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Conflict of Interest Between Silverstring Media & CD

Honkimus_Maximus Mar 3rd, 2016 (edited) 2,948 Never
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  1. Silverstring Media financially supports Critical Distance on Patreon. Both Critical Distance and Silverstring Media have covered each other without disclosing their financial involvement in their articles. Critical Distance does mention on their support page that Silverstring Media supports them on Patreon. However, FTC guidelines state:
  2. ---------------------------------------------------------------------------------------------------------------------------------------
  3. The Guides say that disclosures have to be clear and conspicuous. What does that mean?
  4. To make a disclosure “clear and conspicuous,” advertisers should use clear and unambiguous language and make the disclosure stand out. Consumers should be able to notice the disclosure easily. They should not have to look for it. In general, disclosures should be:
  5.  
  6.     ***close to the claims to which they relate;***
  7.     in a font that is easy to read;
  8.     in a shade that stands out against the background;
  9.     for video ads, on the screen long enough to be noticed, read, and understood;
  10.     for audio disclosures, read at a cadence that is easy for consumers to follow and in words consumers will understand.
  11.  
  12. A disclosure that is made in both audio and video is more likely to be noticed by consumers. Disclosures should not be hidden or buried in footnotes, in blocks of text people are not likely to read, or in hyperlinks. If disclosures are hard to find, tough to understand, fleeting, or buried in unrelated details, or if other elements in the ad or message obscure or distract from the disclosures, they don’t meet the “clear and conspicuous” standard. With respect to online disclosures, FTC staff has issued a guidance document, .com Disclosures: How to Make Effective Disclosures in Digital Advertising, which is available on ftc.gov.
  13. ---------------------------------------------------------------------------------------------------------------------------------------
  14. Furthermore, FTC provides a specific example regarding putting disclosure on one page on what not to do:
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  16. Would a single disclosure on my home page that “many of the products I discuss on this site are provided to me free by their manufacturers” be enough?
  17.  
  18. A single disclosure on your home page doesn’t really do it because people visiting your site might read individual reviews or watch individual videos without seeing the disclosure on your home page.
  19. ---------------------------------------------------------------------------------------------------------------------------------------
  20. Source: https://www.ftc.gov/tips-advice/business-center/guidance/ftcs-endorsement-guides-what-people-are-asking
  21. ---------------------------------------------------------------------------------------------------------------------------------------
  22.  
  23.  
  24.  
  25. Silverstring Media's Patreon:
  26. [http://archive.is/UKTYK]
  27. [http://archive.is/PdCqs] [Different format]
  28.  
  29. People Involved in Critical Distance:
  30. [http://archive.is/e9zQb] 2014
  31. [http://archive.is/2uIbL] 2015
  32. [http://archive.is/I3Jej] 2016
  33.  
  34. People Involved in Silverstring Media:
  35. [http://archive.is/RAJOU] 2014
  36. [http://archive.is/Sk4Xi] 2015
  37. [http://archive.is/zxZp9] 2016
  38.  
  39. Games/Media Produced by Silverstring Media:
  40. [http://archive.is/zg1OT]
  41.  
  42. Games/Media That Have Used Silverstring Media as a Client:
  43. [http://archive.is/GBqmQ]
  44.  
  45.  
  46.  
  47.  
  48.  
  49.  
  50. ---------------------------------------------------------------------------------------------------------------------------------------
  51. (((Silverstring contributors/employees that staff Critical Distance)))
  52. ---------------------------------------------------------------------------------------------------------------------------------------
  53. Zoya Street:
  54. Editor-in-Chief, Critical Publishing at Silverstring Media Inc. [http://archive.is/5P2cQ]
  55. Senior Curator [http://archive.is/I3Jej]
  56.  
  57. Mark Filipowich:
  58. Team member of Critical Distance and writes for Critical Discourse which is sponsored by Silverstring Media. [http://archive.is/I3Jej]
  59.  
  60.  
  61.  
  62. ---------------------------------------------------------------------------------------------------------------------------------------
  63. (((CD covering Silverstring Media)))
  64. ---------------------------------------------------------------------------------------------------------------------------------------
  65. 1st COI:
  66. In tandem with 3rd COI from SSM & CD, Critical Distance promotes an article by Brendan Vance over Glitchhikers, a game that Silverstring Media helped create.
  67.  
  68. [http://archive.is/1reFt]
  69. Brendan Vance explores another journey, this time down the lonely highways of Glitchhikers.
  70. ---------------------------------------------------------------------------------------------------------------------------------------
  71.  
  72.  
  73. 2nd COI:
  74. Zoyander Street from Critical Distance promotes an article by Claris Cyarron without disclosing that Claris works at Silverstring Media which financially supports Critical Distance.
  75.  
  76. [http://archive.is/9Q74B]
  77. Continuing the discussion of spatiality, Kitty Horrorshow’s latest release Anatomy is inspiring thrilling discussions of the meaning and experience of a house.
  78.  
  79. ANATOMY Review Impressions | ZAM
  80. Claris Cyarron looks at Anatomy from her perspective as an architect and game designer (full disclosure: Claris and I have a close professional and personal relationship).
  81. ---------------------------------------------------------------------------------------------------------------------------------------
  82.  
  83.  
  84. 3rd COI:
  85. Eric Swain from Critical Distance promotes an article by Claris Cyarron without disclosing that Claris works at Silverstring Media which financially supports Critical Distance.
  86.  
  87. [http://archive.is/nvM9p]
  88. And Claris Cyarron for The Arcade Review looks to the paintings of Mark Rothko and how videogames can evoke the same emotions in their constructed spaces.
  89. ---------------------------------------------------------------------------------------------------------------------------------------
  90.  
  91.  
  92. 4th COI:
  93. Joe Köller from Critical Distance promotes an article by Claris Cyarron without disclosing that Claris works at Silverstring Media which financially supports Critical Distance.
  94.  
  95. [http://archive.is/iwy9K]
  96. Claris Cyarron compares Rothko’s multiforms to the games Forska, A Cosmic Forest and Condor. Also in the latest Arcade Review, Eve Golden Woods compares Dan Olson’s Resist to James Joyce’s The Dead.
  97. ---------------------------------------------------------------------------------------------------------------------------------------
  98.  
  99.  
  100. 5th COI:
  101. Senior Curator Kris Ligman from Critical Distance promotes an article by Claris Cyarron without disclosing that Claris works at Silverstring Media which financially supports Critical Distance.
  102.  
  103. [http://archive.is/a3GOa]
  104. Or as Claris Cyarron puts it in slightly more brusque term, this is about a one-way demand for respect:
  105.  
  106. As Cyarron notes, one would be remiss in going this week without mentioning this formidable essay by Austin Howe, our own Zolani Stewart and others over on Haptic Feedback:
  107. ---------------------------------------------------------------------------------------------------------------------------------------
  108.  
  109.  
  110. 6th COI:
  111. Eric Swain from Critical Distance promotes Zoya Street and Silverstring Media without disclosing that Zoya works at Silverstring Media or that Silverstring Media financially supports Critical Distance.
  112.  
  113. [http://archive.is/ihKjg]
  114. This month we are joined by game historian, University of Lancaster PhD candidate and editor-in-chief of Silverstring Media’s Critical Publishing arm, Zoya Street. Zoya has written two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient. Here, we talk about his background in design history and what that lens means for videogames as artifacts as well as what isn’t said by the artifact itself, but rather is left to the community surrounding to interpret and define. Have a listen.
  115. ---------------------------------------------------------------------------------------------------------------------------------------
  116.  
  117.  
  118. 7th COI:
  119. Taylor Hidalgo promotes an article by Zoya Street without disclosing that Zoya works at Silverstring Media or that Silverstring Media financially supports Critical Distance.
  120.  
  121. [http://archive.is/iRqYS]
  122. At Arcade Review, our very own Zoya Street muses on the storytelling-slash-scrying nature of both The Eldritch Teller and Oracle via tarot reading, and how their parallel concepts intersect glaringly in how they result.
  123. ---------------------------------------------------------------------------------------------------------------------------------------
  124.  
  125. 8th COI:
  126. Eric Swain promotes an article by Brendan Vance over Glitchhikers, a game that Silverstring Media helped create.
  127.  
  128. [http://archive.is/WLbsD]
  129. Javy Denton muses on driving alone at night and how Glitchhikers nails the need to talk to someone in the wee hours, even if it’s just other parts of yourself.
  130. ---------------------------------------------------------------------------------------------------------------------------------------
  131.  
  132. 9th COI:
  133. Eric Swain promotes an article from Silverstring Media by Devin Vibert without mentioning that Silverstring Media supports Critical Distance on Patreon or that Devin Vibert works for Silverstring Media.
  134.  
  135. [http://archive.is/pXmec]
  136. And finally, Devin Vibert explains his awesome practice of creating music for the tabletop game sessions they just played over at Memory Insufficient.
  137. ---------------------------------------------------------------------------------------------------------------------------------------
  138.  
  139. 10th COI:
  140. Kris Ligman promotes a book by Zoya Street without disclosing that Zoya works at Silverstring Media or that Silverstring Media financially supports Critical Distance.
  141.  
  142. [http://archive.is/iDjYN]
  143. Also, the new videogame StoryBundle is out, containing books by Anna Anthropy and Zoya Street as well as the first six issues of Five Out of Ten magazine. You should get it.
  144. ---------------------------------------------------------------------------------------------------------------------------------------
  145.  
  146. 11th COI:
  147. In the same article as the 10th COI, Kris Ligman devotes a significant portion to talk about Anita Sarkeesian without disclosing that Anita works for Silverstring Media which is financially supporting Critical Distance.
  148.  
  149. [http://archive.is/iDjYN]
  150. If you haven’t seen it yet, Anita Sarkeesian’s Tropes vs Women in Videogames series has released the second in its two-part episode on “women as background decoration.” (Additional content warning: graphic sexual violence.)
  151. ---------------------------------------------------------------------------------------------------------------------------------------
  152.  
  153. 12th COI:
  154. Eric Swain promotes a video by Anita Sarkeesian without disclosing that Anita works at Silverstring Media which financially supports Critical Distance.
  155.  
  156. [http://archive.is/nvM9p]
  157. Anita Sarkeesian praised The Scythian (video) from Sword & Sworcery EP in Feminist Frequency’s new series examining positive depictions of women in games.
  158. ---------------------------------------------------------------------------------------------------------------------------------------
  159.  
  160. 13th COI:
  161. An anonymous contributor for Critical Distance promotes an interview with Anita Sarkeesian without disclosing that Anita works at Silverstring Media which financially supports Critical Distance.
  162.  
  163. [http://archive.is/NFgk2]
  164. The reality, of course, is more complicated than that. Samus has represented women in a typically hostile space, but she has not survived unscathed. As players grow older and cast a keener eye on the character, greater nuance and deeper problems have emerged. In a 2012 interview with Anita Sarkeesian, Carolyn Petit states:
  165. ---------------------------------------------------------------------------------------------------------------------------------------
  166.  
  167. 14th COI:
  168. John Kilhefner promotes an interview with Anita Sarkeesian without disclosing that Anita works at Silverstring Media which financially supports Critical Distance.
  169.  
  170. [http://archive.is/DyNdH]
  171. Anita Sarkeesian and Brianna Wu appear on Nightline to discuss sexist tropes in games and the impact GamerGate had on their lives.
  172. ---------------------------------------------------------------------------------------------------------------------------------------
  173.  
  174. 15th COI:
  175. Kris Ligman promotes an article by Jonathan McIntosh on Polygon without disclosing that Jonathan works at Silverstring Media or that Silverstring Media financially supports Critical Distance.
  176.  
  177. [http://archive.is/4VUtq]
  178. On Polygon, Jonathan McIntosh lays out in plain language much the same criticism of male privilege as other articles have done, but using an approach I find quite effective — he unpacks his invisible knapsack
  179. ---------------------------------------------------------------------------------------------------------------------------------------
  180.  
  181. 16th COI:
  182. Eric Swain promotes an article by Jonathan McIntosh on Polygon without disclosing that Jonathan works at Silverstring Media or that Silverstring Media financially supports Critical Distance.
  183.  
  184.  
  185. [http://archive.is/q4ZP9]
  186. Based on an article he penned for Polygon from earlier this year, Tropes vs Women in Videogames producer Jonathan McIntosh produced the video “25 Invisible Benefits of Gaming While Male” for the Feminist Frequency’s YouTube channel, getting 25 men of the videogame industry to label their privileges.
  187. ---------------------------------------------------------------------------------------------------------------------------------------
  188.  
  189. 17th COI:
  190. In the same article as the 16th COI, Eric Swain promotes Anita's videos without disclosing that Anita works at Silverstring Media or that Silverstring Media financially supports Critical Distance.
  191.  
  192. [http://archive.is/q4ZP9]
  193. Anita Sarkeesian also released her two part dissection of the Background Decoration trope, which should be considered essential viewing. A content warning, however, for graphic violent imagery present in the videos.
  194. ---------------------------------------------------------------------------------------------------------------------------------------
  195.  
  196. 18th COI:
  197. Eric Swain promotes an article discussing Silverstring Media's The Dusty Dead without disclosing that Silverstring Media financially supports Critical Distance.
  198.  
  199. [http://archive.is/bf8jj]
  200. Eve Golden Woods of Women Writes About Comics, looks at Silverstring Media’s The Dusty Dead, a narrative personality quiz that doesn’t have an original property to be based on and how that changes the experience.
  201. ---------------------------------------------------------------------------------------------------------------------------------------
  202.  
  203. 19th COI:
  204. Kris Ligman promotes an interview with developers from Crypt of the Necrodancer, a game Silverstring helped produce.
  205.  
  206. [http://archive.is/xyfII]
  207. Lastly on the subject of design, here is Kitfox’s Tanya Short together with a panel of other developers on their experiences designing procedurally generated games (video) such as Moon Hunters, Dwarf Fortress, Crypt of the Necrodancer and Darkest Dungeon.
  208. ---------------------------------------------------------------------------------------------------------------------------------------
  209.  
  210.  
  211.  
  212.  
  213.  
  214.  
  215. ---------------------------------------------------------------------------------------------------------------------------------------
  216. (((Silverstring Media covering CD)))
  217. ---------------------------------------------------------------------------------------------------------------------------------------
  218. 1st COI:
  219. In Silverstring Media's news piece 'Bombs, Silence, Building a Better Culture,' Andrew Grant Wilson promotes Critical Distance's work without disclosing that SilverString Media supports Critical Distance on Patreon.
  220.  
  221.  
  222. [https://archive.is/jEXxp]
  223. We strongly encourage you to read these works.
  224.  
  225. Samantha Allen, Maddy Myers, Kris Ligman, Aevee Bee, Mattie Brice, Lana Polansky, Liz Ryerson, Leigh Alexander, Carolyn Petit, Katherine Cross, Patricia Hernandez, Anita Sarkeesian, Cara Ellison, Jenn Frank, Danielle Riendeau, Merritt Kopas, Alison Fleming, Anna Anthropy, Laura Kate Dale, Cha Holland, Elizabeth Simins, Porpentine, Tracey Lien, Zolani Stewart, Zoya Street, and every other marginalized community member struggling to be heard, stay afloat, and make a difference -- you all have our respect and support. And if you, dear reader, cannot extend that respect and support as well, keep that fact to yourself. And if you can’t, you can leave. We don’t want you here, and we don’t want your business.
  226.  
  227. Zolani Stewart is part of the team for Critical Distance, and Kris Ligman is on the advisory board. Mattie Brice and Lana Polansky were once a member of Critical Distance. [http://archive.is/2uIbL]
  228. ---------------------------------------------------------------------------------------------------------------------------------------
  229.  
  230.  
