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Sunday Night Chatroom 2014/2/15

MegaBossMan Feb 15th, 2015 252 Never
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  1. [18:21] <MegaBossMan> Rain Flush is being nerfed.
  2.  
  3. [18:21] <TailsMK4> Bubble Lead?
  4.  
  5. [18:21] <TailsMK4> @Ender
  6.  
  7. [18:21] == TheDoc [d8a2339a@gateway/web/freenode/ip.216.162.51.154] has joined #mmrpg
  8.  
  9. [18:21] <ThatOneEnderMan> I think so
  10.  
  11. [18:22] <Spinstrike_> Eh, what's up, Doc?
  12.  
  13. [18:22] <TheDoc> Eyyyyyy
  14.  
  15. [18:22] <ThatOneEnderMan> Also, Whats up doc?
  16.  
  17. [18:22] <TailsMK4> Now I wonder how much damage a critical hit Bubble Lead would do against Star Man.
  18.  
  19. [18:22] <TheDoc> What did I miss?
  20.  
  21. [18:22] <MegaBossMan> http://pastebin.com/H9nyVXu6
  22.  
  23. [18:23] <TailsMK4> So anyway, Rain Flush is losing what aspect? Defense-ignoring or health percentage?
  24.  
  25. [18:23] <ThatGuyNamedMike> Oh, crap. Someone tap Adrian for me. I cound something wrong with the difficulty system.
  26.  
  27. [18:23] <ThatGuyNamedMike> *I found
  28.  
  29. [18:23] <MegaBossMan> It's being nerfed in percent, and now you're damaging your team as well.
  30.  
  31. [18:23] <TheGamerDudeX> back
  32.  
  33. [18:23] <MegaBossMan> Kinda like Surf.
  34.  
  35. [18:23] <TheGamerDudeX> hey doc
  36.  
  37. [18:23] <TheGamerDudeX> anyway
  38.  
  39. [18:24] <MegaBossMan> Adrian will read this later.
  40.  
  41. [18:24] <TheGamerDudeX> About my bass...
  42.  
  43. [18:24] <Spinstrike_> Surf n' turf!
  44.  
  45. [18:24] <TheGamerDudeX> With wily he has 3000 attack
  46.  
  47. [18:24] <TailsMK4> Damaging the team? Normally would be bad, but I usually go solo...so... >_>
  48.  
  49. [18:24] <TheGamerDudeX> so that would be maybe 100K damage at least...
  50.  
  51. [18:24] <@CHAOS_FANTAZY> I'd gotten a bit too used to the idea of being able to take up to 8 Robots with you, but that limitation will force additional strategy, I suppose.
  52.  
  53. [18:25] <TheGamerDudeX> RF wouldnt matte
  54.  
  55. [18:25] <MegaBossMan> Not everyone has a Bubble Man like yours, Tails.
  56.  
  57. [18:25] <TheGamerDudeX> *matter
  58.  
  59. [18:25] <TheGamerDudeX> MBM
  60.  
  61. [18:25] <TailsMK4> Or Toad Man.
  62.  
  63. [18:25] <TailsMK4> Or Wave Man (soon). lol
  64.  
  65. [18:26] <ThatOneEnderMan> My toad man is a third of the way trained (sorry for being off-topic)
  66.  
  67. [18:26] <ThatGuyNamedMike> Hey, Adrian. If you're reading this, the Maximum BP from the Difficulty level in that PB you just posted is the same across the board.
  68.  
  69. [18:26] <TheGamerDudeX> you love bubble man dont you... i remember you saying you LOVED him.
  70.  
  71. [18:26] <ThatGuyNamedMike> *levels
  72.  
  73. [18:27]  * CHAOS_FANTAZY waits for Adrain to reenter the room...
  74.  
  75. [18:27] <TheGamerDudeX> Also, Damage shouldnt be 60k with 1000 Attk and a enemy with 100 defense and little  starforce
  76.  
  77. [18:27] <MegaBossMan> Adrian probably won't be coming back for a while.
  78.  
  79. [18:27] <TailsMK4> They're different, Mikey.
  80.  
  81. [18:27] <TailsMK4> I see half BP for Easy, twice BP for Hard.
  82.  
  83. [18:27] <MegaBossMan> Yep.
  84.  
  85. [18:27] == TheGamerDudeX [ad50f4e2@gateway/web/freenode/ip.173.80.244.226] has quit [Quit: Page closed]
  86.  
  87. [18:28] <Spinstrike_> Yeah, that would make more sense. Risk/reward, and all that.
  88.  
  89. [18:28] <ThatGuyNamedMike> For Cossack's Final Destination 3- Easy: 440,000 x 128 = 56,320,000 /2 = 28,160,000, which is the same as the max for it currently.
  90.  
  91. [18:28] <TailsMK4> Anything else news-worthy?
  92.  
  93. [18:28] <MegaBossMan> I believe it's time for the suggesting.
  94.  
  95. [18:29] <ThatGuyNamedMike> 440,000 x 64 = 28,160,000.
  96.  
  97. [18:29] <Spinstrike_> May I go first?
  98.  
  99. [18:29] == TheGamerDudeX [ad50f4e2@gateway/web/freenode/ip.173.80.244.226] has joined #mmrpg
  100.  
  101. [18:29] <TheGamerDudeX> sorry guys...
  102.  
  103. [18:29] <Spinstrike_> Unless anyone else wants to.
  104.  
  105. [18:29] <TheGamerDudeX> my thing got glitched
  106.  
  107. [18:29] <TheGamerDudeX> what was i saying?
  108.  
  109. [18:29] <ThatGuyNamedMike> Also, 440,000 x 32 = 14,080,000 x 2 = 28,160,000.
  110.  
  111. [18:29] <TailsMK4> I see where Mikey is going with this.
  112.  
  113. [18:29] <TheGamerDudeX> WAIT...
  114.  
  115. [18:29] <TheGamerDudeX> i remember
  116.  
  117. [18:29] <ThatGuyNamedMike> It's the same across the board.
  118.  
  119. [18:29] <TheGamerDudeX> anyway
  120.  
  121. [18:29] <Tobyjoey> So, I actually had a little idea relating to a lottery system of sorts, but it can wait.
  122.  
  123. [18:29] <TailsMK4> Perhaps the percentage for Hard mode needs to be higher.
  124.  
  125. [18:30] <@CHAOS_FANTAZY> Why not just keep the required turns the same?
  126.  
  127. [18:30] <TheGamerDudeX> A enemy with 100 defense, a player with 1000 attack, lil starforce= 60000.
  128.  
  129. [18:30] <TheGamerDudeX> Damage.
  130.  
  131. [18:30] <TheGamerDudeX> anyway
  132.  
  133. [18:30] <TailsMK4> Not much point in difficulties, then.
  134.  
  135. [18:30] <@CHAOS_FANTAZY> That's not really any imposed difficulty anyway, since you can still beat any mission regardless of how many turns have passed.
  136.  
  137. [18:30] <TheGamerDudeX> guys... another question
  138.  
  139. [18:30] <TailsMK4> All this is really doing is just limiting the bots you can have per mission.
  140.  
  141. [18:31] <TheGamerDudeX> Are we going to have actual boss fights?
  142.  
  143. [18:31] <TailsMK4> I think I'd rather have 1 across-the-board restriction.
  144.  
  145. [18:31] <MegaBossMan> We're going to fight the Stardroids.
  146.  
  147. [18:31] <TheGamerDudeX> or at least ,mini boss?
  148.  
  149. [18:31] <TheGamerDudeX> oh.
  150.  
  151. [18:31] <MegaBossMan> People like MMK are the bosses.
  152.  
  153. [18:31] <TheGamerDudeX> i was wanting to see ppl vs MMK?
  154.  
  155. [18:31] <TheGamerDudeX> whats MMK?
  156.  
  157. [18:31] <TailsMK4> Mega Man Killers.
  158.  
  159. [18:32] <TheGamerDudeX> oh yeah
  160.  
  161. [18:32] <TheGamerDudeX> sorry
  162.  
  163. [18:32] <Spinstrike_> Enker, Punk, and Ballade.
  164.  
  165. [18:32] <TheGamerDudeX> i didnt remember that i know the killers
  166.  
  167. [18:32] <Spinstrike_> Except Quint, that guy's a dork.
  168.  
  169. [18:32] <TheGamerDudeX> yeah
  170.  
  171. [18:32] <TailsMK4> Since the main stuff is out of the way and we're just talking...I'm going to focus on my homework.
  172.  
  173. [18:32] <ThatOneEnderMan> And quint
  174.  
  175. [18:32] <TheGamerDudeX> i was gonna say him
  176.  
  177. [18:32] <TheGamerDudeX> quint
  178.  
  179. [18:32] <MegaBossMan> Anyway, should we move on?
  180.  
  181. [18:32] <TheGamerDudeX> = future/captain N mega man
  182.  
  183. [18:32] <ThatOneEnderMan> I like quint...
  184.  
  185. [18:32] <Spinstrike_>  I have a sugestion to make.
  186.  
  187. [18:33] <MegaBossMan> Spinstrike, care to start us off?
  188.  
  189. [18:33] <TheGamerDudeX> i remember me and some others, MBM And one other were talking about that
  190.  
  191. [18:33] <Spinstrike_> Oh, sure.
  192.  
  193. [18:33] <TheGamerDudeX> well, see ya guys
  194.  
  195. [18:33] <TheGamerDudeX> it was nice to be more on topic than usual.
  196.  
  197. [18:33] <MegaBossMan> Everyone, time to quiet down and use your [popcorns].
  198.  
  199. [18:33] <TheGamerDudeX> *specially to the mikey guy, who is, in fact, thatguynamedmikey.*
  200.  
  201. [18:34] <TheGamerDudeX> well, say your see ya laters...
  202.  
  203. [18:34] <Spinstrike_> Anyhow, you know how we used to use the original 8-bit music for the game before we switched to LegendofRenegade's Genesis remixes a while back?
  204.  
  205. [18:34] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Ping timeout: 246 seconds]
  206.  
  207. [18:34] <TheGamerDudeX> cya
  208.  
  209. [18:34] == TheGamerDudeX [ad50f4e2@gateway/web/freenode/ip.173.80.244.226] has quit [Quit: Page closed]
  210.  
  211. [18:34] <Spinstrike_> I was wondering if it might be possible to swap between them at will. Y'know, for people who prefer the original music.
  212.  
  213. [18:34] <@CHAOS_FANTAZY> If you're about to suggest an option for different musical styles, I've already suggested that.  The answer was a definitive "maybe."
  214.  
  215. [18:35] <TheDoc> That's not definitive at all CF you silly
  216.  
  217. [18:36] <TailsMK4> I'm wondering what will happen with the Stardroids and Time/Oil Man, since Renegade hasn't done their music yet.
  218.  
  219. [18:36] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  220.  
  221. [18:37] <@CHAOS_FANTAZY> Time and Oil presently use MM&B's Astro and Tengu theme.
  222.  
  223. [18:38] <Spinstrike_> I really hope Renegade gets to making Genesis remakes (de-makes?) for Time and Oil. It just dosen't feel right.
  224.  
  225. [18:39] <@CHAOS_FANTAZY> I dunno, I think it was clever.
  226.  
  227. [18:39] <MegaBossMan> He doesn't seem interested in making them, last time I checked.
  228.  
  229. [18:39] <TheDoc> ^
  230.  
  231. [18:39] <ThatGuyNamedMike> He's not. I doubt he even knows Powered Up exists. :P
  232.  
  233. [18:39] <@CHAOS_FANTAZY> He said he was considering going back to PU one day.
  234.  
  235. [18:40] <MegaBossMan> Really? Saw a comment from him getting mad at someone suggesting them.
  236.  
  237. [18:40] <MegaBossMan> But, maybe his opinion has changed from then.
  238.  
  239. [18:40] <Spinstrike_> All the more reason for us to use RushJet1's stuff once he does MM4.
  240.  
