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  48. Sat, 12 Nov 2016 20:15:22 -0800 (PST)
  49. From: Marc Laidlaw <mlaidlaw@gmail.com>
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  53. Subject: Re: Can You Answer Some Questions About the Original HL2 Storyline?
  54. Date: Sat, 12 Nov 2016 20:15:21 -0800
  55. References: <CAOz=NEe=pymg+T6iQ4NRz0b_xspJROXbdnv8pWqvNBsng1g+Wg@mail.gmail.com> <CAOz=NEe6-_ZWF2iApv1ArOV4H+AV8bPM+y3ZT14d2dTXEeC4sw@mail.gmail.com> <CA+GALyME_bxLNiTeneceGDOpFQn09ZGBn2LXQjEZjAtG4gM-8g@mail.gmail.com> <CAOz=NEe-OFMsO4NAbwbe6NHVjzER0ht-YjoT0sqWmGcB09P3aw@mail.gmail.com> <CA+GALyPOVn0oymwUxKj_cadW14qv0M4ga=vEz1984iixs7pybA@mail.gmail.com> <CAOz=NEdxTUSZUDQwKGw9dAG4RbZQBe3bPB1cpmfhepv6XGye0w@mail.gmail.com> <CA+GALyOaO3jsFS23HXp0aSbV4fJnXv1yS4xUw-7kchzLwRFriA@mail.gmail.com> <CAOz=NEcVPmK8nPRd37dPp4Pk09RmXG5qTejecG4PGKMboC29WA@mail.gmail.com> <CA+GALyMbo9+4sEu2LyRa=f9UBM_B33fu0jVLHavXaYhx=Pob9Q@mail.gmail.com> <CAOz=NEdDcB8sXEdsV_F+CSs3VL=xALgKMyw-G0zRoZHnJcMTCw@mail.gmail.com> <C871149B-AA1D-45EE-9372-0D398FD29BC6@gmail.com> <CAOz=NEfSKAURzchSy3UwNBV=k1a1cj8Tm8Qqf_ePKSf7V5oJeA@mail.gmail.com> <34EA6A77-547B-4A1F-94C6-E0947EB26CB3@gmail.com> <CAOz=NEdkg8Z3J7Dh_O84UNaq8c+4Yr2_-dWXh9Fq4LEKKG26kw@mail.gmail.com> <CA+GALyOzA_CkwA2jKrO9BtbY-6Dk9WeiAZk2X_ZZRkTvF15N5Q@mail.gmail.com> <CA+GALyNQuGtaYwh2UN7Y7AJaB=Agq4GgDFdOLTLpzqyLimEpsg@mail.gmail.com> <CAOz=NEdNRACsUCLX0oOF-3wrNn2Enx01SAjMv_9T=8oo95grXQ@mail.gmail.com> <CA+GALyOsFbBNYd_svf2u418RVRf2qKKBYXdg0y5R3_4u274WAA@mail.gmail.com> <CAOz=NEf2ROnAq-K5hP_JVAys1mgxFfzfhcteXQsAw1XKpYFh_w@mail.gmail.com> <CA+GALyPViuDJfjOyhDACWBAuA=Lrhy1FY3yTBcEfCVFyMi_sng@mail.gmail.com> <CAOz=NEcwdU_NOGqsP8MTiz5EnuFb6nzoZySR1SP3PQpPhk1Lbw@mail.gmail.com> <697FC9C1-457D-495A-A5AC-121B92EEB926@gmail.com> <CAOz=NEdqucTukYtDhZLU=xRNP0jLePv4VU4-cU+=XC4umAzxQA@mail.gmail.com> <CA+GALyPP6Bfu1Djjcf+LeD71ZdHvK5wRaxvqi78c96BApw2j8A@mail.gmail.com> <CAOz=NEeaMcNhnAQXX_06m_un9NeQ8dAEdCuT7BjzpFQEmvoBpA@mail.gmail.com> <CA+GALyMMisPrUiO47bxFsnZW-3oecYL6hThKB2NQhSozpQ3oSA@mail.gmail.com> <CAOz=NEdetLfGF2NVYARQS0pjkFp35wkHOiE383S3oQwomi1QRw@mail.gmail.com> <CA+GALyNzH3RSbr_yMgoVPn6+cxhKwb-5-ygESr2iVdAb+9BhDw@mail.gmail.com> <CAOz=NEczJ8mGDJpRy5-XgEu3hGtSFay25PFmVz5x+agNvuAM9A@mail.gmail.com> <CAOz=NEeAAj=KvWTzeLfcJqp6ySND-NRLHRQ7tyOADHN_J15fgg@mail.gmail.com> <CA+GALyN3JRUec8s-mLTYgG26Rb53f3CX7o_RL6E8Ox0ozPxVNA@mail.gmail.com> <CAOz=NEf9ZpOuBWy3Y+Bs1oLZ+O2Us0cQA4oeuZ+kzwM6ZcYcbw@mail.gmail.com> <53DDA578-7A95-4BA6-91C7-B621CAB5D130@gmail.com> <CAOz=NEd61P5e+XEVe2VRq2Ub3Jdpc73bkViwhOOfup+FndQhvg@mail.gmail.com> <CAOz=NEd2noGtd8_MP-6_1hYj5dx0sXRu25j+UuNkfDgtBs0XAg@mail.gmail.com> <CA+GALyNeXDgRn=5-Dca9hKDc_3=4cODqRxKod-5QfHZwiO63Tg@mail.gmail.com> <CA+GALyNv51dX6fvnoKEZ2uasDU27JH_m8r2eMOBP8e8L76hpug@mail.gmail.com> <CAOz=NEeFZLTsAhwY4MO03F0jP7MTEE7uozauZ8rdxrcGmr-ozQ@mail.gmail.com> <CAOz=NEdFViTjvDVJxtbd9A7YQEY+P=svHb_vATd9YzeZw3TgGA@mail.gmail.com> <CA+GALyOtALx1VC7-qpWBx6_Lpea0+OhH3o07h_V4Y3uuTVzwsw@mail.gmail.com> <CAOz=NEe3oKOWYtZuxTV_D5Vd1oZkc9hVuxFNn0RchAC=3DXs6g@mail.gmail.com> <CA+GALyMKn7_N49V7uQsbEhPe9v8YWTNhbS-qandkvUzDJ-uXkg@mail.gmail.com> <CAOz=NEdPiB9eqd_EH7aZCW2qfM__q2=n_nwRpDYSgEHG0zN=JQ@mail.gmail.com> <CAOz=NEeEYCUpedyo+yMuXE9V-B-+gaw5Ddt4uGs0srt-vkZtnw@mail.gmail.com> <CAOz=NEeZw1eJW9GcSpb+AjG5Mornj9gbKydouMgCRWOY2X1jNA@mail.gmail.com> <CA+GALyOL3kmbFGthOHuida0M=DMiS99t4mOCqdY+6Y_tmHZfAw@mail.gmail.com> <CAOz=NEdd23bcmDB7hB7Xm8QYAb-_BrTHr+LJLmEo06YD34d-Kw@mail.gmail.com> <CA+GALyPPx4PzXWf-=VPc1cXcRKa=M1mSS8g5hZUau4G27YbALg@mail.gmail.com> <CAOz=NEc=s5vUzU8p+xbSOnNZzmv6vkUhNK+1RZsNYBZkGHGkdg@mail.gmail.com> <CAOz=NEfydUiqPMGq2ZC8tcCo0dRt=AcXw1J1dRXoF1n_5FfkDQ@mail.gmail.com> <CA+GALyPAhrpwhiHMsN-7UvoGDun5db=QT8chErOGvzU0JKD1OA@mail.gmail.com> <CAOz=NEewUjK+Zn7WVVTektFLTZJ9LodnEB4MnHuacy5kmnub4Q@mail.gmail.com> <CA+GALyOkvmP1dAxa+=ASBY6jMKqXVa+3hKvxppDB7ep-596pdA@mail.gmail.com> <CAOz=NEexaDP8aJNk8H5Oh0Kzgrt4ND8pWAA63ZN5n4nQoFu+Xw@mail.gmail.com> <CAOz=NEcA9=pOm2ZuiCOxDDu9GANcjD_XHyOR3vY3ySfFgkN6tQ@mail.gmail.com> <CA+GALyNrc2_g74ksC4O2C+LYCQOp4WdPEK9Z66+iaBXLyW7VxA@mail.gmail.com> <CAOz=NEcks3vA5FXfzciQxUULqyrkc7=TY0jpA4UkNmxr-z_Bcw@mail.gmail.com> <CAOz=NEc1db0n30rp9g0T-1xfjOzm8KwXskvGwc_MaP1S7wK-1Q@mail.gmail.com> <CA+GALyOov8TnTGGGsbBejtfr+CUqmUm3PiU6cipV1Wy7gOy2vA@mail.gmail.com> <CAOz=NEdLA=89LncUkYfEaQZj=knq=xY0QShOqEoR62b0dZdi+w@mail.gmail.com> <CA+GALyNRX_T6Wr48DAAQ9=ftki7bhCTSZDvgsBzr=+iX5gdGSA@mail.gmail.com> <CAOz=NEetR2hwEcoY3ZVswweDc8kg2zrDAz8kMGbePUioZvhkBg@mail.gmail.com> <CAOz=NEcFCKZGESxrTnKARsiyzC3AzB57p6MnZtxTMrpnn=CmvQ@mail.gmail.com> <CAOz=NEeerPYCQBm=C3i9=52y5FKEsTTyq=0fQp4K0bt4Hu2AQw@mail.gmail.com> <CA+GALyPOQneumowO=zxYD677Vp5L_Q29v2xR7GDQupMb=4LoKg@mail.gmail.com> <CAOz=NEf4X9-+gY8GREtYEO3H7DCoUM+NkS+AKQ6_HgPQ+yJ2UA@mail.gmail.com> <CAOz=NEdBEE4ipRznjekADTgouGiM2QSVi9yBPVRFq=j6GZDQ=Q@mail.gmail.com> <CAOz=NEf+TVnJ7GurkN394k-ZW79djtmyf8LVt1u_LD7axOgKRw@mail.gmail.com> <CA+GALyMoLmaJpVushLAnaZPC3v4CdpS3VWsU1RNUgx_=+SSReg@mail.gmail.com> <CAOz=NEcRRCrww71fGV91CN06hyx2MzL070LGDLunvsePPZzE3w@mail.gmail.com> <CA+GALyM7++RwOVZoMR6Eihw-QfMnfdb6iSnDr8rb+JTD2EC7bA@mail.gmail.com> <CAOz=NEf20o7z493QeM5B0EQzpNDCScZujpHXqu-=ARKY1gdmYw@mail.gmail.com> <CA+GALyM9nJOCHL9Ex1-XWsCgabQJ++KPi34igzLuy9Oxm4rGNg@mail.gmail.com> <CAOz=NEcHUMfBbTSyeXGQoL3kARmUn63A1OuVrugQv+33LjKANA@mail.gmail.com> <CA+GALyMsGGdCxR9onB2fn6evjpf+CdfP_x+y6-jh-77rVj9sRw@mail.gmail.com> <CAOz=NEdSssUrNAgn8RWoG8Gp3mSHGnw4VkJQHZRZ55bMj1rqfQ@mail.gmail.com> <CAOz=NEfcJzKqZ5K4gAvoJtma6LBkPKH43X8_=00gm-RDdOBK9A@mail.gmail.com> <CAOz=NEfK9qHAswqTBQHXekZoBGOVphTMzaYG50CV5pOW4edZGQ@mail.gmail.com> <CA+GALyOpfJcjVQvFXih0TZyPrkNqL4xotSRJkETZ7cu6hCrHgA@mail.gmail.com> <CAOz=NEeBSLpiCH4b1_aJj0=ikZuBRUFo85ix3GDZkdJ8Mcq-Pw@mail.gmail.com> <CAOz=NEfsMmQ3QGCNbYRCx5GgOLan3fBTppGPfOQ_OMVTGcDvJQ@mail.gmail.com> <CAOz=NEcPQsOV9d=91zSyek=hBrS=muG_32sETX8JQBJ81HgkkA@mail.gmail.com> <CA+GALyN+dNk2QWw_DjfSBZbY-x8jySG_brynf5odx5sE7c_Xpw@mail.gmail.com> <CAOz=NEd3VzpYN-=7GfSfEUf7CD8WHVaW8gE4tKF5UqnmEZU43A@mail.gmail.com> <CAOz=NEdDYw16WUrAuqLDHJVoTFFhjXPM59qLT8-f9ofgVMhH=A@mail.gmail.com> <CAOz=NEdKXbv8t0W8aUaYnhHAobKTNKfQbwon9Yn_uQ9bUfvjsA@mail.gmail.com> <CAOz=NEct_80gu4mHzx=wiTQu11dOq9iKny71GGOP7HwmLAFC2Q@mail.gmail.com> <CA+GALyPrL5A8FCP65W=BCmzh606pX6iWbaBJC5OYF8++w9-ixw@mail.gmail.com> <CAOz=NEdZv=dFbfEngcKNfBb8soAqFEGzCPtQLx0AiU5TOshJcA@mail.gmail.com> <CAOz=NEcWtkRurv8jJm-iuuhfWvv+Bmv7NJ8AtOxMr93G41SvqQ@mail.gmail.com> <CAOz=NEcp6ZumN5t59Wjx28grmgFm9Eys4XO9i4rs=o_8oHZknQ@mail.gmail.com> <CA+GALyPLgjFzDPR1xd97VJtBMWPf02cTHJjjjiVy=0kp8S3m-A@mail.gmail.com> <CAOz=NEenXz4LnXvEAbj3k8b0afvpNEqbZ4=z_ruyE6VNU4Fp_Q@mail.gmail.com> <CAOz=NEcShJyTsU5vXU5Ki7Z-bOZYD0Sbm5jPEsPjbgUK6Mg98g@mail.gmail.com> <CAOz=NEfJMJs=hE5uO4mvt3qPTi2Aw4Z-15AuzXtPOdVp8o93OQ@mail.gmail.com> <CA+GALyPvJv4rooWF21We6Ejw0-o6Neoa3h27mZDgHOzgwfczfQ@mail.gmail.com> <CAOz=NEdYBEST1JgQm6d1g1wUPQFAqMQY7wWhFP_3X51Xh1v+BA@mail.gmail.com> <CA+GALyOR_fJ_Q=nGnxpeyyobJbv2L5vPHcfhTXo79ockRDHoPQ@mail.gmail.com> <CAOz=NEcQmy2Gz6dg8QCfoh3xJ9q+b+dmHUp7p6esYX_NPPop8g@mail.gmail.com> <8FDC219A-7ACA-4737-9D62-4A56B9666AA4@gmail.com> <CAOz=NEewZ2SkU6r+vNseECbsH9TmaJat9SqkFaXTATEP7M8wkw@mail.gmail.com>
  56. To: Graham Gatwick <[REDACTED]@gmail.com>
  57. In-Reply-To: <CAOz=NEewZ2SkU6r+vNseECbsH9TmaJat9SqkFaXTATEP7M8wkw@mail.gmail.com>
  58. X-Mailer: Apple Mail (2.3124)
  59.  
  60. --Apple-Mail=_5D1BB374-7D75-4F35-BDF1-75E2813B307F
  61. Content-Transfer-Encoding: quoted-printable
  62. Content-Type: text/plain; charset=utf-8
  63.  
  64. I have a very tenuous relationship with logic. That=E2=80=99s like trying t=
  65. o use a watercolor blotch as a blueprint for a skyscraper.
  66.  
  67. > On Nov 12, 2016, at 8:12 PM, Graham Gatwick <[REDACTED]@gmail.com> wrote=
  68. :
  69. >=20
  70. > Ah, no, it was't anything from the stolen build. It was a theory that som=
  71. eone had, based off applying real life logic to a story vignette of yours.=
  72. =20
  73. >=20
  74. > On Sun, Nov 13, 2016 at 3:02 PM, Marc Laidlaw <mlaidlaw@gmail.com <mailto=
