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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\dominichax\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\dominichax\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\dominichax\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.vmf
  10. Patching WVT material: maps/trade_mannconomy_v5c/egypt/sand_floor_blend_03_wvt_patch
  11. Patching WVT material: maps/trade_mannconomy_v5c/nature/blendgroundtogravel001_wvt_patch
  12. Patching WVT material: maps/trade_mannconomy_v5c/nature/blendrockground004_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 464 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing C:\Program Files (x86)\Steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_hydro_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_hydro_01*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (1) (382320 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 3741 texinfos to 1434
  42. Reduced 167 texdatas to 148 (6630 bytes to 5967)
  43. Writing C:\Program Files (x86)\Steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.bsp
  44. 6 seconds elapsed
  45.  
  46. ** Executing...
  47. ** Command: "c:\program files (x86)\steam\steamapps\dominichax\sourcesdk\bin\orangebox\bin\vvis.exe"
  48. ** Parameters: -game "c:\program files (x86)\steam\steamapps\dominichax\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C"
  49.  
  50. Valve Software - vvis.exe (Jul 7 2010)
  51. 2 threads
  52. reading c:\program files (x86)\steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.bsp
  53. reading c:\program files (x86)\steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.prt
  54. 292 portalclusters
  55. 597 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 34 visible clusters (0.00%)
  59. Total clusters visible: 13326
  60. Average clusters visible: 45
  61. Building PAS...
  62. Average clusters audible: 93
  63. visdatasize:15133 compressed from 23360
  64. writing c:\program files (x86)\steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "c:\program files (x86)\steam\steamapps\dominichax\sourcesdk\bin\orangebox\bin\vrad.exe"
  69. ** Parameters: -game "c:\program files (x86)\steam\steamapps\dominichax\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C"
  70.  
  71. Valve Software - vrad.exe SSE (Jul 7 2010)
  72.  
  73. Valve Radiosity Simulator
  74. 2 threads
  75. [Reading texlights from 'lights.rad']
  76. [34 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\program files (x86)\steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.bsp
  79. Setting up ray-trace acceleration structure... Done (3.97 seconds)
  80. 2974 faces
  81. 3 degenerate faces
  82. 274805 square feet [39572024.00 square inches]
  83. 54 Displacements
  84. 73835 Square Feet [10632359.00 Square Inches]
  85. 2971 patches before subdivision
  86. 40389 patches after subdivision
  87. 121 direct lights
  88. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
  89. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
  90. transfers 3608246, max 527
  91. transfer lists: 27.5 megs
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #1 added RGB(158559, 118354, 97597)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. Bounce #2 added RGB(44642, 26842, 17782)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #3 added RGB(12111, 5603, 3153)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #4 added RGB(3708, 1337, 660)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  101. Bounce #5 added RGB(1144, 315, 139)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #6 added RGB(372, 78, 31)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #7 added RGB(123, 20, 7)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  107. Bounce #8 added RGB(42, 5, 2)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #9 added RGB(15, 1, 0)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #10 added RGB(5, 0, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. Bounce #11 added RGB(2, 0, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #12 added RGB(1, 0, 0)
  116. Build Patch/Sample Hash Table(s).....Done<0.0332 sec>
  117. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  118. FinalLightFace Done
  119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  120. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  121. Writing leaf ambient...done
  122. Ready to Finish
  123.  
  124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  125. ------------ --------------- --------------- --------
  126. models 67/1024 3216/49152 ( 6.5%)
  127. brushes 995/8192 11940/98304 (12.1%)
  128. brushsides 7166/65536 57328/524288 (10.9%)
  129. planes 6162/65536 123240/1310720 ( 9.4%)
  130. vertexes 6505/65536 78060/786432 ( 9.9%)
  131. nodes 1568/65536 50176/2097152 ( 2.4%)
  132. texinfos 1434/12288 103248/884736 (11.7%)
  133. texdata 148/2048 4736/65536 ( 7.2%)
  134. dispinfos 54/0 9504/0 ( 0.0%)
  135. disp_verts 12094/0 241880/0 ( 0.0%)
  136. disp_tris 21216/0 42432/0 ( 0.0%)
  137. disp_lmsamples 303067/0 303067/0 ( 0.0%)
  138. faces 2974/65536 166544/3670016 ( 4.5%)
  139. hdr faces 0/65536 0/3670016 ( 0.0%)
  140. origfaces 2336/65536 130816/3670016 ( 3.6%)
  141. leaves 1636/65536 52352/2097152 ( 2.5%)
  142. leaffaces 3782/65536 7564/131072 ( 5.8%)
  143. leafbrushes 1774/65536 3548/131072 ( 2.7%)
  144. areas 8/256 64/2048 ( 3.1%)
  145. surfedges 23956/512000 95824/2048000 ( 4.7%)
  146. edges 16219/256000 64876/1024000 ( 6.3%)
  147. LDR worldlights 121/8192 10648/720896 ( 1.5%)
  148. HDR worldlights 0/8192 0/720896 ( 0.0%)
  149. leafwaterdata 2/32768 24/393216 ( 0.0%)
  150. waterstrips 250/32768 2500/327680 ( 0.8%)
  151. waterverts 0/65536 0/786432 ( 0.0%)
  152. waterindices 5928/65536 11856/131072 ( 9.0%)
  153. cubemapsamples 22/1024 352/16384 ( 2.1%)
  154. overlays 47/512 16544/180224 ( 9.2%)
  155. LDR lightdata [variable] 3564596/0 ( 0.0%)
  156. HDR lightdata [variable] 0/0 ( 0.0%)
  157. visdata [variable] 15133/16777216 ( 0.1%)
  158. entdata [variable] 232175/393216 (59.0%)
  159. LDR ambient table 1636/65536 6544/262144 ( 2.5%)
  160. HDR ambient table 1636/65536 6544/262144 ( 2.5%)
  161. LDR leaf ambient 6452/65536 180656/1835008 ( 9.8%)
  162. HDR leaf ambient 1636/65536 45808/1835008 ( 2.5%)
  163. occluders 0/0 0/0 ( 0.0%)
  164. occluder polygons 0/0 0/0 ( 0.0%)
  165. occluder vert ind 0/0 0/0 ( 0.0%)
  166. detail props [variable] 1/12 ( 8.3%)
  167. static props [variable] 1/13058 ( 0.0%)
  168. pakfile [variable] 2457431/0 ( 0.0%)
  169. physics [variable] 382320/4194304 ( 9.1%)
  170. physics terrain [variable] 26397/1048576 ( 2.5%)
  171.  
  172. Level flags = 0
  173.  
  174. Total triangle count: 8575
  175. Writing c:\program files (x86)\steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.bsp
  176. 42 seconds elapsed
  177.  
  178. ** Executing...
  179. ** Command: Copy File
  180. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\dominichax\sourcesdk_content\tf\mapsrc\Trade_MANNCONOMY_V5C.bsp" "c:\program files (x86)\steam\steamapps\dominichax\team fortress 2\tf\maps\Trade_MANNCONOMY_V5C.bsp"
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