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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.79.0.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.79.0.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '1818'
  9. # If enabled we will not check the CraftBukkit version at startup.
  10. bypass_version_check: 'false'
  11.  
  12. # The language file you wish to use
  13. language: english.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # | Permission nodes | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. # Possible permission nodes
  22. #
  23. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. # towny.top : User can access the command towny top
  26. # towny.town.* : User has access to all town permission nodes.
  27. # towny.town.new :User is able to create a town
  28. # towny.town.delete :User is able to delete their town
  29. # towny.town.claim : User is able to expand his town with /town claim
  30. # towny.town.plot : User is able to use the /plot commands
  31. # towny.town.resident : User is able to join towns upon invite.
  32. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. # towny.town.toggle.pvp
  34. # towny.town.toggle.public
  35. # towny.town.toggle.explosions
  36. # towny.town.toggle.fire
  37. # towny.town.toggle.mobs
  38. # towny.nation.* : User has access to all town permission nodes.
  39. # towny.nation.new :User is able to create a nation
  40. # towny.nation.delete :User is able to delete their nation (if king)
  41. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. # towny.wild.*: User is able to build/destroy in wild regardless.
  44. # towny.wild.build
  45. # towny.wild.destroy
  46. # towny.wild.switch
  47. # towny.wild.item_use
  48. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. # towny.wild.[block id].build
  50. # towny.wild.[block id].destroy
  51. # towny.wild.[block id].switch
  52. # towny.wild.[block id].item_use
  53. #
  54. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. # towny.claimed.build : User can build in all towns.
  56. # towny.claimed.destroy : User can destroy in all towns.
  57. # towny.claimed.switch : User can switch in all towns.
  58. # towny.claimed.item_use : User can use use items in all towns.
  59. # towny.claimed.alltown.block.* : User is able to edit specified/all block types in all towns.
  60. # towny.claimed.alltown.block.[block id].build
  61. # towny.claimed.alltown.block.[block id].destroy
  62. # towny.claimed.alltown.block.[block id].switch : User can switch specified/all block types in all towns.
  63. # towny.claimed.alltown.block.[block id].item_use
  64. # towny.claimed.owntown.block.* : User is able to edit specified/all block types in their own town.
  65. # towny.claimed.owntown.block.[block id].build
  66. # towny.claimed.owntown.block.[block id].destroy : (handy to allow clearing of snow '78')
  67. # towny.claimed.owntown.block.[block id].switch
  68. # towny.claimed.owntown.block.[block id].item_use
  69. #
  70. # towny.town.spawn.*: Grants all Spawn travel nodes
  71. # towny.town.spawn.town : Ability to spawn to your own town.
  72. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  73. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  74. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  75. #
  76. # these will be moved to permissions nodes at a later date
  77. permissions:
  78. town_creation_admin_only: 'false'
  79. nation_creation_admin_only: 'true'
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # | Town and Nation levels | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89. # default Town levels.
