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Oct 12th, 2018
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- //Graphics
- //
- //LOD's to drop on models, lower numbers are higher quality
- mesh_quality = "2" // 0 to 2
- //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
- texture_filter = "0" // 0 to 2
- //Number of mips to drop on streamed textures, lower numbers are higher quality
- texture_quality = "3" // 0 to 3
- //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
- texture_quality_fx = "3" // 0 to 3
- //Number of mips to drop on reflections, lower numbers are higher quality
- texture_quality_probes = "2" // 0 to 2
- //Number of mips to drop on sun shadows, lower numbers are higher quality
- texture_quality_baked_sun_shadows = "1" // 0 to 1
- disable_dynamic_light_shadows = "1" // 0 or 1
- disable_dynamic_sun_shadows = "1" // 0 or 1
- //Particle shadow support
- fx_shadows = "0" // 0 or 1
- //Resolution of spot light shadows
- spot_shadow_texture_size = "128" // 128 to 8192
- //Resolution of omni (point) light shadows
- omni_shadow_texture_size = "128" // 128 to 2048
- //Enable multi-sampled soft shadows
- shadow_filtering = "0" // 0 or 1
- //Enabled order-independent transparency
- oit = "0" // 0 or 1
- //Maximum number of overlapping transparency layers
- oit_layers = "8" // 8, 9, 12, or 16
- //Screen-space ambient occlusion method
- ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
- //Anti-aliasing technique
- aa_technique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
- //Per-object motion blur
- motion_blur = "Off" // Off, Auto, or On
- motion_blur_quality = "High" // Low, Medium, or High
- //Better lighting for skin
- subsurface_scattering = "0" // 0 or 1
- //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
- backbuffer_count = "2" // 2 to 3
- //HDR display mode
- hdr_display_mode = "-1" // -1 to 2
- //Enable screenspace reflection
- ssr = "0" // 0 or 1
- //Index of GPU to use (-1 for auto-detect)
- display_adapter = "-1" // -1 or bigger
- //Enable viewmodel self shadowing
- shadow_viewmodel_self = "Off" // Off, Sun Only, Spot Only, or All
- dedicated_player_shadow = "Off" // Off, Sun Only, Spot Only, or All
- //Number of pixel in screen required to be culled, lower numbers are higher quality
- auto_cull_radius = "10" // 0 to 10
- //1 for low quality ambient lighting, 0 for normal
- local_ambient_lighting = "1" // 0 or 1
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