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- From: Marc Laidlaw <mlaidlaw@gmail.com>
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- Subject: Re: Can You Answer Some Questions About the Original HL2 Storyline?
- Date: Sat, 12 Nov 2016 20:15:21 -0800
- References: <CAOz=NEe=pymg+T6iQ4NRz0b_xspJROXbdnv8pWqvNBsng1g+Wg@mail.gmail.com> <CAOz=NEe6-_ZWF2iApv1ArOV4H+AV8bPM+y3ZT14d2dTXEeC4sw@mail.gmail.com> <CA+GALyME_bxLNiTeneceGDOpFQn09ZGBn2LXQjEZjAtG4gM-8g@mail.gmail.com> <CAOz=NEe-OFMsO4NAbwbe6NHVjzER0ht-YjoT0sqWmGcB09P3aw@mail.gmail.com> <CA+GALyPOVn0oymwUxKj_cadW14qv0M4ga=vEz1984iixs7pybA@mail.gmail.com> <CAOz=NEdxTUSZUDQwKGw9dAG4RbZQBe3bPB1cpmfhepv6XGye0w@mail.gmail.com> <CA+GALyOaO3jsFS23HXp0aSbV4fJnXv1yS4xUw-7kchzLwRFriA@mail.gmail.com> <CAOz=NEcVPmK8nPRd37dPp4Pk09RmXG5qTejecG4PGKMboC29WA@mail.gmail.com> <CA+GALyMbo9+4sEu2LyRa=f9UBM_B33fu0jVLHavXaYhx=Pob9Q@mail.gmail.com> <CAOz=NEdDcB8sXEdsV_F+CSs3VL=xALgKMyw-G0zRoZHnJcMTCw@mail.gmail.com> <C871149B-AA1D-45EE-9372-0D398FD29BC6@gmail.com> <CAOz=NEfSKAURzchSy3UwNBV=k1a1cj8Tm8Qqf_ePKSf7V5oJeA@mail.gmail.com> <34EA6A77-547B-4A1F-94C6-E0947EB26CB3@gmail.com> <CAOz=NEdkg8Z3J7Dh_O84UNaq8c+4Yr2_-dWXh9Fq4LEKKG26kw@mail.gmail.com> 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- To: Graham Gatwick <[REDACTED]@gmail.com>
- In-Reply-To: <CAOz=NEewZ2SkU6r+vNseECbsH9TmaJat9SqkFaXTATEP7M8wkw@mail.gmail.com>
- X-Mailer: Apple Mail (2.3124)
- --Apple-Mail=_5D1BB374-7D75-4F35-BDF1-75E2813B307F
- Content-Transfer-Encoding: quoted-printable
- Content-Type: text/plain; charset=utf-8
- I have a very tenuous relationship with logic. That=E2=80=99s like trying t=
- o use a watercolor blotch as a blueprint for a skyscraper.
- > On Nov 12, 2016, at 8:12 PM, Graham Gatwick <[REDACTED]@gmail.com> wrote=
- :
- >=20
- > Ah, no, it was't anything from the stolen build. It was a theory that som=
- eone had, based off applying real life logic to a story vignette of yours.=
- =20
- >=20
- > On Sun, Nov 13, 2016 at 3:02 PM, Marc Laidlaw <mlaidlaw@gmail.com <mailto=
- :mlaidlaw@gmail.com>> wrote:
- > Don=E2=80=99t know what you=E2=80=99re talking about, sorry. There were m=
- any, many, many versions of what you might be calling an old story. Pollute=
- d gases is not something that leaps out at me as an important part of any o=
- f them. Might be something we talked about for a while and so it ended up i=
- n the stolen beta and people think it=E2=80=99s important and have blown it=
- out of proportion.=20
- >=20
- >> On Nov 12, 2016, at 7:17 PM, Graham Gatwick <[REDACTED]@gmail.com <mail=
- to:[REDACTED]@gmail.com>> wrote:
- >>=20
- >> Hey Marc, did the seven hour war create the polluted gases in the old st=
- ory?
- >>=20
- >> On Thu, Oct 20, 2016 at 6:42 AM, Marc Laidlaw <mlaidlaw@gmail.com <mailt=
- o:mlaidlaw@gmail.com>> wrote:
- >> I dont recall a model. Sackticks probably came out of tickpods. These th=
- ings were not around long enough to have made a memorable impression.=20
- >>=20
- >>=20
- >> On Wednesday, October 19, 2016, Graham Gatwick <[REDACTED]@gmail.com <m=
- ailto:[REDACTED]@gmail.com>> wrote:
- >> Hey marc, was a model for the sackticks ever made? Also, are sackticks a=
- nd tickpods the same thing? I recall Odell saying tickpods, but I assumed t=
- hat they were another name for sackticks.
- >>=20
- >> On Mon, Oct 17, 2016 at 2:09 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> That was an obvious idea but it was changing into something more interes=
- ting when we dropped it. I liked to think they used portals to generate pow=
- er across a differential, like water going through turbines at a dam.=20
- >>=20
- >>=20
- >> On Sunday, October 16, 2016, Graham Gatwick <[REDACTED]@gmail.com <>> w=
- rote:
- >> I mean is it true?
- >>=20
- >> On Mon, Oct 17, 2016 at 1:54 AM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> Hey Marc, I read somewhere that you said the point of the Airex was to r=
- eplace Earth's atmosphere with something breathable for the Advisors, is it=
- rue?
- >>=20
- >> On Fri, Jul 15, 2016 at 10:51 AM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >> Oh lol, we reached the maximum amount of GMail emails for a conversation=
- ! 100 emails :)
- >>=20
- >> On Fri, Jul 15, 2016 at 10:29 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >> I no longer have access to any files, no way to refresh memories. I dont=
- remember much but e3 demos. I did not work on any others.
- >>=20
- >>=20
- >> On Thursday, July 14, 2016, Graham Gatwick <[REDACTED]@gmail.com <>> wr=
- ote:
- >> That email may have sent twice, sorry.
- >>=20
- >> On Fri, Jul 15, 2016 at 10:22 AM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >> Can you remember any other old HL2 demonstrations (apart from Free TVs)?
- >>=20
- >> On Sun, Jul 10, 2016 at 6:53 PM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> What can you remember about the Air Exchange?
- >>=20
- >> On 10 Jul 2016 5:30 PM, "Marc Laidlaw" <mlaidlaw@gmail.com <>> wrote:
- >> No, that was all art design, not story design.
- >> On Sat, Jul 9, 2016 at 9:51 PM Graham Gatwick <[REDACTED]@gmail.com <>>=
- wrote:
- >> Can you remember any old citadel ideas? Interiors and exteriors would be=
- nice.
- >>=20
- >> On 10 Jul 2016 12:42 PM, "Graham Gatwick" <[REDACTED]@gmail.com <>> wro=
- te:
- >> Shame.
- >>=20
- >> On Sun, Jul 10, 2016 at 10:25 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >> Doesnt ring a bell.
- >>=20
- >>=20
- >> On Saturday, July 9, 2016, Graham Gatwick <[REDACTED]@gmail.com <>> wro=
- te:
- >> Do you remember anything about an interview between Dr. Breen and a chil=
- d? There is a map that you made in the stolen files called 'intervu', and i=
- t appears to be Dr. Breen speaking to a child in an interview style. Unfort=
- unately the sentences referenced in the map are missing (!BOYTALK and !BREE=
- NTALK), do you remember anything about this?
- >>=20
- >> On Mon, Jul 4, 2016 at 7:16 PM, Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Yeah, chasm with some enemies in it?
- >>=20
- >> On 3 Jul 2016 12:55 AM, "Marc Laidlaw" <mlaidlaw@gmail.com <>> wrote:
- >> No clue. I was making maps not for inspiration but just to try to teach =
- myself mapping and out of boredom. Is there one called kozykasm in there?
- >>=20
- >> On Sat, Jul 2, 2016 at 1:17 AM Graham Gatwick <[REDACTED]@gmail.com <>>=
- wrote:
- >> Do you remember anything about an old water pump station? In the stolen =
- files, several maps (pumper, pumper2 and pumpstation) are present in your m=
- aps folder, they appear pretty early, and look like they were just for insp=
- iration, but do you remember anything about them?
- >>=20
- >> On 30 Jun 2016 11:00 AM, "Marc Laidlaw" <mlaidlaw@gmail.com <>> wrote:
- >> As far as a reason why they would or wouldn't release them, I can't real=
- ly even speculate. It's not like there is some authority saying to release =
- or not release stuff. But generally, back when I worked there, especially i=
- n the earlier days, when there was a lot of concern about quality control a=
- nd things not shipping unless they were highly polished--a kind of constipa=
- tion that if anything was aggravated by the theft. The company itself has n=
- o vested interest in releasing content outside of its regular shipping cycl=
- es; maybe some individuals do. Even when Valve was heavily involved in supp=
- orting Half-Life 1 mods, there was plenty of original content that the comp=
- any did not release to the mod community. To find art this old would be wor=
- k, for somebody who knew where to look for it. It would involve reinstallin=
- g and reconfiguring our old content control system...I think it was VSS. I =
- don't know if anyone cares to go to that trouble.=20
- >>=20
- >> My hope is that someday Valve will hire a professional records archivist=
- to go through all the old stuff, exhume it, organize it, set it up for stu=
- dents, researchers, academics, or even the merely curious. But corporations=
- have different motivations than you or I when it comes to their intellectu=
- al property. There is tons of amazing concept art done for movies, but the =
- artists themselves are unable to distribute it without permission of studio=
- s, who have no real use for it, but still would rather squat on it. Early D=
- isney archives are certainly full of amazing stuff that Disney controls tig=
- htly and only lets a fraction out under extremely controlled circumstances.=
- =20
- >>=20
- >> For that matter, if someone who loved my books wanted to see an old draf=
- t of one, I would certainly deny the request, because the work is embarrass=
- ing and I don't like to leave tracks. But I still intend to leave my record=
- s to a collection for people to look at old manuscripts and stuff if they w=
- ant to someday. (And no, I didn't bring any Valve stuff with me. I left it =
- all there. Everything I created when I worked there belongs to them.)=20
- >>=20
- >> It's a complicated and sometimes troubling issue, especially if you have=
- invested a bunch of energy in wanting to tinker with property that belongs=
- to someone else. At some point, you might be better off inventing your own=
- worlds, and then you don't have to depend on anyone else for access or per=
- mission to play in them. In the end, that's what I've chosen to do.
