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  1. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. LogPlatformFile: Not using cached read wrapper
  3. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.401405
  5. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  6. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ''
  7. LogPluginManager: Mounting plugin Paper2D
  8. LogPluginManager: Mounting plugin AISupport
  9. LogPluginManager: Mounting plugin LightPropagationVolume
  10. LogPluginManager: Mounting plugin ActorLayerUtilities
  11. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  12. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  13. LogPluginManager: Mounting plugin GitSourceControl
  14. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  15. LogPluginManager: Mounting plugin NullSourceCodeAccess
  16. LogPluginManager: Mounting plugin PerforceSourceControl
  17. LogPluginManager: Mounting plugin SubversionSourceControl
  18. LogPluginManager: Mounting plugin UObjectPlugin
  19. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  20. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  21. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  22. LogPluginManager: Mounting plugin AssetManagerEditor
  23. LogPluginManager: Mounting plugin CryptoKeys
  24. LogPluginManager: Mounting plugin DataValidation
  25. LogPluginManager: Mounting plugin FacialAnimation
  26. LogPluginManager: Mounting plugin GameplayTagsEditor
  27. LogPluginManager: Mounting plugin MacGraphicsSwitching
  28. LogPluginManager: Mounting plugin MeshEditor
  29. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  30. LogPluginManager: Mounting plugin PluginBrowser
  31. LogPluginManager: Mounting plugin SpeedTreeImporter
  32. LogPluginManager: Mounting plugin DatasmithContent
  33. LogPluginManager: Mounting plugin VariantManagerContent
  34. LogPluginManager: Mounting plugin AlembicImporter
  35. LogPluginManager: Mounting plugin AppleImageUtils
  36. LogPluginManager: Mounting plugin AppleVision
  37. LogPluginManager: Mounting plugin BackChannel
  38. LogPluginManager: Mounting plugin CharacterAI
  39. LogPluginManager: Mounting plugin GeometryCache
  40. LogPluginManager: Mounting plugin HTML5Networking
  41. LogPluginManager: Mounting plugin ProxyLODPlugin
  42. LogPluginManager: Mounting plugin MagicLeap
  43. LogPluginManager: Mounting plugin MagicLeapMedia
  44. LogPluginManager: Mounting plugin AndroidMedia
  45. LogPluginManager: Mounting plugin AvfMedia
  46. LogPluginManager: Mounting plugin ImgMedia
  47. LogPluginManager: Mounting plugin LinearTimecode
  48. LogPluginManager: Mounting plugin MediaCompositing
  49. LogPluginManager: Mounting plugin MediaPlayerEditor
  50. LogPluginManager: Mounting plugin WebMMedia
  51. LogPluginManager: Mounting plugin WmfMedia
  52. LogPluginManager: Mounting plugin TcpMessaging
  53. LogPluginManager: Mounting plugin UdpMessaging
  54. LogPluginManager: Mounting plugin ActorSequence
  55. LogPluginManager: Mounting plugin LevelSequenceEditor
  56. LogPluginManager: Mounting plugin MatineeToLevelSequence
  57. LogPluginManager: Mounting plugin NetcodeUnitTest
  58. LogPluginManager: Mounting plugin NUTUnrealEngine4
  59. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  60. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  61. LogPluginManager: Mounting plugin OnlineSubsystem
  62. LogPluginManager: Mounting plugin OnlineSubsystemNull
  63. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  64. LogPluginManager: Mounting plugin LauncherChunkInstaller
  65. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  66. LogPluginManager: Mounting plugin AndroidMoviePlayer
  67. LogPluginManager: Mounting plugin AndroidPermission
  68. LogPluginManager: Mounting plugin AppleMoviePlayer
  69. LogPluginManager: Mounting plugin ArchVisCharacter
  70. LogPluginManager: Mounting plugin AudioCapture
  71. LogPluginManager: Mounting plugin CableComponent
  72. LogPluginManager: Mounting plugin CustomMeshComponent
  73. LogPluginManager: Mounting plugin EditableMesh
  74. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  75. LogPluginManager: Mounting plugin Firebase
  76. LogPluginManager: Mounting plugin GoogleCloudMessaging
  77. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  78. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  79. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  80. LogPluginManager: Mounting plugin MobilePatchingUtils
