  771. coroutine.resume(coroutine.create(function()
  772. while true do
  773. Swait()
  774. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  775. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  776. end
  777. end))
  778. body[part].Anchored = false
  779. body[part].Velocity = direction.lookVector*maxstrength
  780. end))
  781. end
  782. end
  783. end
  784. if v.ClassName == "Part" then
  785. if v.Anchored == false and (v.Position - position).Magnitude < range then
  786. local POS = position
  787. coroutine.resume(coroutine.create(function()
  788. v.Anchored = true
  789. v.Parent = Effects
  790. local SIZE = v.Size
  791. v.Material = "Neon"
  792. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  793. for i = 1, 75 do
  794. Swait()
  795. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  796. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  797. end
  798. coroutine.resume(coroutine.create(function()
  799. while true do
  800. Swait()
  801. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  802. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  803. end
  804. end))
  805. v.Anchored = false
  806. v.Velocity = direction.lookVector*maxstrength
  807. end))
  808. end
  809. end
  810. end
  811. end
  812.  
  813. --//=================================\\
  814. --|| ATTACK FUNCTIONS AND STUFF
  815. --\\=================================//
  816.  
  817. function AttackTemplate()
  818. ATTACK = true
  819. Rooted = false
  820. for i=0, 1, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  828. end
  829. ATTACK = false
  830. Rooted = false
  831. end
  832.  
  833. function GodlyPunch()
  834. ATTACK = true
  835. Rooted = false
  836. local SPEED = Speed
  837. Speed = 8
  838. CreateSound("169445572", RightArm, 10, 1.1)
  839. for i=0, 4, 0.1 / Animation_Speed do
  840. Swait()
  841. turnto(Mouse.Hit.p)
  842. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  843. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  850. end
  851. for i=0, 0.15, 0.1 / Animation_Speed do
  852. Swait()
  853. turnto(Mouse.Hit.p)
  854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. end
  861. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  862. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  863. PART.Shape = "Ball"
  864. local bv = Instance.new("BodyVelocity")
  865. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  866. bv.velocity = RootPart.CFrame.lookVector*600
  867. bv.Parent = PART
  868. bv.Name = "PROJECTILEVELOCITY"
  869. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  870. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  871. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  872. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  873. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  874. coroutine.resume(coroutine.create(function()
  875. for i = 1, 10 do
  876. Swait()
  877. PART.Transparency = PART.Transparency + 0.2/10
  878. PART.Size = PART.Size + VT(5,5,5)
  879. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  880. end
  881. PART:Destroy()
  882. end))
  883. for i=0, 1, 0.1 / Animation_Speed do
  884. Swait()
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  891. end
  892. Speed = SPEED
  893. ATTACK = false
  894. Rooted = false
  895. end
  896.  
  897. function GodlyGrasp()
  898. ATTACK = true
  899. Rooted = false
  900. local HASGRABBED = false
  901. local WELD = nil
  902. local TORS = nil
  903. local hitting = FIST.Touched:connect(function(hit)
  904. if hit.Parent:FindFirstChild("Humanoid") then
  905. if hit.Parent.Humanoid.Health ~= 0 then
  906. UNANCHOR = false
  907. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  908. TORS.Anchored = true
  909. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  910. WELD = weldBetween(RightArm,TORS)
  911. HASGRABBED = true
  912. Rooted = true
  913. end
  914. end
  915. end)
  916. for i=0, 1, 0.1 / Animation_Speed do
  917. Swait()
  918. if HASGRABBED == true then
  919. break
  920. end
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  927. end
  928. hitting:disconnect()
  929. if HASGRABBED == true then
  930. TORS.Anchored = false
  931. RootPart.Anchored = true
  932. for i=0, 2, 0.1 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940. end
  941. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  942. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  943. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  944. SOUNDPART.CFrame = RootPart.CFrame
  945. Debris:AddItem(SOUNDPART,5)
  946. CreateSound("1295446488", SOUNDPART, 2, 1)
  947. for i = 1, 15 do
  948. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  949. end
  950. for i=0, 2, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  958. end
  959. for i=0, 0.25, 0.1 / Animation_Speed do
  960. Swait()
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967. end
  968. if HITFLOOR ~= nil then
  969. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  970. end
  971. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  972. WELD:remove()
  973. for i = 1, 25 do
  974. Swait()
  975. killnearest(RootPart.Position,45,100,Torso.CFrame)
  976. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  977. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  978. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  979. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  980. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  981. end
  982. end
  983. UNANCHOR = true
  984. ATTACK = false
  985. Rooted = false
  986. end
  987.  