  241. [18:41] <@CHAOS_FANTAZY> "Hi mate, welcome aboard. And the thing about those PSP songs is I wasnt actually familiar with them while I was making these remixes so sadly missed out at the time. I wouldn't rule it out though for another day" TLoR, circa 2014
  242.  
  243. [18:41] <@CHAOS_FANTAZY> And I would definitely support using 8-Bit Remade songs.
  244.  
  245. [18:41] <MegaBossMan> Ah, didn't see that one.
  246.  
  247. [18:42] <Spinstrike_> 8-Bit Remade? Can't say I've heard of them.
  248.  
  249. [18:42] <@CHAOS_FANTAZY> https://www.youtube.com/watch?v=A_QnyJKK-q0 Over yonder; the post replying to WhatsitToYa9 (Me from the distant past).
  250.  
  251. [18:42] <TailsMK4> Actually, I think I'll take my leave...this is getting somewhat distracting for me.
  252.  
  253. [18:43] == TailsMK4 [48b1a298@gateway/web/freenode/ip.72.177.162.152] has quit [Quit: Page closed]
  254.  
  255. [18:43] <MegaBossMan> Anyway, should we move on?
  256.  
  257. [18:43] == acehighway [62a062c6@gateway/web/freenode/ip.98.160.98.198] has quit [Quit: Page closed]
  258.  
  259. [18:44] <MegaBossMan> Who's next to stand on the podium?
  260.  
  261. [18:44] <ThatGuyNamedMike> I'm always last.
  262.  
  263. [18:44] <Tobyjoey> I have a small idea, nothing major
  264.  
  265. [18:44] <@CHAOS_FANTAZY> My words don't mean anything unless Adrian is around.
  266.  
  267. [18:45] <Tobyjoey> I guess I'm up?
  268.  
  269. [18:45] <MegaBossMan> Tobe, go ahead.
  270.  
  271. [18:46] <Spinstrike_> The chair recongnizes Tobyjoey.
  272.  
  273. [18:46] <TheDoc> *recognizes
  274.  
  275. [18:46] <Spinstrike_> Sorry, Model UN reflex.
  276.  
  277. [18:46] <TheDoc> :3
  278.  
  279. [18:46]  * MegaBossMan sits down
  280.  
  281. [18:46] <@CHAOS_FANTAZY> Be back soon; dinner's ready.
  282.  
  283. [18:46] <TheDoc> C ya
  284.  
  285. [18:47] <Tobyjoey> So, you know how in Mega Man 7 Auto keeps Eddie in his shop? And we obviously know what Eddie does.
  286.  
  287. [18:47] <MegaBossMan> Yep.
  288.  
  289. [18:48] <Spinstrike_> He's Dr. Light's beer cooler, obviosuly.
  290.  
  291. [18:48] <Tobyjoey> What if there was a raffle system of sort where be either collecting them from enemies are buying them, you can exchange vouchers or tickets for a small lottery?
  292.  
  293. [18:48] <TheDoc> lol
  294.  
  295. [18:48] <AdrianMarceau> http://pastebin.com/gJyjCi4u  <-- Here are the current difficulty setting values, if you want to through tweak ideas my way I'm open (Mike?)
  296.  
  297. [18:48] <Spinstrike_> Well, Eddie's MMAB data card does mention lotteries as one of his likes...
  298.  
  299. [18:49] <ThatGuyNamedMike> I'll address that during my turn [@ Adrian].
  300.  
  301. [18:49] <Tobyjoey> Maybe you'd get an Energy Pellet, maybe you'd get an Attack Boost ability, maybe you'd get a yasachi
  302.  
  303. [18:50] <Tobyjoey> Maybe you'd get another voucher, maybe you'd get a crystal core
  304.  
  305. [18:51] <Tobyjoey> Maybe, on a rare chance, you'd get thrown into a random mecha battle with one robot randomly chosen
  306.  
  307. [18:51] <MegaBossMan> Ooh.
  308.  
  309. [18:51] <TheDoc> How would you play this lottery?
  310.  
  311. [18:52] <Tobyjoey> It would be it's own separate tab with Buying and Selling items. You could get tickets from enemy drops as a decently rare drop, or buy one for somewhere around 2000 zenny
  312.  
  313. [18:53] <MegaBossMan> I'm for it.
  314.  
  315. [18:53] <TheDoc> I would make it drop-only, but otherwise it sounds like a fun thing.
  316.  
  317. [18:53] <TheDoc> I was going to say that making it daily would make it too easy to get items
  318.  
  319. [18:54] <TheDoc> But as a rarish drop is fine
  320.  
  321. [18:54] <Tobyjoey> Nothing game changing, but I fun little time waster idea I had.
  322.  
  323. [18:55] <Spinstrike_> I think it's nice.
  324.  
  325. [18:56] <MegaBossMan> I'm up for it.
  326.  
  327. [18:56] <TheDoc> I have something. Not an idea, but more of a point/question
  328.  
  329. [18:56] <MegaBossMan> Go ahead, Doc.
  330.  
  331. [18:56] <TheDoc> I think Chaos (was it Chaos?) brought up a good point about difficulties. Getting different amounts of BP doesn't make the battle itself "harder".
  332.  
  333. [18:57] <MegaBossMan> It's not supposed to make the battle harder.
  334.  
  335. [18:57] <MegaBossMan> It's more of "Take high risk, get greater reward" type deal.
  336.  
  337. [18:58] <TheDoc> Oh. The word "difficulty" mislead me then
  338.  
  339. [18:58] <AdrianMarceau> and the AI changes, I think I mentioned that
  340.  
  341. [18:58] <Spinstrike_> Did you?
  342.  
  343. [18:58] <ThatGuyNamedMike> I don't recall you mentioning that.
  344.  
  345. [18:59] <MegaBossMan> No, he said it.
  346.  
  347. [18:59] == ColdShadow [ad50f4e2@gateway/web/freenode/ip.173.80.244.226] has joined #mmrpg
  348.  
  349. [18:59] <ColdShadow> Hello Fellow ppl?
  350.  
  351. [18:59] <TheDoc> I have no idea who you are, but hello
  352.  
  353. [18:59] <MegaBossMan> Hey, we're in the middle of a discussion. Feel free to join.
  354.  
  355. [18:59] <ColdShadow> Just coming in to check. It's GamerDude
  356.  
  357. [18:59] <TheDoc> And Adrian does show it in his 2nd pastebin
  358.  
  359. [18:59] <ColdShadow> dont worry guys
  360.  
  361. [18:59] <ColdShadow> It's me
  362.  
  363. [18:59] <ColdShadow> you know who i am...
  364.  
  365. [18:59] <TheDoc> What are turn values?
  366.  
  367. [18:59] <ColdShadow> anyway
  368.  
  369. [18:59] <MegaBossMan> 1/64 turns.
  370.  
  371. [19:00] <ColdShadow> It's TGDX... see ya guys in a little bit
  372.  
  373. [19:00] <TheDoc> Oh, for BP
  374.  
  375. [19:00] <MegaBossMan> The amount of turns in a battle to gain points.
  376.  
  377. [19:00] <ColdShadow> im keeping this up but yeah
  378.  
  379. [19:00] <ThatGuyNamedMike> Cold Shadow is ThatGamerDude.
  380.  
  381. [19:00] <ColdShadow> *THE
  382.  
  383. [19:01] <TheDoc> ThatGamerDudeXavier
  384.  
  385. [19:01] <ColdShadow> anyway
  386.  
  387. [19:01] <Spinstrike_> If it's okay with you guys, I think I'll just lurk for the rest of the evening. The folks want me to watch a movie with them. :P
  388.  
  389. [19:01] <ColdShadow> just keeping a eye on you
  390.  
  391. [19:01] <MegaBossMan> See ya, Spin.
  392.  
  393. [19:01] <TheDoc> K. Bye
  394.  
  395. [19:01] <MegaBossMan> Anyway, Doc?
  396.  
  397. [19:01] <ColdShadow> 1 past 7 here
  398.  
  399. [19:01] <Tobyjoey> Bai
  400.  
  401. [19:02] <TheDoc> I have a 2nd question. I'm such an inquisitive lil' goober.
  402.  
  403. [19:02] <TheDoc> Is there anything differentiating RMs besides overdrive abilities?
  404.  
  405. [19:02] <ColdShadow> so basically brb and every little bit i'll check on ya gais k? k yo?
  406.  
  407. [19:02] <MegaBossMan> Stats and Stat limits.
  408.  
  409. [19:02] <MegaBossMan> Weapon Energy usage...
  410.  
  411. [19:03] <ThatGuyNamedMike> Element types.
  412.  
  413. [19:03] <ThatGuyNamedMike> Element weaknesses.
  414.  
  415. [19:03] <TheDoc> @Mikey I meant within a Type group sorry
  416.  
  417. [19:03] <ThatGuyNamedMike> element immunites, Resistances and affinities.
  418.  
  419. [19:03] <TheDoc> I didn't know about the WE usage.
  420.  
  421. [19:04] <@CHAOS_FANTAZY> Did I miss te rest of the meeding?
  422.  
  423. [19:04] <TheDoc> Is, uh, there a list for the different stats? I figured you'd say stats but I didn't know how different they were
  424.  
  425. [19:04] <ThatGuyNamedMike> When a bot uses an attack the same type that it is, the WE required for it is cut in half. That same attack is also cut in half if it's one of the user's original attacks.
  426.  
  427. [19:04] <MegaBossMan> Not yet, Chaos.
  428.  
  429. [19:05] <TheDoc> Oh, I knew about that WE usage
  430.  
  431. [19:06] <ColdShadow> alright, everyrhing working ok?
  432.  
  433. [19:06] <TheDoc> But those seem like little things (besides overdrive and stats (which I'd like to see)). They don't make every RM strictly unique.
  434.  
  435. [19:06] <TheDoc> Although I will give you weakness and whatnot
  436.  
  437. [19:07] <ColdShadow> Looks ok, See ya in the next few minutes
  438.  
  439. [19:07] <ThatGuyNamedMike> I'm not exactly suggesting overdrive abilities. Just Tier 3 abilities that are that robot's and that robot's alone, like Mega's Mega Slide, and Bass's Bass BAroque.
  440.  
  441. [19:08] <TheDoc> Oh, I thought that's what OD was.
  442.  
  443. [19:08] <TheDoc> :|
  444.  
  445. [19:09] <ThatGuyNamedMike> They're hardly overdrive; they're Neutral. :P
  446.  
  447. [19:09] <ThatGuyNamedMike> Neutral's have no Star Force amping them up.
  448.  
  449. [19:10] <ColdShadow> Aight...
  450.  
  451. [19:10] <ColdShadow> i see...
  452.  
  453. [19:10] <ColdShadow> So far so good. :)
  454.  
  455. [19:11] <TheDoc> Where does it talk about OD
  456.  
  457. [19:11]  * TheDoc is apparently out of the loop :(
  458.  
  459. [19:11] <@CHAOS_FANTAZY> Funny how I love Neutral moves so much but they have literally no gimmickry.
  460.  
  461. [19:11] <ThatGuyNamedMike> They have higher Critical Hit ratios, but, that's it.
  462.  
  463. [19:12] <TheDoc> Oh wait I wasn't talking specifically about Bass Baroque etc
  464.  
  465. [19:12] <TheDoc> I thought a T3 ability for each robot was "OD"
  466.  
  467. [19:12] <MegaBossMan> Isn't that what it is?
  468.  
  469. [19:13] <TheDoc> I think so?
  470.  
  471. [19:13] <MegaBossMan> In fact, I believe it's still in the stage of idea.
  472.  
  473. [19:13] <@CHAOS_FANTAZY> Most Robots don't even have a T3.
  474.  
  475. [19:13]  * TheDoc is confusing himself
  476.  
  477. [19:13] <ThatGuyNamedMike> Adrian was gonna do that, actually; a T3 attack where it costs 40 WE.
  478.  
  479. [19:13] <MegaBossMan> As of now, only Copy robots use T3s, with Overdrive still being an idea.
  480.  