  81. LogPluginManager: Mounting plugin OculusVR
  82. LogPluginManager: Mounting plugin PhysXVehicles
  83. LogPluginManager: Mounting plugin ProceduralMeshComponent
  84. LogPluginManager: Mounting plugin RuntimePhysXCooking
  85. LogPluginManager: Mounting plugin SteamVR
  86. LogPluginManager: Mounting plugin WebMMoviePlayer
  87. LogPluginManager: Mounting plugin WindowsMoviePlayer
  88. LogStreaming: Display: Took 0.155s to configure plugins.
  89. LogInit: Using libcurl 7.55.1-DEV
  90. LogInit: - built for x86_64-pc-win32
  91. LogInit: - supports SSL with OpenSSL/1.0.2h
  92. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  93. LogInit: - other features:
  94. LogInit: CURL_VERSION_SSL
  95. LogInit: CURL_VERSION_LIBZ
  96. LogInit: CURL_VERSION_IPV6
  97. LogInit: CURL_VERSION_ASYNCHDNS
  98. LogInit: CURL_VERSION_LARGEFILE
  99. LogInit: CURL_VERSION_IDN
  100. LogInit: CurlRequestOptions (configurable via config and command line):
  101. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  102. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  103. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  104. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  105. LogInit: - LocalHostAddr = Default
  106. LogInit: - BufferSize = 65536
  107. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  108. LogInit: Build: ++UE4+Release-4.21-CL-4541578
  109. LogInit: Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  110. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  111. LogInit: Net CL: 4541578
  112. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GPU: NVIDIA GeForce GTX 1070 with Max-Q Design
  113. LogInit: Compiled (64-bit): Nov 6 2018 02:04:24
  114. LogInit: Compiled with Visual C++: 19.13.26129.00
  115. LogInit: Build Configuration: Development
  116. LogInit: Branch Name: ++UE4+Release-4.21
  117. LogInit: Command Line:
  118. LogInit: Base Directory: D:/Softwares/Unreal engine/UE_4.21/Engine/Binaries/Win64/
  119. LogInit: Installed Engine Build: 1
  120. LogDevObjectVersion: Number of dev versions registered: 22
  121. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  122. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  123. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  124. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  125. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  126. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  127. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  128. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  129. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  130. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  131. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  132. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  133. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  134. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  135. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  136. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  137. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  138. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  139. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  140. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  141. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  142. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  143. LogStreaming: Display: Took 0.000s to delete old logs.
  144. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  145. LogInit: Object subsystem initialized
  146. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  147. LogConfig: Setting CVar [[r.setres:1280x720]]
  148. LogConfig: Setting CVar [[r.VSync:0]]
  149. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  150. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Engine.ini]
  151. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  152. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Engine.ini]
  153. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Engine.ini]
  154. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  155. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  156. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  157. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  158. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  159. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  160. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  161. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  162. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  163. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  164. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  165. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  166. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  167. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Engine.ini]
  168. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  169. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  170. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  171. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  172. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  173. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  174. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  175. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  176. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  177. LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  178. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  179. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  180. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  181. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  182. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Engine.ini]
  183. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Engine.ini]
  184. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  185. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  186. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  187. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  188. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  189. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  190. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  191. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  192. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  193. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  194. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  195. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  196. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  197. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  198. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  199. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  200. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  201. LogConfig: Setting CVar [[r.AOQuality:2]]
  202. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  203. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  204. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  205. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  206. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  207. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  208. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  209. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  210. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  211. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  212. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  213. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  214. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  215. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  216. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  217. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  218. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  219. LogConfig: Setting CVar [[r.BloomQuality:5]]
  220. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  221. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  222. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  223. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  224. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  225. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  226. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  227. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  228. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  229. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  230. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  231. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  232. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  233. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  234. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  235. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  236. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  237. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  238. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  239. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  240. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  241. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  242. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  243. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  244. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  245. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  246. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  247. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  248. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  249. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  250. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  251. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  252. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  253. LogConfig: Setting CVar [[r.DetailMode:2]]