- >>=20
- >>=20
- >>=20
- >> On Wed, Jun 29, 2016 at 6:04 PM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> What reason would Valve have for not releasing old stuff they would neve=
- r use ever again? I am not talking about something as crude as the gas mask=
- citizen model, but something more HQ like the old City 17 propaganda signs=
- /posters, such as this:
- >>=20
- >>=20
- >>=20
- >> I think that Valve may still have all of these old posters on their serv=
- ers (you may know, do they?), possibly with massive magenta X's on them, bu=
- t I don't think anyone would care at this point, just having these old post=
- ers would be a godsend.
- >>=20
- >> What reason would Valve have for not releasing this content to the commu=
- nity, at least hidden in a Dota 2 update or something (like they did with t=
- he old sky_c17_05 skybox in the CS:S files)? They would no longer have a us=
- e for them anymore, and the posters look pretty good, I don't know who woul=
- d be ashamed of them being out there.
- >>=20
- >> So my questions are:
- >>=20
- >> - Do you know if Valve still has these textures?
- >> - Is there any reason they would not release them?
- >>=20
- >> On Mon, Jun 27, 2016 at 12:19 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >> No, I don't remember, but that sounds possible. I was probably working o=
- n them around the same time.
- >>=20
- >> On Sun, Jun 26, 2016 at 6:44 PM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Do you remember writing the 'Old Friends' story fragment? Is your map 'n=
- ether_01' set after that, in a sense? As the old friend story fragment ends=
- with Gordon travelling to a sewer full of manhacks with a stunstick, nethe=
- r_01 as a very similar premise, is it sort of set after it?
- >>=20
- >> On Fri, Jun 24, 2016 at 10:54 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >> No recollection. I didn't oversee the artists and there's plenty I didn'=
- t see. And also this was a long, long, long time ago. The only thing I'm li=
- kely to remember is stuff that was in RTB or reproduced commonly elsewhere,=
- since that would have reinforced my memories occasionally over the years. =
- Stuff I glimpsed on somebody's monitor 15 years ago and never saw again is =
- basically gone, unless maybe someone does a Fringe-style psyche-merging and=
- goes back through my buried memories.=20
- >>=20
- >> On Thu, Jun 23, 2016 at 4:54 PM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> Right, OK. Well, do you remember if any other posters in this style were=
- made:=20
- >>=20
- >>=20
- >>=20
- >>=20
- >>=20
- >>=20
- >>=20
- >> We have those first 3 through Raising The Bar, the last 2 are in the sto=
- len files. The first 3 posters were replaced by the 'CMB' style posters, as=
- indicated by this leaked environment map:
- >>=20
- >> <c17_04_23_00_00_00.png>
- >>=20
- >> =E2=80=8BThat's what paperposter003 used to look like.=20
- >>=20
- >> I am 100% sure that there is at least one poster missing, as we have 3 t=
- hat were obtained through RTB, but there are 4 'CMB' style posters in the s=
- tolen files. These CMB style posters definitely replaced the old posters, a=
- nd I was wondering if you could clarify what the missing poster was, or if =
- it existed at all.
- >>=20
- >> On Fri, Jun 24, 2016 at 2:48 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> No, we never got far enough with the idea to do art specifically for the=
- arcade. There was a roughed out shell of a map, that was about it.
- >>=20
- >> On Thu, Jun 23, 2016 at 2:31 AM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Hey Marc, do you remember if there were any old Manhack Arcade posters m=
- ade? If so, what do you remember about them?
- >>=20
- >> On Thu, Jun 16, 2016 at 12:37 AM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >> It's sky_c17_05, and they used to have those pink x's on them.
- >>=20
- >> On Thu, Jun 16, 2016 at 12:37 AM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >> Hey Marc, did you know that there is actually an incredibly old HL2 skyb=
- ox in the CSS files?
- >>=20
- >>=20
- >> It's not even used in any CSS maps, odd how these things make their way =
- into things eh?
- >>=20
- >> On Thu, Jun 9, 2016 at 4:20 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wro=
- te:
- >> sorry, life has taken priority, I've got a lot going on right now, famil=
- y obligations, etc. If you are unhappy with your title just do what I did a=
- nd look for a scientific term that echoes it. The Lenin poster a perfect ex=
- ample of how to use temporary art when working on a layout for a possible f=
- uture design...don't spend any cycles creating a new figure when you don't =
- know if the composition works. Work rough and refine later. It. has absolut=
- ely no relevance in terms of the world itself.
- >>=20
- >> On Tue, Jun 7, 2016 at 8:46 PM Graham Gatwick <[REDACTED]@gmail.com <>>=
- wrote:
- >> OK, even I would admit that asking you to create a chapter name for me i=
- s pretty stupid. Sorry! Anyway, I've got another question:
- >>=20
- >> Do you know what was up with all Lenin being on some of the old City 17 =
- posters? Here's an example. <https://i.imgur.com/LZGShFa.png>
- >>=20
- >> On Fri, Jun 3, 2016 at 7:10 PM, Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> I've named the chapter title of my version of the Industrial Site 'Solit=
- ude'. It's a pretty terrible title ;/
- >>=20
- >> On Fri, Jun 3, 2016 at 7:08 PM, Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Hey Marc, If you had to name the City 17 Industrial Site <https://www.yo=
- utube.com/watch?v=3DDcphDRdkFWQ> Chapter Title (e.g. Point Insertion, Highw=
- ay 17, etc.), what would you name it?
- >>=20
- >> I swear this isn't me being out of ideas for a title...;-;
- >>=20
- >> On Fri, Jun 3, 2016 at 3:07 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wro=
- te:
- >> At some point we got a head model to use instead of a drawing. The resou=
- rces at that time would all refer to the consul probably.
- >>=20
- >> On Thu, Jun 2, 2016 at 5:31 PM Graham Gatwick <[REDACTED]@gmail.com <>>=
- wrote:
- >> Is it possible that the Consul looked like Dr. Breen at one point before=
- you changed his name? Because in the stolen files, there is a model labell=
- ed as 'consul', which is just Dr. Breen's head in mid-air.=20
- >>=20
- >> On Fri, Jun 3, 2016 at 3:09 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wro=
- te:
- >> That was an indication they were to be cut. No idea why. Might have been=
- an art decision, they were early temp work and considered not good, or the=
- y were the wrong resolution. A lot of early models were done by junior arti=
- sts and had way too many polys...I assume the same could have been true of =
- textures. just guessing here. also could be they were temp work taking from=
- other sources such as texture libraries and we didn't have rights to them.
- >>=20
- >> On Thu, Jun 2, 2016 at 4:09 AM Graham Gatwick <[REDACTED]@gmail.com <>>=
- wrote:
- >>=20
- >>=20
- >> Hey Marc, do you know what Valve employee put random pink X's over vario=
- us textures in the stolen files.Also, do you know WHYYYYYYYYYYYYYYYYYYYYYYY=
- YYYYYYYYYYY they would do such a thing?
- >>=20
- >>=20
- >> On Tue, May 31, 2016 at 5:34 PM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> That's a real shame, I thought there might be more to him :/
- >>=20
- >> On Tue, May 31, 2016 at 4:50 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> There's nothing to tell, he was completely undeveloped. When we realized=
- that the best way to connect the two completely unconnected games was to b=
- ring back the science team, our nameless administrator consul guy came into=
- focus as Breen, the unnamed administrator character we had lying around fr=
- om hl1. the consul was just a generic big brother face, basically temp. yes=
- , that's my website. I thought everyone was required by law to have a websi=
- te.
- >>=20
- >> On Mon, May 30, 2016 at 9:23 PM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Also, I've got another old storyline question! I'm surprised I didn't as=
- k this one eariler:
- >>=20
- >> What can you tell me about Dr. Breen's predecessor, The Consul <http://h=
- alf-life.wikia.com/wiki/The_Consul>? We know little to nothing about him un=
- fortunately.
- >>=20
- >> On Tue, May 31, 2016 at 2:13 PM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> I didn't know you had a website! Is it www.marclaidlaw.com <http://www.m=
- arclaidlaw.com/>?
- >>=20
- >>=20
- >>=20
- >> On Tue, May 31, 2016 at 1:47 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> I will have to find time to get around to it...not clear how much work i=
- t needs. I'll let you know if I do it...will probably put it up at my websi=
- te just so there's some accountability.
- >>=20
- >> On Mon, May 30, 2016 at 5:39 PM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Well now I really want to read it :P
- >>=20
- >> On Tue, May 31, 2016 at 10:38 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >> Probably not interesting, but hopefully funny.
- >>=20
- >> On Mon, May 30, 2016 at 5:34 PM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Oooh, that sounds interesting!
- >>=20
- >> On Tue, May 31, 2016 at 10:33 AM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >> The book mostly just has a lot more HL1 stuff compared to HL2 stuff.