  75. :mlaidlaw@gmail.com>> wrote:
  76. > Don=E2=80=99t know what you=E2=80=99re talking about, sorry. There were m=
  77. any, many, many versions of what you might be calling an old story. Pollute=
  78. d gases is not something that leaps out at me as an important part of any o=
  79. f them. Might be something we talked about for a while and so it ended up i=
  80. n the stolen beta and people think it=E2=80=99s important and have blown it=
  81. out of proportion.=20
  82. >=20
  83. >> On Nov 12, 2016, at 7:17 PM, Graham Gatwick <[REDACTED]@gmail.com <mail=
  84. to:[REDACTED]@gmail.com>> wrote:
  85. >>=20
  86. >> Hey Marc, did the seven hour war create the polluted gases in the old st=
  87. ory?
  88. >>=20
  89. >> On Thu, Oct 20, 2016 at 6:42 AM, Marc Laidlaw <mlaidlaw@gmail.com <mailt=
  90. o:mlaidlaw@gmail.com>> wrote:
  91. >> I dont recall a model. Sackticks probably came out of tickpods. These th=
  92. ings were not around long enough to have made a memorable impression.=20
  93. >>=20
  94. >>=20
  95. >> On Wednesday, October 19, 2016, Graham Gatwick <[REDACTED]@gmail.com <m=
  96. ailto:[REDACTED]@gmail.com>> wrote:
  97. >> Hey marc, was a model for the sackticks ever made? Also, are sackticks a=
  98. nd tickpods the same thing? I recall Odell saying tickpods, but I assumed t=
  99. hat they were another name for sackticks.
  100. >>=20
  101. >> On Mon, Oct 17, 2016 at 2:09 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  102. ote:
  103. >> That was an obvious idea but it was changing into something more interes=
  104. ting when we dropped it. I liked to think they used portals to generate pow=
  105. er across a differential, like water going through turbines at a dam.=20
  106. >>=20
  107. >>=20
  108. >> On Sunday, October 16, 2016, Graham Gatwick <[REDACTED]@gmail.com <>> w=
  109. rote:
  110. >> I mean is it true?
  111. >>=20
  112. >> On Mon, Oct 17, 2016 at 1:54 AM, Graham Gatwick <[REDACTED]@gmail.com <=
  113. >> wrote:
  114. >> Hey Marc, I read somewhere that you said the point of the Airex was to r=
  115. eplace Earth's atmosphere with something breathable for the Advisors, is it=
  116. rue?
  117. >>=20
  118. >> On Fri, Jul 15, 2016 at 10:51 AM, Graham Gatwick <[REDACTED]@gmail.com =
  119. <>> wrote:
  120. >> Oh lol, we reached the maximum amount of GMail emails for a conversation=
  121. ! 100 emails :)
  122. >>=20
  123. >> On Fri, Jul 15, 2016 at 10:29 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  124. rote:
  125. >> I no longer have access to any files, no way to refresh memories. I dont=
  126. remember much but e3 demos. I did not work on any others.
  127. >>=20
  128. >>=20
  129. >> On Thursday, July 14, 2016, Graham Gatwick <[REDACTED]@gmail.com <>> wr=
  130. ote:
  131. >> That email may have sent twice, sorry.
  132. >>=20
  133. >> On Fri, Jul 15, 2016 at 10:22 AM, Graham Gatwick <[REDACTED]@gmail.com =
  134. <>> wrote:
  135. >> Can you remember any other old HL2 demonstrations (apart from Free TVs)?
  136. >>=20
  137. >> On Sun, Jul 10, 2016 at 6:53 PM, Graham Gatwick <[REDACTED]@gmail.com <=
  138. >> wrote:
  139. >> What can you remember about the Air Exchange?
  140. >>=20
  141. >> On 10 Jul 2016 5:30 PM, "Marc Laidlaw" <mlaidlaw@gmail.com <>> wrote:
  142. >> No, that was all art design, not story design.
  143. >> On Sat, Jul 9, 2016 at 9:51 PM Graham Gatwick <[REDACTED]@gmail.com <>>=
  144. wrote:
  145. >> Can you remember any old citadel ideas? Interiors and exteriors would be=
  146. nice.
  147. >>=20
  148. >> On 10 Jul 2016 12:42 PM, "Graham Gatwick" <[REDACTED]@gmail.com <>> wro=
  149. te:
  150. >> Shame.
  151. >>=20
  152. >> On Sun, Jul 10, 2016 at 10:25 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  153. rote:
  154. >> Doesnt ring a bell.
  155. >>=20
  156. >>=20
  157. >> On Saturday, July 9, 2016, Graham Gatwick <[REDACTED]@gmail.com <>> wro=
  158. te:
  159. >> Do you remember anything about an interview between Dr. Breen and a chil=
  160. d? There is a map that you made in the stolen files called 'intervu', and i=
  161. t appears to be Dr. Breen speaking to a child in an interview style. Unfort=
  162. unately the sentences referenced in the map are missing (!BOYTALK and !BREE=
  163. NTALK), do you remember anything about this?
  164. >>=20
  165. >> On Mon, Jul 4, 2016 at 7:16 PM, Graham Gatwick <[REDACTED]@gmail.com <>=
  166. > wrote:
  167. >> Yeah, chasm with some enemies in it?
  168. >>=20
  169. >> On 3 Jul 2016 12:55 AM, "Marc Laidlaw" <mlaidlaw@gmail.com <>> wrote:
  170. >> No clue. I was making maps not for inspiration but just to try to teach =
  171. myself mapping and out of boredom. Is there one called kozykasm in there?
  172. >>=20
  173. >> On Sat, Jul 2, 2016 at 1:17 AM Graham Gatwick <[REDACTED]@gmail.com <>>=
  174. wrote:
  175. >> Do you remember anything about an old water pump station? In the stolen =
  176. files, several maps (pumper, pumper2 and pumpstation) are present in your m=
  177. aps folder, they appear pretty early, and look like they were just for insp=
  178. iration, but do you remember anything about them?
  179. >>=20
  180. >> On 30 Jun 2016 11:00 AM, "Marc Laidlaw" <mlaidlaw@gmail.com <>> wrote:
  181. >> As far as a reason why they would or wouldn't release them, I can't real=
  182. ly even speculate. It's not like there is some authority saying to release =
  183. or not release stuff. But generally, back when I worked there, especially i=
  184. n the earlier days, when there was a lot of concern about quality control a=
  185. nd things not shipping unless they were highly polished--a kind of constipa=
  186. tion that if anything was aggravated by the theft. The company itself has n=
  187. o vested interest in releasing content outside of its regular shipping cycl=
  188. es; maybe some individuals do. Even when Valve was heavily involved in supp=
  189. orting Half-Life 1 mods, there was plenty of original content that the comp=
  190. any did not release to the mod community. To find art this old would be wor=
  191. k, for somebody who knew where to look for it. It would involve reinstallin=
  192. g and reconfiguring our old content control system...I think it was VSS. I =
  193. don't know if anyone cares to go to that trouble.=20
  194. >>=20
  195. >> My hope is that someday Valve will hire a professional records archivist=
  196. to go through all the old stuff, exhume it, organize it, set it up for stu=
  197. dents, researchers, academics, or even the merely curious. But corporations=
  198. have different motivations than you or I when it comes to their intellectu=
  199. al property. There is tons of amazing concept art done for movies, but the =
  200. artists themselves are unable to distribute it without permission of studio=
  201. s, who have no real use for it, but still would rather squat on it. Early D=
  202. isney archives are certainly full of amazing stuff that Disney controls tig=
  203. htly and only lets a fraction out under extremely controlled circumstances.=
  204. =20
  205. >>=20
  206. >> For that matter, if someone who loved my books wanted to see an old draf=
  207. t of one, I would certainly deny the request, because the work is embarrass=
  208. ing and I don't like to leave tracks. But I still intend to leave my record=
  209. s to a collection for people to look at old manuscripts and stuff if they w=
  210. ant to someday. (And no, I didn't bring any Valve stuff with me. I left it =
  211. all there. Everything I created when I worked there belongs to them.)=20
  212. >>=20
  213. >> It's a complicated and sometimes troubling issue, especially if you have=
  214. invested a bunch of energy in wanting to tinker with property that belongs=
  215. to someone else. At some point, you might be better off inventing your own=
  216. worlds, and then you don't have to depend on anyone else for access or per=
  217. mission to play in them. In the end, that's what I've chosen to do.
  218. >>=20
  219. >>=20
  220. >>=20
  221. >> On Wed, Jun 29, 2016 at 6:04 PM, Graham Gatwick <[REDACTED]@gmail.com <=
  222. >> wrote:
  223. >> What reason would Valve have for not releasing old stuff they would neve=
  224. r use ever again? I am not talking about something as crude as the gas mask=
  225. citizen model, but something more HQ like the old City 17 propaganda signs=
  226. /posters, such as this:
  227. >>=20
  228. >>=20
  229. >>=20
  230. >> I think that Valve may still have all of these old posters on their serv=
  231. ers (you may know, do they?), possibly with massive magenta X's on them, bu=
  232. t I don't think anyone would care at this point, just having these old post=
  233. ers would be a godsend.
  234. >>=20
  235. >> What reason would Valve have for not releasing this content to the commu=
  236. nity, at least hidden in a Dota 2 update or something (like they did with t=
  237. he old sky_c17_05 skybox in the CS:S files)? They would no longer have a us=
  238. e for them anymore, and the posters look pretty good, I don't know who woul=
  239. d be ashamed of them being out there.
  240. >>=20
  241. >> So my questions are:
  242. >>=20
  243. >> - Do you know if Valve still has these textures?
  244. >> - Is there any reason they would not release them?
  245. >>=20
  246. >> On Mon, Jun 27, 2016 at 12:19 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  247. rote:
  248. >> No, I don't remember, but that sounds possible. I was probably working o=
  249. n them around the same time.
  250. >>=20
  251. >> On Sun, Jun 26, 2016 at 6:44 PM Graham Gatwick <[REDACTED]@gmail.com <>=
  252. > wrote:
  253. >> Do you remember writing the 'Old Friends' story fragment? Is your map 'n=
  254. ether_01' set after that, in a sense? As the old friend story fragment ends=
  255. with Gordon travelling to a sewer full of manhacks with a stunstick, nethe=
  256. r_01 as a very similar premise, is it sort of set after it?
  257. >>=20
  258. >> On Fri, Jun 24, 2016 at 10:54 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  259. rote:
  260. >> No recollection. I didn't oversee the artists and there's plenty I didn'=
  261. t see. And also this was a long, long, long time ago. The only thing I'm li=
  262. kely to remember is stuff that was in RTB or reproduced commonly elsewhere,=
  263. since that would have reinforced my memories occasionally over the years. =
  264. Stuff I glimpsed on somebody's monitor 15 years ago and never saw again is =
  265. basically gone, unless maybe someone does a Fringe-style psyche-merging and=
  266. goes back through my buried memories.=20
  267. >>=20
  268. >> On Thu, Jun 23, 2016 at 4:54 PM, Graham Gatwick <[REDACTED]@gmail.com <=
  269. >> wrote:
  270. >> Right, OK. Well, do you remember if any other posters in this style were=
  271. made:=20
  272. >>=20
  273. >>=20
  274. >>=20
  275. >>=20
  276. >>=20
  277. >>=20
  278. >>=20
  279. >> We have those first 3 through Raising The Bar, the last 2 are in the sto=
  280. len files. The first 3 posters were replaced by the 'CMB' style posters, as=
  281. indicated by this leaked environment map:
  282. >>=20
  283. >> <c17_04_23_00_00_00.png>
  284. >>=20
  285. >> =E2=80=8BThat's what paperposter003 used to look like.=20
  286. >>=20
  287. >> I am 100% sure that there is at least one poster missing, as we have 3 t=
  288. hat were obtained through RTB, but there are 4 'CMB' style posters in the s=
  289. tolen files. These CMB style posters definitely replaced the old posters, a=
  290. nd I was wondering if you could clarify what the missing poster was, or if =
  291. it existed at all.
  292. >>=20
  293. >> On Fri, Jun 24, 2016 at 2:48 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  294. ote:
  295. >> No, we never got far enough with the idea to do art specifically for the=
  296. arcade. There was a roughed out shell of a map, that was about it.
  297. >>=20
  298. >> On Thu, Jun 23, 2016 at 2:31 AM Graham Gatwick <[REDACTED]@gmail.com <>=
  299. > wrote:
  300. >> Hey Marc, do you remember if there were any old Manhack Arcade posters m=
  301. ade? If so, what do you remember about them?
  302. >>=20
  303. >> On Thu, Jun 16, 2016 at 12:37 AM, Graham Gatwick <[REDACTED]@gmail.com =
  304. <>> wrote:
  305. >> It's sky_c17_05, and they used to have those pink x's on them.
  306. >>=20
  307. >> On Thu, Jun 16, 2016 at 12:37 AM, Graham Gatwick <[REDACTED]@gmail.com =
  308. <>> wrote:
  309. >> Hey Marc, did you know that there is actually an incredibly old HL2 skyb=
  310. ox in the CSS files?
  311. >>=20
  312. >>=20
  313. >> It's not even used in any CSS maps, odd how these things make their way =
  314. into things eh?
  315. >>=20
  316. >> On Thu, Jun 9, 2016 at 4:20 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wro=
  317. te:
  318. >> sorry, life has taken priority, I've got a lot going on right now, famil=
  319. y obligations, etc. If you are unhappy with your title just do what I did a=
  320. nd look for a scientific term that echoes it. The Lenin poster a perfect ex=
  321. ample of how to use temporary art when working on a layout for a possible f=
  322. uture design...don't spend any cycles creating a new figure when you don't =
  323. know if the composition works. Work rough and refine later. It. has absolut=
  324. ely no relevance in terms of the world itself.
  325. >>=20
  326. >> On Tue, Jun 7, 2016 at 8:46 PM Graham Gatwick <[REDACTED]@gmail.com <>>=
  327. wrote:
  328. >> OK, even I would admit that asking you to create a chapter name for me i=
  329. s pretty stupid. Sorry! Anyway, I've got another question:
  330. >>=20
  331. >> Do you know what was up with all Lenin being on some of the old City 17 =
  332. posters? Here's an example. <https://i.imgur.com/LZGShFa.png>
  333. >>=20
  334. >> On Fri, Jun 3, 2016 at 7:10 PM, Graham Gatwick <[REDACTED]@gmail.com <>=
  335. > wrote:
  336. >> I've named the chapter title of my version of the Industrial Site 'Solit=
  337. ude'. It's a pretty terrible title ;/
  338. >>=20
  339. >> On Fri, Jun 3, 2016 at 7:08 PM, Graham Gatwick <[REDACTED]@gmail.com <>=
  340. > wrote:
  341. >> Hey Marc, If you had to name the City 17 Industrial Site <https://www.yo=
  342. utube.com/watch?v=3DDcphDRdkFWQ> Chapter Title (e.g. Point Insertion, Highw=
  343. ay 17, etc.), what would you name it?
  344. >>=20
  345. >> I swear this isn't me being out of ideas for a title...;-;
  346. >>=20
  347. >> On Fri, Jun 3, 2016 at 3:07 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wro=
  348. te:
  349. >> At some point we got a head model to use instead of a drawing. The resou=
  350. rces at that time would all refer to the consul probably.
  351. >>=20
  352. >> On Thu, Jun 2, 2016 at 5:31 PM Graham Gatwick <[REDACTED]@gmail.com <>>=
  353. wrote:
  354. >> Is it possible that the Consul looked like Dr. Breen at one point before=
  355. you changed his name? Because in the stolen files, there is a model labell=
  356. ed as 'consul', which is just Dr. Breen's head in mid-air.=20
  357. >>=20
  358. >> On Fri, Jun 3, 2016 at 3:09 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wro=
  359. te:
  360. >> That was an indication they were to be cut. No idea why. Might have been=
  361. an art decision, they were early temp work and considered not good, or the=
  362. y were the wrong resolution. A lot of early models were done by junior arti=
  363. sts and had way too many polys...I assume the same could have been true of =
  364. textures. just guessing here. also could be they were temp work taking from=
  365. other sources such as texture libraries and we didn't have rights to them.
  366. >>=20
  367. >> On Thu, Jun 2, 2016 at 4:09 AM Graham Gatwick <[REDACTED]@gmail.com <>>=
  368. wrote:
  369. >>=20
  370. >>=20
  371. >> Hey Marc, do you know what Valve employee put random pink X's over vario=
  372. us textures in the stolen files.Also, do you know WHYYYYYYYYYYYYYYYYYYYYYYY=
  373. YYYYYYYYYYY they would do such a thing?
  374. >>=20
  375. >>=20
  376. >> On Tue, May 31, 2016 at 5:34 PM, Graham Gatwick <[REDACTED]@gmail.com <=
  377. >> wrote:
  378. >> That's a real shame, I thought there might be more to him :/
  379. >>=20
  380. >> On Tue, May 31, 2016 at 4:50 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  381. ote:
  382. >> There's nothing to tell, he was completely undeveloped. When we realized=
  383. that the best way to connect the two completely unconnected games was to b=
  384. ring back the science team, our nameless administrator consul guy came into=
  385. focus as Breen, the unnamed administrator character we had lying around fr=
  386. om hl1. the consul was just a generic big brother face, basically temp. yes=
  387. , that's my website. I thought everyone was required by law to have a websi=
  388. te.
  389. >>=20
  390. >> On Mon, May 30, 2016 at 9:23 PM Graham Gatwick <[REDACTED]@gmail.com <>=
  391. > wrote:
  392. >> Also, I've got another old storyline question! I'm surprised I didn't as=
  393. k this one eariler:
  394. >>=20
  395. >> What can you tell me about Dr. Breen's predecessor, The Consul <http://h=
  396. alf-life.wikia.com/wiki/The_Consul>? We know little to nothing about him un=
  397. fortunately.
  398. >>=20
  399. >> On Tue, May 31, 2016 at 2:13 PM, Graham Gatwick <[REDACTED]@gmail.com <=
  400. >> wrote:
  401. >> I didn't know you had a website! Is it www.marclaidlaw.com <http://www.m=
  402. arclaidlaw.com/>?
  403. >>=20
  404. >>=20
  405. >>=20
  406. >> On Tue, May 31, 2016 at 1:47 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  407. ote:
  408. >> I will have to find time to get around to it...not clear how much work i=
  409. t needs. I'll let you know if I do it...will probably put it up at my websi=
  410. te just so there's some accountability.
  411. >>=20
  412. >> On Mon, May 30, 2016 at 5:39 PM Graham Gatwick <[REDACTED]@gmail.com <>=
  413. > wrote:
  414. >> Well now I really want to read it :P
  415. >>=20
  416. >> On Tue, May 31, 2016 at 10:38 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  417. rote:
  418. >> Probably not interesting, but hopefully funny.
