OfficialMango

DEVLOG_1

Nov 11th, 2019
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  1. 1
  2. 00:00:00,598 --> 00:00:05,104
  3. The following contains spoilers for
  4. Star Wars Jedi: Fallen Order™
  5.  
  6. 2
  7. 00:00:16,216 --> 00:00:17,517
  8. <Stig> Alright.
  9.  
  10. 3
  11. 00:00:17,517 --> 00:00:18,518
  12. Let's do this.
  13.  
  14. 4
  15. 00:00:19,386 --> 00:00:21,321
  16. <Aaron> Stig. Thank
  17. you for everything here.
  18.  
  19. 5
  20. 00:00:25,158 --> 00:00:27,327
  21. <Stig> It's been a
  22. crazy two years Kasumi.
  23.  
  24. 6
  25. 00:00:27,327 --> 00:00:28,595
  26. <Kasumi> Yes.
  27.  
  28. 7
  29. 00:00:28,595 --> 00:00:30,163
  30. <Steve> This is gonna be amazing.
  31.  
  32. 8
  33. 00:00:36,136 --> 00:00:42,675
  34. <Audience> Seven… Six…
  35. Five… Four… Three… Two… One
  36.  
  37. 9
  38. 00:00:42,700 --> 00:01:01,271
  39. [ Applause ]
  40.  
  41. 10
  42. 00:01:03,279 --> 00:01:09,500
  43. BUILT BY JEDI
  44. THE MAKING OF STAR WARS JEDI: FALLEN ORDER™
  45.  
  46. 11
  47. 00:01:18,845 --> 00:01:21,915
  48. Star Wars was the
  49. catalyst to a lot of the stories
  50.  
  51. 12
  52. 00:01:21,915 --> 00:01:25,418
  53. of games that I wanted to tell
  54. and had the pleasure of making.
  55.  
  56. 13
  57. 00:01:25,418 --> 00:01:28,655
  58. It's influenced everything that
  59. I've done from a very early age.
  60.  
  61. 14
  62. 00:01:28,655 --> 00:01:29,989
  63. When I started at Respawn
  64.  
  65. 15
  66. 00:01:29,989 --> 00:01:33,693
  67. my mission was to start a
  68. new team and build a new game.
  69.  
  70. 16
  71. 00:01:34,127 --> 00:01:38,431
  72. Very quickly we got five guys.
  73. We used to call ourselves Team Five Guys.
  74.  
  75. 17
  76. 00:01:38,431 --> 00:01:40,867
  77. I was here from the very
  78. beginning at the start of this team.
  79.  
  80. 18
  81. 00:01:40,867 --> 00:01:43,770
  82. I was here for all the hiring.
  83. I helped hire the combat team.
  84.  
  85. 19
  86. 00:01:43,770 --> 00:01:46,539
  87. Helped interview other designers
  88. for the rest of the design department.
  89.  
  90. 20
  91. 00:01:46,539 --> 00:01:49,976
  92. We tried to hire people with a
  93. passion for wanting to make these games.
  94.  
  95. 21
  96. 00:01:49,976 --> 00:01:52,946
  97. Are just positive people.
  98.  
  99. 22
  100. 00:01:52,946 --> 00:01:55,515
  101. <Fabrice> Yeah, it's five years
  102. since I started on this journey.
  103.  
  104. 23
  105. 00:01:55,515 --> 00:01:58,718
  106. Five years - today, actually.
  107.  
  108. 24
  109. 00:01:58,718 --> 00:02:01,521
  110. Star Wars came in
  111. and I was like, "Wow, okay."
  112.  
  113. 25
  114. 00:02:01,521 --> 00:02:04,157
  115. The weight on the
  116. shoulders on the team at the time
  117.  
  118. 26
  119. 00:02:04,157 --> 00:02:09,028
  120. when we started was
  121. just, "Okay… We're doing this."
  122.  
  123. 27
  124. 00:02:09,028 --> 00:02:12,065
  125. So let's try to do it as well as we can.
  126.  
  127. 28
  128. 00:02:12,065 --> 00:02:15,301
  129. <Bruce> I was part of the team that
  130. made Titanfall and then Titanfall 2.
  131.  
  132. 29
  133. 00:02:15,301 --> 00:02:18,138
  134. And in the midst of that, we
  135. decided to have a second team
  136.  
  137. 30
  138. 00:02:18,138 --> 00:02:22,275
  139. that would create a second game
  140. that ended up being Jedi Fallen Order.
  141.  
  142. 31
  143. 00:02:22,275 --> 00:02:24,444
  144. During the day, I would do Titanfall 2
  145.  
  146. 32
  147. 00:02:24,444 --> 00:02:28,348
  148. and at night, I would start working
  149. on the Star Wars: Jedi Fallen Order.
  150.  
  151. 33
  152. 00:02:28,548 --> 00:02:33,319
  153. <Jeff> We were working on a different
  154. game for a year and a couple months
  155.  
  156. 34
  157. 00:02:33,319 --> 00:02:36,122
  158. One day, we got called
  159. into a conference room.
  160.  
  161. 35
  162. 00:02:36,122 --> 00:02:38,191
  163. They said that we could
  164. keep working on this game
  165.  
  166. 36
  167. 00:02:38,191 --> 00:02:39,659
  168. that we'd been developing for a year,
  169.  
  170. 37
  171. 00:02:39,659 --> 00:02:42,195
  172. or we had this opportunity
  173. to build a Star Wars game.
  174.  
  175. 38
  176. 00:02:42,195 --> 00:02:45,965
  177. So we, as a team, got to
  178. choose and it was unanimous.
  179.  
  180. 39
  181. 00:02:45,965 --> 00:02:49,769
  182. We were a team built to
  183. make a melee centric combat game
  184.  
  185. 40
  186. 00:02:49,769 --> 00:02:52,839
  187. and we saw the
  188. opportunity to make a lightsaber game.
  189.  
  190. 41
  191. 00:02:54,007 --> 00:02:56,309
  192. And you don't pass up that opportunity.
  193.  
  194. 42
  195. 00:02:56,309 --> 00:02:58,611
  196. The game we hired you to work on,
  197.  
  198. 43
  199. 00:02:58,611 --> 00:03:00,547
  200. we're not going to do that game.
  201.  
  202. 44
  203. 00:03:00,547 --> 00:03:02,348
  204. It's going to be
  205. Star Wars, how do you feel?
  206.  
  207. 45
  208. 00:03:02,348 --> 00:03:04,918
  209. I was like - "Oh my god."
  210. It just felt like we hit the lottery.
  211.  
  212. 46
  213. 00:03:04,918 --> 00:03:08,655
  214. <Orion> So Stig came up to tell us
  215. about this idea he had about this team
  216.  
  217. 47
  218. 00:03:08,655 --> 00:03:12,559
  219. he was building to make a
  220. melee driven action adventure game.
  221.  
  222. 48
  223. 00:03:12,559 --> 00:03:15,328
  224. Everyone's mind jumps to Jedi.
  225.  
  226. 49
  227. 00:03:15,328 --> 00:03:19,866
  228. So the Star War's
  229. name is Jedi Fallen Order.
  230.  
  231. 50
  232. 00:03:19,866 --> 00:03:22,969
  233. Woo! So Star Wars: Jedi Fallen Order.
  234.  
  235. 51
  236. 00:03:22,969 --> 00:03:24,704
  237. <Stig> Yeah, we learned very early on -
  238.  
  239. 52
  240. 00:03:24,704 --> 00:03:28,775
  241. Jedi, they are considered
  242. the holy grail at Lucasfilm.
  243.  
  244. 53
  245. 00:03:28,775 --> 00:03:31,678
  246. And we are gonna need to
  247. earn it, every step of the way.
  248.  
  249. 54
  250. 00:03:33,780 --> 00:03:36,416
  251. I'm Jared Petty and this is IGN News.
  252.  
  253. 55
  254. 00:03:36,416 --> 00:03:38,751
  255. Titanfall developer,
  256. Respawn Entertainment,
  257.  
  258. 56
  259. 00:03:38,751 --> 00:03:41,721
  260. is working on a new,
  261. third person, Star Wars game.
  262.  
  263. 57
  264. 00:03:41,721 --> 00:03:43,990
  265. The project will be led by Stig Asmussen
  266.  
  267. 58
  268. 00:03:43,990 --> 00:03:46,192
  269. The former
  270. God of War 3, Creative Director.
  271.  
  272. 59
  273. 00:03:46,192 --> 00:03:50,029
  274. Asmussen said, "We promise to pay
  275. respect to the Star Wars legacy at all times."
  276.  
  277. 60
  278. 00:03:50,029 --> 00:03:52,065
  279. A fact that will
  280. constantly be reinforced
  281.  
  282. 61
  283. 00:03:52,065 --> 00:03:54,500
  284. and honored as a
  285. central game design tenant.
  286.  
  287. 62
  288. 00:03:54,500 --> 00:03:56,836
  289. Fans should expect the
  290. exemplary level of quality
  291.  
  292. 63
  293. 00:03:56,836 --> 00:03:59,105
  294. first established at
  295. Respawn with Titanfall.
  296.  
  297. 64
  298. 00:03:59,105 --> 00:04:01,975
  299. A game that epitomizes
  300. our studios dedication to slick,
  301.  
  302. 65
  303. 00:04:01,975 --> 00:04:05,144
  304. larger than life action,
  305. and fun, ground-breaking mechanics.
  306.  
  307. 66
  308. 00:04:24,097 --> 00:04:25,832
  309. <Narrator> What started as a team of five,
  310.  
  311. 67
  312. 00:04:25,832 --> 00:04:29,402
  313. four years ago, is
  314. now over 140 developers,
  315.  
  316. 68
  317. 00:04:29,402 --> 00:04:33,506
  318. all striving to translate Star Wars
  319. into that signature Respawn gameplay.
  320.  
  321. 69
  322. 00:04:43,983 --> 00:04:46,052
  323. <Stig> What are you guys looking at?
  324.  
  325. 70
  326. 00:04:46,052 --> 00:04:51,157
  327. Parrying against somebody that's
  328. not your z-target and what should happen.
  329.  
  330. 71
  331. 00:04:52,325 --> 00:04:57,163
  332. Stig is - You z-target pretty constantly.
  333.  
  334. 72
  335. 00:04:57,163 --> 00:05:00,066
  336. If you parried someone
  337. who wasn't your z-target
  338.  
  339. 73
  340. 00:05:00,066 --> 00:05:03,503
  341. and we switched your z-target
  342. for you, how mad does that make you?
  343.  
  344. 74
  345. 00:05:03,503 --> 00:05:04,337
  346. I wouldn't want that.
  347.  
  348. 75
  349. 00:05:04,337 --> 00:05:05,305
  350. Yeah. Okay.
  351.  
  352. 76
  353. 00:05:10,076 --> 00:05:13,479
  354. The Mantis, the hero ship, it's kind
  355. of like your literal home for the game.
  356.  
  357. 77
  358. 00:05:13,479 --> 00:05:17,116
  359. You just kind of hop from planet to
  360. planet and you use the Mantis as the hub.
  361.  
  362. 78
  363. 00:05:17,116 --> 00:05:19,485
  364. Bounced ideas back
  365. and forth with Lucasfilm.
  366.  
  367. 79
  368. 00:05:19,485 --> 00:05:22,689
  369. They wanted to make it
  370. like a nice yacht-style ship.
  371.  
  372. 80
  373. 00:05:22,689 --> 00:05:24,924
  374. That's what the big wing is
  375. for - it's kind of like a sail.
  376.  
  377. 81
  378. 00:05:24,924 --> 00:05:26,759
  379. So it's kind of
  380. a level, kind of a character.
  381.  
  382. 82
  383. 00:05:26,759 --> 00:05:28,428
  384. It’s a hybrid of
  385. a lot of different stuff.
  386.  
  387. 83
  388. 00:05:28,428 --> 00:05:32,398
  389. I tried to keep it as close to the
  390. same detail style as the original movies.
  391.  
  392. 84
  393. 00:05:32,398 --> 00:05:34,100
  394. Thought it was really important creating
  395.  
  396. 85
  397. 00:05:34,100 --> 00:05:36,436
  398. that consistency
  399. between the films and the game.
  400.  
  401. 86
  402. 00:05:36,436 --> 00:05:39,972
  403. It's really nice to be able to pick
  404. things from other ships and put it on ours.
  405.  
  406. 87
  407. 00:05:39,972 --> 00:05:41,541
  408. And people have even
  409. been able to identify like,
  410.  
  411. 88
  412. 00:05:41,541 --> 00:05:44,377
  413. Oh my god, that's a piece from the
  414. B-Wing or that's a piece from the A-Wing.
  415.  
  416. 89
  417. 00:05:44,377 --> 00:05:47,246
  418. So the consistency is
  419. there which is really nice.
  420.  
  421. 90
  422. 00:05:49,749 --> 00:05:52,618
  423. Like any other game, we have a lot
  424. of abilities that are built in the game.
  425.  
  426. 91
  427. 00:05:52,618 --> 00:05:55,588
  428. We want to find a really
  429. connective way for players
  430.  
  431. 92
  432. 00:05:55,588 --> 00:05:58,057
  433. to engage with the scope
  434. and the amount of abilities.
  435.  
  436. 93
  437. 00:05:58,057 --> 00:06:02,028
  438. So you go to these meditation sites.
  439. It allows you to gain more and more skill.
  440.  
  441. 94
  442. 00:06:02,028 --> 00:06:05,998
  443. We've looked at a lot of the
  444. star charts that are in the Star Wars movies,
  445.  
  446. 95
  447. 00:06:05,998 --> 00:06:08,768
  448. some of the official line work
  449. that we got from Lucasfilm,
  450.  
  451. 96
  452. 00:06:08,768 --> 00:06:10,870
  453. and we've incorporated
  454. that into the designs.
  455.  
  456. 97
  457. 00:06:16,809 --> 00:06:19,679
  458. <Stig> This is him
  459. in the back of the cave, okay?
  460.  
  461. 98
  462. 00:06:19,679 --> 00:06:21,781
  463. I think this area should be pitch black,
  464.  
  465. 99
  466. 00:06:21,781 --> 00:06:24,717
  467. but there should be a source
  468. light nearby that leads us over there.
  469.  
  470. 100
  471. 00:06:24,717 --> 00:06:29,255
  472. But the bat could show up,
  473. land on the ground, and a rock could fall.
  474.  
  475. 101
  476. 00:06:29,255 --> 00:06:30,723
  477. [ Laughter ]
  478.  
  479. 102
  480. 00:06:31,157 --> 00:06:34,994
  481. My name is Kasumi Shishido.
  482. I'm a Senior Producer at Respawn.
  483.  
  484. 103
  485. 00:06:34,994 --> 00:06:39,932
  486. My main responsibility is
  487. working with Lucasfilm on a daily basis
  488.  
  489. 104
  490. 00:06:39,932 --> 00:06:44,437
  491. and also working very closely with
  492. the combat team and concept art team.
  493.  
  494. 105
  495. 00:06:44,437 --> 00:06:47,974
  496. Managing their daily schedules and tasks.
  497.  
  498. 106
  499. 00:06:48,674 --> 00:06:52,712
  500. Like, ten years ago, I was
  501. interning at an advertising firm,
  502.  
  503. 107
  504. 00:06:52,712 --> 00:06:55,748
  505. where they specialized
  506. in game commercials.
  507.  
  508. 108
  509. 00:06:55,748 --> 00:06:59,085
  510. That was back when God of War 3 came out.
  511.  
  512. 109
  513. 00:06:59,085 --> 00:07:05,925
  514. My very first job was to clean-up
  515. b-rolls and I made a folder for Stig
  516.  
  517. 110
  518. 00:07:05,925 --> 00:07:09,195
  519. and I was cleaning up
  520. all his interviews and b-rolls.
  521.  
  522. 111
  523. 00:07:09,195 --> 00:07:11,731
  524. I never imagined that I
  525. would be working with him.
  526.  
  527. 112
  528. 00:07:13,065 --> 00:07:17,236
  529. <Jordan> The main thing is that this
  530. one has a little bit more detail,
  531.  
  532. 113
  533. 00:07:17,236 --> 00:07:19,872
  534. which from a faraway visual standpoint…
  535.  
  536. 114
  537. 00:07:19,872 --> 00:07:21,874
  538. And then the first skirt…
  539.  
  540. 115
  541. 00:07:21,874 --> 00:07:26,045
  542. Star Wars has been so rewarding
  543. and such a passionate endeavor
  544.  
  545. 116
  546. 00:07:26,045 --> 00:07:28,948
  547. cause there is so
  548. much history to look into.
  549.  
  550. 117
  551. 00:07:28,948 --> 00:07:31,451
  552. It's just such an unbelievable chance.
  553.  
  554. 118
  555. 00:07:32,852 --> 00:07:33,853
  556. <Shifally> Oh, this one is all mine.
  557.  
  558. 119
  559. 00:07:33,853 --> 00:07:38,391
  560. Face and body - Lars, are we still
  561. outsourcing the hair? Can I do the hair?
  562.  
  563. 120
  564. 00:07:38,391 --> 00:07:42,962
  565. So if I'm scheduled,
  566. I get to do the hair.
  567.  
  568. 121
  569. 00:07:42,962 --> 00:07:45,064
  570. Which is my favorite part.
  571.  
  572. 122
  573. 00:07:52,939 --> 00:07:55,942
  574. <James> We get a static model
  575. from a character artist
  576.  
  577. 123
  578. 00:07:55,942 --> 00:08:00,913
  579. and we add structures like
  580. bones, skeletons, into that model.
  581.  
  582. 124
  583. 00:08:00,913 --> 00:08:03,616
  584. And then we add control systems to drive
  585.  
  586. 125
  587. 00:08:03,616 --> 00:08:05,551
  588. those skeletal
  589. structures and those muscles.
  590.  
  591. 126
  592. 00:08:05,551 --> 00:08:08,087
  593. And at that point, we hand it
  594. off to the animators for evaluation.
  595.  
  596. 127
  597. 00:08:08,087 --> 00:08:09,989
  598. If they are able to articulate the model,
  599.  
  600. 128
  601. 00:08:09,989 --> 00:08:12,792
  602. bend it and flex it in
  603. places where you would expect.
  604.  
  605. 129
  606. 00:08:12,792 --> 00:08:13,759
  607. And then they kick it back to us.
  608.  
  609. 130
  610. 00:08:13,759 --> 00:08:14,927
  611. We get feedback from them -
  612.  
  613. 131
  614. 00:08:14,927 --> 00:08:17,864
  615. This is not feeling right or can we
  616. clean up the deformations in this area?
  617.  
  618. 132
  619. 00:08:17,864 --> 00:08:20,633
  620. One of the particular
  621. requests we had for Cal
  622.  
  623. 133
  624. 00:08:20,633 --> 00:08:24,504
  625. was that this vest piece he was
  626. wearing move independently of his body.
  627.  
  628. 134
  629. 00:08:24,504 --> 00:08:27,173
  630. But not feel like it
  631. was painted onto him.
  632.  
  633. 135
  634. 00:08:27,173 --> 00:08:29,108
  635. This is a great reference for me to get
  636.  
  637. 136
  638. 00:08:29,108 --> 00:08:32,445
  639. realistic deformations for
  640. different layers of costume.
  641.  
  642. 137
  643. 00:08:32,445 --> 00:08:36,115
  644. So yeah, this is
  645. very helpful for rigging.
  646.  
  647. 138
  648. 00:08:36,549 --> 00:08:39,318
  649. <Taylor> Now we have
  650. real world information,
  651.  
  652. 139
  653. 00:08:39,318 --> 00:08:43,756
  654. take that back into the game to
  655. make sure that it's all as real as possible.
  656.  
  657. 140
  658. 00:08:49,228 --> 00:08:50,997
  659. <Chris> Trying to get
  660. the blade to load longer?
  661.  
  662. 141
  663. 00:08:50,997 --> 00:08:52,031
  664. The hilt.
  665.  
  666. 142
  667. 00:08:52,031 --> 00:08:55,468
  668. There are shorter hilts,
  669. but are still more natural.
  670.  
  671. 143
  672. 00:08:55,468 --> 00:08:59,238
  673. <Crosstalk> Pushing
  674. that a little bit. Extending.
  675.  
  676. 144
  677. 00:08:59,238 --> 00:09:02,975
  678. I think we can kind of fake that
  679. a little bit too, between the things.
  680.  
  681. 145
  682. 00:09:02,975 --> 00:09:04,710
  683. When you sign up to
  684. make a Star Wars title,
  685.  
  686. 146
  687. 00:09:04,710 --> 00:09:07,079
  688. you become basically
  689. part of the Star Wars team.
  690.  
  691. 147
  692. 00:09:07,079 --> 00:09:09,682
  693. We spent a lot of time
  694. coming down to Respawn's offices,
  695.  
  696. 148
  697. 00:09:09,682 --> 00:09:12,018
  698. meeting with Stig, his team, his leads.
  699.  
  700. 149
  701. 00:09:12,018 --> 00:09:13,519
  702. <Marco> We have the
  703. young, younglings ones,
  704.  
  705. 150
  706. 00:09:13,519 --> 00:09:15,021
  707. where they actually
  708. have really small lightsabers.
  709.  
  710. 151
  711. 00:09:15,021 --> 00:09:16,255
  712. Like that were used in Episode 3.
  713.  
  714. 152
  715. 00:09:16,255 --> 00:09:18,724
  716. <Matt> The kids that you see
  717. that are in training in Episode 2,
  718.  
  719. 153
  720. 00:09:18,724 --> 00:09:21,494
  721. I don't know if they built those or
  722. if they just like pull them off a rack.
  723.  
  724. 154
  725. 00:09:21,494 --> 00:09:25,197
  726. <Orion> I think specifically
  727. we are talking about the younglings,
  728.  
  729. 155
  730. 00:09:25,197 --> 00:09:27,900
  731. like Cere's pack that gets abandoned.
  732.  
  733. 156
  734. 00:09:27,900 --> 00:09:29,669
  735. They are the ones
  736. that have the lightsabers
  737.  
  738. 157
  739. 00:09:29,669 --> 00:09:30,670
  740. Also, we don't know those characters.
  741.  
  742. 158
  743. 00:09:31,003 --> 00:09:33,472
  744. We work with the
  745. developers from really concept,
  746.  
  747. 159
  748. 00:09:33,472 --> 00:09:36,409
  749. all the way through
  750. completion on basically everything
  751.  
  752. 160
  753. 00:09:36,409 --> 00:09:39,645
  754. it takes to tell a Star Wars
  755. story in the interactive space.
  756.  
  757. 161
  758. 00:09:39,645 --> 00:09:42,014
  759. There's a lot of character
  760. stuff that needs to be reworked
  761.  