- >>=20
- >> On Tue, May 31, 2016 at 10:27 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >> well, that might be why we stopped the presses on the first version and =
- took it back and redid it ourselves. It was probably full of inaccuracies. =
- You should not trust anything you read in a book that has not been fact-che=
- cked. You guys are opening the floodgates to even more halftruths and misco=
- nceptions. the key word is Uncorrected.
- >>=20
- >> On Mon, May 30, 2016 at 5:25 PM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> I think there was a statement in RTB: Uncorrected Proof.
- >>=20
- >> On Tue, May 31, 2016 at 10:22 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >> I just got this same question from someone else. It's utter bullshit. I'=
- m pretty sure all the ones I wrote that were good enough to circulate to th=
- e team were printed in RTB. Where do these rumors start?
- >>=20
- >> On Mon, May 30, 2016 at 5:15 PM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Hey marc, do you keep any of the older story vignettes? I read in RTB th=
- at over a thousand were written.
- >>=20
- >> On Mon, May 30, 2016 at 10:09 AM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >> I guess I can wait 'till the 15th.
- >>=20
- >> On Mon, May 30, 2016 at 10:08 AM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >> Turns out he's on a two week vacation.=20
- >>=20
- >> On Mon, May 30, 2016 at 9:23 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> Sorry to hear that, but also keep in mind that most Valve employees are =
- not writers and are not just at their keyboards writing emails all day. Som=
- e, especially coders, actually turn off mail to get work done because the v=
- olume is so great and so constant and it is easy to get distracted. I proba=
- bly wrote more email than anyone at the company. Just saying, don't expect =
- instant ongoing replies from most people.
- >>=20
- >> On Sun, May 29, 2016 at 9:17 AM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> I can relate to him, I've been pretty ill lately =F0=9F=A4=92
- >>=20
- >> On Mon, May 30, 2016 at 1:58 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> It's him. I think he has been out sick.
- >>=20
- >> On Sun, May 29, 2016 at 2:57 AM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> Hey Marc - Are you sure that's him? I sent him an email a few days ago, =
- but still no reply. I didn't tell anyone else to ask him questions, and I c=
- an't imagine that his official Valve email would have that much in it.
- >>=20
- >> On Wed, May 25, 2016 at 8:15 AM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> I'll make sure not to swamp his email :P
- >>=20
- >> On Wed, May 25, 2016 at 5:18 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> I am happy to say I talked someone at Valve into taking over my old role=
- of answering these sorts of questions: David Speyrer!=20
- >>=20
- >> I believe his email is david@valvesoftware.com <>, which shows you how l=
- ong he's been around.
- >>=20
- >> David was there through all of HL2's development and probably has a much=
- better memory of it than I do, and might even provide some interesting con=
- tradictions to what I've said. Good to get more perspectives!
- >>=20
- >> Ok, have fun, don't be too hard on the guy. If I told him that I had a 4=
- 4 email chain with your crew in the last month alone, he might have run scr=
- eaming. That's more email than I've sent to my family or friends.=20
- >>=20
- >> Best wishes for a Darker Tomorrow,
- >> Marc Laidlaw=20
- >>=20
- >>=20
- >> On Sun, May 22, 2016 at 8:39 AM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> It was all gradual, it was always set mainly in Europe, though at some p=
- oint we came up we just named the place City 17 because the place we'd been=
- working on needed a name. The storyline didn't really change because we di=
- dn't really have one. Early in the process, when you might think it was dar=
- ker, we had more alien races including insect ones, so it was perhaps more =
- generic science fictiony, not necessarily darker. I think what we shipped w=
- as darker overall because we focused on a brutal occupying force instead of=
- a bunch of colorful aliens. It helped to limit the art requirements and th=
- at drove a tighter story.
- >>=20
- >> On Sun, May 22, 2016 at 5:59 AM Graham Gatwick <[REDACTED]@gmail.com <>=
- > wrote:
- >> It's a shame that our conversation has to come to an end Marc, but I'd j=
- ust like to ask one more question. I'll try and make sure it is as sensitiv=
- e as possible.=20
- >>=20
- >> Was there a specific time that the HL2 team dumped the dark storyline an=
- d switched to a European C17, or did it happen over a long/short amount of =
- time (specify please)?
- >>=20
- >> On Sat, May 21, 2016 at 9:53 PM, Graham Gatwick <[REDACTED]@gmail.com <=
- >> wrote:
- >> Well, that's a pity.=20
- >>=20
- >> On Sat, May 21, 2016 at 6:10 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> wr=
- ote:
- >> I need to stop answering these questions now. It is inappropriate, as I =
- have mentioned, for me to speak about Valve business and properties without=
- their authorization. Your questions about Arkane and Junction Point are do=
- ubly problematic, because the details of all such business relationships ar=
- e certainly confidential. Sorry about that!
- >>=20
- >> Best wishes, ML
- >>=20
- >>=20
- >> On May 20, 2016, at 8:43 PM, Graham Gatwick <[REDACTED]@gmail.com <>> w=
- rote:
- >>=20
- >>> This guy never worked at VALVe, it appeared that EA were developing a H=
- alf-Life expansion. Did you know anything about it?
- >>>=20
- >>> On Sat, May 21, 2016 at 1:38 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >>> I'm pretty sure nobody of that name ever worked at Valve. Maybe he work=
- ed for Arkane or Junction Point?=20
- >>>=20
- >>> On Fri, May 20, 2016 at 8:36 PM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >>> http://www.neogaf.com/forum/showthread.php?t=3D425012 <http://www.neoga=
- f.com/forum/showthread.php?t=3D425012>=20
- >>>=20
- >>> Link to the NeoGAF thread if you want to inspect the art and view addit=
- ional information.
- >>>=20
- >>> On Sat, May 21, 2016 at 1:35 PM, Graham Gatwick <[REDACTED]@gmail.com =
- <>> wrote:
- >>> So, back in 2011, a NeoGAF user found some concept art on the art portf=
- olio page of an EA employee, and the only information that was given on the=
- m was 'cancelled Half-Life project'. Did you know anything about this?
- >>>=20
- >>> On Thu, May 19, 2016 at 2:31 PM, Marc Laidlaw <mlaidlaw@gmail.com <>> w=
- rote:
- >>> Hm, no, I don't know what that is. I didn't have anything to do with pr=
- oducing the book. I think there was an early version people weren't happy w=
- ith because it was just basically verbatim transcripts of rambling intervie=
- ws with no organization. People realized that it was asking the impossible =
- of an outside freelancer to write knowledgeably about a hermetically sealed=
- system, so a few people got together and reworked the whole book.
- >>>=20
- >>> On Wed, May 18, 2016 at 9:18 PM, Graham Gatwick < <>
- >>=20
- >> --=20
- >> Sent from Gmail Mobile
- >>=20
- >>=20
- >>=20
- >>=20
- >>=20
- >> --=20
- >> Sent from Gmail Mobile
- >>=20
- >>=20
- >>=20
- >>=20
- >>=20
- >> --=20
- >> Sent from Gmail Mobile
- >>=20
- >>=20
- >>=20
- >> --=20
- >> Sent from Gmail Mobile
- >>=20
- >=20
- >=20
- --Apple-Mail=_5D1BB374-7D75-4F35-BDF1-75E2813B307F
- Content-Transfer-Encoding: quoted-printable
- Content-Type: text/html; charset=utf-8
- <html><head><meta http-equiv=3D"Content-Type" content=3D"text/html charset=
- =3Dutf-8"></head><body style=3D"word-wrap: break-word; -webkit-nbsp-mode: s=
- pace; -webkit-line-break: after-white-space;" class=3D"">I have a very tenu=
- ous relationship with logic. That=E2=80=99s like trying to use a watercolor=
- blotch as a blueprint for a skyscraper.<div class=3D""><br class=3D""><div=
- ><blockquote type=3D"cite" class=3D""><div class=3D"">On Nov 12, 2016, at 8=
- :12 PM, Graham Gatwick <<a href=3D"mailto:[REDACTED]@gmail.com" class=
- =3D"">[REDACTED]@gmail.com</a>> wrote:</div><br class=3D"Apple-intercha=
- nge-newline"><div class=3D""><div dir=3D"ltr" class=3D"">Ah, no, it was't a=
- nything from the stolen build. It was a theory that someone had, based off =
- applying real life logic to a story vignette of yours. </div><div clas=
- s=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote">On Sun, Nov 13,=
- 2016 at 3:02 PM, Marc Laidlaw <span dir=3D"ltr" class=3D""><<a href=3D"=
- mailto:mlaidlaw@gmail.com" target=3D"_blank" class=3D"">mlaidlaw@gmail.com<=
- /a>></span> wrote:<br class=3D""><blockquote class=3D"gmail_quote" style=
- =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div sty=
- le=3D"word-wrap:break-word" class=3D"">Don=E2=80=99t know what you=E2=80=99=
- re talking about, sorry. There were many, many, many versions of what you m=
- ight be calling an old story. Polluted gases is not something that leaps ou=
- t at me as an important part of any of them. Might be something we talked a=
- bout for a while and so it ended up in the stolen beta and people think it=
- =E2=80=99s important and have blown it out of proportion. <div class=
- =3D""><br class=3D""><div class=3D""><blockquote type=3D"cite" class=3D""><=
- div class=3D""><div class=3D"h5"><div class=3D"">On Nov 12, 2016, at 7:17 P=
- M, Graham Gatwick <<a href=3D"mailto:[REDACTED]@gmail.com" target=3D"_b=
- lank" class=3D"">[REDACTED]@gmail.com</a>> wrote:</div><br class=3D"m_6=
- 193780321825893702Apple-interchange-newline"></div></div><div class=3D""><d=
- iv class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Hey Marc, did t=
- he seven hour war create the polluted gases in the old story?</div></div></=
- div><div class=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><d=
- iv class=3D""><div class=3D"h5">On Thu, Oct 20, 2016 at 6:42 AM, Marc Laidl=
- aw <span dir=3D"ltr" class=3D""><<a href=3D"mailto:mlaidlaw@gmail.com" t=
- arget=3D"_blank" class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br cla=
- ss=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0=
- .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D""><div cla=
- ss=3D"h5">I dont recall a model. Sackticks probably came out of tickpods. T=
- hese things were not around long enough to have made a memorable impression=