  481. [19:13] <TheDoc> Yea, that's mentioned here: Mikey thread #5 http://rpg.megamanpoweredup.net/community/general/928/mikey-s-ideas-5-for-a-better-experience-for-all/
  482.  
  483. [19:13] <ThatGuyNamedMike> But, the problem is that it'd play hell with both storyline fights AND Player Battles.
  484.  
  485. [19:13] <ColdShadow> So... More WE???
  486.  
  487. [19:13] <@CHAOS_FANTAZY> Did I miss an absurd buff to the Robots' level of Weapon Energy?
  488.  
  489. [19:14] <ColdShadow> just checking on you guys. this seems awesome though
  490.  
  491. [19:14] <MegaBossMan> I don't believe so.
  492.  
  493. [19:14] <MegaBossMan> It's still 10.
  494.  
  495. [19:14] <TheDoc> See, I believe Adrian said that WE would level up a while back, but in the link I posted he implied that it is 10 for everyone
  496.  
  497. [19:14] <MegaBossMan> Although, I'd imagine there'd be an item that temporarily increases that...But I digress.
  498.  
  499. [19:15] <MegaBossMan> No, I don't believe WE levels up. You mean health?
  500.  
  501. [19:16] <AdrianMarceau> If you're feeling out of the loop about overdrives and stuff, check the most recent images here:
  502.  
  503. [19:16] <AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/previews/
  504.  
  505. [19:17] <TheDoc> @MBM Yea I just read the Preview thread over again, and I think I mistook WE for LE.
  506.  
  507. [19:17] <AdrianMarceau> In addition to all the normal abilities that robot masters get from level-up, each element will have it's own set of buster and support abilities
  508.  
  509. [19:17] <ColdShadow> Coming again for the small every certain minute check...
  510.  
  511. [19:17] <ColdShadow> so... files i see huh?
  512.  
  513. [19:18] <ColdShadow> well, cool
  514.  
  515. [19:18] <@CHAOS_FANTAZY> Hey, Adrian, can you describe in brief how the alt costumes are made ingame?  Are they saved as their own unique frames ingame, or are they translated from the original using a new palette.
  516.  
  517. [19:18] <ColdShadow> this also has the MM3 stuff huh?
  518.  
  519. [19:19] <AdrianMarceau> Flame, for example, will have dedicated support abilities in the form of Attack/Defense/Speed Blaze/Burn as well as offensive abilities in the for of Flame Shot, Flame Buster ,and Flame Overdrive
  520.  
  521. [19:19] <ColdShadow> Oh... yeah this would of been amazing to you guys if i showed it to u guys  9 months when the hype was there...
  522.  
  523. [19:19] <AdrianMarceau> Electric will have its own versions, etc. etc.
  524.  
  525. [19:19] <MegaBossMan> Like the images revealed last week.
  526.  
  527. [19:20] <ColdShadow> this is a old pic: http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20140921-09.jpg
  528.  
  529. [19:20] <ColdShadow> shows my bass
  530.  
  531. [19:20] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has joined #mmrpg
  532.  
  533. [19:20] <ColdShadow> ;') sniff
  534.  
  535. [19:20] <ColdShadow> anyway
  536.  
  537. [19:20] <ZeroDXZ> *appeared slamming his Attoreny's desk*
  538.  
  539. [19:20] <ZeroDXZ> Defense Attorney Zero is here!
  540.  
  541. [19:20] <ColdShadow> zero should've been here to see my name changing
  542.  
  543. [19:20] <TheDoc> Anyways, going back to what I was saying, I feel iffy on how much the same-type RMs will be unique depending on how diverse the stats are.
  544.  
  545. [19:21] <ZeroDXZ> ..
  546.  
  547. [19:21] <ThatGuyNamedMike> I think I mentioned that these abilities are seemingly useless, seeing as the Buster moves do what they do way better.
  548.  
  549. [19:21] <ThatOneEnderMan> I just wanna point out that i'm still here, not that it mathers.
  550.  
  551. [19:21] <ColdShadow> Going back... doing my check in a little bit for you guys... (school is out for a few days) i get some snow tommorow, like a foot.
  552.  
  553. [19:21] <ZeroDXZ> ...
  554.  
  555. [19:21] <ZeroDXZ> guys
  556.  
  557. [19:21] <ColdShadow> what/
  558.  
  559. [19:21] <ZeroDXZ> i probably won't be on next sunday
  560.  
  561. [19:21] <ColdShadow> *what.
  562.  
  563. [19:21] <ZeroDXZ> for i'm moving
  564.  
  565. [19:21] <ColdShadow> To...?
  566.  
  567. [19:21] <ZeroDXZ> Stevens Point Wisconsin
  568.  
  569. [19:22] <ColdShadow> what part of the U.S are you in
  570.  
  571. [19:22] <ZeroDXZ> my Grandmas old home
  572.  
  573. [19:22] <ColdShadow> I'm in eastern
  574.  
  575. [19:22] <ZeroDXZ> WI
  576.  
  577. [19:22] <ColdShadow> dont say the state
  578.  
  579. [19:22] <ThatGuyNamedMike> oooooooh, cold up there.
  580.  
  581. [19:22] <ColdShadow> the reigon
  582.  
  583. [19:22] <ThatGuyNamedMike> Freezing, actually.
  584.  
  585. [19:22] <@CHAOS_FANTAZY> ...Okay...I'll ask again later.  So tell me, Adrian, if a bunch of elemental classes are getting their own specific buff/debuff skills...why would we ever use the neutral equivalents?
  586.  
  587. [19:22] <ColdShadow> Eastern, central
  588.  
  589. [19:22] <ColdShadow> Mikey,
  590.  
  591. [19:22] <ZeroDXZ> Northern of the us
  592.  
  593. [19:22] <ColdShadow> i am near Kentucky, like next to it...
  594.  
  595. [19:22] <ColdShadow> and i'm getting packed with sno
  596.  
  597. [19:22] <ColdShadow> *snow
  598.  
  599. [19:22] <AdrianMarceau> @CHAOS The entire sheet is recoloured and the slices are saved in a separate directory.  It makes using them in-game and referencing them in the code for the community and other places much easier
  600.  
  601. [19:23] <ZeroDXZ> ...
  602.  
  603. [19:23] <ZeroDXZ> oh
  604.  
  605. [19:23] <ColdShadow> so i'm gonna get some time with you guys... anyway
  606.  
  607. [19:23] <ZeroDXZ> hi adrian
  608.  
  609. [19:23] <ZeroDXZ> *bows* didn't see you there
  610.  
  611. [19:23] <ColdShadow> (I'D LIKE SOME FOOD CAKE! lol street fighter voicing... meme)
  612.  
  613. [19:23] <@CHAOS_FANTAZY> I thought so; I just wasn't positive.  That would make a skin like the old 4MI Toad I wanted impossible, wouldn't it?
  614.  
  615. [19:23] <ColdShadow> anyway, COLD SHADOW OUT!
  616.  
  617. [19:23] <ZeroDXZ> (it's called POUND CAKE!)
  618.  
  619. [19:24] <ColdShadow> (ok)
  620.  
  621. [19:24] <ZeroDXZ> *ahem*
  622.  
  623. [19:24] <ZeroDXZ> *pulls out a piece of paper*i have my ideas ready
  624.  
  625. [19:24] <AdrianMarceau> Not impossible, because they're new sheets I can technically do whatever I want.  It's just faster as a recolour (for now).  Roll, Disco, and Rhythm obviously break this rule but they're special.  :P
  626.  
  627. [19:24] <ZeroDXZ> Judge Marceau
  628.  
  629. [19:25] <ThatGuyNamedMike> So, anyway, does anyone else have suggestions, or should I start, now?
  630.  
  631. [19:25] <ZeroDXZ> i have some
  632.  
  633. [19:25] <MegaBossMan> Sorry, did I miss anything?
  634.  
  635. [19:25] <@CHAOS_FANTAZY> I see.  Very well; I'll try to keep that in mind.
  636.  
  637. [19:25] <TheDoc> No
  638.  
  639. [19:25] <ZeroDXZ> if Judge Marceau is gonna listen
  640.  
  641. [19:25] <ThatGuyNamedMike> Nah. DXZ's about to go, next.
  642.  
  643. [19:25] <MegaBossMan> Zero apparently has a few.
  644.  
  645. [19:25] <@CHAOS_FANTAZY> I have something first, Mike, but I'll let Zero take the field.
  646.  
  647. [19:25] <ZeroDXZ> i'll start only if Adrian is ready
  648.  
  649. [19:25] <ColdShadow> so every other minute check and...
  650.  
  651. [19:25] <MegaBossMan> So, Zero, Chaos, Mike will be the order?
  652.  
  653. [19:25] <ColdShadow> Anyway
  654.  
  655. [19:25] <MegaBossMan> Alrighty then.
  656.  
  657. [19:25] <ThatGuyNamedMike> Yeah.
  658.  
  659. [19:25] <AdrianMarceau> And also, the elemental buff/debuff skills are obviously going to be better in a lot of circumstances, but that doesn't make them better than neutral per-se.
  660.  
  661. [19:26] <ColdShadow> see ya at 7:30, guys, adrian
  662.  
  663. [19:26] <ZeroDXZ> ...
  664.  
  665. [19:26] <TheDoc> We're ready Zero
  666.  
  667. [19:26] <MegaBossMan> Zero, go ahead.
  668.  
  669. [19:26] <MegaBossMan> Take the podium.
  670.  
  671. [19:26] <ZeroDXZ> *sets paper down*
  672.  
  673. [19:26] <@CHAOS_FANTAZY> I know that unless they're psychotic like me, people will tend to play into the weaknesses more often than not.
  674.  
  675. [19:27] <AdrianMarceau> The biggest strength of elemental abilities is also their biggest weakness.  Being at the whims of field multipliers and weakness/resistances is a two way street
  676.  
  677. [19:27] <AdrianMarceau> and the starforce!
  678.  
  679. [19:27] <MegaBossMan> Good old Starforce.
  680.  
  681. [19:27] <ZeroDXZ> ok,....for starters i believe the Recolors look especially well,.......however,...the one i find that stands out from the rest is Discos Alternative Color Scheme,...which looks like Bass's Color Scheme
  682.  
  683. [19:27] <ZeroDXZ> just a compliment on that one
  684.  
  685. [19:27] <ZeroDXZ> ^-^'
  686.  
  687. [19:27] <MegaBossMan> Rhythm will be proud.
  688.  
  689. [19:27] <ColdShadow> and back
  690.  
  691. [19:28] <ThatGuyNamedMike> "Good" old Star Force? :P
  692.  
  693. [19:28] <@CHAOS_FANTAZY> That was the point.  Disco's resembles Bass; Roll's resembles Mega Man; and...I think Rhythm has one that resembles Proto.
  694.  
  695. [19:28] <ColdShadow> One thing is that i get better and better with image posting...
  696.  
  697. [19:28] <MegaBossMan> That red one?
  698.  
  699. [19:28] <ColdShadow> (so thats a thing)
  700.  
  701. [19:28] <MegaBossMan> Alright, Zero, continue.
  702.  
  703. [19:28] <ZeroDXZ> *ahem* anyways,...next the presentation of the Core-Guard sounds pretty useful however
  704.  
  705. [19:28] <ZeroDXZ> i have one thing to ask
  706.  
  707. [19:28] <TheDoc> Core guard is scrapped
  708.  
  709. [19:29] <MegaBossMan> Coreguard's been kicked.
  710.  
  711. [19:29] <ColdShadow> strange...
  712.  
  713. [19:29] <ColdShadow> There is
  714.  
  715. [19:29] <ZeroDXZ> ah
  716.  
  717. [19:29] <ZeroDXZ> ok
  718.  
  719. [19:29] <MegaBossMan> Out into the bucket.
  720.  
  721. [19:29] <ColdShadow> these cores
  722.  
  723. [19:29] <@CHAOS_FANTAZY> Core Guard is kill.
  724.  
