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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: C:\Program Files (x86)\Steam\steamapps\rza8700\counter-strike
  5.  
  6.  
  7. ** Executing...
  8. ** Command: Copy File
  9. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\counter-strike\cstrike\maps\boxxy050.map" "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050.map"
  10.  
  11.  
  12. ** Executing...
  13. ** Command: C:\hammer\zhlt\hlcsg.exe
  14. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  15.  
  16. hlcsg v3.4 Final (Feb 25 2006)
  17. Zoner's Half-Life Compilation Tools -- Custom Build
  18. Based on code modifications by Sean 'Zoner' Cavanaugh
  19. Based on Valve's version, modified with permission.
  20. Submit detailed bug reports to (amckern@yahoo.com)
  21. ----- BEGIN hlcsg -----
  22. Command line: C:\hammer\zhlt\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  23. Entering C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050.map
  24.  
  25. Current hlcsg Settings
  26. Name | Setting | Default
  27. ---------------------|-----------|-------------------------
  28. threads [ 4 ] [ Varies ]
  29. verbose [ off ] [ off ]
  30. log [ on ] [ on ]
  31. developer [ 0 ] [ 0 ]
  32. chart [ off ] [ off ]
  33. estimate [ off ] [ off ]
  34. max texture memory [ 4194304 ] [ 4194304 ]
  35. max lighting memory [ 6291456 ] [ 6291456 ]
  36. priority [ Normal ] [ Normal ]
  37.  
  38. noclip [ off ] [ off ]
  39. null texture stripping[ on ] [ on ]
  40. clipnode economy mode [ on ] [ on ]
  41. clip hull type [ legacy ] [ legacy ]
  42. onlyents [ off ] [ off ]
  43. wadtextures [ on ] [ on ]
  44. skyclip [ on ] [ on ]
  45. hullfile [ None ] [ None ]
  46. nullfile [ None ] [ None ]
  47. min surface area [ 0.500 ] [ 0.500 ]
  48. brush union threshold [ 0.000 ] [ 0.000 ]
  49.  
  50. Using mapfile wad configuration
  51. Wadinclude list :
  52. [zhlt.wad]
  53.  
  54. 11 brushes (totalling 68 sides) discarded from clipping hulls
  55. CreateBrush:
  56. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
  57. SetModelCenters:
  58. 20%...40%...60%...80%... (0.00 seconds)
  59. CSGBrush:
  60. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
  61.  
  62. Using Wadfile: \hammer\wads\ajawad.wad
  63. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  64. Using Wadfile: \hammer\wads\chateau.wad
  65. - Contains 3 used textures, 11.54 percent of map (136 textures in wad)
  66. Using Wadfile: \hammer\wads\cs_747.wad
  67. - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
  68. Using Wadfile: \hammer\wads\cs_assault.wad
  69. - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
  70. Using Wadfile: \hammer\wads\cs_bdog.wad
  71. - Contains 1 used texture, 3.85 percent of map (132 textures in wad)
  72. Using Wadfile: \hammer\wads\cs_cbble.wad
  73. - Contains 2 used textures, 7.69 percent of map (61 textures in wad)
  74. Using Wadfile: \hammer\wads\cs_dust.wad
  75. - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
  76. Using Wadfile: \hammer\wads\cs_havana.wad
  77. - Contains 1 used texture, 3.85 percent of map (122 textures in wad)
  78. Using Wadfile: \hammer\wads\cs_office.wad
  79. - Contains 1 used texture, 3.85 percent of map (102 textures in wad)
  80. Using Wadfile: \hammer\wads\cstraining.wad
  81. - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
  82. Using Wadfile: \hammer\wads\cstrike.wad
  83. - Contains 2 used textures, 7.69 percent of map (123 textures in wad)
  84. Using Wadfile: \hammer\wads\de_airstrip.wad
  85. - Contains 1 used texture, 3.85 percent of map (69 textures in wad)
  86. Using Wadfile: \hammer\wads\de_aztec.wad
  87. - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  88. - Warning: Larger than expected texture (348972 bytes): 'THANKS'
  89. - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
  90. Using Wadfile: \hammer\wads\de_piranesi.wad
  91. - Contains 7 used textures, 26.92 percent of map (160 textures in wad)
  92. Using Wadfile: \hammer\wads\de_storm.wad
  93. - Contains 2 used textures, 7.69 percent of map (74 textures in wad)
  94. Using Wadfile: \hammer\wads\de_vertigo.wad
  95. - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
  96. Using Wadfile: \hammer\wads\decals.wad
  97. - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
  98. Using Wadfile: \hammer\wads\itsitaly.wad
  99. - Contains 2 used textures, 7.69 percent of map (99 textures in wad)
  100. Using Wadfile: \hammer\wads\n0th1ng.wad
  101. - Contains 3 used textures, 11.54 percent of map (8 textures in wad)
  102. Using Wadfile: \hammer\wads\prodigy.wad
  103. - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
  104. Using Wadfile: \hammer\wads\fonts.wad
  105. - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
  106. Using Wadfile: \hammer\wads\gfx.wad
  107. - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
  108. Using Wadfile: \hammer\wads\halflife.wad
  109. - Contains 1 used texture, 3.85 percent of map (3116 textures in wad)
  110. Using Wadfile: \hammer\wads\liquids.wad
  111. - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
  112. Using Wadfile: \hammer\wads\spraypaint.wad
  113. - Contains 0 used textures, 0.00 percent of map (14 textures in wad)
  114. Using Wadfile: \hammer\wads\xeno.wad
  115. - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
  116.  