- . </div></div><div class=3D"m_6193780321825893702HOEnZb"><div class=3D=
- "m_6193780321825893702h5"><div class=3D""><div class=3D"h5"><br class=3D"">=
- <br class=3D"">On Wednesday, October 19, 2016, Graham Gatwick <<a href=
- =3D"mailto:[REDACTED]@gmail.com" target=3D"_blank" class=3D"">[REDACTED]@=
- gmail.com</a>> wrote:<br class=3D""></div></div><blockquote class=3D"gma=
- il_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-lef=
- t:1ex"><div class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Hey ma=
- rc, was a model for the <b class=3D"">sackticks </b>ever made? Also, are <b=
- class=3D"">sackticks </b>and <b class=3D"">tickpods </b>the same thing? I =
- recall Odell saying <b class=3D"">tickpods</b>, but I assumed that they wer=
- e another name for <b class=3D"">sackticks</b>.</div></div></div><div class=
- =3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><div class=3D"">=
- <div class=3D"h5">On Mon, Oct 17, 2016 at 2:09 AM, Marc Laidlaw <span dir=
- =3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> wro=
- te:<br class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"ma=
- rgin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D"=
- "><div class=3D"h5">That was an obvious idea but it was changing into somet=
- hing more interesting when we dropped it. I liked to think they used portal=
- s to generate power across a differential, like water going through turbine=
- s at a dam. </div></div><div class=3D""><div class=3D""><div class=3D"=
- "><div class=3D"h5"><br class=3D""><br class=3D"">On Sunday, October 16, 20=
- 16, Graham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>> wrote:<b=
- r class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"margin:=
- 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D""><di=
- v class=3D"h5"><div dir=3D"ltr" class=3D"">I mean is it true?</div></div></=
- div><div class=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><d=
- iv class=3D""><div class=3D"h5">On Mon, Oct 17, 2016 at 1:54 AM, Graham Gat=
- wick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</=
- a>></span> wrote:<br class=3D""></div></div><blockquote class=3D"gmail_q=
- uote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1e=
- x"><div class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Hey Marc, =
- I read somewhere that you said the point of the Airex was to replace Earth'=
- s atmosphere with something breathable for the Advisors, is it rue?</div></=
- div></div><div class=3D""><div class=3D""><div class=3D"gmail_extra"><br cl=
- ass=3D""><div class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On Fr=
- i, Jul 15, 2016 at 10:51 AM, Graham Gatwick <span dir=3D"ltr" class=3D"">&l=
- t;<a class=3D"">[REDACTED]@gmail.com</a>></span> wrote:<br class=3D""><=
- /div></div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;bor=
- der-left:1px #ccc solid;padding-left:1ex"><div class=3D""><div class=3D"h5"=
- ><div dir=3D"ltr" class=3D"">Oh lol, we reached the maximum amount of GMail=
- emails for a conversation! 100 emails :)</div></div></div><div class=3D"">=
- <div class=3D""><div class=3D"gmail_extra"><br class=3D""><div class=3D"gma=
- il_quote"><div class=3D""><div class=3D"h5">On Fri, Jul 15, 2016 at 10:29 A=
- M, Marc Laidlaw <span dir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gma=
- il.com</a>></span> wrote:<br class=3D""></div></div><blockquote class=3D=
- "gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
- -left:1ex"><div class=3D""><div class=3D"h5">I no longer have access to any=
- files, no way to refresh memories. I dont remember much but e3 demos.=
- I did not work on any others.</div></div><div class=3D""><div class=
- =3D""><div class=3D""><div class=3D"h5"><span class=3D""></span><br class=
- =3D""><br class=3D"">On Thursday, July 14, 2016, Graham Gatwick <<a clas=
- s=3D"">[REDACTED]@gmail.com</a>> wrote:<br class=3D""></div></div><bloc=
- kquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #cc=
- c solid;padding-left:1ex"><div class=3D""><div class=3D"h5"><div dir=3D"ltr=
- " class=3D"">That email may have sent twice, sorry.</div></div></div><div c=
- lass=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><div class=
- =3D""><div class=3D"h5">On Fri, Jul 15, 2016 at 10:22 AM, Graham Gatwick <s=
- pan dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>><=
- /span> wrote:<br class=3D""></div></div><blockquote class=3D"gmail_quote" s=
- tyle=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div=
- class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">Can you remember =
- any other old HL2 demonstrations (apart from Free TVs)?</div></div></div><d=
- iv class=3D""><div class=3D""><div class=3D"gmail_extra"><br class=3D""><di=
- v class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On Sun, Jul 10, 2=
- 016 at 6:53 PM, Graham Gatwick <span dir=3D"ltr" class=3D""><<a class=3D=
- "">[REDACTED]@gmail.com</a>></span> wrote:<br class=3D""></div></div><b=
- lockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px =
- #ccc solid;padding-left:1ex"><div class=3D""><div class=3D"h5"><p dir=3D"lt=
- r" class=3D"">What can you remember about the Air Exchange?</p></div></div>=
- <div class=3D""><div class=3D"">
- <div class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On 10 Jul 2016=
- 5:30 PM, "Marc Laidlaw" <<a class=3D"">mlaidlaw@gmail.com</a>> wrote=
- :<br type=3D"attribution" class=3D""></div></div><blockquote class=3D"gmail=
- _quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:=
- 1ex"><div class=3D""><div class=3D"h5">No, that was all art design, not sto=
- ry design.<br class=3D""></div></div><div class=3D"gmail_quote"><div class=
- =3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">On Sat, Jul 9, 2016 at =
- 9:51 PM Graham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>> wrot=
- e:<br class=3D""></div></div></div><blockquote class=3D"gmail_quote" style=
- =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div cla=
- ss=3D""><div class=3D"h5"><p dir=3D"ltr" class=3D"">Can you remember any ol=
- d citadel ideas? <u class=3D"">Interiors </u><u class=3D""><b class=3D"">an=
- d</b></u><u class=3D""> exteriors would be nice</u>.</p>
- </div></div><div class=3D"gmail_quote"><div class=3D""><div class=3D"h5">On=
- 10 Jul 2016 12:42 PM, "Graham Gatwick" <<a class=3D"">[REDACTED]@gmail=
- .com</a>> wrote:<br type=3D"attribution" class=3D""></div></div><blockqu=
- ote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"=
- class=3D""><div dir=3D"ltr" class=3D"">Shame.</div><div class=3D""><div cl=
- ass=3D"gmail_extra"><br class=3D""><div class=3D"gmail_quote"><div class=3D=
- ""><div class=3D"h5">On Sun, Jul 10, 2016 at 10:25 AM, Marc Laidlaw <span d=
- ir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> w=
- rote:<br class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"=
- margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Doesnt ring =
- a bell.<div class=3D""><div class=3D""><div class=3D""><div class=3D"h5"><s=
- pan class=3D""></span><br class=3D""><br class=3D"">On Saturday, July 9, 20=
- 16, Graham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>> wrote:<b=
- r class=3D""></div></div><blockquote class=3D"gmail_quote" style=3D"margin:=
- 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class=3D""><di=
- v class=3D"h5"><div dir=3D"ltr" class=3D"">Do you remember anything about a=
- n interview between Dr. Breen and a child? There is a map that you made in =
- the stolen files called 'intervu', and it appears to be Dr. Breen speaking =
- to a child in an interview style. Unfortunately the sentences referenced in=
- the map are missing (!BOYTALK and !BREENTALK), do you remember anything ab=
- out this?</div></div></div><div class=3D""><br class=3D""><div class=3D""><=
- div class=3D""><div class=3D"h5">On Mon, Jul 4, 2016 at 7:16 PM, Graham Gat=
- wick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</=
- a>></span> wrote:<br class=3D""></div></div><blockquote style=3D"margin:=
- 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cla=
- ss=3D""><div class=3D"h5"><p dir=3D"ltr" class=3D"">Yeah, chasm with some e=
- nemies in it?</p></div></div><div class=3D""><div class=3D"">
- <div class=3D""><div class=3D""><div class=3D"h5">On 3 Jul 2016 12:55 AM, "=
- Marc Laidlaw" <<a class=3D"">mlaidlaw@gmail.com</a>> wrote:<br type=
- =3D"attribution" class=3D""></div></div><blockquote style=3D"margin:0 0 0 .=
- 8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""=
- ><div class=3D"h5">No clue. I was making maps not for inspiration but just =
- to try to teach myself mapping and out of boredom. Is there one called kozy=
- kasm in there?</div></div><div class=3D""><br class=3D""><div class=3D""><d=
- iv class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D"">On Sat, Jul 2, =
- 2016 at 1:17 AM Graham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>&=
- gt; wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 =
- 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
- =3D""><div class=3D"h5"><p dir=3D"ltr" class=3D"">Do you remember anything =
- about an old water pump station? In the stolen files, several maps (pumper,=
- pumper2 and pumpstation) are present in your maps folder, they appear pret=
- ty early, and look like they were just for inspiration, but do you remember=
- anything about them?</p>
- </div></div><div class=3D""><div class=3D""><div class=3D"h5">On 30 Jun 201=
- 6 11:00 AM, "Marc Laidlaw" <<a class=3D"">mlaidlaw@gmail.com</a>> wro=
- te:<br type=3D"attribution" class=3D""></div></div><blockquote style=3D"mar=
- gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div=
- class=3D""><div class=3D"h5"><div dir=3D"ltr" class=3D""><div class=3D""><=
- div class=3D""><div class=3D"">As far as a reason why they would or wouldn'=
- t release them, I can't really even speculate. It's not like there is some =
- authority saying to release or not release stuff. But generally, back when =
- I worked there, especially in the earlier days, when there was a lot of con=
- cern about quality control and things not shipping unless they were highly =
- polished--a kind of constipation that if anything was aggravated by the the=
- ft. The company itself has no vested interest in releasing content outside =
- of its regular shipping cycles; maybe some individuals do. Even when Valve =
