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  1. --------------------------------------------------------------------------------
  2.  
  3. 1.
  4.  
  5. A cerulean enchantment room
  6.  
  7. The strange patch of flooring above brings one floating down into a dark, pulsing cavern with power thrumming all around. The first noticeable aspect is the carved granite, similar to the room above and even etched with the same strange, arcane runes. However, down here where light does not tread, the runes glow a pale blue and they grow brighter and fainter in time with the vibrations of energy. In the center of the room, a lone slab of stone stands atop four short pillars and a single blue pillar candle flickers a cerulean flame along the walls.
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  10.  
  11. 2.
  12.  
  13. A moss covered enchantment room
  14.  
  15. Patches of rough brown wall compliment the soft, delicate moss that covers the floor, walls and ceiling of this circular cavern. A serene, earthly scent wafts through the air and provides a strong sense of comfort. In the center of the chamber there is a sturdy stone table that has a multitude of cracks running across its moss covered surface. A thick pillar candle is situated on each corner of the table and the flickering flames cast sharp shadows over the table. A feeling of awe-inspiring power, expectant and waiting, infuses the room. Rough, precarious stairs lead up into the tower proper above.
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  18.  
  19. 3.
  20.  
  21. Dim, conjoining tunnels
  22.  
  23. Small alcoves have been cut into the cavern walls of this small, enclosed space and each one houses a thick pillar candle that provides a warm glow. The air carries a soft earthen smell, the scent emitting from the moss covered walls to the southeast. A thin, spiral staircase leads up into a tower above.
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  26.  
  27. 4.
  28.  
  29. A shadowy enchantment room
  30.  
  31. It is hard to discern the dimensions of this chamber because of the pitch black walls that surround you. The only lighting that fills this room comes from the large chunk of amethyst crystal in the center of a stone slab that rests within the center of the chamber. The magnificent violet gem glows dully, casting parts of the room into sharp shadows that occasionally appear to twitch. At odd intervals, the low light catches the sharp edges of a staircase. A low, subtle thrum of power echoes within your ears.
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  34.  
  35. 5.
  36.  
  37. Between broken columns
  38.  
  39. A lightly pebbled path is beneath your feet here and it leads northward between a row of crumbling, black columns. Some of the twelve feet tall pillars are almost completely in tact, with minute cracks running down the body of them. Others however, have been reduced to rubble with sharp shards littering the ground around them. They appear to be made of obsidian stone and etched within the surface of all of the columns are glowing, arcane runes. In the distance, four magnificent, obsidian spires reach for the sky and the center tower appears to be more extravagant and taller.
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  42.  
  43. 6.
  44.  
  45. Within the shadows of a tower
  46.  
  47. Small white pebbles litter the ground beneath your feet, creating some semblance of a path that forks off in numerous directions. It also leads to the large, double doors of a tower to the north. Etched into the ebon wood of the doors are arcane images that appear to depict currents of air. Great care has gone into hammering slivers of silver into the etchings and the metallic material reflects the light dully.
  48.  
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  50.  
  51. 7.
  52.  
  53. On a moss covered path
  54.  
  55. Light pebbles are scattered beneath your feet, creating a small white path. Soft, vibrant green moss grows between the cracks of the path and emits an earthy smell into the air. The delicate path splits into multiple directions but the mossy carpet grows thicker at the base of a set of double doors. The vibrant greenery partially grows up the ebon wood of the doors and viridian emerald slivers have been meticulously hammered into the etchings that decorate the large doors. The images depicted on the doors are vines that cleverly seem to interlace with the living vines intertwining along the archway framing the doors.
  56.  
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  58.  
  59. 8.
  60.  
  61. Within an arcane entryway
  62.  
  63. Entering from the elegantly carved archway, one approaches a granite entryway and there is curving staircases to both right and left. The ceiling rises high above every head and spiralling columns have been carved to stretch the entire height, each one appearing as if a rough wind twisted the stone itself. Benches rise from the floor, literally growing from the cool stone and made of the same, save for intricate wrought-iron hand rails. No windows mar the smoothness of the walls, though minute carvings cover every inch in some unknown language. To the far north of the chamber, a shimmering platform can be seen, light flickering from beneath it to show some room below.
  64.  
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  66.  
  67. 9.
  68.  
  69. Between two obsidian towers
  70.  
