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rabbit2006

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Aug 24th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/jump_rabbithop_a1/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5112.000000, 16392.000000, 16400.000000))
  15. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5112.000000, 16392.000000, 16400.000000))
  16. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (11264.000000, 5120.000000, 83.000000))
  17. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (11264.000000, 16392.000000, 16400.000000))
  18. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 14336.000000, 16400.000000))
  19. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 14336.000000, 83.000000))
  20. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 83.000000))
  21. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 83.000000))
  22. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 83.000000))
  23. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16392.000000, 83.000000))
  24. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 83.000000))
  25. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 83.000000))
  26. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 14336.000000, 83.000000))
  27. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16400.000000))
  28. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 83.000000))
  29. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 83.000000))
  30. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 83.000000))
  31. WARNING: BSP node with unbounded volume (material: DEV/DEV_MEASUREGENERIC01, near (15360.000000, 15360.000000, 83.000000))
  32. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, 16400.000000))
  33. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (15360.000000, 15721.000000, 83.000000))
  34. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKYBOX, near (16384.000000, 15721.000000, 11538.000000))
  35.  
  36. ** Executing...
  37. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  38. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1"
  39.  
  40. Valve Software - vvis.exe (Jun 14 2017)
  41. 4 threads
  42. reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp
  43. reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.prt
  44. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.prt
  45.  
  46.  
  47. ** Executing...
  48. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  49. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1"
  50.  
  51. Valve Software - vrad.exe SSE (Jun 14 2017)
  52.  
  53. Valve Radiosity Simulator
  54. 4 threads
  55. [Reading texlights from 'lights.rad']
  56. unknown light specifier type - lights
  57.  
  58. [56 texlights parsed from 'lights.rad']
  59.  
  60. Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp
  61. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  62. 377 faces
  63. 1719373 square feet [247589728.00 square inches]
  64. 0 Displacements
  65. 0 Square Feet [0.00 Square Inches]
  66. 377 patches before subdivision
  67. 15437 patches after subdivision
  68. sun extent from map=0.000000
  69. 2 direct lights
  70. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  71. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. transfers 189974, max 122
  73. transfer lists: 1.4 megs
  74. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. Bounce #1 added RGB(9761, 3197, 462)
  76. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. Bounce #2 added RGB(882, 101, 2)
  78. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. Bounce #3 added RGB(193, 7, 0)
  80. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. Bounce #4 added RGB(42, 1, 0)
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. Bounce #5 added RGB(10, 0, 0)
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. Bounce #6 added RGB(2, 0, 0)
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #7 added RGB(1, 0, 0)
  88. Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
  89. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. FinalLightFace Done
  91. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  92. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Writing leaf ambient...done
  94. Ready to Finish
  95.  
  96. Object names Objects/Maxobjs Memory / Maxmem Fullness
  97. ------------ --------------- --------------- --------
  98. models 8/1024 384/49152 ( 0.8%)
  99. brushes 31/8192 372/98304 ( 0.4%)
  100. brushsides 198/65536 1584/524288 ( 0.3%)
  101. planes 350/65536 7000/1310720 ( 0.5%)
  102. vertexes 479/65536 5748/786432 ( 0.7%)
  103. nodes 261/65536 8352/2097152 ( 0.4%)
  104. texinfos 50/12288 3600/884736 ( 0.4%)
  105. texdata 10/2048 320/65536 ( 0.5%)
  106. dispinfos 0/0 0/0 ( 0.0%)
  107. disp_verts 0/0 0/0 ( 0.0%)
  108. disp_tris 0/0 0/0 ( 0.0%)
  109. disp_lmsamples 0/0 0/0 ( 0.0%)
  110. faces 377/65536 21112/3670016 ( 0.6%)
  111. hdr faces 0/65536 0/3670016 ( 0.0%)
  112. origfaces 121/65536 6776/3670016 ( 0.2%)
  113. leaves 270/65536 8640/2097152 ( 0.4%)
  114. leaffaces 459/65536 918/131072 ( 0.7%)
  115. leafbrushes 122/65536 244/131072 ( 0.2%)
  116. areas 2/256 16/2048 ( 0.8%)
  117. surfedges 2074/512000 8296/2048000 ( 0.4%)
  118. edges 1072/256000 4288/1024000 ( 0.4%)
  119. LDR worldlights 2/8192 176/720896 ( 0.0%)
  120. HDR worldlights 0/8192 0/720896 ( 0.0%)
  121. leafwaterdata 0/32768 0/393216 ( 0.0%)
  122. waterstrips 2/32768 20/327680 ( 0.0%)
  123. waterverts 0/65536 0/786432 ( 0.0%)
  124. waterindices 30/65536 60/131072 ( 0.0%)
  125. cubemapsamples 0/1024 0/16384 ( 0.0%)
  126. overlays 0/512 0/180224 ( 0.0%)
  127. LDR lightdata [variable] 433392/0 ( 0.0%)
  128. HDR lightdata [variable] 0/0 ( 0.0%)
  129. visdata [variable] 2852/16777216 ( 0.0%)
  130. entdata [variable] 2064/393216 ( 0.5%)
  131. LDR ambient table 270/65536 1080/262144 ( 0.4%)
  132. HDR ambient table 270/65536 1080/262144 ( 0.4%)
  133. LDR leaf ambient 1022/65536 28616/1835008 ( 1.6%)
  134. HDR leaf ambient 270/65536 7560/1835008 ( 0.4%)
  135. occluders 0/0 0/0 ( 0.0%)
  136. occluder polygons 0/0 0/0 ( 0.0%)
  137. occluder vert ind 0/0 0/0 ( 0.0%)
  138. detail props [variable] 1/12 ( 8.3%)
  139. static props [variable] 1/12 ( 8.3%)
  140. pakfile [variable] 840/0 ( 0.0%)
  141. physics [variable] 14170/4194304 ( 0.3%)
  142. physics terrain [variable] 2/1048576 ( 0.0%)
  143.  
  144. Level flags = 0
  145.  
  146. Total triangle count: 828
  147. Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp
  148. 2 seconds elapsed
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_RabbitHop_a1.bsp"
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