  90. town_level:
  91. - upkeepModifier: 1.0
  92. namePostfix: ' Ruins'
  93. mayorPrefix: 'Spirit '
  94. mayorPostfix: ''
  95. townBlockLimit: 1
  96. namePrefix: ''
  97. numResidents: 0
  98. - upkeepModifier: 1.0
  99. namePostfix: ' (Settlement)'
  100. mayorPrefix: 'Hermit '
  101. mayorPostfix: ''
  102. townBlockLimit: 16
  103. namePrefix: ''
  104. numResidents: 1
  105. - upkeepModifier: 1.0
  106. namePostfix: ' (Hamlet)'
  107. mayorPrefix: 'Chief '
  108. mayorPostfix: ''
  109. townBlockLimit: 32
  110. namePrefix: ''
  111. numResidents: 2
  112. - upkeepModifier: 1.0
  113. namePostfix: ' (Village)'
  114. mayorPrefix: 'Baron Von '
  115. mayorPostfix: ''
  116. townBlockLimit: 96
  117. namePrefix: ''
  118. numResidents: 6
  119. - upkeepModifier: 1.0
  120. namePostfix: ' (Town)'
  121. mayorPrefix: 'Viscount '
  122. mayorPostfix: ''
  123. townBlockLimit: 160
  124. namePrefix: ''
  125. numResidents: 10
  126. - upkeepModifier: 1.0
  127. namePostfix: ' (Large Town)'
  128. mayorPrefix: 'Count Von '
  129. mayorPostfix: ''
  130. townBlockLimit: 224
  131. namePrefix: ''
  132. numResidents: 14
  133. - upkeepModifier: 1.0
  134. namePostfix: ' (City)'
  135. mayorPrefix: 'Earl '
  136. mayorPostfix: ''
  137. townBlockLimit: 320
  138. namePrefix: ''
  139. numResidents: 20
  140. - upkeepModifier: 1.0
  141. namePostfix: ' (Large City)'
  142. mayorPrefix: 'Duke '
  143. mayorPostfix: ''
  144. townBlockLimit: 384
  145. namePrefix: ''
  146. numResidents: 24
  147. - upkeepModifier: 1.0
  148. namePostfix: ' (Metropolis)'
  149. mayorPrefix: 'Lord '
  150. mayorPostfix: ''
  151. townBlockLimit: 448
  152. namePrefix: ''
  153. numResidents: 28
  154.  
  155. # default Nation levels.
  156. nation_level:
  157. - capitalPostfix: ''
  158. upkeepModifier: 1.0
  159. namePostfix: ' (Nation)'
  160. kingPrefix: 'Leader '
  161. namePrefix: 'Land of '
  162. numResidents: 0
  163. capitalPrefix: ''
  164. kingPostfix: ''
  165. - capitalPostfix: ''
  166. upkeepModifier: 1.0
  167. namePostfix: ' (Nation)'
  168. kingPrefix: 'Count '
  169. namePrefix: 'Federation of '
  170. numResidents: 10
  171. capitalPrefix: ''
  172. kingPostfix: ''
  173. - capitalPostfix: ''
  174. upkeepModifier: 1.0
  175. namePostfix: ' (Nation)'
  176. kingPrefix: 'Duke '
  177. namePrefix: 'Dominion of '
  178. numResidents: 20
  179. capitalPrefix: ''
  180. kingPostfix: ''
  181. - capitalPostfix: ''
  182. upkeepModifier: 1.0
  183. namePostfix: ' (Nation)'
  184. kingPrefix: 'King '
  185. namePrefix: 'Kingdom of '
  186. numResidents: 30
  187. capitalPrefix: ''
  188. kingPostfix: ''
  189. - capitalPostfix: ''
  190. upkeepModifier: 1.0
  191. namePostfix: ' Empire'
  192. kingPrefix: 'Emperor '
  193. namePrefix: 'The '
  194. numResidents: 40
  195. capitalPrefix: ''
  196. kingPostfix: ''
  197. - capitalPostfix: ''
  198. upkeepModifier: 1.0
  199. namePostfix: ' Realm'
  200. kingPrefix: 'God Emperor '
  201. namePrefix: 'The '
  202. numResidents: 60
  203. capitalPrefix: ''
  204. kingPostfix: ''
  205.  
  206. ############################################################
  207. # +------------------------------------------------------+ #
  208. # | Town Claim/new defaults | #
  209. # +------------------------------------------------------+ #
  210. ############################################################
  211.  
  212. town:
  213. # Default public status of the town (used for /town spawn)
  214. default_public: 'true'
  215. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  216. default_open: 'false'
  217. # Limits the maximum amount of bonus blocks a town can buy.
  218. max_purchased_blocks: '0'
  219. # maximum number of plots any single resident can own
  220. max_plots_per_resident: '100'
  221. # Maximum number of towns allowed on the server.
  222. town_limit: '3000'
  223.  
