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- Welcome to VBCT
- Session Date: Sunday, January 15, 2012, 12:42:46 PM
- VBCT Version: 1.0t
- Engine detected from registry: EP2
- Selected MOD = half-life 2: episode two
- Game name read from GameInfo.txt file: HALF-LIFE 2
- appid read from GameInfo.txt file: 420
- Available EP1 Source Engine 2006 Games:
- Available EP2 Source Engine 2007 Games:
- Available EP2/Orangebox Source Engine MP Games:
- Team Fortress 2
- Counter-Strike: Source
- Garry's Mod
- Available EP2 Source Engine 2009 Games:
- Half-Life 2
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Portal
- Garry's Mod
- Map File Selected: C:\mapsrc\rp_necro_urban_v3b_f.vmf
- There is no Custom Profile to load: C:\Users\Joey\Desktop\asdf\rp_necro_urban_v3b_f.pro
- Fast Compile Selected!
- Compile Start Time: Sunday, January 15, 2012, 12:43:07 PM
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\laura_muu\sourcesdk\bin\source2009\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\laura_muu\half-life 2 episode two\ep2" "C:\mapsrc\rp_necro_urban_v3b_f"
- Valve Software - vbsp.exe (Sep 15 2011)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\laura_muu\half-life 2 episode two\ep2\materials
- Loading C:\mapsrc\rp_necro_urban_v3b_f.vmf
- Can't find surfaceprop wet for material PLASTER/ROOFFLOOR_TAR01, using default
- "materials/models/props_windows/brick_window03.vtf": cached version doesn't exist
- Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
- Failed to load $include VMT file (materials/CEILING/CEILINGTILE2_IVY.vmt)
- Failed to load $include VMT file (materials/CEILING/CEILINGTILE2_IVY.vmt)
- "materials/maps/bunker_example/ceiling/ceilingtile2_ivy_-142_-293_394.vtf": cached version doesn't exist
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop sheetrock for material WALLPAPER/GREEN04, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_CEILING_03, using default
- "materials/env/brush/misc/wood_toiletframe.vtf": cached version doesn't exist
- "materials/env/brush/walls/wall_bridgewood.vtf": cached version doesn't exist
- "materials/env/wood/wood_sc_darkcorrugatedwood.vtf": cached version doesn't exist
- "materials/env/brush/floors/floor_circcarpet.vtf": cached version doesn't exist
- "materials/env/brush/walls/wall_andreabank.vtf": cached version doesn't exist
- "materials/env/brush/ceilings/ceil_lightorange.vtf": cached version doesn't exist
- Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_01A_CHEAP, using default
- Can't find surfaceprop sheetrock for material WALLPAPER/BLUE03ELEVDOOR, using default
- Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION03, using default
- Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_01A, using default
- "materials/env/paper/paper_cardboardbox.vtf": cached version doesn't exist
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\laura_muu\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/rp_necro_urban_v3b_f/nature/blendashdirt01_wvt_patch
- Patching WVT material: maps/rp_necro_urban_v3b_f/de_train/blendgraveldirt001a_wvt_patch
- Patching WVT material: maps/rp_necro_urban_v3b_f//w_dirt01_blend_dirt02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1032 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (6)
- writing C:\mapsrc\rp_necro_urban_v3b_f.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/nijo*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/nijo*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (1995443 bytes)
- Error loading studio model "models/props_street/railing_steps01.mdl"!
- Error loading studio model "models/props_street/railing_steps01_damaged.mdl"!
- Error loading studio model "models/props_windows/window_urban_sash_48_88.mdl"!
- Error loading studio model "models/props_windows/window_urban_bars_med.mdl"!
- Error loading studio model "models/props_vehicles/police_car.mdl"!
- Error loading studio model "models/props_unique/generator01.mdl"!
- Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/furniture_desk01a.mdl"!
- Error loading studio model "models/props_interiors/bed.mdl"!
- Error loading studio model "models/props_interiors/desk_motel.mdl"!
- Error loading studio model "models/props_interiors/closet_clothes.mdl"!
- Error loading studio model "models/props_unique/skybox_cityscape_highrise.mdl"!