  71. Inky, black roses line the pebbled pathway between the towers to the east and west. The shadowy blossoms release a sweet scent into the air that intermingles with the earthly smell coming from the viridian moss that grows across the pebbled path. The intimidating obsidian spires that surround you cast dark shadows across the ground.
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  74.  
  75. 10.
  76.  
  77. Within a mossy chamber
  78.  
  79. A layer of neatly trimmed grass covers the floor of this large, circular stone room. Moss clings to the stone walls as well as to parts of the spiral staircase that leads to the up and down. Approximately mid-way between the floor and ceiling, four large stained glass windows provide ample light to this otherwise dim room. Small stone boulders that have been shaped into chairs have been placed around the room for seating.
  80.  
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  82.  
  83. 11.
  84.  
  85. Near an elemental garden
  86.  
  87. Shadowy blossoms line the mossy path beneath your feet, the flowers releasing a sweet scent into the air. To the south, large ebon double doors guard the entrance to an obsidian tower. Emerald slivers have been hammered into the etchings that decorate the doors and the images that they create is a multitude of vines interlacing across the ebon surface. Soft chiming is carried on the air, the sound coming from the garden in the northward direction.
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  90.  
  91. 12.
  92.  
  93. Nexus of Elemental Magics
  94.  
  95. The large expanse of this circular chamber is breathtaking, not only in its size, but in its architecture and decor as well. The floor, walls and columns are formed from blue-veined granite that has been dressed to a dull sheen. The complex patterning of the paving stones is accentuated by the gold which fills the seams. The smooth walls of this spacious chamber flow up and inwards to form the flat ceiling that has various crystals jutting out from the stone. Its graceful span glitters with the light reflected back and forth between the thousands of polished surfaces. Resting upon the marble floor are a quartet of curved sofas set together to form a circle. They are neutral in hue to offset the spiralling design of the floor tiles. Three, stark white arches join this tower to the other three obsidian towers and beside each arch, there is two columns that resonate with an unknown frequency. There is an air of poised power that gathers here and a harmonious ripple of sound like a song that lies just out of the range of hearing.
  96.  
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  99.  
  100. 13.
  101.  
  102. Near a shadowy garden
  103.  
  104. Inky blossoms line the mossy path beneath your feet, the flowers releasing a sweet scent into the air. To the south, large ebon double doors guard the entrance to an obsidian tower. Silver slivers have been hammered into the etchings that decorate the doors and the images that they create appear to be currents of wind. A soft, thrumming noise is carried in on the air, the sound coming from the garden in the northward direction.
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  107.  
  108. 14.
  109.  
  110. Garden of the Void
  111.  
  112. The most striking feature of this darkened garden is the circular pond in the center. The pool is so deep, the water appears to be black and elemental currents keep the water ever turning. The fluid rippling and movement of the water within the pond is both hypnotizing and frightening, the dark waters looking strikingly similar to a void. Hovering above the pond is a spherical mass of pure shadow that thrums with a subtle, powerful energy. Surrounding the pond is an expanse of blackened grass and iron-wrought benches rest nearby. A sweet scent wafts through the air, the smell coming from the inky black blossoms of the rose bushes that surround the garden. To the east, ominous black doors guard the entrance into a jagged, obsidian tower.
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  115.  
  116. 15.
  117.  
  118. A dark, militaristic chamber
  119.  
  120. Shadows seem to crawl across the dark obsidian walls and ceiling of this circular chamber. The only lighting that is cast into this room comes from the arcane runes that glow a blood-red. These strange, ancient and powerful symbols cover the majority of the slick walls and soft whisperings can be heard, the eerie sounds laced with malice.
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  123.  
  124. 16.
  125.  
  126. An Elemental garden
  127.  
  128. Your attention is initially drawn to the three, fist sized rocks that hover in midair in the center of this vibrant garden. The large stones rarely move, aside from their ominous swaying from side to side. The other features of the garden are breathtaking. An array of vibrant flowers line the walls of the garden and a lush grass covers the ground. Strung evenly across the walls of the garden are various wind chimes and at random intervals, a playful gust of wind swirls through the garden to send the chimes tinkling and chiming. The sound that they emit is pleasant on the ears, however an underlying hint of raw power is cause of the lingering tension in the air.
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  131.  
  132. 17.
  133.  
  134. An element exposed classroom
  135.  
