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  1. 2>  [1/101] PCLaunch.rc
  2. 2>  [2/101] PCLaunch.rc
  3. 2>  [3/101] PCLaunch.rc
  4. 2>  [4/101] PCLaunch.rc
  5. 2>  [5/101] PCLaunch.rc
  6. 2>  [6/101] PCLaunch.rc
  7. 2>  [7/101] PCLaunch.rc
  8. 2>  [8/101] PCLaunch.rc
  9. 2>  [9/101] PCLaunch.rc
  10. 2>  [10/101] PCLaunch.rc
  11. 2>  [11/101] PCLaunch.rc
  12. 2>  [12/101] SharedPCH.UnrealEd.cpp
  13. 2>  [13/101] Module.InstanceTool.gen.cpp
  14. 2>  [14/101] Module.SubstanceEditor.gen.cpp
  15. 2>  [15/101] Module.SubstanceCore.gen.cpp
  16. 2>  [16/101] SharedPCH.Engine.cpp
  17. 2>  [17/101] Module.PSD2UMG.gen.cpp
  18. 2>  [18/101] Module.SubstanceLiveLink.cpp
  19. 2>  [19/101] PCH.FD_Game.cpp
  20. 2>  [20/101] Module.OnlineSubsystemSteam.gen.cpp
  21. 2>  [21/101] Module.SubstanceSource.cpp
  22. 2>  [22/101] Module.SubstanceEditor.cpp
  23. 2>  [23/101] Module.JSONParser.gen.cpp
  24. 2>  [24/101] Module.GameSparks.cpp
  25. 2>c:\users\dollon\documents\unreal projects\PRJ\master project\plugins\gamesparks\source\gamesparksbasesdk\src\easywsclient/WinImplSockets.cpp(4): error C4668: 'GS_PLATFORM_UWP' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
  26. 2>  [25/101] Module.JSONParser.cpp
  27. 2>  [26/101] Module.GameSparks.gen.2_of_3.cpp
  28. 2>  [27/101] FDPlayerController.cpp
  29. 2>  [28/101] FDPlayerState.cpp
  30. 2>  [29/101] Module.OnlineSubsystemSteam.cpp
  31. 2>  [30/101] FDGameViewportClient.cpp
  32. 2>  [31/101] FDSingleton.cpp
  33. 2>  [32/101] FDGameState.cpp
  34. 2>  [33/101] FDSpectatorPawn.cpp
  35. 2>  [34/101] FDRenderingHelpers.cpp
  36. 2>  [35/101] FDHUD.cpp
  37. 2>  [36/101] FDGameMode.cpp
  38. 2>  [37/101] FDGameSettingsModule.cpp
  39. 2>  [38/101] FDSteamHelpers.cpp
  40. 2>  [39/101] FDMenuScreenBase.cpp
  41. 2>  [40/101] FDLoadingScreenManager.cpp
  42. 2>  [41/101] FDUtility.cpp
  43. 2>  [42/101] FDLoadingScreenWidgetStyle.cpp
  44. 2>  [43/101] FFDSlateStyleSet.cpp
  45. 2>  [44/101] BPFL_AvGaHo.gen.cpp
  46. 2>  [45/101] Module.GameSparks.gen.1_of_3.cpp
  47. 2>  [46/101] FDCharacter.gen.cpp
  48. 2>  [47/101] FDGameInstance.gen.cpp
  49. 2>  [48/101] SFDLoadingScreen.cpp
  50. 2>  [49/101] FDGameMode.gen.cpp
  51. 2>  [50/101] FDGetSteamFriendCallbackProxy.cpp
  52. 2>  [51/101] FDGameSettingsModule.gen.cpp
  53. 2>  [52/101] FDMatchMakerHelpers.cpp
  54. 2>  [53/101] BPFL_AvGaHo.cpp
  55. 2>  [54/101] Module.PSD2UMG.cpp
  56. 2>C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\PSD2UMG\Source\PSD2UMG\Private\PSD2UMGCacheFactory.cpp(33): fatal error C1083: Cannot open include file: 'PSDParser.h': No such file or directory
  57. 2>  [55/101] FDGameViewportClient.gen.cpp
  58. 2>  [56/101] FDPlayerController.gen.cpp
  59. 2>  [57/101] FDGameInstance.cpp
  60. 2>  [58/101] FDPlayerCameraManager.gen.cpp
  61. 2>  [59/101] FDCharacter.cpp
  62. 2>  [60/101] FDSingleton.gen.cpp
  63. 2>  [61/101] FDUtility.gen.cpp
  64. 2>  [62/101] FDSpectatorPawn.gen.cpp
  65. 2>  [63/101] FDPlayerState.gen.cpp
  66. 2>  [64/101] FD_Game.init.gen.cpp
  67. 2>  [65/101] FDGameState.gen.cpp
  68. 2>  [66/101] FDMatchMakerHelpers.gen.cpp
  69. 2>  [67/101] FDLoadingScreenManager.gen.cpp
  70. 2>  [68/101] FDHUD.gen.cpp
  71. 2>  [69/101] FD_Game.cpp
  72. 2>  [70/101] FDSteamHelpers.gen.cpp
  73. 2>  [71/101] UE4Editor-JSONParser.lib
  74. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\JSONParser\Intermediate\Build\Win64\UE4Editor\Development\JSONParser\UE4Editor-JSONParser.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\JSONParser\Intermediate\Build\Win64\UE4Editor\Development\JSONParser\UE4Editor-JSONParser.exp
  75. 2>  [72/101] FDGetSteamFriendCallbackProxy.gen.cpp
  76. 2>  [73/101] UE4Editor-SubstanceSource.lib