  254. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  255. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  256. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  257. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  258. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  259. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  260. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  261. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  262. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  263. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  264. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  265. LogInit: Selected Device Profile: [Windows]
  266. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  267. LogHAL: Display: Platform has ~ 16 GB [17052819456 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  268. LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  269. LogInit: Going up to parent DeviceProfile []
  270. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  271. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  272. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  273. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  274. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  275. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  276. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  277. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  278. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  279. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  280. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  281. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  282. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  283. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  284. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  285. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  286. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  287. LogConfig: Setting CVar [[r.AOQuality:2]]
  288. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  289. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  290. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  291. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  292. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  293. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  294. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  295. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  296. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  297. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  298. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  299. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  300. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  301. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  302. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  303. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  304. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  305. LogConfig: Setting CVar [[r.BloomQuality:5]]
  306. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  307. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  308. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  309. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  310. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  311. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  312. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  313. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  314. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  315. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  316. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  317. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  318. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  319. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  320. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  321. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  322. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  323. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  324. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  325. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  326. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  327. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  328. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  329. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  330. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  331. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  332. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  333. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  334. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  335. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  336. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  337. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  338. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  339. LogConfig: Setting CVar [[r.DetailMode:2]]
  340. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  341. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  342. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  343. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  344. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  345. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  346. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  347. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  348. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Scalability.ini]
  349. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  350. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  351. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  352. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  353. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Config/Windows/Engine.ini]
  354. LogInit: Computer: LAPTOP-2MQQPR81
  355. LogInit: User: saura
  356. LogInit: CPU Page size=4096, Cores=6
  357. LogInit: High frequency timer resolution =2.156255 MHz
  358. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  359. LogMemory: Platform Memory Stats for Windows
  360. LogMemory: Process Physical Memory: 103.60 MB used, 103.60 MB peak
  361. LogMemory: Process Virtual Memory: 86.58 MB used, 86.58 MB peak
  362. LogMemory: Physical Memory: 4729.12 MB used, 11533.72 MB free, 16262.84 MB total
  363. LogMemory: Virtual Memory: 4665.56 MB used, 134213064.00 MB free, 134217728.00 MB total
  364. LogInit: Using OS detected language (en-US).
  365. LogInit: Using OS detected locale (en-IN).
  366. LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  367. LogStreaming: Display: Took 0.326s to InitEngineTextLocalization.
  368. LogInit: Setting process to per monitor DPI aware
  369. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  370. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  371. LogHMD: Failed to initialize OpenVR with code 110
  372. LogD3D11RHI: D3D11 adapters:
  373. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070 with Max-Q Design' (Feature Level 11_0)
  374. LogD3D11RHI: 8081/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  375. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  376. LogD3D11RHI: 0/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  377. LogD3D11RHI: Chosen D3D11 Adapter: 0
  378. LogD3D11RHI: Creating new Direct3DDevice
  379. LogD3D11RHI: GPU DeviceId: 0x1be1 (for the marketing name, search the web for "GPU Device Id")
  380. LogWindows: EnumDisplayDevices:
  381. LogWindows: 0. 'NVIDIA GeForce GTX 1070 with Max-Q Design' (P:1 D:1)
  382. LogWindows: 1. 'NVIDIA GeForce GTX 1070 with Max-Q Design' (P:0 D:0)
  383. LogWindows: 2. 'NVIDIA GeForce GTX 1070 with Max-Q Design' (P:0 D:0)
  384. LogWindows: 3. 'NVIDIA GeForce GTX 1070 with Max-Q Design' (P:0 D:0)
  385. LogWindows: DebugString: FoundDriverCount:4
  386. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070 with Max-Q Design
  387. LogD3D11RHI: Driver Version: 419.35 (internal:25.21.14.1935, unified:419.35)
  388. LogD3D11RHI: Driver Date: 3-1-2019
  389. LogRHI: Texture pool is 5656 MB (70% of 8081 MB)
  390. LogD3D11RHI: Async texture creation enabled
  391. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  392. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  393. LogTemp: Display: Loaded TP MacClientTargetPlatform
  394. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  395. LogTemp: Display: Loaded TP MacServerTargetPlatform
  396. LogTemp: Display: Loaded TP MacTargetPlatform
  397. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  398. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  399. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  400. LogTemp: Display: Loaded TP WindowsTargetPlatform
  401. LogTemp: Display: Loaded TP AndroidTargetPlatform
  402. LogTemp: Display: Loaded TP AndroidTargetPlatform
  403. LogTemp: Display: Loaded TP AndroidTargetPlatform
  404. LogTemp: Display: Loaded TP AndroidTargetPlatform
  405. LogTemp: Display: Loaded TP AndroidTargetPlatform
  406. LogTemp: Display: Loaded TP AndroidTargetPlatform
  407. LogTemp: Display: Loaded TP AndroidTargetPlatform
  408. LogTemp: Display: Loaded TP AndroidTargetPlatform
  409. LogTemp: Display: Loaded TP AndroidTargetPlatform
  410. LogTemp: Display: Loaded TP AndroidTargetPlatform
  411. LogTemp: Display: Loaded TP AndroidTargetPlatform
  412. LogTemp: Display: Loaded TP AndroidTargetPlatform
  413. LogTemp: Display: Loaded TP AndroidTargetPlatform
  414. LogTemp: Display: Loaded TP AndroidTargetPlatform
  415. LogTemp: Display: Loaded TP AndroidTargetPlatform
  416. LogTemp: Display: Loaded TP AndroidTargetPlatform
  417. LogTemp: Display: Loaded TP AndroidTargetPlatform
  418. LogTemp: Display: Loaded TP AndroidTargetPlatform
  419. LogTemp: Display: Loaded TP HTML5TargetPlatform
  420. LogTemp: Display: Loaded TP IOSTargetPlatform
  421. LogTemp: Display: Loaded TP IOSTargetPlatform
  422. LogTemp: Display: Loaded TP TVOSTargetPlatform
  423. LogTemp: Display: Loaded TP TVOSTargetPlatform
  424. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  425. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  426. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  427. LogTemp: Display: Loaded TP LinuxTargetPlatform
  428. LogTemp: Display: Loaded TP LuminTargetPlatform
  429. LogTemp: Display: Loaded TP LuminTargetPlatform
  430. LogTargetPlatformManager: Display: Building Assets For Windows
  431. LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Intermediate/Shaders/WorkingDirectory/18804/).
  432. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/saura/AppData/Local/Temp/UnrealShaderWorkingDir/57A049B0427113C5F62D1A87E2AEAAFD/'.
  433. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  434. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  435. LogShaderCompilers: Display: Using Local Shader Compiler.
  436. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  437. LogDerivedDataCache: Loaded boot cache 0.05s 71MB C:/Users/saura/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  438. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/saura/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  439. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  440. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  441. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  442. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  443. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  444. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  445. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  446. LogDerivedDataCache: Using Local data cache path C:/Users/saura/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  447. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  448. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  449. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  450. LogSlate: Using FreeType 2.6.0
  451. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  452. LogAssetRegistry: FAssetRegistry took 0.0327 seconds to start up
  453. LogInit: Selected Device Profile: [Windows]
  454. LogSimplygon: Simplygon DLL not present - disabling.
  455. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  456. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  457. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  458. LogMeshReduction: No automatic skeletal mesh reduction module available
  459. LogNetVersion: Demo_Projects 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3585410946)
  460. LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.058465 seconds
  461. LogUObjectArray: 39775 objects as part of root set at end of initial load.
  462. LogUObjectAllocator: 6914664 out of 0 bytes used by permanent object pool.
  463. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  464. LogTcpMessaging: Initializing TcpMessaging bridge
  465. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  466. SourceControl: Source control is disabled
  467. SourceControl: Source control is disabled
  468. SourceControl: Source control is disabled
  469. SourceControl: Source control is disabled
  470. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  471. LogOcInput: OculusInput pre-init called
  472. LogEngine: Initializing Engine...
  473. LogHMD: Failed to initialize OpenVR with code 110
  474. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  475. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  476. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  477. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  478. LogInit: Initializing FReadOnlyCVARCache
  479. LogAIModule: Creating AISystem for world Untitled
  480. LogInit: XAudio2 using 'Realtek HD Audio 2nd output (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  481. LogInit: FAudioDevice initialized.
  482. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  483. LogDerivedDataCache: Saved boot cache 0.15s 71MB C:/Users/saura/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  484. LogInit: Texture streaming: Enabled
  485. LogEngineSessionManager: EngineSessionManager initialized
  486. LogInit: Transaction tracking system initialized
  487. BlueprintLog: New page: Editor Load
  488. LocalizationService: Localization service is disabled
  489. LogFileCache: Scanning file cache for directory 'D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Content/' took 0.02s
  490. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  491. LogCook: Display: Mobile HDR setting 1
  492. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  493. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  494. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  495. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  496. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  497. SourceControl: Source control is disabled
  498. Cmd: MAP LOAD FILE="../../../../../../Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Content/Maps/New_Demo/Levels/Level_3.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  499. LightingResults: New page: Lighting Build
  500. MapCheck: New page: Map Check
  501. LightingResults: New page: Lighting Build
  502. LogAIModule: Creating AISystem for world Level_3
  503. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  504. Cmd: MAP CHECKDEP NOCLEARLOG
  505. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.189ms to complete.
  506. LogFileHelpers: Loading map 'Level_3' took 4.818
  507. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  508. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  509. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  510. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  511. LogCollectionManager: Loaded 0 collections in 0.000859 seconds
  512. LogFileCache: Scanning file cache for directory 'D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Saved/Collections/' took 0.01s
  513. LogFileCache: Scanning file cache for directory 'D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Content/Developers/saura/Collections/' took 0.01s
  514. LogFileCache: Scanning file cache for directory 'D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Content/Collections/' took 0.01s
  515. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  516. LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 2651 classes and 620 folders.
  517. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
  518. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  519. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  520. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  521. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  522. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  523. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  524. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  525. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  526. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  527. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  528. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  529. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  530. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  531. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  532. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  533. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  534. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  535. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  536. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  537. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  538. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  539. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  540. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  541. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  542. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  543. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  544. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.
  545. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  546. LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  547. LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  548. LogSlate: Took 0.007997 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  549. LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:1).
  550. LogSlate: FSceneViewport::OnFocusLost() reason 2
  551. LogSlate: Window 'Tutorials' being destroyed
  552. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
  553. LogLoad: (Engine Initialization) Total time: 14.06 seconds
  554. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  555. LogContentStreaming: Texture pool size now 1000 MB
  556. LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  557. LogAssetRegistry: Asset discovery search completed in 10.2491 seconds
  558. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  559. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000065 seconds (updated 0 objects)
  560. LogSlate: FSceneViewport::OnFocusLost() reason 0
  561. LogSlate: FSceneViewport::OnFocusLost() reason 0
  562. LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  563. LogAssetEditorManager: Opening Asset editor for World /Game/Maps/New_Demo/Levels/Level_3.Level_3
  564. Cmd: MAP LOAD FILE="../../../../../../Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Content/Maps/New_Demo/Levels/Level_3.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  565. LightingResults: New page: Lighting Build
  566. LoadErrors: New page: Loading map: Level_3.umap
  567. MapCheck: New page: Map Check
  568. LightingResults: New page: Lighting Build
  569. LogAIModule: Creating AISystem for world Level_3
  570. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  571. Cmd: MAP CHECKDEP NOCLEARLOG
  572. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.178ms to complete.
  573. LogFileHelpers: Loading map 'Level_3' took 0.415
  574. LogSlate: FSceneViewport::OnFocusLost() reason 2
  575. LogSlate: FSceneViewport::OnFocusLost() reason 2
  576. LogSlate: FSceneViewport::OnFocusLost() reason 2
  577. UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
  578. UATHelper: Packaging (Windows (32-bit)): Parsing command line: -ScriptsForProject="D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Demo_Projects.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Demo_Projects.uproject" -cook -stage -archive -archivedirectory="D:/Portfolio
  579. /Arch Viz/Demo/Demo_Exe" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -utf8output
  580. UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for D:\Portfolio\Arch Viz\Demo\Final_Levels\Demo_Projects\Demo_Projects.uproject
  581. LogSlate: FSceneViewport::OnFocusLost() reason 0
  582. LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  583. UATHelper: Packaging (Windows (32-bit)): ********** COOK COMMAND STARTED **********
  584. UATHelper: Packaging (Windows (32-bit)): Running UE4Editor Cook for project D:\Portfolio\Arch Viz\Demo\Final_Levels\Demo_Projects\Demo_Projects.uproject
  585. UATHelper: Packaging (Windows (32-bit)): Commandlet log file is D:\Softwares\Unreal engine\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.03.25-16.43.30.txt
  586. UATHelper: Packaging (Windows (32-bit)): Running: D:\Softwares\Unreal engine\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Portfolio\Arch Viz\Demo\Final_Levels\Demo_Projects\Demo_Projects.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="D:\Softwares\Unreal engine\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2
  587. 019.03.25-16.43.30.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  588. UATHelper: Packaging (Windows (32-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  589. UATHelper: Packaging (Windows (32-bit)): LogInit: Display: Running engine for game: Demo_Projects
  590. UATHelper: Packaging (Windows (32-bit)): LogStreaming: Display: Took 0.076s to configure plugins.
  591. UATHelper: Packaging (Windows (32-bit)): LogStreaming: Display: Took 0.000s to delete old logs.
  592. UATHelper: Packaging (Windows (32-bit)): LogHAL: Display: Platform has ~ 16 GB [17052819456 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  593. UATHelper: Packaging (Windows (32-bit)): LogStreaming: Display: Took 0.430s to InitEngineTextLocalization.