- was heavily involved in supporting Half-Life 1 mods, there was plenty of or=
- iginal content that the company did not release to the mod community. To fi=
- nd art this old would be work, for somebody who knew where to look for it. =
- It would involve reinstalling and reconfiguring our old content control sys=
- tem...I think it was VSS. I don't know if anyone cares to go to that troubl=
- e. <br class=3D""><br class=3D""></div>My hope is that someday Valve will h=
- ire a professional records archivist to go through all the old stuff, exhum=
- e it, organize it, set it up for students, researchers, academics, or even =
- the merely curious. But corporations have different motivations than you or=
- I when it comes to their intellectual property. There is tons of amazing c=
- oncept art done for movies, but the artists themselves are unable to distri=
- bute it without permission of studios, who have no real use for it, but sti=
- ll would rather squat on it. Early Disney archives are certainly full of am=
- azing stuff that Disney controls tightly and only lets a fraction out under=
- extremely controlled circumstances. <br class=3D""><br class=3D""></div>Fo=
- r that matter, if someone who loved my books wanted to see an old draft of =
- one, I would certainly deny the request, because the work is embarrassing a=
- nd I don't like to leave tracks. But I still intend to leave my records to =
- a collection for people to look at old manuscripts and stuff if they want t=
- o someday. (And no, I didn't bring any Valve stuff with me. I left it all t=
- here. Everything I created when I worked there belongs to them.) <br class=
- =3D""><br class=3D""></div>It's a complicated and sometimes troubling issue=
- , especially if you have invested a bunch of energy in wanting to tinker wi=
- th property that belongs to someone else. At some point, you might be bette=
- r off inventing your own worlds, and then you don't have to depend on anyon=
- e else for access or permission to play in them. In the end, that's what I'=
- ve chosen to do.<br class=3D""><br class=3D""><br class=3D""></div></div></=
- div><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div cla=
- ss=3D"h5"><div class=3D"">On Wed, Jun 29, 2016 at 6:04 PM, Graham Gatwick <=
- span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>>=
- </span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:=
- 0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cla=
- ss=3D""><div class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">What =
- reason would Valve have for not releasing old stuff they would never use ev=
- er again? I am not talking about something as crude as the gas mask citizen=
- model, but something more HQ like the old City 17 propaganda signs/posters=
- , such as this:<div class=3D""><br class=3D""></div><div class=3D""><img sr=
- c=3D"http://vignette1.wikia.nocookie.net/half-life/images/6/61/Consul_great=
- er_good_poster.jpg/revision/latest?cb=3D20090924182709&path-prefix=3Den=
- " height=3D"472" width=3D"232" class=3D""><br class=3D""><br class=3D""></d=
- iv><div class=3D"">I think that Valve may still have all of these old poste=
- rs on their servers <b class=3D"">(you may know, do they?)</b>, possibly wi=
- th massive magenta X's on them, but I don't think anyone would care at this=
- point, just having these old posters would be a <u class=3D"">godsend</u>.=
- </div><div class=3D""><br class=3D""></div><div class=3D"">What reason woul=
- d Valve have for not releasing this content to the community, at least hidd=
- en in a Dota 2 update or something (like they did with the old<b class=3D""=
- > sky_c17_05 </b>skybox in the CS:S files)? They would no longer have a use=
- for them anymore, and the posters look pretty good, I don't know who would=
- be ashamed of them being out there.</div><div class=3D""><br class=3D""></=
- div><div class=3D""><u class=3D"">So my questions are:</u><br class=3D""><b=
- r class=3D""></div><div class=3D""><b class=3D""><i class=3D"">- Do you kno=
- w if Valve still has these textures?</i></b></div><div class=3D""><b class=
- =3D""><i class=3D"">- Is there any reason they would not release them?</i><=
- /b></div></div></div></div></div><div class=3D""><div class=3D""><div class=
- =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D"h5"><div=
- class=3D"">On Mon, Jun 27, 2016 at 12:19 PM, Marc Laidlaw <span dir=3D"ltr=
- " class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br =
- class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-=
- left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
- =3D"h5"><div class=3D"">No, I don't remember, but that sounds possible. I w=
- as probably working on them around the same time.</div></div></div><div cla=
- ss=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div=
- class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">On Sun, Jun 26, 2=
- 016 at 6:44 PM Graham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>&g=
- t; wrote:<br class=3D""></div></div></div></div><blockquote style=3D"margin=
- :0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cl=
- ass=3D""><div class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">Do y=
- ou remember writing the 'Old Friends' story fragment? Is your map 'nether_0=
- 1' set after that, in a sense? As the old friend story fragment ends with G=
- ordon travelling to a sewer full of manhacks with a stunstick, nether_01 as=
- a very similar premise, is it sort of set after it?</div></div></div></div=
- ><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div class=
- =3D"h5"><div class=3D"">On Fri, Jun 24, 2016 at 10:54 AM, Marc Laidlaw <spa=
- n dir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span=
- > wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 =
- .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D"=
- "><div class=3D"h5"><div class=3D""><div dir=3D"ltr" class=3D"">No recollec=
- tion. I didn't oversee the artists and there's plenty I didn't see. And als=
- o this was a long, long, long time ago. The only thing I'm likely to rememb=
- er is stuff that was in RTB or reproduced commonly elsewhere, since that wo=
- uld have reinforced my memories occasionally over the years. Stuff I glimps=
- ed on somebody's monitor 15 years ago and never saw again is basically gone=
- , unless maybe someone does a Fringe-style psyche-merging and goes back thr=
- ough my buried memories. <br class=3D""></div></div></div></div><div class=
- =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D"h5"><div=
- class=3D""><div class=3D""><div class=3D"">On Thu, Jun 23, 2016 at 4:54 PM=
- , Graham Gatwick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]=
- @gmail.com</a>></span> wrote:<br class=3D""></div></div></div></div></di=
- v><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding=
- -left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D""><div =
- dir=3D"ltr" class=3D""><div class=3D""><div class=3D"h5">Right, OK. Well, d=
- o you remember if any other posters in this style were made: <div clas=
- s=3D""><br class=3D""><div class=3D""><img src=3D"http://images1.wikia.noco=
- okie.net/__cb20090924182711/half-life/en/images/6/61/Consul_greater_good_po=
- ster.jpg" height=3D"472" width=3D"232" class=3D""><br class=3D""><img src=
- =3D"http://images1.wikia.nocookie.net/__cb20090924182819/half-life/en/image=
- s/6/6c/Cremator_poster.jpg" height=3D"472" width=3D"206" class=3D""><br cla=
- ss=3D""><img src=3D"http://vignette1.wikia.nocookie.net/half-life/images/7/=
- 72/Metropolice_guard_early_poster.jpg/revision/latest?cb=3D20090924182723&a=
- mp;path-prefix=3Den" height=3D"472" width=3D"247" class=3D""><br class=3D""=
- ><img src=3D"http://vignette1.wikia.nocookie.net/half-life/images/e/e2/Pape=
- rposter004a.png/revision/latest?cb=3D20120621193755&path-prefix=3Den" h=
- eight=3D"472" width=3D"236" class=3D""><br class=3D""><img src=3D"https://s=
- -media-cache-ak0.pinimg.com/736x/d7/76/a6/d776a6f055f651303958e6a5c900af45.=
- jpg" height=3D"472" width=3D"236" class=3D""><br class=3D""><br class=3D"">=
- </div></div><div class=3D"">We have those first 3 through Raising The Bar, =
- the last 2 are in the stolen files. The first 3 posters were replaced by th=
- e 'CMB' style posters, as indicated by this leaked environment map:</div><d=
- iv class=3D""><br class=3D""></div></div></div><div class=3D""><span id=3D"=
- m_6193780321825893702cid:ii_ipsyn0k40_1557faabe7b8189e" class=3D""><c17_=
- 04_23_00_00_00.png></span><div class=3D""><div class=3D"h5"><br class=3D=
- "">=E2=80=8BThat's what paperposter003 used to look like. <br class=3D=
- ""></div></div></div><div class=3D""><div class=3D"h5"><div class=3D""><br =
- class=3D""></div><div class=3D"">I am 100% sure that there is at least one =
- poster missing, as we have 3 that were obtained through RTB, but there are =
- 4 'CMB' style posters in the stolen files. These CMB style posters definite=
- ly replaced the old posters, and I was wondering if you could clarify what =
- the missing poster was, or if it existed at all.</div></div></div></div></d=
- iv></div></div><div class=3D""><div class=3D"h5"><div class=3D""><div class=
- =3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div c=
- lass=3D""><div class=3D"">On Fri, Jun 24, 2016 at 2:48 AM, Marc Laidlaw <sp=
- an dir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></spa=
- n> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0=
- .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D=
- ""><div class=3D""><div class=3D"">No, we never got far enough with the ide=
- a to do art specifically for the arcade. There was a roughed out shell of a=
- map, that was about it.</div></div></div><div class=3D""><div class=3D""><=
- br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D=
- ""><div dir=3D"ltr" class=3D"">On Thu, Jun 23, 2016 at 2:31 AM Graham Gatwi=
- ck <<a class=3D"">[REDACTED]@gmail.com</a>> wrote:<br class=3D""></d=
- iv></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px=
- #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><d=
- iv class=3D""><div dir=3D"ltr" class=3D"">Hey Marc, do you remember if ther=
- e were any old Manhack Arcade posters made? If so, what do you remember abo=
- ut them?</div></div></div></div><div class=3D""><br class=3D""><div class=
- =3D""><div class=3D""><div class=3D""><div class=3D"">On Thu, Jun 16, 2016 =