  419. >>=20
  420. >> On Mon, May 30, 2016 at 5:34 PM Graham Gatwick <[REDACTED]@gmail.com <>=
  421. > wrote:
  422. >> Oooh, that sounds interesting!
  423. >>=20
  424. >> On Tue, May 31, 2016 at 10:33 AM, Graham Gatwick <[REDACTED]@gmail.com =
  425. <>> wrote:
  426. >> The book mostly just has a lot more HL1 stuff compared to HL2 stuff.
  427. >>=20
  428. >> On Tue, May 31, 2016 at 10:27 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  429. rote:
  430. >> well, that might be why we stopped the presses on the first version and =
  431. took it back and redid it ourselves. It was probably full of inaccuracies. =
  432. You should not trust anything you read in a book that has not been fact-che=
  433. cked. You guys are opening the floodgates to even more halftruths and misco=
  434. nceptions. the key word is Uncorrected.
  435. >>=20
  436. >> On Mon, May 30, 2016 at 5:25 PM Graham Gatwick <[REDACTED]@gmail.com <>=
  437. > wrote:
  438. >> I think there was a statement in RTB: Uncorrected Proof.
  439. >>=20
  440. >> On Tue, May 31, 2016 at 10:22 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  441. rote:
  442. >> I just got this same question from someone else. It's utter bullshit. I'=
  443. m pretty sure all the ones I wrote that were good enough to circulate to th=
  444. e team were printed in RTB. Where do these rumors start?
  445. >>=20
  446. >> On Mon, May 30, 2016 at 5:15 PM Graham Gatwick <[REDACTED]@gmail.com <>=
  447. > wrote:
  448. >> Hey marc, do you keep any of the older story vignettes? I read in RTB th=
  449. at over a thousand were written.
  450. >>=20
  451. >> On Mon, May 30, 2016 at 10:09 AM, Graham Gatwick <[REDACTED]@gmail.com =
  452. <>> wrote:
  453. >> I guess I can wait 'till the 15th.
  454. >>=20
  455. >> On Mon, May 30, 2016 at 10:08 AM, Graham Gatwick <[REDACTED]@gmail.com =
  456. <>> wrote:
  457. >> Turns out he's on a two week vacation.=20
  458. >>=20
  459. >> On Mon, May 30, 2016 at 9:23 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  460. ote:
  461. >> Sorry to hear that, but also keep in mind that most Valve employees are =
  462. not writers and are not just at their keyboards writing emails all day. Som=
  463. e, especially coders, actually turn off mail to get work done because the v=
  464. olume is so great and so constant and it is easy to get distracted. I proba=
  465. bly wrote more email than anyone at the company. Just saying, don't expect =
  466. instant ongoing replies from most people.
  467. >>=20
  468. >> On Sun, May 29, 2016 at 9:17 AM, Graham Gatwick <[REDACTED]@gmail.com <=
  469. >> wrote:
  470. >> I can relate to him, I've been pretty ill lately =F0=9F=A4=92
  471. >>=20
  472. >> On Mon, May 30, 2016 at 1:58 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  473. ote:
  474. >> It's him. I think he has been out sick.
  475. >>=20
  476. >> On Sun, May 29, 2016 at 2:57 AM Graham Gatwick <[REDACTED]@gmail.com <>=
  477. > wrote:
  478. >> Hey Marc - Are you sure that's him? I sent him an email a few days ago, =
  479. but still no reply. I didn't tell anyone else to ask him questions, and I c=
  480. an't imagine that his official Valve email would have that much in it.
  481. >>=20
  482. >> On Wed, May 25, 2016 at 8:15 AM, Graham Gatwick <[REDACTED]@gmail.com <=
  483. >> wrote:
  484. >> I'll make sure not to swamp his email :P
  485. >>=20
  486. >> On Wed, May 25, 2016 at 5:18 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  487. ote:
  488. >> I am happy to say I talked someone at Valve into taking over my old role=
  489. of answering these sorts of questions: David Speyrer!=20
  490. >>=20
  491. >> I believe his email is david@valvesoftware.com <>, which shows you how l=
  492. ong he's been around.
  493. >>=20
  494. >> David was there through all of HL2's development and probably has a much=
  495. better memory of it than I do, and might even provide some interesting con=
  496. tradictions to what I've said. Good to get more perspectives!
  497. >>=20
  498. >> Ok, have fun, don't be too hard on the guy. If I told him that I had a 4=
  499. 4 email chain with your crew in the last month alone, he might have run scr=
  500. eaming. That's more email than I've sent to my family or friends.=20
  501. >>=20
  502. >> Best wishes for a Darker Tomorrow,
  503. >> Marc Laidlaw=20
  504. >>=20
  505. >>=20
  506. >> On Sun, May 22, 2016 at 8:39 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  507. ote:
  508. >> It was all gradual, it was always set mainly in Europe, though at some p=
  509. oint we came up we just named the place City 17 because the place we'd been=
  510. working on needed a name. The storyline didn't really change because we di=
  511. dn't really have one. Early in the process, when you might think it was dar=
  512. ker, we had more alien races including insect ones, so it was perhaps more =
  513. generic science fictiony, not necessarily darker. I think what we shipped w=
  514. as darker overall because we focused on a brutal occupying force instead of=
  515. a bunch of colorful aliens. It helped to limit the art requirements and th=
  516. at drove a tighter story.
  517. >>=20
  518. >> On Sun, May 22, 2016 at 5:59 AM Graham Gatwick <[REDACTED]@gmail.com <>=
  519. > wrote:
  520. >> It's a shame that our conversation has to come to an end Marc, but I'd j=
  521. ust like to ask one more question. I'll try and make sure it is as sensitiv=
  522. e as possible.=20
  523. >>=20
  524. >> Was there a specific time that the HL2 team dumped the dark storyline an=
  525. d switched to a European C17, or did it happen over a long/short amount of =
  526. time (specify please)?
  527. >>=20
  528. >> On Sat, May 21, 2016 at 9:53 PM, Graham Gatwick <[REDACTED]@gmail.com <=
  529. >> wrote:
  530. >> Well, that's a pity.=20
  531. >>=20
  532. >> On Sat, May 21, 2016 at 6:10 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
  533. ote:
  534. >> I need to stop answering these questions now. It is inappropriate, as I =
  535. have mentioned, for me to speak about Valve business and properties without=
  536. their authorization. Your questions about Arkane and Junction Point are do=
  537. ubly problematic, because the details of all such business relationships ar=
  538. e certainly confidential. Sorry about that!
  539. >>=20
  540. >> Best wishes, ML
  541. >>=20
  542. >>=20
  543. >> On May 20, 2016, at 8:43 PM, Graham Gatwick <[REDACTED]@gmail.com <>> w=
  544. rote:
  545. >>=20
  546. >>> This guy never worked at VALVe, it appeared that EA were developing a H=
  547. alf-Life expansion. Did you know anything about it?
  548. >>>=20
  549. >>> On Sat, May 21, 2016 at 1:38 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  550. rote:
  551. >>> I'm pretty sure nobody of that name ever worked at Valve. Maybe he work=
  552. ed for Arkane or Junction Point?=20
  553. >>>=20
  554. >>> On Fri, May 20, 2016 at 8:36 PM, Graham Gatwick <[REDACTED]@gmail.com =
  555. <>> wrote:
  556. >>> http://www.neogaf.com/forum/showthread.php?t=3D425012 <http://www.neoga=
  557. f.com/forum/showthread.php?t=3D425012>=20
  558. >>>=20
  559. >>> Link to the NeoGAF thread if you want to inspect the art and view addit=
  560. ional information.
  561. >>>=20
  562. >>> On Sat, May 21, 2016 at 1:35 PM, Graham Gatwick <[REDACTED]@gmail.com =
  563. <>> wrote:
  564. >>> So, back in 2011, a NeoGAF user found some concept art on the art portf=
  565. olio page of an EA employee, and the only information that was given on the=
  566. m was 'cancelled Half-Life project'. Did you know anything about this?
  567. >>>=20
  568. >>> On Thu, May 19, 2016 at 2:31 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
  569. rote:
  570. >>> Hm, no, I don't know what that is. I didn't have anything to do with pr=
  571. oducing the book. I think there was an early version people weren't happy w=
  572. ith because it was just basically verbatim transcripts of rambling intervie=
  573. ws with no organization. People realized that it was asking the impossible =
  574. of an outside freelancer to write knowledgeably about a hermetically sealed=
  575. system, so a few people got together and reworked the whole book.
  576. >>>=20
  577. >>> On Wed, May 18, 2016 at 9:18 PM, Graham Gatwick < <>
  578. >>=20
  579. >> --=20
  580. >> Sent from Gmail Mobile
  581. >>=20
  582. >>=20
  583. >>=20
  584. >>=20
  585. >>=20
  586. >> --=20
  587. >> Sent from Gmail Mobile
  588. >>=20
  589. >>=20
  590. >>=20
  591. >>=20
  592. >>=20
  593. >> --=20
  594. >> Sent from Gmail Mobile
  595. >>=20
  596. >>=20
  597. >>=20
  598. >> --=20
  599. >> Sent from Gmail Mobile
  600. >>=20
  601. >=20
  602. >=20
  603.  
  604.  
  605. --Apple-Mail=_5D1BB374-7D75-4F35-BDF1-75E2813B307F
  606. Content-Transfer-Encoding: quoted-printable
  607. Content-Type: text/html; charset=utf-8
  608.  