  594. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  595. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP MacClientTargetPlatform
  596. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  597. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP MacServerTargetPlatform
  598. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP MacTargetPlatform
  599. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  600. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  601. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  602. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP WindowsTargetPlatform
  603. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  604. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  605. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  606. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  607. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  608. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  609. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  610. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  611. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  612. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  613. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  614. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  615. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  616. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  617. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  618. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  619. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  620. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
  621. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP HTML5TargetPlatform
  622. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP IOSTargetPlatform
  623. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP IOSTargetPlatform
  624. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP TVOSTargetPlatform
  625. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP TVOSTargetPlatform
  626. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  627. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  628. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  629. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP LinuxTargetPlatform
  630. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP LuminTargetPlatform
  631. UATHelper: Packaging (Windows (32-bit)): LogTemp: Display: Loaded TP LuminTargetPlatform
  632. UATHelper: Packaging (Windows (32-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  633. UATHelper: Packaging (Windows (32-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
  634. UATHelper: Packaging (Windows (32-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
  635. UATHelper: Packaging (Windows (32-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/saura/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  636. UATHelper: Packaging (Windows (32-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  637. UATHelper: Packaging (Windows (32-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  638. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  639. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Mobile HDR setting 1
  640. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Creating asset registry
  641. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Discovering localized assets
  642. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
  643. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
  644. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Sandbox cleanup took 1.179 seconds for platforms WindowsNoEditor iterative false
  645. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Cooked packages 0 Packages Remain 1069 Total 1069
  646. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Cooked packages 50 Packages Remain 1068 Total 1118
  647. UATHelper: Packaging (Windows (32-bit)): LogMaterial: Display: Missing cached shader map for material Light_Glass, compiling.
  648. UATHelper: Packaging (Windows (32-bit)): LogMaterial: Display: Missing cached shader map for material arch40_066_01_Mat, compiling.
  649. UATHelper: Packaging (Windows (32-bit)): LogMaterial: Display: Missing cached shader map for material Plastic, compiling.
  650. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Cooked packages 100 Packages Remain 1097 Total 1197
  651. UATHelper: Packaging (Windows (32-bit)): LogCook: Display: Cooked packages 150 Packages Remain 1099 Total 1249
  652. UATHelper: Packaging (Windows (32-bit)): LogOutputDevice: Warning:
  653. UATHelper: Packaging (Windows (32-bit)):
  654. UATHelper: Packaging (Windows (32-bit)): Script Stack (0 frames):
  655. UATHelper: Packaging (Windows (32-bit)):
  656. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: begin: stack for UAT
  657. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: === Critical error: ===
  658. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
  659. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h] [Line: 42]
  660. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: FMemoryWriter does not support data larger than 2GB. Archive name: None.
  661. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
  662. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
  663. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffae720a388 KERNELBASE.dll!UnknownFunction []
  664. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9e03cd1a UE4Editor-Core.dll!UnknownFunction []
  665. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9de1a967 UE4Editor-Core.dll!UnknownFunction []
  666. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9dd50df7 UE4Editor-Core.dll!UnknownFunction []
  667. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9e6529f3 UE4Editor-CoreUObject.dll!UnknownFunction []
  668. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9e768ad4 UE4Editor-CoreUObject.dll!UnknownFunction []
  669. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9e8ecfaf UE4Editor-CoreUObject.dll!UnknownFunction []
  670. PackagingResults: Error: begin: stack for UAT
  671. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa994e9206 UE4Editor-UnrealEd.dll!UnknownFunction []
  672. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9937ec97 UE4Editor-UnrealEd.dll!UnknownFunction []
  673. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa993814c1 UE4Editor-UnrealEd.dll!UnknownFunction []
  674. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9938cbe0 UE4Editor-UnrealEd.dll!UnknownFunction []
  675. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa991ea79b UE4Editor-UnrealEd.dll!UnknownFunction []
  676. PackagingResults: Error: === Critical error: ===
  677. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffa9921d0bf UE4Editor-UnrealEd.dll!UnknownFunction []
  678. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ff77033ed22 UE4Editor-Cmd.exe!UnknownFunction []
  679. PackagingResults: Error: Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h] [Line: 42]
  680. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ff770335783 UE4Editor-Cmd.exe!UnknownFunction []