  224. # Minimum number of plots any towns home plot must be from the next town.
  225. # This will prevent someone founding a town right on your doorstep
  226. min_distance_from_town_homeblock: '5'
  227.  
  228. # Maximum distance between homblocks.
  229. # This will force players to build close together.
  230. max_distance_between_homeblocks: '0'
  231.  
  232. # The maximum townblocks available to a town is (numResidents * ratio).
  233. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  234. town_block_ratio: '8'
  235. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  236. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  237. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  238. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  239. town_block_size: '16'
  240.  
  241.  
  242. ############################################################
  243. # +------------------------------------------------------+ #
  244. # | Default new world settings | #
  245. # +------------------------------------------------------+ #
  246. ############################################################
  247.  
  248. # These flags are only used at the initial setp of a new world.
  249.  
  250. # Once Towny is running each world can be altered from within game
  251. # using '/townyworld toggle'
  252.  
  253. new_world_settings:
  254.  
  255. pvp:
  256. # Set if PVP is enabled in this world
  257. world_pvp: 'true'
  258. # force_pvp_on is a global flag and overrides any towns flag setting
  259. force_pvp_on: 'false'
  260.  
  261. mobs:
  262. # world_monsters_on is a global flag setting per world.
  263. world_monsters_on: 'true'
  264. # force_town_monsters_on is a global flag and overrides any towns flag setting
  265. force_town_monsters_on: 'false'
  266.  
  267. explosions:
  268. # Allow explosions in this world
  269. world_explosions_enabled: 'true'
  270. # force_explosions_on is a global flag and overrides any towns flag setting
  271. force_explosions_on: 'false'
  272.  
  273. fire:
  274. # Allow fire to be lit and spread in this world.
  275. world_firespread_enabled: 'true'
  276. # force_fire_on is a global flag and overrides any towns flag setting
  277. force_fire_on: 'false'
  278.  
  279. # Prevent Endermen from picking up and placing blocks.
  280. enderman_protect: 'true'
  281. # Disable players trampling crops
  282. disable_player_crop_trampling: 'true'
  283. # Disable creatures trampling crops
  284. disable_creature_crop_trampling: 'true'
  285.  
  286. # World management settings to deal with un/claiming plots
  287. plot_management:
  288.  
  289. block_delete:
  290. enabled: 'true'
  291. # These items will be deleted upon a plot being unclaimed
  292. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  293.  
  294. mayor_plotblock_delete:
  295. enabled: 'true'
  296. # These items will be deleted upon a mayor using /plot clear
  297. # To disable deleting replace the current entries with NONE.
  298. mayor_plot_delete: WALL_SIGN,SIGN_POST
  299.  
  300. revert_on_unclaim:
  301. # *** WARNING***
  302. # If this is enabled any town plots which become unclaimed will
  303. # slowly be reverted to a snapshot taken before the plot was claimed.
  304. #
  305. # Regeneration will only work if the plot was
  306. # claimed under version 0.76.2, or
  307. # later with this feature enabled
  308. #
  309. # If you allow players to break/build in the wild the snapshot will
  310. # include any changes made before the plot was claimed.
  311. enabled: 'true'
  312. speed: 1s
  313. # These block types will NOT be regenerated
  314. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  315.  
  316. wild_revert_on_mob_explosion:
  317. # Enabling this will slowly regenerate holes created in the
  318. # wilderness by monsters exploding.
  319. enabled: 'true'
  320. delay: 20s
  321.  
  322.  
  323. ############################################################
  324. # +------------------------------------------------------+ #
  325. # | Global town settings | #
  326. # +------------------------------------------------------+ #
  327. ############################################################
  328.  
  329. global_town_settings:
  330. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  331. friendly_fire: 'true'
  332. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  333. health_regen:
  334. speed: 3s
  335. enable: 'true'
  336. # Allow towns to claim outposts (a townblock not connected to town).