- Error loading studio model "models/props_vehicles/hmmwv_supply_glass.mdl"!
- Error loading studio model "models/props_vehicles/hmmwv_supply.mdl"!
- Error loading studio model "models/props_unique/jukebox01_menu.mdl"!
- Error loading studio model "models/props_unique/jukebox01_body.mdl"!
- Error loading studio model "models/props/cs_office/Light_inset.mdl"!
- Error loading studio model "models/props/cs_office/Light_ceiling.mdl"!
- Error loading studio model "models/props/cs_office/doorknobb.mdl"!
- Error loading studio model "models/props/cs_office/doorknob.mdl"!
- Error loading studio model "models/props/de_nuke/floodlight.mdl"!
- Error loading studio model "models/props/de_train/utility_truck_windows.mdl"!
- Error loading studio model "models/props/de_train/utility_truck.mdl"!
- Error loading studio model "models/props/cs_office/light_outsidewall.mdl"!
- Error loading studio model "models/nt/props_office/couch01.mdl"!
- Error loading studio model "models/props/cs_assault/light_shop2.mdl"!
- Error! prop_static using model "models/props_wasteland/controlroom_desk001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"!
- Error loading studio model "models/props/cs_office/Light_security.mdl"!
- Error loading studio model "models/props/cs_office/table_meeting.mdl"!
- Error loading studio model "models/props/cs_assault/streetlight.mdl"!
- Error loading studio model "models/props/cs_militia/light_outdoor.mdl"!
- Error loading studio model "models/props/cs_militia/lightfixture01.mdl"!
- Error loading studio model "models/props_vehicles/pickup_truck_2004.mdl"!
- Error loading studio model "models/props/cs_assault/ACUnit01.mdl"!
- Error loading studio model "models/props/cs_assault/wirepipe.mdl"!
- Error loading studio model "models/props/cs_militia/newspaperstack01.mdl"!
- Error loading studio model "models/props/cs_assault/camera.mdl"!
- Error loading studio model "models/props/cs_office/Exit_wall.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
- Error loading studio model "models/props/cs_assault/ACUnit02.mdl"!
- Error loading studio model "models/props/cs_assault/VentilationDuct02.mdl"!
- Error loading studio model "models/props/cs_office/Shelves_metal.mdl"!
- Error loading studio model "models/props/de_nuke/truck_nuke_glass.mdl"!
- Error loading studio model "models/props/de_nuke/truck_nuke.mdl"!
- Error loading studio model "models/props/de_prodigy/spoolwire.mdl"!
- Error loading studio model "models/props/de_nuke/electricalbox02.mdl"!
- Error loading studio model "models/props/de_train/de_train_signalbox_01.mdl"!
- Error loading studio model "models/props_pipes/PipeSet02d_Corner128D_001a.mdl"!
- Error loading studio model "models/props/de_prodigy/concretebags.mdl"!
- Error loading studio model "models/props/de_train/de_train_ibeams_02.mdl"!
- Error loading studio model "models/props/cs_office/paperbox_pile_01.mdl"!
- Error loading studio model "models/props/cs_office/Bookshelf3.mdl"!
- Error loading studio model "models/props/cs_office/Bookshelf2.mdl"!
- Error loading studio model "models/props/cs_office/Bookshelf1.mdl"!
- Error loading studio model "models/props/de_nuke/car_nuke_glass.mdl"!
- Error loading studio model "models/props/de_nuke/car_nuke_red.mdl"!
- Error loading studio model "models/props/de_nuke/handtruck.mdl"!
- Error loading studio model "models/props/cs_militia/van_glass.mdl"!
- Error loading studio model "models/props/cs_militia/van.mdl"!
- Error loading studio model "models/props/cs_militia/sheetrock_leaning.mdl"!
- Error loading studio model "models/props/cs_assault/ladderaluminium128.mdl"!
- Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
- Error loading studio model "models/props/cs_militia/spotlight.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Error loading studio model "models/props/cs_assault/meter.mdl"!
- Error loading studio model "models/props/cs_assault/wall_vent.mdl"!