  609. <html><head><meta http-equiv=3D"Content-Type" content=3D"text/html charset=
  610. =3Dutf-8"></head><body style=3D"word-wrap: break-word; -webkit-nbsp-mode: s=
  611. pace; -webkit-line-break: after-white-space;" class=3D"">I have a very tenu=
  612. ous relationship with logic. That=E2=80=99s like trying to use a watercolor=
  613. blotch as a blueprint for a skyscraper.<div class=3D""><br class=3D""><div=
  614. ><blockquote type=3D"cite" class=3D""><div class=3D"">On Nov 12, 2016, at 8=
  615. :12 PM, Graham Gatwick &lt;<a href=3D"mailto:[REDACTED]@gmail.com" class=
  616. =3D"">[REDACTED]@gmail.com</a>&gt; wrote:</div><br class=3D"Apple-intercha=
  617. nge-newline"><div class=3D""><div dir=3D"ltr" class=3D"">Ah, no, it was't a=
  618. nything from the stolen build. It was a theory that someone had, based off =
  619. applying real life logic to a story vignette of yours.&nbsp;</div><div clas=
  620. s=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote">On Sun, Nov 13,=
  621. 2016 at 3:02 PM, Marc Laidlaw <span dir=3D"ltr" class=3D"">&lt;<a href=3D"=
  622. mailto:mlaidlaw@gmail.com" target=3D"_blank" class=3D"">mlaidlaw@gmail.com<=
  623. /a>&gt;</span> wrote:<br class=3D""><blockquote class=3D"gmail_quote" style=
  624. =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div sty=
  625. le=3D"word-wrap:break-word" class=3D"">Don=E2=80=99t know what you=E2=80=99=
  626. re talking about, sorry. There were many, many, many versions of what you m=
  627. ight be calling an old story. Polluted gases is not something that leaps ou=
  628. t at me as an important part of any of them. Might be something we talked a=
  629. bout for a while and so it ended up in the stolen beta and people think it=
  630. =E2=80=99s important and have blown it out of proportion.&nbsp;<div class=
  631. =3D""><br class=3D""><div class=3D""><blockquote type=3D"cite" class=3D""><=
  632. div class=3D""><div class=3D"h5"><div class=3D"">On Nov 12, 2016, at 7:17 P=
  633. M, Graham Gatwick &lt;<a href=3D"mailto:[REDACTED]@gmail.com" target=3D"_b=
  634. lank" class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:</div><br class=3D"m_6=
  635. 193780321825893702Apple-interchange-newline"></div></div><div class=3D""><d=
  636. iv class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Hey Marc, did t=
  637. he seven hour war create the polluted gases in the old story?</div></div></=
  638. div><div class=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><d=
  639. iv class=3D""><div class=3D"h5">On Thu, Oct 20, 2016 at 6:42 AM, Marc Laidl=
  640. aw <span dir=3D"ltr" class=3D"">&lt;<a href=3D"mailto:mlaidlaw@gmail.com" t=
  641. arget=3D"_blank" class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br cla=
  642. ss=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0=
  643. .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D""><div cla=
  644. ss=3D"h5">I dont recall a model. Sackticks probably came out of tickpods. T=
  645. hese things were not around long enough to have made a memorable impression=
  646. .&nbsp;</div></div><div class=3D"m_6193780321825893702HOEnZb"><div class=3D=
  647. "m_6193780321825893702h5"><div class=3D""><div class=3D"h5"><br class=3D"">=
  648. <br class=3D"">On Wednesday, October 19, 2016, Graham Gatwick &lt;<a href=
  649. =3D"mailto:[REDACTED]@gmail.com" target=3D"_blank" class=3D"">[REDACTED]@=
  650. gmail.com</a>&gt; wrote:<br class=3D""></div></div><blockquote class=3D"gma=
  651. il_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-lef=
  652. t:1ex"><div class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Hey ma=
  653. rc, was a model for the <b class=3D"">sackticks </b>ever made? Also, are <b=
  654. class=3D"">sackticks </b>and <b class=3D"">tickpods </b>the same thing? I =
  655. recall Odell saying <b class=3D"">tickpods</b>, but I assumed that they wer=
  656. e another name for <b class=3D"">sackticks</b>.</div></div></div><div class=
  657. =3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><div class=3D"">=
  658. <div class=3D"h5">On Mon, Oct 17, 2016 at 2:09 AM, Marc Laidlaw <span dir=
  659. =3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wro=
  660. te:<br class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"ma=
  661. rgin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D"=
  662. "><div class=3D"h5">That was an obvious idea but it was changing into somet=
  663. hing more interesting when we dropped it. I liked to think they used portal=
  664. s to generate power across a differential, like water going through turbine=
  665. s at a dam.&nbsp;</div></div><div class=3D""><div class=3D""><div class=3D"=
  666. "><div class=3D"h5"><br class=3D""><br class=3D"">On Sunday, October 16, 20=
  667. 16, Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<b=
  668. r class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"margin:=
  669. 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D""><di=
  670. v class=3D"h5"><div dir=3D"ltr" class=3D"">I mean is it true?</div></div></=
  671. div><div class=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><d=
  672. iv class=3D""><div class=3D"h5">On Mon, Oct 17, 2016 at 1:54 AM, Graham Gat=
  673. wick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</=
  674. a>&gt;</span> wrote:<br class=3D""></div></div><blockquote class=3D"gmail_q=
  675. uote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1e=
  676. x"><div class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Hey Marc, =
  677. I read somewhere that you said the point of the Airex was to replace Earth'=
  678. s atmosphere with something breathable for the Advisors, is it rue?</div></=
  679. div></div><div class=3D""><div class=3D""><div class=3D"gmail_extra"><br cl=
  680. ass=3D""><div class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On Fr=
  681. i, Jul 15, 2016 at 10:51 AM, Graham Gatwick <span dir=3D"ltr" class=3D"">&l=
  682. t;<a class=3D"">[REDACTED]@gmail.com</a>&gt;</span> wrote:<br class=3D""><=
  683. /div></div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;bor=
  684. der-left:1px #ccc solid;padding-left:1ex"><div class=3D""><div class=3D"h5"=
  685. ><div dir=3D"ltr" class=3D"">Oh lol, we reached the maximum amount of GMail=
  686. emails for a conversation! 100 emails :)</div></div></div><div class=3D"">=
  687. <div class=3D""><div class=3D"gmail_extra"><br class=3D""><div class=3D"gma=
  688. il_quote"><div class=3D""><div class=3D"h5">On Fri, Jul 15, 2016 at 10:29 A=
  689. M, Marc Laidlaw <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gma=
  690. il.com</a>&gt;</span> wrote:<br class=3D""></div></div><blockquote class=3D=
  691. "gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
  692. -left:1ex"><div class=3D""><div class=3D"h5">I no longer have access to any=
  693. files, no&nbsp;way to refresh memories. I dont remember much but e3 demos.=
  694. I did not&nbsp;work on any others.</div></div><div class=3D""><div class=
  695. =3D""><div class=3D""><div class=3D"h5"><span class=3D""></span><br class=
  696. =3D""><br class=3D"">On Thursday, July 14, 2016, Graham Gatwick &lt;<a clas=
  697. s=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br class=3D""></div></div><bloc=
  698. kquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #cc=
  699. c solid;padding-left:1ex"><div class=3D""><div class=3D"h5"><div dir=3D"ltr=
  700. " class=3D"">That email may have sent twice, sorry.</div></div></div><div c=
  701. lass=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><div class=
  702. =3D""><div class=3D"h5">On Fri, Jul 15, 2016 at 10:22 AM, Graham Gatwick <s=
  703. pan dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;<=
  704. /span> wrote:<br class=3D""></div></div><blockquote class=3D"gmail_quote" s=
  705. tyle=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div=
  706. class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Can you remember =
  707. any other old HL2 demonstrations (apart from Free TVs)?</div></div></div><d=
  708. iv class=3D""><div class=3D""><div class=3D"gmail_extra"><br class=3D""><di=
  709. v class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On Sun, Jul 10, 2=
  710. 016 at 6:53 PM, Graham Gatwick <span dir=3D"ltr" class=3D"">&lt;<a class=3D=
  711. "">[REDACTED]@gmail.com</a>&gt;</span> wrote:<br class=3D""></div></div><b=
  712. lockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px =
  713. #ccc solid;padding-left:1ex"><div class=3D""><div class=3D"h5"><p dir=3D"lt=
  714. r" class=3D"">What can you remember about the Air Exchange?</p></div></div>=
  715. <div class=3D""><div class=3D"">
  716. <div class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On 10 Jul 2016=
  717. 5:30 PM, "Marc Laidlaw" &lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt; wrote=
  718. :<br type=3D"attribution" class=3D""></div></div><blockquote class=3D"gmail=
  719. _quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:=
  720. 1ex"><div class=3D""><div class=3D"h5">No, that was all art design, not sto=
  721. ry design.<br class=3D""></div></div><div class=3D"gmail_quote"><div class=
  722. =3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">On Sat, Jul 9, 2016 at =
  723. 9:51 PM Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; wrot=
  724. e:<br class=3D""></div></div></div><blockquote class=3D"gmail_quote" style=
  725. =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div cla=
  726. ss=3D""><div class=3D"h5"><p dir=3D"ltr" class=3D"">Can you remember any ol=
  727. d citadel ideas? <u class=3D"">Interiors </u><u class=3D""><b class=3D"">an=
  728. d</b></u><u class=3D""> exteriors would be nice</u>.</p>
  729. </div></div><div class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On=
  730. 10 Jul 2016 12:42 PM, "Graham Gatwick" &lt;<a class=3D"">[REDACTED]@gmail=
  731. .com</a>&gt; wrote:<br type=3D"attribution" class=3D""></div></div><blockqu=
  732. ote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"=
  733. class=3D""><div dir=3D"ltr" class=3D"">Shame.</div><div class=3D""><div cl=
  734. ass=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><div class=3D=
  735. ""><div class=3D"h5">On Sun, Jul 10, 2016 at 10:25 AM, Marc Laidlaw <span d=
  736. ir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> w=
  737. rote:<br class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"=
  738. margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Doesnt ring =
  739. a bell.<div class=3D""><div class=3D""><div class=3D""><div class=3D"h5"><s=
  740. pan class=3D""></span><br class=3D""><br class=3D"">On Saturday, July 9, 20=
  741. 16, Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<b=
  742. r class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"margin:=
  743. 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D""><di=
  744. v class=3D"h5"><div dir=3D"ltr" class=3D"">Do you remember anything about a=
  745. n interview between Dr. Breen and a child? There is a map that you made in =
  746. the stolen files called 'intervu', and it appears to be Dr. Breen speaking =
  747. to a child in an interview style. Unfortunately the sentences referenced in=
  748. the map are missing (!BOYTALK and !BREENTALK), do you remember anything ab=
  749. out this?</div></div></div><div class=3D""><br class=3D""><div class=3D""><=
  750. div class=3D""><div class=3D"h5">On Mon, Jul 4, 2016 at 7:16 PM, Graham Gat=
  751. wick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</=
  752. a>&gt;</span> wrote:<br class=3D""></div></div><blockquote style=3D"margin:=
  753. 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cla=
  754. ss=3D""><div class=3D"h5"><p dir=3D"ltr" class=3D"">Yeah, chasm with some e=
  755. nemies in it?</p></div></div><div class=3D""><div class=3D"">
  756. <div class=3D""><div class=3D""><div class=3D"h5">On 3 Jul 2016 12:55 AM, "=
  757. Marc Laidlaw" &lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt; wrote:<br type=
  758. =3D"attribution" class=3D""></div></div><blockquote style=3D"margin:0 0 0 .=
  759. 8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""=
  760. ><div class=3D"h5">No clue. I was making maps not for inspiration but just =
  761. to try to teach myself mapping and out of boredom. Is there one called kozy=
  762. kasm in there?</div></div><div class=3D""><br class=3D""><div class=3D""><d=
  763. iv class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">On Sat, Jul 2, =
  764. 2016 at 1:17 AM Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&=
  765. gt; wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 =
  766. 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
  767. =3D""><div class=3D"h5"><p dir=3D"ltr" class=3D"">Do you remember anything =
  768. about an old water pump station? In the stolen files, several maps (pumper,=
  769. pumper2 and pumpstation) are present in your maps folder, they appear pret=
  770. ty early, and look like they were just for inspiration, but do you remember=
  771. anything about them?</p>
  772. </div></div><div class=3D""><div class=3D""><div class=3D"h5">On 30 Jun 201=
  773. 6 11:00 AM, "Marc Laidlaw" &lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt; wro=
  774. te:<br type=3D"attribution" class=3D""></div></div><blockquote style=3D"mar=
  775. gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div=
  776. class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D""><div class=3D""><=
  777. div class=3D""><div class=3D"">As far as a reason why they would or wouldn'=
  778. t release them, I can't really even speculate. It's not like there is some =
  779. authority saying to release or not release stuff. But generally, back when =
  780. I worked there, especially in the earlier days, when there was a lot of con=