  337. allow_outposts: 'true'
  338. # Allow the use of /town spawn
  339. allow_town_spawn: 'true'
  340. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  341. allow_town_spawn_travel: 'true'
  342. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  343. allow_town_spawn_travel_nation: 'true'
  344. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  345. allow_town_spawn_travel_ally: 'true'
  346. # If non zero it delays any spawn request by x seconds.
  347. teleport_warmup_time: '0'
  348. # Respawn the player at his town spawn point when he/she dies
  349. town_respawn: 'false'
  350. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  351. town_respawn_same_world_only: 'false'
  352. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  353. # Allowed options: unclaimed,enemy,neutral
  354. prevent_town_spawn_in: enemy
  355. # Enables the [~Home] message.
  356. # If false it will make it harder for enemies to find the home block during a war
  357. show_town_notifications: 'true'
  358.  
  359.  
  360. ############################################################
  361. # +------------------------------------------------------+ #
  362. # | Plugin interfacing | #
  363. # +------------------------------------------------------+ #
  364. ############################################################
  365.  
  366. plugin:
  367.  
  368. database:
  369. database_load: flatfile
  370. database_save: flatfile
  371. daily_backups: 'true'
  372. backups_are_deteleted_after: 90d
  373. flatfile_backup: zip
  374.  
  375. interfacing:
  376.  
  377. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  378. using_essentials: 'false'
  379.  
  380. # This will attempt to use Register (if present)
  381. # Then it will attempt to access iConomy 5.01 directly
  382. # Enable if you have either iConomy 5.01, or Register.jar to
  383. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  384. # https://github.com/iConomy/Register/tree/master/dist
  385. using_economy: 'true'
  386.  
  387. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  388. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  389. using_questioner:
  390. enable: 'true'
  391. # The command to accept invitations.
  392. accept: accept
  393. # The command to refuse invitations.
  394. deny: deny
  395.  
  396. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  397. # False to disable permission checks and rely on Towny settings.
  398. using_permissions: 'true'
  399.  
  400. day_timer:
  401. # The number of hours in each "day".
  402. # You can configure for 10 hour days. Default is 24 hours.
  403. day_interval: 1d
  404. # The time each "day", when taxes will be collected.
  405. # MUST be less than day_interval. Default is 12h (midday).
  406. new_day_time: 12h
  407.  
  408. # Lots of messages to tell you what's going on in the server with time taken for events.
  409. debug_mode: 'false'
  410.  
  411. # Spams the player named in dev_name with all messages related to towny.
  412. dev_mode:
  413. enable: 'false'
  414. dev_name: ElgarL
  415.  
  416. # Record all messages to the towny.log
  417. logging: 'true'
  418. # If true this will cause the log to be wiped at every startup.
  419. reset_log_on_boot: 'true'
  420.  
  421.  
  422. ############################################################
  423. # +------------------------------------------------------+ #
  424. # | Filters colour and chat | #
  425. # +------------------------------------------------------+ #
  426. ############################################################
  427.  
  428. filters_colour_chat:
  429. # This is the name given to any NPC assigned mayor.
  430. npc_prefix: NPC
  431. # Regex fields used in validating inputs.
  432. regex:
  433. name_filter_regex: '[ /]'
  434. name_check_regex: ^[a-zA-Z0-9._-]*$
  435. name_remove_regex: '[^a-zA-Z0-9._-]'
  436.  
  437. modify_chat:
  438. # Maximum length of Town and Nation names.
  439. max_name_length: '20'
  440. # Maximum length of titles and surnames.
  441. max_title_length: '10'
  442.  
  443.  
  444. ############################################################
  445. # +------------------------------------------------------+ #
  446. # | block/item/mob protection | #
  447. # +------------------------------------------------------+ #
  448. ############################################################
  449.  
  450. protection:
  451.  
  452. # Items that can be blocked within towns via town/plot flags
  453. # 259 - flint and steel
  454. # 325 - bucket
  455. # 326 - water bucket
  456. # 327 - lava bucket
  457. # 351 - bone/bonemeal
  458. item_use_ids: 259,325,326,327,351
  459.  