- Error loading studio model "models/props/de_prodigy/pushcart.mdl"!
- Error loading studio model "models/props/de_nuke/car_nuke_black.mdl"!
- Error loading studio model "models/props/cs_militia/car_militia.mdl"!
- Error loading studio model "models/props/cs_assault/NoStopsSign.mdl"!
- Error loading studio model "models/props/de_prodigy/tirestack.mdl"!
- Error loading studio model "models/props/de_train/LadderAluminium.mdl"!
- Error loading studio model "models/props/cs_assault/pylon.mdl"!
- Error loading studio model "models/props/cs_militia/crate_stackmill.mdl"!
- Error loading studio model "models/props/cs_assault/firehydrant.mdl"!
- Error loading studio model "models/props/de_prodigy/concretebags3.mdl"!
- Error loading studio model "models/static/nmrih_office_couch.mdl"!
- Error loading studio model "models/props/cs_office/crates_indoor.mdl"!
- Error loading studio model "models/props/cs_militia/crate_extralargemill.mdl"!
- Error loading studio model "models/static/nmrih_sleepingbag.mdl"!
- Error loading studio model "models/props_exteriors/stairs_house_01.mdl"!
- Error loading studio model "models/props_rooftop/acvent05.mdl"!
- Error loading studio model "models/props_street/watertower01.mdl"!
- Error loading studio model "models/props_plants/plantairport01_dead.mdl"!
- Error loading studio model "models/props_street/signhotel01_off.mdl"!
- Error loading studio model "models/props_windows/brick_window03.mdl"!
- Error loading studio model "models/props_windows/brick_window03_pillar.mdl"!
- Error loading studio model "models/props_furniture/kitchen_countertop1.mdl"!
- Error loading studio model "models/nt/props_warehouse/handrail_walkway_platform_c.mdl"!
- Error loading studio model "models/nt/props_warehouse/handrail_walkway_platform_b.mdl"!
- Error loading studio model "models/nt/props_warehouse/handrail_walkway_256.mdl"!
- Error loading studio model "models/props_doors/roll-up_door_half.mdl"!
- Error loading studio model "models/fallout3/controlpanelvault01.mdl"!
- Error loading studio model "models/nt/props_tech/electricalbox01.mdl"!
- Error loading studio model "models/nt/props_factory/structure_lights1.mdl"!
- Error loading studio model "models/fallout3/chairvault01.mdl"!
- Error loading studio model "models/props_unique/hospital05_rooftop_stair02.mdl"!
- Error loading studio model "models/nt/props_light/floor_light01.mdl"!
- Error loading studio model "models/props_downtown/window_interior_frame01.mdl"!
- Error loading studio model "models/nt/props_construction/ladder2.mdl"!
- Error loading studio model "models/props/wall_ornaments01/wall_ornaments01_balcony.mdl"!
- Error loading studio model "models/props_interiors/entertainment_unit.mdl"!
- Error loading studio model "models/env/furniture/psych_eames/psych_eames_chair.mdl"!
- Error loading studio model "models/env/lighting/mall_wall_light/mall_wall_light.mdl"!
- Error loading studio model "models/props/glados_ceiling_light/glados_ceiling_light.mdl"!
- Error loading studio model "models/env/furniture/prison_pooltable/prison_pooltable.mdl"!
- Error loading studio model "models/env/doors/door_frame_gen/t_door_frame_doub.mdl"!
- Error loading studio model "models/env/decor/ashtray/ashtray.mdl"!
- Error loading studio model "models/env/decor/cheese_plant/cheese_plant.mdl"!
- Error loading studio model "models/env/decor/large_bouquet/large_bouquet.mdl"!
- Error loading studio model "models/props/de_nuke/catwalk_support_c.mdl"!
- Error loading studio model "models/props_unique/lightingeffect_warehouse.mdl"!
- Error loading studio model "models/props_unique/subwaytracks01_g.mdl"!
- Error loading studio model "models/props_interiors/bench_subway.mdl"!
- Error loading studio model "models/props_unique/airport/phone_booth_airport.mdl"!