  762. 162
  763. 00:09:42,014 --> 00:09:44,650
  764. and a couple of spoiler
  765. things that made it in there.
  766.  
  767. 163
  768. 00:09:44,650 --> 00:09:47,553
  769. And the Cere, Cordova
  770. one, we think is stronger,
  771.  
  772. 164
  773. 00:09:47,553 --> 00:09:49,655
  774. takes the bones of what was in
  775. the book that we all seem to like.
  776.  
  777. 165
  778. 00:09:49,655 --> 00:09:50,823
  779. Right, right.
  780.  
  781. 166
  782. 00:09:50,823 --> 00:09:52,692
  783. I'm a member of the
  784. Lucasfilm story group.
  785.  
  786. 167
  787. 00:09:52,692 --> 00:09:54,927
  788. We are a team that is
  789. responsible for overseeing
  790.  
  791. 168
  792. 00:09:54,927 --> 00:09:59,532
  793. the development across all platforms
  794. whether that is animation or video games
  795.  
  796. 169
  797. 00:09:59,532 --> 00:10:03,002
  798. And we make sure that all of that
  799. remains continuous and authentic.
  800.  
  801. 170
  802. 00:10:03,903 --> 00:10:05,571
  803. <Colin> What we're looking at this morning
  804.  
  805. 171
  806. 00:10:05,571 --> 00:10:07,373
  807. is the progress in the Order 66 level.
  808.  
  809. 172
  810. 00:10:07,373 --> 00:10:08,808
  811. The team has done a really
  812. good job putting something
  813.  
  814. 173
  815. 00:10:08,808 --> 00:10:10,843
  816. together that's playable and
  817. representative of where we're headed.
  818.  
  819. 174
  820. 00:10:10,843 --> 00:10:12,812
  821. So it's a good time
  822. for us to give feedback.
  823.  
  824. 175
  825. 00:10:12,812 --> 00:10:15,448
  826. We are mostly pulling
  827. reference from Clone Wars and Rebels.
  828.  
  829. 176
  830. 00:10:15,448 --> 00:10:17,583
  831. <Matt> If you guys do go with
  832. the Rodian, which is totally fine,
  833.  
  834. 177
  835. 00:10:17,583 --> 00:10:21,120
  836. if you could do the orange skinned
  837. Rodian rather than the green skinned.
  838.  
  839. 178
  840. 00:10:21,120 --> 00:10:22,588
  841. I think that was the image that Rich sent,
  842.  
  843. 179
  844. 00:10:22,588 --> 00:10:24,423
  845. but I'll make sure
  846. that note is called out.
  847.  
  848. 180
  849. 00:10:24,423 --> 00:10:27,193
  850. We're always so involved in the story,
  851.  
  852. 181
  853. 00:10:27,193 --> 00:10:28,828
  854. so we know the story
  855. like the back of our hands.
  856.  
  857. 182
  858. 00:10:28,828 --> 00:10:31,664
  859. So actually getting to see
  860. what we've discussed about
  861.  
  862. 183
  863. 00:10:31,664 --> 00:10:35,935
  864. conceptually put to use on a screen
  865. with somebody physically playing it
  866.  
  867. 184
  868. 00:10:35,935 --> 00:10:37,169
  869. It's really cool.
  870.  
  871. 185
  872. 00:10:37,169 --> 00:10:38,904
  873. <Orion> Cal is in the temple
  874. and Jaro is in the temple,
  875.  
  876. 186
  877. 00:10:38,904 --> 00:10:42,308
  878. but what we're seeing
  879. in the Jaro fight is more void-like?
  880.  
  881. 187
  882. 00:10:42,308 --> 00:10:44,010
  883. <Colin> Correct, yeah.
  884. <Orion> Okay.
  885.  
  886. 188
  887. 00:10:44,010 --> 00:10:48,848
  888. We actually have a sync with
  889. Lucasfilm every day, on different subjects.
  890.  
  891. 189
  892. 00:10:48,848 --> 00:10:53,886
  893. Either its art, or just
  894. concept art or script and story
  895.  
  896. 190
  897. 00:10:53,886 --> 00:10:56,155
  898. and reviewing modeling
  899. and animation and rigging.
  900.  
  901. 191
  902. 00:10:58,057 --> 00:10:59,759
  903. <Bruce> The primary goal of an animator
  904.  
  905. 192
  906. 00:10:59,759 --> 00:11:03,262
  907. is to make sure that the
  908. capture that's onscreen feels alive.
  909.  
  910. 193
  911. 00:11:03,262 --> 00:11:07,400
  912. Has a purpose, and basically is
  913. fun to watch and to play with.
  914.  
  915. 194
  916. 00:11:07,400 --> 00:11:10,269
  917. To portray life, you
  918. want to portray life as it is.
  919.  
  920. 195
  921. 00:11:10,269 --> 00:11:14,640
  922. Which is, things take time to move.
  923. To translate that into a game,
  924.  
  925. 196
  926. 00:11:14,640 --> 00:11:16,842
  927. that can be challenging
  928. from an animation standpoint.
  929.  
  930. 197
  931. 00:11:16,842 --> 00:11:19,945
  932. It comes from design to tell us
  933. what they want and then we go
  934.  
  935. 198
  936. 00:11:19,945 --> 00:11:23,015
  937. and create some preliminary animation
  938. and then they come back and say
  939.  
  940. 199
  941. 00:11:23,015 --> 00:11:24,817
  942. It's too slow, it needs to be faster!
  943.  
  944. 200
  945. 00:11:24,817 --> 00:11:28,888
  946. So then we edit it until both
  947. design and animation is happy.
  948.  
  949. 201
  950. 00:11:28,888 --> 00:11:33,292
  951. It just started with me, and then pretty
  952. quick we had Laure Retif on the team.
  953.  
  954. 202
  955. 00:11:33,292 --> 00:11:37,630
  956. She was helping out with BD-1
  957. which is an essential part of our game.
  958.  
  959. 203
  960. 00:11:39,832 --> 00:11:43,235
  961. So I've been working on
  962. BD-1 for three years now.
  963.  
  964. 204
  965. 00:11:43,235 --> 00:11:46,205
  966. He's very interesting to animate
  967.  
  968. 205
  969. 00:11:46,205 --> 00:11:51,110
  970. because he doesn't have a face
  971. where he can express emotions.
  972.  
  973. 206
  974. 00:11:51,110 --> 00:11:54,480
  975. It's mostly in the head
  976. movements and the antennae.
  977.  
  978. 207
  979. 00:11:54,480 --> 00:11:56,048
  980. A little bit like a dog.
  981.  
  982. 208
  983. 00:11:56,048 --> 00:12:01,520
  984. He is always curious about everything,
  985. so he wants to jump off and go anywhere.
  986.  
  987. 209
  988. 00:12:01,520 --> 00:12:04,423
  989. Just run around and find stuff.
  990.  
  991. 210
  992. 00:12:04,423 --> 00:12:05,357
  993. <BD-1> *Beeps*
  994.  
  995. 211
  996. 00:12:07,126 --> 00:12:09,962
  997. <Jordan> The reason for
  998. having BD in the first place
  999.  
  1000. 212
  1001. 00:12:09,962 --> 00:12:12,531
  1002. was that it’s a single
  1003. player traditional game,
  1004.  
  1005. 213
  1006. 00:12:12,531 --> 00:12:15,735
  1007. but we wanted to add all the
  1008. dialogues and the interactions between
  1009.  
  1010. 214
  1011. 00:12:15,735 --> 00:12:19,505
  1012. two characters and one of the solutions
  1013. was to have a droid who could emote
  1014.  
  1015. 215
  1016. 00:12:19,505 --> 00:12:23,008
  1017. and in Star Wars, droids
  1018. are more than just machines.
  1019.  
  1020. 216
  1021. 00:12:23,008 --> 00:12:25,745
  1022. They're full out characters.
  1023. They evoke emotions.
  1024.  
  1025. 217
  1026. 00:12:25,745 --> 00:12:27,046
  1027. <R2D2> *Beeps*
  1028.  
  1029. 218
  1030. 00:12:27,046 --> 00:12:29,014
  1031. <C3PO> I've just
  1032. about had enough of you.
  1033.  
  1034. 219
  1035. 00:12:29,014 --> 00:12:31,817
  1036. The idea of BD-1 being
  1037. cautious in regards to himself
  1038.  
  1039. 220
  1040. 00:12:31,817 --> 00:12:36,155
  1041. is super unlikely cause
  1042. BD-1 will basically run at death.
  1043.  
  1044. 221
  1045. 00:12:36,155 --> 00:12:39,692
  1046. I think a lot of BD-1 stuff
  1047. isn't so much as game mechanic.
  1048.  
  1049. 222
  1050. 00:12:39,692 --> 00:12:42,561
  1051. It's more just as a kind of friendship.
  1052.  
  1053. 223
  1054. 00:12:42,561 --> 00:12:44,730
  1055. It's the feeling that
  1056. you've got this friend
  1057.  
  1058. 224
  1059. 00:12:44,730 --> 00:12:46,565
  1060. that's accompanying you on the journey.
  1061.  
  1062. 225
  1063. 00:12:46,565 --> 00:12:51,103
  1064. Well I suppose the secret of
  1065. BD-1 is solving the problem of how
  1066.  
  1067. 226
  1068. 00:12:51,103 --> 00:12:55,641
  1069. to get something mechanical and
  1070. robotic to sound kind of like a being.
  1071.  
  1072. 227
  1073. 00:12:55,641 --> 00:12:57,276
  1074. You know, something with a heart.
  1075.  
  1076. 228
  1077. 00:12:57,276 --> 00:12:58,778
  1078. Part of the reason why we hired Ben Burtt
  1079.  
  1080. 229
  1081. 00:12:58,778 --> 00:13:01,847
  1082. was that he's the
  1083. expert on that very thing.
  1084.  
  1085. 230
  1086. 00:13:01,847 --> 00:13:03,949
  1087. <Ben> So the idea
  1088. came up to really combine
  1089.  
  1090. 231
  1091. 00:13:03,949 --> 00:13:06,585
  1092. this human sound
  1093. with the electronic sound.
  1094.  
  1095. 232
  1096. 00:13:06,585 --> 00:13:09,421
  1097. That way we'd still might
  1098. be able to have the character
  1099.  
  1100. 233
  1101. 00:13:09,421 --> 00:13:13,592
  1102. of a machine but get the personality
  1103. and the emotion of a living organism.
  1104.  
  1105. 234
  1106. 00:13:13,592 --> 00:13:18,264
  1107. <Nick> The way Ben will work on things,
  1108. is he'll do it with his voice first
  1109.  
  1110. 235
  1111. 00:13:18,264 --> 00:13:20,533
  1112. and then he'll
  1113. add synthesizers sounds to that,
  1114.  
  1115. 236
  1116. 00:13:20,533 --> 00:13:24,370
  1117. and kind of track what he's doing
  1118. with his voice using the synthesizer.
  1119.  
  1120. 237
  1121. 00:13:24,370 --> 00:13:25,504
  1122. <BD1> *Beeps*
  1123.  
  1124. 238
  1125. 00:13:25,504 --> 00:13:28,474
  1126. <Jordan> Having the little guy
  1127. get on your back was an idea that
  1128.  
  1129. 239
  1130. 00:13:28,474 --> 00:13:32,545
  1131. was pulled from when Luke
  1132. carries Yoda on Dagobah and he's training.
  1133.  
  1134. 240
  1135. 00:13:32,545 --> 00:13:34,780
  1136. It also ties really well with our game
  1137.  
  1138. 241
  1139. 00:13:34,780 --> 00:13:36,816
  1140. because at any point,
  1141. the droid can look around and go,
  1142.  
  1143. 242
  1144. 00:13:36,816 --> 00:13:39,351
  1145. Hey, look at that wall.
  1146. Here's information about this thing.
  1147.  
  1148. 243
  1149. 00:13:39,351 --> 00:13:42,254
  1150. <BD1> *Beeps*
  1151.  
  1152. 244
  1153. 00:13:42,254 --> 00:13:46,592
  1154. For the A.I. part I have
  1155. made a system that supports,
  1156.  
  1157. 245
  1158. 00:13:46,592 --> 00:13:51,730
  1159. like, hacked doors or, like,
  1160. if we want to investigate bodies.
  1161.  
  1162. 246
  1163. 00:13:51,730 --> 00:13:54,767
  1164. It's basically the
  1165. P.O.I. system is driving BD.
  1166.  
  1167. 247
  1168. 00:13:54,767 --> 00:13:56,302
  1169. P.O.I. stands for point of interest.
  1170.  
  1171. 248
  1172. 00:13:56,302 --> 00:14:01,307
  1173. We use it as a way of attracting A.I.
  1174. characters to certain spots in the world.
  1175.  
  1176. 249
  1177. 00:14:01,307 --> 00:14:05,110
  1178. So for BD-1 we use it for
  1179. whenever he wants to scan something
  1180.  
  1181. 250
  1182. 00:14:05,110 --> 00:14:07,179
  1183. or overcharge a power generator.
  1184.  
  1185. 251
  1186. 00:14:07,179 --> 00:14:09,348
  1187. He'll automatically
  1188. detect its location in the world
  1189.  
  1190. 252
  1191. 00:14:09,348 --> 00:14:11,684
  1192. and start trying to move
  1193. towards it if he's available for it.
  1194.  
  1195. 253
  1196. 00:14:11,684 --> 00:14:13,719
  1197. In the Star Wars universe,
  1198. droids are some of the most
  1199.  
  1200. 254
  1201. 00:14:13,719 --> 00:14:16,121
  1202. iconic characters that we can offer fans.
  1203.  
  1204. 255
  1205. 00:14:16,121 --> 00:14:18,490
  1206. Having the
  1207. opportunity to model and texture
  1208.  
  1209. 256
  1210. 00:14:18,490 --> 00:14:22,661
  1211. and be part of bringing
  1212. BD-1 to life was a huge honor.
  1213.  
  1214. 257
  1215. 00:14:22,661 --> 00:14:25,998
  1216. And this is my original Star Wars
  1217. figurine collection from when I was a kid.
  1218.  
  1219. 258
  1220. 00:14:25,998 --> 00:14:28,634
  1221. C-3PO was the first
  1222. action figure that my Dad
  1223.  
  1224. 259
  1225. 00:14:28,634 --> 00:14:32,771
  1226. ever bought me which kind of
  1227. propelled me into this career of art.
  1228.  
  1229. 260
  1230. 00:14:32,771 --> 00:14:42,815
  1231. And that was in 1978, so that
  1232. figure up top is 41 years old at this point.
  1233.  
  1234. 261
  1235. 00:14:45,017 --> 00:14:49,154
  1236. Now the day that I actually
  1237. get an action figure of BD-1,
  1238.  
  1239. 262
  1240. 00:14:49,154 --> 00:14:52,391
  1241. then my life has become full circle.
  1242.  
  1243. 263
  1244. 00:14:52,391 --> 00:14:56,362
  1245. Then I have my own Star Wars
  1246. figure that I actually contributed to.
  1247.  
  1248. 264
  1249. 00:14:57,429 --> 00:15:02,001
  1250. <Adnan> In the way you have like a
  1251. combat designer or a level designer
  1252.  
  1253. 265
  1254. 00:15:02,001 --> 00:15:05,838
  1255. we have narrative designers that
  1256. approach it from a narrative standpoint.
  1257.  
  1258. 266
  1259. 00:15:08,107 --> 00:15:11,343
  1260. Okay, so we're going to check out
  1261.  
  1262. 267
  1263. 00:15:11,343 --> 00:15:13,545
  1264. a rehearsal video for "befriend Merrin."
  1265.  
  1266. 268
  1267. 00:15:13,545 --> 00:15:15,314
  1268. They're not friends, they're not allies,
  1269.  
  1270. 269
  1271. 00:15:15,314 --> 00:15:17,416
  1272. but they kind of
  1273. realize they're not enemies.
  1274.  
  1275. 270
  1276. 00:15:17,416 --> 00:15:19,585
  1277. I'm the narrative
  1278. lead on Jedi Fallen Order.
  1279.  
  1280. 271
  1281. 00:15:19,585 --> 00:15:22,087
  1282. I'm responsible for all
  1283. things narrative in the game:
  1284.  
  1285. 272
  1286. 00:15:22,087 --> 00:15:26,025
  1287. Writing, VO, cinematics,
  1288. and then narrative features.
  1289.  
  1290. 273
  1291. 00:15:26,025 --> 00:15:28,427
  1292. Since writing this, and recording those,
  1293.  
  1294. 274
  1295. 00:15:28,427 --> 00:15:30,963
  1296. her first couple of scenes she's
  1297. imperious and she's very much like,
  1298.  
  1299. 275
  1300. 00:15:30,963 --> 00:15:32,564
  1301. This is my place, you can't come here.
  1302.  
  1303. 276
  1304. 00:15:32,564 --> 00:15:35,834
  1305. But in the earlier rehearsals,
  1306. she'd been much more like, "Go away!"
  1307.  
  1308. 277
  1309. 00:15:35,834 --> 00:15:38,837
  1310. Right? And really aggro out of
  1311. the gate. And I want her to avoid that.
  1312.  
  1313. 278
  1314. 00:15:38,837 --> 00:15:41,040
  1315. So one thing to just bear in mind,
  1316.  
  1317. 279
  1318. 00:15:41,040 --> 00:15:44,376
  1319. to get a lot of tension out of
  1320. this thing, it's got to go through him right?
  1321.  
  1322. 280
  1323. 00:15:44,376 --> 00:15:45,711
  1324. So I'm wondering if -
  1325.  
  1326. 281
  1327. 00:15:45,711 --> 00:15:48,113
  1328. especially in light of the fact
  1329. that the last time he saw her
  1330.  
  1331. 282
  1332. 00:15:48,113 --> 00:15:50,282
  1333. she summoned an army of these creatures
  1334.  
  1335. 283
  1336. 00:15:50,282 --> 00:15:53,285
  1337. to bear down at him and
  1338. almost rip him to pieces, right?
  1339.  
  1340. 284
  1341. 00:15:53,285 --> 00:15:56,855
  1342. Do you want him to pop?
  1343. Like, is he [ lightsaber noise ]
  1344.  
  1345. 285
  1346. 00:15:56,855 --> 00:15:59,158
  1347. Yeah, immediately! [ lightsaber noise ]
  1348.  
  1349. 286
  1350. 00:15:59,158 --> 00:16:00,259
  1351. He's not a fool.
  1352.  
  1353. 287
  1354. 00:16:00,259 --> 00:16:02,528
  1355. So we're getting towards our real deadline
  1356.  
  1357. 288
  1358. 00:16:02,528 --> 00:16:05,397
  1359. for being done with all
  1360. the writing for the game.
  1361.  
  1362. 289
  1363. 00:16:05,397 --> 00:16:07,166
  1364. It's coming down to the wire.
  1365.  
  1366. 290
  1367. 00:16:07,166 --> 00:16:08,934
  1368. <Matt> What's in the schedule for Thursday?
  1369.  
  1370. 291
  1371. 00:16:08,934 --> 00:16:11,370
  1372. <Aaron> Thursday is
  1373. Malicos scenes we're shooting
  1374.  
  1375. 292
  1376. 00:16:11,370 --> 00:16:12,738
  1377. and then we're doing stunts Friday.
  1378.  
  1379. 293
  1380. 00:16:12,738 --> 00:16:15,741
  1381. Performance capture is basically
  1382. where you film the cinematics of the game.
  1383.  
  1384. 294
  1385. 00:16:15,741 --> 00:16:17,076
  1386. And they're running around the set,
  1387.  
  1388. 295
  1389. 00:16:17,076 --> 00:16:18,944
  1390. swinging plastic lightsabers at each other.
  1391.  
  1392. 296
  1393. 00:16:18,944 --> 00:16:21,580
  1394. You're also capturing
  1395. facial animation on set.
  1396.  
  1397. 297
  1398. 00:16:21,580 --> 00:16:25,951
  1399. Lightsaber dueling is
  1400. as cool as what it sounds.
  1401.  
  1402. 298
  1403. 00:16:25,951 --> 00:16:28,320
  1404. It's what every kid wants to do.
  1405.  
  1406. 299
  1407. 00:16:28,320 --> 00:16:33,158
  1408. I know for me it would be on the
  1409. playground, smacking each other with sticks.
  1410.  
  1411. 300
  1412. 00:16:33,158 --> 00:16:35,494
  1413. You know, pretending to be Jedi
  1414.  
  1415. 301
  1416. 00:16:35,494 --> 00:16:38,097
  1417. and it's kind of surreal
  1418. that I actually get to do it.
  1419.  
  1420. 302
  1421. 00:16:42,134 --> 00:16:44,169
  1422. Doing performance capture is the most
  1423.  
  1424. 303
  1425. 00:16:44,169 --> 00:16:47,806
  1426. freeing thing that
  1427. any actor could ask for.
  1428.  
  1429. 304
  1430. 00:16:47,806 --> 00:16:52,244
  1431. Because they are bound by nothing,
  1432. except the lack of talent, in my case.
  1433.  
  1434. 305
  1435. 00:16:52,511 --> 00:16:55,981
  1436. This is fine,
  1437. everything is going to be okay.
  1438.  
  1439. 306
  1440. 00:16:59,551 --> 00:17:02,521
  1441. <Cameron> With Star Wars,
  1442. there is a language and a tone
  1443.  
  1444. 307
  1445. 00:17:02,521 --> 00:17:04,123
  1446. and everything that's been set before,
  1447.  
  1448. 308
  1449. 00:17:04,123 --> 00:17:08,227
  1450. but I think what's very important was
  1451. with every new piece within the universe,
  1452.  
  1453. 309
  1454. 00:17:08,227 --> 00:17:10,863
  1455. you want to be able to
  1456. bring in your own personality.
  1457.  
  1458. 310
  1459. 00:17:11,897 --> 00:17:15,167
  1460. <Aaron> Cal was a Padawan
  1461. when the Jedi Order fell
  1462.  
  1463. 311
  1464. 00:17:15,167 --> 00:17:18,303
  1465. during Order 66 and he's
  1466. been living in hiding since then.
  1467.  
  1468. 312
  1469. 00:17:18,303 --> 00:17:22,441
  1470. Order 66 is when Palpatine who was
  1471. the Supreme Chancellor of the Republic,
  1472.  
  1473. 313
  1474. 00:17:22,441 --> 00:17:24,576
  1475. pulls a coup and becomes the Emperor.
  1476.  
  1477. 314
  1478. 00:17:24,576 --> 00:17:27,646
  1479. <Cameron> Cal is a person
  1480. who's on the light side of the Force,
  1481.  
