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- @name Super Prop Power
- @inputs
- @outputs Ents:entity Ar:array Counter Sc T Op:vector
- @outputs Key2:vector Crouch:vector Key1:vector O:entity
- @outputs H1 H2 H3 H4 H5 Ec Col:vector
- @persist
- interval(10)
- if (duped() ) {reset()}
- if (first()) {hint("Made by perli555",7),
- hint("Instructions Have Been Printed Into Console",7)
- print(1," ")
- print(1," ")
- print(1," Super Prop Conreol Power")
- print(1," Made by perli555")
- print(1," ")
- print(1," Look at 1 of your props and press Use to select it"),
- print(1," Crouch to make the selected props move where you are looking"),
- print(1," Mouse1 to pull the selected props"),
- print(1," Mouse2 to push the selected props")
- print(1," Mouse2 and mouse1 to make the selected props fly up")
- print(1," ")
- print(1," ")
- }
- T+= 1
- Op = O:pos() + vec(0,0,60)
- O = owner()
- Sc = O:aimEntity():radius()
- if (O:aimEntity():owner() == O &
- O:keyUse())
- {
- Ar:pushEntity(O:aimEntity())
- holoCreate(O:aimEntity():id(),O:aimEntity():pos(),
- vec(Sc,Sc,Sc) / 4,ang(),vec(0,255,0),"sphere3")
- holoAlpha(O:aimEntity():id(),abs(sin(T) * 70))
- holoParent(O:aimEntity():id(),O:aimEntity())
- O:aimEntity():setTrails(32,0,8,"trails/laser",vec(0,255,0),100)
- }
- Counter++
- if (Counter > Ar:count()) {Counter = 1}
- Ents = Ar:entity(Counter)
- if (Ar:entity(Counter)==Ar:entity(Counter+1)) {Ar:removeEntity(Counter)}
- holoAlpha(Ents:id(),abs(sin(T) * 70))
- if (Ents == noentity()) {Ar:removeEntity(Counter)}
- if (O:keyAttack1() & !O:keyAttack2() & !O:isCrouch())
- {Key1 = (Op - Ents:pos())
- Ents:applyForce((Key1 + $Key1) * Ents:mass() )
- holoColor(Ents:id(),vec(0,0,255)),H1=1} else {H1=0}
- if (!O:keyAttack1() & O:keyAttack2() & !O:isCrouch())
- {Key2 = (Ents:pos() - Op)
- Ents:applyForce((Key2 + $Key2) * Ents:mass() )
- holoColor(Ents:id(),vec(255,0,0)),H2=1} else {H2=0}
- if (!O:keyAttack1() & !O:keyAttack2() & O:isCrouch())
- {Crouch = (O:aimPos() - Ents:pos() )
- Ents:applyForce((Crouch + $Crouch) * Ents:mass() )
- holoColor(Ents:id(),vec(255,255,0)),H3=1} else {H3=0}
- if (O:keyAttack1() & O:keyAttack2() & !O:isCrouch())
- {Ents:applyForce(vec(0,0,500) * Ents:mass() )
- ,holoColor(Ents:id(),vec(255,0,255)),H4=1} else {H4=0}
- if (!O:keyAttack1() & !O:keyAttack2() & !O:isCrouch())
- {holoColor(Ents:id(),vec(0,255,0)),H5=1} else {H5=0}
- if (changed(H1) & H1) {Col = vec(0,0,255)}
- if (changed(H2) & H2) {Col = vec(255,0,0)}
- if (changed(H3) & H3) {Col = vec(255,255,0)}
- if (changed(H4) & H4) {Col = vec(255,0,255)}
- if (changed(H5) & H5) {Col = vec(0,255,0)}
- if (changed(H1)|changed(H2)|changed(H3)|changed(H4)|changed(H5)) {
- Ar:entity(1):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(2):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(3):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(4):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(5):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(6):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(7):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(8):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(9):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(10):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(11):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(12):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(13):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(14):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(15):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(16):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(17):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(18):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(19):setTrails(32,0,1,"trails/laser",Col,255)
- Ar:entity(20):setTrails(32,0,1,"trails/laser",Col,255)
- }
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