- Error loading studio model "models/pg_props/pg_obj/pg_laptop.mdl"!
- Error loading studio model "models/props_vehicles/police_car_lightbar.mdl"!
- Error loading studio model "models/nt/props_skybox/skybox_cityblocka.mdl"!
- Error loading studio model "models/props/skyskraper09/skyskraper09.mdl"!
- Error loading studio model "models/props_vehicles/pickup_truck_2004_glass.mdl"!
- Error loading studio model "models/props_vehicles/semi_truck.mdl"!
- Error loading studio model "models/props_interiors/elevator_arrows.mdl"!
- Error loading studio model "models/props_interiors/ac_wallunit.mdl"!
- Error loading studio model "models/props_unique/showercurtain01.mdl"!
- Error loading studio model "models/props_interiors/bathtub01.mdl"!
- Error loading studio model "models/props_interiors/towel_rack.mdl"!
- Error loading studio model "models/props/de_nuke/wall_light.mdl"!
- Error loading studio model "models/props_interiors/lightsconce02.mdl"!
- Error loading studio model "models/props_interiors/phone_motel.mdl"!
- Error loading studio model "models/props_interiors/toilet_b.mdl"!
- Error loading studio model "models/props_equipment/snack_machine2.mdl"!
- Error loading studio model "models/props_interiors/clothing_pile1.mdl"!
- Error loading studio model "models/props_interiors/coffee_table_rectangular.mdl"!
- Error loading studio model "models/props_interiors/coffee_table_oval.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7752 texinfos to 5754
- Reduced 1081 texdatas to 846 (51651 bytes to 40628)
- Writing C:\mapsrc\rp_necro_urban_v3b_f.bsp
- 37 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: Sunday, January 15, 2012, 12:43:49 PM
- VBSP: Error loading studio model "models/props_street/railing_steps01.mdl"!
- VBSP: Error loading studio model "models/props_street/railing_steps01_damaged.mdl"!
- VBSP: Error loading studio model "models/props_windows/window_urban_sash_48_88.mdl"!
- VBSP: Error loading studio model "models/props_windows/window_urban_bars_med.mdl"!
- VBSP: Error loading studio model "models/props_vehicles/police_car.mdl"!
- VBSP: Error loading studio model "models/props_unique/generator01.mdl"!
- VBSP: Error loading studio model "models/props_interiors/furniture_desk01a.mdl"!
- VBSP: Error loading studio model "models/props_interiors/bed.mdl"!
- VBSP: Error loading studio model "models/props_interiors/desk_motel.mdl"!
- VBSP: Error loading studio model "models/props_interiors/closet_clothes.mdl"!
- VBSP: Error loading studio model "models/props_unique/skybox_cityscape_highrise.mdl"!
- VBSP: Error loading studio model "models/props_vehicles/hmmwv_supply_glass.mdl"!
- VBSP: Error loading studio model "models/props_vehicles/hmmwv_supply.mdl"!
- VBSP: Error loading studio model "models/props_unique/jukebox01_menu.mdl"!
- VBSP: Error loading studio model "models/props_unique/jukebox01_body.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Light_inset.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Light_ceiling.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/doorknobb.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/doorknob.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/floodlight.mdl"!
- VBSP: Error loading studio model "models/props/de_train/utility_truck_windows.mdl"!
- VBSP: Error loading studio model "models/props/de_train/utility_truck.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/light_outsidewall.mdl"!
- VBSP: Error loading studio model "models/nt/props_office/couch01.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/light_shop2.mdl"!
- VBSP: Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Light_security.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/table_meeting.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/streetlight.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/light_outdoor.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/lightfixture01.mdl"!
- VBSP: Error loading studio model "models/props_vehicles/pickup_truck_2004.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/ACUnit01.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/wirepipe.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/newspaperstack01.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/camera.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Exit_wall.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/wall_wires1.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/ACUnit02.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/VentilationDuct02.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Shelves_metal.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/truck_nuke_glass.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/truck_nuke.mdl"!
- VBSP: Error loading studio model "models/props/de_prodigy/spoolwire.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/electricalbox02.mdl"!
