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FUS RO DAH

Animenerd Jan 12th, 2018 (edited) 59 Never
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  1. ----------------------------------------
  2.  -- Originally made by Alfederate  --
  3. ----------------------------------------
  4.  
  5.  
  6. local new=Instance.new
  7. local rad=math.rad
  8. local cf=CFrame.new
  9. local v3=Vector3.new
  10. local ang=function(x,y,z)
  11. return CFrame.Angles(rad(x),rad(y),rad(z))
  12. end
  13. local player=game:service'Players'.LocalPlayer
  14. local char=player.Character
  15. local cam=workspace.Camera
  16. local mouse=player:GetMouse()
  17. local weld=function(a,b,c0,c1)
  18. m=Instance.new('Motor',a)
  19. m.Part0=a
  20. m.Part1=b
  21. m.C0=c0
  22. m.C1=c1
  23. return m
  24. end
  25.  
  26. snd='rbxassetid:// 130776150'
  27. beamm=Instance.new('Model',workspace)
  28. beamm.Name='beam'
  29.  
  30. laser=false
  31.  
  32. rs=Instance.new('Part',char)
  33. rs.Transparency=1
  34. rs.CanCollide=false
  35. rs.TopSurface,rs.BottomSurface=0,0
  36. rs.FormFactor=3
  37. rs.Size=Vector3.new(.0,.0,.0)
  38.  
  39. ls=rs:Clone()
  40. ls.Parent=char
  41.  
  42. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  43. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  44. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  45. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  46.  
  47. s1=Instance.new('Sound',char)
  48. s1.Volume=1
  49. s1.Pitch=1
  50. s1.Looped=true
  51. s1.SoundId=snd
  52.  
  53. particles={}
  54.  
  55. local wep=new('Part',char)
  56. wep.FormFactor=3
  57. wep.CanCollide=false
  58. wep.Size=v3(1,3,1)
  59. wep.TopSurface,wep.BottomSurface=0,0
  60. local wepw=weld(wep,char['Right arm'],cf(.26,.4,.7),ang(0,0,6))
  61.  
  62. local beam=wep:Clone()
  63. beam:ClearAllChildren()
  64. beam.Material='Neon'
  65. beam.BrickColor=BrickColor.new('Really blue')
  66. beam.Size=Vector3.new(3,3,1)
  67. beam.Transparency=.5
  68. beam.Anchored=true
  69. local ms=Instance.new('BlockMesh',beam)
  70. local inner=beam:Clone()
  71. inner.Transparency=0
  72. inner.Material='SmoothPlastic'
  73. inner.BrickColor=BrickColor.new('Really blue')
  74. local ms2=inner.Mesh
  75.  
  76. local expl=inner:Clone()
  77. expl.Mesh:Destroy()
  78. expl.Material='Neon'
  79. expl.BrickColor=BrickColor.new('Really blue')
  80. expl.Size=Vector3.new(0,0,0)
  81. expl.Transparency=.55
  82. pl=Instance.new('PointLight',expl)
  83. pl.Color=expl.BrickColor.Color
  84. pl.Range=pl.Range*2
  85. pl.Name='light'
  86. local br=pl.Range
  87.  
  88. local exa=expl:Clone()
  89. exa.Size=Vector3.new(0,0,0)
  90. pl2=exa.light
  91.  
  92. local part=exa:Clone()
  93. part.Size=Vector3.new(1.5,1.5,1.5)
  94. pl3=part.light
  95. pms=Instance.new('BlockMesh',part)
  96.  
  97. char.Humanoid.Died:connect(function()
  98. laser=false
  99. beam.Parent=nil
  100. inner.Parent=nil
  101. expl.Parent=nil
  102. exa.Parent=nil
  103. s1:stop()
  104. end)
  105.  
  106. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  107. laser=true
  108. s1.Volume=1
  109. s1:play()
  110. end end)
  111. mouse.Button1Up:connect(function()
  112. laser=false
  113. beam.Parent=nil
  114. inner.Parent=nil
  115. expl.Parent=nil
  116. exa.Parent=nil
  117. s1:stop()
  118. end)
  119.  
  120. parti=0
  121. game:service'RunService'.Stepped:connect(function()
  122. parti=parti+1
  123. for i,v in pairs(particles) do
  124. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  125. v.Transparency=v.Transparency+.08
  126. if v.Transparency >= 1 then
  127. v:Destroy()
  128. table.remove(particles,i)
  129. else
  130. v.Parent=beamm
  131. end
  132. end
  133. a=cam.CoordinateFrame.p
  134. b=mouse.Hit.p
  135. mhitr=Ray.new(a,(b-a).unit*999)
  136. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  137. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  138. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  139. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  140. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  141. end
  142. if laser then
  143. beamm.Parent=workspace
  144. beam.Parent=beamm
  145. inner.Parent=beamm
  146. expl.Parent=beamm
  147. exa.Parent=beamm
  148. s1.Volume=s1.Volume-.002
  149.  
  150. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  151. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  152.  
  153. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  154. Instance.new('Explosion',workspace).Position=pos
  155. end
  156. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  157. e=Instance.new('Explosion',workspace)
  158. e.Position=pos
  159. e.BlastRadius=14
  160. e.BlastPressure=1e4
  161. end
  162. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  163. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  164. end
  165.  
  166. if parti==math.floor(parti) then
  167. par=part:Clone()
  168. table.insert(particles,par)
  169. par.Parent=beamm
  170. par.Transparency=1-s1.Volume
  171. par.light.Range=br*s1.Volume
  172. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  173. end
  174.  
  175. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  176. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  177. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  178. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  179. inner.CFrame=beam.CFrame
  180. pl.Range=br*s1.Volume
  181. pl2.Range=br*s1.Volume
  182. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  183. expl.Transparency=math.random(40,60)/100
  184. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  185. exa.Size=v3(10,10,10)*s1.Volume
  186. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  187. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  188. end
  189. end)
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