  988. function Mach20()
  989. local ORIGIN = RootPart.Position
  990. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  991. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  992. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  993. SOUNDPART.CFrame = RootPart.CFrame
  994. Debris:AddItem(SOUNDPART,5)
  995. CreateSound("1295446488", SOUNDPART, 2, 1)
  996. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  997. Swait()
  998. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  999. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1000. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1001. SOUNDPART.CFrame = RootPart.CFrame
  1002. Debris:AddItem(SOUNDPART,5)
  1003. CreateSound("1295446488", SOUNDPART, 2, 1)
  1004. if MRANDOM(1,8) == 1 then
  1005. ATTACK = true
  1006. Rooted = true
  1007. local FRUITSTABLE = {
  1008. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1009. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1010. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1011. }
  1012. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1013. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1014. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1015. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1016. weldBetween(RightArm,FRUITMODEL)
  1017. for i=0, 4, 0.1 / Animation_Speed do
  1018. Swait()
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. end
  1026. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1027. FRUITMODEL:remove()
  1028. for i = 1, 15 do
  1029. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1030. end
  1031. for i=0, 0.5, 0.1 / Animation_Speed do
  1032. Swait()
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039. end
  1040. ATTACK = false
  1041. Rooted = false
  1042. end
  1043. end
  1044.  
  1045. function ImplosionCollision()
  1046. ATTACK = true
  1047. Rooted = true
  1048. CreateSound("169445572", RightArm, 10, 0.8)
  1049. for i=0, 8, 0.1 / Animation_Speed do
  1050. Swait()
  1051. turnto(Mouse.Hit.p)
  1052. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  1053. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  1054. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1055. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  1056. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  1057. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1064. end
  1065. for i=0, 0.15, 0.1 / Animation_Speed do
  1066. Swait()
  1067. turnto(Mouse.Hit.p)
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. end
  1075. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  1076. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1077. coroutine.resume(coroutine.create(function()
  1078. Swait(100)
  1079. for i = 1, 5 do
  1080. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1081. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1082. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1083. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1084. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1085. end
  1086. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1087. for i = 1, 5 do
  1088. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1089. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1090. end
  1091. coroutine.resume(coroutine.create(function()
  1092. for i = 1, 50 do
  1093. Swait()
  1094. for i = 1, 1 do
  1095. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1096. end
  1097. for i = 1, 2 do
  1098. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1099. end
  1100. end
  1101. end))
  1102. end))
  1103. for i=0, 4, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1111. end
  1112. ATTACK = false
  1113. Rooted = false
  1114. end
  1115.  
  1116. --//=================================\\
  1117. --|| ASSIGN THINGS TO KEYS
  1118. --\\=================================//
  1119.  
  1120. function MouseDown(Mouse)
  1121. if ATTACK == false then
  1122. end
  1123. end
  1124.  
  1125. function MouseUp(Mouse)
  1126. HOLD = false
  1127. end
  1128.  
  1129. function KeyDown(Key)
  1130. KEYHOLD = true
  1131. if Key == "z" and ATTACK == false then
  1132. GodlyPunch()
  1133. end
  1134.  
  1135. if Key == "b" and ATTACK == false then
  1136. GodlyGrasp()
  1137. end
  1138.  
  1139. if Key == "c" and ATTACK == false then
  1140. Teleport()
  1141. end
  1142.  
