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RUINR

Oct 6th, 2019
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  1. --Ruiner Second by tomonaoboys
  2. --It's remake of Ruiner. but actuary not that.
  3. script.Parent=nil local name="idk"local Visible=false
  4. local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
  5. local function so(Id,Volume,Parent,spd)
  6. if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end
  7. else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
  8. end
  9. end
  10. local function GetParticleEmitter()
  11. if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
  12. else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
  13. end
  14. end
  15. function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end
  16. function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
  17. local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end
  18. function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
  19. local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService")
  20. local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent
  21. then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
  22. end return humanoid end
  23. if 1 then
  24. SwordModel=Instance.new("Model")SwordModel.Name="RuinSword"
  25. local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel)
  26. local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new())
  27. local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6))
  28. local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015)
  29. local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2))
  30. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6))
  31. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45))
  32. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125))
  33. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975))
  34. local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0))
  35. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225))
  36. local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425))
  37. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325))
  38. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875))
  39. local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325))
  40. local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675))
  41. local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5)
  42. local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
  43. tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon
  44. end
  45. if 1 then
  46. LanceModel=Instance.new("Model")LanceModel.Name="Lance"
  47. local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel)
  48. local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0))
  49. for i=1,11 do
  50. local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0))
  51. end
  52. for i=1,72 do
  53. local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10)))
  54. local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5)))
  55. end
  56. local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0))
  57. local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0)
  58. local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3))
  59. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new())
  60. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0))
  61. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90)))
  62. LanceModel.PrimaryPart=mp
  63. local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14)
  64. local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
  65. tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"
  66. local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0)
  67. local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new())
  68. tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true
  69. end
  70. local function GetHitBox(Model)if Model~=nil then
  71. local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
  72. pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end
  73. end
  74. local function GetLanceHitBox(Model)if Model~=nil then
  75. local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
  76. pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end
  77. end
  78. local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren()
  79. for i=1,#p do
  80. if p.Name=="Hitbox"then p:Destroy()end
  81. end end
  82. end
  83.  
  84. function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false
  85. local Active=false local Stand=false local GDCharge=0 local Lance=nil
  86. local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera
  87. local HumanoidRootPart=PC["HumanoidRootPart"]
  88. local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
  89. if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"]
  90. local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect"
  91. local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects"
  92. local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)
  93. local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end
  94. return part end
  95. local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
  96. local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
  97. local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end
  98. local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
  99. local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0))
  100. local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0))
  101. for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end
  102. local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end
  103. local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end
  104.  
  105. local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  106. local function clerp(a, b, t)return a:lerp(b, t)end
  107. local RootPart=PC.HumanoidRootPart
  108. local RootJoint=RootPart.RootJoint
  109. local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  110. local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  111. RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1
  112. local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false
  113. local function PlayAnimationFromTable(table, speed, bool)
  114. RootJoint.C0=clerp(RootJoint.C0, table[1], speed)
  115. Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed)
  116. RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed)
  117. if bool then
  118. if resetc1 == false then
  119. resetc1=true
  120. RootJoint.C1=RootJoint.C1
  121. Torso.Neck.C1=Torso.Neck.C1
  122. RW.C1=rarmc1
  123. LW.C1=larmc1
  124. RH.C1=rlegc1
  125. LH.C1=llegc1
  126. end
  127. end
  128. end
  129. local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051"
  130. local sys=coroutine.create(function()
  131. local shield={}
  132. for i=1,16 do
  133. shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield"
  134. end
  135. local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0))
  136. for i=1,15 do
  137. local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
  138. end
  139. local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
  140. local rotm=rotmain.Weld
  141. local PC=PL.Character
  142. local Phm=nil
  143. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
  144. local countmc=0
  145. local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0)
  146. local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1
  147. TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true
  148. --[[local Lance=LanceModel:Clone()Lance.Parent=PC
  149. CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]--
  150. RunService:BindToRenderStep("System",32,function()
  151. if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end
  152. if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end
  153. if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end
  154. for i=1,16 do
  155. shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p
  156. end
  157. if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end
  158. rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0)
  159. CCamera.FieldOfView=70
  160. local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk"
  161. shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end)
  162. debri(shi,.05)shi.Parent=model2
  163. local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10)
  164. local idk,pos=workspace:FindPartOnRay(r,PC,false,true)
  165. AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil
  166. AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5
  167. AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false
  168. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
  169. workspace.CurrentCamera.CameraSubject=Phm
  170. if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
  171. Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50
  172. PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff"
  173. local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
  174. if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  175. if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  176. if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  177. if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  178. local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
  179. end)
  180. end)
  181. Mouse.KeyDown:connect(function(key)
  182. if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
  183. if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
  184. end)
  185. local walk=coroutine.create(function()local c=0
  186. while wait()do
  187. if not Active then
  188. c=c+.5
  189. if not LanceEquipped then
  190. if walkW or walkA or walkS or walkD then
  191. GDCharge=GDCharge+1
  192. PlayAnimationFromTable({
  193. CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0),
