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  1. Want to be the rulers of a gigantic kingdom in the fey First World? Want to play a kitsune? Want to play a daoine sidhe foxgirl/foxboy, catgirl/catboy, doggirl/dogboy, or vanilla elfin cutie? Want some lewds? Then this is the game for you!
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  3. She lopes through the everchanging First World, fast as the wind! She's many miles long! She's really smart and can talk! She's good at gobbling up beasts, but she's sworn to never hurt sapient life! Some of the golden fur on her back isn't just fur, but delicious grain plants! She's the Big Gold Fox, an Eldest, and you all live on top of her!
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  5. Right smack in the middle of her back is the Fluffy City built atop a layer of magical energy. Population two million, 98% kitsune, 1% daoine sidhe, 1% other. By First World standards, it's "big" but not really "super big." The Big Gold Fox attracts kitsune from all over the Material Plane by sending them dreams that show where to go to reach the First World and find the huge vixen! 99% of the citizens worship both the Big Gold Fox and Daikitsu even though Daikitsu was part of the Great Abandonment. The city-state is known for the agricultural produce and crafts they trade to the rest of the First World.
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  7. The Big Gold Fox doesn't really rule. She announces four "Chosen" from the kitsune and daoine sidhe in her gentle voice, bathing them in golden light, without giving a reason. They're basically a council of rulers. Someone stays Chosen until they go missing or out of commission for a year and a day. When that happens, someone else gets Chosen. 99% of past Chosen have been from the rich, prestigious, and powerful noble families of the city, but there's always a chance a barmaid or a maid becomes Chosen. Once before, a new kitsune immigrant from the Material Plane got Chosen! The Big Gold Fox intervenes in politics only to break ties in the Chosen's votes.
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  9. And wouldn't you know it, the last four Chosen went missing last year. Your characters became the new Chosen just last month! It's time to rule a kingdom of foxes!
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  11. This'll be a kingdom ruling game. We won't be using Paizo's kingdom or downtime rules, we'll just eyeball development. Your kingdom is mobile, so you'll be visiting other First World lands and kingdoms basically all the time. The way planar breaches work, mass travel to the Material Plane doesn't work, so you can't invade Cheliax or anything.
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  13. It's up to you to set your goals, but I'd like you all to skim the First World book and tell me which places, cities, and Eldest interest you most. That'll help me come up with plots to throw at you. There'll be lots of exploration and intrigue. Combat will be pretty rare, but you sure as heck don't want to lose the strings of fights that do happen, and they'll be tough! This'll be a noblebright and weeby game pretty much, nothing too grim or dark.
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  15. There are three things already on the agenda. There's the mystery of what happened to the old Chosen. Then there's the bit where half the city-state is pushing for an alliance with the city of Palenhyr, which is offering to use a magical engine to drag Daikitsu to the First World and make her stay forever! And then the new Chosen have just a month to prepare for the arrival of the Green Mother, Eldest of intrigue and seduction, who wants to stay for a month. They'd better give her a fun and comfy stay!
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  17. The other kitsune and daoine sidhe in the Fluffy City are basically all level 1-6 with PC classes and the same chargen rules as you. So you'll be among the strongest, and you'll be stronger than everyone else in the city once you hit level 7. That sounds like a lot, but First World fey are strong too! Looting is super taboo in the Fluffy City and the First World but you'll get your WBL from the city-state's growing treasury.
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  19. The Fluffy City isn't exclusively Japanese inspired. It's a melting pot of kitsune from all over the Material Plane! Don't feel constrained to kitsune in kimonos and miko outfits! While the tech level isn't any higher than Golarion, fashion can be a little modern if you want. But coming from Earth is a no go, sorry.
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  21. There will be lewds! Your foxgirl can go topless and rub her tits on a cute daoine sidhe wolfboy, but if you want sex, take it somewhat private, kay? You can post an F-List profile in your app if you want! Keep in mind this is a kemonomimi game, not a furry game.
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  23. Game day can be any day that isn't Wednesday or Thursday, but it'll always start 6 PM EST. Sessions will be 5 and a half hours long. Sorry about the late campaign start! I want to choose characters only on March 25 when my spring break starts and then we'll pick a day from there. At least I've got some GM experience now.
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  25. Starting Level: 6
  26. Alignment: Any as long as you're a team player who won't betray the party, the Big Gold Fox, or Daikitsu
  27. Starting Wealth: 16,000 gp
  28. Point Buy: 31, you read that right!
  29. Traits: 3 traits and 1 drawback, no campaign traits
  30. Races: You gotta be a yōkai kitsune or a daoine sidhe! If you're a kitsune, drop your racial stat mods and take +2 to any two, no penalty. You can use any ARTs from Bloodforge: Infusions or Everyman Gaming. You can mix and match subraces as long as you've got the traits to trade out, Bloodforge: Infusions subraces have to take all their ARTs, but the elemental clans take only the ARTs they want. You don't pretend to be human, you pretend to be daoine sidhe (Naturalized applies!), but if you take Realistic Likeness, you can pretend to be any individual Medium fey with a basically humanoid shape.
  31. If you're a daoine sidhe, you get only one +2 floating. It's a strong race. Most daoine sidhe in the Fluffy City look like foxgirls/foxboys, catgirls/catboys, doggirls/dogboys, and other kemonomimi like that. Because the kitsune imitate the daoine sidhe, the kitsune are also kemonomimi in two-legs form!
  32. Whether you're kitsune or daoine sidhe, you can choose to not count as a kitsune or daoine sidhe for FCBs any more and instead count as a single other race. You can take Reborn (Forrest's new race trait) on top!
  33. Sources: Paizo, DSP and all playtests, Forrest and N. Jolly and all their playtests, Ascension Games, Everyman Gaming (ARTs and Everyman Unchained Fighter only), Legendary Rogue, Masquerade Reveler, ertw's Beguiler. No Spheres, I don't really like it, sorry.
  34. Players: 4
  35. Hit Points: Pathfinder Society style (max at first level then d6 = 4, d8 = 5, d10 = 6, d12 = 7)
  36.  
  37. The following additional rules are in play:
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  39. Archetyped Legendary Rogues swap out equivalent features.
  40. Fighters and Everyman Unchained Fighters get free Combat Stamina.
  41. Archetyped Unchained Monks swap out equivalent features.
  42. Barbarians can be Chained or Unchained, your choice.
  43. High Psionics Soulknives.
  44. Background Skills are in play.
  45. The Called Shot rules are in play.
  46. Fractional Base Bonuses are in play.
  47. Variant Multiclassing is open to those who wish to take it.
  48. Firearms are emerging.
  49. You can be treated as a First World native by living in it for a few years, or by being a PC.
  50. First World natives use regular magic and can target fey with any magic or psionics that targets humanoids, everyone else uses simple impairment and doesn't get the humanoid/fey switcheroo.
  51. You can't make new martial traditions, but you can choose any you want and get the allegiance benefit. Whatever traditions the final characters have are the ones that'll have a meaningful presence in the Fluffy City.
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  53.  
  54. The following house rules are in play:
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  56. You can't be a full caster or full manifester unless you're an ertw Beguiler or Path of Iron Archivist. You can't be a Summoner either. Sorry, I just kind of want to focus on other kinds of characters.
  57. You can't take Blood Money, Emergency Force Sphere, Leadership and its wacky sisters, or Sacred Geometry.
  58. Ghost syrup is allowed, but I'll be running Selective Tangibility RAW if you take that. Meaning, you can't touch corporeal creatures ever and your gear is still corporeal.
  59. We're doing religion a certain way. Basically, you don't have to worship the Big Gold Fox or Daikitsu, but you can't worship anyone else. You can't take Chosen by a Higher Power or any Obedience feats, but you can choose any god or Eldest and count as worshiping them for alignment, prereqs, domains, etc. You don't need Obedience feats to go Evangelist or Feysworn.
  60. Item creation feats that aren't class level 1 bonus feats get you extra WBL, you don't get any craft discounts at chargen, not even from mundane crafting. It's 1.25x WBL for one feat, 1.5x for two, 1.75x for three or more.
  61. You can take Broken Blade and Primal Fury, but if the Path of War errata playtest comes out, you'll have to abide by it immediately.
  62. You're pretty much royalty! "Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp." So mundane stuff 25 gp or less is free. And you don't have to pay the 1k a month.
  63. Shaping (Sp): Three times per day as a standard action, a level 6+ PC or certain unique NPCs can wish for something to happen, and then roll 1d20 + their Charisma modifier against DC 19. This is not an ability check and the d20 can't be screwed around with in any way. On a failure, bad and silly shenanigans happen (nothing that permanently changes a character) and the GM decides what. On a success, they get the effects of a Miracle but still have to pay the 25,000 gp if they want strong stuff. Caster level equals the PC's level or the NPC's CR.
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  66. We're not using custom weapons, piecemeal armor, or hero points.
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  68. I want high op characters but nothing like totally game busting.
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