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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83. # Some placeholders have a slow process behind them. Meaning they might contact a database
  84. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85. # separate from the sending. But can slow down the animation because it has to wait
  86. # for the placeholder to be loaded. When having multiple lines like a text that shows
  87. # the information about the placeholders you put below it, this can cause problems.
  88. # Enabling this will output a message in the console and ingame to operators
  89. # saying when a placeholder is causing delays.
  90. detect-placeholderdelay: false
  91. # Putting this to true will SPAM your console with timings report per placeholder/animation
  92. # refresh. Used for debugging purposes.
  93. # This requires detect-placeholderdelay to true
  94. verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98. # If you want the toggle to stay even when your users
  99. # log off you can enable this. Keep in mind that this requires a
  100. # MySQL or SQLite database.
  101. # If you are configuring the plugin for the first time it is advised
  102. # to stay away from these settings until you managed the scoreboard
  103. # set up.
  104. persistent: false
  105. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106. # with isolation, url, driver, ...
  107. # Database name
  108. database: "featherboard"
  109. # Database username
  110. username: bukkit
  111. # Database isolation type
  112. isolation: SERIALIZABLE
  113. # Database driver
  114. driver: org.sqlite.JDBC
  115. # Database password
  116. password: walrus
  117. # Database driver URL
  118. # {DIR} will be replaced with the plugin directory
  119. # {NAME} will be replaced wit the plugin name
  120. url: jdbc:sqlite:{DIR}{NAME}.db
  121. # Save interval in ticks
  122. save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141. # Default FeatherBoard comes with a board called "default". All players have the permission
  142. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  143. # the permission is negated.
  144. #
  145. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146. # names such as "vip-board", "mcmmo-levelup", ...
  147. default:
  148. # Every section here are different lines. The first section will be used as the title
  149. # the following sections will be used as the lines on the scoreboard (max 15)
  150. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151. # things simple I will use logical names such as "title", "spacer", "header", ...
  152. title:
  153. # Every line has its own frames. The animation will loop through these frames on intervals
  154. # that you configure below.
  155. # Put all your frames under 'text:'. You can make as many lines as you want and use
  156. # placeholders and preset effects.
  157. # Keep in mind that there is a limit in line width!
  158. text:
  159. - '&c&l> &f&lDANKCRAFT &c&l<'
  160. interval: 50
  161. random: false
  162. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  163. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  164. # These lines (usually a header or footer) are also good for decoration.
  165. header:
  166. text:
  167. - '&f&l&m--------------------'
  168. interval: 10
  169. random: true
  170. player-label:
  171. text:
  172. - '&c&l> &f&lPlayer Info:'
  173. interval: 100
  174. random: false
  175. player-line1:
  176. text:
  177. - '&c{player}'
  178. interval: 2
  179. random: false
  180. # For empty lines just add another 'section' but just don't put any text
  181. # in it so it acts like an empty line.
  182. spacer2:
  183. text: []
  184. interval: 100
  185. random: false
  186. timesplayed-label: #Switch between site, times played and health
  187. text:
  188. - '&c&l> &f&lHealth:'
  189. interval: 100
  190. random: false
  191. timesplayed: #Switch between site, times played and health
  192. text:
  193. - '{healthbar}'
  194. interval: 100
  195. random: false
  196. # For empty lines just add another 'section' but just don't put any text
  197. # in it so it acts like an empty line.
  198. spacer3:
  199. text: []
  200. interval: 100
  201. random: false
  202. server-label:
  203. text:
  204. - '&c&l> &f&lYour Deaths:'
  205. interval: 100
  206. random: false
  207. server-line1:
  208. text:
  209. - '&create{stat_deaths}' #Refresh the tps 100 times
  210. interval: 1
  211. random: false
  212. player-Yeah: # You can add elements to the group and name them like you want
  213. # Lets make a static label
  214. text:
  215. - '&c&l> &f&lPlayer Balance:'
  216. interval: 100 # The interval is not important since its just 1 static text.
  217. # Do you want to randomize the animation frames?
  218. random: false
  219. yeah: # Under the label we will show the actual player name
  220. text:
  221. - ' &c${money_rounded}'
  222. interval: 100
  223. # Do you want to randomize the animation frames?
  224. random: false
  225. spacer-yeah: # This is a spacer an empty line
  226. text:
  227. - ''
  228. interval: 100
  229. random: false
  230. # This is the same as the header. It is not needed since you already use the header as the longest line
  231. # but it looks cleaner having a footer.
  232. footer:
  233. text:
  234. - '&f&l&m--------------------'
  235. interval: 10
  236. random: true acts like an empty line.
  237. spacer2:
  238. text: []
  239. interval: 100
  240. random: false
  241. timesplayed-label: #Switch between site, times played and health
  242. text:
  243. - '&c&l> &f&lHealth:'
  244. interval: 100
  245. random: false
  246. timesplayed: #Switch between site, times played and health
  247. text:
  248. - '{healthbar}'
  249. interval: 100
  250. random: false
  251. # For empty lines just add another 'section' but just don't put any text
  252. # in it so it acts like an empty line.
  253. spacer3:
  254. text: []
  255. interval: 100
  256. random: false
  257. server-label:
  258. text:
  259. - '&c&l> &f&lServer Info:'
  260. interval: 100
  261. random: false
  262. server-line1:
  263. text:
  264. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  265. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  266. interval: 1
  267. random: false
  268. server-line2:
  269. text:
  270. - ''
  271. interval: 10
  272. random: false
  273. # This is the same as the header. It is not needed since you already use the header as the longest line
  274. # but it looks cleaner having a footer.
  275. footer:
  276. text:
  277. - '&f&l&m-----------------------'
  278. interval: 10
  279. random: true
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