  1143. if Key == "x" and ATTACK == false then
  1144. ImplosionCollision()
  1145. end
  1146.  
  1147. if Key == "p" and ATTACK == false then
  1148. if Speed == 20 then
  1149. Speed = 150
  1150. elseif Speed == 150 then
  1151. Speed = 20
  1152. end
  1153. end
  1154. end
  1155.  
  1156. function KeyUp(Key)
  1157. KEYHOLD = false
  1158. end
  1159.  
  1160. Mouse.Button1Down:connect(function(NEWKEY)
  1161. MouseDown(NEWKEY)
  1162. end)
  1163. Mouse.Button1Up:connect(function(NEWKEY)
  1164. MouseUp(NEWKEY)
  1165. end)
  1166. Mouse.KeyDown:connect(function(NEWKEY)
  1167. KeyDown(NEWKEY)
  1168. end)
  1169. Mouse.KeyUp:connect(function(NEWKEY)
  1170. KeyUp(NEWKEY)
  1171. end)
  1172.  
  1173. --//=================================\\
  1174. --\\=================================//
  1175.  
  1176.  
  1177. function unanchor()
  1178. if UNANCHOR == true then
  1179. g = Character:GetChildren()
  1180. for i = 1, #g do
  1181. if g[i].ClassName == "Part" then
  1182. g[i].Anchored = false
  1183. end
  1184. end
  1185. end
  1186. end
  1187.  
  1188.  
  1189. --//=================================\\
  1190. --|| WRAP THE WHOLE SCRIPT UP
  1191. --\\=================================//
  1192.  
  1193. Humanoid.Changed:connect(function(Jump)
  1194. if Jump == "Jump" and (Disable_Jump == true) then
  1195. Humanoid.Jump = false
  1196. end
  1197. end)
  1198.  
  1199. while true do
  1200. Swait()
  1201. ANIMATE.Parent = nil
  1202. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1203. IDLEANIMATION:Play()
  1204. SINE = SINE + CHANGE
  1205. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1206. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1207. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1208. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1209. local WALKSPEEDVALUE = 0
  1210. if Speed < 35 then
  1211. WALKSPEEDVALUE = 6
  1212. else
  1213. WALKSPEEDVALUE = 3
  1214. end
  1215. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1216. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1217. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1218. if Speed < 35 then
  1219. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1220. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1221. else
  1222. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1223. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1224. end
  1225. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1226. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230. end
  1231. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1232. ANIM = "Jump"
  1233. if ATTACK == false then
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1240. end
  1241. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1242. ANIM = "Fall"
  1243. if ATTACK == false then
  1244. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1250. end
  1251. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1252. ANIM = "Idle"
  1253. if ATTACK == false then
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. end
  1261. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1262. ANIM = "Walk"
  1263. WALK = WALK + 1 / Animation_Speed
  1264. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1265. WALK = 0
  1266. if WALKINGANIM == true then
  1267. WALKINGANIM = false
  1268. elseif WALKINGANIM == false then
  1269. WALKINGANIM = true
  1270. end
  1271. end
  1272. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1273. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1274. if ATTACK == false then
  1275. if Speed < 35 then
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1282. else
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1289. end
  1290. end
  1291. end
  1292. unanchor()
  1293. Humanoid.MaxHealth = "inf"
  1294. Humanoid.Health = "inf"
  1295. if Rooted == false then
  1296. Disable_Jump = false
  1297. Humanoid.WalkSpeed = Speed
  1298. elseif Rooted == true then
  1299. Disable_Jump = true
  1300. Humanoid.WalkSpeed = 0
  1301. end
  1302. local MATHS = {"0","1"}
  1303. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1304. Humanoid.PlatformStand = false
  1305. end
  1306.  
  1307. --//=================================\\
  1308. --\\=================================//
  1309.  
  1310.  
  1311.  
  1312.  
  1313.  
  1314. --//====================================================\\--
  1315. --|| END OF SCRIPT
  1316. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement