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a guest Apr 18th, 2019 67 Never
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  1. /*
  2.  * robotNav.js
  3.  *
  4.  * The green key is located in a slightly more
  5.  * complicated room. You'll need to get the robot
  6.  * past these obstacles.
  7.  */
  8.  
  9. function startLevel(map) {
  10.     // Hint: you can press R or 5 to "rest" and not move the
  11.     // player, while the robot moves around.
  12.  
  13.     map.placePlayer(0, map.getHeight() - 1);
  14.     var player = map.getPlayer();
  15.  
  16.     map.defineObject('robot', {
  17.         'type': 'dynamic',
  18.         'symbol': 'R',
  19.         'color': 'gray',
  20.         'onCollision': function (player, me) {
  21.             me.giveItemTo(player, 'greenKey');
  22.         },
  23.         'behavior': function (me) {
  24.             var moveRight = me.canMove('right');
  25.             var moveDown = me.canMove('down');
  26.             var moveUp = me.canMove('up');
  27.            
  28.             var x = me.getX()
  29.             if (x === 31 && moveUp) {
  30.                 me.move('up')
  31.                 return
  32.             }
  33.            
  34.             if (x === 31 && !moveUp) {
  35.                 me.move('right')
  36.                 return
  37.             }
  38.  
  39.             if (me.canMove('down')) {
  40.                 me.move('down');
  41.                 return
  42.             }
  43.            
  44.             if (!moveDown) {
  45.                 me.move('right');
  46.                 return;
  47.             }
  48.  
  49.  
  50.         }
  51.     });
  52.  
  53.     map.defineObject('barrier', {
  54.         'symbol': '░',
  55.         'color': 'purple',
  56.         'impassable': true,
  57.         'passableFor': ['robot']
  58.     });
  59.  
  60.     map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  61.     map.placeObject(1, 1, 'robot');
  62.     map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  63.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  64.  
  65.     for (var x = 0; x < map.getWidth(); x++) {
  66.         map.placeObject(x, 0, 'block');
  67.         if (x != map.getWidth() - 2) {
  68.             map.placeObject(x, 9, 'block');
  69.         }
  70.     }
  71.  
  72.     for (var y = 1; y < 9; y++) {
  73.         map.placeObject(0, y, 'block');
  74.         map.placeObject(map.getWidth() - 1, y, 'block');
  75.     }
  76.  
  77.     for (var i = 0; i < 4; i++) {
  78.         map.placeObject(20 - i, i + 1, 'block');
  79.         map.placeObject(35 - i, 8 - i, 'block');
  80.     }
  81. }
  82.  
  83. function validateLevel(map) {
  84.     map.validateExactlyXManyObjects(1, 'exit');
  85.     map.validateExactlyXManyObjects(1, 'robot');
  86.     map.validateAtMostXObjects(1, 'greenKey');
  87. }
  88.  
  89. function onExit(map) {
  90.     if (!map.getPlayer().hasItem('greenKey')) {
  91.         map.writeStatus("We need to get that key!");
  92.         return false;
  93.     } else {
  94.         return true;
  95.     }
  96. }
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