  1482. 315
  1483. 00:17:27,646 --> 00:17:31,583
  1484. but that being said, Cal's relationship
  1485. to the Force is pretty volatile.
  1486.  
  1487. 316
  1488. 00:17:31,583 --> 00:17:35,521
  1489. He was not finished with
  1490. his training when the purge happened
  1491.  
  1492. 317
  1493. 00:17:35,521 --> 00:17:40,125
  1494. so he has a lot of trauma that's
  1495. associated with the usage of the Force.
  1496.  
  1497. 318
  1498. 00:17:40,125 --> 00:17:42,628
  1499. Basically, every time he taps into it,
  1500.  
  1501. 319
  1502. 00:17:42,628 --> 00:17:45,464
  1503. he's a bit explosive
  1504. and tends to lose control.
  1505.  
  1506. 320
  1507. 00:17:48,167 --> 00:17:51,336
  1508. <Aaron> I view story as
  1509. being part of the gameplay experience
  1510.  
  1511. 321
  1512. 00:17:51,336 --> 00:17:53,338
  1513. and the goal is to
  1514. make it as seamless as possible,
  1515.  
  1516. 322
  1517. 00:17:53,338 --> 00:17:57,443
  1518. so that it feels like this
  1519. fluid, custom living world.
  1520.  
  1521. 323
  1522. 00:17:57,443 --> 00:17:59,111
  1523. <Jessica> So coming in here is where
  1524.  
  1525. 324
  1526. 00:17:59,111 --> 00:18:02,481
  1527. we will then see where Order 66 is issued.
  1528.  
  1529. 325
  1530. 00:18:02,481 --> 00:18:05,984
  1531. The level I'm working on is
  1532. Order 66 which is the experience
  1533.  
  1534. 326
  1535. 00:18:05,984 --> 00:18:08,620
  1536. of young Cal right before the moment
  1537.  
  1538. 327
  1539. 00:18:08,620 --> 00:18:11,690
  1540. where Order 66
  1541. transpires and the aftermath.
  1542.  
  1543. 328
  1544. 00:18:11,690 --> 00:18:13,959
  1545. Which is a really cool
  1546. experience because the player
  1547.  
  1548. 329
  1549. 00:18:13,959 --> 00:18:17,596
  1550. actually gets to experience this
  1551. transitional moment for the Jedi.
  1552.  
  1553. 330
  1554. 00:18:17,596 --> 00:18:19,665
  1555. The idea is as you're coming down
  1556.  
  1557. 331
  1558. 00:18:19,665 --> 00:18:21,867
  1559. the clones are rounding
  1560. the corner coming at you.
  1561.  
  1562. 332
  1563. 00:18:21,867 --> 00:18:23,635
  1564. Start taking fire.
  1565.  
  1566. 333
  1567. 00:18:23,635 --> 00:18:26,705
  1568. The intent is that
  1569. you'll be able to parry.
  1570.  
  1571. 334
  1572. 00:18:26,705 --> 00:18:27,806
  1573. Blast back at them.
  1574.  
  1575. 335
  1576. 00:18:27,806 --> 00:18:28,974
  1577. Doors slam shut.
  1578.  
  1579. 336
  1580. 00:18:28,974 --> 00:18:30,008
  1581. Very Star Wars-y.
  1582.  
  1583. 337
  1584. 00:18:30,008 --> 00:18:31,110
  1585. See if we can pull that off.
  1586.  
  1587. 338
  1588. 00:18:31,110 --> 00:18:33,045
  1589. We knew it was time to sort of pull the lid
  1590.  
  1591. 339
  1592. 00:18:33,045 --> 00:18:34,947
  1593. off the game and show it to the public.
  1594.  
  1595. 340
  1596. 00:18:34,947 --> 00:18:37,816
  1597. We didn't want to reveal the gameplay
  1598. until gameplay was ready to be revealed.
  1599.  
  1600. 341
  1601. 00:18:37,816 --> 00:18:41,453
  1602. And we wanted to do that at a
  1603. game focused event like E3 and EA play.
  1604.  
  1605. 342
  1606. 00:18:41,453 --> 00:18:43,789
  1607. And what we had to show
  1608. was the story and narrative.
  1609.  
  1610. 343
  1611. 00:18:43,789 --> 00:18:45,524
  1612. We sort of had the opportunity to unveil
  1613.  
  1614. 344
  1615. 00:18:45,524 --> 00:18:48,427
  1616. the game at the peak
  1617. Star Wars event of the year.
  1618.  
  1619. 345
  1620. 00:18:48,427 --> 00:18:52,798
  1621. For Star Wars Celebration as
  1622. we moved forward with the trailer,
  1623.  
  1624. 346
  1625. 00:18:52,798 --> 00:18:54,933
  1626. there was a lot of schedule adjustments.
  1627.  
  1628. 347
  1629. 00:18:54,933 --> 00:18:57,936
  1630. So it was really difficult
  1631. trying to balance all of that.
  1632.  
  1633. 348
  1634. 00:18:59,004 --> 00:19:02,674
  1635. So we had our internal planning when
  1636. it came to like what kind of characters
  1637.  
  1638. 349
  1639. 00:19:02,674 --> 00:19:04,643
  1640. we would have done at certain months,
  1641.  
  1642. 350
  1643. 00:19:04,643 --> 00:19:06,845
  1644. but for the trailer
  1645. we sort of have all these stuff
  1646.  
  1647. 351
  1648. 00:19:06,845 --> 00:19:09,615
  1649. that we need for Bracca
  1650. that we're planning to do later.
  1651.  
  1652. 352
  1653. 00:19:09,615 --> 00:19:11,683
  1654. But we need to do ASAP.
  1655.  
  1656. 353
  1657. 00:19:12,584 --> 00:19:16,155
  1658. Star Wars Celebration really
  1659. brought up the motivation for everybody.
  1660.  
  1661. 354
  1662. 00:19:16,155 --> 00:19:17,923
  1663. It kind of turned the switch on.
  1664.  
  1665. 355
  1666. 00:19:17,923 --> 00:19:21,560
  1667. Thinking about the past
  1668. years of all the work that we put in,
  1669.  
  1670. 356
  1671. 00:19:21,560 --> 00:19:26,165
  1672. and growing from 30 people to
  1673. we have about 140 people right now.
  1674.  
  1675. 357
  1676. 00:19:28,500 --> 00:19:30,903
  1677. Star Wars: Jedi Fallen Order
  1678. was announced last year,
  1679.  
  1680. 358
  1681. 00:19:30,903 --> 00:19:33,639
  1682. but up until now, not much
  1683. has been known about the game.
  1684.  
  1685. 359
  1686. 00:19:33,639 --> 00:19:35,574
  1687. Well that all changed yesterday when EA
  1688.  
  1689. 360
  1690. 00:19:35,574 --> 00:19:38,777
  1691. finally revealed both a teaser
  1692. image and the official logo of the game.
  1693.  
  1694. 361
  1695. 00:19:38,777 --> 00:19:39,878
  1696. What does it mean?
  1697.  
  1698. 362
  1699. 00:19:39,878 --> 00:19:43,715
  1700. Hopefully we'll get answers this Saturday
  1701. April 13th, at 1:30 PM Central Time,
  1702.  
  1703. 363
  1704. 00:19:43,715 --> 00:19:46,451
  1705. during EA's Star Wars:
  1706. Jedi Fallen Order panel.
  1707.  
  1708. 364
  1709. 00:19:58,163 --> 00:20:00,465
  1710. If you guys aren't familiar
  1711. with Star Wars Celebration,
  1712.  
  1713. 365
  1714. 00:20:00,465 --> 00:20:02,601
  1715. it's the premiere Star Wars fan event.
  1716.  
  1717. 366
  1718. 00:20:02,601 --> 00:20:05,804
  1719. So we are on the biggest
  1720. stage that celebration has got.
  1721.  
  1722. 367
  1723. 00:20:05,804 --> 00:20:08,207
  1724. We're going to be
  1725. in front of about 7,000 people.
  1726.  
  1727. 368
  1728. 00:20:08,207 --> 00:20:09,208
  1729. Because this is a story game.
  1730.  
  1731. 369
  1732. 00:20:09,208 --> 00:20:11,777
  1733. Because we don't have
  1734. that many beats to communicate.
  1735.  
  1736. 370
  1737. 00:20:11,777 --> 00:20:13,745
  1738. Loose lips bring down starships.
  1739.  
  1740. 371
  1741. 00:20:13,745 --> 00:20:15,214
  1742. If you see a lot of
  1743. questions buzzing around.
  1744.  
  1745. 372
  1746. 00:20:15,214 --> 00:20:17,649
  1747. If you see a lot of things
  1748. that people aren't sure about.
  1749.  
  1750. 373
  1751. 00:20:17,649 --> 00:20:19,818
  1752. Don't feel the need to
  1753. jump in and correct them.
  1754.  
  1755. 374
  1756. 00:20:19,818 --> 00:20:21,119
  1757. Let people lose their minds.
  1758.  
  1759. 375
  1760. 00:20:21,119 --> 00:20:23,989
  1761. This is exactly what we
  1762. want leading up to the celebration.
  1763.  
  1764. 376
  1765. 00:20:23,989 --> 00:20:28,193
  1766. So don't ruin the fun by
  1767. communicating more than you should.
  1768.  
  1769. 377
  1770. 00:20:28,193 --> 00:20:29,161
  1771. Cool.
  1772.  
  1773. 378
  1774. 00:20:41,673 --> 00:20:43,041
  1775. With Respawn, I was so pumped.
  1776.  
  1777. 379
  1778. 00:20:43,041 --> 00:20:46,478
  1779. What better than having the chance
  1780. to do this game than them right now?
  1781.  
  1782. 380
  1783. 00:20:46,478 --> 00:20:47,913
  1784. Cause I play Apex Legends
  1785. and so Respawn made that,
  1786.  
  1787. 381
  1788. 00:20:47,913 --> 00:20:52,317
  1789. and I was like Titanfall 2,
  1790. they made that. They're rock stars.
  1791.  
  1792. 382
  1793. 00:20:53,885 --> 00:20:56,321
  1794. Star Wars was one of the only major things
  1795.  
  1796. 383
  1797. 00:20:56,321 --> 00:21:00,559
  1798. that my brother and my Dad
  1799. and I all bonded over together.
  1800.  
  1801. 384
  1802. 00:21:00,559 --> 00:21:03,795
  1803. I'm looking forward
  1804. to having Force abilities.
  1805.  
  1806. 385
  1807. 00:21:03,795 --> 00:21:06,999
  1808. So I'm looking forward to
  1809. what they're going to bring to that.
  1810.  
  1811. 386
  1812. 00:21:08,267 --> 00:21:10,869
  1813. I'm absolutely stoked to be able to put
  1814.  
  1815. 387
  1816. 00:21:10,869 --> 00:21:13,005
  1817. a Star Wars lightsaber in players' hands,
  1818.  
  1819. 388
  1820. 00:21:13,005 --> 00:21:16,241
  1821. let them be a Jedi, let them
  1822. build up their Force powers,
  1823.  
  1824. 389
  1825. 00:21:16,241 --> 00:21:18,644
  1826. and learn different
  1827. ways to wield that saber.
  1828.  
  1829. 390
  1830. 00:21:18,644 --> 00:21:19,778
  1831. I mean, it's incredible.
  1832.  
  1833. 391
  1834. 00:21:19,778 --> 00:21:24,449
  1835. I mean, we know that Respawn
  1836. they're just masters at tactical combat.
  1837.  
  1838. 392
  1839. 00:21:24,449 --> 00:21:27,686
  1840. I've been working on Star Wars
  1841. for going on fifteen years now,
  1842.  
  1843. 393
  1844. 00:21:27,686 --> 00:21:32,591
  1845. and to be able to make a
  1846. single player Jedi Star Wars game?
  1847.  
  1848. 394
  1849. 00:21:32,591 --> 00:21:34,259
  1850. That's why we do this.
  1851.  
  1852. 395
  1853. 00:21:34,259 --> 00:21:36,028
  1854. <Kasumi> Walking towards that theater
  1855.  
  1856. 396
  1857. 00:21:36,028 --> 00:21:39,731
  1858. and seeing all the fans
  1859. cosplaying outside, lining up.
  1860.  
  1861. 397
  1862. 00:21:39,731 --> 00:21:43,035
  1863. I was actually video-taping it
  1864. and sending it to my team, saying,
  1865.  
  1866. 398
  1867. 00:21:43,035 --> 00:21:45,904
  1868. Oh my god, look at all these
  1869. people waiting to see our trailer!.
  1870.  
  1871. 399
  1872. 00:21:45,904 --> 00:21:50,208
  1873. <Aaron> I'm supremely confident about
  1874. the game and a total wreck otherwise,
  1875.  
  1876. 400
  1877. 00:21:50,208 --> 00:21:53,245
  1878. about my own performance or
  1879. what I'm going to say on the stage.
  1880.  
  1881. 401
  1882. 00:22:12,331 --> 00:22:13,332
  1883. Hi everyone!
  1884.  
  1885. 402
  1886. 00:22:13,332 --> 00:22:15,634
  1887. Welcome to Star Wars Celebration!
  1888.  
  1889. 403
  1890. 00:22:16,635 --> 00:22:20,005
  1891. Hearing their cheer, as much
  1892. as I was nervous,
  1893.  
  1894. 404
  1895. 00:22:20,005 --> 00:22:23,241
  1896. I really felt like this was
  1897. my responsibility to get this right
  1898.  
  1899. 405
  1900. 00:22:23,241 --> 00:22:26,545
  1901. and deliver what is expected.
  1902.  
  1903. 406
  1904. 00:22:26,545 --> 00:22:32,984
  1905. Myself, everybody on this panel, and
  1906. everybody back at Respawn in Los Angeles,
  1907.  
  1908. 407
  1909. 00:22:32,984 --> 00:22:36,188
  1910. we're putting our heart
  1911. and soul into this game.
  1912.  
  1913. 408
  1914. 00:22:36,188 --> 00:22:38,890
  1915. So we really can't wait to show you more.
  1916.  
  1917. 409
  1918. 00:22:40,092 --> 00:22:43,061
  1919. <Kasumi> Right at the end
  1920. when the logo reveals
  1921.  
  1922. 410
  1923. 00:22:43,061 --> 00:22:47,566
  1924. I get goosebumps too.
  1925. So I just can't wait to see the reaction.
  1926.  
  1927. 411
  1928. 00:22:51,636 --> 00:22:54,239
  1929. <Cal> Wasn't always like this.
  1930.  
  1931. 412
  1932. 00:22:55,307 --> 00:22:58,543
  1933. <Palpatine> Execute Order 66.
  1934.  
  1935. 413
  1936. 00:22:58,543 --> 00:22:59,678
  1937. <BD1> *Beeps*
  1938.  
  1939. 414
  1940. 00:22:59,678 --> 00:23:02,381
  1941. <Aaron> We work so much
  1942. when we're making a game
  1943.  
  1944. 415
  1945. 00:23:02,381 --> 00:23:05,016
  1946. and we get caught up in dealing
  1947. with the vicissitudes of the development.
  1948.  
  1949. 416
  1950. 00:23:05,016 --> 00:23:07,119
  1951. But then, sometimes, like today,
  1952.  
  1953. 417
  1954. 00:23:07,119 --> 00:23:09,554
  1955. all that washes away
  1956. and you're just like a kid again.
  1957.  
  1958. 418
  1959. 00:23:10,088 --> 00:23:12,124
  1960. <Kasumi> People are
  1961. excited about this game
  1962.  
  1963. 419
  1964. 00:23:12,124 --> 00:23:14,526
  1965. and we're really
  1966. going to ship in November.
  1967.  
  1968. 420
  1969. 00:23:15,260 --> 00:23:18,563
  1970. My message, directly to
  1971. the team, is - Here we are.
  1972.  
  1973. 421
  1974. 00:23:18,563 --> 00:23:21,666
  1975. This is real. And it doesn't get any bigger than this.
  1976.  
  1977. 422
  1978. 00:23:21,666 --> 00:23:24,202
  1979. This is a very special
  1980. opportunity that we have
  1981.  
  1982. 423
  1983. 00:23:24,202 --> 00:23:28,240
  1984. and I'm confident that we're all going
  1985. to do it together and have a great game.
  1986.  
  1987. 424
  1988. 00:23:29,608 --> 00:23:45,957
  1989. [ Applause ]
  1990.  
  1991. 425
  1992. 00:23:56,601 --> 00:23:57,736
  1993. <Jeff> It was exciting.
  1994.  
  1995. 426
  1996. 00:23:57,736 --> 00:23:59,137
  1997. it was a fun
  1998. weekend, seeing all that stuff.
  1999.  
  2000. 427
  2001. 00:23:59,137 --> 00:23:59,738
  2002. <Crosstalk> Yeah.
  2003.  
  2004. 428
  2005. 00:23:59,738 --> 00:24:01,606
  2006. And just seeing the reaction online.
  2007.  
  2008. 429
  2009. 00:24:01,606 --> 00:24:02,541
  2010. Seeing the change in reaction.
  2011.  
  2012. 430
  2013. 00:24:02,541 --> 00:24:04,443
  2014. Right away, people
  2015. didn't know what to think.
  2016.  
  2017. 431
  2018. 00:24:04,443 --> 00:24:08,346
  2019. And then you could see the swell
  2020. of support for it and excitement for it.
  2021.  
  2022. 432
  2023. 00:24:08,346 --> 00:24:12,017
  2024. Initially, there was that,
  2025. "there's no gameplay," kind of downside,
  2026.  
  2027. 433
  2028. 00:24:12,017 --> 00:24:13,652
  2029. which we knew we would get.
  2030.  
  2031. 434
  2032. 00:24:13,652 --> 00:24:15,454
  2033. But we got gameplay.
  2034.  
  2035. 435
  2036. 00:24:15,954 --> 00:24:18,190
  2037. I'm Jeff Magers, Lead Level Designer.
  2038.  
  2039. 436
  2040. 00:24:18,190 --> 00:24:20,425
  2041. The level designers put together the game,
  2042.  
  2043. 437
  2044. 00:24:20,425 --> 00:24:22,661
  2045. kind of define what
  2046. the areas are in the game,
  2047.  
  2048. 438
  2049. 00:24:22,661 --> 00:24:24,863
  2050. what the challenges are
  2051. we're going to put in front of the player,
  2052.  
  2053. 439
  2054. 00:24:24,863 --> 00:24:27,666
  2055. what environments are we going
  2056. to go to, what puzzles are we going to do,
  2057.  
  2058. 440
  2059. 00:24:27,666 --> 00:24:30,035
  2060. what combat encounters
  2061. the player is going to experience.
  2062.  
  2063. 441
  2064. 00:24:31,002 --> 00:24:33,839
  2065. <Narrator> In 4 months, Respawn
  2066. needs to be ready to ship this game,
  2067.  
  2068. 442
  2069. 00:24:33,839 --> 00:24:35,207
  2070. but before they ship it,
  2071.  
  2072. 443
  2073. 00:24:35,207 --> 00:24:38,009
  2074. they need a locked
  2075. and stable build to test at UXR.
  2076.  
  2077. 444
  2078. 00:24:38,944 --> 00:24:39,945
  2079. With the next UXR around the corner,
  2080.  
  2081. 445
  2082. 00:24:39,945 --> 00:24:42,380
  2083. they still have a lot
  2084. to incorporate into this game.
  2085.  
  2086. 446
  2087. 00:24:43,849 --> 00:24:46,251
  2088. UXR is User Experience Research.
  2089.  
  2090. 447
  2091. 00:24:46,251 --> 00:24:48,386
  2092. It's where we play test the game.
  2093.  
  2094. 448
  2095. 00:24:48,386 --> 00:24:52,057
  2096. So we find people outside of
  2097. the studio to play our game, blind.
  2098.  
  2099. 449
  2100. 00:24:52,057 --> 00:24:54,826
  2101. And it's really the first time
  2102. we can kind of get a gut check
  2103.  
  2104. 450
  2105. 00:24:54,826 --> 00:24:57,195
  2106. of where we are and where we need to go.
  2107.  
  2108. 451
  2109. 00:24:57,195 --> 00:25:00,732
  2110. The ledges were just all crazy,
  2111. so we got to make all this clean,
  2112.  
  2113. 452
  2114. 00:25:00,732 --> 00:25:04,936
  2115. and so we spent the last few
  2116. days doing that for the UXR areas.
  2117.  
  2118. 453
  2119. 00:25:04,936 --> 00:25:07,405
  2120. Finding the fun is a lot about iteration.
  2121.  
  2122. 454
  2123. 00:25:07,405 --> 00:25:08,373
  2124. When you're building a level,
  2125.  
  2126. 455
  2127. 00:25:08,373 --> 00:25:11,243
  2128. the level designer will be
  2129. working on it for six months,
  2130.  
  2131. 456
  2132. 00:25:11,243 --> 00:25:12,210
  2133. from start to finish.
  2134.  
  2135. 457
  2136. 00:25:12,210 --> 00:25:15,347
  2137. And this is for a 30 or 45
  2138. minute section of the game.
  2139.  
  2140. 458
  2141. 00:25:15,347 --> 00:25:18,617
  2142. It's really about zooming in
  2143. on all the little moments and details,
  2144.  
  2145. 459
  2146. 00:25:18,617 --> 00:25:21,286
  2147. and kind of obsessing
  2148. over every little moment,
  2149.  
  2150. 460
  2151. 00:25:21,286 --> 00:25:25,290
  2152. and thinking what is going to be the
  2153. best for the player at any given time.
  2154.  
  2155. 461
  2156. 00:25:25,724 --> 00:25:28,860
  2157. <Jeff> This whole area here,
  2158. we just have spiders.
  2159.  
  2160. 462
  2161. 00:25:28,860 --> 00:25:30,028
  2162. <Mike> It's all spiders, yeah.
  2163.  
  2164. 463
  2165. 00:25:30,028 --> 00:25:33,164
  2166. So we need to do something
  2167. to make it - it feels a little dull.
  2168.  
  2169. 464
  2170. 00:25:33,164 --> 00:25:36,801
  2171. And we're going to do a
  2172. damage pass on these guys, right Jason?
  2173.  
  2174. 465
  2175. 00:25:36,801 --> 00:25:39,871
  2176. <Jason> There's a lot of factors
  2177. that make lightsaber combat rewarding.
  2178.  
  2179. 466
  2180. 00:25:39,871 --> 00:25:43,308
  2181. It's the encounter, who's in the
  2182. encounter, how fast do they die,
  2183.  
  2184. 467
  2185. 00:25:43,308 --> 00:25:46,511
  2186. how good does it feel for them to
  2187. block your lightsaber or to counter you?
  2188.  