  725. [19:29] <ColdShadow> Big ones
  726.  
  727. [19:29] <MegaBossMan> I'll miss it :(
  728.  
  729. [19:29] <ColdShadow> idk what it is
  730.  
  731. [19:29] <ColdShadow> These big core guards
  732.  
  733. [19:29] <ColdShadow> it looks like
  734.  
  735. [19:29] <MegaBossMan> It doesn't mean anything anymore.
  736.  
  737. [19:29] <TheDoc> Could be worse. GB skins could've be scrapped
  738.  
  739. [19:29] <ColdShadow> in the ability database
  740.  
  741. [19:29] <TheDoc> Oh wait..............
  742.  
  743. [19:29] <MegaBossMan> ...
  744.  
  745. [19:29] <MegaBossMan> Always with the GB.
  746.  
  747. [19:29] <@CHAOS_FANTAZY> I'm getting to that, Doc.
  748.  
  749. [19:29] <TheDoc> I'm so sorry
  750.  
  751. [19:29] <ColdShadow> GB resprite?
  752.  
  753. [19:30] <MegaBossMan> No resprite.
  754.  
  755. [19:30] <MegaBossMan> Zero, your next thing.
  756.  
  757. [19:30] <ZeroDXZ> ok
  758.  
  759. [19:30] <ZeroDXZ> i know this is a long stretch
  760.  
  761. [19:30] <ColdShadow> brb
  762.  
  763. [19:31] <ZeroDXZ> but i had ideas for Zero
  764.  
  765. [19:31] <MegaBossMan> Nope, sorry.
  766.  
  767. [19:31] <ZeroDXZ> the phrases at least
  768.  
  769. [19:31] <ThatGuyNamedMike> Oh, jeez.
  770.  
  771. [19:31] <ZeroDXZ> and the sprites
  772.  
  773. [19:31] <ZeroDXZ> hey
  774.  
  775. [19:31] <ZeroDXZ> i said a 'long stretch'
  776.  
  777. [19:31] <MegaBossMan> Maybe in the future, but we'll focus on that when the time comes.
  778.  
  779. [19:31] <@CHAOS_FANTAZY> No X character is ever getting in.  This has been said multiple times.
  780.  
  781. [19:31] <MegaBossMan> Pretty please?
  782.  
  783. [19:31] <ZeroDXZ> it doesn't have to be used for the game
  784.  
  785. [19:31] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has quit [Ping timeout: 246 seconds]
  786.  
  787. [19:31] <MegaBossMan> We know, Xtreme 2, I know.
  788.  
  789. [19:31] <TheDoc> ADRIAN NUUUUUUU
  790.  
  791. [19:31] <ZeroDXZ> ,,,
  792.  
  793. [19:31] <@CHAOS_FANTAZY> Oh, no!  Adrian is dead!
  794.  
  795. [19:31] <ThatGuyNamedMike> Awwww.
  796.  
  797. [19:31] <ZeroDXZ> -_-
  798.  
  799. [19:31] <MegaBossMan> He's meeting with the counsel, don't worry guys.
  800.  
  801. [19:31] <@CHAOS_FANTAZY> Rest in Pizza.
  802.  
  803. [19:31] <MegaBossMan> To decide our fate.
  804.  
  805. [19:31] <ZeroDXZ> k
  806.  
  807. [19:31] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  808.  
  809. [19:32] <MegaBossMan> Either we live...Or we-
  810.  
  811. [19:32] <AdrianMarceau> Sorry guys, window froze.
  812.  
  813. [19:32] <MegaBossMan> Short meeting with the counsel.
  814.  
  815. [19:32] <@CHAOS_FANTAZY> ...How can he meet with the Galactic Council when the Galactic Council has been retconned?
  816.  
  817. [19:32] <TheDoc> Rest in pizza hahahahahahaha
  818.  
  819. [19:32] <TheDoc> Sorry I....just saw that
  820.  
  821. [19:32] <ZeroDXZ> ..
  822.  
  823. [19:32] <ZeroDXZ> -_-
  824.  
  825. [19:32] <ZeroDXZ> ahem anyways
  826.  
  827. [19:32] <ThatGuyNamedMike> Actually, I address that, today, Chaos.
  828.  
  829. [19:32] <ThatGuyNamedMike> Wait for my turn.
  830.  
  831. [19:32] <ZeroDXZ> scrap that then
  832.  
  833. [19:32] <ZeroDXZ> next idea
  834.  
  835. [19:32] <ZeroDXZ> the thought of trill
  836.  
  837. [19:32] <@CHAOS_FANTAZY> You'd best not be mucking up what I want to write.
  838.  
  839. [19:32] <ZeroDXZ> seriously,...Trill?
  840.  
  841. [19:33] <MegaBossMan> Trill's a good idea.
  842.  
  843. [19:33] <ZeroDXZ> why are we adding another character that's like Slur
  844.  
  845. [19:33] <@CHAOS_FANTAZY> Yeah, Trill.  From the...what was it, Battle Network anime?
  846.  
  847. [19:33] <AdrianMarceau> Did Chaos see the planned mission layout with all the bosses accounted for?
  848.  
  849. [19:33] <ZeroDXZ> and not working on slur??
  850.  
  851. [19:33] <MegaBossMan> I don't believe so.
  852.  
  853. [19:33] <@CHAOS_FANTAZY> No, Adrian; no one tells me anything?
  854.  
  855. [19:33] <ZeroDXZ> ...
  856.  
  857. [19:33] <ZeroDXZ> i say againb
  858.  
  859. [19:33] <ZeroDXZ> *again
  860.  
  861. [19:33] <ZeroDXZ> why are we not working on Slur?
  862.  
  863. [19:33] <AdrianMarceau> It was pretty rough looking and hard to understand, so I didn't post it on the community
  864.  
  865. [19:33] <AdrianMarceau> Just in the chat one night, here I'll find a link..
  866.  
  867. [19:33] <@CHAOS_FANTAZY> PM me, then?
  868.  
  869. [19:34] <MegaBossMan> We are working on Slur.
  870.  
  871. [19:34] <ZeroDXZ> ok
  872.  
  873. [19:34] <AdrianMarceau> No, I can put it here for others who missed
  874.  
  875. [19:34] <MegaBossMan> First January meeting.
  876.  
  877. [19:34] <AdrianMarceau> and ZeroDX, I'm sorry I'll let you go in a moment
  878.  
  879. [19:34] <ZeroDXZ> ....alright then Your Honor
  880.  
  881. [19:35] <MegaBossMan> http://pastebin.com/fLYdwexf
  882.  
  883. [19:35] <AdrianMarceau> Before you look at this, try to remember how missions LOOK on the main menu
  884.  
  885. [19:35] <AdrianMarceau> they're separated into little boxes in rows and columns
  886.  
  887. [19:35] <AdrianMarceau> the max rows I can show are three
  888.  
  889. [19:35] <Tobyjoey> Well, mentlegen, I must be off. Tally-ho!
  890.  
  891. [19:35] <AdrianMarceau> and each doctor has different missions in their version of the storyline
  892.  
  893. [19:35] <ZeroDXZ> ....
  894.  
  895. [19:35] <TheDoc> C ya ToB
  896.  
  897. [19:35] <AdrianMarceau> Toby!
  898.  
  899. [19:35] <ColdShadow> k back
  900.  
  901. [19:35] <MegaBossMan> Dovidenja Toby.
  902.  
  903. [19:35] <AdrianMarceau> I wanted to say I liked your idea and I'll think about it.  :)
  904.  
  905. [19:36] <MegaBossMan> Yay!
  906.  
  907. [19:36] <ColdShadow> so, anyway
  908.  
  909. [19:36] <ColdShadow> Are we ever gonna have big bosses?
  910.  
  911. [19:36] <MegaBossMan> No.
  912.  
  913. [19:36] <ColdShadow> Or co-op matches
  914.  
  915. [19:36] <MegaBossMan> We've discussed this before.
  916.  
  917. [19:36] <ZeroDXZ> Cold
  918.  
  919. [19:36] <ColdShadow> i know...
  920.  
  921. [19:36] <AdrianMarceau> Let me know if you have questions about the link, Chaos - the slashes represent the different doctor's missions in that slot
  922.  
  923. [19:36] <ZeroDXZ> we already have a Big Boss
  924.  
  925. [19:36] <AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/previews/ideas-not-final/mission-progression-by-chapter.txt
  926.  
  927. [19:36] <@CHAOS_FANTAZY> Why would King accompany Doc Robot, though?
  928.  
  929. [19:36] <ColdShadow> Co-op matches seems new.
  930.  
  931. [19:36] <ZeroDXZ> i saw one
  932.  
  933. [19:36] <AdrianMarceau> So yes, Zero, continue
  934.  
  935. [19:36] <ThatGuyNamedMike> Yellow Devil is just too huge. Too much work for Adrian.
  936.  
  937. [19:36] <ZeroDXZ> in the link Mega posted
  938.  
  939. [19:37] <ZeroDXZ> Doc Robot is counted as one
  940.  
  941. [19:37] <ZeroDXZ> may not be big
  942.  
  943. [19:37] <ThatGuyNamedMike> Besides, Normal-sized Bosses look more menacing, anyway. :P
  944.  
  945. [19:37] <ZeroDXZ> but a wily-bot that's not even considered one
  946.  
  947. [19:37] <@CHAOS_FANTAZY> Cosmo Man is the final boss now?  And what the devil is the Omega Weapon?
  948.  
  949. [19:37] <ZeroDXZ> but 4! or 8!
  950.  
  951. [19:37] <ZeroDXZ> in one
  952.  
  953. [19:37] <ColdShadow> anyway
  954.  
  955. [19:37] <MegaBossMan> Cosmo Man
  956.  
  957. [19:37] <MegaBossMan> Final Boss
  958.  
  959. [19:37] <ZeroDXZ> Chaoz
  960.  
  961. [19:37] <MegaBossMan> Heh
  962.  
  963. [19:37] <ZeroDXZ> play Mega-Man 8-Bit Deathmatch till the end
  964.  
  965. [19:37] <ColdShadow> ok
  966.  
  967. [19:38] <ColdShadow> you guys almost done?
  968.  
  969. [19:38] <ZeroDXZ> Omega Weapon was tough for me
  970.  
  971. [19:38] <ZeroDXZ> anyways
  972.  
  973. [19:38] <ZeroDXZ> my last idea
  974.  
  975. [19:38] <@CHAOS_FANTAZY> Son, I've played MM8BDM since before you know what it was.  I beat the Genesis Unit the day it came out.  There is no Omega Weapon in that game.
  976.  
  977. [19:38] <AdrianMarceau> @Chaos - You'll notice you first fight Slur
  978.  
  979. [19:38] <ZeroDXZ> *slams desk yelling 'Take That'*
  980.  
  981. [19:38] <ColdShadow> (Whos after zero)
  982.  
  983. [19:38] <MegaBossMan> Chaos.
  984.  
  985. [19:38] <TheDoc> @Chaos lol
  986.  
  987. [19:38] <ColdShadow> brb
  988.  
  989. [19:38] <AdrianMarceau> @Chaos and then Omega Slur, and then Omega Weapon
  990.  
  991. [19:38] <MegaBossMan> I think he means Omega?
  992.  
  993. [19:38] <ZeroDXZ> The Dark Spires
  994.  
  995. [19:38] <ZeroDXZ> were these scrapped as well?
  996.  
  997. [19:38] <ColdShadow> Just  tell me when your done
  998.  
  999. [19:39] == ColdShadow [ad50f4e2@gateway/web/freenode/ip.173.80.244.226] has quit [Quit: Page closed]
  1000.  
  1001. [19:39] <MegaBossMan> Dark Spires aren't entirely scrapped.
  1002.  
  1003. [19:39] <AdrianMarceau> That's on purpose, Cosmo Man grows tired of Slur's repeated failurs and uses the leftover pieces of Omega Slur's body to create an "Omega Weapon" entity for the battle
  1004.  