  460. # Items which can be blocked or enabled via town/plot flags
  461. # 25 - noteblock
  462. # 54 - chest
  463. # 61 - furnace
  464. # 62 - lit furnace
  465. # 64 - wooden door
  466. # 69 - lever
  467. # 70 - stone pressure plate
  468. # 71 - iron door
  469. # 72 - wooden pressure plate
  470. # 77 - stone button
  471. # 96 - trap door
  472. # 84 - jukebox
  473. # 93/94 - redstone repeater
  474. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  475.  
  476. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  477. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  478. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  479.  
  480. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  481. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  482.  
  483. # Globally remove living entities in all worlds that have their flag set.
  484. world_mob_removal_entities: WaterMob,Flying,Slime
  485.  
  486. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  487. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  488. # NEVER set below 1.
  489. mob_removal_speed: 5s
  490.  
  491. # Prevent fly and double block jump cheats.
  492. cheat_protection: 'true'
  493.  
  494. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  495. regen_delay: 0s
  496.  
  497.  
  498. ############################################################
  499. # +------------------------------------------------------+ #
  500. # | Wilderness settings | #
  501. # +------------------------------------------------------+ #
  502. ############################################################
  503.  
  504. # These Settings defaults only. They are copied to each worlds data files upon first detection
  505. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  506.  
  507. unclaimed:
  508. unclaimed_zone_build: 'false'
  509. unclaimed_zone_destroy: 'false'
  510. unclaimed_zone_item_use: 'false'
  511. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  512. unclaimed_zone_switch: 'false'
  513.  
  514.  
  515. ############################################################
  516. # +------------------------------------------------------+ #
  517. # | Town Notifications | #
  518. # +------------------------------------------------------+ #
  519. ############################################################
  520.  
  521. # This is the format for the notifications sent as players move between plots.
  522. # Empty a particular format for it to be ignored.
  523.  
  524. # Example:
  525. # [notification.format]
  526. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  527. # ... [notification.plot.format]
  528. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  529. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  530.  
  531. notification:
  532. format: '&6 ~ %s'
  533. splitter: '&7 - '
  534. area_wilderness: '&2%s'
  535. area_town: '&6%s'
  536. owner: '&a%s'
  537. no_owner: '&a%s'
  538. plot:
  539. splitter: ' '
  540. format: '%s'
  541. homeblock: '&b[Home]'
  542. outpostblock: '&b[Outpost]'
  543. forsale: '&e[For Sale: %s]'
  544. type: '&6[%s]'
  545.  
  546.  
  547. ############################################################
  548. # +------------------------------------------------------+ #
  549. # | Default Town/Plot flags | #
  550. # +------------------------------------------------------+ #
  551. ############################################################
  552.  
  553.  
  554. default_perm_flags:
  555.  
  556. # Default permission flags for residents plots within a town
  557. #
  558. # Can allies/friends/outsiders perform certain actions in the town
  559. #
  560. # build - place blocks and other items
  561. # destroy - break blocks and other items
  562. # itemuse - use items such as furnaces (as defined in item_use_ids)
  563. # switch - trigger or activate switches (as defined in switch_ids)
  564. resident:
  565. friend:
  566. build: 'true'
  567. destroy: 'true'
  568. item_use: 'true'
  569. switch: 'true'
  570. ally:
  571. build: 'false'
  572. destroy: 'false'
  573. item_use: 'false'
  574. switch: 'false'
  575. outsider:
  576. build: 'false'
  577. destroy: 'false'
  578. item_use: 'false'
  579. switch: 'false'
  580.  