  2189. 468
  2190. 00:25:46,511 --> 00:25:48,346
  2191. All those little details and actions,
  2192.  
  2193. 469
  2194. 00:25:48,346 --> 00:25:50,549
  2195. that's the stuff that
  2196. I always want to try to improve
  2197.  
  2198. 470
  2199. 00:25:50,549 --> 00:25:52,584
  2200. and make sure
  2201. every A.I. is doing their job.
  2202.  
  2203. 471
  2204. 00:25:52,584 --> 00:25:54,920
  2205. <Jeff> Once we get this first pass in,
  2206.  
  2207. 472
  2208. 00:25:54,920 --> 00:25:58,290
  2209. I want you guys to just
  2210. play it over and over again.
  2211.  
  2212. 473
  2213. 00:25:58,290 --> 00:26:01,092
  2214. Play that one fight ten times in a row.
  2215.  
  2216. 474
  2217. 00:26:01,092 --> 00:26:03,061
  2218. Move a guy a meter.
  2219.  
  2220. 475
  2221. 00:26:03,061 --> 00:26:04,162
  2222. Play a fight again.
  2223.  
  2224. 476
  2225. 00:26:04,162 --> 00:26:05,130
  2226. Die in that fight.
  2227.  
  2228. 477
  2229. 00:26:05,130 --> 00:26:06,364
  2230. Try to play a different way.
  2231.  
  2232. 478
  2233. 00:26:06,364 --> 00:26:08,833
  2234. Noodle the <bleep> out of it.
  2235.  
  2236. 479
  2237. 00:26:08,833 --> 00:26:11,169
  2238. Cool. Thanks guys, good work.
  2239.  
  2240. 480
  2241. 00:26:11,169 --> 00:26:13,505
  2242. Let's just polish it over the next week.
  2243.  
  2244. 481
  2245. 00:26:16,174 --> 00:26:22,113
  2246. <Fabrice> Core focus is,
  2247. make a game that reacts really well.
  2248.  
  2249. 482
  2250. 00:26:22,113 --> 00:26:28,954
  2251. How good a game feels has a lot to do
  2252. with reducing the layers of interference
  2253.  
  2254. 483
  2255. 00:26:28,954 --> 00:26:34,793
  2256. between what the player wants to do
  2257. and what the game does out of it.
  2258.  
  2259. 484
  2260. 00:26:37,862 --> 00:26:41,900
  2261. At the very beginning,
  2262. the UI team was just Kevin and I.
  2263.  
  2264. 485
  2265. 00:26:41,900 --> 00:26:45,470
  2266. We had to make sure that
  2267. we kept each and every part of the map
  2268.  
  2269. 486
  2270. 00:26:45,470 --> 00:26:46,805
  2271. close to Star Wars.
  2272.  
  2273. 487
  2274. 00:26:46,805 --> 00:26:49,507
  2275. Kevin and I went through
  2276. each and every Star Wars film.
  2277.  
  2278. 488
  2279. 00:26:49,507 --> 00:26:52,744
  2280. Looked at each hologram.
  2281. See which one we wanted to be like.
  2282.  
  2283. 489
  2284. 00:26:52,744 --> 00:26:55,580
  2285. We were able to be very collaborative.
  2286.  
  2287. 490
  2288. 00:26:55,580 --> 00:26:59,918
  2289. Exploring how you want the
  2290. player to feel when they're using the map.
  2291.  
  2292. 491
  2293. 00:26:59,918 --> 00:27:04,522
  2294. I kind of like the idea of we
  2295. show wall runs just as part of the geo.
  2296.  
  2297. 492
  2298. 00:27:04,522 --> 00:27:07,392
  2299. We want to make sure that if
  2300. you're looking for it, you can see it.
  2301.  
  2302. 493
  2303. 00:27:07,392 --> 00:27:09,160
  2304. We should be looking at the larger game,
  2305.  
  2306. 494
  2307. 00:27:09,160 --> 00:27:12,697
  2308. especially considering
  2309. that's what this UXR is all about.
  2310.  
  2311. 495
  2312. 00:27:14,165 --> 00:27:17,102
  2313. I like my team to focus
  2314. first and foremost on gameplay
  2315.  
  2316. 496
  2317. 00:27:17,102 --> 00:27:19,204
  2318. and first and foremost on
  2319. what is going to be the fun thing.
  2320.  
  2321. 497
  2322. 00:27:19,204 --> 00:27:23,074
  2323. Then, if we're thinking of how
  2324. it matches the Star Wars universe,
  2325.  
  2326. 498
  2327. 00:27:23,074 --> 00:27:25,243
  2328. we should have that in our mind as well,
  2329.  
  2330. 499
  2331. 00:27:25,243 --> 00:27:29,447
  2332. but that should be secondary to
  2333. making the gameplay space feel fun.
  2334.  
  2335. 500
  2336. 00:27:29,447 --> 00:27:31,082
  2337. We just pull random people from the team
  2338.  
  2339. 501
  2340. 00:27:31,082 --> 00:27:33,084
  2341. and just sit back and watch them play it.
  2342.  
  2343. 502
  2344. 00:27:33,084 --> 00:27:35,286
  2345. We just chat about it
  2346. and kind of hear their thoughts.
  2347.  
  2348. 503
  2349. 00:27:35,286 --> 00:27:39,290
  2350. We get a lot of the first obvious
  2351. feedback from these internal play tests.
  2352.  
  2353. 504
  2354. 00:27:39,290 --> 00:27:40,291
  2355. [ Laughter ] What happened?
  2356.  
  2357. 505
  2358. 00:27:43,294 --> 00:27:47,932
  2359. <Jeff> Well that went pretty good,
  2360. I think for - except for that one spot.
  2361.  
  2362. 506
  2363. 00:27:47,932 --> 00:27:49,367
  2364. One spot is a disaster.
  2365.  
  2366. 507
  2367. 00:27:50,669 --> 00:27:53,905
  2368. With a game this size and with
  2369. this many people working on it
  2370.  
  2371. 508
  2372. 00:27:53,905 --> 00:27:56,541
  2373. and with the polish level
  2374. that we want to hit for when
  2375.  
  2376. 509
  2377. 00:27:56,541 --> 00:27:59,644
  2378. we play test the game,
  2379. there is just a lot left to do.
  2380.  
  2381. 510
  2382. 00:27:59,644 --> 00:28:02,714
  2383. <Stig> When it works,
  2384. I like it, but it seems like it works -
  2385.  
  2386. 511
  2387. 00:28:02,714 --> 00:28:04,449
  2388. it's broken more than its working.
  2389.  
  2390. 512
  2391. 00:28:04,849 --> 00:28:06,217
  2392. <Nathan> Right now, yes.
  2393.  
  2394. 513
  2395. 00:28:06,217 --> 00:28:10,188
  2396. If we want him to have this
  2397. kind of motion, some of the pivot -
  2398.  
  2399. 514
  2400. 00:28:10,188 --> 00:28:12,223
  2401. it feels like the pivot
  2402. is actually occurring too easily now,
  2403.  
  2404. 515
  2405. 00:28:12,223 --> 00:28:14,759
  2406. in my mind, and I want to
  2407. pull back on them some now.
  2408.  
  2409. 516
  2410. 00:28:15,360 --> 00:28:16,594
  2411. The more we pull back on them,
  2412.  
  2413. 517
  2414. 00:28:16,594 --> 00:28:19,064
  2415. the less they're going to start
  2416. triggering what you don't want them to trigger.
  2417.  
  2418. 518
  2419. 00:28:19,064 --> 00:28:22,133
  2420. The pivots are just to sell the idea that
  2421.  
  2422. 519
  2423. 00:28:22,133 --> 00:28:27,005
  2424. if you're turning hard then
  2425. you get an animation response to that.
  2426.  
  2427. 520
  2428. 00:28:27,005 --> 00:28:30,241
  2429. Bruce and Fabrice had
  2430. started developing this system
  2431.  
  2432. 521
  2433. 00:28:30,241 --> 00:28:35,280
  2434. that would allow this high fidelity
  2435. animation, but not sacrifice responsiveness.
  2436.  
  2437. 522
  2438. 00:28:35,280 --> 00:28:37,916
  2439. And it is up to me to make that animation,
  2440.  
  2441. 523
  2442. 00:28:37,916 --> 00:28:40,552
  2443. sort of reassemble itself
  2444. appropriately inside the engine.
  2445.  
  2446. 524
  2447. 00:28:40,552 --> 00:28:44,489
  2448. A lot of games that are as
  2449. responsive as ours, aren't quite as nuanced.
  2450.  
  2451. 525
  2452. 00:28:44,489 --> 00:28:46,658
  2453. It's difficult to pull off the animation fidelity
  2454.  
  2455. 526
  2456. 00:28:46,658 --> 00:28:50,295
  2457. but still have them move at
  2458. these super human speeds and reactivity.
  2459.  
  2460. 527
  2461. 00:28:50,695 --> 00:28:52,297
  2462. <Stig> How do you really
  2463. find something that's fun?
  2464.  
  2465. 528
  2466. 00:28:52,297 --> 00:28:54,432
  2467. I don't really know that there's an answer
  2468.  
  2469. 529
  2470. 00:28:54,432 --> 00:28:56,768
  2471. to that other than
  2472. just you keep on trying.
  2473.  
  2474. 530
  2475. 00:28:56,768 --> 00:28:57,736
  2476. You keep on iterating.
  2477.  
  2478. 531
  2479. 00:28:57,736 --> 00:29:00,205
  2480. It's usually good to have
  2481. some type of guiding light.
  2482.  
  2483. 532
  2484. 00:29:00,205 --> 00:29:02,240
  2485. I'm just a sucker for
  2486. David versus Goliath.
  2487.  
  2488. 533
  2489. 00:29:02,240 --> 00:29:04,542
  2490. Cal going up against the entire Empire
  2491.  
  2492. 534
  2493. 00:29:04,542 --> 00:29:09,080
  2494. and the entire galaxy, he's also going
  2495. up against these giant mythical beasts.
  2496.  
  2497. 535
  2498. 00:29:09,380 --> 00:29:13,518
  2499. So this is the gigantic
  2500. blind bat boss fight on Dathomir.
  2501.  
  2502. 536
  2503. 00:29:13,518 --> 00:29:16,020
  2504. It's a three phase boss
  2505. fight that we've got lined up.
  2506.  
  2507. 537
  2508. 00:29:16,020 --> 00:29:18,623
  2509. Basically, as the player's
  2510. going through Dathomir,
  2511.  
  2512. 538
  2513. 00:29:18,623 --> 00:29:21,526
  2514. you'll get some previews of a bat
  2515. flying by and some stuff happening.
  2516.  
  2517. 539
  2518. 00:29:21,526 --> 00:29:23,328
  2519. Picking up Night Bros
  2520. and things like that.
  2521.  
  2522. 540
  2523. 00:29:23,328 --> 00:29:26,064
  2524. Eventually, the path kind of
  2525. narrows you down into this kind
  2526.  
  2527. 541
  2528. 00:29:26,064 --> 00:29:30,101
  2529. of a section and then this is kind of
  2530. where we - you first encounter the bat.
  2531.  
  2532. 542
  2533. 00:29:30,368 --> 00:29:32,837
  2534. All of the sudden, BOOM.
  2535.  
  2536. 543
  2537. 00:29:32,837 --> 00:29:34,873
  2538. Huge gigantic bat comes in.
  2539.  
  2540. 544
  2541. 00:29:34,873 --> 00:29:36,608
  2542. <Orion> Are we introducing boss names?
  2543.  
  2544. 545
  2545. 00:29:36,608 --> 00:29:39,277
  2546. When they pop up, are you going
  2547. to say "Big Blind Bat" on the screen?
  2548.  
  2549. 546
  2550. 00:29:39,277 --> 00:29:41,146
  2551. <Stig> Yeah.
  2552.  
  2553. 547
  2554. 00:29:41,146 --> 00:29:43,114
  2555. <Marcus> Yes we are! Good question!
  2556.  
  2557. 548
  2558. 00:29:43,114 --> 00:29:43,681
  2559. <Crosstalk> Plan on it.
  2560.  
  2561. 549
  2562. 00:29:43,681 --> 00:29:47,051
  2563. Well we call them wow moments,
  2564. we basically want people's jaw
  2565.  
  2566. 550
  2567. 00:29:47,051 --> 00:29:50,622
  2568. to drop to the floor, they pick it
  2569. back up, and it falls back down again.
  2570.  
  2571. 551
  2572. 00:29:52,457 --> 00:29:53,591
  2573. <Bat> *screams*
  2574.  
  2575. 552
  2576. 00:29:53,591 --> 00:29:56,728
  2577. So the story is that, hey you're
  2578. hurting him, he doesn't like this <bleep>.
  2579.  
  2580. 553
  2581. 00:29:56,728 --> 00:29:58,329
  2582. His hands are a little bit wounded.
  2583.  
  2584. 554
  2585. 00:29:58,329 --> 00:30:00,165
  2586. He'll crawl out and you think you're safe.
  2587.  
  2588. 555
  2589. 00:30:00,165 --> 00:30:00,832
  2590. Hey, cool.
  2591.  
  2592. 556
  2593. 00:30:00,832 --> 00:30:02,634
  2594. And then, lo and behold, boom.
  2595.  
  2596. 557
  2597. 00:30:02,634 --> 00:30:04,569
  2598. Bat flies by a little bit wounded.
  2599.  
  2600. 558
  2601. 00:30:04,569 --> 00:30:06,571
  2602. He's not a fan of yours right now.
  2603.  
  2604. 559
  2605. 00:30:06,571 --> 00:30:10,008
  2606. And he's like, "I couldn't kill you
  2607. in this cave, but out here, I win."
  2608.  
  2609. 560
  2610. 00:30:10,008 --> 00:30:12,343
  2611. Eventually, he snatches
  2612. you off of that mountain.
  2613.  
  2614. 561
  2615. 00:30:12,343 --> 00:30:13,077
  2616. He crashes into stuff and
  2617.  
  2618. 562
  2619. 00:30:13,077 --> 00:30:15,280
  2620. you actually become
  2621. disconnected from him, in midair.
  2622.  
  2623. 563
  2624. 00:30:15,280 --> 00:30:18,316
  2625. You enter this kind of free
  2626. fall, Patrick Swayze awesomeness.
  2627.  
  2628. 564
  2629. 00:30:18,316 --> 00:30:19,751
  2630. [ Laughter ]
  2631.  
  2632. 565
  2633. 00:30:19,751 --> 00:30:20,485
  2634. And BOOM.
  2635.  
  2636. 566
  2637. 00:30:20,485 --> 00:30:21,486
  2638. Latch back on.
  2639.  
  2640. 567
  2641. 00:30:22,086 --> 00:30:25,256
  2642. So he jumps out and as the bats
  2643. just free flying, just flying around.
  2644.  
  2645. 568
  2646. 00:30:25,256 --> 00:30:28,560
  2647. So you have to steer around and
  2648. then grab him in order to kind of use him.
  2649.  
  2650. 569
  2651. 00:30:28,560 --> 00:30:31,930
  2652. So you use the bat to get
  2653. down off of this gigantic mountain
  2654.  
  2655. 570
  2656. 00:30:31,930 --> 00:30:34,098
  2657. that you had been
  2658. scaling and fighting him on.
  2659.  
  2660. 571
  2661. 00:30:34,465 --> 00:30:37,202
  2662. <Stig> Why is there a cut
  2663. every single time he attaches?
  2664.  
  2665. 572
  2666. 00:30:37,202 --> 00:30:39,571
  2667. To reorganize the world,
  2668. because there's so much variance,
  2669.  
  2670. 573
  2671. 00:30:39,571 --> 00:30:42,140
  2672. because the player can kind of steer
  2673. themselves around to grab onto the bat.
  2674.  
  2675. 574
  2676. 00:30:42,140 --> 00:30:44,242
  2677. So we have to reorganize
  2678. them in order to get that next shot.
  2679.  
  2680. 575
  2681. 00:30:44,242 --> 00:30:45,743
  2682. <Crosstalk> That's a lot of cuts.
  2683.  
  2684. 576
  2685. 00:30:45,743 --> 00:30:47,478
  2686. Yeah, there's one
  2687. every time that he grabs on.
  2688.  
  2689. 577
  2690. 00:30:47,478 --> 00:30:48,613
  2691. So there's three.
  2692.  
  2693. 578
  2694. 00:30:48,613 --> 00:30:51,249
  2695. <Stig> Is there a way that
  2696. we can fix that? When you latch back on?
  2697.  
  2698. 579
  2699. 00:30:51,249 --> 00:30:52,517
  2700. <Jason> Especially
  2701. when you're so close to him.
  2702.  
  2703. 580
  2704. 00:30:52,517 --> 00:30:53,918
  2705. You're right there. And then we just...
  2706.  
  2707. 581
  2708. 00:30:53,918 --> 00:30:54,919
  2709. If you wanna...
  2710.  
  2711. 582
  2712. 00:30:54,919 --> 00:30:57,055
  2713. <Stig> We can't interpolate that?
  2714.  
  2715. 583
  2716. 00:30:57,055 --> 00:30:59,490
  2717. Yeah, I mean, the problem
  2718. is that when the players falling
  2719.  
  2720. 584
  2721. 00:30:59,490 --> 00:31:02,060
  2722. and we have control, he's got
  2723. a cone where he can be kind of anywhere.
  2724.  
  2725. 585
  2726. 00:31:02,060 --> 00:31:04,195
  2727. So he can grab the
  2728. bat over here or over here.
  2729.  
  2730. 586
  2731. 00:31:04,195 --> 00:31:06,397
  2732. There's not a really a way for me
  2733. to say, okay where's he at,
  2734.  
  2735. 587
  2736. 00:31:06,397 --> 00:31:07,732
  2737. play the animation at this point,
  2738.  
  2739. 588
  2740. 00:31:07,732 --> 00:31:10,301
  2741. at this world location,
  2742. based on where you grab on.
  2743.  
  2744. 589
  2745. 00:31:10,301 --> 00:31:11,970
  2746. Have you involved a coder with this?
  2747.  
  2748. 590
  2749. 00:31:11,970 --> 00:31:12,437
  2750. Yeah.
  2751.  
  2752. 591
  2753. 00:31:12,437 --> 00:31:13,504
  2754. We don't have camera cuts.
  2755.  
  2756. 592
  2757. 00:31:13,504 --> 00:31:14,772
  2758. You have to see that whole thing.
  2759.  
  2760. 593
  2761. 00:31:14,772 --> 00:31:17,775
  2762. That epic Vader come
  2763. marching down, murdering 15 people;
  2764.  
  2765. 594
  2766. 00:31:17,775 --> 00:31:20,812
  2767. that's like 18 cuts to make
  2768. it look as beautiful as it can.
  2769.  
  2770. 595
  2771. 00:31:21,412 --> 00:31:23,715
  2772. So we've got to be able to
  2773. take that and make it in such a way
  2774.  
  2775. 596
  2776. 00:31:23,715 --> 00:31:24,983
  2777. that no matter where the camera is,
  2778.  
  2779. 597
  2780. 00:31:24,983 --> 00:31:27,919
  2781. and no matter who's
  2782. controlling it, it still looks that good.
  2783.  
  2784. 598
  2785. 00:31:27,919 --> 00:31:30,221
  2786. And they've set
  2787. a really high bar for that.
  2788.  
  2789. 599
  2790. 00:31:30,221 --> 00:31:33,992
  2791. That's what we're doing, is making
  2792. sure that we keep up to that bar as well.
  2793.  
  2794. 600
  2795. 00:31:37,428 --> 00:31:40,632
  2796. <Fabrice> Designers will
  2797. use Legos to make levels.
  2798.  
  2799. 601
  2800. 00:31:40,632 --> 00:31:42,901
  2801. We make the Lego bricks.
  2802.  
  2803. 602
  2804. 00:31:42,901 --> 00:31:45,270
  2805. That's what a programmer does.
  2806.  
  2807. 603
  2808. 00:31:45,270 --> 00:31:48,072
  2809. <Dustin> I spend a lot of time
  2810. looking at the Star Wars films,
  2811.  
  2812. 604
  2813. 00:31:48,072 --> 00:31:51,542
  2814. trying to get the kind of look
  2815. and feel of what Star Wars looks like.
  2816.  
  2817. 605
  2818. 00:31:51,542 --> 00:31:54,145
  2819. I found some references
  2820. from the old camera lenses
  2821.  
  2822. 606
  2823. 00:31:54,145 --> 00:31:58,149
  2824. that were used in those original
  2825. Star Wars films, which were Panavision.
  2826.  
  2827. 607
  2828. 00:31:58,149 --> 00:31:59,851
  2829. So there were anamorphic.
  2830.  
  2831. 608
  2832. 00:31:59,851 --> 00:32:03,955
  2833. So that all the things
  2834. like the depth of field,
  2835.  
  2836. 609
  2837. 00:32:03,955 --> 00:32:07,392
  2838. even down to our film grain,
  2839. everything gets that scaling and stretching.
  2840.  
  2841. 610
  2842. 00:32:07,392 --> 00:32:09,794
  2843. Which gives it that kind of filmic look.
  2844.  
  2845. 611
  2846. 00:32:10,528 --> 00:32:12,597
  2847. Really makes it just a
  2848. little bit closer to the films.
  2849.  
  2850. 612
  2851. 00:32:17,402 --> 00:32:19,337
  2852. Respawn wanted a Force slow ability
  2853.  
  2854. 613
  2855. 00:32:19,337 --> 00:32:21,606
  2856. as a foundation
  2857. for their combat for the game.
  2858.  
  2859. 614
  2860. 00:32:21,606 --> 00:32:23,408
  2861. So we worked with them to translate
  2862.  
  2863. 615
  2864. 00:32:23,408 --> 00:32:26,444
  2865. that ability to make it fit
  2866. within the Star Wars Universe.
  2867.  
  2868. 616
  2869. 00:32:27,712 --> 00:32:29,981
  2870. Cal, his main power is
  2871. slowing something down.
  2872.  
  2873. 617
  2874. 00:32:29,981 --> 00:32:31,649
  2875. That's something we went
  2876. back and forth with Lucas.
  2877.  
  2878. 618
  2879. 00:32:31,649 --> 00:32:32,884
  2880. Oh he doing this too fast.
  2881.  
  2882. 619
  2883. 00:32:32,884 --> 00:32:34,152
  2884. He's casting too fast.
  2885.  
  2886. 620
  2887. 00:32:34,152 --> 00:32:36,220
  2888. Yeah, cause that's
  2889. what feels good in gameplay.
  2890.  
  2891. 621
  2892. 00:32:36,220 --> 00:32:38,623
  2893. So we had to kind of
  2894. come to this compromise
  2895.  