  1005. [19:39] <TheDoc> @Zero did you read this? http://pastebin.com/H9nyVXu6
  1006.  
  1007. [19:39] == ColdShadow [ad50f4e2@gateway/web/freenode/ip.173.80.244.226] has joined #mmrpg
  1008.  
  1009. [19:39] <MegaBossMan> [He wasn't too happy about Slur's progress....]
  1010.  
  1011. [19:39] <AdrianMarceau> Same with Trill
  1012.  
  1013. [19:39] == Tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
  1014.  
  1015. [19:40] <ZeroDXZ> ...
  1016.  
  1017. [19:40] <MegaBossMan> Aah, poor Trill.
  1018.  
  1019. [19:40] <ZeroDXZ> ...
  1020.  
  1021. [19:40] <MegaBossMan> It was just following orders...
  1022.  
  1023. [19:40] <AdrianMarceau> The four batteries are the bodies of the defeated Trills
  1024.  
  1025. [19:40] <MegaBossMan> :P
  1026.  
  1027. [19:40] <ZeroDXZ> ....
  1028.  
  1029. [19:40] <ColdShadow> anyway
  1030.  
  1031. [19:40] <ZeroDXZ> ok
  1032.  
  1033. [19:40] <ColdShadow> so...
  1034.  
  1035. [19:40] <ZeroDXZ> true last Idea
  1036.  
  1037. [19:40] <ThatOneEnderMan> .......
  1038.  
  1039. [19:40] <ColdShadow> can i ask somethings?
  1040.  
  1041. [19:40] <ZeroDXZ> *slams desk and points saying 'Hold It!'*
  1042.  
  1043. [19:40] <ColdShadow> who's after zero?
  1044.  
  1045. [19:40] <AdrianMarceau> Okay let's let Zero and Cold have a turn
  1046.  
  1047. [19:40] <MegaBossMan> Chaos.
  1048.  
  1049. [19:41] <MegaBossMan> Alright Zero, finish.
  1050.  
  1051. [19:41] <ZeroDXZ> the idea with the 'robots' instead of the actual robot-master showing
  1052.  
  1053. [19:41] <AdrianMarceau> \And then after that, you two need to respect OUR turns
  1054.  
  1055. [19:41] <@CHAOS_FANTAZY> And what is that "weapon" supposed to be?  No one's been telling me anything about the plotline since I heard the Galactic Council was out the door--and I gotta be honest, I considered Cosmo Man and the Planet Men a footnote in comparison to them.
  1056.  
  1057. [19:41] <MegaBossMan> The council isn't out.
  1058.  
  1059. [19:41] <ZeroDXZ> ......i find it fun
  1060.  
  1061. [19:41] <TheDoc> And suddenly Chaos
  1062.  
  1063. [19:41] <ColdShadow> *Cold Picks up Staff and Goes, Alright, but just u wait*
  1064.  
  1065. [19:41] <ColdShadow> anyway
  1066.  
  1067. [19:41] <ZeroDXZ> to find out who the master is in-game
  1068.  
  1069. [19:41] <ColdShadow> brb...
  1070.  
  1071. [19:41] <AdrianMarceau> They are a footnote
  1072.  
  1073. [19:41] <ZeroDXZ> instead of the main menu
  1074.  
  1075. [19:41] <ColdShadow> tell me when it's my turn
  1076.  
  1077. [19:41] <AdrianMarceau> But they're what we're committing to right now
  1078.  
  1079. [19:41] <ZeroDXZ> anyways
  1080.  
  1081. [19:41] <@CHAOS_FANTAZY> I was told the Council was gone because of Archie.
  1082.  
  1083. [19:41] <ZeroDXZ> those are my ideas
  1084.  
  1085. [19:42] <MegaBossMan> It's 4 robots.
  1086.  
  1087. [19:42] <ZeroDXZ> and i have 'won' my case
  1088.  
  1089. [19:42] <MegaBossMan> Not the whole council.
  1090.  
  1091. [19:42] <AdrianMarceau> Okay, Zero and Cold, sorry, I'll answer Chaos afterward
  1092.  
  1093. [19:42] <MegaBossMan> Zero, what was your last idea again?
  1094.  
  1095. [19:43] <ZeroDXZ> The Hidden Robots
  1096.  
  1097. [19:43] <ZeroDXZ> or
  1098.  
  1099. [19:43] <MegaBossMan> Oh.
  1100.  
  1101. [19:43] <ZeroDXZ> 'The Random Robots' for player battles
  1102.  
  1103. [19:43] <ZeroDXZ> to have them not show until in game
  1104.  
  1105. [19:43] <ZeroDXZ> it sounds kinda fun
  1106.  
  1107. [19:43] <ColdShadow> zero
  1108.  
  1109. [19:43] <ZeroDXZ> it's like 'Guess Who?'
  1110.  
  1111. [19:43] <MegaBossMan> Alrighty, Cold, did you have something?
  1112.  
  1113. [19:44] <ColdShadow> well, one thing before i start
  1114.  
  1115. [19:44] <ColdShadow> after this, we done?
  1116.  
  1117. [19:44] <ColdShadow> anyway
  1118.  
  1119. [19:44] <MegaBossMan> Nope, Chaos, and then Mike.
  1120.  
  1121. [19:44] <TheDoc> Zero, I'm glad that you like the ideas, but please only take the podium if you have a question or idea
  1122.  
  1123. [19:44] <ColdShadow> eh, anyway, so... i was gonna ask adrian
  1124.  
  1125. [19:44] <ColdShadow> how do you get all of this out in just 3 years?
  1126.  
  1127. [19:44] <ZeroDXZ> *nervous look*i did give ideas
  1128.  
  1129. [19:45] <MegaBossMan> He programs a lot.
  1130.  
  1131. [19:45] <ColdShadow> yeah
  1132.  
  1133. [19:45] <@CHAOS_FANTAZY> Mountain Dew and hope.  =P
  1134.  
  1135. [19:45] <ColdShadow> but he works
  1136.  
  1137. [19:45] <TheDoc> I was talking about the last comment specifically. No biggie :)
  1138.  
  1139. [19:45] <ColdShadow> i drink pepsi
  1140.  
  1141. [19:45] <ColdShadow> so same company
  1142.  
  1143. [19:45] <ZeroDXZ> Yeah,... actually i think many of us know he's friends with us on Facebook...or something
  1144.  
  1145. [19:45] <MegaBossMan> And he programs when he has free days.
  1146.  
  1147. [19:45] <ZeroDXZ> sorry,...to point something out
  1148.  
  1149. [19:45] <ColdShadow> anyway, chaos?
  1150.  
  1151. [19:45] <ColdShadow> re checking in a bit
  1152.  
  1153. [19:46] <@CHAOS_FANTAZY> I'm waiting for Adrian's response, since it seems he left a thought unfinished.
  1154.  
  1155. [19:47] <ZeroDXZ> ...
  1156.  
  1157. [19:47] <MegaBossMan> You might have to wait a while.
  1158.  
  1159. [19:47] <TheDoc> He's not wrong
  1160.  
  1161. [19:47] <@CHAOS_FANTAZY> Waiting is one of my many useful skills.
  1162.  
  1163. [19:47] <TheDoc> Well not me :) Mikey?
  1164.  
  1165. [19:47] <ZeroDXZ> Chaoz
  1166.  
  1167. [19:47] <ZeroDXZ> how are you so good at Sprite Comics?
  1168.  
  1169. [19:48] <MegaBossMan> Does anyone have something more...Direct?
  1170.  
  1171. [19:48] <ZeroDXZ> those Sprites of the Mega-Man characters look really good
  1172.  
  1173. [19:48] <ZeroDXZ> or,....is it all spread sheet material?
  1174.  
  1175. [19:48] <ThatGuyNamedMike> *raises hand*
  1176.  
  1177. [19:48] <@CHAOS_FANTAZY> Are you mistaking me for someone else?  I...don't make sprite comics.
  1178.  
  1179. [19:48] <ZeroDXZ> ah
  1180.  
  1181. [19:48] <ZeroDXZ> sorry
  1182.  
  1183. [19:48] <ZeroDXZ> yeah
  1184.  
  1185. [19:48] <TheDoc> *high-fives Mikey's hand*
  1186.  
  1187. [19:48] <ZeroDXZ> it's been a while,.....seeing it's Rhythm_BCA
  1188.  
  1189. [19:48] <MegaBossMan> He means Rhythm.
  1190.  
  1191. [19:48] <ZeroDXZ> my bad,...been a long while since i've been in the meeting again
  1192.  
  1193. [19:48] <@CHAOS_FANTAZY> Are you perhaps thinking of Rhythm?  If so, that's because he's practiced the art for a good while.  And even then, he's not the greatest spriter around.
  1194.  
  1195. [19:49] <MegaBossMan> Seems Zion will be joining us
  1196.  
  1197. [19:49] <AdrianMarceau> About the "Guess Who?" idea, it's already implemented.  I think there's a screenshot somewhere in that preview folder.  :)
  1198.  
  1199. [19:49] <ColdShadow> "The zion"
  1200.  
  1201. [19:49] <@CHAOS_FANTAZY> I suppose in lieu of waiting for a response, I can play my small, meager hand.
  1202.  
  1203. [19:50] == TheZion [60fc0ae7@gateway/web/freenode/ip.96.252.10.231] has joined #mmrpg
  1204.  
  1205. [19:50] <MegaBossMan> Hey there.
  1206.  
  1207. [19:50] <TheDoc> Hello Zion
  1208.  
  1209. [19:50] <AdrianMarceau> Here's a better link for the gallery, let me know if it doesn't work
  1210.  
  1211. [19:50] <AdrianMarceau> http://rpg.megamanpoweredup.net/images/index.php?sfpg=Z2FsbGVyeS9wcmV2aWV3cy8qKjg0MDg5ZDQxM2RjMWI5ZWUzMTFmNzE5ZTJjMWQxOGY3
  1212.  
  1213. [19:50] <AdrianMarceau> Now for Chaos
  1214.  
  1215. [19:50] <AdrianMarceau> You are right, Archie is the reason they were scrapped
  1216.  
  1217. [19:50] <AdrianMarceau> But not completely scrapped
  1218.  
  1219. [19:50] <TheZion> Hey
  1220.  
  1221. [19:50] <AdrianMarceau> Their data is still technically in the game, just hidden until we figure out what to do
  1222.  
  1223. [19:50] <MegaBossMan> Last time I heard, they were only on hold.
  1224.  
  1225. [19:50] <ColdShadow> sup zion
  1226.  
  1227. [19:51] <TheZion> sup
  1228.  
  1229. [19:51] <AdrianMarceau> For now, we mention that there is a council in-game, and we are made aware that Slur and Trill are part of it and that Cosmo Man (and Planet Men) are above Slur in some way, but that's it.
  1230.  
  1231. [19:51] <@CHAOS_FANTAZY> How is that different?
  1232.  
  1233. [19:51] <MegaBossMan> By the way Adrian, Zion is trying to apply to be a spriter here.
  1234.  
  1235. [19:51] <AdrianMarceau> No, I mean hidden as in currently un-used
  1236.  
  1237. [19:52] <ThatGuyNamedMike> There'll still be a Galaxy Council, it'll just have to have new members......which I plan to address....when it's my turn.
  1238.  
  1239. [19:52] <AdrianMarceau> I didn't delete the files, but for the time being they will remain hidden and inaccessible
  1240.  
  1241. [19:52] <AdrianMarceau> potential future plot expansion DLC or something
  1242.  
  1243. [19:52] <@CHAOS_FANTAZY> Exactly.  How is that different from their not being there at all?  If Archie rules that it cannot happen, that's the end of them.
  1244.  
  1245. [19:52] <MegaBossMan> We're becoming Capcom.
  1246.  
  1247. [19:53] <TheZion> Ha!
  1248.  
  1249. [19:53] <@CHAOS_FANTAZY> Cancelling things?
  1250.  
  1251. [19:53] <AdrianMarceau> But the Archie thing threw our exact interpretation of that council into question and we need to wait to see what happens in their story before we take ours there
  1252.  