  77. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceSource\UE4Editor-SubstanceSource.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceSource\UE4Editor-SubstanceSource.exp
  78. 2>  [74/101] UE4Editor-SubstanceLiveLink.lib
  79. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceLiveLink\UE4Editor-SubstanceLiveLink.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceLiveLink\UE4Editor-SubstanceLiveLink.exp
  80. 2>  [75/101] FDRenderingHelpers.gen.cpp
  81. 2>  [76/101] FDLoadingScreenWidgetStyle.gen.cpp
  82. 2>  [77/101] FDMenuScreenBase.gen.cpp
  83. 2>  [78/101] UE4Editor-SubstanceEditor.lib
  84. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceEditor\UE4Editor-SubstanceEditor.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceEditor\UE4Editor-SubstanceEditor.exp
  85. 2>  [79/101] UE4Editor-OnlineSubsystemSteam.lib
  86. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\OnlineSubsystemSteam\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemSteam\UE4Editor-OnlineSubsystemSteam.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\OnlineSubsystemSteam\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemSteam\UE4Editor-OnlineSubsystemSteam.exp
  87. 2>  [80/101] UE4Editor-OnlineSubsystemSteam.dll
  88. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\OnlineSubsystemSteam\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemSteam\UE4Editor-OnlineSubsystemSteam.suppressed.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\OnlineSubsystemSteam\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemSteam\UE4Editor-OnlineSubsystemSteam.suppressed.exp
  89. 2>  [81/101] FDPlayerCameraManager.cpp
  90. 2>  [82/101] UE4Editor-FD_Game.lib
  91. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Intermediate\Build\Win64\UE4Editor\Development\FD_Game\UE4Editor-FD_Game.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Intermediate\Build\Win64\UE4Editor\Development\FD_Game\UE4Editor-FD_Game.exp
  92. 2>  [83/101] UE4Editor-SubstanceLiveLink.dll
  93. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceLiveLink\UE4Editor-SubstanceLiveLink.suppressed.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceLiveLink\UE4Editor-SubstanceLiveLink.suppressed.exp
  94. 2>  [84/101] Module.OnlineSubsystemGameSparks.cpp
  95. 2>C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Source\OnlineSubsystemGameSparks\Private\OnlineSubsystemGameSparks.cpp(170): error C2660: 'IOnlineSubsystem::TriggerOnConnectionStatusChangedDelegates': function does not take 2 arguments
  96. 2>  C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Online\OnlineSubsystem\Source\Public\OnlineSubsystem.h(552): note: see declaration of 'IOnlineSubsystem::TriggerOnConnectionStatusChangedDelegates'
  97. 2>C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Source\OnlineSubsystemGameSparks\Private\OnlineSubsystemGameSparks.cpp(180): error C2259: 'FOnlineFriendsInterfaceGameSparks': cannot instantiate abstract class
  98. 2>  C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Source\OnlineSubsystemGameSparks\Private\OnlineSubsystemGameSparks.cpp(180): note: due to following members:
  99. 2>  C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Source\OnlineSubsystemGameSparks\Private\OnlineSubsystemGameSparks.cpp(180): note: 'void IOnlineFriends::DumpRecentPlayers(void) const': is abstract
  100. 2>  C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Online\OnlineSubsystem\Source\Public\Interfaces\OnlineFriendsInterface.h(550): note: see declaration of 'IOnlineFriends::DumpRecentPlayers'
  101. 2>C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Source\OnlineSubsystemGameSparks\Private\OnlineSubsystemGameSparksModule.cpp(20): error C2259: 'FOnlineSubsystemGameSparks': cannot instantiate abstract class