  2896. 622
  2897. 00:32:38,623 --> 00:32:40,658
  2898. where we hold a button down for 3 seconds
  2899.  
  2900. 623
  2901. 00:32:40,658 --> 00:32:43,695
  2902. then he'll Force slow longer, right?
  2903.  
  2904. 624
  2905. 00:32:43,695 --> 00:32:45,930
  2906. Someone will be slowed longer.
  2907.  
  2908. 625
  2909. 00:32:45,930 --> 00:32:48,499
  2910. Cal has to show that he's exerting himself
  2911.  
  2912. 626
  2913. 00:32:48,499 --> 00:32:50,301
  2914. and his ability to control the Force.
  2915.  
  2916. 627
  2917. 00:32:50,301 --> 00:32:51,302
  2918. Use the Force.
  2919.  
  2920. 628
  2921. 00:32:51,302 --> 00:32:53,938
  2922. Really straining and really
  2923. being strong with his hand.
  2924.  
  2925. 629
  2926. 00:32:53,938 --> 00:32:56,174
  2927. We want to make sure
  2928. whenever he uses power, it's not magic.
  2929.  
  2930. 630
  2931. 00:32:56,174 --> 00:32:58,076
  2932. He's actually - his physical ability
  2933.  
  2934. 631
  2935. 00:32:58,076 --> 00:33:01,312
  2936. and his skill with the Force is
  2937. allowing him to do this manifestation.
  2938.  
  2939. 632
  2940. 00:33:02,947 --> 00:33:08,319
  2941. Colors and everything that you've
  2942. applied in the break up all seems correct.
  2943.  
  2944. 633
  2945. 00:33:08,319 --> 00:33:10,455
  2946. So that - the detail's there.
  2947.  
  2948. 634
  2949. 00:33:10,455 --> 00:33:12,290
  2950. <Chris> You're concern
  2951. here is more about getting the
  2952.  
  2953. 635
  2954. 00:33:12,290 --> 00:33:14,792
  2955. helmet shape to fit right and then
  2956. getting the collar to fit around the helmet.
  2957.  
  2958. 636
  2959. 00:33:14,792 --> 00:33:16,694
  2960. Yeah, so he feels intimidating.
  2961.  
  2962. 637
  2963. 00:33:16,694 --> 00:33:18,262
  2964. If you take this straight down
  2965.  
  2966. 638
  2967. 00:33:18,262 --> 00:33:20,365
  2968. and you incorporate this going around,
  2969.  
  2970. 639
  2971. 00:33:20,365 --> 00:33:24,469
  2972. and you get those
  2973. straight shoulders really pinhead.
  2974.  
  2975. 640
  2976. 00:33:24,469 --> 00:33:25,770
  2977. I think it's cool.
  2978.  
  2979. 641
  2980. 00:33:25,770 --> 00:33:28,573
  2981. It's just pulling in the final edits,
  2982.  
  2983. 642
  2984. 00:33:28,573 --> 00:33:30,208
  2985. and we call it a day.
  2986.  
  2987. 643
  2988. 00:33:30,208 --> 00:33:31,175
  2989. Awesome.
  2990.  
  2991. 644
  2992. 00:33:31,175 --> 00:33:32,510
  2993. Shake hands, high five. [ Laughter ]
  2994.  
  2995. 645
  2996. 00:33:35,980 --> 00:33:39,250
  2997. I work alongside concept
  2998. and the game design to
  2999.  
  3000. 646
  3001. 00:33:39,250 --> 00:33:41,252
  3002. flesh out the overall look and feel
  3003.  
  3004. 647
  3005. 00:33:41,252 --> 00:33:42,920
  3006. of the planet and the environment.
  3007.  
  3008. 648
  3009. 00:33:42,920 --> 00:33:44,989
  3010. When we get approval from LucasFilm
  3011.  
  3012. 649
  3013. 00:33:44,989 --> 00:33:48,226
  3014. on something that I've
  3015. created, it's really - makes my day.
  3016.  
  3017. 650
  3018. 00:33:48,226 --> 00:33:50,728
  3019. You know, Hez or
  3020. something comes in and then
  3021.  
  3022. 651
  3023. 00:33:50,728 --> 00:33:52,296
  3024. says like, "Oh that looks really awesome."
  3025.  
  3026. 652
  3027. 00:33:52,296 --> 00:33:53,965
  3028. or "That's such a great Star Wars moment."
  3029.  
  3030. 653
  3031. 00:33:53,965 --> 00:33:55,533
  3032. I mean, that feels really good right?
  3033.  
  3034. 654
  3035. 00:33:55,533 --> 00:33:57,068
  3036. Cause you're like, "Oh I nailed it."
  3037.  
  3038. 655
  3039. 00:33:57,068 --> 00:33:59,737
  3040. <Hez> This is - right here is beautiful.
  3041.  
  3042. 656
  3043. 00:34:00,405 --> 00:34:04,308
  3044. Sometimes its finding ways to
  3045. support different peoples' opinions
  3046.  
  3047. 657
  3048. 00:34:04,308 --> 00:34:08,413
  3049. and making sure their - what they start
  3050. you make sure it goes through.
  3051.  
  3052. 658
  3053. 00:34:08,413 --> 00:34:13,217
  3054. And talking through it just helps cause
  3055. we have - we're all lifting Star Wars up,
  3056.  
  3057. 659
  3058. 00:34:13,217 --> 00:34:15,686
  3059. but by doing that, we have to
  3060. support what Star Wars is as well.
  3061.  
  3062. 660
  3063. 00:34:15,686 --> 00:34:17,655
  3064. And finding those elegant solutions
  3065.  
  3066. 661
  3067. 00:34:17,655 --> 00:34:20,358
  3068. for - we always say -
  3069. complex Star Wars problems,
  3070.  
  3071. 662
  3072. 00:34:20,358 --> 00:34:23,361
  3073. is what we can do by working together.
  3074.  
  3075. 663
  3076. 00:34:25,463 --> 00:34:26,898
  3077. <Stig> What are we going to look at today?
  3078.  
  3079. 664
  3080. 00:34:26,898 --> 00:34:29,000
  3081. <Justin> So we have Force Targeting,
  3082.  
  3083. 665
  3084. 00:34:29,000 --> 00:34:32,470
  3085. which got updated and is now showing
  3086. a highlight, so we should talk about that.
  3087.  
  3088. 666
  3089. 00:34:33,137 --> 00:34:38,810
  3090. Something we're trying is -
  3091. it's just an outline on these guys.
  3092.  
  3093. 667
  3094. 00:34:38,810 --> 00:34:41,245
  3095. It's pretty subtle.
  3096.  
  3097. 668
  3098. 00:34:43,047 --> 00:34:45,316
  3099. <Stig> I don't know if I want
  3100.  
  3101. 669
  3102. 00:34:45,316 --> 00:34:49,087
  3103. an outline around every enemy that
  3104. you're engaging with in the entire game.
  3105.  
  3106. 670
  3107. 00:34:50,488 --> 00:34:53,724
  3108. I don't know if I've
  3109. felt like I've needed this.
  3110.  
  3111. 671
  3112. 00:34:53,724 --> 00:34:56,694
  3113. What are we doing wrong
  3114. that other games don't have that?
  3115.  
  3116. 672
  3117. 00:34:56,694 --> 00:34:59,730
  3118. I mean we have Force powers
  3119. that other games don't have but like…
  3120.  
  3121. 673
  3122. 00:34:59,730 --> 00:35:00,665
  3123. <Justin> Right.
  3124.  
  3125. 674
  3126. 00:35:00,665 --> 00:35:04,368
  3127. My thinking right now
  3128. is that we should take this to UXR
  3129.  
  3130. 675
  3131. 00:35:04,368 --> 00:35:06,137
  3132. and see what the feedback is.
  3133.  
  3134. 676
  3135. 00:35:06,137 --> 00:35:07,105
  3136. <Stig> Can I play a little bit?
  3137. <Justin> Yeah.
  3138.  
  3139. 677
  3140. 00:35:16,981 --> 00:35:19,283
  3141. To be honest, when I'm playing
  3142. it's not really bothering me as much,
  3143.  
  3144. 678
  3145. 00:35:19,283 --> 00:35:20,852
  3146. because it is a really subtle effect.
  3147.  
  3148. 679
  3149. 00:35:20,852 --> 00:35:25,089
  3150. But if it's so subtle, is it
  3151. even doing anything for us?
  3152.  
  3153. 680
  3154. 00:35:25,089 --> 00:35:31,963
  3155. It seems like it could be off
  3156. for 90% of the game, so...
  3157.  
  3158. 681
  3159. 00:35:31,963 --> 00:35:33,197
  3160. That's kind of what I'm getting at.
  3161.  
  3162. 682
  3163. 00:35:33,197 --> 00:35:35,733
  3164. We're going to turn
  3165. something on for 100% of the game that
  3166.  
  3167. 683
  3168. 00:35:35,733 --> 00:35:38,236
  3169. that could really
  3170. be off for 90% of the game?
  3171.  
  3172. 684
  3173. 00:35:38,236 --> 00:35:40,338
  3174. I don't know if that's...
  3175.  
  3176. 685
  3177. 00:35:40,338 --> 00:35:42,640
  3178. <Blair> Stig doesn't come in and dictate.
  3179.  
  3180. 686
  3181. 00:35:42,640 --> 00:35:46,043
  3182. It's more he can come in and be
  3183. like ok well here's what I'm seeing
  3184.  
  3185. 687
  3186. 00:35:46,043 --> 00:35:49,814
  3187. for the game from a bigger vision
  3188. than what just the story, just the art.
  3189.  
  3190. 688
  3191. 00:35:49,814 --> 00:35:52,083
  3192. So how can we make it all work.
  3193.  
  3194. 689
  3195. 00:35:53,151 --> 00:35:55,219
  3196. A lot of compromising, yeah.
  3197.  
  3198. 690
  3199. 00:35:55,620 --> 00:35:59,157
  3200. That will trigger
  3201. the cinematic the first time
  3202.  
  3203. 691
  3204. 00:35:59,157 --> 00:36:07,031
  3205. and we go into this cinematic
  3206. where you save the two rebels or partisans.
  3207.  
  3208. 692
  3209. 00:36:07,031 --> 00:36:09,534
  3210. <Jeff> Do you kill people in a cinematic?
  3211.  
  3212. 693
  3213. 00:36:09,534 --> 00:36:11,435
  3214. We don't do that anywhere.
  3215.  
  3216. 694
  3217. 00:36:11,435 --> 00:36:13,137
  3218. Is this the one that you and Aaron
  3219.  
  3220. 695
  3221. 00:36:13,137 --> 00:36:15,039
  3222. were talking about a couple weeks
  3223. ago when we were going through cuts?
  3224.  
  3225. 696
  3226. 00:36:15,907 --> 00:36:18,609
  3227. Yeah he said we were going to do
  3228. this in gameplay not in a real cinematic.
  3229.  
  3230. 697
  3231. 00:36:18,609 --> 00:36:20,511
  3232. Like we're going to find
  3233. a different way to do this.
  3234.  
  3235. 698
  3236. 00:36:20,511 --> 00:36:21,812
  3237. We can't kill somebody in a cinematic.
  3238.  
  3239. 699
  3240. 00:36:21,812 --> 00:36:22,713
  3241. Yeah.
  3242.  
  3243. 700
  3244. 00:36:22,713 --> 00:36:25,049
  3245. <Jason> If we just want
  3246. to go from enemy to enemy and
  3247.  
  3248. 701
  3249. 00:36:25,049 --> 00:36:27,785
  3250. feel like you're in real time,
  3251. taking out five guys in a row,
  3252.  
  3253. 702
  3254. 00:36:27,785 --> 00:36:29,420
  3255. but if there's an intro cut scene
  3256.  
  3257. 703
  3258. 00:36:29,420 --> 00:36:33,724
  3259. or some kind of like long
  3260. delayed moment, that breaks that pacing?
  3261.  
  3262. 704
  3263. 00:36:33,724 --> 00:36:36,127
  3264. Then to some players
  3265. that's going to be a bad reaction.
  3266.  
  3267. 705
  3268. 00:36:36,127 --> 00:36:39,463
  3269. But we're making a Star Wars game
  3270. that's very story driven and cinematic.
  3271.  
  3272. 706
  3273. 00:36:39,463 --> 00:36:41,299
  3274. So that's kind of the new wrinkle.
  3275.  
  3276. 707
  3277. 00:36:41,299 --> 00:36:43,968
  3278. Well we should sync
  3279. back with Aaron on this one.
  3280.  
  3281. 708
  3282. 00:36:43,968 --> 00:36:45,403
  3283. Aaron and John have been working
  3284.  
  3285. 709
  3286. 00:36:45,403 --> 00:36:50,608
  3287. really hard to get all of the PCAP
  3288. going and getting all our scenes shot,
  3289.  
  3290. 710
  3291. 00:36:50,608 --> 00:36:54,378
  3292. but there's a huge task of
  3293. implementing all of those in game.
  3294.  
  3295. 711
  3296. 00:36:54,378 --> 00:36:57,415
  3297. <Stig> Cinematics is something that
  3298. we started later than everything else.
  3299.  
  3300. 712
  3301. 00:36:57,415 --> 00:36:58,616
  3302. Getting a script through,
  3303.  
  3304. 713
  3305. 00:36:58,616 --> 00:37:00,785
  3306. LucasFilm is just
  3307. completely dialed in to this.
  3308.  
  3309. 714
  3310. 00:37:00,785 --> 00:37:03,154
  3311. This is a Star Wars story
  3312. and it took a long time.
  3313.  
  3314. 715
  3315. 00:37:03,154 --> 00:37:04,422
  3316. It took a ton of effort.
  3317.  
  3318. 716
  3319. 00:37:04,422 --> 00:37:06,657
  3320. The team was just kind of
  3321. focused on making a game.
  3322.  
  3323. 717
  3324. 00:37:06,657 --> 00:37:08,025
  3325. I think we all kind of miscalculated
  3326.  
  3327. 718
  3328. 00:37:08,025 --> 00:37:09,694
  3329. how long it was going
  3330. to take to make the story.
  3331.  
  3332. 719
  3333. 00:37:09,694 --> 00:37:12,263
  3334. We have mountainous
  3335. cinematics that we have to get in the game.
  3336.  
  3337. 720
  3338. 00:37:12,263 --> 00:37:13,531
  3339. Each one is challenging.
  3340.  
  3341. 721
  3342. 00:37:13,898 --> 00:37:15,700
  3343. <Jeff> A lot of cut scenes take place,
  3344.  
  3345. 722
  3346. 00:37:15,700 --> 00:37:18,769
  3347. while we're doing planet
  3348. hopping, while we're streaming
  3349.  
  3350. 723
  3351. 00:37:18,769 --> 00:37:21,973
  3352. in and out different levels, while
  3353. we're loading things in the background.
  3354.  
  3355. 724
  3356. 00:37:21,973 --> 00:37:23,908
  3357. There's a lot of complex game logic
  3358.  
  3359. 725
  3360. 00:37:23,908 --> 00:37:27,345
  3361. and complex technical things
  3362. that go on during these cinematics.
  3363.  
  3364. 726
  3365. 00:37:27,345 --> 00:37:29,013
  3366. So to get all of these at the highest
  3367.  
  3368. 727
  3369. 00:37:29,013 --> 00:37:31,415
  3370. fidelity that we want,
  3371. the time is running out.
  3372.  
  3373. 728
  3374. 00:37:31,682 --> 00:37:34,719
  3375. <Stig> I know the team that's
  3376. working on it is extremely dedicated.
  3377.  
  3378. 729
  3379. 00:37:34,719 --> 00:37:36,687
  3380. They've been on a - basically a mission.
  3381.  
  3382. 730
  3383. 00:37:36,687 --> 00:37:38,022
  3384. Just shooting all the PCAP.
  3385.  
  3386. 731
  3387. 00:37:38,022 --> 00:37:40,925
  3388. I know this story's good,
  3389. but it comes down to execution.
  3390.  
  3391. 732
  3392. 00:37:42,860 --> 00:37:46,631
  3393. What goes into here is such
  3394. heart and such soul, such work.
  3395.  
  3396. 733
  3397. 00:37:46,631 --> 00:37:47,999
  3398. You have to capture the reality.
  3399.  
  3400. 734
  3401. 00:37:47,999 --> 00:37:49,567
  3402. You have to capture the truth.
  3403.  
  3404. 735
  3405. 00:37:49,567 --> 00:37:51,602
  3406. You have to capture the transparency.
  3407.  
  3408. 736
  3409. 00:37:51,602 --> 00:37:53,371
  3410. You will be tested.
  3411.  
  3412. 737
  3413. 00:37:54,305 --> 00:37:55,273
  3414. Yeah.
  3415.  
  3416. 738
  3417. 00:37:56,440 --> 00:37:57,241
  3418. But I'm ready for this.
  3419.  
  3420. 739
  3421. 00:37:57,241 --> 00:37:58,643
  3422. I don't mean just here.
  3423.  
  3424. 740
  3425. 00:37:59,677 --> 00:38:01,445
  3426. Every Jedi faces the Dark Side,
  3427.  
  3428. 741
  3429. 00:38:02,580 --> 00:38:04,448
  3430. and it's very easy to fail.
  3431.  
  3432. 742
  3433. 00:38:05,549 --> 00:38:09,353
  3434. <Tom> One of the biggest themes
  3435. in this is nobody is perfect,
  3436.  
  3437. 743
  3438. 00:38:09,353 --> 00:38:14,592
  3439. and maturing and trusting the
  3440. Force means you have to allow mistakes.
  3441.  
  3442. 744
  3443. 00:38:14,592 --> 00:38:18,262
  3444. You even have to allow
  3445. that maybe the mistakes are ok.
  3446.  
  3447. 745
  3448. 00:38:18,763 --> 00:38:20,131
  3449. You're still struggling.
  3450.  
  3451. 746
  3452. 00:38:20,898 --> 00:38:23,434
  3453. <Cameron> Even after
  3454. cutting yourself off from the Force.
  3455.  
  3456. 747
  3457. 00:38:23,934 --> 00:38:27,972
  3458. Failure is something that
  3459. we tend to define ourselves by
  3460.  
  3461. 748
  3462. 00:38:27,972 --> 00:38:32,443
  3463. and we tend to hold onto failure,
  3464. stronger than nearly any other emotion.
  3465.  
  3466. 749
  3467. 00:38:32,443 --> 00:38:34,779
  3468. It's what creates change within us.
  3469.  
  3470. 750
  3471. 00:38:36,213 --> 00:38:37,782
  3472. <Debra> You will always struggle,
  3473.  
  3474. 751
  3475. 00:38:38,916 --> 00:38:40,785
  3476. but that is the test.
  3477.  
  3478. 752
  3479. 00:38:43,521 --> 00:38:47,391
  3480. It's the choice to keep
  3481. fighting that makes us who we are.
  3482.  
  3483. 753
  3484. 00:38:49,226 --> 00:38:51,162
  3485. <Aaron> So when
  3486. Cere hands him her lightsaber,
  3487.  
  3488. 754
  3489. 00:38:51,162 --> 00:38:55,466
  3490. it's on the one hand a functional thing
  3491. because we want the hero's lightsaber
  3492.  
  3493. 755
  3494. 00:38:55,466 --> 00:38:58,602
  3495. to eventually have
  3496. ingredients from Jaro Tapal's
  3497.  
  3498. 756
  3499. 00:38:58,602 --> 00:39:00,504
  3500. his former dead master's lightsaber
  3501.  
  3502. 757
  3503. 00:39:00,504 --> 00:39:04,008
  3504. and then ingredients from Cere Junda's,
  3505. his new mentor's lightsaber as well.
  3506.  
  3507. 758
  3508. 00:39:04,008 --> 00:39:07,511
  3509. From a character perspective,
  3510. Cere's warning him. She's saying,
  3511.  
  3512. 759
  3513. 00:39:07,511 --> 00:39:09,347
  3514. even if you succeed here on Ilum,
  3515.  
  3516. 760
  3517. 00:39:09,347 --> 00:39:11,582
  3518. even if you succeed tomorrow, next month,
  3519.  
  3520. 761
  3521. 00:39:11,582 --> 00:39:13,651
  3522. there's a challenge every day you wake up.
  3523.  
  3524. 762
  3525. 00:39:13,651 --> 00:39:17,054
  3526. And it's really easy to fail and when
  3527. you do fail there can be consequences.
  3528.  
  3529. 763
  3530. 00:39:17,054 --> 00:39:18,489
  3531. So it's kind of a word of warning.
  3532.  
  3533. 764
  3534. 00:39:18,489 --> 00:39:21,325
  3535. Even though she is encouraging him to
  3536. go out there and get back on the horse,
  3537.  
  3538. 765
  3539. 00:39:21,325 --> 00:39:22,393
  3540. find a Kyber Crystal,
  3541.  
  3542. 766
  3543. 00:39:22,393 --> 00:39:25,796
  3544. she's saying there will
  3545. never not be hills and challenges.
  3546.  
  3547. 767
  3548. 00:39:25,796 --> 00:39:27,932
  3549. It never gets easier.
  3550. You just get stronger.
  3551.  
  3552. 768
  3553. 00:39:30,434 --> 00:39:31,435
  3554. And cut!
  3555.  
  3556. 769
  3557. 00:39:32,970 --> 00:39:35,606
  3558. They will give us something like this.
  3559. Very, very rough.
  3560.  
  3561. 770
  3562. 00:39:35,606 --> 00:39:37,942
  3563. We'll start timing out
  3564. the edit and action,
  3565.  
  3566. 771
  3567. 00:39:37,942 --> 00:39:40,811
  3568. make sure everything
  3569. flows, and get it approved.
  3570.  
  3571. 772
  3572. 00:39:40,811 --> 00:39:43,180
  3573. And then it will go to
  3574. the actual animation team.
  3575.  
  3576. 773
  3577. 00:39:45,583 --> 00:39:46,650
  3578. <Stig> Tomorrow's lock.
  3579.  
  3580. 774
  3581. 00:39:47,051 --> 00:39:51,422
  3582. Yeah I mean, really it's like
  3583. however late people work tonight,
  3584.  
  3585. 775
  3586. 00:39:51,422 --> 00:39:52,690
  3587. it's tomorrow morning's lock.
  3588.  
  3589. 776
  3590. 00:39:52,690 --> 00:39:56,694
  3591. Things are always breaking
  3592. but once we lock things down
  3593.  
  3594. 777
  3595. 00:39:56,694 --> 00:39:58,596
  3596. it becomes easier to track
  3597. what's breaking with what.
  3598.  
  3599. 778
  3600. 00:39:58,596 --> 00:40:00,297
  3601. So tomorrow we're
  3602. going to lock things down.