  136. Passing upwards from the stairs, a huge expanse of desks meets the eye. Every one has been graced with a flickering candle and in the northern end of the room sits another desk at least twice the size of the rest. A podium has been placed just to the left of it, a deep spiral that almost looks like a void carved into the front panel. The walls of the classroom have been carved of deep solid granite, but huge, arched windows have been hollowed at intervals, only a foot or so of rock left between each wide opening. Without anything standing against it, the wind whips freely through the classroom, no matter the time of day.
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  139.  
  140. 18.
  141.  
  142. A small, comfortable library
  143.  
  144. Small bookcases are scattered around this library, each stacked with books of various shapes and sizes. The cool stone floor, walls, and ceiling of this room keep the temperature at a comfortable level, whilst providing a safe haven for the books. Dark, leather upholstered chairs have been placed near each of the stained-glass windows to provide readers with enough light. The images on the windows are of famous Sciomancers and Magi.
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  147.  
  148. 19.
  149.  
  150. Upon a crystalline spiral staircase
  151.  
  152. Clear glass stairs lead both up and down and within the crystalline staircase, one can observe elemental energy that is trapped within the confines of the hollow interior. Shadowy energy almost looks like ichor as it drips and slithers within its crystalline confinement whilst wind currents and earthen debris create rumbling noises and occasionally cause the staircase to shudder.
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  155.  
  156. 20.
  157.  
  158. An arcane armory
  159.  
  160. Glowing, blood-red arcane symbols cast an eerie glow across this malicious chamber. The creepy glow that the ancient symbols cast across the room give the appearance that the walls, floor and ceiling of this room are black ichor. Soft whispering can be heard echoing within the chamber and the room is filled with a powerful tension and thrumming. The red glow from the walls gives the appearance that the blades of the various weapons within this chamber are coated in blood whilst the staves spontaniously shudder against the wall as elemental energy flows through them. Occasionally, out the corner of your eye, a shadowy tendril seems to twitch.
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  163.  
  164. 21.
  165.  
  166. A garden beneath a crystalline platform
  167.  
  168. The faint smell of flowers can be perceived as one enters this garden. Wild and freely growing, ivy and morning glory threaten to overtake everything within this walled garden. Stone steps lead down to a sunken patio and a soft tinkling can be heard over the silence. A small waterfall is settled among dozens of ivy stems that are clinging to the stone and mortar, reaching for the water trickling into the large pool that rests at the far end of the garden. The pool appears deep and the water is a rich, dark blue. Green-yellow leaves cover most of the stonework of the garden, climbing up along the glass walls, while a walkway spirals between moss and vine. At the far end of the walkway, a glass staircase begins to wind upwards, and following it, one can see the skies through a crystalline platform a dozen feet above the garden.
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  171.  
  172. 22.
  173.  
  174. A magnificent, earthen toned library
  175.  
  176. Large floor-to-ceiling mahogany bookcases line the stone walls of this massive library. The four large, stained-glass windows provide more than enough light for one to read. Each of the four city tutors are featured on these windows, pictured giving their extensive knowledge to both young and old as they ask for guidance in their skills. Wooden desks and chairs take up the center of the room, a few of them cluttered with scrolls and books. A spiral, stone staircase leads both up and down from the library.
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  179.  
  180. 23.
  181.  
  182. Hall of Illusions
  183.  
  184. Light streams into this intriguing room from all directions, courtesy of tall, narrow windows that stretch from the floor to the ceiling. A thick blanket of hot air rises lazily from the tiled floor, which appears to be heated by a hidden mechanism. Elemental glyphs have been painted on the walls in a brilliant crimson paint, creating a surreal effect as the warm air refracts the images in a multitude of angles. Mirrors of varying sizes have been positioned haphazardly throughout the room, further accentuating the disconcerting distortion.
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  187.  
  188. 24.
  189.  
  190. A shadowed training room
  191.  
  192. The absence of windows and the overall dim lighting makes it very difficult to discern this room's true boundaries, granting the illusion of cavernous space. The only lighting this room recieves is from the eerie glow coming from the blood-red arcane runes that are drawn sparingly at random intervals across the walls. Four shadowy pillars surround a raised, central platform of dark obsidian. The platform is bare but several white lines have been marked, dividing it into three rough areas. Low light reflects unevenly off the blackened, pitted surface, which has presumably been scarred by the arcane powers invoked as skilled Sciomancers spar.