  681. PackagingResults: Error: FMemoryWriter does not support data larger than 2GB. Archive name: None.
  682. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ff7703359ea UE4Editor-Cmd.exe!UnknownFunction []
  683. PackagingResults: Error: [Callstack] 0x00007ffae720a388 KERNELBASE.dll!UnknownFunction []
  684. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ff7703448da UE4Editor-Cmd.exe!UnknownFunction []
  685. PackagingResults: Error: [Callstack] 0x00007ffa9e03cd1a UE4Editor-Core.dll!UnknownFunction []
  686. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ff77034584e UE4Editor-Cmd.exe!UnknownFunction []
  687. PackagingResults: Error: [Callstack] 0x00007ffa9de1a967 UE4Editor-Core.dll!UnknownFunction []
  688. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffaea5b3dc4 KERNEL32.DLL!UnknownFunction []
  689. PackagingResults: Error: [Callstack] 0x00007ffa9dd50df7 UE4Editor-Core.dll!UnknownFunction []
  690. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: [Callstack] 0x00007ffaea863691 ntdll.dll!UnknownFunction []
  691. PackagingResults: Error: [Callstack] 0x00007ffa9e6529f3 UE4Editor-CoreUObject.dll!UnknownFunction []
  692. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
  693. PackagingResults: Error: [Callstack] 0x00007ffa9e768ad4 UE4Editor-CoreUObject.dll!UnknownFunction []
  694. UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: end: stack for UAT
  695. PackagingResults: Error: [Callstack] 0x00007ffa9e8ecfaf UE4Editor-CoreUObject.dll!UnknownFunction []
  696. PackagingResults: Error: [Callstack] 0x00007ffa994e9206 UE4Editor-UnrealEd.dll!UnknownFunction []
  697. PackagingResults: Error: [Callstack] 0x00007ffa9937ec97 UE4Editor-UnrealEd.dll!UnknownFunction []
  698. PackagingResults: Error: [Callstack] 0x00007ffa993814c1 UE4Editor-UnrealEd.dll!UnknownFunction []
  699. PackagingResults: Error: [Callstack] 0x00007ffa9938cbe0 UE4Editor-UnrealEd.dll!UnknownFunction []
  700. PackagingResults: Error: [Callstack] 0x00007ffa991ea79b UE4Editor-UnrealEd.dll!UnknownFunction []
  701. PackagingResults: Error: [Callstack] 0x00007ffa9921d0bf UE4Editor-UnrealEd.dll!UnknownFunction []
  702. PackagingResults: Error: [Callstack] 0x00007ff77033ed22 UE4Editor-Cmd.exe!UnknownFunction []
  703. PackagingResults: Error: [Callstack] 0x00007ff770335783 UE4Editor-Cmd.exe!UnknownFunction []
  704. PackagingResults: Error: [Callstack] 0x00007ff7703359ea UE4Editor-Cmd.exe!UnknownFunction []
  705. PackagingResults: Error: [Callstack] 0x00007ff7703448da UE4Editor-Cmd.exe!UnknownFunction []
  706. PackagingResults: Error: [Callstack] 0x00007ff77034584e UE4Editor-Cmd.exe!UnknownFunction []
  707. PackagingResults: Error: [Callstack] 0x00007ffaea5b3dc4 KERNEL32.DLL!UnknownFunction []
  708. PackagingResults: Error: [Callstack] 0x00007ffaea863691 ntdll.dll!UnknownFunction []
  709. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiByProfile.End
  710. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiForObjects.End
  711. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingle.End
  712. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleByProfile.End
  713. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleForObjects.End
  714. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMulti.End
  715. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiByProfile.End
  716. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiForObjects.End
  717. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingle.End
  718. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleByProfile.End
  719. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleForObjects.End
  720. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:DrawDebugCylinder.End
  721. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMulti.End
  722. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiByProfile.End
  723. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiForObjects.End
  724. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingle.End
  725. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleByProfile.End
  726. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleForObjects.End
  727. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMulti.End
  728. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiByProfile.End
  729. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiForObjects.End
  730. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingle.End
  731. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleByProfile.End
  732. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleForObjects.End
  733. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or BoolProperty /Script/Landscape.LandscapeSplineConnection:End
  734. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.BatchedLine:End
  735. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/AIModule.NavLocalGridManager:FindLocalNavigationGridPath.End
  736. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/FunctionalTesting.FunctionalTestUtilityLibrary:TraceChannelTestUtil.End
  737. LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/MeshEditor.OverlayLine:End
  738. PackagingResults: Error: end: stack for UAT
  739. UATHelper: Packaging (Windows (32-bit)): Took 44.1229549s to run UE4Editor-Cmd.exe, ExitCode=3
  740. UATHelper: Packaging (Windows (32-bit)): ERROR: Cook failed.
  741. UATHelper: Packaging (Windows (32-bit)): (see C:\Users\saura\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Softwares+Unreal+engine+UE_4.21\Log.txt for full exception trace)