  781. cern about quality control and things not shipping unless they were highly =
  782. polished--a kind of constipation that if anything was aggravated by the the=
  783. ft. The company itself has no vested interest in releasing content outside =
  784. of its regular shipping cycles; maybe some individuals do. Even when Valve =
  785. was heavily involved in supporting Half-Life 1 mods, there was plenty of or=
  786. iginal content that the company did not release to the mod community. To fi=
  787. nd art this old would be work, for somebody who knew where to look for it. =
  788. It would involve reinstalling and reconfiguring our old content control sys=
  789. tem...I think it was VSS. I don't know if anyone cares to go to that troubl=
  790. e. <br class=3D""><br class=3D""></div>My hope is that someday Valve will h=
  791. ire a professional records archivist to go through all the old stuff, exhum=
  792. e it, organize it, set it up for students, researchers, academics, or even =
  793. the merely curious. But corporations have different motivations than you or=
  794. I when it comes to their intellectual property. There is tons of amazing c=
  795. oncept art done for movies, but the artists themselves are unable to distri=
  796. bute it without permission of studios, who have no real use for it, but sti=
  797. ll would rather squat on it. Early Disney archives are certainly full of am=
  798. azing stuff that Disney controls tightly and only lets a fraction out under=
  799. extremely controlled circumstances. <br class=3D""><br class=3D""></div>Fo=
  800. r that matter, if someone who loved my books wanted to see an old draft of =
  801. one, I would certainly deny the request, because the work is embarrassing a=
  802. nd I don't like to leave tracks. But I still intend to leave my records to =
  803. a collection for people to look at old manuscripts and stuff if they want t=
  804. o someday. (And no, I didn't bring any Valve stuff with me. I left it all t=
  805. here. Everything I created when I worked there belongs to them.) <br class=
  806. =3D""><br class=3D""></div>It's a complicated and sometimes troubling issue=
  807. , especially if you have invested a bunch of energy in wanting to tinker wi=
  808. th property that belongs to someone else. At some point, you might be bette=
  809. r off inventing your own worlds, and then you don't have to depend on anyon=
  810. e else for access or permission to play in them. In the end, that's what I'=
  811. ve chosen to do.<br class=3D""><br class=3D""><br class=3D""></div></div></=
  812. div><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div cla=
  813. ss=3D"h5"><div class=3D"">On Wed, Jun 29, 2016 at 6:04 PM, Graham Gatwick <=
  814. span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;=
  815. </span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:=
  816. 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cla=
  817. ss=3D""><div class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">What =
  818. reason would Valve have for not releasing old stuff they would never use ev=
  819. er again? I am not talking about something as crude as the gas mask citizen=
  820. model, but something more HQ like the old City 17 propaganda signs/posters=
  821. , such as this:<div class=3D""><br class=3D""></div><div class=3D""><img sr=
  822. c=3D"http://vignette1.wikia.nocookie.net/half-life/images/6/61/Consul_great=
  823. er_good_poster.jpg/revision/latest?cb=3D20090924182709&amp;path-prefix=3Den=
  824. " height=3D"472" width=3D"232" class=3D""><br class=3D""><br class=3D""></d=
  825. iv><div class=3D"">I think that Valve may still have all of these old poste=
  826. rs on their servers <b class=3D"">(you may know, do they?)</b>, possibly wi=
  827. th massive magenta X's on them, but I don't think anyone would care at this=
  828. point, just having these old posters would be a <u class=3D"">godsend</u>.=
  829. </div><div class=3D""><br class=3D""></div><div class=3D"">What reason woul=
  830. d Valve have for not releasing this content to the community, at least hidd=
  831. en in a Dota 2 update or something (like they did with the old<b class=3D""=
  832. > sky_c17_05 </b>skybox in the CS:S files)? They would no longer have a use=
  833. for them anymore, and the posters look pretty good, I don't know who would=
  834. be ashamed of them being out there.</div><div class=3D""><br class=3D""></=
  835. div><div class=3D""><u class=3D"">So my questions are:</u><br class=3D""><b=
  836. r class=3D""></div><div class=3D""><b class=3D""><i class=3D"">- Do you kno=
  837. w if Valve still has these textures?</i></b></div><div class=3D""><b class=
  838. =3D""><i class=3D"">- Is there any reason they would not release them?</i><=
  839. /b></div></div></div></div></div><div class=3D""><div class=3D""><div class=
  840. =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D"h5"><div=
  841. class=3D"">On Mon, Jun 27, 2016 at 12:19 PM, Marc Laidlaw <span dir=3D"ltr=
  842. " class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br =
  843. class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-=
  844. left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
  845. =3D"h5"><div class=3D"">No, I don't remember, but that sounds possible. I w=
  846. as probably working on them around the same time.</div></div></div><div cla=
  847. ss=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div=
  848. class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">On Sun, Jun 26, 2=
  849. 016 at 6:44 PM Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&g=
  850. t; wrote:<br class=3D""></div></div></div></div><blockquote style=3D"margin=
  851. :0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cl=
  852. ass=3D""><div class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">Do y=
  853. ou remember writing the 'Old Friends' story fragment? Is your map 'nether_0=
  854. 1' set after that, in a sense? As the old friend story fragment ends with G=
  855. ordon travelling to a sewer full of manhacks with a stunstick, nether_01 as=
  856. a very similar premise, is it sort of set after it?</div></div></div></div=
  857. ><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div class=
  858. =3D"h5"><div class=3D"">On Fri, Jun 24, 2016 at 10:54 AM, Marc Laidlaw <spa=
  859. n dir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span=
  860. > wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 =
  861. .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D"=
  862. "><div class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">No recollec=
  863. tion. I didn't oversee the artists and there's plenty I didn't see. And als=
  864. o this was a long, long, long time ago. The only thing I'm likely to rememb=
  865. er is stuff that was in RTB or reproduced commonly elsewhere, since that wo=
  866. uld have reinforced my memories occasionally over the years. Stuff I glimps=
  867. ed on somebody's monitor 15 years ago and never saw again is basically gone=
  868. , unless maybe someone does a Fringe-style psyche-merging and goes back thr=
  869. ough my buried memories. <br class=3D""></div></div></div></div><div class=
  870. =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D"h5"><div=
  871. class=3D""><div class=3D""><div class=3D"">On Thu, Jun 23, 2016 at 4:54 PM=
  872. , Graham Gatwick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]=
  873. @gmail.com</a>&gt;</span> wrote:<br class=3D""></div></div></div></div></di=
  874. v><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
  875. -left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D""><div =
  876. dir=3D"ltr" class=3D""><div class=3D""><div class=3D"h5">Right, OK. Well, d=
  877. o you remember if any other posters in this style were made:&nbsp;<div clas=
  878. s=3D""><br class=3D""><div class=3D""><img src=3D"http://images1.wikia.noco=
  879. okie.net/__cb20090924182711/half-life/en/images/6/61/Consul_greater_good_po=
  880. ster.jpg" height=3D"472" width=3D"232" class=3D""><br class=3D""><img src=
  881. =3D"http://images1.wikia.nocookie.net/__cb20090924182819/half-life/en/image=
  882. s/6/6c/Cremator_poster.jpg" height=3D"472" width=3D"206" class=3D""><br cla=
  883. ss=3D""><img src=3D"http://vignette1.wikia.nocookie.net/half-life/images/7/=
  884. 72/Metropolice_guard_early_poster.jpg/revision/latest?cb=3D20090924182723&a=
  885. mp;path-prefix=3Den" height=3D"472" width=3D"247" class=3D""><br class=3D""=
  886. ><img src=3D"http://vignette1.wikia.nocookie.net/half-life/images/e/e2/Pape=
  887. rposter004a.png/revision/latest?cb=3D20120621193755&amp;path-prefix=3Den" h=
  888. eight=3D"472" width=3D"236" class=3D""><br class=3D""><img src=3D"https://s=
  889. -media-cache-ak0.pinimg.com/736x/d7/76/a6/d776a6f055f651303958e6a5c900af45.=
  890. jpg" height=3D"472" width=3D"236" class=3D""><br class=3D""><br class=3D"">=
  891. </div></div><div class=3D"">We have those first 3 through Raising The Bar, =
  892. the last 2 are in the stolen files. The first 3 posters were replaced by th=
  893. e 'CMB' style posters, as indicated by this leaked environment map:</div><d=
  894. iv class=3D""><br class=3D""></div></div></div><div class=3D""><span id=3D"=
  895. m_6193780321825893702cid:ii_ipsyn0k40_1557faabe7b8189e" class=3D"">&lt;c17_=
  896. 04_23_00_00_00.png&gt;</span><div class=3D""><div class=3D"h5"><br class=3D=
  897. "">=E2=80=8BThat's what paperposter003 used to look like.&nbsp;<br class=3D=
  898. ""></div></div></div><div class=3D""><div class=3D"h5"><div class=3D""><br =
  899. class=3D""></div><div class=3D"">I am 100% sure that there is at least one =
  900. poster missing, as we have 3 that were obtained through RTB, but there are =
  901. 4 'CMB' style posters in the stolen files. These CMB style posters definite=
  902. ly replaced the old posters, and I was wondering if you could clarify what =
  903. the missing poster was, or if it existed at all.</div></div></div></div></d=
  904. iv></div></div><div class=3D""><div class=3D"h5"><div class=3D""><div class=
  905. =3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div c=
  906. lass=3D""><div class=3D"">On Fri, Jun 24, 2016 at 2:48 AM, Marc Laidlaw <sp=
  907. an dir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</spa=
  908. n> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0=
  909. .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D=
  910. ""><div class=3D""><div class=3D"">No, we never got far enough with the ide=
  911. a to do art specifically for the arcade. There was a roughed out shell of a=
  912. map, that was about it.</div></div></div><div class=3D""><div class=3D""><=
  913. br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D=
  914. ""><div dir=3D"ltr" class=3D"">On Thu, Jun 23, 2016 at 2:31 AM Graham Gatwi=
  915. ck &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br class=3D""></d=
  916. iv></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px=
  917. #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><d=
  918. iv class=3D""><div dir=3D"ltr" class=3D"">Hey Marc, do you remember if ther=
  919. e were any old Manhack Arcade posters made? If so, what do you remember abo=
  920. ut them?</div></div></div></div><div class=3D""><br class=3D""><div class=
  921. =3D""><div class=3D""><div class=3D""><div class=3D"">On Thu, Jun 16, 2016 =
  922. at 12:37 AM, Graham Gatwick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">=
  923. [REDACTED]@gmail.com</a>&gt;</span> wrote:<br class=3D""></div></div></div=
  924. ><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-=
  925. left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D""><div d=
  926. ir=3D"ltr" class=3D"">It's sky_c17_05, and they used to have those pink x's=
  927. on them.</div></div></div></div><div class=3D""><div class=3D""><div class=
  928. =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div c=
  929. lass=3D"">On Thu, Jun 16, 2016 at 12:37 AM, Graham Gatwick <span dir=3D"ltr=
  930. " class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;</span> wrote:<=
  931. br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;bord=
  932. er-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div cl=
  933. ass=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Hey Marc, did you know=
  934. that there is actually an incredibly old HL2 skybox in the CSS files?<div =
  935. class=3D""><br class=3D""></div><div class=3D""><img src=3D"http://media.mo=
  936. ddb.com/images/members/1/860/859977/testroom_light_industrial010001.jpg" he=
  937. ight=3D"354" width=3D"472" class=3D""><br class=3D"">It's not even used in =
  938. any CSS maps, odd how these things make their way into things eh?</div></di=
  939. v></div></div></div><div class=3D""><div class=3D""><div class=3D""><br cla=
  940. ss=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">On =
  941. Thu, Jun 9, 2016 at 4:20 AM, Marc Laidlaw <span dir=3D"ltr" class=3D"">&lt;=
  942. <a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=3D""></div>=
  943. </div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
  944. id;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=
  945. =3D"">sorry, life has taken priority, I've got a lot going on right now, fa=
  946. mily obligations, etc. If you are unhappy with your title just do what I di=
  947. d and look for a scientific term that echoes it. The Lenin poster a perfect=
  948. example of how to use temporary art when working on a layout for a possibl=
  949. e future design...don't spend any cycles creating a new figure when you don=
  950. 't know if the composition works. Work rough and refine later. It. has abso=
  951. lutely no relevance in terms of the world itself.</div></div></div><div cla=
  952. ss=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div=