  117. Warning: More than 8 wadfiles are in use. (26)
  118. This may be harmless, and if no strange side effects are occurring, then
  119. it can safely be ignored. However, if your map starts exhibiting strange
  120. or obscure errors, consider this as suspect.
  121.  
  122.  
  123. added 3 additional animating textures.
  124. Texture usage is at 0.90 mb (of 4.00 mb MAX)
  125. 0.99 seconds elapsed
  126.  
  127. ----- END hlcsg -----
  128.  
  129.  
  130.  
  131.  
  132. ** Executing...
  133. ** Command: C:\hammer\zhlt\hlbsp.exe
  134. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  135.  
  136. hlbsp v3.4 Final (Feb 25 2006)
  137. Zoner's Half-Life Compilation Tools -- Custom Build
  138. Based on code modifications by Sean 'Zoner' Cavanaugh
  139. Based on Valve's version, modified with permission.
  140. Submit detailed bug reports to (amckern@yahoo.com)
  141. ----- BEGIN hlbsp -----
  142. Command line: C:\hammer\zhlt\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  143.  
  144. Current hlbsp Settings
  145. Name | Setting | Default
  146. -------------------|-----------|-------------------------
  147. threads [ 4 ] [ Varies ]
  148. verbose [ off ] [ off ]
  149. log [ on ] [ on ]
  150. developer [ 0 ] [ 0 ]
  151. chart [ off ] [ off ]
  152. estimate [ off ] [ off ]
  153. max texture memory [ 4194304 ] [ 4194304 ]
  154. priority [ Normal ] [ Normal ]
  155.  
  156. noclip [ off ] [ off ]
  157. nofill [ off ] [ off ]
  158. noopt [ off ] [ off ]
  159. null tex. stripping [ on ] [ on ]
  160. notjunc [ off ] [ off ]
  161. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  162. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  163.  
  164.  
  165. SolidBSP [hull 0] 500...1000...1500...1559 (0.10 seconds)
  166. BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050.prt'
  167. SolidBSP [hull 1] 500...1000...1500...1735 (0.12 seconds)
  168. SolidBSP [hull 2] 500...1000...1500...1666 (0.11 seconds)
  169. SolidBSP [hull 3] 500...1000...1500...1793 (0.12 seconds)
  170. 0.94 seconds elapsed
  171.  
  172. ----- END hlbsp -----
  173.  
  174.  
  175.  
  176.  
  177. ** Executing...
  178. ** Command: C:\hammer\zhlt\hlvis.exe
  179. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  180.  
  181. hlvis v3.4 Final (Feb 25 2006)
  182. Zoner's Half-Life Compilation Tools -- Custom Build
  183. Based on code modifications by Sean 'Zoner' Cavanaugh
  184. Based on Valve's version, modified with permission.
  185. Submit detailed bug reports to (amckern@yahoo.com)
  186. ----- BEGIN hlvis -----
  187. Command line: C:\hammer\zhlt\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  188. 922 portalleafs
  189. 3105 numportals
  190.  
  191. -= Current hlvis Settings =-
  192. Name | Setting | Default
  193. -------------------|-----------|-------------------------
  194. threads [ 4 ] [ Varies ]
  195. verbose [ off ] [ off ]
  196. log [ on ] [ on ]
  197. developer [ 0 ] [ 0 ]
  198. chart [ off ] [ off ]
  199. estimate [ off ] [ off ]
  200. max texture memory [ 4194304 ] [ 4194304 ]
  201. max vis distance [ 0 ] [ 0 ]
  202. priority [ Normal ] [ Normal ]
  203.  
  204. fast vis [ off ] [ off ]
  205. full vis [ off ] [ off ]
  206.  
  207.  