  1253. [19:53] <MegaBossMan> DLC story :P
  1254.  
  1255. [19:53] <MegaBossMan> We're still having a council, but we just need to see where this goes.
  1256.  
  1257. [19:53] <@CHAOS_FANTAZY> I've got no interest in retelling Archie's story, to be frank.
  1258.  
  1259. [19:53] <ColdShadow> i'm Rertired... if i'm in capcom
  1260.  
  1261. [19:53] <ThatGuyNamedMike> My idea has nothing to do with Archie. At all. I promise.
  1262.  
  1263. [19:54] <ColdShadow> i'm good ol' keji
  1264.  
  1265. [19:54] <ZeroDXZ> ...
  1266.  
  1267. [19:54] <AdrianMarceau> We will leave the story open for that in the future, but for now we needed a concrete set of missions to work towards and these are the only characters we could include that wouldn't contaminate the storyline
  1268.  
  1269. [19:54] <ZeroDXZ> ahem
  1270.  
  1271. [19:54] <MegaBossMan> *Archie introduces character known as Cosmo Man, breaks everything*
  1272.  
  1273. [19:54] <ZeroDXZ> we are not Cap-Com
  1274.  
  1275. [19:54]  * MegaBossMan shivers
  1276.  
  1277. [19:54] <ZeroDXZ> yet
  1278.  
  1279. [19:55] <ThatGuyNamedMike> Hear me out before dismissing the idea of the galaxy Gouncil. It won't disappoint. I promise.
  1280.  
  1281. [19:55] <ColdShadow> and your the great mighty "Co Code"
  1282.  
  1283. [19:55] <ZeroDXZ> the only exception is me
  1284.  
  1285. [19:55] <ZeroDXZ> yup
  1286.  
  1287. [19:55] <ThatGuyNamedMike> *Galaxy Council
  1288.  
  1289. [19:55] <ColdShadow> co code my butt
  1290.  
  1291. [19:55] <TheZion> soon?
  1292.  
  1293. [19:55] <ZeroDXZ> A.K.A Phoenix Wright in training
  1294.  
  1295. [19:55] <AdrianMarceau> I'm perfectly fine hinting towards their existance, but right now we can't put them in-game.  If you can work within that to Slur and Cosmo Man interesting, awesome, and if not?  Well..
  1296.  
  1297. [19:55] <MegaBossMan> Cold, focus.
  1298.  
  1299. [19:55] <ZeroDXZ> also i am CoCode
  1300.  
  1301. [19:55] <ZeroDXZ> i am trying my best as well as everyone,...heck so is Adrian
  1302.  
  1303. [19:56] <MegaBossMan> So, did we get that clear?
  1304.  
  1305. [19:56] <TheZion> I think so.
  1306.  
  1307. [19:56] <AdrianMarceau> Let's leave the council for a potential Delta Episode
  1308.  
  1309. [19:56] <ThatGuyNamedMike> @ Adrian: They'll remain completely unchanged, as will Trill, Duo and Planet Man. I'm actually referring to what WAS the REST of the Council.
  1310.  
  1311. [19:56] <AdrianMarceau> in the same was the entire cache chapter will be added as "DLC" later
  1312.  
  1313. [19:56] <@CHAOS_FANTAZY> At a point like this, I personally would come to an ultimatum:  burn almost everything and start over, or ignore Archie and continue with my original plan.  But I'm not in charge here and God knows Mikey disagrees, so ignore me.
  1314.  
  1315. [19:56] <AdrianMarceau> Maybe not DLC, I guess, but an automatically downloaded expansion
  1316.  
  1317. [19:57] <MegaBossMan> I'm fine with just waiting.
  1318.  
  1319. [19:57] <TheZion> @ @CHAOS_FANTAZY Why in God's name would you start over?
  1320.  
  1321. [19:57] <ZeroDXZ> ...
  1322.  
  1323. [19:58] <TheZion> It's a valid question.
  1324.  
  1325. [19:58] <ZeroDXZ> ...
  1326.  
  1327. [19:58] <TheZion> What?
  1328.  
  1329. [19:58] <@CHAOS_FANTAZY> Because what we have is an ultimately incomplete idea from a plotline whose completion was struck down by Word of God.
  1330.  
  1331. [19:58] <TheDoc> Zero if you have something to say, don't just enter in dots
  1332.  
  1333. [19:59] <@CHAOS_FANTAZY> But again.  I hold no authority anymore.
  1334.  
  1335. [19:59] <ZeroDXZ> 'Phoenix' has nothing to say
  1336.  
  1337. [19:59] <TheZion> Ah, I see.
  1338.  
  1339. [19:59] <AdrianMarceau> I don't think it's that bad, really
  1340.  
  1341. [19:59] <@CHAOS_FANTAZY> But in lieu of that...alright, tiny little idea thing here.  Forget about the workload implied for just one second.  I can handle all of that myself.  How many of you...would like to see Alt Costumes...that reflect the Robots' original/NES-palette sprites?  (I suppose there are a few Robots that did stay faithful, though, and I'm not sure what I would do about them to keep equal numbers...)
  1342.  
  1343. [19:59] <MegaBossMan> Me neither.
  1344.  
  1345. [19:59] <TheZion> I would.
  1346.  
  1347. [19:59] <MegaBossMan> So, NES-inspired alts?
  1348.  
  1349. [19:59] <AdrianMarceau> If we go into the current scenario already knowing that this big-bad isn't the real big-bad, it leaves us open for the futrue
  1350.  
  1351. [19:59] <AdrianMarceau> *future
  1352.  
  1353. [20:00] <ZeroDXZ> hmhm
  1354.  
  1355. [20:00] <@CHAOS_FANTAZY> Yes, good old blue'n'orange Napalm-Man.
  1356.  
  1357. [20:00] <ZeroDXZ> perfect
  1358.  
  1359. [20:00] <ThatGuyNamedMike> No religious discussions. Also, that means that it's a prime taget for me to turn into garbage with my brilliant idea.
  1360.  
  1361. [20:00] <ColdShadow> so anyone else have stuff to say?
  1362.  
  1363. [20:00] <ThatGuyNamedMike> *prime target
  1364.  
  1365. [20:00] <MegaBossMan> Green Crystal Man.
  1366.  
  1367. [20:00]  * MegaBossMan shivers
  1368.  
  1369. [20:00] <ColdShadow> guys
  1370.  
  1371. [20:00] <MegaBossMan> Cold, Mike's still next.
  1372.  
  1373. [20:01] <TheZion> Good god. Green Crystal Man.
  1374.  
  1375. [20:01] <@CHAOS_FANTAZY> If Adrian throws me a thumbs-up and a plan for guys like that, I can start that posthaste.
  1376.  
  1377. [20:01] <MegaBossMan> What would we do for 7 and 8?
  1378.  
  1379. [20:01] <AdrianMarceau> I'll consider NES colour alts, but if I'm being honest it'll be low priority - the ones I can fit into the story/campaign will have to be added first.  :/
  1380.  
  1381. [20:01] <TheZion> I would think most people would like to see that, Chaos.
  1382.  
  1383. [20:01] <MegaBossMan> Hmmm, I guess we could make our own palette.
  1384.  
  1385. [20:02] <MegaBossMan> Maybe just FC's version?
  1386.  
  1387. [20:02] <TheZion> Boss, how about inverted alts?
  1388.  
  1389. [20:02] <MegaBossMan> Bah, whatever.
  1390.  
  1391. [20:02] <@CHAOS_FANTAZY> I can do all the spritework; what would it be to you?
  1392.  
  1393. [20:02] <ZeroDXZ> ....
  1394.  
  1395. [20:02] <ZeroDXZ> very nice
  1396.  
  1397. [20:02] <ZeroDXZ> homage to the NES
  1398.  
  1399. [20:02] <ZeroDXZ> and other Robot Masters
  1400.  
  1401. [20:03] <ZeroDXZ> sounds very, very intruiging
  1402.  
  1403. [20:03] <TheZion> It is a good idea.
  1404.  
  1405. [20:03] <AdrianMarceau> Well it's mostly a programming thing.  All the alt costumes are names sequentially
  1406.  
  1407. [20:03] <ColdShadow> BRB
  1408.  
  1409. [20:03] <TheZion> Chaos, I could help with some of the workload, with Adrian's permission, of course.
  1410.  
  1411. [20:03] <AdrianMarceau> And this makes it easy for me to work with in the code - single battles are alt1, double battles are alt2, theortical triple battles are alt3, etc.
  1412.  
  1413. [20:04] <@CHAOS_FANTAZY> Hmph.  I understand.
  1414.  
  1415. [20:04] <MegaBossMan> So, did we get that across?
  1416.  
  1417. [20:04] <AdrianMarceau> So I'm hesitant to start throwing non-campaign related alts in there are messing with the sequence - preventing me from adding more story-related ones in the future without messing with the ordering
  1418.  
  1419. [20:05] <TheDoc> Would this be made in time for the update?
  1420.  
  1421. [20:05] <@CHAOS_FANTAZY> Well, would it really?  You could give them a different designation that has nothing to do with it--call them, like, [Robot Name]-NES or something.
  1422.  
  1423. [20:05] <AdrianMarceau> I'm sure I can figure it out and manually program it to know that "alt6" for so-and-so robot is actually just an homage to NES and don't use it, and the "alt4" for so-and-so is an homage to this fangame, etc... I just don't want to yet.
  1424.  
  1425. [20:05] <AdrianMarceau> that's very true
  1426.  
  1427. [20:05] <AdrianMarceau> Hmmm
  1428.  
  1429. [20:06] <MegaBossMan> [Robot Name]-GB?
  1430.  
  1431. [20:06] <AdrianMarceau> I don't want to say "yes" to anything until I've made it possible in the code.  Otherwise you might be wasting your time (again).  :(
  1432.  
  1433. [20:06] <MegaBossMan> *Sigh* I'll just keep on dreaming.
  1434.  
  1435. [20:06] <AdrianMarceau> I already did that to BossMan
  1436.  
  1437. [20:06] <TheZion> It'll happen someday.
  1438.  
  1439. [20:06]  * MegaBossMan 's heart breaks
  1440.  
  1441. [20:06] <@CHAOS_FANTAZY> I have time to wait.
  1442.  
  1443. [20:07]  * TheDoc cries with MBM
  1444.  
  1445. [20:07]  * MegaBossMan looks at picture of Toad Man GB
  1446.  
  1447. [20:07]  * MegaBossMan cries more
  1448.  
  1449. [20:07]  * TheDoc bawls
  1450.  
  1451. [20:07] <@CHAOS_FANTAZY> Please be sure you get back to me on that, though.  I really, really like some of the original sprite palette choices (I'm lookin' at you, Napalm-Man).
  1452.  
  1453. [20:07] <TheZion> Hahaha
  1454.  
  1455. [20:07] <ColdShadow> back
  1456.  
  1457. [20:07] <ColdShadow> how do you do
  1458.  
  1459. [20:07] <ColdShadow> *
  1460.  
  1461. [20:08] <ColdShadow> *ColdShadow
  1462.  
  1463. [20:08] <MegaBossMan> So, are we ready to get to Mike?
  1464.  
  1465. [20:08] <ColdShadow> guys
  1466.  
  1467. [20:08] <TheDoc> Yep
  1468.  
  1469. [20:08] <ColdShadow> * ready?
  1470.  
  1471. [20:08] <ColdShadow> ???
  1472.  
  1473. [20:08] <ColdShadow> cant do it!
  1474.  
  1475. [20:08]  * MegaBossMan tucks wet hankerchief into pocket
  1476.  
  1477. [20:08] <ColdShadow> *
  1478.  
  1479. [20:08] <ColdShadow> guys
  1480.  
  1481. [20:08] <TheZion> I'm here.
  1482.  
  1483. [20:08] <MegaBossMan> It doesn't matter.
  1484.  
  1485. [20:08] <ColdShadow> how do you do it
  1486.  
  1487. [20:08] <TheZion> Do what?
