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- Campaign Notes:
- Start : Characters are in a slave cart as a part of a trade caravan. The main guard sitting in with them is fast asleep
- Whilst travelling loud eerie screeches appear out of nowhere and the cart starts to shake uncontrollably as you hear what sounds
- like thousands of tiny flying rats zooming directly past. Screams of the guardsman can be heard outside.
- Everything goes silent
- The final guardsman who sat inside with the rest of the adventurers now awoken from the noise shakily leaves to cart
- to see what happened. Straight away you hear a loud hiss and a muffled grunt.
- After a few moments you hear some foot steps walk over and retrieve keys off one of the bodies. They keys then come
- flying into the cart with-in reach of one of the adventurers followed by a deep silvery voice.
- "I wouldn't hang around too long. I'd hate to see you all die before the game has even begun"
- Then you hear a loud whoosh and just silence after that.
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