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  195.  
  196. 25.
  197.  
  198. Upon a crystalline platform
  199.  
  200. Climbing the winding glass steps slowly reveals a glass platform and the view downward shows off the ivy-laden garden below. As one steps out onto the smooth, clear floor, a strange glowing begins under their feet. Almost like tendrils of yellow and gold shadow, mixed with hints of blue and green, the light shimmers out from the glass and tiny cracks form with each step taken across the platform. As soon as pressure is removed from the spot however, it returns to its former appearance, transparent and strong, as if nothing ever happened. Once attention has been turned from the unique flooring, an even more unbelievable sight can be seen in the walls: thick, runed granite floats above the platform to all sides, the ceiling nonexistant. Slabs several feet wide and even taller rise and fall as if on water, yet nothing visibly holds them up. They do not touch however, which allows a stunning view of the city below between the gaps of each granite slab.
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  203.  
  204. 26.
  205.  
  206. An earthly toned office of the Lore Master
  207.  
  208. Upon entering this circular office, it is noticeable that this room is not unlike the ones below it. The light stone walls are adorned with several small mahogany bookshelves, each filled with journals, books, and scrolls. A large desk strewn with various papers sits in the exact center of the office with a leather upholstered chair behind. The stone floor is covered with a large light green rug resembling that of moss. Gold ink has been applied to the rug at the center, creating the word 'Abdal' in a fine display of calligraphic art. Large stain glass windows are placed evenly around the room, each with images depicting famous points of history for the Sciomancer guild.
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  211.  
  212. 27.
  213.  
  214. On the bridge of Earth
  215.  
  216. The bridge beneath your feet is made entirely off glass. Confined within the hollow interior of the crystalline bridge is the pure, raw power of Earth. Rocks of varying sizes swirl and sway within the inside of the bridge and you watch as they head in the general direction of the magnificent central tower. At random intervals, a low rumbling comes from within the interior of the glass and the bridge trembles.
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  219.  
  220. 28.
  221.  
  222. Upon the bridge of Air
  223.  
  224. The bridge beneath your feet is made entirely off glass and it seems to be constantly trembling and quaking from the violent winds that clash and stream through the hollow interior. The direction that the tempest currents travel is towards the magnificent central tower.
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  227.  
  228. 29.
  229.  
  230. The central chamber of the Marked
  231.  
  232. High in the central spire, this impossible room is wreathed in elemental shadow, wind and dust that spin in a turbulent whirlpool of living power to create the very walls of the chamber. Even with the frantic activity, the room is unusually quiet and void of echoes. Through arched windows which line the walls outside the turbulent energy, one can observe almost any point within the city, the tundra of the north and down into the southern lands beyond. A circular table of polished glass rests in the centre of the room with matching chairs that provide seating for the deep discussions of secret and open council.
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  235.  
  236. 30.
  237.  
  238. Upon the Shadow bridge
  239.  
  240. The bridge beneath your feet is made entirely off glass and shadowy tendrils snake through the hollow interior. The elemental energy contained within the crystalline bridge thrums with raw power and it occasionally causes a tremor on the bridge. The inky black energy swirls through its confinement in dizzying patterns, heading in the direction of the magnificent central tower.
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  243.  
  244. 31.
  245.  
  246. The darkened office of the Master
  247.  
  248. Inky tendrils seem to be ever shifting across the walls and ceiling of this chamber. The black walls seem to smother all the light that various alcoves attempt to provide. The flickering candles within each confined space cast sharp shadows across the hard, ebon flooring of the room. Centered in the chamber is a lavish, mahogany desk and strewn across its surface is various maps of Sapience with markers for war scattered across the cream parchment. Hanging above the large doors into this room is two voidstaves crossed over one another.
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  251.  
  252. 32.
  253.  
  254. Foyer of the Shadow Guard
  255.  
  256. Blood-red arcane runes have been etched into the inky black walls of this chamber and they cast an eerie glow across the foyer. A circular, glass table is centered in the middle of the room and a large parchment with a map of Sapience is strewn across it. Surrounding the low table is an arrangement of plush, claret sofas. A lingering tension fills the air from the raw power of the shadows that subtly writhe around the edges of the room.
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  259.  
  260. 33.
  261.  