  1488.  
  1489. [20:08] <ColdShadow> * help
  1490.  
  1491. [20:08] <MegaBossMan> You'll figure it out some other time, let's get to Mike.
  1492.  
  1493. [20:08] <ColdShadow> *
  1494.  
  1495. [20:09] <ColdShadow> * Cold is ready
  1496.  
  1497. [20:09] <TheZion> Zion is ready.
  1498.  
  1499. [20:09] <ColdShadow> *lets go*
  1500.  
  1501. [20:09] <MegaBossMan> Mike, go ahead when ready.
  1502.  
  1503. [20:09] <@CHAOS_FANTAZY> Fire when ready.
  1504.  
  1505. [20:09] <ColdShadow> Flame sword u[
  1506.  
  1507. [20:09] <MegaBossMan> I'm reggie for it.
  1508.  
  1509. [20:09] <ColdShadow> *up
  1510.  
  1511. [20:10] <ColdShadow> better put up the flame shield
  1512.  
  1513. [20:10] <TheZion> I'm reggae.
  1514.  
  1515. [20:10] <MegaBossMan> Oops, I mean ready. Just go ahead Mike.
  1516.  
  1517. [20:10] <AdrianMarceau> Okay, going MIA for a little while but will obviously catch up when I'm done.  Sorry, Sundays are get-stuff-done-before-the-week days.
  1518.  
  1519. [20:10] <ColdShadow> Cold is ready for action
  1520.  
  1521. [20:10] <ColdShadow> MIA???
  1522.  
  1523. [20:10] <ColdShadow> ?
  1524.  
  1525. [20:10] <TheZion> Adrian, is it okay if I help sprite?
  1526.  
  1527. [20:10] <MegaBossMan> Missing in action.
  1528.  
  1529. [20:10] <ThatGuyNamedMike> mmmkay, firstly, I'd like to address this:
  1530.  
  1531. [20:11] <ColdShadow> oh.. k
  1532.  
  1533. [20:11] <MegaBossMan> Zion, I'll mention that in the Gmail I send with the Pastebin.
  1534.  
  1535. [20:11] <ThatGuyNamedMike> http://pastebin.com/gJyjCi4u
  1536.  
  1537. [20:11] <ZeroDXZ> ...
  1538.  
  1539. [20:11] <ZeroDXZ> back from Defense Attorneying for a while
  1540.  
  1541. [20:11] <TheZion> Alright.
  1542.  
  1543. [20:11] <ColdShadow> anyway
  1544.  
  1545. [20:12] <TheZion> Difficulty settings?
  1546.  
  1547. [20:12] <ColdShadow> Codes anyone?
  1548.  
  1549. [20:12] <ThatGuyNamedMike> I personally do not believe that Prototype needs a difficulty system. Any RPG game with a reasonable difficulty curve--see Paper Marios 1 and 2--doesn't need adjustable diff levels.
  1550.  
  1551. [20:12] <ColdShadow> remember the code mechanics?
  1552.  
  1553. [20:12] <MegaBossMan> He's going to talk about how the math doesn't wokr.
  1554.  
  1555. [20:12] <TheZion> Check the Pastebin.
  1556.  
  1557. [20:12] <ColdShadow> guys... :/
  1558.  
  1559. [20:12] <ColdShadow> dude
  1560.  
  1561. [20:12] <MegaBossMan> Cold, stay on topic.
  1562.  
  1563. [20:12] <TheDoc> Cold it's Mikey's turn
  1564.  
  1565. [20:13] <ColdShadow> alright geez anyway
  1566.  
  1567. [20:13] <TheZion> Mike has a point.
  1568.  
  1569. [20:13] <MegaBossMan> Personally, I know plenty of people who want an easy mode in this game.
  1570.  
  1571. [20:13] <ColdShadow> meh
  1572.  
  1573. [20:13] <MegaBossMan> And a hard mode for the later stuff.
  1574.  
  1575. [20:13] <ColdShadow> I could use a little easier
  1576.  
  1577. [20:14] <ColdShadow> Easier for a alt
  1578.  
  1579. [20:14] <TheZion> However, I'm one to talk, since I've already finished the main stoyry.
  1580.  
  1581. [20:14] <TheZion> *story
  1582.  
  1583. [20:14] <ZeroDXZ> ...
  1584.  
  1585. [20:14] <ThatGuyNamedMike> The first chapter--point blank and simple--is supposed to be beginner friendly. The last chapter--point blank and simple--is supposed to test what you've learned without still treating you like a beginner. If the chapters in between carefully make the incline the right way, the game can still be an enjoyable experience for beginners and pros alike.
  1586.  
  1587. [20:15] <ThatGuyNamedMike> That's all I'll say on the diff system.
  1588.  
  1589. [20:15] <MegaBossMan> That's why the game is getting expanded on :)
  1590.  
  1591. [20:16] <@CHAOS_FANTAZY> He makes a point.  Difficulty levels can seriously muddle the intended feeling of accomplishment that is supposed to accompany success.
  1592.  
  1593. [20:16] <TheZion> Guess that makes sense.
  1594.  
  1595. [20:17] <MegaBossMan> I know plenty of people who want some sort of difficulty system in this.
  1596.  
  1597. [20:17] <ColdShadow> Ok.
  1598.  
  1599. [20:17] <TheDoc> Well, then it comes down to opinion
  1600.  
  1601. [20:17] <TheDoc> Some people like being able to choose and some people don'
  1602.  
  1603. [20:17] <TheDoc> t*don't
  1604.  
  1605. [20:17] <ThatGuyNamedMike> The second thing I want to address is the length of the game itself.
  1606.  
  1607. [20:17] <TheDoc> *don't
  1608.  
  1609. [20:17] <ColdShadow> ?
  1610.  
  1611. [20:18] <TheZion> Cold Shadow, you messaged me?
  1612.  
  1613. [20:18] <ColdShadow> (just reply dont ask)
  1614.  
  1615. [20:18] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has quit [Ping timeout: 246 seconds]
  1616.  
  1617. [20:18] <ColdShadow> (pls)
  1618.  
  1619. [20:18] <ThatGuyNamedMike> I keep counting it, and I keep coming to the same conclusion, MM's 1, 2, 3, 4, 5, 6, 7, 8, 8.5 [MM&B], 9 and 10 make for 11 games.
  1620.  
  1621. [20:19] <ThatGuyNamedMike> You can't divide that by 3, and the Droids are Bosses, so, MMV doesn't count.
  1622.  
  1623. [20:19] <TheZion> (i dont know how.
  1624.  
  1625. [20:19] <ColdShadow> (just click it and reply)
  1626.  
  1627. [20:20] <ColdShadow> anyway
  1628.  
  1629. [20:20] <AdrianMarceau> (Note how MM3 doesn't appear in the mission list, and that's because MM3 and MM5 - 10 are Kalinka Shop DLC)
  1630.  
  1631. [20:20] <MegaBossMan> I was about to get to that.
  1632.  
  1633. [20:20] <@CHAOS_FANTAZY> I don't know what the plan is now, but long ago, Adrian told me the final product would not be split up by game.
  1634.  
  1635. [20:20] <TheZion> (Can't use this command in this window)
  1636.  
  1637. [20:20] <MegaBossMan> It's like getting Pokemans.
  1638.  
  1639. [20:20] <ThatGuyNamedMike> So, no matter what, the game is ALWAYS gonna be 5 chapters? (@ Adrian)
  1640.  
  1641. [20:21] <ColdShadow> (CLICK THE THING THAT SAYS MY NAME!!!)
  1642.  
  1643. [20:21] <MegaBossMan> Mike, story DLC?
  1644.  
  1645. [20:21] <MegaBossMan> Update?
  1646.  
  1647. [20:21] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has joined #mmrpg
  1648.  
  1649. [20:21] <ZeroDXZ> *re-appeared*
  1650.  
  1651. [20:21] <ColdShadow> :/
  1652.  
  1653. [20:21] <ZeroDXZ> sorry,.....back from changing the diapers of my siblings
  1654.  
  1655. [20:22] <ColdShadow> uh...
  1656.  
  1657. [20:22] <ThatGuyNamedMike> I don't get it. I don't recall seeing an update where RM's outside of MM's 1, 2 and 4 are in the main storyline.
  1658.  
  1659. [20:22] <MegaBossMan> They're like your starters.
  1660.  
  1661. [20:23] <ColdShadow> (Boy am i glad i'm a only child. Zero your in your teens)
  1662.  
  1663. [20:23] <MegaBossMan> The rest are for you to collect.
  1664.  
  1665. [20:23] <ZeroDXZ> (16 close to 17 sir)
  1666.  
  1667. [20:23] <TheZion> (Look, I'm sorry, but I can't, my computer won't let me for some reason.)
  1668.  
  1669. [20:23] <ZeroDXZ> (and i plan on being a Defense Attorney)
  1670.  
  1671. [20:23] <ZeroDXZ> (if not then a Spriter)
  1672.  
  1673. [20:23] <ZeroDXZ> (for Minecraft Skins maybe
  1674.  
  1675. [20:23] <ColdShadow> (just click it
  1676.  
  1677. [20:23] <ColdShadow> (Just do it)
  1678.  
  1679. [20:24] <ThatGuyNamedMike> Anyway, I'll address this next week, let me get onto the main event.
  1680.  
  1681. [20:24] <AdrianMarceau> Just like now, MM1, 2, and 4 appear naturally in-game as part of the main storyline.  The other chapters (as outlines in the mission document) have OTHER robots appearing as baddies (genesis unit, stardroids, etc.)
  1682.  
  1683. [20:24] <ThatGuyNamedMike> Oh, wait. One more before that.
  1684.  
  1685. [20:24] <ThatGuyNamedMike> Tails brought this one to my attention:
  1686.  
  1687. [20:25] <AdrianMarceau> The MM3 and MM5 - 10 robot masters will only appear in Kalinka's Shop as optional DLC for those who want to shell out a few thousand zenny to play as their favourite character and increase their potential starforce.
  1688.  
  1689. [20:25] == Zion_ [60fc0ae7@gateway/web/freenode/ip.96.252.10.231] has joined #mmrpg
  1690.  
  1691. [20:25] == Zion_ [60fc0ae7@gateway/web/freenode/ip.96.252.10.231] has left #mmrpg []
  1692.  
  1693. [20:25] <ThatGuyNamedMike> "There should be a subtle, quiet way for the game to let you know both who's beaten you AND who you've beaten since you've been away."
  1694.  
  1695. [20:25] <MegaBossMan> We used to have that, but....
  1696.  
  1697. [20:25] <MegaBossMan> Some people REALLY didn't like that.
  1698.  
  1699. [20:25] <ThatGuyNamedMike> this refers to Player Battles, obviously.
  1700.  
  1701. [20:26] <MegaBossMan> Maybe some sort of tab?
  1702.  
  1703. [20:26] <ColdShadow> easy. i could get 5000Z.
  1704.  
  1705. [20:26] <AdrianMarceau> The MM3 and 5-10 bots also appear as targets in starforce missions (where the elemental energy attracts them) but that's it.
  1706.  
  1707. [20:26] <ColdShadow> I've gotten more.
  1708.  
  1709. [20:26] <MegaBossMan> It could have an alert next to it, like (1).
  1710.  
  1711. [20:26] <MegaBossMan> Kinda like in the Community, but in-game.
  1712.  
  1713. [20:26] <MegaBossMan> And when I mean tab, I mean something like "Robots" "Doctors", and the like.
  1714.  
  1715. [20:26] <TheDoc> Or you toggle "Push Notifications" on or off
  1716.  
  1717. [20:27] <TheDoc> Nvm that's not very subtle
  1718.  
  1719. [20:27] <TheDoc> Ignore me
  1720.  
  1721. [20:27] <AdrianMarceau> I was actually thinking of doing that do.  Not only would it be less annoying, it would also mean you have a history of all the battles (which would be pretty great).
  1722.  
