Advertisement
Guest User

Untitled

a guest
Aug 24th, 2019
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.22 KB | None | 0 0
  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. // move randomly
  31. var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  32. // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
  33. var direction = moves[map.getRandomInt(0, moves.length - 1)][1];
  34. if(me.getX() === map.getWidth() - 3 && me.getY() === 8){
  35. direction = "right";
  36. }
  37. if(me.getX() === map.getWidth() - 2 && me.getY() === 7){
  38. direction = "down";
  39. }
  40. if(me.getX() === map.getWidth() - 3 && me.getY() === 7){
  41. direction = "down";
  42. }
  43. if(me.getX() === map.getWidth() - 2 && me.getY() >= 8){
  44. direction = "down";
  45. }
  46. var putBlock = false;
  47. var placeBlock = function(){
  48. switch (direction){
  49. case "left":
  50. map.placeObject(me.getX() + 1, me.getY(), 'block');
  51. map.setSquareColor(me.getX() + 1, me.getY(), '#f00');
  52. break;
  53. case "right":
  54. map.placeObject(me.getX() - 1, me.getY(), 'block');
  55. map.setSquareColor(me.getX() - 1, me.getY(), '#f00');
  56. break;
  57. case "up":
  58. map.placeObject(me.getX(), me.getY() + 1, 'block');
  59. map.setSquareColor(me.getX(), me.getY() + 1, '#f00');
  60. break;
  61. case "down":
  62. map.placeObject(me.getX(), me.getY() - 1, 'block');
  63. map.setSquareColor(me.getX(), me.getY() - 1, '#f00');
  64. break;
  65. }
  66. };
  67. if((moves.length === 4) &&
  68. map.getObjectTypeAt(me.getX() - 1, me.getY() - 1) === "empty" &&
  69. map.getObjectTypeAt(me.getX() + 1, me.getY() - 1) === "empty" &&
  70. map.getObjectTypeAt(me.getX() - 1, me.getY() + 1) === "empty" &&
  71. map.getObjectTypeAt(me.getX() + 1, me.getY() + 1) === "empty"){
  72. putBlock = true;
  73. }
  74.  
  75. if((moves.length === 3) &&
  76. map.getObjectTypeAt(me.getX() - 1, me.getY() - 1) === "empty" &&
  77. map.getObjectTypeAt(me.getX() + 1, me.getY() - 1) === "empty" &&
  78. map.getObjectTypeAt(me.getX() - 1, me.getY() + 1) === "empty" &&
  79. map.getObjectTypeAt(me.getX() + 1, me.getY() + 1) === "empty"){
  80. putBlock = true;
  81. }
  82.  
  83. if((moves.length === 3) && me.canMove("down") !== true &&
  84. map.getObjectTypeAt(me.getX() - 1, me.getY() - 1) === "empty" &&
  85. map.getObjectTypeAt(me.getX() + 1, me.getY() - 1) === "empty"){
  86. putBlock = true;
  87. }
  88.  
  89. if((moves.length === 3) && me.canMove("up") !== true &&
  90. map.getObjectTypeAt(me.getX() - 1, me.getY() + 1) === "empty" &&
  91. map.getObjectTypeAt(me.getX() + 1, me.getY() + 1) === "empty"){
  92. putBlock = true;
  93. }
  94.  
  95. if(moves.length === 1){
  96. putBlock = true;
  97. }
  98.  
  99. me.move(direction);
  100.  
  101.  
  102. if(putBlock){
  103. placeBlock();
  104. }
  105.  
  106.  
  107.  
  108.  
  109. }
  110. });
  111.  
  112. map.defineObject('barrier', {
  113. 'symbol': '░',
  114. 'color': 'purple',
  115. 'impassable': true,
  116. 'passableFor': ['robot']
  117. });
  118.  
  119. map.placeObject(0, map.getHeight() - 1, 'exit');
  120. map.placeObject(1, 1, 'robot');
  121. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  122. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  123.  
  124. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  125. autoGeneratedMaze.create( function (x, y, mapValue) {
  126. // don't write maze over robot or barrier
  127. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  128. return 0;
  129. } else if (mapValue === 1) { //0 is empty space 1 is wall
  130. map.placeObject(x,y, 'block');
  131. } else {
  132. map.placeObject(x,y,'empty');
  133. }
  134. });
  135. }
  136.  
  137. function validateLevel(map) {
  138. map.validateExactlyXManyObjects(1, 'exit');
  139. map.validateExactlyXManyObjects(1, 'robot');
  140. map.validateAtMostXObjects(1, 'blueKey');
  141. }
  142.  
  143. function onExit(map) {
  144. if (!map.getPlayer().hasItem('blueKey')) {
  145. map.writeStatus("We need to get that key!");
  146. return false;
  147. } else {
  148. return true;
  149. }
  150. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement