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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/jump_rabbithop_a1/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5112.000000, 16392.000000, 16400.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5112.000000, 16392.000000, 16400.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (11264.000000, 5120.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (11264.000000, 16392.000000, 16400.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16392.000000, 14336.000000, 16400.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 14336.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16392.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16392.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 14336.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16400.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (14336.000000, 16384.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: DEV/DEV_MEASUREGENERIC01, near (15360.000000, 15360.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, 16400.000000))
- WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (15360.000000, 15721.000000, 83.000000))
- WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKYBOX, near (16384.000000, 15721.000000, 11538.000000))
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1"
- Valve Software - vvis.exe (Jun 14 2017)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp
- reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 377 faces
- 1719373 square feet [247589728.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 377 patches before subdivision
- 15437 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 189974, max 122
- transfer lists: 1.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(9761, 3197, 462)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(882, 101, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(193, 7, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(42, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 31/8192 372/98304 ( 0.4%)
- brushsides 198/65536 1584/524288 ( 0.3%)
- planes 350/65536 7000/1310720 ( 0.5%)
- vertexes 479/65536 5748/786432 ( 0.7%)
- nodes 261/65536 8352/2097152 ( 0.4%)
- texinfos 50/12288 3600/884736 ( 0.4%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 377/65536 21112/3670016 ( 0.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 121/65536 6776/3670016 ( 0.2%)
- leaves 270/65536 8640/2097152 ( 0.4%)
- leaffaces 459/65536 918/131072 ( 0.7%)
- leafbrushes 122/65536 244/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2074/512000 8296/2048000 ( 0.4%)
- edges 1072/256000 4288/1024000 ( 0.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 30/65536 60/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 433392/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2852/16777216 ( 0.0%)
- entdata [variable] 2064/393216 ( 0.5%)
- LDR ambient table 270/65536 1080/262144 ( 0.4%)
- HDR ambient table 270/65536 1080/262144 ( 0.4%)
- LDR leaf ambient 1022/65536 28616/1835008 ( 1.6%)
- HDR leaf ambient 270/65536 7560/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 840/0 ( 0.0%)
- physics [variable] 14170/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 828
- Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\jump_RabbitHop_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_RabbitHop_a1.bsp"
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