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- quest auto_boni_easy begin
- state start begin
- when 20086.take begin
- --Item
- local name = item.get_name()
- local vnum = item.get_vnum()
- local sock1 = item.get_socket(0)
- local sock2 = item.get_socket(1)
- local sock3 = item.get_socket(2)
- local type = item.get_type()
- local sub = item.get_sub_type()
- local dss = false
- -----max. dss & fks einstellen------------
- local avg = 60
- local fks = 25
- function addonType(num)
- local w = {189,188, 187, 186, 185, 184, 184,183, 182, 181, 180, --gifti
- 3169, 3168, 3167, 3166, 3165, 3164, 3163, 3162, 3161, 3160, --grolli
- 1130,1131,1132,1133,1134,1135,1136,1137,1138,1139, --tfc
- 2170,2171,2172,2173,2174,2175,2176,2177,2178,2179, --kraehi
- 199, 198, 197, 196, 195, 194, 193, 192, 191, 190, --loewi
- 5120,5121,5122,5123,5124,5125,5126,5127,5128,5129, --orchi
- 290,291,292, 293, 294, 295, 296, 297, 298, 299, --vms
- 1170,1171,1172,1173,1174,1175,1176,1177,1178,1179, --sbd
- 3210,3211,3212,3213,3214,3215,3216,3217,3218,3219, --rek
- 2150,2151,2152,2153,2154,2155,2156,2157,2158,2159, --horni
- 5110,5111,5112,5113,5114,5115,5116,5117,5118,5119, --antig
- 7160,7161,7162,7163,7164,7165,7166,7167,7168,7169 --hwf
- }
- for a = 1, table.getn(w), 1 do
- if w[a] == num then
- return true
- end
- end
- end
- --Player
- local job = pc.get_job()
- --EQ
- local halskette1 = { ---schwert,2hand, dolch
- {1, 5000},
- {15, 10},
- {29, 15},
- {30, 15},
- {31, 15}
- }
- local halskette2 = { ---glocke faecher, pfeil
- {1, 5000},
- {15, 10},
- {32, 15},
- {33, 15},
- {34, 15}
- }
- local armband1 = { ---tp,mgdeff, tp abs, db, hm
- {1, 5000},
- {23, 15},
- {16, 10},
- {37, 15},
- {17, 15}
- }
- local ohrringe1 = { ---hm, schwert, 2hand, dolch, giftwd
- {17, 15},
- {29, 15},
- {30, 15},
- {31, 15},
- {41, 15}
- }
- local ohrringe2 = { ---hm, glocke, faecher, pfeil, giftwd
- {17, 15},
- {32, 15},
- {33, 15},
- {34, 15},
- {41, 15}
- }
- local schuhe1 = { ---tp, schwert, 2hand, dolch, krit
- {1, 5000},
- {29, 15},
- {30, 15},
- {31, 15},
- {15, 10}
- }
- local schuhe2 = { ---tp, glocke, faecher, pfeil, krit
- {1, 5000},
- {32, 15},
- {33, 15},
- {34, 15},
- {15, 10}
- }
- local helme1 = { ---vergiftung, magiedeff, hm, block, angriffsg
- {12, 15},
- {37, 15},
- {17, 15},
- {27, 15},
- {7, 15}
- }
- local ruestung1 = { ---tp, 1hand, 2hand, dolch, tp abs
- {1, 5000},
- {29, 15},
- {30, 15},
- {31, 15},
- {23, 15}
- }
- local ruestung2 = { ---tp, facher, glocke, pfeil, tp abs
- {1, 5000},
- {32, 15},
- {33, 15},
- {34, 15},
- {23, 15}
- }
- local schild1 = { ---str, dex, hm, abwohnm, block
- {5, 15},
- {6, 15},
- {17, 15},
- {48, 1},
- {27, 15}
- }
- local schild2 = { ---int, str, hm, abwohnm, block
- {4, 15},
- {5, 15},
- {17, 15},
- {48, 1},
- {27, 15}
- }
- ------------------------------
- say_title(""..name..":")
- say("Moechtest du die Bonis veraendern?")
- say("")
- say_show_item(vnum)
- say("")
- say("")
- say("")
- local q = select3("Neu bonieren")
- if q == 1 then
- if type == 1 then --waffen
- if job == 0 then
- if sub == 0 then --Schwerter
- local dss = addonType(vnum)
- if dss == true then
- local a = select3("Durchschnittsschaden", "Fertigkeitsschaden")
- if a == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, avg) --dss
- item.set_value(1, 71, -30) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- elseif a == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, -40) --dss
- item.set_value(1, 71, fks) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- else
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 5, 15) --- 1 Boni --- str
- item.set_value(1, 6, 15) --- 2 Boni --- dex
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 15, 10) --- 4 Boni --- krit
- item.set_value(4, 16, 10) --- 5 Boni --- db
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- end
- elseif sub == 3 then --2hand
- local dss = addonType(vnum)
- if dss == true then
- local a = select3("Durchschnittsschaden", "Fertigkeitsschaden")
- if a == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, avg) --dss
- item.set_value(1, 71, -30) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- elseif a == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, -40) --dss
- item.set_value(1, 71, fks) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- end
- else
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 5, 15) --- 1 Boni --- str
- item.set_value(1, 6, 15) --- 2 Boni --- dex
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 9, 20) --- 4 Boni --- zg
- item.set_value(4, 16, 10) --- 5 Boni --- db
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- end
- end
- elseif job == 2 then
- local dss = addonType(vnum)
- if dss == true then
- local a = select3("Durchschnittsschaden", "Fertigkeitsschaden")
- if a == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, avg) --dss
- item.set_value(1, 71, -30) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- elseif a == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, -40) --dss
- item.set_value(1, 71, fks) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- end
- else
- if pc.get_skill_group() == 1 then --waffensura
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 5, 15) --- 1 Boni --- str
- item.set_value(1, 4, 15) --- 2 Boni --- int
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 15, 10) --- 4 Boni --- krit
- item.set_value(4, 16, 10) --- 5 Boni --- db
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif pc.get_skill_group() == 2 then --Magiesura
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 9, 20) --- 1 Boni --- zg
- item.set_value(1, 4, 15) --- 2 Boni --- int
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 15, 10) --- 4 Boni --- krit
- item.set_value(4, 16, 10) --- 5 Boni --- db
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- end
- elseif job == 1 then
- local dss = addonType(vnum)
- if dss == true then
- local a = select3("Durchschnittsschaden", "Fertigkeitsschaden")
- if a == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, avg) --dss
- item.set_value(1, 71, -30) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- elseif a == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, -40) --dss
- item.set_value(1, 71, fks) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- end
- else
- if sub == 1 then --dolche
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 5, 15) --- 1 Boni --- str
- item.set_value(1, 6, 15) --- 2 Boni --- dex
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 15, 10) --- 4 Boni --- krit
- item.set_value(4, 9, 15) --- 5 Boni --- zg
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif sub == 2 then --bogen
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 5, 15) --- 1 Boni --- str
- item.set_value(1, 6, 15) --- 2 Boni --- dex
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 9, 20) --- 4 Boni --- zg
- item.set_value(4, 15, 10) --- 5 Boni --- krit
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- end
- elseif job == 3 then --schamie
- local dss = addonType(vnum)
- if dss == true then
- local a = select3("Durchschnittsschaden", "Fertigkeitsschaden")
- if a == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, avg) --dss
- item.set_value(1, 71, -30) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- elseif a == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 72, -40) --dss
- item.set_value(1, 71, fks) --fks
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- say(bool_to_str(dss))
- end
- else
- if sub == 4 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 9, 20) --- 1 Boni --- zg
- item.set_value(1, 4, 15) --- 2 Boni --- int
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 15, 10) --- 4 Boni --- krit
- item.set_value(4, 16, 10) --- 5 Boni --- db
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif sub == 5 then --faecher
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- item.set_value(0, 9, 20) --- 1 Boni --- zg
- item.set_value(1, 4, 15) --- 2 Boni --- int
- item.set_value(2, 17, 15) --- 3 Boni --- hm
- item.set_value(3, 15, 10) --- 4 Boni --- krit
- item.set_value(4, 16, 10) --- 5 Boni --- db
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- end
- end
- elseif type == 2 then --schmuck
- if sub == 5 then --halskette
- local s = select3("1Hand,2hand,Dolch", "Glocke, Faecher, Pfeildeff")
- if s == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, halskette1[a][1], halskette1[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif s == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, halskette2[a][1], halskette2[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- elseif sub == 3 then --armband
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, armband1[a][1], armband1[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif sub == 6 then --ohrringe
- local k = select3("1Hand,2hand,Dolch", "Glocke, Faecher, Pfeildeff")
- if k == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, ohrringe1[a][1], ohrringe1[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif k == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, ohrringe2[a][1], ohrringe2[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- elseif sub == 4 then --ohrringe
- local l = select3("1Hand,2hand,Dolch", "Glocke, Faecher, Pfeildeff")
- if l == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, schuhe1[a][1], schuhe1[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif l == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, schuhe2[a][1], schuhe2[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- elseif sub == 1 then --helme
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, helme1[a][1], helme1[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif sub == 0 then --ruestung
- local t = select3("1Hand,2hand,Dolch", "Glocke, Faecher, Pfeildeff")
- if t == 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, ruestung1[a][1], ruestung1[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif t == 2 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, ruestung2[a][1], ruestung2[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- elseif sub == 2 then --schilder
- if job <= 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, schild1[a][1], schild1[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- elseif job > 1 then
- pc.remove_item(vnum)
- pc.give_item2(vnum)
- local i = 0
- for a = 1, 5, 1 do
- item.set_value(i, schild2[a][1], schild2[a][2])
- i = i+1
- end
- item.set_socket(0, sock1)
- item.set_socket(1, sock2)
- item.set_socket(2, sock3)
- end
- end
- else
- say("Falsches Item")
- end
- end
- end
- end
- end
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