  742. PackagingResults: Error: Cook failed.
  743. UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  744. UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
  745. PackagingResults: Error: Unknown Cook Failure
  746. LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart)
  747. LogNavigationPoint: PostEditMove Clear paths rebuilt
  748. LogSlate: FSceneViewport::OnFocusLost() reason 2
  749. LogSlate: FSceneViewport::OnFocusLost() reason 2
  750. LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.DemoProjects
  751. LogTemp: CWD: D:\Softwares\Unreal engine\UE_4.21\Engine\Binaries\DotNET\IOS
  752. LogTemp: Initial Dir: D:\Softwares\Unreal engine\UE_4.21
  753. LogTemp: Env CWD: D:\Softwares\Unreal engine\UE_4.21\Engine\Binaries\DotNET\IOS
  754. LogTemp: BranchPath = LAPTOP-2MQQPR81/D/Softwares/Unreal engine/UE_4.21/Engine/Binaries --- GameBranchPath = LAPTOP-2MQQPR81/D/Softwares/Unreal engine/UE_4.21/Engine/Binaries
  755. LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\saura\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
  756. LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
  757. LogSlate: FSceneViewport::OnFocusLost() reason 2
  758. LogSlate: Window 'Project Settings' being destroyed
  759. LogSlate: Window 'Project Settings' being destroyed
  760. LogEditorViewport: Clicking on Actor (LMB): PlayerStart (PlayerStart)
  761. LogSlate: FSceneViewport::OnFocusLost() reason 2
  762. LogSlate: FSceneViewport::OnFocusLost() reason 2
  763. LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
  764. LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.DemoProjects
  765. LogTemp: CWD: D:\Softwares\Unreal engine\UE_4.21\Engine\Binaries\DotNET\IOS
  766. LogTemp: Initial Dir: D:\Softwares\Unreal engine\UE_4.21
  767. LogTemp: Env CWD: D:\Softwares\Unreal engine\UE_4.21\Engine\Binaries\DotNET\IOS
  768. LogTemp: BranchPath = LAPTOP-2MQQPR81/D/Softwares/Unreal engine/UE_4.21/Engine/Binaries --- GameBranchPath = LAPTOP-2MQQPR81/D/Softwares/Unreal engine/UE_4.21/Engine/Binaries
  769. LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\saura\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
  770. LogSlate: FSceneViewport::OnFocusLost() reason 0
  771. LogSlate: FSceneViewport::OnFocusLost() reason 2
  772. LogSlate: FSceneViewport::OnFocusLost() reason 0
  773. LogAssetEditorManager: Opening Asset editor for World /Game/Maps/New_Demo/Levels/Level_3.Level_3
  774. LogSlate: Window 'Save Content' being destroyed
  775. Cmd: MAP LOAD FILE="../../../../../../Portfolio/Arch Viz/Demo/Final_Levels/Demo_Projects/Content/Maps/New_Demo/Levels/Level_3.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  776. LightingResults: New page: Lighting Build
  777. LoadErrors: New page: Loading map: Level_3.umap
  778. MapCheck: New page: Map Check
  779. LightingResults: New page: Lighting Build
  780. LogAIModule: Creating AISystem for world Level_3
  781. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  782. Cmd: MAP CHECKDEP NOCLEARLOG
  783. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.192ms to complete.
  784. LogFileHelpers: Loading map 'Level_3' took 0.954
  785. LogSlate: Window 'Project Settings' being destroyed
  786. LogSlate: Window 'Project Settings' being destroyed
  787. LogSlate: FSceneViewport::OnFocusLost() reason 2
  788. LogSlate: Window 'Output Log' being destroyed
  789. LogSlate: Window 'Output Log' being destroyed
  790. LogAudio: Warning: Current Audio Device with ID {0.0.0.00000000}.{d6a905a7-1cb4-4a21-bc68-e11c3e9d5d34} was removed. Shutting down audio device.
  791. LogInit: XAudio2 using 'Speaker/Headphone (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  792. LogInit: XAudio2 using 'Realtek HD Audio 2nd output (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  793. LogSlate: FSceneViewport::OnFocusLost() reason 2
  794. LogSlate: FSceneViewport::OnFocusLost() reason 0
  795. LogSlate: FSceneViewport::OnFocusLost() reason 2
  796. LogSlate: FSceneViewport::OnFocusLost() reason 0
  797. LogSlate: Window 'Output Log' being destroyed
  798. LogSlate: Window 'Output Log' being destroyed
  799. LogSlate: FSceneViewport::OnFocusLost() reason 0
  800. LogSlate: Window 'Size Map' being destroyed
  801. LogSlate: Window 'Size Map' being destroyed
  802. LogSlate: FSceneViewport::OnFocusLost() reason 2
  803. LogSlate: FSceneViewport::OnFocusLost() reason 0
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