  194. CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
  195. CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)),
  196. CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0),
  197. CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0),
  198. CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0),
  199. },.1,false)
  200. else
  201. GDCharge=0 Ghost=false
  202. if SwordEquipped then
  203. PlayAnimationFromTable({
  204. CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
  205. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
  206. CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0),
  207. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
  208. CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
  209. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
  210. },.1,false)
  211. else
  212. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  213. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  214. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  215. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  216. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  217. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  218. },.1,false)end
  219. end
  220. else
  221. GDCharge=0 Ghost=false
  222. if walkW or walkA or walkS or walkD then
  223. PlayAnimationFromTable({
  224. CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  225. CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
  226. CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1),
  227. CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0),
  228. CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0),
  229. CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0),
  230. },.1,false)
  231. else
  232. PlayAnimationFromTable({
  233. CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
  234. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
  235. CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0),
  236. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
  237. CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
  238. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
  239. },.1,false)
  240. end
  241. end
  242. end
  243. end
  244. end)
  245. coroutine.resume(sys)coroutine.resume(walk)
  246. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  247. if PC.Parent and not Ghost then
  248. if not Gpe then
  249. if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then
  250. Ghost=true PC.Parent=workspace.CurrentCamera local Number=0
  251. RunService:BindToRenderStep("GhostDash",15,function()
  252. if Number%5==0 then
  253. local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true
  254. local pos=AmagiccirclePart.CFrame part.CFrame=pos
  255. RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end
  256. if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end
  257. Number=Number+1
  258. end)
  259. elseif Key.KeyCode==Enum.KeyCode.G and not Active then
  260. local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000)
  261. local idk, position = workspace:FindPartOnRay(ray, PC, false, true)
  262. local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude
  263. local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam)
  264. beam.Color=Color3.new(0,0,0)
  265. beam.Size=Vector3.new(1,1,distance)
  266. beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2)
  267. local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part)
  268. local mesh=part.Mesh
  269. part.CFrame=pos part.Anchored=true
  270. part.Touched:connect(function(pt)
  271. local hum=FindHumanoid(pt)
  272. if hum then
  273. pt.Position=pt.Position
  274. local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100
  275. pa.Acceleration=Vector3.new(0,5,0)
  276. pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1))
  277. pa.Parent=pt
  278. hum.Health=-1
  279. hum.MaxHealth=-1
  280. spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end)
  281. end
  282. end)
  283. for i=1,60 do
  284. if beam.Parent then beam.Transparency=i/30 end
  285. mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60
  286. wait()
  287. end
  288. beam:Remove()
  289. part:Remove()
  290. elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then
  291. local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail"
  292. local Position=Mouse.Hit
  293. if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false
  294. for i=1,50 do
  295. local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360))
  296. local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false
  297. s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
  298. s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
  299. wait()end debri(m,30)
  300. elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0
  301. if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword")
  302. else
  303. sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword")
  304. end
  305. elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1
  306. if LanceEquipped then
  307. BreakLance()LanceEquipped=false
  308. else
  309. Lance=LanceModel:Clone()Lance.Parent=PC
  310. CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true
  311. end
  312. elseif Key.KeyCode==Enum.KeyCode.L and not Active then
  313. --if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end
  314. end
  315. end
  316. end
  317. end)
  318. Mouse.Button1Down:connect(function()
  319. if PL.Character==PC then
  320. if SwordEquipped and not Active then
  321. Active=true WSpeed=8
  322. local count=0
  323. if normalattack==0 then
  324. so("rbxassetid://978101945",10,workspace,.25)
  325. local hb=GetHitBox(sword)
  326. hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  327. RunService:BindToRenderStep("SwordAttack",0,function()
  328. count=count+1
  329. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
  330. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  331. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5),
  332. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  333. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  334. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  335. },1,false)
  336. if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword)
  337. local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360))
  338. local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false
  339. s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
  340. s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
  341. end
  342. end)
  343. elseif normalattack==1 then
  344.  
  345. elseif normalattack==2 then
  346.  
  347. end
  348. elseif LanceEquipped and not Active then
  349. Active=true WSpeed=8
  350. local count=0
  351. if normalattack==0 then
  352. so("rbxassetid://978101945",10,workspace,.2)
  353. GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  354. RunService:BindToRenderStep("LanceAttack",0,function()
  355. count=count+1
  356. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
  357. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  358. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5),
  359. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  360. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  361. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  362. },1,false)
  363. if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end
  364. if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
  365. end
  366. end)normalattack=1
  367. elseif normalattack==1 then
  368. so("rbxassetid://978101945",10,workspace,.5)
  369. GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  370. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  371. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  372. CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0),
  373. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  374. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  375. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  376. },1,false)
  377. RunService:BindToRenderStep("LanceAttack",0,function()
  378. count=count+1
  379. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0),
  380. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  381. CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0),
  382. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  383. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  384. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  385. },.1,false)
  386. if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
  387. end
  388. end)normalattack=0
  389. end
  390. end
  391. end
  392. end)
  393. end
  394. if PL.Character then idkX()end
  395. PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end)
  396. local function humanoidvisibler(model,vib,tr)
  397. local ch=model:GetChildren()
  398. for i=1,#ch do
  399. if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
  400. local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
  401. CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
  402. local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
  403. tb.Text=""
  404. local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
  405. local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
  406. end
  407. end
  408. end
  409. local function v_find(parent,vib,tr)
  410. if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end
  411. local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end
  412. end
  413. local nu=0
  414. spawn(function()
  415. while true do
  416. if Visible then
  417. local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler"
  418. v_find(workspace,vib,.7)
  419. end
  420. wait(2)
  421. if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
  422. end
  423. end)
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