  953. class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Tue, Jun 7, 2016=
  954. at 8:46 PM Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; =
  955. wrote:<br class=3D""></div></div></div></div><blockquote style=3D"margin:0 =
  956. 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
  957. =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">OK, even =
  958. I would admit that asking you to create a chapter name for me is pretty stu=
  959. pid. Sorry! Anyway, I've got another question:<div class=3D""><br class=3D"=
  960. "></div><div class=3D"">Do you know what was up with all Lenin being on som=
  961. e of the old City 17 posters? <a href=3D"https://i.imgur.com/LZGShFa.png" t=
  962. arget=3D"_blank" class=3D"">Here's an example.</a></div></div></div></div><=
  963. /div><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div cl=
  964. ass=3D""><div class=3D"">On Fri, Jun 3, 2016 at 7:10 PM, Graham Gatwick <sp=
  965. an dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;</=
  966. span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 =
  967. 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
  968. =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">I've name=
  969. d the chapter title of my version of the Industrial Site 'Solitude'. It's a=
  970. pretty terrible title ;/</div></div></div></div><div class=3D""><div class=
  971. =3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div c=
  972. lass=3D""><div class=3D"">On Fri, Jun 3, 2016 at 7:08 PM, Graham Gatwick <s=
  973. pan dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;<=
  974. /span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0=
  975. 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div clas=
  976. s=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Hey Marc=
  977. , If you had to name the <a href=3D"https://www.youtube.com/watch?v=3DDcphD=
  978. RdkFWQ" target=3D"_blank" class=3D"">City 17 Industrial Site</a>&nbsp;Chapt=
  979. er Title (e.g. Point Insertion, Highway 17, etc.), what would you name it?<=
  980. div class=3D""><br class=3D""></div><div class=3D"">I swear this isn't me b=
  981. eing out of ideas for a title...;-;</div></div></div></div></div><div class=
  982. =3D""><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div c=
  983. lass=3D""><div class=3D""><div class=3D"">On Fri, Jun 3, 2016 at 3:07 PM, M=
  984. arc Laidlaw <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.c=
  985. om</a>&gt;</span> wrote:<br class=3D""></div></div></div><blockquote style=
  986. =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D=
  987. ""><div class=3D""><div class=3D""><div class=3D"">At some point we got a h=
  988. ead model to use instead of a drawing. The resources at that time would all=
  989. refer to the consul probably.</div></div></div><div class=3D""><div class=
  990. =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div c=
  991. lass=3D""><div dir=3D"ltr" class=3D"">On Thu, Jun 2, 2016 at 5:31 PM Graham=
  992. Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br class=3D=
  993. ""></div></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-le=
  994. ft:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
  995. =3D""><div class=3D""><div dir=3D"ltr" class=3D"">Is it possible that the C=
  996. onsul looked like Dr. Breen at one point before you changed his name? Becau=
  997. se in the stolen files, there is a model labelled as 'consul', which is jus=
  998. t Dr. Breen's head in mid-air.&nbsp;</div></div></div></div><div class=3D""=
  999. ><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=
  1000. =3D"">On Fri, Jun 3, 2016 at 3:09 AM, Marc Laidlaw <span dir=3D"ltr" class=
  1001. =3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=
  1002. =3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:=
  1003. 1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""=
  1004. ><div class=3D"">That was an indication they were to be cut. No idea why. M=
  1005. ight have been an art decision, they were early temp work and considered no=
  1006. t good, or they were the wrong resolution. A lot of early models were done =
  1007. by junior artists and had way too many polys...I assume the same could have=
  1008. been true of textures. just guessing here. also could be they were temp wo=
  1009. rk taking from other sources such as texture libraries and we didn't have r=
  1010. ights to them.</div></div></div><div class=3D""><div class=3D""><br class=
  1011. =3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D""><div =
  1012. dir=3D"ltr" class=3D"">On Thu, Jun 2, 2016 at 4:09 AM Graham Gatwick &lt;<a=
  1013. class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br class=3D""></div></div>=
  1014. </div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
  1015. id;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=
  1016. =3D""><div dir=3D"ltr" class=3D""><img src=3D"https://i.imgur.com/2DeAiCk.p=
  1017. ng" height=3D"233" width=3D"472" class=3D""><div class=3D""><br class=3D"">=
  1018. </div><div class=3D"">Hey Marc, do you know what Valve employee put random =
  1019. pink X's over various textures in the stolen files.Also, do you know WHYYYY=
  1020. YYYYYYYYYYYYYYYYYYYYYYYY<wbr class=3D"">YYYYYY they would do such a thing?<=
  1021. /div></div></div></div></div><div dir=3D"ltr" class=3D""><div class=3D""><b=
  1022. r class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""=
  1023. ><div class=3D""><div class=3D"">On Tue, May 31, 2016 at 5:34 PM, Graham Ga=
  1024. twick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com<=
  1025. /a>&gt;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"=
  1026. margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><=
  1027. div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">=
  1028. That's a real shame, I thought there might be more to him :/<br class=3D"">=
  1029. </div></div></div></div><div class=3D""><div class=3D""><div class=3D""><br=
  1030. class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D""=
  1031. >On Tue, May 31, 2016 at 4:50 PM, Marc Laidlaw <span dir=3D"ltr" class=3D""=
  1032. >&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=3D""><=
  1033. /div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #cc=
  1034. c solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div c=
  1035. lass=3D"">There's nothing to tell, he was completely undeveloped. When we r=
  1036. ealized that the best way to connect the two completely unconnected games w=
  1037. as to bring back the science team, our nameless administrator consul guy ca=
  1038. me into focus as Breen, the unnamed administrator character we had lying ar=
  1039. ound from hl1. the consul was just a generic big brother face, basically te=
  1040. mp. yes, that's my website. I thought everyone was required by law to have =
  1041. a website.</div></div></div><div class=3D""><div class=3D""><br class=3D"">=
  1042. <div class=3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D=
  1043. "ltr" class=3D"">On Mon, May 30, 2016 at 9:23 PM Graham Gatwick &lt;<a clas=
  1044. s=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br class=3D""></div></div></div=
  1045. ></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;pa=
  1046. dding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D"">=
  1047. <div dir=3D"ltr" class=3D"">Also, I've got another old storyline question! =
  1048. I'm surprised I didn't ask this one eariler:<div class=3D""><br class=3D"">=
  1049. </div><div class=3D"">What can you tell me about Dr. Breen's predecessor, <=
  1050. a href=3D"http://half-life.wikia.com/wiki/The_Consul" target=3D"_blank" cla=
  1051. ss=3D"">The Consul</a>? We know little to nothing about him unfortunately.<=
  1052. /div></div></div></div></div><div class=3D""><br class=3D""><div class=3D""=
  1053. ><div class=3D""><div class=3D""><div class=3D"">On Tue, May 31, 2016 at 2:=
  1054. 13 PM, Graham Gatwick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]=
  1055. @gmail.com</a>&gt;</span> wrote:<br class=3D""></div></div></div><bloc=
  1056. kquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1=
  1057. ex" class=3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"=
  1058. ltr" class=3D"">I didn't know you had a website! Is it <a href=3D"http://ww=
  1059. w.marclaidlaw.com/" target=3D"_blank" class=3D"">www.marclaidlaw.com</a>?<b=
  1060. r class=3D""><div class=3D""><br class=3D""></div><div class=3D""><br class=
  1061. =3D""></div></div></div></div></div><div class=3D""><div class=3D""><div cl=
  1062. ass=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><di=
  1063. v class=3D"">On Tue, May 31, 2016 at 1:47 PM, Marc Laidlaw <span dir=3D"ltr=
  1064. " class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br =
  1065. class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-=
  1066. left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
  1067. =3D""><div class=3D"">I will have to find time to get around to it...not cl=
  1068. ear how much work it needs. I'll let you know if I do it...will probably pu=
  1069. t it up at my website just so there's some accountability.</div></div></div=
  1070. ><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=
  1071. =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Mon, M=
  1072. ay 30, 2016 at 5:39 PM Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.c=
  1073. om</a>&gt; wrote:<br class=3D""></div></div></div></div><blockquote style=
  1074. =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D=
  1075. ""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=
  1076. =3D"">Well now I really want to read it :P</div></div></div></div><div clas=
  1077. s=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div =
  1078. class=3D"">On Tue, May 31, 2016 at 10:38 AM, Marc Laidlaw <span dir=3D"ltr"=
  1079. class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br c=
  1080. lass=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-l=
  1081. eft:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
  1082. =3D""><div class=3D"">Probably not interesting, but hopefully funny.</div><=
  1083. /div></div><div class=3D""><div class=3D""><br class=3D""><div class=3D""><=
  1084. div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">=
  1085. On Mon, May 30, 2016 at 5:34 PM Graham Gatwick &lt;<a class=3D"">[REDACTED]=
  1086. @gmail.com</a>&gt; wrote:<br class=3D""></div></div></div></div><blockquot=
  1087. e style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" c=
  1088. lass=3D""><div dir=3D"ltr" class=3D"">Oooh, that sounds interesting!</div><=
  1089. div class=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D=
  1090. ""><div class=3D"">On Tue, May 31, 2016 at 10:33 AM, Graham Gatwick <span d=
  1091. ir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;</span=
  1092. > wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 =
  1093. .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D"=
  1094. "><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">The book most=
  1095. ly just has a lot more HL1 stuff compared to HL2 stuff.</div></div></div></=
  1096. div><div class=3D""><div class=3D""><div class=3D""><br class=3D""><div cla=
  1097. ss=3D""><div class=3D""><div class=3D""><div class=3D"">On Tue, May 31, 201=
  1098. 6 at 10:27 AM, Marc Laidlaw <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">=
  1099. mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=3D""></div></div></div><b=
  1100. lockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-lef=
  1101. t:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D"">well, tha=
  1102. t might be why we stopped the presses on the first version and took it back=
  1103. and redid it ourselves. It was probably full of inaccuracies. You should n=
  1104. ot trust anything you read in a book that has not been fact-checked. You gu=
  1105. ys are opening the floodgates to even more halftruths and misconceptions. t=
  1106. he key word is Uncorrected.</div></div></div><div class=3D""><div class=3D"=
  1107. "><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=
  1108. =3D""><div dir=3D"ltr" class=3D"">On Mon, May 30, 2016 at 5:25 PM Graham Ga=
  1109. twick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br class=3D"">=
  1110. </div></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:=
  1111. 1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""=
  1112. ><div class=3D""><div dir=3D"ltr" class=3D"">I think there was a statement =
  1113. in RTB: Uncorrected Proof.</div></div></div></div><div class=3D""><br class=
  1114. =3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">On Tu=
  1115. e, May 31, 2016 at 10:22 AM, Marc Laidlaw <span dir=3D"ltr" class=3D"">&lt;=
  1116. <a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=3D""></div>=
  1117. </div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
  1118. id;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=
  1119. =3D"">I just got this same question from someone else. It's utter bullshit.=
  1120. I'm pretty sure all the ones I wrote that were good enough to circulate t=
  1121. o the team were printed in RTB. Where do these rumors start?</div></div></d=
  1122. iv><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div clas=
  1123. s=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Mon, =
  1124. May 30, 2016 at 5:15 PM Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.=
  1125. com</a>&gt; wrote:<br class=3D""></div></div></div></div><blockquote style=
  1126. =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D=
  1127. ""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=
  1128. =3D"">Hey marc, do you keep any of the older story vignettes? I read in RTB=
  1129. that over a thousand were written.</div></div></div></div><div class=3D"">=