- at 12:37 AM, Graham Gatwick <span dir=3D"ltr" class=3D""><<a class=3D"">=
- [REDACTED]@gmail.com</a>></span> wrote:<br class=3D""></div></div></div=
- ><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-=
- left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D""><div d=
- ir=3D"ltr" class=3D"">It's sky_c17_05, and they used to have those pink x's=
- on them.</div></div></div></div><div class=3D""><div class=3D""><div class=
- =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div c=
- lass=3D"">On Thu, Jun 16, 2016 at 12:37 AM, Graham Gatwick <span dir=3D"ltr=
- " class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>></span> wrote:<=
- br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;bord=
- er-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div cl=
- ass=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Hey Marc, did you know=
- that there is actually an incredibly old HL2 skybox in the CSS files?<div =
- class=3D""><br class=3D""></div><div class=3D""><img src=3D"http://media.mo=
- ddb.com/images/members/1/860/859977/testroom_light_industrial010001.jpg" he=
- ight=3D"354" width=3D"472" class=3D""><br class=3D"">It's not even used in =
- any CSS maps, odd how these things make their way into things eh?</div></di=
- v></div></div></div><div class=3D""><div class=3D""><div class=3D""><br cla=
- ss=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">On =
- Thu, Jun 9, 2016 at 4:20 AM, Marc Laidlaw <span dir=3D"ltr" class=3D""><=
- <a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br class=3D""></div>=
- </div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
- id;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=
- =3D"">sorry, life has taken priority, I've got a lot going on right now, fa=
- mily obligations, etc. If you are unhappy with your title just do what I di=
- d and look for a scientific term that echoes it. The Lenin poster a perfect=
- example of how to use temporary art when working on a layout for a possibl=
- e future design...don't spend any cycles creating a new figure when you don=
- 't know if the composition works. Work rough and refine later. It. has abso=
- lutely no relevance in terms of the world itself.</div></div></div><div cla=
- ss=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div=
- class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Tue, Jun 7, 2016=
- at 8:46 PM Graham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>> =
- wrote:<br class=3D""></div></div></div></div><blockquote style=3D"margin:0 =
- 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
- =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">OK, even =
- I would admit that asking you to create a chapter name for me is pretty stu=
- pid. Sorry! Anyway, I've got another question:<div class=3D""><br class=3D"=
- "></div><div class=3D"">Do you know what was up with all Lenin being on som=
- e of the old City 17 posters? <a href=3D"https://i.imgur.com/LZGShFa.png" t=
- arget=3D"_blank" class=3D"">Here's an example.</a></div></div></div></div><=
- /div><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div cl=
- ass=3D""><div class=3D"">On Fri, Jun 3, 2016 at 7:10 PM, Graham Gatwick <sp=
- an dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>></=
- span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 =
- 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
- =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">I've name=
- d the chapter title of my version of the Industrial Site 'Solitude'. It's a=
- pretty terrible title ;/</div></div></div></div><div class=3D""><div class=
- =3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div c=
- lass=3D""><div class=3D"">On Fri, Jun 3, 2016 at 7:08 PM, Graham Gatwick <s=
- pan dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>><=
- /span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0=
- 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div clas=
- s=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Hey Marc=
- , If you had to name the <a href=3D"https://www.youtube.com/watch?v=3DDcphD=
- RdkFWQ" target=3D"_blank" class=3D"">City 17 Industrial Site</a> Chapt=
- er Title (e.g. Point Insertion, Highway 17, etc.), what would you name it?<=
- div class=3D""><br class=3D""></div><div class=3D"">I swear this isn't me b=
- eing out of ideas for a title...;-;</div></div></div></div></div><div class=
- =3D""><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div c=
- lass=3D""><div class=3D""><div class=3D"">On Fri, Jun 3, 2016 at 3:07 PM, M=
- arc Laidlaw <span dir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.c=
- om</a>></span> wrote:<br class=3D""></div></div></div><blockquote style=
- =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D=
- ""><div class=3D""><div class=3D""><div class=3D"">At some point we got a h=
- ead model to use instead of a drawing. The resources at that time would all=
- refer to the consul probably.</div></div></div><div class=3D""><div class=
- =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div c=
- lass=3D""><div dir=3D"ltr" class=3D"">On Thu, Jun 2, 2016 at 5:31 PM Graham=
- Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>> wrote:<br class=3D=
- ""></div></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-le=
- ft:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
- =3D""><div class=3D""><div dir=3D"ltr" class=3D"">Is it possible that the C=
- onsul looked like Dr. Breen at one point before you changed his name? Becau=
- se in the stolen files, there is a model labelled as 'consul', which is jus=
- t Dr. Breen's head in mid-air. </div></div></div></div><div class=3D""=
- ><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=
- =3D"">On Fri, Jun 3, 2016 at 3:09 AM, Marc Laidlaw <span dir=3D"ltr" class=
- =3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br class=
- =3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:=
- 1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""=
- ><div class=3D"">That was an indication they were to be cut. No idea why. M=
- ight have been an art decision, they were early temp work and considered no=
- t good, or they were the wrong resolution. A lot of early models were done =
- by junior artists and had way too many polys...I assume the same could have=
- been true of textures. just guessing here. also could be they were temp wo=
- rk taking from other sources such as texture libraries and we didn't have r=
- ights to them.</div></div></div><div class=3D""><div class=3D""><br class=
- =3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D""><div =
- dir=3D"ltr" class=3D"">On Thu, Jun 2, 2016 at 4:09 AM Graham Gatwick <<a=
- class=3D"">[REDACTED]@gmail.com</a>> wrote:<br class=3D""></div></div>=
- </div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
- id;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=
- =3D""><div dir=3D"ltr" class=3D""><img src=3D"https://i.imgur.com/2DeAiCk.p=
- ng" height=3D"233" width=3D"472" class=3D""><div class=3D""><br class=3D"">=
- </div><div class=3D"">Hey Marc, do you know what Valve employee put random =
- pink X's over various textures in the stolen files.Also, do you know WHYYYY=
- YYYYYYYYYYYYYYYYYYYYYYYY<wbr class=3D"">YYYYYY they would do such a thing?<=
- /div></div></div></div></div><div dir=3D"ltr" class=3D""><div class=3D""><b=
- r class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""=
- ><div class=3D""><div class=3D"">On Tue, May 31, 2016 at 5:34 PM, Graham Ga=
- twick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com<=
- /a>></span> wrote:<br class=3D""></div></div></div><blockquote style=3D"=
- margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><=
- div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">=
- That's a real shame, I thought there might be more to him :/<br class=3D"">=
- </div></div></div></div><div class=3D""><div class=3D""><div class=3D""><br=
- class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D""=
- >On Tue, May 31, 2016 at 4:50 PM, Marc Laidlaw <span dir=3D"ltr" class=3D""=
- ><<a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br class=3D""><=
- /div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #cc=
- c solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div c=
- lass=3D"">There's nothing to tell, he was completely undeveloped. When we r=
- ealized that the best way to connect the two completely unconnected games w=
- as to bring back the science team, our nameless administrator consul guy ca=
- me into focus as Breen, the unnamed administrator character we had lying ar=
- ound from hl1. the consul was just a generic big brother face, basically te=
- mp. yes, that's my website. I thought everyone was required by law to have =
- a website.</div></div></div><div class=3D""><div class=3D""><br class=3D"">=
- <div class=3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D=
- "ltr" class=3D"">On Mon, May 30, 2016 at 9:23 PM Graham Gatwick <<a clas=
- s=3D"">[REDACTED]@gmail.com</a>> wrote:<br class=3D""></div></div></div=
- ></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;pa=
- dding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D"">=
- <div dir=3D"ltr" class=3D"">Also, I've got another old storyline question! =
- I'm surprised I didn't ask this one eariler:<div class=3D""><br class=3D"">=
- </div><div class=3D"">What can you tell me about Dr. Breen's predecessor, <=
- a href=3D"http://half-life.wikia.com/wiki/The_Consul" target=3D"_blank" cla=
- ss=3D"">The Consul</a>? We know little to nothing about him unfortunately.<=
- /div></div></div></div></div><div class=3D""><br class=3D""><div class=3D""=
- ><div class=3D""><div class=3D""><div class=3D"">On Tue, May 31, 2016 at 2:=
- 13 PM, Graham Gatwick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]=
- @gmail.com</a>></span> wrote:<br class=3D""></div></div></div><bloc=
- kquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1=
- ex" class=3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"=
- ltr" class=3D"">I didn't know you had a website! Is it <a href=3D"http://ww=
- w.marclaidlaw.com/" target=3D"_blank" class=3D"">www.marclaidlaw.com</a>?<b=
- r class=3D""><div class=3D""><br class=3D""></div><div class=3D""><br class=
- =3D""></div></div></div></div></div><div class=3D""><div class=3D""><div cl=
- ass=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><di=
- v class=3D"">On Tue, May 31, 2016 at 1:47 PM, Marc Laidlaw <span dir=3D"ltr=