  3603.  
  3604. 779
  3605. 00:40:00,297 --> 00:40:01,665
  3606. You know people have a lot invested,
  3607.  
  3608. 780
  3609. 00:40:01,665 --> 00:40:05,002
  3610. so they're trying to get the
  3611. things that we know are bugs,
  3612.  
  3613. 781
  3614. 00:40:05,002 --> 00:40:07,671
  3615. that we want to get
  3616. in but also - or polish -
  3617.  
  3618. 782
  3619. 00:40:07,671 --> 00:40:09,306
  3620. but also things individually that people
  3621.  
  3622. 783
  3623. 00:40:09,306 --> 00:40:11,142
  3624. want to get in, to
  3625. make it as good as it can be.
  3626.  
  3627. 784
  3628. 00:40:14,211 --> 00:40:17,381
  3629. Bugs let you know what
  3630. you need to fix to ship the game.
  3631.  
  3632. 785
  3633. 00:40:17,381 --> 00:40:20,317
  3634. Bugs is the friction
  3635. that players will experience
  3636.  
  3637. 786
  3638. 00:40:20,785 --> 00:40:22,753
  3639. and you want to reduce
  3640. as much friction as possible.
  3641.  
  3642. 787
  3643. 00:40:24,755 --> 00:40:28,893
  3644. From what I've heard, the build
  3645. has become progressively more unstable.
  3646.  
  3647. 788
  3648. 00:40:28,893 --> 00:40:33,697
  3649. So we locked at 4PM and now the
  3650. focus is just trying to get a stable build.
  3651.  
  3652. 789
  3653. 00:40:33,697 --> 00:40:35,800
  3654. Its - everyone is just
  3655. kind of on fire right now.
  3656.  
  3657. 790
  3658. 00:40:35,800 --> 00:40:38,302
  3659. So we'll see how it goes.
  3660.  
  3661. 791
  3662. 00:40:39,270 --> 00:40:43,607
  3663. <Rhonda> Blair is the person -
  3664. he is the producer tracking all of UXR.
  3665.  
  3666. 792
  3667. 00:40:45,609 --> 00:40:47,278
  3668. <Blair> First comes stability.
  3669.  
  3670. 793
  3671. 00:40:47,278 --> 00:40:49,580
  3672. So anything that
  3673. actually just breaks the game
  3674.  
  3675. 794
  3676. 00:40:49,580 --> 00:40:52,450
  3677. from a progression standpoint,
  3678. we call a zero and it has to get fixed.
  3679.  
  3680. 795
  3681. 00:40:52,450 --> 00:40:55,820
  3682. Because the player - you can't beat
  3683. the level or the creature, whatever it is.
  3684.  
  3685. 796
  3686. 00:40:55,820 --> 00:40:57,555
  3687. Closer and closer you
  3688. get to the deadline,
  3689.  
  3690. 797
  3691. 00:40:57,555 --> 00:40:59,089
  3692. you just start to triage things out
  3693.  
  3694. 798
  3695. 00:40:59,089 --> 00:41:01,091
  3696. that aren't as important
  3697. to the player experience.
  3698.  
  3699. 799
  3700. 00:41:01,091 --> 00:41:02,827
  3701. And then I work with the QA lead
  3702.  
  3703. 800
  3704. 00:41:02,827 --> 00:41:06,030
  3705. and the Lead Level Designer
  3706. to be like, of these ten things
  3707.  
  3708. 801
  3709. 00:41:06,030 --> 00:41:09,600
  3710. on you or on your team,
  3711. which do you think's the most important.
  3712.  
  3713. 802
  3714. 00:41:09,600 --> 00:41:11,869
  3715. He's taking a look at
  3716. the whole list of bugs
  3717.  
  3718. 803
  3719. 00:41:11,869 --> 00:41:14,738
  3720. and goes in and prods
  3721. people and asks them like progress.
  3722.  
  3723. 804
  3724. 00:41:15,706 --> 00:41:19,410
  3725. <Blair> So we're waiting honestly,
  3726. to fix one more change she has to...
  3727.  
  3728. 805
  3729. 00:41:19,410 --> 00:41:21,011
  3730. <Director> So you're like twiddling
  3731. your thumbs waiting for her to finish?
  3732.  
  3733. 806
  3734. 00:41:21,011 --> 00:41:24,548
  3735. Yeah, she's like - yeah just essentially
  3736. waiting so we can kick off the build.
  3737.  
  3738. 807
  3739. 00:41:24,548 --> 00:41:25,316
  3740. We have one left.
  3741.  
  3742. 808
  3743. 00:41:25,316 --> 00:41:26,784
  3744. One bug left.
  3745.  
  3746. 809
  3747. 00:41:27,151 --> 00:41:28,018
  3748. <Director> One bug left?
  3749.  
  3750. 810
  3751. 00:41:28,018 --> 00:41:29,019
  3752. <Director> And that's the one to ship?
  3753.  
  3754. 811
  3755. 00:41:29,019 --> 00:41:31,088
  3756. Yep, that's it.
  3757.  
  3758. 812
  3759. 00:41:31,088 --> 00:41:32,590
  3760. Yeah, down to one.
  3761.  
  3762. 813
  3763. 00:41:32,590 --> 00:41:33,157
  3764. <Director> Down to one.
  3765.  
  3766. 814
  3767. 00:41:33,157 --> 00:41:33,958
  3768. So I'm gonna have to uh..
  3769.  
  3770. 815
  3771. 00:41:33,958 --> 00:41:34,892
  3772. <Director> Wait, so who's working on it?
  3773.  
  3774. 816
  3775. 00:41:34,892 --> 00:41:35,526
  3776. Manasi
  3777.  
  3778. 817
  3779. 00:41:35,526 --> 00:41:36,460
  3780. <Director> Can we look from afar?
  3781.  
  3782. 818
  3783. 00:41:36,460 --> 00:41:37,394
  3784. You cannot.
  3785.  
  3786. 819
  3787. 00:41:37,962 --> 00:41:39,930
  3788. She just needs to - she's a programmer.
  3789.  
  3790. 820
  3791. 00:41:39,930 --> 00:41:41,265
  3792. She's in the zone.
  3793.  
  3794. 821
  3795. 00:41:44,802 --> 00:41:46,170
  3796. Production update, yay!
  3797.  
  3798. 822
  3799. 00:41:46,170 --> 00:41:48,772
  3800. I actually just wanted to thank everybody.
  3801.  
  3802. 823
  3803. 00:41:48,772 --> 00:41:50,107
  3804. I know I've been bothering,
  3805.  
  3806. 824
  3807. 00:41:50,107 --> 00:41:54,211
  3808. I think everybody here almost -
  3809. except Aaron- about UXR stuff.
  3810.  
  3811. 825
  3812. 00:41:54,211 --> 00:42:00,684
  3813. I originally set what I thought
  3814. was - I essentially set us up to fail.
  3815.  
  3816. 826
  3817. 00:42:00,684 --> 00:42:03,454
  3818. I put too much in the
  3819. UXR build kind of knowingly.
  3820.  
  3821. 827
  3822. 00:42:03,454 --> 00:42:05,055
  3823. Just to see how far we could push stuff.
  3824.  
  3825. 828
  3826. 00:42:05,723 --> 00:42:08,259
  3827. You guys got it all in and its working
  3828.  
  3829. 829
  3830. 00:42:08,259 --> 00:42:12,930
  3831. and it's a huge amount of game
  3832. and sets us up for alpha amazingly.
  3833.  
  3834. 830
  3835. 00:42:12,930 --> 00:42:17,468
  3836. I've never been more proud to be a
  3837. part of a team of such amazing developers.
  3838.  
  3839. 831
  3840. 00:42:17,468 --> 00:42:21,205
  3841. You closed 750 bugs over 3 weeks.
  3842.  
  3843. 832
  3844. 00:42:21,205 --> 00:42:22,540
  3845. So thank you.
  3846.  
  3847. 833
  3848. 00:42:22,540 --> 00:42:26,310
  3849. I know there's lots of learnings for
  3850. how we can make this easier and better.
  3851.  
  3852. 834
  3853. 00:42:26,310 --> 00:42:28,579
  3854. I'm sure not everybody
  3855. is super happy with me right now
  3856.  
  3857. 835
  3858. 00:42:28,579 --> 00:42:30,681
  3859. but you did something really amazing.
  3860.  
  3861. 836
  3862. 00:42:30,681 --> 00:42:33,217
  3863. So thanks. Thanks!
  3864.  
  3865. 837
  3866. 00:42:33,217 --> 00:42:37,187
  3867. [ Applause ]
  3868.  
  3869. 838
  3870. 00:42:37,187 --> 00:42:39,990
  3871. <Crosstalk> Oh that's it there,
  3872. just wait until you're discovered.
  3873.  
  3874. 839
  3875. 00:42:40,824 --> 00:42:42,593
  3876. <Crosstalk> 100% is a secret.
  3877.  
  3878. 840
  3879. 00:42:44,094 --> 00:42:46,063
  3880. <Crosstalk> How many players
  3881. are there playing the game right now?
  3882.  
  3883. 841
  3884. 00:42:47,097 --> 00:42:49,800
  3885. <Brandon> I think its 35 or so.
  3886.  
  3887. 842
  3888. 00:42:52,870 --> 00:42:56,507
  3889. A lot of the stuff narrative
  3890. has done is in this build,
  3891.  
  3892. 843
  3893. 00:42:56,507 --> 00:42:58,442
  3894. and people are playing the first time,
  3895.  
  3896. 844
  3897. 00:42:58,442 --> 00:43:00,477
  3898. so it's kind of
  3899. our first wave of feedback.
  3900.  
  3901. 845
  3902. 00:43:00,477 --> 00:43:03,047
  3903. Watching UXR is a great way
  3904. to see how this is developing.
  3905.  
  3906. 846
  3907. 00:43:03,047 --> 00:43:04,014
  3908. So I'm desperate -
  3909.  
  3910. 847
  3911. 00:43:04,014 --> 00:43:09,420
  3912. I'm starving for that stuff cause
  3913. this is what really matters - is the game, game.
  3914.  
  3915. 848
  3916. 00:43:09,420 --> 00:43:11,689
  3917. <Crosstalk> There it is! Boom!
  3918.  
  3919. 849
  3920. 00:43:11,689 --> 00:43:13,157
  3921. [ Laughter ]
  3922.  
  3923. 850
  3924. 00:43:13,157 --> 00:43:15,125
  3925. <Marcus> It's good because
  3926. it's a good milestone, right?
  3927.  
  3928. 851
  3929. 00:43:15,125 --> 00:43:19,029
  3930. Everything's culminated to this
  3931. moment, so it's the kind of breather spot.
  3932.  
  3933. 852
  3934. 00:43:19,029 --> 00:43:21,031
  3935. So you get to kind of sit back and do it,
  3936.  
  3937. 853
  3938. 00:43:21,031 --> 00:43:23,734
  3939. but you can't exactly
  3940. enjoy it at the same time
  3941.  
  3942. 854
  3943. 00:43:23,734 --> 00:43:26,103
  3944. because you know that
  3945. there's more work coming from it.
  3946.  
  3947. 855
  3948. 00:43:26,103 --> 00:43:27,771
  3949. But also you get to feel gratified
  3950.  
  3951. 856
  3952. 00:43:27,771 --> 00:43:31,241
  3953. because, "Oh that looked great and
  3954. they had fun doing this thing I made."
  3955.  
  3956. 857
  3957. 00:43:31,241 --> 00:43:33,110
  3958. So that's super gratifying as well.
  3959.  
  3960. 858
  3961. 00:43:33,110 --> 00:43:35,646
  3962. No matter what the results
  3963. are - good or bad - you know.
  3964.  
  3965. 859
  3966. 00:43:35,646 --> 00:43:37,448
  3967. If it's great, you know
  3968. what's good to enhance on.
  3969.  
  3970. 860
  3971. 00:43:37,448 --> 00:43:39,316
  3972. If it's bad, you know
  3973. what to start trimming from.
  3974.  
  3975. 861
  3976. 00:43:39,650 --> 00:43:42,486
  3977. Is the very first time
  3978. you open the planet map,
  3979.  
  3980. 862
  3981. 00:43:42,486 --> 00:43:44,688
  3982. when all three of these planets are there?
  3983.  
  3984. 863
  3985. 00:43:44,688 --> 00:43:45,556
  3986. <Crosstalk> Yes.
  3987.  
  3988. 864
  3989. 00:43:45,556 --> 00:43:46,557
  3990. Oh that's not great.
  3991.  
  3992. 865
  3993. 00:43:47,324 --> 00:43:48,926
  3994. I mean we decided very early on
  3995.  
  3996. 866
  3997. 00:43:48,926 --> 00:43:51,028
  3998. that we wanted to do multiple planets
  3999.  
  4000. 867
  4001. 00:43:51,028 --> 00:43:54,465
  4002. and traveling in your
  4003. space ship between planets.
  4004.  
  4005. 868
  4006. 00:43:54,465 --> 00:43:57,301
  4007. Because that would
  4008. make it feel very Star Wars.
  4009.  
  4010. 869
  4011. 00:43:57,301 --> 00:43:59,703
  4012. That was a pretty recent change
  4013.  
  4014. 870
  4015. 00:43:59,703 --> 00:44:02,473
  4016. that we allow you to go
  4017. to Dathomir right after Bogano.
  4018.  
  4019. 871
  4020. 00:44:02,473 --> 00:44:06,076
  4021. The plan used to be that
  4022. you would have to go to Zeffo
  4023.  
  4024. 872
  4025. 00:44:06,076 --> 00:44:08,379
  4026. and then you would
  4027. unlock Kashyyyk and Dathomir
  4028.  
  4029. 873
  4030. 00:44:08,379 --> 00:44:12,716
  4031. at the same time, but opening it
  4032. up earlier, makes the game open up earlier.
  4033.  
  4034. 874
  4035. 00:44:12,716 --> 00:44:15,352
  4036. Which is kind of fun
  4037. to see, but it's hard, so.
  4038.  
  4039. 875
  4040. 00:44:15,352 --> 00:44:17,521
  4041. We'll see how much people like it.
  4042.  
  4043. 876
  4044. 00:44:17,521 --> 00:44:19,723
  4045. <Aaron> It's that
  4046. classic game design thing.
  4047.  
  4048. 877
  4049. 00:44:19,723 --> 00:44:22,860
  4050. Let the player go to Mordor right
  4051. off the bat, get their ass kicked.
  4052.  
  4053. 878
  4054. 00:44:22,860 --> 00:44:24,395
  4055. I think that's Dathomir.
  4056.  
  4057. 879
  4058. 00:44:24,395 --> 00:44:26,897
  4059. It's that, kind of, skill check.
  4060.  
  4061. 880
  4062. 00:44:26,897 --> 00:44:29,033
  4063. <Crosstalk> Oh I bet he'll do a backflip...
  4064.  
  4065. 881
  4066. 00:44:30,200 --> 00:44:32,803
  4067. [ Laughter ]
  4068.  
  4069. 882
  4070. 00:44:34,972 --> 00:44:36,974
  4071. <Crosstalk> What is happening here?
  4072.  
  4073. 883
  4074. 00:44:37,408 --> 00:44:40,077
  4075. I mean I think the
  4076. greatest part of it is individual -
  4077.  
  4078. 884
  4079. 00:44:40,077 --> 00:44:45,983
  4080. each individual has their task and
  4081. they believe that they can get it done.
  4082.  
  4083. 885
  4084. 00:44:45,983 --> 00:44:48,252
  4085. They look at the schedule and
  4086. they believe they can get it done.
  4087.  
  4088. 886
  4089. 00:44:48,252 --> 00:44:50,087
  4090. But they're skeptical.
  4091.  
  4092. 887
  4093. 00:44:50,087 --> 00:44:52,723
  4094. It's natural for them to
  4095. not know if other people
  4096.  
  4097. 888
  4098. 00:44:52,723 --> 00:44:56,794
  4099. are in the same place because they're
  4100. not as connected to other people's work.
  4101.  
  4102. 889
  4103. 00:44:56,794 --> 00:44:59,930
  4104. So they might feel like, "Hey I'm doing
  4105. everything I can to make my part good"
  4106.  
  4107. 890
  4108. 00:44:59,930 --> 00:45:02,332
  4109. but it can't be good
  4110. if other people's parts aren't good."
  4111.  
  4112. 891
  4113. 00:45:02,332 --> 00:45:04,802
  4114. Then that just comes
  4115. down to communication.
  4116.  
  4117. 892
  4118. 00:45:04,802 --> 00:45:08,405
  4119. It becomes really hard to communicate
  4120. what everybody is doing all the time.
  4121.  
  4122. 893
  4123. 00:45:08,405 --> 00:45:09,406
  4124. Like I said, its natural that,
  4125.  
  4126. 894
  4127. 00:45:09,406 --> 00:45:11,809
  4128. until we've gone through this
  4129. together and people are able to see,
  4130.  
  4131. 895
  4132. 00:45:11,809 --> 00:45:14,111
  4133. Oh wow everybody
  4134. else lifted their own weight
  4135.  
  4136. 896
  4137. 00:45:14,111 --> 00:45:17,247
  4138. and got it done and this
  4139. product is shining together.
  4140.  
  4141. 897
  4142. 00:45:17,247 --> 00:45:18,549
  4143. People will remember that.
  4144.  
  4145. 898
  4146. 00:45:24,855 --> 00:45:28,092
  4147. The game is looking kick-ass.
  4148.  
  4149. 899
  4150. 00:45:28,092 --> 00:45:30,127
  4151. <Audience> Woo!
  4152.  
  4153. 900
  4154. 00:45:30,127 --> 00:45:32,496
  4155. That's it. Have a good weekend.
  4156.  
  4157. 901
  4158. 00:45:32,496 --> 00:45:38,602
  4159. [ Applause ]
  4160.  
  4161. 902
  4162. 00:45:45,442 --> 00:45:49,580
  4163. For me I still try to - if there's
  4164. things that really shouldn't go in after lock,
  4165.  
  4166. 903
  4167. 00:45:49,580 --> 00:45:52,716
  4168. but people want to get them in
  4169. and I want to get them in -
  4170.  
  4171. 904
  4172. 00:45:52,716 --> 00:45:56,887
  4173. I try to work with code
  4174. and production to make a case for
  4175.  
  4176. 905
  4177. 00:45:56,887 --> 00:45:58,789
  4178. why we should try to get these things in.
  4179.  
  4180. 906
  4181. 00:45:58,789 --> 00:46:00,224
  4182. Next Tuesday, we're branching.
  4183.  
  4184. 907
  4185. 00:46:00,224 --> 00:46:01,859
  4186. So we'll open up the tree again,
  4187. and everyone can start
  4188.  
  4189. 908
  4190. 00:46:01,859 --> 00:46:05,162
  4191. dumping all their normal work in
  4192. and the game will break again.
  4193.  
  4194. 909
  4195. 00:46:05,162 --> 00:46:06,897
  4196. But we'll have one branched
  4197. version of the game again,
  4198.  
  4199. 910
  4200. 00:46:06,897 --> 00:46:09,967
  4201. that we can be really very
  4202. careful about what we're inserting then.
  4203.  
  4204. 911
  4205. 00:46:09,967 --> 00:46:12,536
  4206. Because we're just going to
  4207. be chasing stability at that point.
  4208.  
  4209. 912
  4210. 00:46:12,536 --> 00:46:14,404
  4211. The branch is what we'll use for E3.
  4212.  
  4213. 913
  4214. 00:46:15,272 --> 00:46:18,809
  4215. E3, for several decades
  4216. now, has been one of the most
  4217.  
  4218. 914
  4219. 00:46:18,809 --> 00:46:22,212
  4220. important moments in the
  4221. calendar year for the video game industry.
  4222.  
  4223. 915
  4224. 00:46:22,212 --> 00:46:25,215
  4225. EA Play happens the
  4226. weekend before E3 officially starts.
  4227.  
  4228. 916
  4229. 00:46:25,215 --> 00:46:27,718
  4230. So we kind of get ahead
  4231. of all the noise and are able
  4232.  
  4233. 917
  4234. 00:46:27,718 --> 00:46:32,589
  4235. to show people our games and get their
  4236. reactions and get that conversation going.
  4237.  
  4238. 918
  4239. 00:46:32,589 --> 00:46:34,725
  4240. Gamers now-a-days aren't
  4241. going to make up their mind
  4242.  
  4243. 919
  4244. 00:46:34,725 --> 00:46:37,294
  4245. and form a definitive opinion
  4246. until we show them gameplay.
  4247.  
  4248. 920
  4249. 00:46:37,294 --> 00:46:40,597
  4250. So this is going to be the
  4251. biggest inflection point in terms
  4252.  
  4253. 921
  4254. 00:46:40,597 --> 00:46:42,666
  4255. of sentiment in our entire campaign.
  4256.  
  4257. 922
  4258. 00:46:42,666 --> 00:46:44,268
  4259. We want to show them what they want.
  4260.  
  4261. 923
  4262. 00:46:44,268 --> 00:46:48,839
  4263. This is a raw unedited demo that's
  4264. going to prove that we're delivering the goods.
  4265.  
  4266. 924
  4267. 00:46:48,839 --> 00:46:50,974
  4268. Pretty much everybody
  4269. I've talked to about it was like,
  4270.  
  4271. 925
  4272. 00:46:50,974 --> 00:46:54,211
  4273. Do not show the AT-AT for
  4274. the first thing that we ever show.
  4275.  
  4276. 926
  4277. 00:46:54,211 --> 00:46:55,479
  4278. Because we don't want to give
  4279.  
  4280. 927
  4281. 00:46:55,479 --> 00:46:59,216
  4282. the impression that we're just
  4283. some climbing around Laura Croft game.
  4284.  
  4285. 928
  4286. 00:46:59,216 --> 00:47:00,450
  4287. That's not what we are.
  4288.  
  4289. 929
  4290. 00:47:00,450 --> 00:47:02,986
  4291. This is a moment in our game, but most
  4292.  
  4293. 930
  4294. 00:47:02,986 --> 00:47:05,756
  4295. of what you're doing is going
  4296. around and kicking ass with a lightsaber.
  4297.  
  4298. 931
  4299. 00:47:05,756 --> 00:47:10,527
  4300. And I worry when I hear that
  4301. there's - basically the first thing
  4302.  
  4303. 932
  4304. 00:47:10,527 --> 00:47:15,799
  4305. that anybody is going to see is not
  4306. going to represent 99% of our game.
  4307.  
  4308. 933
  4309. 00:47:15,799 --> 00:47:16,600
  4310. <Neel> Right, right.
  4311.  