- VBSP: Error loading studio model "models/props/de_train/de_train_signalbox_01.mdl"!
- VBSP: Error loading studio model "models/props_pipes/PipeSet02d_Corner128D_001a.mdl"!
- VBSP: Error loading studio model "models/props/de_prodigy/concretebags.mdl"!
- VBSP: Error loading studio model "models/props/de_train/de_train_ibeams_02.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/paperbox_pile_01.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Bookshelf3.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Bookshelf2.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/Bookshelf1.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/car_nuke_glass.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/car_nuke_red.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/handtruck.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/van_glass.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/van.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/sheetrock_leaning.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/ladderaluminium128.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/wall_wires2.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/spotlight.mdl"!
- VBSP: Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/meter.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/wall_vent.mdl"!
- VBSP: Error loading studio model "models/props/de_prodigy/pushcart.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/car_nuke_black.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/car_militia.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/NoStopsSign.mdl"!
- VBSP: Error loading studio model "models/props/de_prodigy/tirestack.mdl"!
- VBSP: Error loading studio model "models/props/de_train/LadderAluminium.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/pylon.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/crate_stackmill.mdl"!
- VBSP: Error loading studio model "models/props/cs_assault/firehydrant.mdl"!
- VBSP: Error loading studio model "models/props/de_prodigy/concretebags3.mdl"!
- VBSP: Error loading studio model "models/static/nmrih_office_couch.mdl"!
- VBSP: Error loading studio model "models/props/cs_office/crates_indoor.mdl"!
- VBSP: Error loading studio model "models/props/cs_militia/crate_extralargemill.mdl"!
- VBSP: Error loading studio model "models/static/nmrih_sleepingbag.mdl"!
- VBSP: Error loading studio model "models/props_exteriors/stairs_house_01.mdl"!
- VBSP: Error loading studio model "models/props_rooftop/acvent05.mdl"!
- VBSP: Error loading studio model "models/props_street/watertower01.mdl"!
- VBSP: Error loading studio model "models/props_plants/plantairport01_dead.mdl"!
- VBSP: Error loading studio model "models/props_street/signhotel01_off.mdl"!
- VBSP: Error loading studio model "models/props_windows/brick_window03.mdl"!
- VBSP: Error loading studio model "models/props_windows/brick_window03_pillar.mdl"!
- VBSP: Error loading studio model "models/props_furniture/kitchen_countertop1.mdl"!
- VBSP: Error loading studio model "models/nt/props_warehouse/handrail_walkway_platform_c.mdl"!
- VBSP: Error loading studio model "models/nt/props_warehouse/handrail_walkway_platform_b.mdl"!
- VBSP: Error loading studio model "models/nt/props_warehouse/handrail_walkway_256.mdl"!
- VBSP: Error loading studio model "models/props_doors/roll-up_door_half.mdl"!
- VBSP: Error loading studio model "models/fallout3/controlpanelvault01.mdl"!
- VBSP: Error loading studio model "models/nt/props_tech/electricalbox01.mdl"!
- VBSP: Error loading studio model "models/nt/props_factory/structure_lights1.mdl"!
- VBSP: Error loading studio model "models/fallout3/chairvault01.mdl"!
- VBSP: Error loading studio model "models/props_unique/hospital05_rooftop_stair02.mdl"!
- VBSP: Error loading studio model "models/nt/props_light/floor_light01.mdl"!
- VBSP: Error loading studio model "models/props_downtown/window_interior_frame01.mdl"!
- VBSP: Error loading studio model "models/nt/props_construction/ladder2.mdl"!
- VBSP: Error loading studio model "models/props/wall_ornaments01/wall_ornaments01_balcony.mdl"!
- VBSP: Error loading studio model "models/props_interiors/entertainment_unit.mdl"!
- VBSP: Error loading studio model "models/env/furniture/psych_eames/psych_eames_chair.mdl"!
- VBSP: Error loading studio model "models/env/lighting/mall_wall_light/mall_wall_light.mdl"!
- VBSP: Error loading studio model "models/props/glados_ceiling_light/glados_ceiling_light.mdl"!
