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Apr 22nd, 2019
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- #version 330 core
- uniform vec3 lightPosition;
- uniform vec3 viewPosition;
- uniform vec3 lightColor;
- uniform vec3 objectColor;
- uniform sampler2D textureData;
- in vec3 FragmentPosition;
- in vec3 Normal;
- in vec2 TextureCoordinates;
- out vec4 fragColor;
- void main() {
- fragColor = texture(textureData, TextureCoordinates);
- // gl_FragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
- }
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