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  1. //Graphics
  2. //
  3.  
  4. //LOD's to drop on models, lower numbers are higher quality
  5. mesh_quality = "2" // 0 to 2
  6.  
  7. //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
  8. texture_filter = "0" // 0 to 2
  9.  
  10. //Number of mips to drop on streamed textures, lower numbers are higher quality
  11. texture_quality = "3" // 0 to 3
  12.  
  13. //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
  14. texture_quality_fx = "3" // 0 to 3
  15.  
  16. //Number of mips to drop on reflections, lower numbers are higher quality
  17. texture_quality_probes = "2" // 0 to 2
  18.  
  19. //Number of mips to drop on sun shadows, lower numbers are higher quality
  20. texture_quality_baked_sun_shadows = "1" // 0 to 1
  21.  
  22. disable_dynamic_light_shadows = "1" // 0 or 1
  23.  
  24. disable_dynamic_sun_shadows = "1" // 0 or 1
  25.  
  26. //Particle shadow support
  27. fx_shadows = "0" // 0 or 1
  28.  
  29. //Resolution of spot light shadows
  30. spot_shadow_texture_size = "128" // 128 to 8192
  31.  
  32. //Resolution of omni (point) light shadows
  33. omni_shadow_texture_size = "128" // 128 to 2048
  34.  
  35. //Enable multi-sampled soft shadows
  36. shadow_filtering = "0" // 0 or 1
  37.  
  38. //Enabled order-independent transparency
  39. oit = "0" // 0 or 1
  40.  
  41. //Maximum number of overlapping transparency layers
  42. oit_layers = "8" //  8, 9, 12, or 16
  43.  
  44. //Screen-space ambient occlusion method
  45. ssao_technique = "Disabled" //  Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
  46.  
  47. //Anti-aliasing technique
  48. aa_technique = "None" //  None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
  49.  
  50. //Per-object motion blur
  51. motion_blur = "Off" //  Off, Auto, or On
  52.  
  53. motion_blur_quality = "High" //  Low, Medium, or High
  54.  
  55. //Better lighting for skin
  56. subsurface_scattering = "0" // 0 or 1
  57.  
  58. //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
  59. backbuffer_count = "2" // 2 to 3
  60.  
  61. //HDR display mode
  62. hdr_display_mode = "-1" // -1 to 2
  63.  
  64. //Enable screenspace reflection
  65. ssr = "0" // 0 or 1
  66.  
  67. //Index of GPU to use (-1 for auto-detect)
  68. display_adapter = "-1" // -1 or bigger
  69.  
  70. //Enable viewmodel self shadowing
  71. shadow_viewmodel_self = "Off" //  Off, Sun Only, Spot Only, or All
  72.  
  73. dedicated_player_shadow = "Off" //  Off, Sun Only, Spot Only, or All
  74.  
  75. //Number of pixel in screen required to be culled, lower numbers are higher quality
  76. auto_cull_radius = "10" // 0 to 10
  77.  
  78. //1 for low quality ambient lighting, 0 for normal
  79. local_ambient_lighting = "1" // 0 or 1
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