- VBSP: Error loading studio model "models/env/furniture/prison_pooltable/prison_pooltable.mdl"!
- VBSP: Error loading studio model "models/env/doors/door_frame_gen/t_door_frame_doub.mdl"!
- VBSP: Error loading studio model "models/env/decor/ashtray/ashtray.mdl"!
- VBSP: Error loading studio model "models/env/decor/cheese_plant/cheese_plant.mdl"!
- VBSP: Error loading studio model "models/env/decor/large_bouquet/large_bouquet.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/catwalk_support_c.mdl"!
- VBSP: Error loading studio model "models/props_unique/lightingeffect_warehouse.mdl"!
- VBSP: Error loading studio model "models/props_unique/subwaytracks01_g.mdl"!
- VBSP: Error loading studio model "models/props_interiors/bench_subway.mdl"!
- VBSP: Error loading studio model "models/props_unique/airport/phone_booth_airport.mdl"!
- VBSP: Error loading studio model "models/pg_props/pg_obj/pg_laptop.mdl"!
- VBSP: Error loading studio model "models/props_vehicles/police_car_lightbar.mdl"!
- VBSP: Error loading studio model "models/nt/props_skybox/skybox_cityblocka.mdl"!
- VBSP: Error loading studio model "models/props/skyskraper09/skyskraper09.mdl"!
- VBSP: Error loading studio model "models/props_vehicles/pickup_truck_2004_glass.mdl"!
- VBSP: Error loading studio model "models/props_vehicles/semi_truck.mdl"!
- VBSP: Error loading studio model "models/props_interiors/elevator_arrows.mdl"!
- VBSP: Error loading studio model "models/props_interiors/ac_wallunit.mdl"!
- VBSP: Error loading studio model "models/props_unique/showercurtain01.mdl"!
- VBSP: Error loading studio model "models/props_interiors/bathtub01.mdl"!
- VBSP: Error loading studio model "models/props_interiors/towel_rack.mdl"!
- VBSP: Error loading studio model "models/props/de_nuke/wall_light.mdl"!
- VBSP: Error loading studio model "models/props_interiors/lightsconce02.mdl"!
- VBSP: Error loading studio model "models/props_interiors/phone_motel.mdl"!
- VBSP: Error loading studio model "models/props_interiors/toilet_b.mdl"!
- VBSP: Error loading studio model "models/props_equipment/snack_machine2.mdl"!
- VBSP: Error loading studio model "models/props_interiors/clothing_pile1.mdl"!
- VBSP: Error loading studio model "models/props_interiors/coffee_table_rectangular.mdl"!
- VBSP: Error loading studio model "models/props_interiors/coffee_table_oval.mdl"!
- VBSP: Compile time: 37 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\laura_muu\sourcesdk\bin\source2009\bin\vvis.exe -fast -game "c:\program files (x86)\steam\steamapps\laura_muu\half-life 2 episode two\ep2" "C:\mapsrc\rp_necro_urban_v3b_f"
- Valve Software - vvis.exe (Sep 15 2011)
- fastvis = true
- 2 threads
- reading c:\mapsrc\rp_necro_urban_v3b_f.bsp
- reading c:\mapsrc\rp_necro_urban_v3b_f.prt
- 2840 portalclusters
- 7479 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Optimized: 252050 visible clusters (0.00%)
- Total clusters visible: 1971482
- Average clusters visible: 694
- Building PAS...