- " class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br =
- class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-=
- left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
- =3D""><div class=3D"">I will have to find time to get around to it...not cl=
- ear how much work it needs. I'll let you know if I do it...will probably pu=
- t it up at my website just so there's some accountability.</div></div></div=
- ><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=
- =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Mon, M=
- ay 30, 2016 at 5:39 PM Graham Gatwick <<a class=3D"">[REDACTED]@gmail.c=
- om</a>> wrote:<br class=3D""></div></div></div></div><blockquote style=
- =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D=
- ""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=
- =3D"">Well now I really want to read it :P</div></div></div></div><div clas=
- s=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div =
- class=3D"">On Tue, May 31, 2016 at 10:38 AM, Marc Laidlaw <span dir=3D"ltr"=
- class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br c=
- lass=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-l=
- eft:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
- =3D""><div class=3D"">Probably not interesting, but hopefully funny.</div><=
- /div></div><div class=3D""><div class=3D""><br class=3D""><div class=3D""><=
- div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">=
- On Mon, May 30, 2016 at 5:34 PM Graham Gatwick <<a class=3D"">[REDACTED]=
- @gmail.com</a>> wrote:<br class=3D""></div></div></div></div><blockquot=
- e style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" c=
- lass=3D""><div dir=3D"ltr" class=3D"">Oooh, that sounds interesting!</div><=
- div class=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D=
- ""><div class=3D"">On Tue, May 31, 2016 at 10:33 AM, Graham Gatwick <span d=
- ir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>></span=
- > wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 =
- .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D"=
- "><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">The book most=
- ly just has a lot more HL1 stuff compared to HL2 stuff.</div></div></div></=
- div><div class=3D""><div class=3D""><div class=3D""><br class=3D""><div cla=
- ss=3D""><div class=3D""><div class=3D""><div class=3D"">On Tue, May 31, 201=
- 6 at 10:27 AM, Marc Laidlaw <span dir=3D"ltr" class=3D""><<a class=3D"">=
- mlaidlaw@gmail.com</a>></span> wrote:<br class=3D""></div></div></div><b=
- lockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-lef=
- t:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D"">well, tha=
- t might be why we stopped the presses on the first version and took it back=
- and redid it ourselves. It was probably full of inaccuracies. You should n=
- ot trust anything you read in a book that has not been fact-checked. You gu=
- ys are opening the floodgates to even more halftruths and misconceptions. t=
- he key word is Uncorrected.</div></div></div><div class=3D""><div class=3D"=
- "><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=
- =3D""><div dir=3D"ltr" class=3D"">On Mon, May 30, 2016 at 5:25 PM Graham Ga=
- twick <<a class=3D"">[REDACTED]@gmail.com</a>> wrote:<br class=3D"">=
- </div></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:=
- 1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""=
- ><div class=3D""><div dir=3D"ltr" class=3D"">I think there was a statement =
- in RTB: Uncorrected Proof.</div></div></div></div><div class=3D""><br class=
- =3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">On Tu=
- e, May 31, 2016 at 10:22 AM, Marc Laidlaw <span dir=3D"ltr" class=3D""><=
- <a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br class=3D""></div>=
- </div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc sol=
- id;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=
- =3D"">I just got this same question from someone else. It's utter bullshit.=
- I'm pretty sure all the ones I wrote that were good enough to circulate t=
- o the team were printed in RTB. Where do these rumors start?</div></div></d=
- iv><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div clas=
- s=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Mon, =
- May 30, 2016 at 5:15 PM Graham Gatwick <<a class=3D"">[REDACTED]@gmail.=
- com</a>> wrote:<br class=3D""></div></div></div></div><blockquote style=
- =3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D=
- ""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=
- =3D"">Hey marc, do you keep any of the older story vignettes? I read in RTB=
- that over a thousand were written.</div></div></div></div><div class=3D"">=
- <br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=
- =3D"">On Mon, May 30, 2016 at 10:09 AM, Graham Gatwick <span dir=3D"ltr" cl=
- ass=3D""><<a class=3D"">[REDACTED]@gmail.com</a>></span> wrote:<br c=
- lass=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-l=
- eft:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=
- =3D""><div class=3D""><div dir=3D"ltr" class=3D"">I guess I can wait 'till =
- the 15th.</div></div></div></div><div class=3D""><div class=3D""><div class=
- =3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><div c=
- lass=3D"">On Mon, May 30, 2016 at 10:08 AM, Graham Gatwick <span dir=3D"ltr=
- " class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>></span> wrote:<=
- br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;bord=
- er-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div cl=
- ass=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Turns out he's on a tw=
- o week vacation. </div></div></div></div><div class=3D""><div class=3D=
- ""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div clas=
- s=3D""><div class=3D"">On Mon, May 30, 2016 at 9:23 AM, Marc Laidlaw <span =
- dir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> =
- wrote:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8=
- ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D"">=
- <div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Sorry to hear t=
- hat, but also keep in mind that most Valve employees are not writers and ar=
- e not just at their keyboards writing emails all day. Some, especially code=
- rs, actually turn off mail to get work done because the volume is so great =
- and so constant and it is easy to get distracted. I probably wrote more ema=
- il than anyone at the company. Just saying, don't expect instant ongoing re=
- plies from most people.<br class=3D""></div></div></div></div><div class=3D=
- ""><div class=3D""><div class=3D""><br class=3D""><div class=3D""><div clas=
- s=3D""><div class=3D""><div class=3D"">On Sun, May 29, 2016 at 9:17 AM, Gra=
- ham Gatwick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmai=
- l.com</a>></span> wrote:<br class=3D""></div></div></div><blockquote sty=
- le=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=
- =3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" clas=
- s=3D"">I can relate to him, I've been pretty ill lately =F0=9F=A4=92</=
- div></div></div></div><div class=3D""><div class=3D""><div class=3D""><br c=
- lass=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">O=
- n Mon, May 30, 2016 at 1:58 AM, Marc Laidlaw <span dir=3D"ltr" class=3D"">&=
- lt;<a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br class=3D""></d=
- iv></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc =
- solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div cla=
- ss=3D"">It's him. I think he has been out sick.</div></div></div><div class=
- =3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div c=
- lass=3D""><div class=3D""><div dir=3D"ltr" class=3D"">On Sun, May 29, 2016 =
- at 2:57 AM Graham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>> w=
- rote:<br class=3D""></div></div></div></div><blockquote style=3D"margin:0 0=
- 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=
- =3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">Hey Marc =
- - Are you sure that's him? I sent him an email a few days ago, but still no=
- reply. I didn't tell anyone else to ask him questions, and I can't imagine=
- that his official Valve email would have that much in it.</div></div></div=
- ></div><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div =
- class=3D""><div class=3D"">On Wed, May 25, 2016 at 8:15 AM, Graham Gatwick =
- <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>>=
- ;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin=
- :0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cl=
- ass=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">I'll m=
- ake sure not to swamp his email :P</div></div></div></div><div class=3D""><=
- div class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D=
- ""><div class=3D""><div class=3D"">On Wed, May 25, 2016 at 5:18 AM, Marc La=
- idlaw <span dir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>=
- ></span> wrote:<br class=3D""></div></div></div><blockquote style=3D"mar=
- gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div=
- class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D""><di=
- v class=3D"">I am happy to say I talked someone at Valve into taking over m=
- y old role of answering these sorts of questions: David Speyrer! <br class=
- =3D""><br class=3D"">I believe his email is <a class=3D"">david@valvesoftwa=
- re.com</a>, which shows you how long he's been around.<br class=3D""><br cl=
- ass=3D""></div><div class=3D"">David was there through all of HL2's develop=
- ment and probably has a much better memory of it than I do, and might even =
- provide some interesting contradictions to what I've said. Good to get more=
- perspectives!<br class=3D""><br class=3D""></div><div class=3D"">Ok, have =
- fun, don't be too hard on the guy. If I told him that I had a 44 email chai=
- n with your crew in the last month alone, he might have run screaming. That=
- 's more email than I've sent to my family or friends. <br class=3D""><br cl=
- ass=3D""></div><div class=3D"">Best wishes for a Darker Tomorrow,<br class=
- =3D""></div><div class=3D"">Marc Laidlaw <br class=3D""></div><br class=3D"=
- "></div></div></div></div><div class=3D""><div class=3D""><div class=3D""><=
- br class=3D""><div class=3D""><div class=3D""><div class=3D""><div class=3D=
- "">On Sun, May 22, 2016 at 8:39 AM, Marc Laidlaw <span dir=3D"ltr" class=3D=