  4312. 934
  4313. 00:47:16,600 --> 00:47:19,369
  4314. For EA Play, really wanted to give
  4315. people what we thought they wanted.
  4316.  
  4317. 935
  4318. 00:47:19,369 --> 00:47:21,438
  4319. It was the first time we
  4320. were going to do live gameplay.
  4321.  
  4322. 936
  4323. 00:47:21,438 --> 00:47:24,441
  4324. We didn't take sections of the videos.
  4325.  
  4326. 937
  4327. 00:47:24,441 --> 00:47:28,145
  4328. It was essentially me in room for the
  4329. weekend, and I played it until I nailed it.
  4330.  
  4331. 938
  4332. 00:47:28,145 --> 00:47:30,347
  4333. And then I played it
  4334. again until I nailed it again.
  4335.  
  4336. 939
  4337. 00:47:30,347 --> 00:47:31,748
  4338. We sent those two off.
  4339.  
  4340. 940
  4341. 00:47:31,748 --> 00:47:32,716
  4342. And it was like, thumbs up on that.
  4343.  
  4344. 941
  4345. 00:47:32,716 --> 00:47:35,519
  4346. This is video that would
  4347. feel like straight gameplay.
  4348.  
  4349. 942
  4350. 00:47:35,519 --> 00:47:38,155
  4351. There is no one on stage
  4352. playing, but it's not like
  4353.  
  4354. 943
  4355. 00:47:38,155 --> 00:47:41,925
  4356. there are a bunch of cuts and edits
  4357. jumping ahead or back or anything like that.
  4358.  
  4359. 944
  4360. 00:47:41,925 --> 00:47:44,194
  4361. It straight from meeting Saw,
  4362.  
  4363. 945
  4364. 00:47:44,194 --> 00:47:47,965
  4365. continuous all the way
  4366. through to the purge trooper fight.
  4367.  
  4368. 946
  4369. 00:47:47,965 --> 00:47:48,866
  4370. <Crosstalk> Yes.
  4371.  
  4372. 947
  4373. 00:47:48,866 --> 00:47:49,833
  4374. Cool.
  4375.  
  4376. 948
  4377. 00:47:49,833 --> 00:47:53,837
  4378. That start was made for the
  4379. first thing for us to show the public.
  4380.  
  4381. 949
  4382. 00:47:53,837 --> 00:47:55,706
  4383. It was supposed to be at EA Play.
  4384.  
  4385. 950
  4386. 00:47:55,706 --> 00:47:56,707
  4387. It has a purpose.
  4388.  
  4389. 951
  4390. 00:47:56,707 --> 00:48:00,444
  4391. Just because we have to
  4392. get booking for E3 stuff,
  4393.  
  4394. 952
  4395. 00:48:00,444 --> 00:48:04,648
  4396. are you guys 100% sure we
  4397. don't want to let press have hands on?
  4398.  
  4399. 953
  4400. 00:48:05,349 --> 00:48:08,352
  4401. From the very inception
  4402. of our E3 demo, the plan -
  4403.  
  4404. 954
  4405. 00:48:08,352 --> 00:48:11,421
  4406. what I always wanted to do - and I
  4407. messaged it very clearly to the team
  4408.  
  4409. 955
  4410. 00:48:11,421 --> 00:48:12,489
  4411. is that its hands-on.
  4412.  
  4413. 956
  4414. 00:48:12,489 --> 00:48:17,094
  4415. But then as the realities of game
  4416. making really start to take effect,
  4417.  
  4418. 957
  4419. 00:48:17,094 --> 00:48:19,363
  4420. being hands-on
  4421. becomes a little bit riskier.
  4422.  
  4423. 958
  4424. 00:48:19,363 --> 00:48:22,966
  4425. And it's risky because it's
  4426. gotta be nearly bulletproof.
  4427.  
  4428. 959
  4429. 00:48:23,100 --> 00:48:25,102
  4430. It's gonna be
  4431. considerable greater resources
  4432.  
  4433. 960
  4434. 00:48:25,102 --> 00:48:30,374
  4435. and bug fixes and testing to just let
  4436. anybody get their hands on the game.
  4437.  
  4438. 961
  4439. 00:48:30,374 --> 00:48:33,010
  4440. As someone who's been marketing
  4441. Respawn games for a while,
  4442.  
  4443. 962
  4444. 00:48:33,010 --> 00:48:35,579
  4445. there's so much
  4446. that's hard to communicate
  4447.  
  4448. 963
  4449. 00:48:35,579 --> 00:48:38,849
  4450. about how controls feel
  4451. that you just can't get across.
  4452.  
  4453. 964
  4454. 00:48:39,383 --> 00:48:42,452
  4455. If I could tell you a million
  4456. times, it feels really great to play.
  4457.  
  4458. 965
  4459. 00:48:42,452 --> 00:48:44,121
  4460. It feels like you
  4461. forget the controller's there.
  4462.  
  4463. 966
  4464. 00:48:44,121 --> 00:48:46,990
  4465. Everyone we brought in
  4466. to actually play with this thing,
  4467.  
  4468. 967
  4469. 00:48:46,990 --> 00:48:49,293
  4470. even UXR, is like, "Oh <bleep>".
  4471.  
  4472. 968
  4473. 00:48:49,293 --> 00:48:52,195
  4474. We're going to be planning
  4475. these big E3 media events.
  4476.  
  4477. 969
  4478. 00:48:52,195 --> 00:48:53,430
  4479. We better be careful.
  4480.  
  4481. 970
  4482. 00:48:53,430 --> 00:48:54,598
  4483. And I don't want us
  4484. getting into this situation
  4485.  
  4486. 971
  4487. 00:48:54,598 --> 00:48:55,866
  4488. where we have to cancel something
  4489.  
  4490. 972
  4491. 00:48:55,866 --> 00:48:58,302
  4492. that we spent a lot of money
  4493. and put a lot of investment into,
  4494.  
  4495. 973
  4496. 00:48:58,302 --> 00:48:59,836
  4497. if we're just not
  4498. going to be able to do it.
  4499.  
  4500. 974
  4501. 00:48:59,836 --> 00:49:02,806
  4502. <Charlie> I know it's - I know it
  4503. will be like a late last minute call,
  4504.  
  4505. 975
  4506. 00:49:02,806 --> 00:49:05,175
  4507. but I need to put that value out there.
  4508. <Blair> I like it.
  4509.  
  4510. 976
  4511. 00:49:05,175 --> 00:49:06,910
  4512. There was just no way that we could
  4513.  
  4514. 977
  4515. 00:49:06,910 --> 00:49:09,546
  4516. guarantee that we're
  4517. going to go hands-on with this.
  4518.  
  4519. 978
  4520. 00:49:09,546 --> 00:49:12,282
  4521. It looked like the only time
  4522. we were really gonna get clarity
  4523.  
  4524. 979
  4525. 00:49:12,282 --> 00:49:15,018
  4526. on that would be maybe
  4527. a week or two before E3.
  4528.  
  4529. 980
  4530. 00:49:15,218 --> 00:49:17,788
  4531. We're just going to get
  4532. a behind the closed doors room,
  4533.  
  4534. 981
  4535. 00:49:17,788 --> 00:49:19,256
  4536. for press and judges to get hands-on,
  4537.  
  4538. 982
  4539. 00:49:19,256 --> 00:49:22,559
  4540. but if we don't use them,
  4541. we'll just use them for interview rooms.
  4542.  
  4543. 983
  4544. 00:49:22,559 --> 00:49:23,927
  4545. <Crosstalk? Yes. I think
  4546. that's how we'll do it.
  4547.  
  4548. 984
  4549. 00:49:23,927 --> 00:49:26,096
  4550. It might be more
  4551. expensive, but then, that's fine.
  4552.  
  4553. 985
  4554. 00:49:26,096 --> 00:49:27,264
  4555. <Stig> I could get behind that.
  4556.  
  4557. 986
  4558. 00:49:27,931 --> 00:49:28,932
  4559. <Stig> New game.
  4560.  
  4561. 987
  4562. 00:49:28,932 --> 00:49:30,634
  4563. Biggest IP in the world.
  4564.  
  4565. 988
  4566. 00:49:30,634 --> 00:49:32,169
  4567. First time we're showing gameplay.
  4568.  
  4569. 989
  4570. 00:49:32,169 --> 00:49:33,837
  4571. One thing this team has shown
  4572.  
  4573. 990
  4574. 00:49:33,837 --> 00:49:36,773
  4575. and proven through history
  4576. is they come through at the end.
  4577.  
  4578. 991
  4579. 00:49:41,011 --> 00:49:44,748
  4580. So E3, we're trying to get
  4581. a finished version of the game
  4582.  
  4583. 992
  4584. 00:49:44,748 --> 00:49:46,483
  4585. and we're not yet at that point.
  4586.  
  4587. 993
  4588. 00:49:46,483 --> 00:49:49,086
  4589. So we're trying to get a
  4590. representation that feels natural.
  4591.  
  4592. 994
  4593. 00:49:49,086 --> 00:49:53,623
  4594. The purpose of Kashyyyk is to show the
  4595. juxtaposition of the virus of the Imperial.
  4596.  
  4597. 995
  4598. 00:49:53,623 --> 00:49:55,892
  4599. Destroying all of the planet Kashyyyk
  4600.  
  4601. 996
  4602. 00:49:55,892 --> 00:49:57,728
  4603. and its natural beauty is trying to fight back.
  4604.  
  4605. 997
  4606. 00:49:57,728 --> 00:49:59,529
  4607. Right now we're just
  4608. working on optimization.
  4609.  
  4610. 998
  4611. 00:49:59,529 --> 00:50:02,699
  4612. We're trying to make sure it all
  4613. runs and looks good at the demo.
  4614.  
  4615. 999
  4616. 00:50:04,334 --> 00:50:07,237
  4617. We're kind of in that phase of
  4618. the project that we're in optimization.
  4619.  
  4620. 1000
  4621. 00:50:07,237 --> 00:50:09,673
  4622. Basically people come
  4623. into my office and say,
  4624.  
  4625. 1001
  4626. 00:50:09,673 --> 00:50:12,175
  4627. Hey do you want to see
  4628. something? And it's always something bad.
  4629.  
  4630. 1002
  4631. 00:50:12,175 --> 00:50:13,443
  4632. And I go and fix it.
  4633.  
  4634. 1003
  4635. 00:50:13,443 --> 00:50:16,980
  4636. So we can see with this view
  4637. how many triangles we're using in places.
  4638.  
  4639. 1004
  4640. 00:50:16,980 --> 00:50:19,416
  4641. So anywhere that we start to
  4642. get these really dense clusters,
  4643.  
  4644. 1005
  4645. 00:50:19,416 --> 00:50:21,752
  4646. that's something we
  4647. need to look at and think,
  4648.  
  4649. 1006
  4650. 00:50:21,752 --> 00:50:24,454
  4651. we're spending too many triangles here,
  4652. so we might want to reduce the amount.
  4653.  
  4654. 1007
  4655. 00:50:24,454 --> 00:50:25,956
  4656. When we get to that point for E3,
  4657.  
  4658. 1008
  4659. 00:50:25,956 --> 00:50:27,858
  4660. we have to make sure
  4661. we have all of our graphics
  4662.  
  4663. 1009
  4664. 00:50:27,858 --> 00:50:30,627
  4665. all up and running and all looking
  4666. good enough to show to the public.
  4667.  
  4668. 1010
  4669. 00:50:30,627 --> 00:50:33,230
  4670. Then you get a little glimpse of
  4671. what the game's going to look like,
  4672.  
  4673. 1011
  4674. 00:50:33,230 --> 00:50:34,531
  4675. when it comes out at the end of the year.
  4676.  
  4677. 1012
  4678. 00:50:35,899 --> 00:50:39,102
  4679. <Bruce> Today I'm making sure
  4680. the climb animation looks good.
  4681.  
  4682. 1013
  4683. 00:50:39,102 --> 00:50:40,771
  4684. There's a request coming from design,
  4685.  
  4686. 1014
  4687. 00:50:40,771 --> 00:50:44,107
  4688. that some of those moves are
  4689. just too slow and I'm speeding it up.
  4690.  
  4691. 1015
  4692. 00:50:44,107 --> 00:50:46,076
  4693. Right now, I'm looking
  4694. at the jumps. They take,
  4695.  
  4696. 1016
  4697. 00:50:46,076 --> 00:50:50,280
  4698. too much time recovering from jump
  4699. to actual navigation on the wall.
  4700.  
  4701. 1017
  4702. 00:50:50,280 --> 00:50:54,651
  4703. It needs to feel right,
  4704. otherwise it's not a game, it's a movie.
  4705.  
  4706. 1018
  4707. 00:50:55,152 --> 00:50:57,354
  4708. I think we're going to be able to
  4709. go hands-on with the whole thing.
  4710.  
  4711. 1019
  4712. 00:50:57,354 --> 00:50:58,955
  4713. Not just a fraction of the demo.
  4714.  
  4715. 1020
  4716. 00:50:58,955 --> 00:51:01,958
  4717. As much as we wanted to
  4718. polish and make it look pretty
  4719.  
  4720. 1021
  4721. 00:51:01,958 --> 00:51:05,228
  4722. and make it feel like it's the final
  4723. game, we also needed to make sure
  4724.  
  4725. 1022
  4726. 00:51:05,228 --> 00:51:09,766
  4727. that nothing is breaking when we
  4728. hand the controller over to these press.
  4729.  
  4730. 1023
  4731. 00:51:09,766 --> 00:51:12,002
  4732. In regards to what's riding
  4733. for this demo, everything.
  4734.  
  4735. 1024
  4736. 00:51:12,002 --> 00:51:15,806
  4737. All the hard work that the
  4738. entire team's putting into this game.
  4739.  
  4740. 1025
  4741. 00:51:16,807 --> 00:51:19,943
  4742. If we <bleep> up, it's all for nothing.
  4743.  
  4744. 1026
  4745. 00:51:19,943 --> 00:51:21,878
  4746. It's a meaty demo.
  4747.  
  4748. 1027
  4749. 00:51:21,878 --> 00:51:24,915
  4750. It's not just a small section
  4751. of gameplay, which was important to us
  4752.  
  4753. 1028
  4754. 00:51:24,915 --> 00:51:28,518
  4755. we wanted people to really see,
  4756. the game isn't just this small section.
  4757.  
  4758. 1029
  4759. 00:51:28,518 --> 00:51:31,788
  4760. It's like - this is like all of
  4761. our main systems working,
  4762.  
  4763. 1030
  4764. 00:51:31,788 --> 00:51:35,325
  4765. and people can project how
  4766. that expands into a much larger game.
  4767.  
  4768. 1031
  4769. 00:51:35,325 --> 00:51:39,196
  4770. So this impression is
  4771. incredibly important.
  4772.  
  4773. 1032
  4774. 00:51:39,196 --> 00:51:41,298
  4775. If we bomb it,
  4776.  
  4777. 1033
  4778. 00:51:41,298 --> 00:51:43,200
  4779. it could be devastating.
  4780.  
  4781. 1034
  4782. 00:51:47,304 --> 00:51:48,271
  4783. Start it over.
  4784.  
  4785. 1035
  4786. 00:51:48,271 --> 00:51:49,172
  4787. Yep.
  4788.  
  4789. 1036
  4790. 00:51:49,172 --> 00:51:50,907
  4791. We're trying to get one contiguous take.
  4792.  
  4793. 1037
  4794. 00:51:50,907 --> 00:51:52,209
  4795. So it's all real.
  4796.  
  4797. 1038
  4798. 00:51:52,209 --> 00:51:53,443
  4799. No edits, no cuts.
  4800.  
  4801. 1039
  4802. 00:51:53,443 --> 00:51:54,945
  4803. We're just trying to do it in one take.
  4804.  
  4805. 1040
  4806. 00:51:54,945 --> 00:51:56,913
  4807. So getting all those perfect combats
  4808.  
  4809. 1041
  4810. 00:51:56,913 --> 00:51:59,549
  4811. in one play-through, is a
  4812. little bit more challenging.
  4813.  
  4814. 1042
  4815. 00:51:59,549 --> 00:52:02,652
  4816. Really want it to represent -
  4817. this is the game how it is now.
  4818.  
  4819. 1043
  4820. 00:52:03,687 --> 00:52:05,555
  4821. <Angela> Tomorrow is our big reveal day.
  4822.  
  4823. 1044
  4824. 00:52:05,555 --> 00:52:08,525
  4825. Saturday morning, one hour prior,
  4826.  
  4827. 1045
  4828. 00:52:08,525 --> 00:52:10,927
  4829. our second social teaser
  4830. goes live in social.
  4831.  
  4832. 1046
  4833. 00:52:11,661 --> 00:52:16,700
  4834. And then 9:30, we take
  4835. center stage and we open EA Play.
  4836.  
  4837. 1047
  4838. 00:52:18,101 --> 00:52:20,537
  4839. By the way, I don't know if I'm
  4840. going to be able to make it to EA Play.
  4841.  
  4842. 1048
  4843. 00:52:22,005 --> 00:52:23,440
  4844. <Crosstalk> Like on Saturday at all?
  4845.  
  4846. 1049
  4847. 00:52:23,874 --> 00:52:25,242
  4848. I didn't register. [laughter]
  4849.  
  4850. 1050
  4851. 00:52:28,245 --> 00:52:29,613
  4852. Ugh <bleep>.
  4853.  
  4854. 1051
  4855. 00:52:30,714 --> 00:52:32,082
  4856. Start over.
  4857.  
  4858. 1052
  4859. 00:52:32,682 --> 00:52:34,784
  4860. I start with asking people on the team
  4861.  
  4862. 1053
  4863. 00:52:34,784 --> 00:52:37,821
  4864. who's content I'm going to play through,
  4865. what do you want to show off?
  4866.  
  4867. 1054
  4868. 00:52:37,821 --> 00:52:39,055
  4869. But when you start playing,
  4870.  
  4871. 1055
  4872. 00:52:39,055 --> 00:52:42,826
  4873. it's a live game and our A.I. works
  4874. how our A.I. works for the real game.
  4875.  
  4876. 1056
  4877. 00:52:42,826 --> 00:52:44,694
  4878. I'm trying to do a cool move
  4879.  
  4880. 1057
  4881. 00:52:44,694 --> 00:52:47,531
  4882. but during that a spider
  4883. jumps on me and breaks the flow.
  4884.  
  4885. 1058
  4886. 00:52:47,531 --> 00:52:49,166
  4887. The longer the demo goes the more risk.
  4888.  
  4889. 1059
  4890. 00:52:49,166 --> 00:52:50,467
  4891. The guy that's next to the door.
  4892.  
  4893. 1060
  4894. 00:52:50,467 --> 00:52:52,369
  4895. You can sprint and do a,
  4896.  
  4897. 1061
  4898. 00:52:52,369 --> 00:52:53,336
  4899. [ Lightsaber sound ] like uppercut on him.
  4900.  
  4901. 1062
  4902. 00:53:02,612 --> 00:53:06,850
  4903. <Both> Ohhhhhh!
  4904.  
  4905. 1063
  4906. 00:53:06,850 --> 00:53:09,753
  4907. God, that's the kind of thing
  4908. that's just a heartbreaker.
  4909.  
  4910. 1064
  4911. 00:53:09,753 --> 00:53:12,122
  4912. There's other things that can happen
  4913. that have nothing to do with the game.
  4914.  
  4915. 1065
  4916. 00:53:12,122 --> 00:53:14,591
  4917. Like you could just have a really
  4918. weird itch or something like that.
  4919.  
  4920. 1066
  4921. 00:53:14,591 --> 00:53:15,725
  4922. You're in the middle of something.
  4923.  
  4924. 1067
  4925. 00:53:15,725 --> 00:53:17,494
  4926. It's like you've got to scratch this.
  4927.  
  4928. 1068
  4929. 00:53:22,399 --> 00:53:23,800
  4930. Woo!
  4931.  
  4932. 1069
  4933. 00:53:30,340 --> 00:53:31,808
  4934. I just want to -
  4935.  
  4936. 1070
  4937. 00:53:31,808 --> 00:53:35,779
  4938. I want to show this to the team and
  4939. have them be like, "Oh <bleep> sick".
  4940.  
  4941. 1071
  4942. 00:53:35,779 --> 00:53:38,081
  4943. You know its ok to just play.
  4944.  
  4945. 1072
  4946. 00:53:38,081 --> 00:53:41,551
  4947. Just go in and just like,
  4948. "I'm playin the game."
  4949.  
  4950. 1073
  4951. 00:53:47,257 --> 00:53:48,792
  4952. Its EA Play.
  4953.  
  4954. 1074
  4955. 00:53:48,792 --> 00:53:50,560
  4956. We're about to unveil
  4957. our gameplay to the world.
  4958.  
  4959. 1075
  4960. 00:53:50,994 --> 00:53:52,028
  4961. I just hope everybody loves it.
  4962.  
  4963. 1076
  4964. 00:54:24,995 --> 00:54:27,797
  4965. <Announcer> What's up EA Play?
  4966.  
  4967. 1077
  4968. 00:54:27,797 --> 00:54:29,899
  4969. We've got the head of
  4970. Respawn, Vince Zampella.
  4971.  
  4972. 1078
  4973. 00:54:29,899 --> 00:54:33,870
  4974. And the director of Star Wars:
  4975. Jedi Fallen Order, Stig Asmussen.
  4976.  
  4977. 1079
  4978. 00:54:33,870 --> 00:54:35,338
  4979. Everybody give it up for Vince and Stig!
  4980.  
  4981. 1080
  4982. 00:54:35,338 --> 00:54:36,339
  4983. Come on!
  4984.  
  4985. 1081
  4986. 00:54:37,507 --> 00:54:39,576
  4987. Let's keep it going!
  4988. They're making a Star Wars game.
  4989.  
  4990. 1082
  4991. 00:54:39,576 --> 00:54:42,612
  4992. [ Applause ]
  4993.  
  4994. 1083
  4995. 00:54:42,612 --> 00:54:44,948
  4996. Guys, welcome to EA Play.
  4997.  
  4998. 1084
  4999. 00:54:44,948 --> 00:54:48,351
  5000. Yeah this is something that Stig
  5001. and I have been envisioning for years.
  5002.  
  5003. 1085
  5004. 00:54:48,351 --> 00:54:50,687
  5005. To see it come to life
  5006. and be able to show you guys
  5007.  
  5008. 1086
  5009. 00:54:50,687 --> 00:54:53,023
  5010. 15 minutes of gameplay today.
  5011.  
  5012. 1087
  5013. 00:54:53,023 --> 00:54:55,759
  5014. [ Applause ]
  5015.  
  5016. 1088
  5017. 00:54:55,759 --> 00:54:56,760
  5018. Uncut.
  5019.  
