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- sub skillraiser()
- var sword='0x13B9'
- var shield=''
- var club='0x13B4'
- UO.UseType(shield)
- wait(400)
- UO.UseType(sword)
- while UO.SkillVal('Swordsmanship',1) < 1000
- UO.Attack('lasttarget')
- wait(500)
- if UO.Life < 80 then
- UO.BandageSelf()
- wait(2500)
- UO.UseType(sword)
- wait(300)
- UO.UseType(shield)
- wait(200)
- UO.Attack('lasttarget')
- endif
- if UO.Count('0x0E20') > 20 then
- UO.WaitTargetType('0x1F9D')
- UO.UseType('0x0E20')
- wait(200)
- endif
- wend
- wait(2000)
- MACExp()
- endsub
- sub MACExp()
- var shield='0x1B79'
- var club='0x13B4'
- UO.UseType(shield)
- wait(400)
- UO.UseType(club)
- while NOT UO.Dead()
- UO.Attack('lasttarget')
- wait(500)
- if UO.Life < 80 then
- UO.BandageSelf()
- wait(2500)
- UO.UseType(club)
- wait(300)
- UO.UseType(shield)
- wait(200)
- UO.Attack('lasttarget')
- endif
- if UO.Count('0x0E20') > 20 then
- UO.WaitTargetType('0x1F9D')
- UO.UseType('0x0E20')
- wait(200)
- endif
- wend
- endsub
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