  262. Cavernous office of the Teacher
  263.  
  264. Thick, pillar candles have been housed in numerous alcoves that have been cut into the dark walls of this chamber. Although it is hard to discern how large this cavernous office is due to the ebon walls, the dull lighting from the various alcoves highlights numerous features within the room. The northern end of the office has a small training ring with one or two practice dummies on the outskirts where as the southern wall has a large, mahogany desk with a plush, claret sofa situated behind it. Above the large doors that lead into this office, two voidstaves have been crossed.
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  267.  
  268. 34.
  269.  
  270. An eerily lit office of the Protector
  271.  
  272. Eerie whisperings echoe within this chamber, murmuring nonsensicle things in ancient languages. Although furnished simply, the extravagance of this room is enhanced by the blood-red, glowing runes that are scribbled across most of the ebon walls' surface. The arcane symbols almost appear to shift and change hauntingly as elemental energy thrums around the room. In the center of the office, there is a large mahogany desk and situated behind it is a plush, claret sofa.
  273.  
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  275.  
  276. 35.
  277.  
  278. Organized office of the Secretary
  279.  
  280. The ebon walls and ceiling of this office almost appear to be dripping ichor as they glimmer beneath the light of various candles hanging from brass chains. The flickering flames of the candles cast sharp shadows across the chamber, the bulk of the shadows coming from the sturdy, mahogany desk in the center of the room. What appear to be half written treaties are neatly sorted on the desk with an ink and quill set nearby. Pushed flush against the ebon walls are various wrought iron cabinets and each one has a glass door protecting the various scrolls within.
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  283.  
  284. 36.
  285.  
  286. An arcane sitting chamber
  287.  
  288. Various plush, claret sofas are in neat arrangements within this chamber. A ball of shadow hovers in the center of the room, thrumming with raw power and creating a heavy tension in the air. The mass of pure shadow smothers all of the light from the candles that are housed in alcoves cut in the dark walls. At random intervals, soft, malicious whispers echo through the chamber, speaking ancient languages. A crack of lighting can be seen up the top of a precarious staircase that spirals up and around the edge of the room.
  289.  
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  291.  
  292. 37.
  293.  
  294. Headquarters of the Shadus
  295.  
  296. Thick, lush, dark blue carpet runs the length of this spacious room. Designed in the shape of a circle, this office was built with space and comfort in mind. Lighter than the hall outside, the room is lit only by a series of candles attached to the wall in intervals, held in place by sconces in the shape of falcons in flight, each falcon's wings open majestically. In the middle of the room, upon a raised platform, directly facing the door, rests a grand mahogany desk, being held up by legs that have been carved into the shape of a bird's foot, long talons clawing into the carpet. A single high backed chair sits behind the desk, richly covered in royal blue velvet lining, while two smaller, less comfortable, wooden, chairs sit in front. Upon the desk itself lies a series of thick scrolls, a few books, a basin full of sweet smelling candy, and a long quill resting in a jar of fresh ink. Behind the desk is a large curtain, its thick, blue folds, hiding what you can just make out to be a large arched window. On both the north and the south walls, are towering book cases, stacked with books, scrolls, crystals, glowing orbs, other strange devices, all neatly put away. The entire office is bathed in a eerie, purple, glow coming from the glass, domed, ceiling.
  297.  
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  299.  
  300. 38.
  301.  
  302. Shadowed office of the Warden
  303.  
  304. Arcane runes cover almost every surface of this office, including the large mahogany desk in the center of the room. The ancient symbols exude power and glow an eerie blood-red in color, providing the only dull lighting within this shadowed office. Small alcoves have been cut into the ebon walls of the office and they house various different magical items, from a range of orbs and gems to what appear to be enchanted weapons and trinkets. A low, powerful thrumming fills your ears when in this chamber and interlacing with it is the malicious whisperings that murmur nonsensicle, ancient words.
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  307.  
  308. 39.
  309.  
  310. A magnificent glass tower-top
  311.  
  312. This circular chamber is made completely of glass, allowing you to view the entire Sciomancer property and beyond. To the north, there is a magnificent view of the tundra and to the south you can observe the entire city of Spinesreach from this high vantage point. The malicious looking obsidian spires of the Sciomancers seem to smother the light that comes from the sky above and a feeling of awe-inspiring power, expectant and waiting, infuses the room.
  313.  
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