  1130. <br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=
  1131. =3D"">On Mon, May 30, 2016 at 10:09 AM, Graham Gatwick <span dir=3D"ltr" cl=
  1132. ass=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;</span> wrote:<br c=
  1133. lass=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-l=
  1134. eft:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
  1135. =3D""><div class=3D""><div dir=3D"ltr" class=3D"">I guess I can wait 'till =
  1136. the 15th.</div></div></div></div><div class=3D""><div class=3D""><div class=
  1137. =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div c=
  1138. lass=3D"">On Mon, May 30, 2016 at 10:08 AM, Graham Gatwick <span dir=3D"ltr=
  1139. " class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt;</span> wrote:<=
  1140. br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;bord=
  1141. er-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div cl=
  1142. ass=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Turns out he's on a tw=
  1143. o week vacation.&nbsp;</div></div></div></div><div class=3D""><div class=3D=
  1144. ""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div clas=
  1145. s=3D""><div class=3D"">On Mon, May 30, 2016 at 9:23 AM, Marc Laidlaw <span =
  1146. dir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> =
  1147. wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8=
  1148. ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D"">=
  1149. <div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Sorry to hear t=
  1150. hat, but also keep in mind that most Valve employees are not writers and ar=
  1151. e not just at their keyboards writing emails all day. Some, especially code=
  1152. rs, actually turn off mail to get work done because the volume is so great =
  1153. and so constant and it is easy to get distracted. I probably wrote more ema=
  1154. il than anyone at the company. Just saying, don't expect instant ongoing re=
  1155. plies from most people.<br class=3D""></div></div></div></div><div class=3D=
  1156. ""><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div clas=
  1157. s=3D""><div class=3D""><div class=3D"">On Sun, May 29, 2016 at 9:17 AM, Gra=
  1158. ham Gatwick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmai=
  1159. l.com</a>&gt;</span> wrote:<br class=3D""></div></div></div><blockquote sty=
  1160. le=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=
  1161. =3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" clas=
  1162. s=3D"">I can relate to him, I've been pretty ill lately&nbsp;=F0=9F=A4=92</=
  1163. div></div></div></div><div class=3D""><div class=3D""><div class=3D""><br c=
  1164. lass=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">O=
  1165. n Mon, May 30, 2016 at 1:58 AM, Marc Laidlaw <span dir=3D"ltr" class=3D"">&=
  1166. lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=3D""></d=
  1167. iv></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc =
  1168. solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div cla=
  1169. ss=3D"">It's him. I think he has been out sick.</div></div></div><div class=
  1170. =3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div c=
  1171. lass=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Sun, May 29, 2016 =
  1172. at 2:57 AM Graham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; w=
  1173. rote:<br class=3D""></div></div></div></div><blockquote style=3D"margin:0 0=
  1174. 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
  1175. =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Hey Marc =
  1176. - Are you sure that's him? I sent him an email a few days ago, but still no=
  1177. reply. I didn't tell anyone else to ask him questions, and I can't imagine=
  1178. that his official Valve email would have that much in it.</div></div></div=
  1179. ></div><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div =
  1180. class=3D""><div class=3D"">On Wed, May 25, 2016 at 8:15 AM, Graham Gatwick =
  1181. <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt=
  1182. ;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin=
  1183. :0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cl=
  1184. ass=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">I'll m=
  1185. ake sure not to swamp his email :P</div></div></div></div><div class=3D""><=
  1186. div class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D=
  1187. ""><div class=3D""><div class=3D"">On Wed, May 25, 2016 at 5:18 AM, Marc La=
  1188. idlaw <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>=
  1189. &gt;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"mar=
  1190. gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div=
  1191. class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D""><di=
  1192. v class=3D"">I am happy to say I talked someone at Valve into taking over m=
  1193. y old role of answering these sorts of questions: David Speyrer! <br class=
  1194. =3D""><br class=3D"">I believe his email is <a class=3D"">david@valvesoftwa=
  1195. re.com</a>, which shows you how long he's been around.<br class=3D""><br cl=
  1196. ass=3D""></div><div class=3D"">David was there through all of HL2's develop=
  1197. ment and probably has a much better memory of it than I do, and might even =
  1198. provide some interesting contradictions to what I've said. Good to get more=
  1199. perspectives!<br class=3D""><br class=3D""></div><div class=3D"">Ok, have =
  1200. fun, don't be too hard on the guy. If I told him that I had a 44 email chai=
  1201. n with your crew in the last month alone, he might have run screaming. That=
  1202. 's more email than I've sent to my family or friends. <br class=3D""><br cl=
  1203. ass=3D""></div><div class=3D"">Best wishes for a Darker Tomorrow,<br class=
  1204. =3D""></div><div class=3D"">Marc Laidlaw <br class=3D""></div><br class=3D"=
  1205. "></div></div></div></div><div class=3D""><div class=3D""><div class=3D""><=
  1206. br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D=
  1207. "">On Sun, May 22, 2016 at 8:39 AM, Marc Laidlaw <span dir=3D"ltr" class=3D=
  1208. "">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=3D""=
  1209. ></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #=
  1210. ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div=
  1211. class=3D"">It was all gradual, it was always set mainly in Europe, though =
  1212. at some point we came up we just named the place City 17 because the place =
  1213. we'd been working on needed a name. The storyline didn't really change beca=
  1214. use we didn't really have one. Early in the process, when you might think i=
  1215. t was darker, we had more alien races including insect ones, so it was perh=
  1216. aps more generic science fictiony, not necessarily darker. I think what we =
  1217. shipped was darker overall because we focused on a brutal occupying force i=
  1218. nstead of a bunch of colorful aliens. It helped to limit the art requiremen=
  1219. ts and that drove a tighter story.</div></div></div><div class=3D""><div cl=
  1220. ass=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><di=
  1221. v class=3D""><div dir=3D"ltr" class=3D"">On Sun, May 22, 2016 at 5:59 AM Gr=
  1222. aham Gatwick &lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br clas=
  1223. s=3D""></div></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;borde=
  1224. r-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div cla=
  1225. ss=3D""><div class=3D""><div dir=3D"ltr" class=3D"">It's a shame that our c=
  1226. onversation has to come to an end Marc, but I'd just like to ask one more q=
  1227. uestion. I'll try and make sure it is as sensitive as possible.&nbsp;<div c=
  1228. lass=3D""><br class=3D""></div><div class=3D"">Was there a specific time th=
  1229. at the HL2 team dumped the dark storyline and switched to a European C17, o=
  1230. r did it happen over a long/short amount of time (specify please)?</div></d=
  1231. iv></div></div></div><div class=3D""><br class=3D""><div class=3D""><div cl=
  1232. ass=3D""><div class=3D""><div class=3D"">On Sat, May 21, 2016 at 9:53 PM, G=
  1233. raham Gatwick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gm=
  1234. ail.com</a>&gt;</span> wrote:<br class=3D""></div></div></div><blockquote s=
  1235. tyle=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" clas=
  1236. s=3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" cla=
  1237. ss=3D"">Well, that's a pity.&nbsp;</div></div></div></div><div class=3D""><=
  1238. div class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D=
  1239. ""><div class=3D""><div class=3D"">On Sat, May 21, 2016 at 6:10 PM, Marc La=
  1240. idlaw <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>=
  1241. &gt;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"mar=
  1242. gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div=
  1243. dir=3D"auto" class=3D""><div class=3D""><div class=3D""><div class=3D""><d=
  1244. iv class=3D""></div><div class=3D"">I need to stop answering these question=
  1245. s now. It is inappropriate, as I have mentioned, for me to speak about Valv=
  1246. e business and properties without their authorization. Your questions about=
  1247. Arkane and Junction Point are doubly problematic, because the details of a=
  1248. ll such business relationships are certainly confidential. Sorry about that=
  1249. !</div><div class=3D""><br class=3D""></div><div class=3D"">Best wishes, ML=
  1250. </div></div></div></div><div class=3D""><div class=3D""><div class=3D""><di=
  1251. v class=3D""><div class=3D""><div class=3D""><br class=3D""></div><div clas=
  1252. s=3D""><br class=3D"">On May 20, 2016, at 8:43 PM, Graham Gatwick &lt;<a cl=
  1253. ass=3D"">[REDACTED]@gmail.com</a>&gt; wrote:<br class=3D""><br class=3D"">=
  1254. </div></div></div></div><blockquote type=3D"cite" class=3D""><div class=3D"=
  1255. "><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D=
  1256. "">This guy never worked at VALVe, it appeared that EA were developing a Ha=
  1257. lf-Life expansion. Did you know anything about it?</div></div></div></div><=
  1258. div class=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D=
  1259. ""><div class=3D"">On Sat, May 21, 2016 at 1:38 PM, Marc Laidlaw <span dir=
  1260. =3D"ltr" class=3D"">&lt;<a class=3D"">mlaidlaw@gmail.com</a>&gt;</span> wro=
  1261. te:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;=
  1262. border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><di=
  1263. v class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">I'm pretty sure no=
  1264. body of that name ever worked at Valve. Maybe he worked for Arkane or Junct=
  1265. ion Point? <br class=3D""></div></div></div></div><div class=3D""><div clas=
  1266. s=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div =
  1267. class=3D""><div class=3D"">On Fri, May 20, 2016 at 8:36 PM, Graham Gatwick =
  1268. <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com</a>&gt=
  1269. ;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin=
  1270. :0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cl=
  1271. ass=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D""><a hre=
  1272. f=3D"http://www.neogaf.com/forum/showthread.php?t=3D425012" target=3D"_blan=
  1273. k" class=3D"">http://www.neogaf.com/forum/sh<wbr class=3D"">owthread.php?t=
  1274. =3D425012</a>&nbsp;<br class=3D""><div class=3D""><br class=3D""></div><div=
  1275. class=3D"">Link to the NeoGAF thread if you want to inspect the art and vi=
  1276. ew additional information.</div></div></div></div></div><div class=3D""><di=
  1277. v class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""=
  1278. ><div class=3D""><div class=3D"">On Sat, May 21, 2016 at 1:35 PM, Graham Ga=
  1279. twick <span dir=3D"ltr" class=3D"">&lt;<a class=3D"">[REDACTED]@gmail.com<=
  1280. /a>&gt;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"=
  1281. margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><=
  1282. div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">=
  1283. So, back in 2011, a NeoGAF user found some concept art on the art portfolio=
  1284. page of an EA employee, and the only information that was given on them wa=
  1285. s 'cancelled Half-Life project'. Did you know anything about this?</div></d=
  1286. iv></div></div><div class=3D""><div class=3D""><div class=3D""><br class=3D=
  1287. ""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">On Thu, =
  1288. May 19, 2016 at 2:31 PM, Marc Laidlaw <span dir=3D"ltr" class=3D"">&lt;<a c=
  1289. lass=3D"">mlaidlaw@gmail.com</a>&gt;</span> wrote:<br class=3D""></div></di=
  1290. v></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;p=
  1291. adding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D""=
  1292. ><div dir=3D"ltr" class=3D"">Hm, no, I don't know what that is. I didn't ha=
  1293. ve anything to do with producing the book. I think there was an early versi=
  1294. on people weren't happy with because it was just basically verbatim transcr=
  1295. ipts of rambling interviews with no organization. People realized that it w=
  1296. as asking the impossible of an outside freelancer to write knowledgeably ab=
  1297. out a hermetically sealed system, so a few people got together and reworked=
  1298. the whole book. <br class=3D""></div></div></div></div><div class=3D""><di=
  1299. v class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""=
  1300. ><div class=3D""><div class=3D"">On Wed, May 18, 2016 at 9:18 PM, Graham Ga=
  1301. twick <span dir=3D"ltr" class=3D"">&lt;<a class=3D""></a></span></div></div=
  1302. ></div></div></div></div></div></blockquote></div></div></div></div></block=
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