  208. BasePortalVis:
  209. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.32 seconds)
  210. LeafThread:
  211. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (90.94 seconds)
  212. Warning: Leaf portals saw into leaf
  213. Problem at portal between leaves 28 and 30:
  214. (1896.000 -485.000 261.000)
  215. (1896.000 -485.000 261.000)
  216. (2010.797 -303.742 230.790)
  217. (2015.100 -305.138 229.658)
  218. (2076.448 -390.027 213.514)
  219.  
  220. average leafs visible: 200
  221. g_visdatasize:69639 compressed from 106952
  222. 91.30 seconds elapsed [1m 31s]
  223.  
  224. ----- END hlvis -----
  225.  
  226.  
  227.  
  228.  
  229. ** Executing...
  230. ** Command: C:\hammer\zhlt\hlrad.exe
  231. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  232.  
  233. hlrad v3.4 Final (Feb 25 2006)
  234. Zoner's Half-Life Compilation Tools -- Custom Build
  235. Based on code modifications by Sean 'Zoner' Cavanaugh
  236. Based on Valve's version, modified with permission.
  237. Submit detailed bug reports to (amckern@yahoo.com)
  238. ----- BEGIN hlrad -----
  239. Command line: C:\hammer\zhlt\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\rza8700\dedicated server\cstrike\maps\boxxy050"
  240.  
  241. -= Current hlrad Settings =-
  242. Name | Setting | Default
  243. --------------------|---------------------|-------------------------
  244. threads [ 4 ] [ Varies ]
  245. verbose [ off ] [ off ]
  246. log [ on ] [ on ]
  247. developer [ 0 ] [ 0 ]
  248. chart [ off ] [ off ]
  249. estimate [ off ] [ off ]
  250. max texture memory [ 4194304 ] [ 4194304 ]
  251. max lighting memory [ 6291456 ] [ 6291456 ]
  252. priority [ Normal ] [ Normal ]
  253.  
  254. vismatrix algorithm [ Original ] [ Original ]
  255. oversampling (-extra)[ off ] [ off ]
  256. bounces [ 1 ] [ 1 ]
  257. bounce dynamic light [ on ] [ on ]
  258. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  259. maximum light [ 255.000 ] [ 256.000 ]
  260. circus mode [ off ] [ off ]
  261.  
  262. smoothing threshold [ 50.000 ] [ 50.000 ]
  263. direct threshold [ 25.000 ] [ 25.000 ]
  264. direct light scale [ 2.000 ] [ 2.000 ]
  265. coring threshold [ 1.000 ] [ 1.000 ]
  266. patch interpolation [ on ] [ on ]
  267.  
  268. texscale [ on ] [ on ]
  269. patch subdividing [ on ] [ on ]
  270. chop value [ 64.000 ] [ 64.000 ]
  271. texchop value [ 32.000 ] [ 32.000 ]
  272.  
  273. global fade [ 1.000 ] [ 1.000 ]
  274. global falloff [ 2 ] [ 2 ]
  275. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  276. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  277. global light scale [ 1.000 ] [ 1.000 ]
  278. global sky diffusion [ 1.000 ] [ 1.000 ]
  279.  
  280. opaque entities [ on ] [ on ]
  281. sky lighting fix [ on ] [ on ]
  282. incremental [ off ] [ off ]
  283. dump [ off ] [ off ]
  284.  
  285. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  286. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  287. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  288. diffuse hack [ on ] [ on ]
  289. spotlight points [ on ] [ on ]
  290.  
  291. custom shadows with bounce light
  292. [ off ] [ off ]
  293. rgb transfers [ off ] [ off ]
  294.  
  295.  
  296. [Reading texlights from 'C:\hammer\zhlt\lights.rad']
  297. [59 texlights parsed from 'C:\hammer\zhlt\lights.rad']
  298.  
  299. 4351 faces
  300. Create Patches : 29230 base patches
  301. 0 opaque faces
  302. 354471 square feet [51043872.00 square inches]
  303. 3 direct lights
  304.  
  305. BuildFacelights:
  306. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.56 seconds)
  307. visibility matrix : 50.9 megs
  308. BuildVisLeafs:
  309. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.20 seconds)
  310. MakeScales:
  311. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.44 seconds)
  312. SwapTransfers:
  313. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.60 seconds)
  314. Transfer Lists : 18788522 : 18.79M transfers
  315. Indices : 7456388 : 7.11M bytes
  316. Data : 75154088 : 71.67M bytes
  317. Bounce 1 GatherLight:
  318. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.68 seconds)
  319. FinalLightFace:
  320. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.51 seconds)
  321. 20.24 seconds elapsed
  322.  
  323. ----- END hlrad -----
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