  102. 2>  C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Source\OnlineSubsystemGameSparks\Private\OnlineSubsystemGameSparksModule.cpp(20): note: due to following members:
  103. 2>  C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Source\OnlineSubsystemGameSparks\Private\OnlineSubsystemGameSparksModule.cpp(20): note: 'IOnlineTournamentPtr IOnlineSubsystem::GetTournamentInterface(void) const': is abstract
  104. 2>  C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Online\OnlineSubsystem\Source\Public\OnlineSubsystem.h(446): note: see declaration of 'IOnlineSubsystem::GetTournamentInterface'
  105. 2>  [85/101] UE4Editor-JSONParser.dll
  106. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\JSONParser\Intermediate\Build\Win64\UE4Editor\Development\JSONParser\UE4Editor-JSONParser.suppressed.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\JSONParser\Intermediate\Build\Win64\UE4Editor\Development\JSONParser\UE4Editor-JSONParser.suppressed.exp
  107. 2>  [86/101] Module.InstanceTool.cpp
  108. 2>  [87/101] UE4Editor-InstanceTool.lib
  109. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\InstanceTool\Intermediate\Build\Win64\UE4Editor\Development\InstanceTool\UE4Editor-InstanceTool.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\InstanceTool\Intermediate\Build\Win64\UE4Editor\Development\InstanceTool\UE4Editor-InstanceTool.exp
  110. 2>  [88/101] UE4Editor-InstanceTool.dll
  111. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\InstanceTool\Intermediate\Build\Win64\UE4Editor\Development\InstanceTool\UE4Editor-InstanceTool.suppressed.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\InstanceTool\Intermediate\Build\Win64\UE4Editor\Development\InstanceTool\UE4Editor-InstanceTool.suppressed.exp
  112. 2>  [89/101] Module.GameSparks.gen.3_of_3.cpp
  113. 2>  [90/101] Module.SubstanceCore.cpp
  114. 2>  [91/101] UE4Editor-SubstanceCore.lib
  115. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceCore\UE4Editor-SubstanceCore.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceCore\UE4Editor-SubstanceCore.exp
  116. 2>  [92/101] UE4Editor-SubstanceCore.dll
  117. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceCore\UE4Editor-SubstanceCore.suppressed.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceCore\UE4Editor-SubstanceCore.suppressed.exp
  118. 2>  [93/101] UE4Editor-SubstanceSource.dll
  119. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceSource\UE4Editor-SubstanceSource.suppressed.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceSource\UE4Editor-SubstanceSource.suppressed.exp
  120. 2>  [94/101] UE4Editor-SubstanceEditor.dll
  121. 2>     Creating library C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceEditor\UE4Editor-SubstanceEditor.suppressed.lib and object C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\Runtime\Substance\Intermediate\Build\Win64\UE4Editor\Development\SubstanceEditor\UE4Editor-SubstanceEditor.suppressed.exp
  122. 2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\Plugins\GameSparks\Intermediate\Build\Win64\UE4Editor\Development\GameSparks\UE4Editor-GameSparks.lib
  123. 2>                        (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
  124. 2>Total build time: 103.77 seconds (Parallel executor: 0.00 seconds)
  125. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.21\Engine\Build\BatchFiles\Build.bat" FD_GameEditor Win64 Development "C:\Users\dollon\Documents\Unreal Projects\PRJ\Master Project\FD_Game.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
  126. 2>Done building project "FD_Game.vcxproj" -- FAILED.
  127. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
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