  5020. 1089
  5021. 00:54:57,460 --> 00:54:58,428
  5022. Alright, alright.
  5023.  
  5024. 1090
  5025. 00:54:58,428 --> 00:55:01,097
  5026. So everybody's anxious to see
  5027. what this 15 minutes is going to be.
  5028.  
  5029. 1091
  5030. 00:55:01,097 --> 00:55:02,232
  5031. They'd like to see the game.
  5032.  
  5033. 1092
  5034. 00:55:02,232 --> 00:55:03,266
  5035. We've gone on long enough.
  5036.  
  5037. 1093
  5038. 00:55:03,266 --> 00:55:04,467
  5039. <Announcer> We're not going to drone on.
  5040. <Stig> Let's do it.
  5041.  
  5042. 1094
  5043. 00:55:04,467 --> 00:55:06,136
  5044. Vince! Would you like to kick us off?
  5045.  
  5046. 1095
  5047. 00:55:06,136 --> 00:55:07,537
  5048. Let's go!
  5049.  
  5050. 1096
  5051. 00:55:20,650 --> 00:55:21,651
  5052. Ohhh!
  5053.  
  5054. 1097
  5055. 00:55:23,720 --> 00:55:24,721
  5056. Yes!
  5057.  
  5058. 1098
  5059. 00:55:24,888 --> 00:55:26,256
  5060. More of that!
  5061.  
  5062. 1099
  5063. 00:55:27,691 --> 00:55:28,692
  5064. Cool. Ah!
  5065.  
  5066. 1100
  5067. 00:55:31,795 --> 00:55:32,796
  5068. Nice.
  5069.  
  5070. 1101
  5071. 00:55:34,531 --> 00:55:35,832
  5072. <Cal> Gonna need to get through here.
  5073.  
  5074. 1102
  5075. 00:55:39,803 --> 00:55:41,471
  5076. <Announcer> What do we think?
  5077.  
  5078. 1103
  5079. 00:55:41,471 --> 00:55:42,605
  5080. What do we think EA Play?
  5081.  
  5082. 1104
  5083. 00:55:42,605 --> 00:55:44,007
  5084. [ Applause ]
  5085.  
  5086. 1105
  5087. 00:55:48,712 --> 00:55:52,415
  5088. I didn't get any sense that there
  5089. was anything going wrong at EA Play.
  5090.  
  5091. 1106
  5092. 00:55:53,450 --> 00:55:55,652
  5093. But I start reading
  5094. all the different articles
  5095.  
  5096. 1107
  5097. 00:55:55,652 --> 00:55:57,921
  5098. that were a little confused
  5099. on what we showed.
  5100.  
  5101. 1108
  5102. 00:55:57,921 --> 00:55:59,723
  5103. <Jeff> With the EA Play gameplay reveal,
  5104.  
  5105. 1109
  5106. 00:55:59,723 --> 00:56:02,926
  5107. there was a bit of
  5108. misconception over what our game was.
  5109.  
  5110. 1110
  5111. 00:56:02,926 --> 00:56:04,427
  5112. The gameplay we saw at E3
  5113.  
  5114. 1111
  5115. 00:56:04,427 --> 00:56:07,030
  5116. underwhelmed some people,
  5117. who thought it looked fairly generic.
  5118.  
  5119. 1112
  5120. 00:56:07,030 --> 00:56:08,932
  5121. Yeah it felt like a pretty
  5122. standard linear action game.
  5123.  
  5124. 1113
  5125. 00:56:08,932 --> 00:56:12,535
  5126. Maybe even a little Uncharted-ish,
  5127. with lots of climbing and melee combat.
  5128.  
  5129. 1114
  5130. 00:56:12,902 --> 00:56:14,771
  5131. We wanted to showcase
  5132. every ability we could show off.
  5133.  
  5134. 1115
  5135. 00:56:14,771 --> 00:56:16,072
  5136. And show off all the cool moves.
  5137.  
  5138. 1116
  5139. 00:56:16,072 --> 00:56:17,574
  5140. In hindsight, probably should've
  5141.  
  5142. 1117
  5143. 00:56:17,574 --> 00:56:20,810
  5144. just put it on hard cause it did
  5145. make the game seem a lot easier.
  5146.  
  5147. 1118
  5148. 00:56:21,544 --> 00:56:22,946
  5149. <Jeff> We wanted
  5150. to hit a slice of the game
  5151.  
  5152. 1119
  5153. 00:56:22,946 --> 00:56:26,616
  5154. that showed off the core lightsaber
  5155. elements, but in doing so,
  5156.  
  5157. 1120
  5158. 00:56:26,616 --> 00:56:31,221
  5159. we kind of missed the opportunity to
  5160. show everyone our non-linear structure,
  5161.  
  5162. 1121
  5163. 00:56:31,221 --> 00:56:34,090
  5164. our Metroidvania level design,
  5165. our planet hopping,
  5166.  
  5167. 1122
  5168. 00:56:34,090 --> 00:56:36,826
  5169. interactions with the crew,
  5170. these big set piece moments.
  5171.  
  5172. 1123
  5173. 00:56:37,594 --> 00:56:40,130
  5174. The only way you could
  5175. feel how good the game is,
  5176.  
  5177. 1124
  5178. 00:56:40,130 --> 00:56:41,798
  5179. is to get your hands on the controls.
  5180.  
  5181. 1125
  5182. 00:56:41,798 --> 00:56:43,400
  5183. That's the only way.
  5184.  
  5185. 1126
  5186. 00:56:46,269 --> 00:56:48,238
  5187. E3 2019.
  5188.  
  5189. 1127
  5190. 00:56:48,238 --> 00:56:50,206
  5191. I am going to be behind closed doors,
  5192.  
  5193. 1128
  5194. 00:56:50,206 --> 00:56:56,045
  5195. giving demos and hands-on to
  5196. various press people and potential E3 judges.
  5197.  
  5198. 1129
  5199. 00:56:56,045 --> 00:56:58,448
  5200. I hope everybody just loves
  5201.  
  5202. 1130
  5203. 00:56:58,448 --> 00:57:00,150
  5204. the authenticity we're
  5205. trying to bring to Star Wars.
  5206.  
  5207. 1131
  5208. 00:57:00,150 --> 00:57:03,052
  5209. Hopefully the time and the
  5210. effort we put into this game is shown,
  5211.  
  5212. 1132
  5213. 00:57:03,052 --> 00:57:04,621
  5214. so people respect that.
  5215.  
  5216. 1133
  5217. 00:57:04,621 --> 00:57:05,588
  5218. That's the goal.
  5219.  
  5220. 1134
  5221. 00:57:08,124 --> 00:57:09,092
  5222. I was skeptical.
  5223.  
  5224. 1135
  5225. 00:57:09,092 --> 00:57:10,059
  5226. I won't deny that.
  5227.  
  5228. 1136
  5229. 00:57:10,059 --> 00:57:13,396
  5230. But Respawn definitely is
  5231. amazing gameplay and with story.
  5232.  
  5233. 1137
  5234. 00:57:13,396 --> 00:57:15,698
  5235. So I mean, who even
  5236. knows what it's going to be like.
  5237.  
  5238. 1138
  5239. 00:57:15,698 --> 00:57:16,866
  5240. I'm hooked. I'm into it.
  5241.  
  5242. 1139
  5243. 00:57:17,700 --> 00:57:21,404
  5244. <Kasumi> We're having press,
  5245. like IGN, Game Informer.
  5246.  
  5247. 1140
  5248. 00:57:21,404 --> 00:57:23,907
  5249. It's basically 30 minutes block of time,
  5250.  
  5251. 1141
  5252. 00:57:23,907 --> 00:57:27,277
  5253. and we're just getting
  5254. press in to try out the game.
  5255.  
  5256. 1142
  5257. 00:57:29,979 --> 00:57:31,815
  5258. It does feel good to play.
  5259.  
  5260. 1143
  5261. 00:57:31,815 --> 00:57:34,651
  5262. So there is a lot
  5263. of depth to the combat system.
  5264.  
  5265. 1144
  5266. 00:57:34,651 --> 00:57:37,987
  5267. I do not think the combat in this
  5268. game is going to get boring anytime soon.
  5269.  
  5270. 1145
  5271. 00:57:39,389 --> 00:57:42,125
  5272. <Jeff> Once anyone
  5273. gets their hands on the game,
  5274.  
  5275. 1146
  5276. 00:57:42,125 --> 00:57:43,726
  5277. they fall in love with it.
  5278.  
  5279. 1147
  5280. 00:57:43,726 --> 00:57:44,961
  5281. The biggest take-away I got
  5282.  
  5283. 1148
  5284. 00:57:44,961 --> 00:57:47,297
  5285. from the brief hands-on experience I had,
  5286.  
  5287. 1149
  5288. 00:57:47,297 --> 00:57:50,300
  5289. was that the
  5290. combat is very satisfying and challenging.
  5291.  
  5292. 1150
  5293. 00:57:51,100 --> 00:57:53,403
  5294. <Kasumi> Everything
  5295. has been very very positive.
  5296.  
  5297. 1151
  5298. 00:57:53,803 --> 00:57:56,105
  5299. You see people
  5300. walk in looking pretty tired
  5301.  
  5302. 1152
  5303. 00:57:56,105 --> 00:57:59,876
  5304. and exhausted, and they walk
  5305. out with a huge smile on their face.
  5306.  
  5307. 1153
  5308. 00:57:59,876 --> 00:58:01,377
  5309. So that's what we want to see.
  5310.  
  5311. 1154
  5312. 00:58:04,647 --> 00:58:06,416
  5313. <Game Informer Show>
  5314. The combat feels great.
  5315.  
  5316. 1155
  5317. 00:58:06,416 --> 00:58:08,184
  5318. It's like what you
  5319. would expect from Respawn.
  5320.  
  5321. 1156
  5322. 00:58:08,184 --> 00:58:10,253
  5323. It seems like there's
  5324. a lot of growth in his abilities.
  5325.  
  5326. 1157
  5327. 00:58:10,253 --> 00:58:12,422
  5328. You will get new Force
  5329. powers as the game goes on.
  5330.  
  5331. 1158
  5332. 00:58:12,422 --> 00:58:13,423
  5333. I can't wait to see where it goes.
  5334.  
  5335. 1159
  5336. 00:58:16,292 --> 00:58:18,261
  5337. So many people have walked
  5338.  
  5339. 1160
  5340. 00:58:18,261 --> 00:58:21,331
  5341. out of here going like "Okay,
  5342. I see where we're going with this."
  5343.  
  5344. 1161
  5345. 00:58:24,434 --> 00:58:27,804
  5346. When you actually play the
  5347. game flows exceptionally well.
  5348.  
  5349. 1162
  5350. 00:58:27,804 --> 00:58:32,408
  5351. Although we only played for 5 minutes,
  5352. I found the demo to be extremely fun.
  5353.  
  5354. 1163
  5355. 00:58:32,408 --> 00:58:35,345
  5356. I feel like once you get your
  5357. hands on it, you'll feel as I do.
  5358.  
  5359. 1164
  5360. 00:58:37,347 --> 00:58:40,416
  5361. <Jeff> Whenever I run
  5362. into any of my co-workers,
  5363.  
  5364. 1165
  5365. 00:58:40,416 --> 00:58:43,820
  5366. I've been trying to tell
  5367. them how well it is going.
  5368.  
  5369. 1166
  5370. 00:58:43,820 --> 00:58:47,223
  5371. because they might just be reading
  5372. those online threads still, and that's it.
  5373.  
  5374. 1167
  5375. 00:58:48,591 --> 00:58:51,361
  5376. <Blair> It's been exciting to see
  5377. people finally get their hands on it.
  5378.  
  5379. 1168
  5380. 00:58:51,361 --> 00:58:52,962
  5381. Get real reactions.
  5382.  
  5383. 1169
  5384. 00:58:52,962 --> 00:58:54,731
  5385. Don't look at me, look at that!
  5386. It's so good.
  5387.  
  5388. 1170
  5389. 00:58:57,500 --> 00:58:59,736
  5390. <Stig> It's been a wild week.
  5391.  
  5392. 1171
  5393. 00:58:59,736 --> 00:59:03,840
  5394. Still trying to process it and
  5395. it feels really good right now.
  5396.  
  5397. 1172
  5398. 00:59:04,741 --> 00:59:08,545
  5399. These last 3 days,
  5400. I've been fully focused on E3
  5401.  
  5402. 1173
  5403. 00:59:09,946 --> 00:59:11,214
  5404. but tomorrow, I'm back to work.
  5405.  
  5406. 1174
  5407. 00:59:12,815 --> 00:59:15,084
  5408. We've got to finish the game.
  5409.  
  5410. 1175
  5411. 00:59:22,292 --> 00:59:23,660
  5412. <Narrator> This is it.
  5413.  
  5414. 1176
  5415. 00:59:23,660 --> 00:59:26,396
  5416. The final stretch of a four year journey.
  5417.  
  5418. 1177
  5419. 00:59:30,767 --> 00:59:31,768
  5420. I'll be working on the lightsaber
  5421.  
  5422. 1178
  5423. 00:59:31,768 --> 00:59:35,505
  5424. probably until the day that
  5425. they tell me I can't work on it anymore.
  5426.  
  5427. 1179
  5428. 00:59:35,672 --> 00:59:37,373
  5429. This project has been a little different.
  5430.  
  5431. 1180
  5432. 00:59:37,373 --> 00:59:38,541
  5433. We've been working in harmony
  5434.  
  5435. 1181
  5436. 00:59:38,541 --> 00:59:41,044
  5437. with all the other departments,
  5438. going up until the end of the project.
  5439.  
  5440. 1182
  5441. 00:59:41,044 --> 00:59:45,315
  5442. So we've gotten in a lot earlier than
  5443. normally might happen in a game pipeline.
  5444.  
  5445. 1183
  5446. 00:59:45,315 --> 00:59:46,983
  5447. Making the lightsaber feel authentic.
  5448.  
  5449. 1184
  5450. 00:59:46,983 --> 00:59:49,452
  5451. It's basically a
  5452. glowing tube when it's still.
  5453.  
  5454. 1185
  5455. 00:59:49,452 --> 00:59:52,789
  5456. But when its moving,
  5457. is a lot of the iconic look.
  5458.  
  5459. 1186
  5460. 00:59:52,789 --> 00:59:55,558
  5461. So it's getting the right pie
  5462. slice, having the right angle -
  5463.  
  5464. 1187
  5465. 00:59:55,558 --> 00:59:58,728
  5466. not like a flag - and then having
  5467. the atmospheric glow around it.
  5468.  
  5469. 1188
  5470. 00:59:58,728 --> 01:00:00,163
  5471. Working closely with combat obviously,
  5472.  
  5473. 1189
  5474. 01:00:00,163 --> 01:00:02,532
  5475. the lightsaber interactions
  5476. stuff, that's got a lot of our focus.
  5477.  
  5478. 1190
  5479. 01:00:02,532 --> 01:00:05,001
  5480. It's a lightsaber game, so it has to be (perfect).
  5481.  
  5482. 1191
  5483. 01:00:06,636 --> 01:00:10,540
  5484. We are putting the final details, the final finesses
  5485.  
  5486. 1192
  5487. 01:00:10,540 --> 01:00:12,842
  5488. on all the elements we can.
  5489. It's all wrapping up and it's exciting.
  5490.  
  5491. 1193
  5492. 01:00:12,842 --> 01:00:16,379
  5493. So things that were minor
  5494. months ago, are now major.
  5495.  
  5496. 1194
  5497. 01:00:16,379 --> 01:00:18,214
  5498. Cool. Yeah, yeah. So right now
  5499. I'm just trying to figure out
  5500.  
  5501. 1195
  5502. 01:00:18,214 --> 01:00:21,417
  5503. how to get this graphic
  5504. design to match this image.
  5505.  
  5506. 1196
  5507. 01:00:21,417 --> 01:00:25,755
  5508. So I did get to do a pass on the logo.
  5509.  
  5510. 1197
  5511. 01:00:25,755 --> 01:00:28,324
  5512. These added manual streak
  5513. and wear and tear by hand.
  5514.  
  5515. 1198
  5516. 01:00:28,324 --> 01:00:29,325
  5517. <Chris> Awesome, nice job.
  5518.  
  5519. 1199
  5520. 01:00:29,325 --> 01:00:30,960
  5521. Yeah, no problem. Of course.
  5522.  
  5523. 1200
  5524. 01:00:32,061 --> 01:00:34,197
  5525. When Cal is doing -
  5526. when he's holding Prauf,
  5527.  
  5528. 1201
  5529. 01:00:34,197 --> 01:00:36,165
  5530. I don't know if the Force
  5531. feedback can rumble harder?
  5532.  
  5533. 1202
  5534. 01:00:36,165 --> 01:00:38,167
  5535. <Stig> We can do that.
  5536. We can make a sound.
  5537.  
  5538. 1203
  5539. 01:00:38,167 --> 01:00:39,869
  5540. So it feels like I'm holding Prauf,
  5541.  
  5542. 1204
  5543. 01:00:39,869 --> 01:00:42,772
  5544. now I'm holding the barge,
  5545. and I'm really straining here.
  5546.  
  5547. 1205
  5548. 01:00:42,772 --> 01:00:45,508
  5549. Sitting five weeks away from boxing the
  5550.  
  5551. 1206
  5552. 01:00:45,508 --> 01:00:50,480
  5553. game up and sending it off, one
  5554. word that comes to mind is tired.
  5555.  
  5556. 1207
  5557. 01:00:50,480 --> 01:00:52,215
  5558. But also, proud.
  5559.  
  5560. 1208
  5561. 01:00:52,215 --> 01:00:53,950
  5562. Really, really proud.
  5563.  
  5564. 1209
  5565. 01:00:54,651 --> 01:00:57,687
  5566. UI team as a whole, we're
  5567. stressed but we're excited.
  5568.  
  5569. 1210
  5570. 01:00:57,687 --> 01:01:00,590
  5571. We have these schedules
  5572. that we follow.
  5573.  
  5574. 1211
  5575. 01:01:00,590 --> 01:01:03,226
  5576. It's like, oof that's ambitious,
  5577.  
  5578. 1212
  5579. 01:01:03,226 --> 01:01:05,795
  5580. but we know we can do it,
  5581. but oof that's ambitious.
  5582.  
  5583. 1213
  5584. 01:01:07,697 --> 01:01:09,766
  5585. I see smiling nods.
  5586.  
  5587. 1214
  5588. 01:01:12,669 --> 01:01:15,104
  5589. <Stig> Are there any bugs
  5590. right now that you guys
  5591.  
  5592. 1215
  5593. 01:01:15,104 --> 01:01:17,540
  5594. are tracking down
  5595. regarding the motion model?
  5596.  
  5597. 1216
  5598. 01:01:17,540 --> 01:01:20,276
  5599. <Nathan> Joe was saying in certain cases,
  5600.  
  5601. 1217
  5602. 01:01:20,276 --> 01:01:25,782
  5603. when you hit the corner of a
  5604. wall, he can feel like he gets held up.
  5605.  
  5606. 1218
  5607. 01:01:26,215 --> 01:01:28,084
  5608. <Stig> Yeah I'm having
  5609. a really hard time breaking this.
  5610.  
  5611. 1219
  5612. 01:01:28,084 --> 01:01:29,285
  5613. It's good.
  5614.  
  5615. 1220
  5616. 01:01:29,285 --> 01:01:30,286
  5617. It's great.
  5618.  
  5619. 1221
  5620. 01:01:30,286 --> 01:01:31,754
  5621. You guys did it.
  5622.  
  5623. 1222
  5624. 01:01:33,156 --> 01:01:34,490
  5625. I'd say stick a fork in it.
  5626.  
  5627. 1223
  5628. 01:01:35,058 --> 01:01:37,827
  5629. <Crosstalk> Yeah.
  5630.  
  5631. 1224
  5632. 01:01:37,827 --> 01:01:38,828
  5633. At this point right now.
  5634.  
  5635. 1225
  5636. 01:01:40,663 --> 01:01:41,664
  5637. <Bruce> Let's try not to break it.
  5638.  
  5639. 1226
  5640. 01:01:41,664 --> 01:01:43,633
  5641. Let's try not to break it, yeah.
  5642.  
  5643. 1227
  5644. 01:01:44,567 --> 01:01:46,436
  5645. We've been looking at this closely,
  5646.  
  5647. 1228
  5648. 01:01:46,436 --> 01:01:48,471
  5649. it's been under the
  5650. microscope for like a year now.
  5651.  
  5652. 1229
  5653. 01:01:50,373 --> 01:01:51,240
  5654. So congrats.
  5655.  
  5656. 1230
  5657. 01:01:57,246 --> 01:02:00,283
  5658. <Cere> You survived, Cal.
  5659.  
  5660. 1231
  5661. 01:02:02,719 --> 01:02:04,587
  5662. And you're not alone.
  5663.  
  5664. 1232
  5665. 01:02:04,587 --> 01:02:05,988
  5666. Not anymore.
  5667.  
  5668. 1233
  5669. 01:02:05,988 --> 01:02:09,192
  5670. <Greeze> We're coming
  5671. up on our destination.
  5672.  
  5673. 1234
  5674. 01:02:18,501 --> 01:02:21,738
  5675. Biggest hopes for the game,
  5676. you know there's a lot of them.
  5677.  
  5678. 1235
  5679. 01:02:21,738 --> 01:02:25,208
  5680. I would say that when we started
  5681. this, we wanted to make
  5682.  
  5683. 1236
  5684. 01:02:25,208 --> 01:02:28,878
  5685. this Star Wars action adventure story game
  5686.  
  5687. 1237
  5688. 01:02:28,878 --> 01:02:30,780
  5689. that we haven't seen for a long time.
  5690.  
  5691. 1238
  5692. 01:02:30,780 --> 01:02:33,616
  5693. And we wanted to make the best
  5694. one that we could possibly make.
  5695.  
  5696. 1239
  5697. 01:02:33,616 --> 01:02:35,384
  5698. I really hope we do that.
  5699.  
  5700. 1240
  5701. 01:02:35,384 --> 01:02:38,621
  5702. My biggest hopes are a
  5703. lot more basic than that.
  5704.  
  5705. 1241
  5706. 01:02:38,621 --> 01:02:40,289
  5707. I just want the whole team,
  5708.  
  5709. 1242
  5710. 01:02:40,289 --> 01:02:43,693
  5711. to have all this energy that they put into it
  5712.  
  5713. 1243
  5714. 01:02:43,693 --> 01:02:46,395
  5715. and their love for Star Wars
  5716. to be worth something
  5717.  
  5718. 1244
  5719. 01:02:46,395 --> 01:02:49,432
  5720. and for this to be a game
  5721. that they're really proud of.
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