- ""><<a class=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br class=3D""=
- ></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #=
- ccc solid;padding-left:1ex" class=3D""><div class=3D""><div class=3D""><div=
- class=3D"">It was all gradual, it was always set mainly in Europe, though =
- at some point we came up we just named the place City 17 because the place =
- we'd been working on needed a name. The storyline didn't really change beca=
- use we didn't really have one. Early in the process, when you might think i=
- t was darker, we had more alien races including insect ones, so it was perh=
- aps more generic science fictiony, not necessarily darker. I think what we =
- shipped was darker overall because we focused on a brutal occupying force i=
- nstead of a bunch of colorful aliens. It helped to limit the art requiremen=
- ts and that drove a tighter story.</div></div></div><div class=3D""><div cl=
- ass=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D""><di=
- v class=3D""><div dir=3D"ltr" class=3D"">On Sun, May 22, 2016 at 5:59 AM Gr=
- aham Gatwick <<a class=3D"">[REDACTED]@gmail.com</a>> wrote:<br clas=
- s=3D""></div></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;borde=
- r-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><div cla=
- ss=3D""><div class=3D""><div dir=3D"ltr" class=3D"">It's a shame that our c=
- onversation has to come to an end Marc, but I'd just like to ask one more q=
- uestion. I'll try and make sure it is as sensitive as possible. <div c=
- lass=3D""><br class=3D""></div><div class=3D"">Was there a specific time th=
- at the HL2 team dumped the dark storyline and switched to a European C17, o=
- r did it happen over a long/short amount of time (specify please)?</div></d=
- iv></div></div></div><div class=3D""><br class=3D""><div class=3D""><div cl=
- ass=3D""><div class=3D""><div class=3D"">On Sat, May 21, 2016 at 9:53 PM, G=
- raham Gatwick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gm=
- ail.com</a>></span> wrote:<br class=3D""></div></div></div><blockquote s=
- tyle=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" clas=
- s=3D""><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" cla=
- ss=3D"">Well, that's a pity. </div></div></div></div><div class=3D""><=
- div class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D=
- ""><div class=3D""><div class=3D"">On Sat, May 21, 2016 at 6:10 PM, Marc La=
- idlaw <span dir=3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>=
- ></span> wrote:<br class=3D""></div></div></div><blockquote style=3D"mar=
- gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div=
- dir=3D"auto" class=3D""><div class=3D""><div class=3D""><div class=3D""><d=
- iv class=3D""></div><div class=3D"">I need to stop answering these question=
- s now. It is inappropriate, as I have mentioned, for me to speak about Valv=
- e business and properties without their authorization. Your questions about=
- Arkane and Junction Point are doubly problematic, because the details of a=
- ll such business relationships are certainly confidential. Sorry about that=
- !</div><div class=3D""><br class=3D""></div><div class=3D"">Best wishes, ML=
- </div></div></div></div><div class=3D""><div class=3D""><div class=3D""><di=
- v class=3D""><div class=3D""><div class=3D""><br class=3D""></div><div clas=
- s=3D""><br class=3D"">On May 20, 2016, at 8:43 PM, Graham Gatwick <<a cl=
- ass=3D"">[REDACTED]@gmail.com</a>> wrote:<br class=3D""><br class=3D"">=
- </div></div></div></div><blockquote type=3D"cite" class=3D""><div class=3D"=
- "><div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D=
- "">This guy never worked at VALVe, it appeared that EA were developing a Ha=
- lf-Life expansion. Did you know anything about it?</div></div></div></div><=
- div class=3D""><br class=3D""><div class=3D""><div class=3D""><div class=3D=
- ""><div class=3D"">On Sat, May 21, 2016 at 1:38 PM, Marc Laidlaw <span dir=
- =3D"ltr" class=3D""><<a class=3D"">mlaidlaw@gmail.com</a>></span> wro=
- te:<br class=3D""></div></div></div><blockquote style=3D"margin:0 0 0 .8ex;=
- border-left:1px #ccc solid;padding-left:1ex" class=3D""><div class=3D""><di=
- v class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">I'm pretty sure no=
- body of that name ever worked at Valve. Maybe he worked for Arkane or Junct=
- ion Point? <br class=3D""></div></div></div></div><div class=3D""><div clas=
- s=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""><div =
- class=3D""><div class=3D"">On Fri, May 20, 2016 at 8:36 PM, Graham Gatwick =
- <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com</a>>=
- ;</span> wrote:<br class=3D""></div></div></div><blockquote style=3D"margin=
- :0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><div cl=
- ass=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D""><a hre=
- f=3D"http://www.neogaf.com/forum/showthread.php?t=3D425012" target=3D"_blan=
- k" class=3D"">http://www.neogaf.com/forum/sh<wbr class=3D"">owthread.php?t=
- =3D425012</a> <br class=3D""><div class=3D""><br class=3D""></div><div=
- class=3D"">Link to the NeoGAF thread if you want to inspect the art and vi=
- ew additional information.</div></div></div></div></div><div class=3D""><di=
- v class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""=
- ><div class=3D""><div class=3D"">On Sat, May 21, 2016 at 1:35 PM, Graham Ga=
- twick <span dir=3D"ltr" class=3D""><<a class=3D"">[REDACTED]@gmail.com<=
- /a>></span> wrote:<br class=3D""></div></div></div><blockquote style=3D"=
- margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex" class=3D""><=
- div class=3D""><div class=3D""><div class=3D""><div dir=3D"ltr" class=3D"">=
- So, back in 2011, a NeoGAF user found some concept art on the art portfolio=
- page of an EA employee, and the only information that was given on them wa=
- s 'cancelled Half-Life project'. Did you know anything about this?</div></d=
- iv></div></div><div class=3D""><div class=3D""><div class=3D""><br class=3D=
- ""><div class=3D""><div class=3D""><div class=3D""><div class=3D"">On Thu, =
- May 19, 2016 at 2:31 PM, Marc Laidlaw <span dir=3D"ltr" class=3D""><<a c=
- lass=3D"">mlaidlaw@gmail.com</a>></span> wrote:<br class=3D""></div></di=
- v></div><blockquote style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;p=
- adding-left:1ex" class=3D""><div class=3D""><div class=3D""><div class=3D""=
- ><div dir=3D"ltr" class=3D"">Hm, no, I don't know what that is. I didn't ha=
- ve anything to do with producing the book. I think there was an early versi=
- on people weren't happy with because it was just basically verbatim transcr=
- ipts of rambling interviews with no organization. People realized that it w=
- as asking the impossible of an outside freelancer to write knowledgeably ab=
- out a hermetically sealed system, so a few people got together and reworked=
- the whole book. <br class=3D""></div></div></div></div><div class=3D""><di=
- v class=3D""><div class=3D""><br class=3D""><div class=3D""><div class=3D""=
- ><div class=3D""><div class=3D"">On Wed, May 18, 2016 at 9:18 PM, Graham Ga=
- twick <span dir=3D"ltr" class=3D""><<a class=3D""></a></span></div></div=
- ></div></div></div></div></div></blockquote></div></div></div></div></block=
- quote></div></div></div></div></blockquote></div></div></div></div></blockq=
- uote></div></div></div></blockquote></div></div></div></blockquote></div></=
- div></div></div></blockquote></div></div></blockquote></div></div></div></b=
- lockquote></div></div></div></div></blockquote></div></div></div></div></bl=
- ockquote></div></div></blockquote></div></div></div></blockquote></div></di=
- v></div></div></blockquote></div></div></div></div></blockquote></div></div=
- ></div></div></blockquote></div></div></div></div></blockquote></div></div>=
- </blockquote></div></div></div></blockquote></div></div></blockquote></div>=
- </div></div></blockquote></div></div></div></div></blockquote></div></div><=
- /blockquote></div></div></div></blockquote></div></div></blockquote></div><=
- /div></div></blockquote></div></div></div></div></blockquote></div></div></=
- blockquote></div></div></div></blockquote></div></div></div></div></blockqu=
- ote></div></div></div></div></blockquote></div></div></div></blockquote></d=
- iv></div></blockquote></div></div></div></blockquote></div></div></div></di=
- v></blockquote></div></div></div></div></blockquote></div></div></blockquot=
- e></div></div></div></blockquote></div></div></div></div></blockquote></div=
- ></div></div></div></blockquote></div></div></blockquote></div></div></div>=
- </blockquote></div></div></div></div></div></div></blockquote></div></div><=
- /blockquote></div></div></blockquote></div></div></div></blockquote></div><=
- /div></div></div></blockquote></div></div></blockquote></div></blockquote><=
- /div></div></blockquote></div></div></div></blockquote></div></div></blockq=
- uote><br class=3D""><br class=3D""></div></div><div class=3D""><div class=
- =3D"h5"><span class=3D""><font color=3D"#888888" class=3D"">-- <br class=3D=
- "">Sent from Gmail Mobile<br class=3D"">
- </font></span></div></div></blockquote></div><br class=3D""></div>
- </div></blockquote></div>
- </blockquote></div>
- </blockquote></div>
- </div></div></blockquote></div><br class=3D""></div>
- </div></div></blockquote></div><br class=3D""></div>
- </blockquote><div class=3D""><div class=3D"h5"><br class=3D""><br class=3D"=
- ">-- <br class=3D"">Sent from Gmail Mobile<br class=3D"">
- </div></div></div></div></blockquote></div><br class=3D""></div>
- </div></div></blockquote></div><br class=3D""></div>
- </div></div></blockquote></div><br class=3D""></div>
- </blockquote><div class=3D""><div class=3D"h5"><br class=3D""><br class=3D"=
- ">-- <br class=3D"">Sent from Gmail Mobile<br class=3D"">
- </div></div></div></div></blockquote></div><br class=3D""></div>
- </blockquote><div class=3D""><div class=3D"h5"><br class=3D""><br class=3D"=
- ">-- <br class=3D"">Sent from Gmail Mobile<br class=3D"">
- </div></div></div></div></blockquote></div><br class=3D""></div>
- </div></blockquote></div><br class=3D""></div></div></blockquote></div><br =
- class=3D""></div>
- </div></blockquote></div><br class=3D""></div></body></html>
- --Apple-Mail=_5D1BB374-7D75-4F35-BDF1-75E2813B307F--
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