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- ** Executing...
- ** Command: Change Directory
- ** Parameters: C:\Program Files (x86)\Steam\steamapps\rza8700\counter-strike
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\counter-strike\cstrike\maps\boxxy050.map" "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050.map"
- ** Executing...
- ** Command: C:\hammer\zhlt\hlcsg.exe
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- hlcsg v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: C:\hammer\zhlt\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- Entering C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 11 brushes (totalling 68 sides) discarded from clipping hulls
- CreateBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
- SetModelCenters:
- 20%...40%...60%...80%... (0.00 seconds)
- CSGBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
- Using Wadfile: \hammer\wads\ajawad.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \hammer\wads\chateau.wad
- - Contains 3 used textures, 11.54 percent of map (136 textures in wad)
- Using Wadfile: \hammer\wads\cs_747.wad
- - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
- Using Wadfile: \hammer\wads\cs_assault.wad
- - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
- Using Wadfile: \hammer\wads\cs_bdog.wad
- - Contains 1 used texture, 3.85 percent of map (132 textures in wad)
- Using Wadfile: \hammer\wads\cs_cbble.wad
- - Contains 2 used textures, 7.69 percent of map (61 textures in wad)
- Using Wadfile: \hammer\wads\cs_dust.wad
- - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
- Using Wadfile: \hammer\wads\cs_havana.wad
- - Contains 1 used texture, 3.85 percent of map (122 textures in wad)
- Using Wadfile: \hammer\wads\cs_office.wad
- - Contains 1 used texture, 3.85 percent of map (102 textures in wad)
- Using Wadfile: \hammer\wads\cstraining.wad
- - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
- Using Wadfile: \hammer\wads\cstrike.wad
- - Contains 2 used textures, 7.69 percent of map (123 textures in wad)
- Using Wadfile: \hammer\wads\de_airstrip.wad
- - Contains 1 used texture, 3.85 percent of map (69 textures in wad)
- Using Wadfile: \hammer\wads\de_aztec.wad
- - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- - Warning: Larger than expected texture (348972 bytes): 'THANKS'
- - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
- Using Wadfile: \hammer\wads\de_piranesi.wad
- - Contains 7 used textures, 26.92 percent of map (160 textures in wad)
- Using Wadfile: \hammer\wads\de_storm.wad
- - Contains 2 used textures, 7.69 percent of map (74 textures in wad)
- Using Wadfile: \hammer\wads\de_vertigo.wad
- - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
- Using Wadfile: \hammer\wads\decals.wad
- - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
- Using Wadfile: \hammer\wads\itsitaly.wad
- - Contains 2 used textures, 7.69 percent of map (99 textures in wad)
- Using Wadfile: \hammer\wads\n0th1ng.wad
- - Contains 3 used textures, 11.54 percent of map (8 textures in wad)
- Using Wadfile: \hammer\wads\prodigy.wad
- - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
- Using Wadfile: \hammer\wads\fonts.wad
- - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
- Using Wadfile: \hammer\wads\gfx.wad
- - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
- Using Wadfile: \hammer\wads\halflife.wad
- - Contains 1 used texture, 3.85 percent of map (3116 textures in wad)
- Using Wadfile: \hammer\wads\liquids.wad
- - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Using Wadfile: \hammer\wads\spraypaint.wad
- - Contains 0 used textures, 0.00 percent of map (14 textures in wad)
- Using Wadfile: \hammer\wads\xeno.wad
- - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
- Warning: More than 8 wadfiles are in use. (26)
- This may be harmless, and if no strange side effects are occurring, then
- it can safely be ignored. However, if your map starts exhibiting strange
- or obscure errors, consider this as suspect.
- added 3 additional animating textures.
- Texture usage is at 0.90 mb (of 4.00 mb MAX)
- 0.99 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: C:\hammer\zhlt\hlbsp.exe
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- hlbsp v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: C:\hammer\zhlt\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 500...1000...1500...1559 (0.10 seconds)
- BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050.prt'
- SolidBSP [hull 1] 500...1000...1500...1735 (0.12 seconds)
- SolidBSP [hull 2] 500...1000...1500...1666 (0.11 seconds)
- SolidBSP [hull 3] 500...1000...1500...1793 (0.12 seconds)
- 0.94 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: C:\hammer\zhlt\hlvis.exe
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- hlvis v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: C:\hammer\zhlt\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- 922 portalleafs
- 3105 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.32 seconds)
- LeafThread:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (90.94 seconds)
- Warning: Leaf portals saw into leaf
- Problem at portal between leaves 28 and 30:
- (1896.000 -485.000 261.000)
- (1896.000 -485.000 261.000)
- (2010.797 -303.742 230.790)
- (2015.100 -305.138 229.658)
- (2076.448 -390.027 213.514)
- average leafs visible: 200
- g_visdatasize:69639 compressed from 106952
- 91.30 seconds elapsed [1m 31s]
- ----- END hlvis -----
- ** Executing...
- ** Command: C:\hammer\zhlt\hlrad.exe
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- hlrad v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlrad -----
- Command line: C:\hammer\zhlt\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- vismatrix algorithm [ Original ] [ Original ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 1 ] [ 1 ]
- bounce dynamic light [ on ] [ on ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- maximum light [ 255.000 ] [ 256.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- direct threshold [ 25.000 ] [ 25.000 ]
- direct light scale [ 2.000 ] [ 2.000 ]
- coring threshold [ 1.000 ] [ 1.000 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global falloff [ 2 ] [ 2 ]
- global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
- global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
- global light scale [ 1.000 ] [ 1.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
- diffuse hack [ on ] [ on ]
- spotlight points [ on ] [ on ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- [Reading texlights from 'C:\hammer\zhlt\lights.rad']
- [59 texlights parsed from 'C:\hammer\zhlt\lights.rad']
- 4351 faces
- Create Patches : 29230 base patches
- 0 opaque faces
- 354471 square feet [51043872.00 square inches]
- 3 direct lights
- BuildFacelights:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)
- visibility matrix : 50.9 megs
- BuildVisLeafs:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.20 seconds)
- MakeScales:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.44 seconds)
- SwapTransfers:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.60 seconds)
- Transfer Lists : 18788522 : 18.79M transfers
- Indices : 7456388 : 7.11M bytes
- Data : 75154088 : 71.67M bytes
- Bounce 1 GatherLight:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.68 seconds)
- FinalLightFace:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.51 seconds)
- 20.24 seconds elapsed
- ----- END hlrad -----
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