  581. # Default permission flags for towns
  582. # These are copied into the town data file at creation
  583. #
  584. # Can allies/outsiders/residents perform certain actions in the town
  585. #
  586. # build - place blocks and other items
  587. # destroy - break blocks and other items
  588. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  589. # switch - trigger or activate switches (as defined in switch_ids)
  590. town:
  591. default:
  592. pvp: 'true'
  593. fire: 'false'
  594. explosion: 'false'
  595. mobs: 'false'
  596. resident:
  597. build: 'true'
  598. destroy: 'true'
  599. item_use: 'true'
  600. switch: 'true'
  601. ally:
  602. build: 'false'
  603. destroy: 'false'
  604. item_use: 'false'
  605. switch: 'false'
  606. outsider:
  607. build: 'false'
  608. destroy: 'false'
  609. item_use: 'false'
  610. switch: 'false'
  611.  
  612.  
  613. ############################################################
  614. # +------------------------------------------------------+ #
  615. # | Resident settings | #
  616. # +------------------------------------------------------+ #
  617. ############################################################
  618.  
  619. resident_settings:
  620. # player is flagged as inactive after 1 hour (default)
  621. inactive_after_time: 1h
  622. # if enabled old residents will be kicked and deleted from a town
  623. # after Two months (default) of not logging in
  624. delete_old_residents:
  625. enable: 'false'
  626. deleted_after_time: 60d
  627. delete_economy_account: 'true'
  628. # The name of the town a resident will automatically join when he first registers.
  629. default_town_name: ''
  630.  
  631.  
  632. ############################################################
  633. # +------------------------------------------------------+ #
  634. # | Economy settings | #
  635. # +------------------------------------------------------+ #
  636. ############################################################
  637.  
  638. economy:
  639.  
  640. spawn_travel:
  641. # Cost to use /town spawn
  642. price_town_spawn_travel: '0.0'
  643. # Cost to use '/town spawn [town]' to another town in your nation.
  644. price_town_nation_spawn_travel: '5.0'
  645. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  646. price_town_ally_spawn_travel: '10.0'
  647. # Cost to use /town spawn [town]
  648. # This is paid to the town you goto.
  649. price_town_public_spawn_travel: '10.0'
  650.  
  651. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  652. price_nation_neutrality: '100.0'
  653.  
  654. new_expand:
  655. # How much it costs to start a nation.
  656. price_new_nation: '1000.0'
  657. # How much it costs to start a town.
  658. price_new_town: '250.0'
  659. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  660. price_outpost: '500.0'
  661. # The price for a town to expand one townblock.
  662. price_claim_townblock: '25.0'
  663. # How much it costs a player to buy extra blocks.
  664. price_purchased_bonus_townblock: '25.0'
  665.  
  666. price_death: '1.0'
  667.  
  668. banks:
  669. # Maximum amount of money allowed in town bank
  670. # Use 0 for no limit
  671. town_bank_cap: '0.0'
  672. # Set to true to allow withdrawls from town banks
  673. town_allow_withdrawls: 'true'
  674. # Maximum amount of money allowed in nation bank
  675. # Use 0 for no limit
  676. nation_bank_cap: '0.0'
  677. # Set to true to allow withdrawls from nation banks
  678. nation_allow_withdrawls: 'true'
  679.  
  680. daily_taxes:
  681. # Enables taxes to be collected daily by town/nation
  682. # If a town can't pay it's tax then it is kicked from the nation.
  683. # if a resident can't pay his plot tax he loses his plot.
  684. # if a resident can't pay his town tax then he is kicked from the town.
  685. # if a town or nation fails to pay it's upkeep it is deleted.
  686. enabled: 'true'
  687. # Maximum tax amount allowed when using flat taxes
  688. max_tax_amount: '1000.0'
  689. # maximum tax percentage allowed when taxing by percentages
  690. max_tax_percent: '25'
  691. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  692. # all of it's member town are kicked and the Nation is removed.
  693. price_nation_upkeep: '100.0'
  694. # The server's daily charge on each town. If a town fails to pay this upkeep
  695. # all of it's residents are kicked and the town is removed.