  1723. [20:27] <@CHAOS_FANTAZY> I dunno; to anyone that hasn't grinded Fusion Fields, raising money to get those new fields is way more trouble than it's worth.
  1724.  
  1725. [20:27] <MegaBossMan> Which one?
  1726.  
  1727. [20:27] <TheDoc> Probably the DLC thing
  1728.  
  1729. [20:27] <ZeroDXZ> ..
  1730.  
  1731. [20:27] <MegaBossMan> I would think the economy would lower as more fields get added.
  1732.  
  1733. [20:27] <ZeroDXZ> -ahem-
  1734.  
  1735. [20:27] <MegaBossMan> "Supply and Demand"
  1736.  
  1737. [20:28] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has quit [Quit: Page closed]
  1738.  
  1739. [20:28] <ColdShadow> Do i have any ideas you take into consideration? (Only for adrian to reply)
  1740.  
  1741. [20:28] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has joined #mmrpg
  1742.  
  1743. [20:28] <ZeroDXZ> and back again
  1744.  
  1745. [20:28] <@CHAOS_FANTAZY> That principle doesn't apply if every product is unique.
  1746.  
  1747. [20:28] <ZeroDXZ> from the making of a Strawberry Milk Bottle
  1748.  
  1749. [20:28] <ZeroDXZ> -_-'
  1750.  
  1751. [20:28] <MegaBossMan> But would you want to pay 48,000 for each field?
  1752.  
  1753. [20:28] <ColdShadow> :/
  1754.  
  1755. [20:29] <MegaBossMan> I mean, that's quite a list of fields.
  1756.  
  1757. [20:29] <ColdShadow> RM fields were 18000
  1758.  
  1759. [20:29] <ZeroDXZ> ...
  1760.  
  1761. [20:29] <MegaBossMan> They are?
  1762.  
  1763. [20:29] <ColdShadow> Of what i remember
  1764.  
  1765. [20:29] <ColdShadow> i thought
  1766.  
  1767. [20:29] <ThatGuyNamedMike> I'll make a Topic about this, and we'll discuss it there. I gotta get my last idea out before Adrian leaves. :P
  1768.  
  1769. [20:30] <TheZion> He's got a point.
  1770.  
  1771. [20:30] <ThatGuyNamedMike> This one concerns the retconned Galaxy Council Members.
  1772.  
  1773. [20:30] <ColdShadow> Mikey didnt say anything... he just said that
  1774.  
  1775. [20:30] <TheDoc> @TheZion you're gonna have to be more specific
  1776.  
  1777. [20:30] <ThatGuyNamedMike> In particular, Solo and Trio's 3 forms.
  1778.  
  1779. [20:30] <ZeroDXZ> ...
  1780.  
  1781. [20:31] <ColdShadow> Yah
  1782.  
  1783. [20:31] <ColdShadow> anyway
  1784.  
  1785. [20:31] <ThatGuyNamedMike> Instead of nixing the idea of a Galaxy council because of Archie, why name simple make original Galaxy Council members all our own?
  1786.  
  1787. [20:31] <ThatGuyNamedMike> *simply make
  1788.  
  1789. [20:31] <TheDoc> *not
  1790.  
  1791. [20:31] <TheZion> @ TheDoc I meant MegaBossMan's last two comments.
  1792.  
  1793. [20:32] <ThatGuyNamedMike> I even have ideas for names:
  1794.  
  1795. [20:32] <MegaBossMan> [Musical terms?]
  1796.  
  1797. [20:32] <TheZion> Probably.
  1798.  
  1799. [20:32]  * Spinstrike_ kicks down the door.
  1800.  
  1801. [20:32] <TheDoc> Staccato :D
  1802.  
  1803. [20:32] <MegaBossMan> Better be.
  1804.  
  1805. [20:32] <Spinstrike_> I'm back!
  1806.  
  1807. [20:32] <ColdShadow> Spin
  1808.  
  1809. [20:32]  * TheDoc is flattened by Spinstrike
  1810.  
  1811. [20:32] <MegaBossMan> Crescendo?
  1812.  
  1813. [20:32] <ColdShadow> How do you do the * thing with that
  1814.  
  1815. [20:33] <ThatGuyNamedMike> For Female members, I've come up with, Soprano, Mezzo, Symphony, Harmonica [Harmony for short], Pop, and Jazz.
  1816.  
  1817. [20:33] <TheDoc> RITARDANDO
  1818.  
  1819. [20:33] <MegaBossMan> Woah, take it slow there, Doc!
  1820.  
  1821. [20:33] <ColdShadow> what about Tempo?
  1822.  
  1823. [20:33] <MegaBossMan> [Hehehe I'm so funny]
  1824.  
  1825. [20:33] <TheDoc> Sorry.
  1826.  
  1827. [20:33] <Spinstrike_> @ColdShadow Hit forward slash, then type "me" (no commas).
  1828.  
  1829. [20:33] <TheDoc> I could swear Tempo's taken
  1830.  
  1831. [20:33] <ZeroDXZ> ....
  1832.  
  1833. [20:33] <ColdShadow> -me
  1834.  
  1835. [20:33]  * ColdShadow
  1836.  
  1837. [20:33] <ColdShadow> anyway
  1838.  
  1839. [20:33] <TheZion> Allegro
  1840.  
  1841. [20:33] <ThatGuyNamedMike> For Male members, I've come up with Major, Kazoo, Snare, Baritone, Clef, and Octave. These are just examples, of course.
  1842.  
  1843. [20:34] <ColdShadow> Tempo...  do we have that
  1844.  
  1845. [20:34] <TheDoc> I'm sorry but I cannot upvote Kazoo
  1846.  
  1847. [20:34] <TheZion> Dynamo
  1848.  
  1849. [20:34] <ColdShadow> What about
  1850.  
  1851. [20:34] <MegaBossMan> I used to be a pretty great Baritonemyself.
  1852.  
  1853. [20:34] <@CHAOS_FANTAZY> Tempo is Quake-Woman, so that's not happening.
  1854.  
  1855. [20:34] <MegaBossMan> *Baritone myself
  1856.  
  1857. [20:34] <ThatGuyNamedMike> There. Unless there's any questions........?
  1858.  
  1859. [20:34] <ColdShadow> -me Is thinking about music!
  1860.  
  1861. [20:34] <TheDoc> THAT'S where I heard it
  1862.  
  1863. [20:34]  * ColdShadow is thinking about music!!
  1864.  
  1865. [20:34] <MegaBossMan> I feel like it's a bit too much to replace 4 robots.
  1866.  
  1867. [20:34] <ColdShadow> anyway
  1868.  
  1869. [20:34] <ColdShadow> Riff?
  1870.  
  1871. [20:34] <ColdShadow> isnt that one
  1872.  
  1873. [20:35] <ColdShadow> anyway
  1874.  
  1875. [20:35] <TheZion> Boom
  1876.  
  1877. [20:35] <ColdShadow> Jazz
  1878.  
  1879. [20:35] <ThatGuyNamedMike> There's no robots to replace. They don't even have sprites.
  1880.  
  1881. [20:35] <ColdShadow> Jazz is one
  1882.  
  1883. [20:35] <TheZion> Ska or Soca
  1884.  
  1885. [20:35] <ThatGuyNamedMike> No bios, no sprites, no attacks no nothing. Just names.
  1886.  
  1887. [20:35] <TheDoc> Guys, Mikey already listed like 14 names. We're good
  1888.  
  1889. [20:35] <ColdShadow> Jazz, we got Blues (proto man)
  1890.  
  1891. [20:35] <Spinstrike_> Funk?
  1892.  
  1893. [20:35] <TheZion> So? It couldn't hurt to have more.\
  1894.  
  1895. [20:35] <ColdShadow> Then, pop as a girl
  1896.  
  1897. [20:36] <ColdShadow> Hip hop and pop
  1898.  
  1899. [20:36] <MegaBossMan> Alright, I think we all get the idea.
  1900.  
  1901. [20:36] <Spinstrike_> Chord? Synth?
  1902.  
  1903. [20:36] <MegaBossMan> Also, we need a robot master that's two.
  1904.  
  1905. [20:36] <MegaBossMan> Ah, I'll explain that some other time.
  1906.  
  1907. [20:36] <ColdShadow> anyway
  1908.  
  1909. [20:36] <MegaBossMan> Alright, anyone have any questions about anything?
  1910.  
  1911. [20:37] <ColdShadow> meeting...  Adjourned?
  1912.  
  1913. [20:37] <ColdShadow> one thing
  1914.  
  1915. [20:37] <ColdShadow> I want the co-op things and A big arena but whatever
  1916.  
  1917. [20:37] <TheDoc> I'm still iffy on RMs' diversity, but I'll wait until the stats are finalized
  1918.  
  1919. [20:37] <ColdShadow> so...
  1920.  
  1921. [20:37] <TheZion> For the robot master that's two, call him Deux.
  1922.  
  1923. [20:37] <MegaBossMan> I'm not too big on the new core idea, but I'll just have to see it in action.
  1924.  
  1925. [20:38] <ColdShadow> We can go to the Normal chat for The End!! and one RM, Quad
  1926.  
  1927. [20:38] <MegaBossMan> So.....
  1928.  
  1929. [20:38] <ColdShadow> we got Quint
  1930.  
  1931. [20:38] <ColdShadow> :P
  1932.  
  1933. [20:38] <TheDoc> Meeting adjourned
  1934.  
  1935. [20:38] <MegaBossMan> Meeting Adjourned?
  1936.  
  1937. [20:38] <ColdShadow> yes
  1938.  
  1939. [20:38] <MegaBossMan> Aye.
  1940.  
  1941. [20:38] <ColdShadow> And  Normal chat for aftermath
  1942.  
  1943. [20:38] <MegaBossMan> Alright, I'll be PBing.
  1944.  
  1945. [20:38] <ColdShadow> PB?
  1946.  
  1947. [20:38] <MegaBossMan> Pastebin.
  1948.  
  1949. [20:39] <ThatGuyNamedMike> I'm in the Xat if anyone needs me.
  1950.  
  1951. [20:39] <ColdShadow> k
  1952.  
  1953. [20:39] == TheDoc [d8a2339a@gateway/web/freenode/ip.216.162.51.154] has quit [Quit: Page closed]
  1954.  
  1955. [20:39] <TheZion> adjourned.
  1956.  
  1957. [20:39] <ColdShadow> same with mike
  1958.  
  1959. [20:39] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Quit: Page closed]
  1960.  
  1961. [20:39] <ColdShadow> Zion
  1962.  
  1963. [20:39] <ColdShadow> Join...
  1964.  
  1965. [20:39] <ColdShadow> with us
  1966.  
  1967. [20:39] <ZeroDXZ> ...
  1968.  
  1969. [20:39] <ColdShadow> Zero
  1970.  
  1971. [20:39] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has quit [Quit: Page closed]
  1972.  
  1973. [20:39] <MegaBossMan> Alright, all of you, skedaddle.
  1974.  
  1975. [20:39] == ColdShadow [ad50f4e2@gateway/web/freenode/ip.173.80.244.226] has quit [Quit: Page closed]
  1976.  
  1977. [20:39] <TheZion> Who says I haven't already?
  1978.  
  1979. [20:39] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has joined #mmrpg
  1980.  
  1981. [20:39] <Spinstrike_> Guess I'll be going. Sorry I couldn't participate more. :(
  1982.  
  1983. [20:39] == CHAOS_FANTAZY [4a8aa617@gateway/web/freenode/ip.74.138.166.23] has quit [Quit: Page closed]
  1984.  
  1985. [20:39] <MegaBossMan> Get off my lawn!
  1986.  
  1987. [20:39] <MegaBossMan> Wait, I don't have a lawn anymore.
  1988.  
  1989. [20:39] <ZeroDXZ> ...
  1990.  
  1991. [20:40] == Spinstrike_ [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Quit: Page closed]
  1992.  
  1993. [20:40] <TheZion> Haha
  1994.  
  1995.  
  1996. [20:40] <MegaBossMan> Stay off my non-existent lawn!
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