  231. 2nd COI:
  232. Silverstring Media promotes Critical Distance on their Tumblr page without disclosing that they financially supported Critical Distance on Patreon. Silverstring Media also promoted Lana Polansky and Mattie Brice whom used to work at Critical Distance.
  233.  
  234. Tumblr page:
  235. [http://archive.is/Uo90P]
  236. Many of the reviewers on this list aren’t doing pointedly “feminist” reviews, but their critiques are informed by an awareness of social justice issues.
  237. ---------------------------------------------------------------------------------------------------------------------------------------
  238.  
  239.  
  240. 3rd COI:
  241. Silverstring Media promotes Critical Distance featuring an article by Brendan Vance over Glitchhikers, a game that Silverstring Media helped create.
  242.  
  243. [http://archive.is/2z9NG]
  244. And this article by Brendan Vance is extremely well-written, and well worth the read. He really gets at a lot of the design decisions we made for the game – and the article was featured on Critical Distance!
  245. ---------------------------------------------------------------------------------------------------------------------------------------
  246.  
  247.  
  248. 4th COI:
  249. In Silverstring Media's news piece 'Looking back and looking forward - 2015 to 2016,' Lucas J.W. Johnson promotes Critical Distance without disclosing that SilverString Media supports Critical Distance on Patreon.
  250.  
  251. [http://archive.is/eWiSi]
  252. Also in May, Claris wrote about her favourite painter, Mark Rothko, and how his work has helped her better understand the abstract architectures that are possible in games. This piece is an excellent read and ended up on Critical Distance’s This-Year-In-Videogame-Blogging digest for 2015.
  253. ---------------------------------------------------------------------------------------------------------------------------------------
  254.  
  255.  
  256. 5th COI:
  257. In Silverstring Media's news piece 'Critical Games Publication Memory Insufficient joining forces with Silverstring Media,' Lucas J.W. Johnson includes Critical Distance when mentioning the praise Memory Insufficient received without disclosing that SilverString Media is financially tied to Critical Distance on Patreon.
  258.  
  259. [http://archive.is/PhcZQ]
  260. Memory Insufficient has been featured in New Inquiry and Critical Distance as an exemplary project in games writing, particularly for its focus on feminism and minority issues.
  261. ---------------------------------------------------------------------------------------------------------------------------------------
  262.  
  263. 6th COI:
  264. In Silverstring Media's news piece 'Glitchhikers Interviews,' Lucas J.W. Johnson includes Eric Swain's interview with Glitchhikers without disclosing that SilverString Media is financially tied to Critical Distance on Patreon, which Eric Swain is a team member for.
  265.  
  266. [http://archive.is/UKOiG]
  267. AN EXCLUSIVE INTERVIEW WITH GLITCHHIKERS’ CREATOR, SILVERSTRING MEDIA, BY ERIC SWAIN FOR CREATIVE FLUFF
  268. “Were the random conversations the player can have with the hitch hikers in the car inspired by real conversations or were they created along with the game?
  269.  
  270. ”I’ve actually had a conversation with a pregnant alien.””
  271. ---------------------------------------------------------------------------------------------------------------------------------------
  272.  
  273. 7th COI:
  274. In the Memory Insufficient news piece 'Language and Games History: Memory Insufficient Volume 2 issue 9,' Zoya Street details an editorial essay written by Oscar Strik of Critical Distance.
  275.  
  276. [http://archive.is/Q9Upa]
  277. This editorial essay by Oscar Strik was originally published in Memory Insufficient volume 2 issue 9.
  278. ---------------------------------------------------------------------------------------------------------------------------------------
  279.  
  280. 8th COI:
  281. Memory Insufficient, a partner of Silverstring Media run by Zoya Street, includes the testimonials of Lana Polansky and Cameron Kunzelman without mentioning that they used to work for the site Critical Distance which Silverstring financially supports.
  282.  
  283. [http://archive.is/FIjfX]
  284. “A foundation and a history for accessible, inclusive, substantive writing on games big and small” – Lana Polansky
  285.  
  286. “There are very few places where such insightful writing on games is being done… Memory Insufficient is making a real political intervention…” – Cameron Kunzelman
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