- Average clusters audible: 1365
- visdatasize:978909 compressed from 2044800
- writing c:\mapsrc\rp_necro_urban_v3b_f.bsp
- 7 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Sunday, January 15, 2012, 12:43:58 PM
- VVIS: Compile time: 7 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\laura_muu\sourcesdk\bin\source2009\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\laura_muu\half-life 2 episode two\ep2" "C:\mapsrc\rp_necro_urban_v3b_f"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\mapsrc\rp_necro_urban_v3b_f.bsp
- Setting up ray-trace acceleration structure... Done (17.94 seconds)
- 19414 faces
- 9 degenerate faces
- 4047888 square feet [582896000.00 square inches]
- 15 Displacements
- 16164 Square Feet [2327744.75 Square Inches]
- 19405 patches before subdivision
- 335721 patches after subdivision
- sun extent from map=0.000000
- 425 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (229)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (228)
- transfers 24354842, max 878
- transfer lists: 185.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(314733, 442265, 327910)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(95037, 142136, 101162)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(29877, 44002, 29422)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(10959, 16232, 10287)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(4011, 5603, 3302)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(1610, 2155, 1184)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(648, 792, 398)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(277, 312, 144)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(120, 120, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(54, 49, 18)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(25, 20, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(12, 8, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(6, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #14 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3753 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (49)
- FinalLightFace Done
- 0 of 2 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (52)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 108/1024 5184/49152 (10.5%)
- brushes 5637/8192 67644/98304 (68.8%)
- brushsides 38907/65536 311256/524288 (59.4%)
- planes 12954/65536 259080/1310720 (19.8%)
- vertexes 34479/65536 413748/786432 (52.6%)
- nodes 7434/65536 237888/2097152 (11.3%)
- texinfos 5754/12288 414288/884736 (46.8%)
- texdata 846/2048 27072/65536 (41.3%)
- dispinfos 15/0 2640/0 ( 0.0%)
- disp_verts 1631/0 32620/0 ( 0.0%)
- disp_tris 2688/0 5376/0 ( 0.0%)
- disp_lmsamples 41932/0 41932/0 ( 0.0%)
- faces 19414/65536 1087184/3670016 (29.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13163/65536 737128/3670016 (20.1%)
- leaves 7543/65536 241376/2097152 (11.5%)
- leaffaces 24534/65536 49068/131072 (37.4%)
- leafbrushes 12465/65536 24930/131072 (19.0%)
- areas 12/256 96/2048 ( 4.7%)
- surfedges 149165/512000 596660/2048000 (29.1%)
- edges 93667/256000 374668/1024000 (36.6%)
- LDR worldlights 425/8192 37400/720896 ( 5.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2494/32768 24940/327680 ( 7.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 51186/65536 102372/131072 (78.1%)
- cubemapsamples 84/1024 1344/16384 ( 8.2%)
- overlays 140/512 49280/180224 (27.3%)
- LDR lightdata [variable] 13061012/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 978909/16777216 ( 5.8%)
- entdata [variable] 670531/393216 (170.5%) VERY FULL!
- LDR ambient table 7543/65536 30172/262144 (11.5%)
- HDR ambient table 7543/65536 30172/262144 (11.5%)
- LDR leaf ambient 23437/65536 656236/1835008 (35.8%)
- HDR leaf ambient 7543/65536 211204/1835008 (11.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/56276 ( 0.0%)
- pakfile [variable] 7630242/0 ( 0.0%)
- physics [variable] 1995443/4194304 (47.6%)
- physics terrain [variable] 6575/1048576 ( 0.6%)
- Level flags = 0
- Total triangle count: 57742
- Writing c:\mapsrc\rp_necro_urban_v3b_f.bsp
- 9 minutes, 58 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: Sunday, January 15, 2012, 12:53:58 PM
- VRAD: entdata [variable] 670531/393216 (170.5%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: Compile time: 9 minutes, 58 seconds elapsed
- One Line Summary: 1/15/2012 12:53:58 PM, rp_necro_urban_v3b_f.vmf, HALF-LIFE 2, normal , fast, normal, 00:00:42, 00:00:09, 00:09:59, 00:10:51
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: rp_necro_urban_v3b_f.vmf
- VBSP - mode:normal , 37 seconds, 00:00:42 elapsed
- VVIS - mode:fast, 7 seconds, 00:00:09 elapsed
- VRAD - mode:normal, 9 minutes, 58 seconds(LDR), n/a(HDR), 00:09:59 elapsed
- Total Compile time: 00:10:51
- File copied: C:\mapsrc\rp_necro_urban_v3b_f.bsp to c:\program files (x86)\steam\steamapps\laura_muu\half-life 2 episode two\ep2\maps\rp_necro_urban_v3b_f.bsp
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