  696. price_town_upkeep: '10.0'
  697. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  698. # calculated by (number of claimed plots X price_town_upkeep).
  699. town_plotbased_upkeep: 'false'
  700. # If enabled and you set a negative upkeep for the town
  701. # any funds the town gains via upkeep at a new day
  702. # will be shared out between the plot owners.
  703. use_plot_payments: 'false'
  704.  
  705.  
  706. ############################################################
  707. # +------------------------------------------------------+ #
  708. # | War settings | #
  709. # +------------------------------------------------------+ #
  710. ############################################################
  711.  
  712. war:
  713. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  714. nation_can_be_neutral: 'true'
  715.  
  716.  
  717. ############################################################
  718. # +------------------------------------------------------+ #
  719. # | War Event settings | #
  720. # +------------------------------------------------------+ #
  721. ############################################################
  722.  
  723. # This is started with /townyadmnin toggle war
  724.  
  725. # In peace time War spoils are accumulated from towns and nations being
  726. # deleted with any money left in the bank.
  727. #
  728. # These funds are increased during a war event upon a player death.
  729. # An additional bonus to the war chest is set in base_spoils.
  730. #
  731. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  732. # The war is won when the only nations left in the battle are allies, or only a single nation.
  733. #
  734. # The winning nations share half of the war spoils.
  735. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  736.  
  737. event:
  738. warning_delay: '30'
  739.  
  740. # If true and the monarch/king dies the nation is removed from the war.
  741. remove_on_monarch_death: 'false'
  742. # If enabled players will be able to break/place blocks in enemy plots during a war.
  743. allow_block_griefing: 'true'
  744.  
  745. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  746. block_hp:
  747. town_block_hp: '60'
  748. home_block_hp: '120'
  749.  
  750. eco:
  751. # This amount is new money injected into the economy with a war event.
  752. base_spoils: '100.0'
  753. # This amount is taken from the losing town for each plot lost.
  754. wartime_town_block_loss_price: '100.0'
  755. # This amount is taken from the player if they die during the event
  756. price_death_wartime: '200.0'
  757.  
  758. points:
  759. points_townblock: '1'
  760. points_town: '10'
  761. points_nation: '100'
  762. points_kill: '1'
  763.  
  764. # The minimum height at which a player must stand to count as an attacker.
  765. min_height: '60'
  766.  
  767. ############################################################
  768. # +------------------------------------------------------+ #
  769. # | Flag war settings | #
  770. # +------------------------------------------------------+ #
  771. ############################################################
  772.  
  773. enemy:
  774. #If false, players won't be able to place war flags, effectively disabling warzones.
  775. allow_attacks: 'false'
  776. #This many people must be online in target town in order to place a war flag in their domain.
  777. min_players_online_in_town: '2'
  778. #This many people must be online in target nation in order to place a war flag in their domain.
  779. min_players_online_in_nation: '3'
  780. max_active_flags_per_player: '1'
  781. flag:
  782. waiting_time: 1m
  783. #This is the block a player must place to trigger the attack event.
  784. base_block: fence
  785. #This is the block a player must place to trigger the attack event.
  786. light_block: torch
  787. beacon:
  788. #Must be smaller than half the size of town_block_size.
  789. radius: '3'
  790. draw: 'true'
  791. wireframe_block: glowstone
  792. ############################################################
  793. # +------------------------------------------------------+ #
  794. # | Warzone Block Permissions | #
  795. # +------------------------------------------------------+ #
  796. ############################################################
  797.  
  798. warzone:
  799. # List of materaials that can be modified in a warzone.
  800. # '*' = Allow all materials.
  801. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  802. # Eg: '*,-chest,-furnace'
  803. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  804. item_use: 'true'
  805. switch: 'true'
  806. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  807. fire: 'true'
  808. explosions: 'true'
  809. explosions_break_blocks: 'true'
  810. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  811. # Only under affect when explosions_break_blocks is true.
  812. explosions_regen_blocks: 'true'
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